I've been meaning to ask that about Thoughtsteal - does it steal from what's left of the deck, or the whole deck?
And I suppose it can end up stealing the same card three times. (or rather, one card twice.)
What's left from the deck. And a single Thoughtsteal copies without replacement, so, e.g., you can't get two Cairnes from a single Thoughtsteal. In the event that your opponent only has one card left in their deck, you get that one card.
EDIT: and to clarify, Thoughtseal is really "Thoughtcopy". The "stolen" cards are actually copied, so while a single Thoughtsteal cannot produce two Cairnes, two Thoughtsteals might copy Cairne twice as long as your opponent doesn't draw Cairne in between the two Thoughtsteals.
I don't think this is true, unless they changed it. Someone on this forum once reported Thoughtstealing 2 Deathwings. (Novel bc it is a legendary, and a useless legendary to get 2 of unless you happen to be running an Alarm-o-Bot deck.
It was probably with two separate thoughtsteals in one game. You can definitely only get one copy of a card per thoughtsteal, since thoughtstealing with one card left in their deck will only give you that one card, instead of two copies of it (which it would do if you could take copies). I don't think I've heard of them changing the thoughtstealing mechanics.
Yeah the Priest card Mindgames, puts a random card from your deck on their side of the board as their minion. I played a priest the other day who was running all of those cards. 2x Mind Vision, Thoughtsteal, Shadow Madness, Mind Games, and Mind Control.
Both times he used Mind Games, he put my Ragnaros on the board. Both. Goddamn. Times.
I have no idea how to play this game. I can't even beat the damn Paladin in Normal Practice.
Whats your confusion? I'd be glad to explain any questions.
Stercus, Stercus, Stercus, Morituri Sum
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I ran mind games for like, five matches and almost immediately dropped it. It's just too awful value too much of the time to be worth the 'fun factor'.
Then after that I got a golden common and a golden rare, but I don't remember what, I was too giddy at my chain of 4 legendaries. Golden Grom is my first golden legendary, which kind of makes me feel compelled to play a warrior deck.
+10
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Then after that I got a golden common and a golden rare, but I don't remember what, I was too giddy at my chain of 4 legendaries. Golden Grom is my first golden legendary, which kind of makes me feel compelled to play a warrior deck.
It's worth mentioning that the gold standard warrior deck (warrior control) tens to run Grommash, Alexstrasza, Ragnaros, Black Knight, Sylvanas, and Cairne. Possibly also Ysera, but generally it's at least 6 legendaries.
I won 5 out of 10 but every single one of those wins were either the opponent not getting good draws or making mistakes. As opposed to all of the losses resulted from "normal" play.
1. warlock taunt deck - loss
opponent coined hellfire on 3, shadow bolted whatever I played on 4, and played 2 senjin and 2 belcher until he won
2. miracle rogue - loss
had opponent to 7 life, lost 50/50 roll to discard 2nd soulfire, opponent proceeded to play earthen ring x2 and shadowstep x2 bringing him back to 15 health, I was down in the teens and had no board
3. warlock - win
opponent didn't have a play until turn 4
4. mage - loss
opponent had a blizzard on 6, flamestrike on 7, previously played 2 water elementals which I ignored because I would have to lose whole board to trade for them, argused them on 8 preventing my chargers the ability to finish (removed one coldlight seer for spellbreaker at this point)
5. warlock zoo - loss
matchup appears to me to be unwinnable all of his trades are favorable and don't incur a tempo loss
6. hunter - loss
had freeze trap for opening flame imp, creepers took out early murlocs favorably, houndmaster on leoc was game over
7. warrior - win
opponent didn't have waraxe in opening hand otherwise would have lost
8. rogue - win by both luck and opponent's misplay so it really shouldn't count
opponent was at 8 health and left a 1 health murlock on my board while leaving me at 3 health, I tapped topdecking my 2nd power overwhelming for the win
9. warlock - win
opponent had cult master in his deck
10. warrior - win
opponent didnt have waraxe or any weapon until turn 7
Clearly I belong in the high teen ranks since the only people I seem to have a chance against are bots, drinking birds, children, and people who just installed the game and accidentally clicked the play button
I don't think that was the point of what @3clipse was trying to get across.
Also I don't think your analysis of the games is accurate.
Yeah I didn't really mean "run the fastest, gimmicky-est aggro deck out there." I more meant that it's statistically unlikely that your opponents are getting "perfect" draws most of the time, and is much more likely that you're creating decks with no early staying power and no massive tempo swings for late (or, you're playing the early game poorly). Also, good aggro play isn't necessarily "run out all the things!" As you noted in that mage game, you got hit with sweeps multiple times. Half of the challenge of aggro decks is learning how to play smart around sweeps.
Also, I agree with Kime, I think you're falling into the trap of saying "well, their deck was too good. well, their draws were too good. well, I can't counter that deck."
And frankly that Murlock deck isn't a great one. It's missing the early game power cards like Dire Wolf Alpha and late game finishers like Doomguard or Argent Commander. But it also doesn't have the real Murloc power cards like the one +2 health as a battlecry. Just looking at the list I would predict it wouldn't do terribly well.
I don't want to come off as super harsh or a jerk, but this is something I saw a lot when people were first playing SC2 (and, admittedly, did a fair bit of myself). "Oh, my opening was great, my opponent just countered me perfectly" weelllllll it's much more likely your opening isn't actually as good as you think and your opponents are playing very standards openers. Yes, sometimes you lose to a perfect draw that there's literally no answer to. But this is actually pretty rare. Most often you lose because you misplay.
And I misplay plenty! I lost a game last night because I Holy Fire'd with an Auchenai Soulpriest out (wrong order of actions herp derp) and was 10 HP below where I should have been. But like. The top tier players have climbed to legend with some pretty basic decks. Don't assume it's the decks or the RNG too much.
For once I'm doing pretty well in the arena. I'm currently 6-2 with this deck. My previous record is 4 wins.
I looked up the arena rewards and the gold reward sure gets a big boost going from 6 to 7.
Looks like a respectable deck peacekeepers and bouncing them will probably take you pretty far. Yeah 6 is the mildly disappointing win number because you are happy you got there but sad you didnt get to 7 which is the infinite/profit tier.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
For once I'm doing pretty well in the arena. I'm currently 6-2 with this deck. My previous record is 4 wins.
I looked up the arena rewards and the gold reward sure gets a big boost going from 6 to 7.
Looks like a respectable deck peacekeepers and bouncing them will probably take you pretty far. Yeah 6 is the mildly disappointing win number because you are happy you got there but sad you didnt get to 7 which is the infinite/profit tier.
I did manage another win before losing, so I'm happy with that.
Yeah don't play with the default decks they give you. They're pretty awful and mostly don't have any real design other than "put stuff in there at somewhat of a curve."
Like, they almost all have silverback patriarch.... yeah.... no...
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wra
+1
zllehsHiding in a box, waiting to strike.Registered Userregular
Finally had to play constructed for the first in like three weeks. Had a bad run in Arena, alas.
And immediately ran into FACE DRUID RAAAAAAAAAWR. Innovated into turn 2 Bite. To hit me. And Savage Roar'd himself and only himself, twice. Again, to hit me. Then Rag laughed in his face.
Self-righteousness is incompatible with coalition building.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Eh, I don't see myself playing it on a phone. Seems like the small screen would really hinder it.
+1
VariableMouth CongressStroke Me Lady FameRegistered Userregular
I hope the small screen makes it impossible because otherwise I'm frightened. It's the only specific thing that ever made me want a tablet (they're cool I just don't have that much use for one) but the $$ barrier kept me away
My friend is playing vs a Zoo deck with KT. It sounded really dumb at first, but maybe you could use it for staying power and trading around when the deck usually falls off?
Thing is that you have to make it turn 8 (zoo usually doesn't like getting past 6?) and then you have to trade on your terms rather. I mean, it's worth a shot for sure.
Damn. I tried like seven different versions of Reincarnate Shaman and I won one game. I guess I just don't have the cards for it. I've always had terrible luck with Shaman class cards.
Trying a Watcher Druid this season, which I've never done before. (Titled "I Barely Know Her", may switch to "I Bearly Know Her".)
The card draw sucks and I have no finishers and it's weird to pilot, but goddamnit, it's winning games for some reason. At least > Rank 14.
I'm even trying out a Stoneskin Gargoyle in it, since I have so many Taunt providers. I'll probably have to switch him out for a real card though, once I get to the tougher ranks. But hey, I'll let him enjoy his time in the sun for now. He's just happy to be invited.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I ran an updated watcher druid for a few games. One game I lived the dream of two silenced Watchers and the Wailing Banshee by turn 4.
Every other game it felt pretty inconsistent, but I don't have Ancients of Lore so it's practically impossible to run a decent druid deck.
Battletag: Threeve#1501
PSN: Threeve703
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I just played an arena mage who literally would have played frost bolt on turn two to five if I hadn't dropped a stealth minion on turn five (a tiger, which he frostbolted on turn six). I wasn't even salty because they only killed trash 2/3 drops and finished off a tiger that already killed a five-drop. I was almost salty when he brought out an ice lance and a cone of cold later to control my big stuff (6/6 frostwolf warlord, highmane, cairne), but I eventually flooded the board enough that even his freeze magey nonsense couldn't hold it back.
Makes up for the shaman who rushed me down to 6 and killed me past my Fen Creeper and massive board with spellpower totem + lava burst.
◾The Warrior and Paladin Class Challenges found within Curse of Naxxramas are now improved. This should result in reduced hair loss and property damage.
Origin: KafkaAU B-Net: Kafka#1778
+4
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I have double druid quests but no Ancients of Lore. I like druid, but whenever I play the class it feels... incomplete. I think my missing AoLs are a big factor in that feeling.
It probably doesn't matter that much at my rank (still tooling around R20, just getting around to doing some laddering) or in casual, but I'd feel a lot better about my druid decks if I had them.
Figured they'd patch the paladin challenge, alas after many tries I got lucky. At least I got through heroic KT on my first try using my regular constructed priest deck.
Got lucky with a good combo/starting hand
death lord + power word + divine + divine + inner fire
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If you're losing to this frequently it's possible that the curve of your deck is too slow.
It was probably with two separate thoughtsteals in one game. You can definitely only get one copy of a card per thoughtsteal, since thoughtstealing with one card left in their deck will only give you that one card, instead of two copies of it (which it would do if you could take copies). I don't think I've heard of them changing the thoughtstealing mechanics.
Both times he used Mind Games, he put my Ragnaros on the board. Both. Goddamn. Times.
Pack 8 - Alexstraza
Pack 9 - Ysera
Pack 10 - Golden Grommash Hellscream
Pack 11 - Archmage Antonidas
Then after that I got a golden common and a golden rare, but I don't remember what, I was too giddy at my chain of 4 legendaries. Golden Grom is my first golden legendary, which kind of makes me feel compelled to play a warrior deck.
It's worth mentioning that the gold standard warrior deck (warrior control) tens to run Grommash, Alexstrasza, Ragnaros, Black Knight, Sylvanas, and Cairne. Possibly also Ysera, but generally it's at least 6 legendaries.
Then Shield Slam away, my friend!
You don't feel like playing it out.
I think early on you got better rewards or something, but they changed it.
To test your theory I decided to try the fastest deck I could think of which is generic murloc and log 10 games.
http://www.hearthhead.com/deck=69788/junk-murloc
I won 5 out of 10 but every single one of those wins were either the opponent not getting good draws or making mistakes. As opposed to all of the losses resulted from "normal" play.
1. warlock taunt deck - loss
opponent coined hellfire on 3, shadow bolted whatever I played on 4, and played 2 senjin and 2 belcher until he won
2. miracle rogue - loss
had opponent to 7 life, lost 50/50 roll to discard 2nd soulfire, opponent proceeded to play earthen ring x2 and shadowstep x2 bringing him back to 15 health, I was down in the teens and had no board
3. warlock - win
opponent didn't have a play until turn 4
4. mage - loss
opponent had a blizzard on 6, flamestrike on 7, previously played 2 water elementals which I ignored because I would have to lose whole board to trade for them, argused them on 8 preventing my chargers the ability to finish (removed one coldlight seer for spellbreaker at this point)
5. warlock zoo - loss
matchup appears to me to be unwinnable all of his trades are favorable and don't incur a tempo loss
6. hunter - loss
had freeze trap for opening flame imp, creepers took out early murlocs favorably, houndmaster on leoc was game over
7. warrior - win
opponent didn't have waraxe in opening hand otherwise would have lost
8. rogue - win by both luck and opponent's misplay so it really shouldn't count
opponent was at 8 health and left a 1 health murlock on my board while leaving me at 3 health, I tapped topdecking my 2nd power overwhelming for the win
9. warlock - win
opponent had cult master in his deck
10. warrior - win
opponent didnt have waraxe or any weapon until turn 7
Clearly I belong in the high teen ranks since the only people I seem to have a chance against are bots, drinking birds, children, and people who just installed the game and accidentally clicked the play button
I ummm....
I don't think that was the point of what @3clipse was trying to get across.
Also I don't think your analysis of the games is accurate.
3DS Friend Code: 3110-5393-4113
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He even said "Well Played" when I paused to take the screenshot. He conceded two turns later.
Yeah I didn't really mean "run the fastest, gimmicky-est aggro deck out there." I more meant that it's statistically unlikely that your opponents are getting "perfect" draws most of the time, and is much more likely that you're creating decks with no early staying power and no massive tempo swings for late (or, you're playing the early game poorly). Also, good aggro play isn't necessarily "run out all the things!" As you noted in that mage game, you got hit with sweeps multiple times. Half of the challenge of aggro decks is learning how to play smart around sweeps.
Also, I agree with Kime, I think you're falling into the trap of saying "well, their deck was too good. well, their draws were too good. well, I can't counter that deck."
And frankly that Murlock deck isn't a great one. It's missing the early game power cards like Dire Wolf Alpha and late game finishers like Doomguard or Argent Commander. But it also doesn't have the real Murloc power cards like the one +2 health as a battlecry. Just looking at the list I would predict it wouldn't do terribly well.
I don't want to come off as super harsh or a jerk, but this is something I saw a lot when people were first playing SC2 (and, admittedly, did a fair bit of myself). "Oh, my opening was great, my opponent just countered me perfectly" weelllllll it's much more likely your opening isn't actually as good as you think and your opponents are playing very standards openers. Yes, sometimes you lose to a perfect draw that there's literally no answer to. But this is actually pretty rare. Most often you lose because you misplay.
And I misplay plenty! I lost a game last night because I Holy Fire'd with an Auchenai Soulpriest out (wrong order of actions herp derp) and was 10 HP below where I should have been. But like. The top tier players have climbed to legend with some pretty basic decks. Don't assume it's the decks or the RNG too much.
I looked up the arena rewards and the gold reward sure gets a big boost going from 6 to 7.
Looks like a respectable deck peacekeepers and bouncing them will probably take you pretty far. Yeah 6 is the mildly disappointing win number because you are happy you got there but sad you didnt get to 7 which is the infinite/profit tier.
This should start playing whenever anyone plays Jaraxxus.
I did manage another win before losing, so I'm happy with that.
Have you put together a custom deck yet? That will help a lot, the basic decks they start you off with aren't very good.
If you want to know what a good starter deck looks like, check out http://www.icy-veins.com/hearthstone/basic-mage-deck or their similar guides for other classes.
Like, they almost all have silverback patriarch.... yeah.... no...
Witty signature comment goes here...
wra
So we can all be crackheads at work now too!
And immediately ran into FACE DRUID RAAAAAAAAAWR. Innovated into turn 2 Bite. To hit me. And Savage Roar'd himself and only himself, twice. Again, to hit me. Then Rag laughed in his face.
This is going to be horrible. I'm soooo scared at how much Hearthstone I'll play. With any luck it won't work well on a 4s
3DS Friend Code: 3110-5393-4113
Steam profile
I'd imagine that they'd update the UI to be more adept for a small screen like that.
Witty signature comment goes here...
wra
...
Two minions in thirteen cards? This paladin deck is TRIPE.
EDIT: And then the next game I draw nothing BUT minions in the opening hand, play Ooze + Blessing of Wisdom on turn 3, and snowball like crazy.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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PSN: BrightWing13 FFX|V:ARR Bright Asuna
was tethering my iphone to my laptop for sessions at work, i think i played something like 15 matches over 8 hours and maybe used up 300-500 mb
which is hella small compared to streaming movies
Witty signature comment goes here...
wra
The card draw sucks and I have no finishers and it's weird to pilot, but goddamnit, it's winning games for some reason. At least > Rank 14.
I'm even trying out a Stoneskin Gargoyle in it, since I have so many Taunt providers. I'll probably have to switch him out for a real card though, once I get to the tougher ranks. But hey, I'll let him enjoy his time in the sun for now. He's just happy to be invited.
Every other game it felt pretty inconsistent, but I don't have Ancients of Lore so it's practically impossible to run a decent druid deck.
PSN: Threeve703
Makes up for the shaman who rushed me down to 6 and killed me past my Fen Creeper and massive board with spellpower totem + lava burst.
Origin: KafkaAU B-Net: Kafka#1778
It probably doesn't matter that much at my rank (still tooling around R20, just getting around to doing some laddering) or in casual, but I'd feel a lot better about my druid decks if I had them.
PSN: Threeve703
Got lucky with a good combo/starting hand
Steam: Handkor