I gotta say, watching those videos, Ribbon Road looks fucking amazing. It's like they took Andy's Room from Toy Story and laid out a Mario Kart track. Hard to believe it's based on a GBA track.
Also - Yarn Yoshi!
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Now I'm not complaining because these tracks look hot as shit... but I do wish they were organized in the cups differently. It seems like the Zelda, Animal Crossing and F-Zero courses should be their own cup and the classic courses shouldn't be mixed in with the others. I like all these things neat and tidy. Small quibble really. I'm also surprised that there isn't a straight up Super Mario 3D World course, given the inclusion of Tanooki Mario and Cat Peach.
It's interesting that two of the returning courses are from the GBA Mario Kart. Having not played that entry in the series, it'll be like getting six all-new tracks for me rather than just four. I'm looking forward to trying out Big Blue, seems like an interesting point-to-point track. I was thinking that I'd rather have had one of the Wuhu tracks from Mario Kart 7 be a returning long-form track, but Big Blue is a nice surprise. Now if we could only get a full F-Zero game...
I never played the GBA game so to me it looks like a whole new track.
Big Blue looks pretty great, too. Seems to have the make of an A-to-B track like Mount Wario was. Two F-Zero tracks, now... makes me hope it implies some intentions on Nintendo's part.
XBL, PSN, and NNID: "ConnConnor" for all three.
+2
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Funnily enough neo bowser city reminds me of an F-Zero GX track as well, so I'm not sure what to think now.
Baby Park will be fun when the people in 9-12th place realize they can just drive the opposite way and make life hell for the leaders.
If I'm gonna lose... then everybody's gonna lose too.
I think that might actually get you booted from online in MK8? It did in the Wii MK I think.
Although, actually, I think if you drive backwards for too long in MK8 Lakitu just swoops in and spins you round again?
It's that time again. I forgot to grab the settings so this image isn't quite right. This week is Frantic mode.
Next week will be some form of specific character only (not sure who yet) and then 200cc.
Super Mario Maker ID: DBB-1RH-JJG
0
Warlock82Never pet a burning dogRegistered Userregular
So can I say how freaking stoked I am for the GBA courses? I have been thinking for YEARS they should bring those two courses specifically (or at least those themes - I think Super Circuit had a couple courses that looked like that) as retro tracks. They are some of the only ones in Super Circuit that are totally unique to that game, and some of the few that are not basically updates of Super Mario Kart styles. But no, it's always Mario Circuit, or Bowser's Castle, or Donut Plains. They always pick some of the most boring tracks from that game (though at least w/ this one they made Mario Circuit interesting with the anti-gravity stuff).
My only complaint is that it looks like they completely removed the Mousers from Cheese Land which is a HUGE disappointment One of the reasons that track always stood out to me was that it was one of the few times Nintendo ever acknowledged Super Mario Bros 2 (USA) existed outside of Shy Guys :P
YES! NEO BOWSER CITY! My absolute favorite (and best) track on the 3DS game. I was hoping it was going to be in Mario Kart 8, so glad to see it coming in the 2nd DLC!
Good games! There were some damn close finishes throughout.
At one point I got bullet billed twice in a row, which I think is a first. Had a nice streak in there as well which I foresaw Excitebike cutting off (which indeed it did). That course is hellish in Frantic Mode.
I am looking for the word to describe when you get a solitary red shell and the person in front of you bullet bills away. That feeling sucks. Also finally getting a bullet bill just to hit Cravipat after he crosses the finish line also sucks.
Then someone else was also shooting at me because I got 4 or 5 separate red shell warnings.
Luck was not on my side this week. I either got stuck in the middle or spent 90% of the race in 1st or 2nd only to be knocked back to 5th-7th right at the end. At least Corey let me take my frustrations out on him in a few after races. I wish I could have done that well when it counted.
Good games! There were some damn close finishes throughout.
At one point I got bullet billed twice in a row, which I think is a first. Had a nice streak in there as well which I foresaw Excitebike cutting off (which indeed it did). That course is hellish in Frantic Mode.
Now imagine what a Frantic Mode Baby Park will be like.
I was the guy who hopped in for a few races. First time I ever tried out tournaments online, that was a blast! If I can swing it Sunday I'll have to come on in for longer.
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Also - Yarn Yoshi!
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I think he was talking about the Zelda track from the 1st pack.
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Yeah, that's what I meant. All four DLC cups seem mixed up in a way that doesn't make a lot of sense.
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I never played the GBA game so to me it looks like a whole new track.
Big Blue looks pretty great, too. Seems to have the make of an A-to-B track like Mount Wario was. Two F-Zero tracks, now... makes me hope it implies some intentions on Nintendo's part.
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I'm sure this version will be great, but man that track sure brings up some rage.
Baby Park should be, interesting (by which I of course mean infuriating) it's all gonna come down to the items there.
If I'm gonna lose... then everybody's gonna lose too.
Frantic items
Babies only
Baby Park
I think that might actually get you booted from online in MK8? It did in the Wii MK I think.
Although, actually, I think if you drive backwards for too long in MK8 Lakitu just swoops in and spins you round again?
Next week will be some form of specific character only (not sure who yet) and then 200cc.
Super Mario Maker ID: DBB-1RH-JJG
My only complaint is that it looks like they completely removed the Mousers from Cheese Land which is a HUGE disappointment
Also says it takes 8 seconds to complete a lap on 200 cc.
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Chaos induced spin boosting, that's why.
I think the course is modeled after bumper cars. It's now closer to that goal thanks to anti-gravity bumping.
It took me a minute, too.
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Super Mario Maker ID: DBB-1RH-JJG
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1 for Dirk, 2 for you.
At one point I got bullet billed twice in a row, which I think is a first. Had a nice streak in there as well which I foresaw Excitebike cutting off (which indeed it did). That course is hellish in Frantic Mode.
I am looking for the word to describe when you get a solitary red shell and the person in front of you bullet bills away. That feeling sucks. Also finally getting a bullet bill just to hit Cravipat after he crosses the finish line also sucks.
Then someone else was also shooting at me because I got 4 or 5 separate red shell warnings.
Luck was not on my side this week. I either got stuck in the middle or spent 90% of the race in 1st or 2nd only to be knocked back to 5th-7th right at the end. At least Corey let me take my frustrations out on him in a few after races. I wish I could have done that well when it counted.
Congrats to Courtney this week.
Now imagine what a Frantic Mode Baby Park will be like.
Super Mario Maker ID: DBB-1RH-JJG