Eh, I'd argue Payday as a series falls under the vague for no good reason side of the line. It's not 'explore to find out stuff'. It's 'fail a bunch of heists and get kicked from games because we think having a bunch of vague, hidden mechanics you need to look up on a wiki makes us like Dark Souls'.
Honestly really Dark Souls strikes me as a great example of how to be a vague game without being frustrating. Not only is it really well designed to lead you to roughly where you need to go but it also has mechanics in place through the online play to help soften any truly lost moments without needing to break immersion and go wiki it.
@SmokeStacks, that was an impressive rant and raised a lot of valid points. It was also at Kalnaur's expense. Kalnaur is playing a classic game and talking about his experience with it, something we do in the Steam thread all the time. Your point directed at him is explicitly, "love it or leave it (or shut up about not loving it)," which is kind of crummy.
I don't mean to come off like "love it or leave it", more like "it can't be changed, so if you don't enjoy it than it might not be for you". Car analogy:
If you like offroading, and you buy a station wagon, and then take it to a jeep trail and get stuck, than you could complain about all of the faults that the station wagon has that are interfering with your offroad experience, but your time and energy would be much better spent going home and coming back in a truck.
Eh, I'd argue Payday as a series falls under the vague for no good reason side of the line. It's not 'explore to find out stuff'. It's 'fail a bunch of heists and get kicked from games because we think having a bunch of vague, hidden mechanics you need to look up on a wiki makes us like Dark Souls'.
Honestly really Dark Souls strikes me as a great example of how to be a vague game without being frustrating. Not only is it really well designed to lead you to roughly where you need to go but it also has mechanics in place through the online play to help soften any truly lost moments without needing to break immersion and go wiki it.
I haven't played Dark Souls, but I've seen some of it played. I think the big thing is that if you're going to design a game that only has one way to approach an objective, it needs to be communicated clearly to players. If you're going to let people figure it out for themselves, you need to find a way to do so that allows for creativity.
Spelunky, for example, (which I adore) is a great example of a game that doesn't walk you through anything in particular, but the mechanics are obvious when you are playing, and you're allowed to take creative approaches wherever it's possible. It's a tough game (one of the hardest platformers I've played) But it's never unfair or frustrating because you always know what your objective is.
Compare that with a moment in Tomb Raider (which is also fantastic) where I missed a prompt on the screen that said "Press F" and instead focused on a giant red circle and died like twenty times. THAT was frustrating. It wasn't even a particularly difficult moment once I knew how to accomplish the objective, but because I had no idea what the objective was, I got angry.
Now, I'm not saying that was the game designers fault. I was just blind and didn't notice the very clear instructions at the bottom of the screen, but stuff like that happens all the time in certain games. You know the developers wanted you to do something specific, but you can't figure out what it was, and they won't tell you. That sort of thing isn't fun for me at all.
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I love both sides. Unfortunately for me, I don't have time to map a 12 page dungeon on grid paper anymore. I have to work. I have school so I can get a better job. I have a son. I have a wife. I have another Human Resource on the way.
I like having a map that fills in as you explore. I like an auto journal that writes down info when you find it, easy to reference. I could do those, but just easier, and saves on paper. I don't need an arrow to point me the right way. I don't think the that all old school problems were good. Lets look at Link has spoiler - The Gabriel Knight 4 - Worst problem ever.
Anyway, I think everyone has good points for why they like whatever it is they like. My suggestion? Enjoy games. If you like it; enjoy. If you don't; move on. We all have backlogs the size of, well a lot. Want to know the story? Watch a Lets Play. That is what I do.
Now if I was only at home and could play some games.
This is more what I'm looking at, perhaps with a less unwieldly interface as well and . . . well, explanation needed first, I think. The reason I plan to play each game I have (except the one that shall not be named) no matter the age is because I'm intent on making games. And since I never had before, playing SS2 lets me see where Bio Shock games got a lot of their ideas. Experiencing the game lets me feel the frustration or elation of the game mechanics.
I'm not talking about context sensitive jumps, cover based tactics, etc. Again, I'm seeing how usability changed. Yes, old games on the PC had all the keys in the world to design for, but personally I find that with more constraints comes more inventiveness, that same constraint people are talking about that makes old school into old school. In this cae, for me, the constraint of a controller springs to mind. Other than the Hack/Inventory interaction, I am playing the whole game with a controller, to see if all the input needed to play the game could fit on a single controller and so far it can. If I could press left/right/up/down to move around to the next item in the inventory, or highlight each box in the hack game I'd be even more thrilled. I could see "press LB, bring up all 10 (or is it 11?) weapons at the bottom of the screen as hilightable, selectable options. Or maybe just a few weapons, say, whatever was in your inventory as a dynamic toolbar that could be navigated via keyboard or controller.
As I've mentioned before, I'm 34, closing in on 35. My gaming took a different path; Atari 2600, NES, SNES, PC (short stint), N64, PSX, PS2, Gamecube, DS, Wii, 3DS and now finally PC again. I remember the damn hard games, but I never rejoiced in them. What I rejoiced in, mainly was the 16 bit SNES era, honestly. Finally, battery saving as the norm, woo! But I missed out on that late 90-20xx year of gaming, and I'm trying to fill in knowledge gaps.
I'm not looking to shit all over a beloved game. I'm saying that as I play through, and as I see the similarities to new games, and I see the depth an old game had such as this one, I can envision a new game that kept the sense of dread, the weapon degradation (though the amount would probably scale with the difficulty modes, for instance), even the lack of supplies (again, with more supplies found in an easier setting through crates, etc), but with many of the fiddly bits taken out.
And I'm saying this out loud to you folks because I thought people here would get that, but I forgot to mention the big why, i.e. research. I mean, also fun, but each game I play, no matter how much or little I like it is also research. Not to remake this game; it's not my game to make or remake. It's an exercise in, "do I think this game is good/what do I see that could be improved/how can I apply this to games I want to make".
That's what I'm meaning to do.
Also, as I progress, the Adam Cyber Module upgrades are continuing to make the game easier. It's getting a bit more steam. And I'm watching and gauging as I go.
Kalnaur on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I don't mean to come off like "love it or leave it", more like "it can't be changed, so if you don't enjoy it than it might not be for you". Car analogy:
If you like offroading, and you buy a station wagon, and then take it to a jeep trail and get stuck, than you could complain about all of the faults that the station wagon has that are interfering with your offroad experience, but your time and energy would be much better spent going home and coming back in a truck.
Sorry if I sounded harsh.
Well I for one never stopped loving you, @SmokeStacks. Book analogy:
Say someone likes reading books and hangs out someplace where other people like to read books and talk about reading books. Some of those people talk about how much they loooove Canterbury Tales and how important it is and how awesome blah blah blah. So the someone grabs a copy and starts reading. And he comes back to the group and says I can see how it's awesome and all, especially with all the cuckolding and the dick jokes, but I sure wouldn't mind if the language was, you know, a little less impenetrable to my modern ears. Should the response to that person be LRN TO OLD ENGLISH!!?!?
Even if, in this strained metaphor, some people in the group (at the ripe old age of late 20's) actually spoke Old English back in the day, they would have to acknowledge the differences between language and narrative convention then and now. They might even be happy someone was giving the classics an earnest go, even if they wished they'd picked up an annotated copy or outright translation.
I wish I could make video games. If I could I would make a real city simulator. And put it on steam. Anyone here know where you start? Like, if I wanted to do it in my spare time?
0
BeryllineOne Tiara to rule them allRegistered Userregular
The winner is @shdwcaster! Congrats! The game is on its way!
Also: the state of the art moves on. Defending some "features" of old games can get ridiculous at times, especially when those features are purely technical limitations of the era. Would you be so passionate about insisting that the game be run only in 4:3 aspect and a resolution that tops out at 1024x768? Would you mock someone for asking if there are patches that increase the resolution of textures and the polygon count of models, placing moral value on playing a game only with its original 20-year-old graphics?
This can also extend to design. City of Heroes was (and remains) one of my favorite MMOs, but it launched back in 2004, shortly before WoW, and the launch-era content really shows it. Back then, for example, travel time and tedium was considered a perfectly valid substitute for actual content; it stretched out time-to-level-cap, and thus subscription time, and that was what mattered. The original design team, frankly, often didn't know what they were doing and were just throwing stuff at a wall; they've admitted this in interviews since. 8 years worth of finding out what worked and what didn't, and assorted quality of life changes, meant that a lot of stuff that came out near the end of the game's life truly was better.
Stretch goal edit! (It would have been timely and topical for the end of the last thread but apparently my work computer is so locked down I can't even add a font.)
I was going to mention Dark Souls as an interesting example in that debate between how accessible a game is these days. I think a large part of its success is due to tapping into the fact that the game that doesn't feel like explaining shit to you is oddly a thing that people didn't know they wanted until it was there again. I myself have a tough time going back and actually playing older generation games. Despite many of my favorite games of all time being stuff like the Ultima PC series. And System Shock 2 is pretty high on that list too. I'm not the sort that's good at going back to those to play again now.
But I think stuff like Dark Souls, the many kickstarter revivals of old style rpgs like Wasteland 2, Pillars of Eternity etc (although I think Divinity OS may have beaten them to the punch) show a renewed desire for trying something a little old mixed with a little new, finding new blends of discovery etc. Even the push of hard rogue likes is vaguely a call back to say old nintendo games that you weren't very likely to just sit down and beat, but rather to play over and over. It's just now it's cool because it's different every time you do.
ANYWAY.
Repost of some oddball game giveaways that are over tomorrow. These are all different in all kinds of weird ways.
This is seriously the BEST time for games ever in terms of the breadth of options out there.
I played Skyrim on Xbox with the controller, with a favorites list a mile long, no hard-drive, and on an old TV so the text was incredibly blurry.
I still loved every fucking second of it and spent days exploring, plundering all the dungeons, and doing as many quests as possible until my "finish the game NOW before I lose interest" trigger hit and I immediately beelined for the main quest. I came back later to do all the achievements. I think I've mentioned that trigger before. I can play a game for a very long time when I get into it and do everything under the sun in it, but at some point that trigger is going to happen and I will immediately stop what I'm doing and just finish the game. It's a bit strange.
I love both sides. Unfortunately for me, I don't have time to map a 12 page dungeon on grid paper anymore. I have to work. I have school so I can get a better job. I have a son. I have a wife. I have another Human Resource on the way.
I like having a map that fills in as you explore. I like an auto journal that writes down info when you find it, easy to reference. I could do those, but just easier, and saves on paper. I don't need an arrow to point me the right way. I don't think the that all old school problems were good. Lets look at Link has spoiler - The Gabriel Knight 4 - Worst problem ever.
Anyway, I think everyone has good points for why they like whatever it is they like. My suggestion? Enjoy games. If you like it; enjoy. If you don't; move on. We all have backlogs the size of, well a lot. Want to know the story? Watch a Lets Play. That is what I do.
Now if I was only at home and could play some games.
This is more what I'm looking at, perhaps with a less unwieldly interface as well and . . . well, explanation needed first, I think. The reason I plan to play each game I have (except the one that shall not be named) no matter the age is because I'm intent on making games. And since I never had before, playing SS2 lets me see where Bio Shock games got a lot of their ideas. Experiencing the game lets me feel the frustration or elation of the game mechanics.
I'm not talking about context sensitive jumps, cover based tactics, etc. Again, I'm seeing how usability changed. Yes, old games on the PC had all the keys in the world to design for, but personally I find that with more constraints comes more inventiveness, that same constraint people are talking about that makes old school into old school. In this cae, for me, the constraint of a controller springs to mind. Other than the Hack/Inventory interaction, I am playing the whole game with a controller, to see if all the input needed to play the game could fit on a single controller and so far it can. If I could press left/right/up/down to move around to the next item in the inventory, or highlight each box in the hack game I'd be even more thrilled. I could see "press LB, bring up all 10 (or is it 11?) weapons at the bottom of the screen as hilightable, selectable options. Or maybe just a few weapons, say, whatever was in your inventory as a dynamic toolbar that could be navigated via keyboard or controller.
As I've mentioned before, I'm 34, closing in on 35. My gaming took a different path; Atari 2600, NES, SNES, PC (short stint), N64, PSX, PS2, Gamecube, DS, Wii, 3DS and now finally PC again. I remember the damn hard games, but I never rejoiced in them. What I rejoiced in, mainly was the 16 bit SNES era, honestly. Finally, battery saving as the norm, woo! But I missed out on that late 90-20xx year of gaming, and I'm trying to fill in knowledge gaps.
I'm not looking to shit all over a beloved game. I'm saying that as I play through, and as I see the similarities to new games, and I see the depth an old game had such as this one, I can envision a new game that kept the sense of dread, the weapon degradation (though the amount would probably scale with the difficulty modes, for instance), even the lack of supplies (again, with more supplies found in an easier setting through crates, etc), but with many of the fiddly bits taken out.
And I'm saying this out loud to you folks because I thought people here would get that, but I forgot to mention the big why, i.e. research. I mean, also fun, but each game I play, no matter how much or little I like it is also research. Not to remake this game; it's not my game to make or remake. It's an exercise in, "do I think this game is good/what do I see that could be improved/how can I apply this to games I want to make".
That's what I'm meaning to do.
Also, as I progress, the Adam Cyber Module upgrades are continuing to make the game easier. It's getting a bit more steam. And I'm watching and gauging as I go.
There were some seriously bizarre control schemes at the tail end of the 90s. I remember having the worst time getting used to games that had dropped the old Wolf3d/Doom keybindings and FORCED you to use mouselook. Actually drove me away from PC gaming for the better part of a decade.
So, I asked in dota 2 thread, and didn't get much of any help. Who here plays Dota 2? I have a friend that wants to play with me, and I don't know anything. @koopahtroopah you are always streaming right?
God fucking damnit, man. Let that controller die with dignity.
The Xbox controller cant die until a viable alternative for Pinball FX2 controls is released. I have yet to find one for FX that either breaks, or causes pain in my digits.
Even my Logitech cant launch the damn ball properly.
Stretch goal edit! (It would have been timely and topical for the end of the last thread but apparently my work computer is so locked down I can't even add a font.)
The winner is @shdwcaster! Congrats! The game is on its way!
And when a bunny says a game is on the way, you'd better believe her.
My backlog, it multiplies like..., like... it's on the tip of my tongue. What's that animal that's well known for breeding really, really often?
Hey, you aren't allowed to complain about that for steamgifts. You literally ASKED for it. Now, if you had been drive-by-gifted by bunnies, that would be a different story.
Or if the bunny painted itself pink to unleash an unholy gifting monster upon the world.
God fucking damnit, man. Let that controller die with dignity.
The Xbox controller cant die until a viable alternative for Pinball FX2 controls is released. I have yet to find one for FX that either breaks, or causes pain in my digits.
Even my Logitech cant launch the damn ball properly.
Got caught in a racing game obsession this current week and I've been alternating between F1 2013 and Assetto Corsa (with that beautiful, sexy, and wild Lotus 98T.) Yesterday I spent 90 straight minutes lapping Silverstone in the 98T, just getting the course right and taming the twin turbo beast.
And I found a way to make it even better with this plugin that uploads your best clean laps to a site and you can compare yourself to other people using similar assists and settings. I'm just having so much fun here that I completely forgot about finishing Saints Row IV. ( Which is a sacrilege around these parts )
( < . . .
+1
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
So, I asked in dota 2 thread, and didn't get much of any help. Who here plays Dota 2? I have a friend that wants to play with me, and I don't know anything. @koopahtroopah you are always streaming right?
Yeah Dota is my main game at the moment, and I'm usually streaming.
Following my frustration at the end of the last thread, I shot a giant robot man in the face a great many times until he fell over. I feel it miiiighr have been easier in co-op. Still...quite a lot of the game to go I think.
Which is another way of saying: Nice one!
ETA: you guys really need to start being around of an evening - who doesn't love co-op, especially if it involves watching me backpedal away from a giant robot mortar strike...and off a cliff.
I don't mean to come off like "love it or leave it", more like "it can't be changed, so if you don't enjoy it than it might not be for you". Car analogy:
If you like offroading, and you buy a station wagon, and then take it to a jeep trail and get stuck, than you could complain about all of the faults that the station wagon has that are interfering with your offroad experience, but your time and energy would be much better spent going home and coming back in a truck.
Sorry if I sounded harsh.
Well I for one never stopped loving you, @SmokeStacks. Book analogy:
Say someone likes reading books and hangs out someplace where other people like to read books and talk about reading books. Some of those people talk about how much they loooove Canterbury Tales and how important it is and how awesome blah blah blah. So the someone grabs a copy and starts reading. And he comes back to the group and says I can see how it's awesome and all, especially with all the cuckolding and the dick jokes, but I sure wouldn't mind if the language was, you know, a little less impenetrable to my modern ears. Should the response to that person be LRN TO OLD ENGLISH!!?!?
Even if, in this strained metaphor, some people in the group (at the ripe old age of late 20's) actually spoke Old English back in the day, they would have to acknowledge the differences between language and narrative convention then and now. They might even be happy someone was giving the classics an earnest go, even if they wished they'd picked up an annotated copy or outright translation.
What didn't you know that the bible is literally the word of god? Despite the fact there are disparate translations? :P
Posts
Warframe
Payday 2 Wait a few months, Payday 1 is about to be free soon.
Not steam but the Elite Dangerous Beta went live today
http://www.fallout3nexus.com/downloads/file.php?id=16534
Honestly really Dark Souls strikes me as a great example of how to be a vague game without being frustrating. Not only is it really well designed to lead you to roughly where you need to go but it also has mechanics in place through the online play to help soften any truly lost moments without needing to break immersion and go wiki it.
Your name might be @hatedinamerica, but that is the most Fuck Yeah AMERICA thing I have heard all year.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Fantastic, as far as I've played of it (which is several hours in).
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I don't mean to come off like "love it or leave it", more like "it can't be changed, so if you don't enjoy it than it might not be for you". Car analogy:
Sorry if I sounded harsh.
I haven't played Dark Souls, but I've seen some of it played. I think the big thing is that if you're going to design a game that only has one way to approach an objective, it needs to be communicated clearly to players. If you're going to let people figure it out for themselves, you need to find a way to do so that allows for creativity.
Spelunky, for example, (which I adore) is a great example of a game that doesn't walk you through anything in particular, but the mechanics are obvious when you are playing, and you're allowed to take creative approaches wherever it's possible. It's a tough game (one of the hardest platformers I've played) But it's never unfair or frustrating because you always know what your objective is.
Compare that with a moment in Tomb Raider (which is also fantastic) where I missed a prompt on the screen that said "Press F" and instead focused on a giant red circle and died like twenty times. THAT was frustrating. It wasn't even a particularly difficult moment once I knew how to accomplish the objective, but because I had no idea what the objective was, I got angry.
Now, I'm not saying that was the game designers fault. I was just blind and didn't notice the very clear instructions at the bottom of the screen, but stuff like that happens all the time in certain games. You know the developers wanted you to do something specific, but you can't figure out what it was, and they won't tell you. That sort of thing isn't fun for me at all.
This is more what I'm looking at, perhaps with a less unwieldly interface as well and . . . well, explanation needed first, I think. The reason I plan to play each game I have (except the one that shall not be named) no matter the age is because I'm intent on making games. And since I never had before, playing SS2 lets me see where Bio Shock games got a lot of their ideas. Experiencing the game lets me feel the frustration or elation of the game mechanics.
I'm not talking about context sensitive jumps, cover based tactics, etc. Again, I'm seeing how usability changed. Yes, old games on the PC had all the keys in the world to design for, but personally I find that with more constraints comes more inventiveness, that same constraint people are talking about that makes old school into old school. In this cae, for me, the constraint of a controller springs to mind. Other than the Hack/Inventory interaction, I am playing the whole game with a controller, to see if all the input needed to play the game could fit on a single controller and so far it can. If I could press left/right/up/down to move around to the next item in the inventory, or highlight each box in the hack game I'd be even more thrilled. I could see "press LB, bring up all 10 (or is it 11?) weapons at the bottom of the screen as hilightable, selectable options. Or maybe just a few weapons, say, whatever was in your inventory as a dynamic toolbar that could be navigated via keyboard or controller.
As I've mentioned before, I'm 34, closing in on 35. My gaming took a different path; Atari 2600, NES, SNES, PC (short stint), N64, PSX, PS2, Gamecube, DS, Wii, 3DS and now finally PC again. I remember the damn hard games, but I never rejoiced in them. What I rejoiced in, mainly was the 16 bit SNES era, honestly. Finally, battery saving as the norm, woo! But I missed out on that late 90-20xx year of gaming, and I'm trying to fill in knowledge gaps.
I'm not looking to shit all over a beloved game. I'm saying that as I play through, and as I see the similarities to new games, and I see the depth an old game had such as this one, I can envision a new game that kept the sense of dread, the weapon degradation (though the amount would probably scale with the difficulty modes, for instance), even the lack of supplies (again, with more supplies found in an easier setting through crates, etc), but with many of the fiddly bits taken out.
And I'm saying this out loud to you folks because I thought people here would get that, but I forgot to mention the big why, i.e. research. I mean, also fun, but each game I play, no matter how much or little I like it is also research. Not to remake this game; it's not my game to make or remake. It's an exercise in, "do I think this game is good/what do I see that could be improved/how can I apply this to games I want to make".
That's what I'm meaning to do.
Also, as I progress, the Adam Cyber Module upgrades are continuing to make the game easier. It's getting a bit more steam. And I'm watching and gauging as I go.
Well I for one never stopped loving you, @SmokeStacks. Book analogy:
Say someone likes reading books and hangs out someplace where other people like to read books and talk about reading books. Some of those people talk about how much they loooove Canterbury Tales and how important it is and how awesome blah blah blah. So the someone grabs a copy and starts reading. And he comes back to the group and says I can see how it's awesome and all, especially with all the cuckolding and the dick jokes, but I sure wouldn't mind if the language was, you know, a little less impenetrable to my modern ears. Should the response to that person be LRN TO OLD ENGLISH!!?!?
Even if, in this strained metaphor, some people in the group (at the ripe old age of late 20's) actually spoke Old English back in the day, they would have to acknowledge the differences between language and narrative convention then and now. They might even be happy someone was giving the classics an earnest go, even if they wished they'd picked up an annotated copy or outright translation.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
The winner is @shdwcaster! Congrats! The game is on its way!
This can also extend to design. City of Heroes was (and remains) one of my favorite MMOs, but it launched back in 2004, shortly before WoW, and the launch-era content really shows it. Back then, for example, travel time and tedium was considered a perfectly valid substitute for actual content; it stretched out time-to-level-cap, and thus subscription time, and that was what mattered. The original design team, frankly, often didn't know what they were doing and were just throwing stuff at a wall; they've admitted this in interviews since. 8 years worth of finding out what worked and what didn't, and assorted quality of life changes, meant that a lot of stuff that came out near the end of the game's life truly was better.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
But I think stuff like Dark Souls, the many kickstarter revivals of old style rpgs like Wasteland 2, Pillars of Eternity etc (although I think Divinity OS may have beaten them to the punch) show a renewed desire for trying something a little old mixed with a little new, finding new blends of discovery etc. Even the push of hard rogue likes is vaguely a call back to say old nintendo games that you weren't very likely to just sit down and beat, but rather to play over and over. It's just now it's cool because it's different every time you do.
ANYWAY.
Repost of some oddball game giveaways that are over tomorrow. These are all different in all kinds of weird ways.
This is seriously the BEST time for games ever in terms of the breadth of options out there.
Then post the link here or whatever.
I still loved every fucking second of it and spent days exploring, plundering all the dungeons, and doing as many quests as possible until my "finish the game NOW before I lose interest" trigger hit and I immediately beelined for the main quest. I came back later to do all the achievements. I think I've mentioned that trigger before. I can play a game for a very long time when I get into it and do everything under the sun in it, but at some point that trigger is going to happen and I will immediately stop what I'm doing and just finish the game. It's a bit strange.
I am pretty sure people scrape this forum.
When you finish SS2, you can play its 2D indie doppleganger.
http://www.fallout3nexus.com/downloads/file.php?id=16534
And when a bunny says a game is on the way, you'd better believe her.
My backlog, it multiplies like..., like... it's on the tip of my tongue. What's that animal that's well known for breeding really, really often?
Contributing writer at Marooner's Rock
Twitch broadcasting! Currently playing through Wing Commander II
Pinny Lanyard
Anything in blue requires me to hold down the Left trigger. Anything that says (hold) only triggers if I hold down the button for about 2.5 seconds.
And they didn't.
So he died.
The Xbox controller cant die until a viable alternative for Pinball FX2 controls is released. I have yet to find one for FX that either breaks, or causes pain in my digits.
Even my Logitech cant launch the damn ball properly.
Mirmulnir: Dovahkiin? No!!
Hey, you aren't allowed to complain about that for steamgifts. You literally ASKED for it. Now, if you had been drive-by-gifted by bunnies, that would be a different story.
Or if the bunny painted itself pink to unleash an unholy gifting monster upon the world.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
And I found a way to make it even better with this plugin that uploads your best clean laps to a site and you can compare yourself to other people using similar assists and settings. I'm just having so much fun here that I completely forgot about finishing Saints Row IV. ( Which is a sacrilege around these parts
Yeah Dota is my main game at the moment, and I'm usually streaming.
Using it as a guide I was able to really make my Skyrim very pretty.
Following my frustration at the end of the last thread, I shot a giant robot man in the face a great many times until he fell over. I feel it miiiighr have been easier in co-op. Still...quite a lot of the game to go I think.
Which is another way of saying: Nice one!
ETA: you guys really need to start being around of an evening - who doesn't love co-op, especially if it involves watching me backpedal away from a giant robot mortar strike...and off a cliff.
Goodreads
SF&F Reviews blog
*Cough* Probably best to ignore that D-pad.
Decisions, decisions...
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Backlog Challenge List
What didn't you know that the bible is literally the word of god? Despite the fact there are disparate translations? :P