Yeah I put together a custom deck, but it's really just guesswork on my part. I don't really know how to put together a good deck, so I just picked some cards that sounded good to me. I can't keep up with the Paladin's ability to basically put another free card on the table every turn.
Edit: Also, should note, I have never played a card game before.
Yeah I put together a custom deck, but it's really just guesswork on my part. I don't really know how to put together a good deck, so I just picked some cards that sounded good to me. I can't keep up with the Paladin's ability to basically put another free card on the table every turn.
Edit: Also, should note, I have never played a card game before.
The mage hero power hard counters the paladin one, you just ping the token every turn.
Yeah I put together a custom deck, but it's really just guesswork on my part. I don't really know how to put together a good deck, so I just picked some cards that sounded good to me. I can't keep up with the Paladin's ability to basically put another free card on the table every turn.
Edit: Also, should note, I have never played a card game before.
The mage hero power hard counters the paladin one, you just ping the token every turn.
Well, I've been playing as a Shaman, cause they're my favorite class in WoW
I guarantee whenever I get around to playing priest more I will play a soulpriest and then "heal" myself.
Bonus points if you Auchenai/Circle of Healing, and then try to heal the Soulpriest
>.>
<.<
Not...quite what was planned.
I did that once, and it was after I threw a Northshire Cleric down. I thought I was soooooooo clever.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I never understand how people forget that they can't heal when they have an auchenai on board, but then I have my own memory problems with hearthstone. Specifically the 'button' hero powers, like warrior and hunter, where sometimes I'll totally forget to hit it even though I have the mana for it, and I think it slips my mind because I don't have to specifically think about aiming it.
Sometimes I get so excited about playing something particularly impressive, like a succesful Sylvanas + Reincarnate, that I forget to attack that turn.
Sometimes I get so excited about playing something particularly impressive, like a succesful Sylvanas + Reincarnate, that I forget to attack that turn.
I've done that many times, without Sylvanas. I still don't have Sylvanas. I want Sylvanas, fits perfectly in my priest and shaman decks.
Idx86Long days and pleasant nights.Registered Userregular
So I just got Gruul. Which is pretty nice, but I don't know how to include him. Do I throw him inside a deck instead of Shade of Naxxramus, since they almost do the same thing except he's a game ender?
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
Gruuls not very popular since he doesnt have charge. basically you have to wait for the other side to blow its removals before you can play gruul and by then it doesnt generally have enough time to buff itself very far. I used it early on when he was like my first legendary but hes hardly ever pulled out anymore.
So I just got Gruul. Which is pretty nice, but I don't know how to include him. Do I throw him inside a deck instead of Shade of Naxxramus, since they almost do the same thing except he's a game ender?
you disenchant him and make something better
shade of naxxramas is actually a lot better than gruul, because shade can't be targeted until you say so, and shade doesn't use most of your mana later game. gruul ain't too hot
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I never understand how people forget that they can't heal when they have an auchenai on board, but then I have my own memory problems with hearthstone. Specifically the 'button' hero powers, like warrior and hunter, where sometimes I'll totally forget to hit it even though I have the mana for it, and I think it slips my mind because I don't have to specifically think about aiming it.
The level of complexity in Hearthstone is deceptive. There's a lot of things to remember.
Every hero's power Does Something, and that is the only something it does. Except priest, who has two cards that make the hero power do the exact opposite of the thing it usually does. With shadowform, you get a nice graphical effect, but auchenai is just another minion with the occasional pulse effect and if you're not paying attention you could forget about the board state.
I could see myself doing this if I were just futzing around or whatever. Granted it's probably a mistake I would only make once, but I know myself well enough to say I'm not beyond making it.
GoodKingJayIII on
Battletag: Threeve#1501
PSN: Threeve703
0
Idx86Long days and pleasant nights.Registered Userregular
Hmm, might be time to craft that Faceless I've been wanting then.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
So I just got Gruul. Which is pretty nice, but I don't know how to include him. Do I throw him inside a deck instead of Shade of Naxxramus, since they almost do the same thing except he's a game ender?
I also have Gruul as my only neutral legendary and he's relatively ok in my paladin control deck in the sense that he often wins if they've used up removal. Otherwise, he usually gets taken out without doing much, so he's obviously really weak compared to Rag or indeed most legendaries that do something when played.
I like shades in my priest and control pally in the sense that I'm trying to stall anyway. If played on turn 3 and then it kills a yeti and eats a spell, then fantastic, but it can also be a pretty dead card otherwise. Average value is maybe not that great?
1100 dust... Gonna go full circle and craft Alex, the first leg I got who was then tragically dusted. Then it's finally on to class legendaries, starting with that Velen I've always wanted.
3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
+1
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I guarantee whenever I get around to playing priest more I will play a soulpriest and then "heal" myself.
I've won two games since the reset because people forgot about the soulpriest and gave me exact lethal.
+1
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
The worst is when the game is hard so you're super focused on your spells and you forget about the Soulpriest and you cast Holy Fire. I'M STILL LEARNING PRIEST SHUTUP
The pain is tremendous.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
The worst is when the game is hard so you're super focused on your spells and you forget about the Soulpriest and you cast Holy Fire. I'M STILL LEARNING PRIEST SHUTUP
I would say that if the game is hard you should be super focused on your Auchenai instead. Remember that that holy fire could just be a hero power + sacking your Auchenai instead. Always consider the options with your Auchenai first before the options from your hand, because in dire situations there will often be ways to 'turn off' your auchenai (trading it off, silencing it if you run targeted silence, sometimes even sw:paining it if you run pain [trading is obviously the best and most common way, but it's good to keep the other options in mind]), and immediately identifying either the most efficient use of your hero power or the best way to 'turn off' your Auchenai will make the rest of your turn much smoother.
The Escape Goat on
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
The worst is when the game is hard so you're super focused on your spells and you forget about the Soulpriest and you cast Holy Fire. I'M STILL LEARNING PRIEST SHUTUP
I would say that if the game is hard you should be super focused on your Auchenai instead. Remember that that holy fire could just be a hero power + sacking your Auchenai instead. Always consider the options with your Auchenai first before the options from your hand, because in dire situations there will often be ways to 'turn off' your auchenai (trading it off, silencing it if you run targeted silence, sometimes even sw:paining it if you run pain [trading is obviously the best and most common way, but it's good to keep the other options in mind]), and immediately identifying either the most efficient use of your hero power or the best way to 'turn off' your Auchenai will make the rest of your turn much smoother.
It was late and I was drunk and tired. Brain no work so good.
My biggest opponent in the ranked series lately is the topdeck demon.
Nothing worse than losing 1 turn before you have lethal to a topdeck draw.
Except, maybe 3 or 4 games like that in a row.
I suppose that means eventually, statistically speaking, I get to win a few of these matches with my own topdeck draw?
Lie to me if you have to, i'm standing on a ledge here.
+1
kaleeditySometimes science is more art than scienceRegistered Userregular
oh man I remember putting out a lightwell when I had an auchenai on the board
this is one of the WORST things you can do
fortunately, my opponent tripped over himself to burn the lightwell down before it started melting me
So I have come to the conclusion I am completely incompetent at building decks. Is there a decent primer out there? Icy Veins has some stuff, but it's not exactly sinking into my head. Mana curve keeps getting thrown around without examples of what it should look like. I have had some semi successful Rogue decks, but I would like to know how to step it up a little.
Curves should look like a left weighted distribution. Mostly (I'd say 14-18) 2s and 3s and/or 1s, depending what you're trying to do. Relatively small numbers of big things. Like a token Ragnaros or whatever.
But generally you want to figure out a plan for your deck before you start making it. Do you want to be super aggressive? Then everything but your two Doomguards, two Dark Iron Dwarfs, and two Hellfires should be 3 or less. (Maybe throw in a couple Argent Commanders as well)
Or you could try stupid shaman tricks, which would have Kel'Thuzad, things that are obnoxious to deal with (Sludge Belcher, e.g.), and Reincarnate.
Or you could make my stupid shaman deck which is a billion spells with Violet Teachers and Gadgetzan Auctioneers that turns out to be a ton of fun.
Basically:
1) Figure out a plan
2) Choose cards for that plan
3) Does my curve look reasonable?
4) Do I have hard removal?
5) Do I have some card draw to make things a little more consistent?
Self-righteousness is incompatible with coalition building.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
But generally you want to figure out a plan for your deck before you start making it. Do you want to be super aggressive? Then everything but your two Doomguards, two Dark Iron Dwarfs, and two Hellfires should be 3 or less. (Maybe throw in a couple Argent Commanders as well)
Who puts two hellfires in a zoo deck? I mean, it's rare enough to see even one. Also, you forgot defender of arguses.
Well, Rogue's not the easiest hero to make since it's more combo reliant than any other class so curve isn't as important as the quality of cards are.
Tempo Rogue shouldn't be too bad at low ranks and isn't very combo-reliant. It's all just about curving out well and getting a sprint off at some point.
So I have come to the conclusion I am completely incompetent at building decks. Is there a decent primer out there? Icy Veins has some stuff, but it's not exactly sinking into my head. Mana curve keeps getting thrown around without examples of what it should look like. I have had some semi successful Rogue decks, but I would like to know how to step it up a little.
mana curve just means you want to have cards to play basically every turn. more low cost cards increases that likelihood because it becomes more likely you'll have something cheap early and you can always play them along with other cards on later turns.
the best thing to do is look up made decks and see their curve, that's really the only way to understand what one should look like for any given deck.
because as mmmig said certain builds are gonna rely less on having loads of minions to drop early. a fast deck may have nothing over 5 mana where as something like control warrior tends to have a shitload of cards at 6 and over (that being said, even a slow control warrior deck will have a fair amount of 1-3 mana drops)
This is the 50th post to say this but I finally bought the final wing and OH MY GOD THE PALADIN CLASS CHALLENGE IS TERRRRRRRRRRRRRRRRRRRRIBLE.
Set you up to beat the hardest (normal mode) boss with the very worst class deck. Being 90% oozes, your deck means that you can't do jack until at least turn 4-6 when you can try combo-ing buffs off the oozes. That's 4-6 turns he's hitting your face for 2 free damage a turn and establishing board control. Then he gets 3 turns at least where he can keep all your super oozes frozen. So it's turn 8-9 when you finally have unfrozen oozes with good stats, and he plays twisted nether...TWICE! THRICE!
Fuck your avenger card. It's good, but it aint worth that aggravation.
Posts
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
Then he topdecks Doomguard, taps, and mortal coils your soul priest. ~!~Zoo~!~
PSN: Threeve703
Bonus points if you Auchenai/Circle of Healing, and then try to heal the Soulpriest
>.>
<.<
Not...quite what was planned.
Yeah I put together a custom deck, but it's really just guesswork on my part. I don't really know how to put together a good deck, so I just picked some cards that sounded good to me. I can't keep up with the Paladin's ability to basically put another free card on the table every turn.
Edit: Also, should note, I have never played a card game before.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
The mage hero power hard counters the paladin one, you just ping the token every turn.
Well, I've been playing as a Shaman, cause they're my favorite class in WoW
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I did that once, and it was after I threw a Northshire Cleric down. I thought I was soooooooo clever.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I've done that many times, without Sylvanas. I still don't have Sylvanas. I want Sylvanas, fits perfectly in my priest and shaman decks.
Steam: Handkor
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
you disenchant him and make something better
shade of naxxramas is actually a lot better than gruul, because shade can't be targeted until you say so, and shade doesn't use most of your mana later game. gruul ain't too hot
The level of complexity in Hearthstone is deceptive. There's a lot of things to remember.
Every hero's power Does Something, and that is the only something it does. Except priest, who has two cards that make the hero power do the exact opposite of the thing it usually does. With shadowform, you get a nice graphical effect, but auchenai is just another minion with the occasional pulse effect and if you're not paying attention you could forget about the board state.
I could see myself doing this if I were just futzing around or whatever. Granted it's probably a mistake I would only make once, but I know myself well enough to say I'm not beyond making it.
PSN: Threeve703
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I also have Gruul as my only neutral legendary and he's relatively ok in my paladin control deck in the sense that he often wins if they've used up removal. Otherwise, he usually gets taken out without doing much, so he's obviously really weak compared to Rag or indeed most legendaries that do something when played.
I like shades in my priest and control pally in the sense that I'm trying to stall anyway. If played on turn 3 and then it kills a yeti and eats a spell, then fantastic, but it can also be a pretty dead card otherwise. Average value is maybe not that great?
A Faceless definitely has much more utility than a Gruul!
The pain is tremendous.
I would say that if the game is hard you should be super focused on your Auchenai instead. Remember that that holy fire could just be a hero power + sacking your Auchenai instead. Always consider the options with your Auchenai first before the options from your hand, because in dire situations there will often be ways to 'turn off' your auchenai (trading it off, silencing it if you run targeted silence, sometimes even sw:paining it if you run pain [trading is obviously the best and most common way, but it's good to keep the other options in mind]), and immediately identifying either the most efficient use of your hero power or the best way to 'turn off' your Auchenai will make the rest of your turn much smoother.
It was late and I was drunk and tired. Brain no work so good.
Nothing worse than losing 1 turn before you have lethal to a topdeck draw.
Except, maybe 3 or 4 games like that in a row.
I suppose that means eventually, statistically speaking, I get to win a few of these matches with my own topdeck draw?
Lie to me if you have to, i'm standing on a ledge here.
this is one of the WORST things you can do
fortunately, my opponent tripped over himself to burn the lightwell down before it started melting me
I LAUGHED so hard when I realized what he did. I just skipped my turn as I wait for the fireworks.
nothing happens...
I check the lightwell text.... "doh!"
next turn I make sure to do some dmg to his face/other units first -_-'
Witty signature comment goes here...
wra
I've done that as well. My Priest, Father Death, was not happy.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
D/E for Leeroy? Other option is probably Black Knight, Cairne or Alexstraza... Or Rag... so many choices!
Dude can go in nearly every deck
Xbox Live / Steam
Priest is also not all too easy since it also relies on some combos to pull off properly.
Witty signature comment goes here...
wra
But generally you want to figure out a plan for your deck before you start making it. Do you want to be super aggressive? Then everything but your two Doomguards, two Dark Iron Dwarfs, and two Hellfires should be 3 or less. (Maybe throw in a couple Argent Commanders as well)
Or you could try stupid shaman tricks, which would have Kel'Thuzad, things that are obnoxious to deal with (Sludge Belcher, e.g.), and Reincarnate.
Or you could make my stupid shaman deck which is a billion spells with Violet Teachers and Gadgetzan Auctioneers that turns out to be a ton of fun.
Basically:
1) Figure out a plan
2) Choose cards for that plan
3) Does my curve look reasonable?
4) Do I have hard removal?
5) Do I have some card draw to make things a little more consistent?
Who puts two hellfires in a zoo deck? I mean, it's rare enough to see even one. Also, you forgot defender of arguses.
Tempo Rogue shouldn't be too bad at low ranks and isn't very combo-reliant. It's all just about curving out well and getting a sprint off at some point.
mana curve just means you want to have cards to play basically every turn. more low cost cards increases that likelihood because it becomes more likely you'll have something cheap early and you can always play them along with other cards on later turns.
the best thing to do is look up made decks and see their curve, that's really the only way to understand what one should look like for any given deck.
because as mmmig said certain builds are gonna rely less on having loads of minions to drop early. a fast deck may have nothing over 5 mana where as something like control warrior tends to have a shitload of cards at 6 and over (that being said, even a slow control warrior deck will have a fair amount of 1-3 mana drops)
I have lived the dream and it is good.
Turn 1: Zombie Chow
Turn 2: Watcher
Turn 3: Coin + Wailing Soul
PSN: Threeve703
Set you up to beat the hardest (normal mode) boss with the very worst class deck. Being 90% oozes, your deck means that you can't do jack until at least turn 4-6 when you can try combo-ing buffs off the oozes. That's 4-6 turns he's hitting your face for 2 free damage a turn and establishing board control. Then he gets 3 turns at least where he can keep all your super oozes frozen. So it's turn 8-9 when you finally have unfrozen oozes with good stats, and he plays twisted nether...TWICE! THRICE!
Fuck your avenger card. It's good, but it aint worth that aggravation.
1% of the time, it works every time.