I've been having some success swapping a shadowflame for unstable ghoul and adding loatheb into my handlock deck. It may not be the best idea but I got tired of getting 2 shadowflames stuck in my hand.
Shadowflame is invaluable, at least for me, at the start of the month. There's so much Zoo going around trying to grab "easy" rating. The second half of the month is much more wild, but early on, I wouldn't trade anything for that second shadowflame.
Everything: Konphujun(#1458)
0
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
Undercosted minions that hurt the board: great in control
Undercosted minions that help the enemy hero w/ life: great in control
Naxx is so good for control decks. Dunno why people thought it was good for Zoo. I do not see that at all. A 2/3 that gives the enemy hero 5 HP is terrible in zoo... 3 swings at the face and it's -1 life. Sure it can trade but... so can a lot of minions and the deck plays +atk battlecries for that reason too.
Undercosted minions that hurt the board: great in control
Undercosted minions that help the enemy hero w/ life: great in control
Naxx is so good for control decks. Dunno why people thought it was good for Zoo. I do not see that at all. A 2/3 that gives the enemy hero 5 HP is terrible in zoo... 3 swings at the face and it's -1 life. Sure it can trade but... so can a lot of minions and the deck plays +atk battlecries for that reason too.
People were talking about it being good for zoo before we saw all the cards.
0
Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
Also, not to sell @Muffinatron work short, but I'd love if we could expand upon what he's already created. Like, get it to auto-search for cards and fill in fields in order to save time. Like, type "Ogre" and it pulls up all the possible cards with Ogre in it. Select the one you want and have it generate the other fields.
Certainly our more tech-savvy PA folks could help out with this, yes?
Undercosted minions that hurt the board: great in control
Undercosted minions that help the enemy hero w/ life: great in control
Naxx is so good for control decks. Dunno why people thought it was good for Zoo. I do not see that at all. A 2/3 that gives the enemy hero 5 HP is terrible in zoo... 3 swings at the face and it's -1 life. Sure it can trade but... so can a lot of minions and the deck plays +atk battlecries for that reason too.
There are branches of zoo. There is burn zoo with leper gnomes, leeroy and some chargers. There is board control zoo that does not go for the face 90% of the time until the board is secured beyond recovery. In higher ranks there is basically no burn zoo, it's all board control, because that is the stronger deck. Zombie chow and the undertaker are going to be incredible in board control zoo, just like the egg, which has taken it to the next level already.
It's going to be a bitch when they change mana values of cards, but it makes things a lot easier now. Just put the card name in and it'll prompt you with options. I've also set it up so that it validates the quantity column, you can't put more than 2 in there now or it'll refuse to update.
The card list I put in was originally made in December, so I've gone through and made sure all the cards have been updated since then, including inserting all the new Naxxramas cards (I put all 30 in). UtH was the only one I could see that needed changing. If there's anything I've missed let me know so I can update the lookup table in the spreadsheet.
Has anyone managed to make that Anub'ar Ambusher work in a rogue deck? I'm looking at that guy in the deckbuilder right now and have no idea how to work him into the class
Trump did a video where he reviewed all of the Naxxramas cards. He's been trying hard to get Anub'ar Ambusher to work on his F2P Rogue, but I think he's given up.
He gave up on his tempo rogue altogether after it stalled out around rank 3, and he'd dropped the ambusher by then. Zoo heavy environment makes for a bad time for tempo rogue it seems.
It's going to be a bitch when they change mana values of cards, but it makes things a lot easier now. Just put the card name in and it'll prompt you with options. I've also set it up so that it validates the quantity column, you can't put more than 2 in there now or it'll refuse to update.
The card list I put in was originally made in December, so I've gone through and made sure all the cards have been updated since then, including inserting all the new Naxxramas cards (I put all 30 in). UtH was the only one I could see that needed changing. If there's anything I've missed let me know so I can update the lookup table in the spreadsheet.
Love it! That's really easy to use and organize decks. Great job man!
Two quick fixes you might want to add. First, an IF statement in the Legendary cell so you can only input 1 in the deck. The second would be a sorting filter in the mana column to quickly be able to sort cards by cost. Maybe a sorting feature for each column, if that wouldn't screw up your coding.
As a bonus, it would be cool to have the hero image and a space underneath said pic for the deck's name. None of these changes would be critical but nice.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Undercosted minions that hurt the board: great in control
Undercosted minions that help the enemy hero w/ life: great in control
Naxx is so good for control decks. Dunno why people thought it was good for Zoo. I do not see that at all. A 2/3 that gives the enemy hero 5 HP is terrible in zoo... 3 swings at the face and it's -1 life. Sure it can trade but... so can a lot of minions and the deck plays +atk battlecries for that reason too.
But zoo basically is control. Its not using chargeminions or leper gnomes, it's running taunts and lots of buffing creatures to seize board control early and hold it all game...with some high mana cards as finishers.
You dont see 0-4 taunt creatures in a rush deck.
I think naxx has been great for zoo. And druid. My handlock keeps getting wrecked by that new druid card so id hesitate to say its been a big boon for handlock.
The decks I am really most interested in I cant build yet as the cards arent out, but I want to make an undertaker/rivendare deathrattle deck, a midrange warlock demon deck, and a deck based around that shade that silences your own minions. (There may not be quite enough cards for that last one)
Unless your priest deck is set up specifically to handle zoo, you might have trouble with it right after reset when everyone planning to zoo their way up to rank 10 quickly.
LibrarianThe face of liberal fascismRegistered Userregular
Yeah, ranked is brutal at the moment.
Every second deck I play is Druid, they are highly favored at the moment. I have slowly crept up to rank 17 today, will see where I can get this weekend.
Playing ranked atm is quite an educational experience - basically I'm nowhere near having the chops for legend. Losing to Hunter and Zoo pretty much 100% of the time, and not sure exactly how I should be building my deck to counteract that.
It's going to be a bitch when they change mana values of cards, but it makes things a lot easier now. Just put the card name in and it'll prompt you with options. I've also set it up so that it validates the quantity column, you can't put more than 2 in there now or it'll refuse to update.
The card list I put in was originally made in December, so I've gone through and made sure all the cards have been updated since then, including inserting all the new Naxxramas cards (I put all 30 in). UtH was the only one I could see that needed changing. If there's anything I've missed let me know so I can update the lookup table in the spreadsheet.
Love it! That's really easy to use and organize decks. Great job man!
Two quick fixes you might want to add. First, an IF statement in the Legendary cell so you can only input 1 in the deck. The second would be a sorting filter in the mana column to quickly be able to sort cards by cost. Maybe a sorting feature for each column, if that wouldn't screw up your coding.
As a bonus, it would be cool to have the hero image and a space underneath said pic for the deck's name. None of these changes would be critical but nice.
I think we might be hitting the technical limitations with google spreadsheets there.
The validation isn't done by formulae, it's a command function that won't accept variables.
I was hoping to make it automatically sort, but it doesn't seem to be possible.
Part of me is tempted to just script up a site that does this properly instead of trying to make Google Spreadsheets do something it wasn't designed for.
I made a silly Priest deck that's Lightwells and Acolytes of Pain and Imp Masters and Inner fire. I'm pretty sure it's not actually all that good of a deck, but it sure is fun to play.
Are you kidding me Zombie Chow not good for Zoo? Undertaken--Coin--Zombie Chow is fucking terrifying and that's being conservative. Double undertaker first turn double zombie chow second turn is the dream.
Are you kidding me Zombie Chow not good for Zoo? Undertaken--Coin--Zombie Chow is fucking terrifying and that's being conservative. Double undertaker first turn double zombie chow second turn is the dream.
The point is that you want Zombie Chow out to trade minions before the opponent has taken damage to get value from him.
In a Zoo deck that's not going to be possible because it's all about relentless early pressure and damage. There are plenty of other minions that will do 2 damage at 1 mana. 3 health isn't that important in the context of the current aggro Zoo decks. Leper Gnome is far better in that context and will still give you the Undertaker buffs.
It's going to be a bitch when they change mana values of cards, but it makes things a lot easier now. Just put the card name in and it'll prompt you with options. I've also set it up so that it validates the quantity column, you can't put more than 2 in there now or it'll refuse to update.
The card list I put in was originally made in December, so I've gone through and made sure all the cards have been updated since then, including inserting all the new Naxxramas cards (I put all 30 in). UtH was the only one I could see that needed changing. If there's anything I've missed let me know so I can update the lookup table in the spreadsheet.
As a fellow spreadsheet nerd, I salute you, sir. This is some damn fine work.
If you're worried about card changes, there might be a fan-made API you could pull data from to keep it current (sadly Blizzard doesn't have an official one it seems). I found this one in a reddit thread, no idea if it's up-to-date:
Are you kidding me Zombie Chow not good for Zoo? Undertaken--Coin--Zombie Chow is fucking terrifying and that's being conservative. Double undertaker first turn double zombie chow second turn is the dream.
The point is that you want Zombie Chow out to trade minions before the opponent has taken damage to get value from him.
In a Zoo deck that's not going to be possible because it's all about relentless early pressure and damage. There are plenty of other minions that will do 2 damage at 1 mana. 3 health isn't that important in the context of the current aggro Zoo decks. Leper Gnome is far better in that context and will still give you the Undertaker buffs.
You described a pure agro deck. The standard Zoo deck is all about early board control and value from minions and buffs. A 1 mana 2/3 with a negative battlecry that is irrelevant in the early phase of the game is maximum value.
@TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
Are you kidding me Zombie Chow not good for Zoo? Undertaken--Coin--Zombie Chow is fucking terrifying and that's being conservative. Double undertaker first turn double zombie chow second turn is the dream.
The point is that you want Zombie Chow out to trade minions before the opponent has taken damage to get value from him.
In a Zoo deck that's not going to be possible because it's all about relentless early pressure and damage. There are plenty of other minions that will do 2 damage at 1 mana. 3 health isn't that important in the context of the current aggro Zoo decks. Leper Gnome is far better in that context and will still give you the Undertaker buffs.
Zoo is not aggro and doesnt run leper gnome.
3 health is very important for zoo because it dodges all the 2 damage removal.
For example, if I put out a zombie chow and you put out a leper gnome, you are likely to get 2 for 1 ed. I feel flame imo would be vastly better as a 2 3. As it is, it can be killed by the opponents leper gnome or young priestess, and then youve paid 3 health for nothing, basically.
Are you kidding me Zombie Chow not good for Zoo? Undertaken--Coin--Zombie Chow is fucking terrifying and that's being conservative. Double undertaker first turn double zombie chow second turn is the dream.
The point is that you want Zombie Chow out to trade minions before the opponent has taken damage to get value from him.
In a Zoo deck that's not going to be possible because it's all about relentless early pressure and damage. There are plenty of other minions that will do 2 damage at 1 mana. 3 health isn't that important in the context of the current aggro Zoo decks. Leper Gnome is far better in that context and will still give you the Undertaker buffs.
Zoo is not aggro and doesnt run leper gnome.
3 health is very important for zoo because it dodges all the 2 damage removal.
For example, if I put out a zombie chow and you put out a leper gnome, you are likely to get 2 for 1 ed. I feel flame imo would be vastly better as a 2 3. As it is, it can be killed by the opponents leper gnome or young priestess, and then youve paid 3 health for nothing, basically.
My general point is that Zoo is comprised of small attack minions at low mana cost. With Zombie Chow, you potentially run the risk of undoing an entire turns worth of damage to get something for 1 mana cheaper + additional deathrattle synergy.
It may be ok in zoo, but it's situational. It's not something you're going to want to drop later on. It's probably going to be something you're willing to lose to Soulfire or Doomguard.
Can you get this on Android Nexus 5 phone? Would I have all my usual cards and decks and such?
Apply products only for now.
And I think only ipad?
PC, Mac and iPad only for the moment.
Personally I can't imagine how they'll get hearthstone down to phone screen size. But it must be possible somehow.
PSN: Holy-Promethium
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I imagine it'd involve a lot less sliding and a lot more tapping (ie, tap on your hand, it magnifies, tap on the card you want to play, tap where you want to play it).
It's going to be a bitch when they change mana values of cards, but it makes things a lot easier now. Just put the card name in and it'll prompt you with options. I've also set it up so that it validates the quantity column, you can't put more than 2 in there now or it'll refuse to update.
The card list I put in was originally made in December, so I've gone through and made sure all the cards have been updated since then, including inserting all the new Naxxramas cards (I put all 30 in). UtH was the only one I could see that needed changing. If there's anything I've missed let me know so I can update the lookup table in the spreadsheet.
Love it! That's really easy to use and organize decks. Great job man!
Two quick fixes you might want to add. First, an IF statement in the Legendary cell so you can only input 1 in the deck. The second would be a sorting filter in the mana column to quickly be able to sort cards by cost. Maybe a sorting feature for each column, if that wouldn't screw up your coding.
As a bonus, it would be cool to have the hero image and a space underneath said pic for the deck's name. None of these changes would be critical but nice.
I think we might be hitting the technical limitations with google spreadsheets there.
The validation isn't done by formulae, it's a command function that won't accept variables.
I was hoping to make it automatically sort, but it doesn't seem to be possible.
Part of me is tempted to just script up a site that does this properly instead of trying to make Google Spreadsheets do something it wasn't designed for.
Ideally I just want a Git for decklists.
Do it man! Make that shit happen, link it on Liquid, become e-famous, work your butt off, get a job at Blizzard.
Are you kidding me Zombie Chow not good for Zoo? Undertaken--Coin--Zombie Chow is fucking terrifying and that's being conservative. Double undertaker first turn double zombie chow second turn is the dream.
The point is that you want Zombie Chow out to trade minions before the opponent has taken damage to get value from him.
In a Zoo deck that's not going to be possible because it's all about relentless early pressure and damage. There are plenty of other minions that will do 2 damage at 1 mana. 3 health isn't that important in the context of the current aggro Zoo decks. Leper Gnome is far better in that context and will still give you the Undertaker buffs.
Zoo is not aggro and doesnt run leper gnome.
3 health is very important for zoo because it dodges all the 2 damage removal.
For example, if I put out a zombie chow and you put out a leper gnome, you are likely to get 2 for 1 ed. I feel flame imo would be vastly better as a 2 3. As it is, it can be killed by the opponents leper gnome or young priestess, and then youve paid 3 health for nothing, basically.
My general point is that Zoo is comprised of small attack minions at low mana cost. With Zombie Chow, you potentially run the risk of undoing an entire turns worth of damage to get something for 1 mana cheaper + additional deathrattle synergy.
It may be ok in zoo, but it's situational. It's not something you're going to want to drop later on. It's probably going to be something you're willing to lose to Soulfire or Doomguard.
You aren't concerned about undoing damage. You're concerned about getting cost-efficient trades in the early game so you can snowball board control into a win. The soulfire/doomguard argument is irrelevant because you are wanting to drop those cards when your hand is empty, i.e., when you've exhausted your value plays. Furthermore, zombie chow is excellent in this scenario because it is low cost (in contrast with, e.g., sun shattered cleric) so you are likely able to drop before you play your soulfire/doomguard.
As Trump pointed out, the drawback for zombie chow is very weak. The only two scenarios that it is a drawback is in late-game top deck wars (where a 1 mana card is usually a garbage draw anyways) and agro decks where you genuinely are trying to burn your opponent down as quickly as possible. It is an awesome card for zoo (even considering the awesome cards at zoo's disposal already) and virtually every other non-agro deck out there as a turn 1 value play similarly to harvest golem on turn 3.
@TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
Are you kidding me Zombie Chow not good for Zoo? Undertaken--Coin--Zombie Chow is fucking terrifying and that's being conservative. Double undertaker first turn double zombie chow second turn is the dream.
The point is that you want Zombie Chow out to trade minions before the opponent has taken damage to get value from him.
In a Zoo deck that's not going to be possible because it's all about relentless early pressure and damage. There are plenty of other minions that will do 2 damage at 1 mana. 3 health isn't that important in the context of the current aggro Zoo decks. Leper Gnome is far better in that context and will still give you the Undertaker buffs.
Zoo is not aggro and doesnt run leper gnome.
3 health is very important for zoo because it dodges all the 2 damage removal.
For example, if I put out a zombie chow and you put out a leper gnome, you are likely to get 2 for 1 ed. I feel flame imo would be vastly better as a 2 3. As it is, it can be killed by the opponents leper gnome or young priestess, and then youve paid 3 health for nothing, basically.
My general point is that Zoo is comprised of small attack minions at low mana cost. With Zombie Chow, you potentially run the risk of undoing an entire turns worth of damage to get something for 1 mana cheaper + additional deathrattle synergy.
It may be ok in zoo, but it's situational. It's not something you're going to want to drop later on. It's probably going to be something you're willing to lose to Soulfire or Doomguard.
You aren't concerned about undoing damage. You're concerned about getting cost-efficient trades in the early game so you can snowball board control into a win. The soulfire/doomguard argument is irrelevant because you are wanting to drop those cards when your hand is empty, i.e., when you've exhausted your value plays. Furthermore, zombie chow is excellent in this scenario because it is low cost (in contrast with, e.g., sun shattered cleric) so you are likely able to drop before you play your soulfire/doomguard.
As Trump pointed out, the drawback for zombie chow is very weak. The only two scenarios that it is a drawback is in late-game top deck wars (where a 1 mana card is usually a garbage draw anyways) and agro decks where you genuinely are trying to burn your opponent down as quickly as possible. It is an awesome card for zoo (even considering the awesome cards at zoo's disposal already) and virtually every other non-agro deck out there as a turn 1 value play similarly to harvest golem on turn 3.
I can see your point. I'm just concerned by healing my opponent, I make it more likely to get to top-decking.
Generally when I'm playing zoo it's a slow grinding down of my opponents health while he tries to find ways to get my board clear. I imagine if I heal up my opponent by playing a 2/3 that it's going to put me back in that regard.
This is all theory right now anyway, I'll need to see how it plays out when we get the card. I'm not going to dismiss the card before I've had a chance to try it out properly.
would the card be considered less playable for zoo as the match went on?
Its less unplayable later than is flame imp.
A 2-3 is, imo, the strongest possible player 1 turn 1 play. Follow up with direwolf, and you will be killing both their one drop and their 2 drop with your 1 drop, which is sick.
Given that I have often painfully felt the lack of burst in Zoo in close matches, I don't know if the boost to early game would be enough to offset the very real downside of playing Zombie Chow as I'm closing out a game.
There's also the question of what do you take out, as Haunted Creeper and Nerubian Egg have already culled the weakest one-drops (and both those cards are better than Zombie Chow).
Still can't wait for a spectator mode. I hope that's the next thing they work on....
In that recent interview that Ben Brode did, they said they had some nice designs they're looking forward to rolling out in the next few weeks. So, likely after Naxx is fully out, we might get some previews in early September. Be nice if they get it functioning in time for Blizzcon.
Posts
Shadowflame is invaluable, at least for me, at the start of the month. There's so much Zoo going around trying to grab "easy" rating. The second half of the month is much more wild, but early on, I wouldn't trade anything for that second shadowflame.
Undercosted minions that help the enemy hero w/ life: great in control
Naxx is so good for control decks. Dunno why people thought it was good for Zoo. I do not see that at all. A 2/3 that gives the enemy hero 5 HP is terrible in zoo... 3 swings at the face and it's -1 life. Sure it can trade but... so can a lot of minions and the deck plays +atk battlecries for that reason too.
Yeah, that was more laziness on my part.
I'll see what I can do about that today.
There are branches of zoo. There is burn zoo with leper gnomes, leeroy and some chargers. There is board control zoo that does not go for the face 90% of the time until the board is secured beyond recovery. In higher ranks there is basically no burn zoo, it's all board control, because that is the stronger deck. Zombie chow and the undertaker are going to be incredible in board control zoo, just like the egg, which has taken it to the next level already.
It's going to be a bitch when they change mana values of cards, but it makes things a lot easier now. Just put the card name in and it'll prompt you with options. I've also set it up so that it validates the quantity column, you can't put more than 2 in there now or it'll refuse to update.
The card list I put in was originally made in December, so I've gone through and made sure all the cards have been updated since then, including inserting all the new Naxxramas cards (I put all 30 in). UtH was the only one I could see that needed changing. If there's anything I've missed let me know so I can update the lookup table in the spreadsheet.
Trump did a video where he reviewed all of the Naxxramas cards. He's been trying hard to get Anub'ar Ambusher to work on his F2P Rogue, but I think he's given up.
Here's the video:
Love it! That's really easy to use and organize decks. Great job man!
Two quick fixes you might want to add. First, an IF statement in the Legendary cell so you can only input 1 in the deck. The second would be a sorting filter in the mana column to quickly be able to sort cards by cost. Maybe a sorting feature for each column, if that wouldn't screw up your coding.
As a bonus, it would be cool to have the hero image and a space underneath said pic for the deck's name. None of these changes would be critical but nice.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
But zoo basically is control. Its not using chargeminions or leper gnomes, it's running taunts and lots of buffing creatures to seize board control early and hold it all game...with some high mana cards as finishers.
You dont see 0-4 taunt creatures in a rush deck.
I think naxx has been great for zoo. And druid. My handlock keeps getting wrecked by that new druid card so id hesitate to say its been a big boon for handlock.
The decks I am really most interested in I cant build yet as the cards arent out, but I want to make an undertaker/rivendare deathrattle deck, a midrange warlock demon deck, and a deck based around that shade that silences your own minions. (There may not be quite enough cards for that last one)
PSN: Vorpallion Twitch: Vorpallion
I wouldt try ranked right after the reset, unless you enjoy fighting people who are normally 10 to 15 ranks above you.
PSN: Vorpallion Twitch: Vorpallion
I don't think it actually matters at this point.
Edit: But it's essentially the same Priest deck I posted a while ago and everybody was all, "Oh, you should be totally good with that deck!"
PSN: Vorpallion Twitch: Vorpallion
Every second deck I play is Druid, they are highly favored at the moment. I have slowly crept up to rank 17 today, will see where I can get this weekend.
I think we might be hitting the technical limitations with google spreadsheets there.
The validation isn't done by formulae, it's a command function that won't accept variables.
I was hoping to make it automatically sort, but it doesn't seem to be possible.
Part of me is tempted to just script up a site that does this properly instead of trying to make Google Spreadsheets do something it wasn't designed for.
Ideally I just want a Git for decklists.
The point is that you want Zombie Chow out to trade minions before the opponent has taken damage to get value from him.
In a Zoo deck that's not going to be possible because it's all about relentless early pressure and damage. There are plenty of other minions that will do 2 damage at 1 mana. 3 health isn't that important in the context of the current aggro Zoo decks. Leper Gnome is far better in that context and will still give you the Undertaker buffs.
As a fellow spreadsheet nerd, I salute you, sir. This is some damn fine work.
If you're worried about card changes, there might be a fan-made API you could pull data from to keep it current (sadly Blizzard doesn't have an official one it seems). I found this one in a reddit thread, no idea if it's up-to-date:
http://hearthstoneapi.herokuapp.com/
You described a pure agro deck. The standard Zoo deck is all about early board control and value from minions and buffs. A 1 mana 2/3 with a negative battlecry that is irrelevant in the early phase of the game is maximum value.
Zoo is not aggro and doesnt run leper gnome.
3 health is very important for zoo because it dodges all the 2 damage removal.
For example, if I put out a zombie chow and you put out a leper gnome, you are likely to get 2 for 1 ed. I feel flame imo would be vastly better as a 2 3. As it is, it can be killed by the opponents leper gnome or young priestess, and then youve paid 3 health for nothing, basically.
PSN: Vorpallion Twitch: Vorpallion
My general point is that Zoo is comprised of small attack minions at low mana cost. With Zombie Chow, you potentially run the risk of undoing an entire turns worth of damage to get something for 1 mana cheaper + additional deathrattle synergy.
It may be ok in zoo, but it's situational. It's not something you're going to want to drop later on. It's probably going to be something you're willing to lose to Soulfire or Doomguard.
Apply products only for now.
And I think only ipad?
Witty signature comment goes here...
wra
PC, Mac and iPad only for the moment.
Personally I can't imagine how they'll get hearthstone down to phone screen size. But it must be possible somehow.
Do it man! Make that shit happen, link it on Liquid, become e-famous, work your butt off, get a job at Blizzard.
Or as I like to call it, the @rts route.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
You aren't concerned about undoing damage. You're concerned about getting cost-efficient trades in the early game so you can snowball board control into a win. The soulfire/doomguard argument is irrelevant because you are wanting to drop those cards when your hand is empty, i.e., when you've exhausted your value plays. Furthermore, zombie chow is excellent in this scenario because it is low cost (in contrast with, e.g., sun shattered cleric) so you are likely able to drop before you play your soulfire/doomguard.
As Trump pointed out, the drawback for zombie chow is very weak. The only two scenarios that it is a drawback is in late-game top deck wars (where a 1 mana card is usually a garbage draw anyways) and agro decks where you genuinely are trying to burn your opponent down as quickly as possible. It is an awesome card for zoo (even considering the awesome cards at zoo's disposal already) and virtually every other non-agro deck out there as a turn 1 value play similarly to harvest golem on turn 3.
I can see your point. I'm just concerned by healing my opponent, I make it more likely to get to top-decking.
Generally when I'm playing zoo it's a slow grinding down of my opponents health while he tries to find ways to get my board clear. I imagine if I heal up my opponent by playing a 2/3 that it's going to put me back in that regard.
This is all theory right now anyway, I'll need to see how it plays out when we get the card. I'm not going to dismiss the card before I've had a chance to try it out properly.
3DS Friend Code: 3110-5393-4113
Steam profile
Its less unplayable later than is flame imp.
A 2-3 is, imo, the strongest possible player 1 turn 1 play. Follow up with direwolf, and you will be killing both their one drop and their 2 drop with your 1 drop, which is sick.
Two 2-3 on turn 1 with the coin is likewise sick.
PSN: Vorpallion Twitch: Vorpallion
There's also the question of what do you take out, as Haunted Creeper and Nerubian Egg have already culled the weakest one-drops (and both those cards are better than Zombie Chow).
In that recent interview that Ben Brode did, they said they had some nice designs they're looking forward to rolling out in the next few weeks. So, likely after Naxx is fully out, we might get some previews in early September. Be nice if they get it functioning in time for Blizzcon.