Interesting stuff coming from Capcom. They want to shift focus to making games that review well and don't just sell well. They'd rather make a game that receives a 9/10 and sells OK than a game that receives a 6/10 and sells millions. That's ignoring the fact that well reviewed games typically sell well anyway (most of the time) but hey, I'll take a renewed focus on quality :^:
They've also stated that they are super into the idea of dipping into their catalog of IPs for more REmake 2 style remakes. No hints as to the specific games they're looking into, but I really hope at least one of em is Dino Crisis.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Interesting stuff coming from Capcom. They want to shift focus to making games that review well and don't just sell well. They'd rather make a game that receives a 9/10 and sells OK than a game that receives a 6/10 and sells millions. That's ignoring the fact that well reviewed games typically sell well anyway (most of the time) but hey, I'll take a renewed focus on quality :^:
They've also stated that they are super into the idea of dipping into their catalog of IPs for more REmake 2 style remakes. No hints as to the specific games they're looking into, but I really hope at least one of em is Dino Crisis.
Cool sentiment, but if they get a couple of critical darlings that sell under the radar due to coming out up against Call of Duty Whatever, I suspect their focus will shift again.
Plus even the worst shovelware PR guy isn't going to publicly say "We're aiming for a truly mediocre experience".
Nobody remembers the singer. The song remains.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Looks like some folks are revisiting or thinking of revisiting RE6. If the gameplay isn't your thing, I would recommend playing it on Easy to let you have fun with melee and the dodging mechanics. And look up a chapter order guide so you can follow the story a little better. It made a difference last time I played it on PS4.
This is what I found with a quick google. I think this is what I used, and I liked it a lot.
Prelude Chapter
Chris Chapter 1
Chris Chapter 2
Jake Chapter 1
Jake Chapter 2
Leon Chapter 1
Leon Chapter 2
Leon Chapter 3
Jake Chapter 3
Chris Chapter 3
Jake Chapter 4
Leon Chapter 4
Chris Chapter 4
Jake Chapter 5
Chris Chapter 5
Leon Chapter 5
Ada's Campaign
Some more new screenshots in there too, including a glimpse of mutated Birkin, who looks awesome.
Chief Irons sighting!
Not not be a Negative Nelly, but if you fire a grenade launcher in a narrow hallway surrounded on all sides by metal pipes, you and the kid with you are going to have a bad time.
At least 3/10ths of a second of tinnitus which, in this case, would also happen to be a lifetime supply.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Nah, but man I can't even imagine how that would go down. Hell, I had my TV volume turned low and wimped out on using my Gold headset because I remembered that the demo had all kinds of surround sound effects creeping me out. Even then it was "hey, what's that feeling of utter dread? Oh, that's the cold chill of fear up my spine," during that scene.
Some more new screenshots in there too, including a glimpse of mutated Birkin, who looks awesome.
Chief Irons sighting!
Not not be a Negative Nelly, but if you fire a grenade launcher in a narrow hallway surrounded on all sides by metal pipes, you and the kid with you are going to have a bad time.
At least 3/10ths of a second of tinnitus which, in this case, would also happen to be a lifetime supply.
It was used as a point blank shotgun in the original game.
Everyone on the PSVR subreddit says that RE7 is THE definitive VR experience, and they all say after beating it that nothing they've ever played before has remotely compared, but I'm wondering if that's (a) Stockholm Syndrome, or maybe (b) pride at enduring something horrible that they would not be recommending if they weren't trying to seem like tough bois.
Most VR games, like 90% or more are just gimmick games that don't have much depth. There are very few full VR video game experiences that are actual video games with depth to them. And then on top of that you have the fantastic environments, legitimate scares, and super creepy atmosphere of RE7, and all that adds up to a remarkable VR experience.
And even other VR games that are legitimate full games with like a story and narrative and stuff, RE7 VR executes the experience better than most.
You gotta remember - RE7 on its own is a fucking phenomenal game. Yeah, it's scary and creepy, but people who recommend it for VR are not doing so to show some sort of macho bravery. They're recommending it because it's a genuinely good game that fits perfectly with VR and is a very well executed VR experience.
That being said, RE7 is not for everybody, and while it is a very well executed VR experience, if horror games and shock value stuff make you squeamish or uncomfortable, then definitely don't try to force it just for the VR.
It's sort of hard to imagine Resident Evil 7 as the definitive VR experience when it uses...well, a gamepad. Take away the VR headset, and you still have RE7. Take away the gamepad, and you cease to have a game, you have a...demo while someone else actually plays the game.
That doesn't bode great for the whole "total VR ecosystem immersion" as sold by the actual manufacturers. And as stated above, RE7 is still a fantastic game when completely divorced from VR (I say this with the caveat that it's not among my favorite titles in the franchise, but I know it's stellar stuff). This is actually how I feel about Superhot, which is arguably more a "VR" game by comparison, even though it was a critical success even before anyone thought about creating a version for VR.
I wouldn't be surprised to hear it's the most successful VR title that's not on a Google Cardboard, or another Android-powered "lesser" VR solution. PSVR has fallen well short of Sony's original projections (which were about as unrealistic as everyone else's), but it's still beating the hell out of HTC Vive, Rift, and everything else in that category combined.
EDIT: Obviously, it's no where near as popular, but I think RE7 is a VR experience on parallel with Elite: Dangerous, if you'll hear me out. ED is an incredible game (with some very serious flaws inherent to the genre), on an entirely different level to something like NMS. The implementation of VR in it is an incredible experience, probably the most impressed I've been with home PC VR, full stop, in regards to the incredible, one-to-one scale space exploration and combat simulator. But it still needs a proper HOTAS to do it (and ED with a good HOTAS is already a fucking phenomenal space flight simulator, easily one of the best out there).
Synthesis on
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reVerseAttack and Dethrone GodRegistered Userregular
So I'm just curious. If your complaint is with the control apparatus (gamepad), what would you want instead? Are you looking for a VR experience as illustrated in "Ready Player One"?
So I'm just curious. If your complaint is with the control apparatus (gamepad), what would you want instead? Are you looking for a VR experience as illustrated in "Ready Player One"?
If I explained it poorly, my bad--I meant as it a VR-designed control solution (like the Rift, HTC Vive, etc. have) implemented in a first person shooter. So, Arizona Sunrise or H3VR or any number of other VR shooters that involve movement.
(No, not Ready Player One. I suspect the Home VR industry is going to fade away well before that point of technology, but that's pure speculation on anyone's part.)
the "dinner" scene and subsequent escape through the locked trap door that leads to the first safe room.
Am I correct in assuming there is a fairly substantial "hide and seek" mechanic like with Alien: Isolation? Because if so, I am pumped even more, and fairly well prepared to not use any damn items at all while running the hell away from stuff. A:I got me really good at that.
This is getting a bit into off-topic territory, but I wonder if Microsoft is working on any sort of VR technology that incorporates their Kinect with it? It seems like those two things could easily go hand in hand.
A person has a big open space with enough room to move arms and legs about, they strap on a VR headset, and then the Kinect motion detects their gestures?
the "dinner" scene and subsequent escape through the locked trap door that leads to the first safe room.
Am I correct in assuming there is a fairly substantial "hide and seek" mechanic like with Alien: Isolation? Because if so, I am pumped even more, and fairly well prepared to not use any damn items at all while running the hell away from stuff. A:I got me really good at that.
I won't go any specific spoilers, but the answer is a bit on the spoilery side so I am putting it in a spoiler tag just in case. Be warned that it might spoil some gameplay elements, but not specific story elements.
Just like in other Resident Evil games, RE7 contains several major areas. RE1 has the mansion, the basement, the lab, and so forth. Likewise, there are multiple areas within RE7.
The hide and seek element does eventually come to an end. It is a unique experience that is limited only to when you're inside the primary Baker family residence.
This is getting a bit into off-topic territory, but I wonder if Microsoft is working on any sort of VR technology that incorporates their Kinect with it? It seems like those two things could easily go hand in hand.
A person has a big open space with enough room to move arms and legs about, they strap on a VR headset, and then the Kinect motion detects their gestures?
I can answer this one: no, according to them. Kinect was instrumental to Hololens in regards to practical experience (which is still incredibly expensive and selling very well considering it is and it's not formally out of beta), but both it and the W.M.R. standard (which is used by Dell, Lenovo, Samsung, etc.) involves integrated (inside-out?) motion tracking as a matter of cost reduction and convenience (with its own limitations). Kinect as a (comparatively large) 3D camera (with pretty elaborate microphone tech) could be considered overkill for those purposes (especially if you considered using two of them, which would be "optimal", based on what we've seen with custom Kinect room setups).
Sorry, not related to Resident Evil, but as someone with a Kinect, a Samsung Odyssey, and who has used a Vive and a Hololens (and PSVR), I actually have some shallow experience with almost every venue of this stuff.
the "dinner" scene and subsequent escape through the locked trap door that leads to the first safe room.
Am I correct in assuming there is a fairly substantial "hide and seek" mechanic like with Alien: Isolation? Because if so, I am pumped even more, and fairly well prepared to not use any damn items at all while running the hell away from stuff. A:I got me really good at that.
You can play hide and seek, while only ever fighting the weirdos when you're forced too, if you want. They aren't Xenomorphs, though. You can get em off your back with your weapons if you need too.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
the "dinner" scene and subsequent escape through the locked trap door that leads to the first safe room.
Am I correct in assuming there is a fairly substantial "hide and seek" mechanic like with Alien: Isolation? Because if so, I am pumped even more, and fairly well prepared to not use any damn items at all while running the hell away from stuff. A:I got me really good at that.
I won't go any specific spoilers, but the answer is a bit on the spoilery side so I am putting it in a spoiler tag just in case. Be warned that it might spoil some gameplay elements, but not specific story elements.
Just like in other Resident Evil games, RE7 contains several major areas. RE1 has the mansion, the basement, the lab, and so forth. Likewise, there are multiple areas within RE7.
The hide and seek element does eventually come to an end. It is a unique experience that is limited only to when you're inside the primary Baker family residence.
I assumed this to be the case. Glad my instincts weren't wrong.
If I explained it poorly, my bad--I meant as it a VR-designed control solution (like the Rift, HTC Vive, etc. have) implemented in a first person shooter. So, Arizona Sunrise or H3VR or any number of other VR shooters that involve movement.
In those games Arizona Sunrise or H3VR, don't you also move around by using thumbsticks on the Rift/Vive controllers? (or teleporting -- and I can't imaging teleporting around in RE7, it would ruin the immersion).
Capcom says enough time has passed since the original REmake released, that doing a reREmake isn't a "laughable idea". REmake 2 has to come out first, though. I am very OK with the idea of remaking Resident Evil 1 again. Either in the sort of RE4 style they're using for Resident Evil 2, or in the style of RE7.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Resident Evil 1 going into Resident Evil 2 follows a very similar progression to Alien > Aliens.
In RE1, you're in a claustrophobic environment, a small mansion and its surrounding areas, with no where to really run or get away from the zombies. (Likewise, Alien is a claustrophobic movie about being trapped on a spaceship with a monster).
Then in RE2, it escalates out into the city, the area is bigger, there are more zombies to contend with, and it's a very natural progress/escalation. (Likewise, Aliens moves to a colony and one alien threat becomes many alien threats).
I think that is a very tried and true formula. Dead Space did the same thing between DS1 and DS2.
And I think there will always be room for a very well told RE1, even if they just keep remaking it over and over. There's just no denying the horror that is derived from closed/contained claustrophobic spaces where escape and departure are just not possible.
That's probably also why I love Revelations 1 so much, because the Jill parts perfectly recapture the feeling of being trapped in the Mansion, only you're trapped on a boat.
If I explained it poorly, my bad--I meant as it a VR-designed control solution (like the Rift, HTC Vive, etc. have) implemented in a first person shooter. So, Arizona Sunrise or H3VR or any number of other VR shooters that involve movement.
In those games Arizona Sunrise or H3VR, don't you also move around by using thumbsticks on the Rift/Vive controllers? (or teleporting -- and I can't imaging teleporting around in RE7, it would ruin the immersion).
People seemed to feel the motion controller for Wii RE4 was an improvement over a gamepad, even though the sticks were still used for movement.
If I explained it poorly, my bad--I meant as it a VR-designed control solution (like the Rift, HTC Vive, etc. have) implemented in a first person shooter. So, Arizona Sunrise or H3VR or any number of other VR shooters that involve movement.
In those games Arizona Sunrise or H3VR, don't you also move around by using thumbsticks on the Rift/Vive controllers? (or teleporting -- and I can't imaging teleporting around in RE7, it would ruin the immersion).
You do (though there may be options that change it slightly). Which is another departure from what is the by-now established norm for a VR first person shooter. More stuff like this makes RE7 a first person shooter that you can watch in VR, and a very good one at that, and not "designed-for-VR first person shooter" experience. It wouldn't be as much of a distinction if pretty much all VR FPS that let you move didn't operate much the same way, enough to establish a norm. It doesn't mean it's not a VR game of some kind, but it's still different in its own ways.
I really want an RE3 remake to the point that I don't even care too much about the RE2 one, but will get it and want it but I'm just thinking "do well enough for 3 to be remade in the same style please please please"
Capcom says enough time has passed since the original REmake released, that doing a reREmake isn't a "laughable idea". REmake 2 has to come out first, though. I am very OK with the idea of remaking Resident Evil 1 again. Either in the sort of RE4 style they're using for Resident Evil 2, or in the style of RE7.
Eh, RE7 was a close enough remake of 1 for me to not need an RE 1 remake. Also they just re-released REmake in modern consoles like two years ago.
If I explained it poorly, my bad--I meant as it a VR-designed control solution (like the Rift, HTC Vive, etc. have) implemented in a first person shooter. So, Arizona Sunrise or H3VR or any number of other VR shooters that involve movement.
In those games Arizona Sunrise or H3VR, don't you also move around by using thumbsticks on the Rift/Vive controllers? (or teleporting -- and I can't imaging teleporting around in RE7, it would ruin the immersion).
People seemed to feel the motion controller for Wii RE4 was an improvement over a gamepad, even though the sticks were still used for movement.
I heard that it busted the difficulty curve, kind of like The Twin Snakes did for MGS1.
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They've also stated that they are super into the idea of dipping into their catalog of IPs for more REmake 2 style remakes. No hints as to the specific games they're looking into, but I really hope at least one of em is Dino Crisis.
Cool sentiment, but if they get a couple of critical darlings that sell under the radar due to coming out up against Call of Duty Whatever, I suspect their focus will shift again.
Plus even the worst shovelware PR guy isn't going to publicly say "We're aiming for a truly mediocre experience".
Twitch: KoopahTroopah - Steam: Koopah
This is what I found with a quick google. I think this is what I used, and I liked it a lot.
Chris Chapter 1
Chris Chapter 2
Jake Chapter 1
Jake Chapter 2
Leon Chapter 1
Leon Chapter 2
Leon Chapter 3
Jake Chapter 3
Chris Chapter 3
Jake Chapter 4
Leon Chapter 4
Chris Chapter 4
Jake Chapter 5
Chris Chapter 5
Leon Chapter 5
Ada's Campaign
Also, play as Piers.
Wow.
VR?
Watch my music videos
Some more new screenshots in there too, including a glimpse of mutated Birkin, who looks awesome.
Chief Irons sighting!
Not not be a Negative Nelly, but if you fire a grenade launcher in a narrow hallway surrounded on all sides by metal pipes, you and the kid with you are going to have a bad time.
At least 3/10ths of a second of tinnitus which, in this case, would also happen to be a lifetime supply.
https://www.youtube.com/watch?v=6sJ3kWv94ac
4K 60FPS video of the same E3 Leon segment:
https://youtu.be/thwrK4tHbwo
Twitch: KoopahTroopah - Steam: Koopah
Nah, but man I can't even imagine how that would go down. Hell, I had my TV volume turned low and wimped out on using my Gold headset because I remembered that the demo had all kinds of surround sound effects creeping me out. Even then it was "hey, what's that feeling of utter dread? Oh, that's the cold chill of fear up my spine," during that scene.
It was used as a point blank shotgun in the original game.
Most VR games, like 90% or more are just gimmick games that don't have much depth. There are very few full VR video game experiences that are actual video games with depth to them. And then on top of that you have the fantastic environments, legitimate scares, and super creepy atmosphere of RE7, and all that adds up to a remarkable VR experience.
And even other VR games that are legitimate full games with like a story and narrative and stuff, RE7 VR executes the experience better than most.
You gotta remember - RE7 on its own is a fucking phenomenal game. Yeah, it's scary and creepy, but people who recommend it for VR are not doing so to show some sort of macho bravery. They're recommending it because it's a genuinely good game that fits perfectly with VR and is a very well executed VR experience.
That being said, RE7 is not for everybody, and while it is a very well executed VR experience, if horror games and shock value stuff make you squeamish or uncomfortable, then definitely don't try to force it just for the VR.
That doesn't bode great for the whole "total VR ecosystem immersion" as sold by the actual manufacturers. And as stated above, RE7 is still a fantastic game when completely divorced from VR (I say this with the caveat that it's not among my favorite titles in the franchise, but I know it's stellar stuff). This is actually how I feel about Superhot, which is arguably more a "VR" game by comparison, even though it was a critical success even before anyone thought about creating a version for VR.
I wouldn't be surprised to hear it's the most successful VR title that's not on a Google Cardboard, or another Android-powered "lesser" VR solution. PSVR has fallen well short of Sony's original projections (which were about as unrealistic as everyone else's), but it's still beating the hell out of HTC Vive, Rift, and everything else in that category combined.
EDIT: Obviously, it's no where near as popular, but I think RE7 is a VR experience on parallel with Elite: Dangerous, if you'll hear me out. ED is an incredible game (with some very serious flaws inherent to the genre), on an entirely different level to something like NMS. The implementation of VR in it is an incredible experience, probably the most impressed I've been with home PC VR, full stop, in regards to the incredible, one-to-one scale space exploration and combat simulator. But it still needs a proper HOTAS to do it (and ED with a good HOTAS is already a fucking phenomenal space flight simulator, easily one of the best out there).
As opposed to telepathy?
If I explained it poorly, my bad--I meant as it a VR-designed control solution (like the Rift, HTC Vive, etc. have) implemented in a first person shooter. So, Arizona Sunrise or H3VR or any number of other VR shooters that involve movement.
(No, not Ready Player One. I suspect the Home VR industry is going to fade away well before that point of technology, but that's pure speculation on anyone's part.)
See above.
A person has a big open space with enough room to move arms and legs about, they strap on a VR headset, and then the Kinect motion detects their gestures?
I won't go any specific spoilers, but the answer is a bit on the spoilery side so I am putting it in a spoiler tag just in case. Be warned that it might spoil some gameplay elements, but not specific story elements.
The hide and seek element does eventually come to an end. It is a unique experience that is limited only to when you're inside the primary Baker family residence.
I can answer this one: no, according to them. Kinect was instrumental to Hololens in regards to practical experience (which is still incredibly expensive and selling very well considering it is and it's not formally out of beta), but both it and the W.M.R. standard (which is used by Dell, Lenovo, Samsung, etc.) involves integrated (inside-out?) motion tracking as a matter of cost reduction and convenience (with its own limitations). Kinect as a (comparatively large) 3D camera (with pretty elaborate microphone tech) could be considered overkill for those purposes (especially if you considered using two of them, which would be "optimal", based on what we've seen with custom Kinect room setups).
Sorry, not related to Resident Evil, but as someone with a Kinect, a Samsung Odyssey, and who has used a Vive and a Hololens (and PSVR), I actually have some shallow experience with almost every venue of this stuff.
You can play hide and seek, while only ever fighting the weirdos when you're forced too, if you want. They aren't Xenomorphs, though. You can get em off your back with your weapons if you need too.
I assumed this to be the case. Glad my instincts weren't wrong.
In those games Arizona Sunrise or H3VR, don't you also move around by using thumbsticks on the Rift/Vive controllers? (or teleporting -- and I can't imaging teleporting around in RE7, it would ruin the immersion).
Watch my music videos
In RE1, you're in a claustrophobic environment, a small mansion and its surrounding areas, with no where to really run or get away from the zombies. (Likewise, Alien is a claustrophobic movie about being trapped on a spaceship with a monster).
Then in RE2, it escalates out into the city, the area is bigger, there are more zombies to contend with, and it's a very natural progress/escalation. (Likewise, Aliens moves to a colony and one alien threat becomes many alien threats).
I think that is a very tried and true formula. Dead Space did the same thing between DS1 and DS2.
And I think there will always be room for a very well told RE1, even if they just keep remaking it over and over. There's just no denying the horror that is derived from closed/contained claustrophobic spaces where escape and departure are just not possible.
That's probably also why I love Revelations 1 so much, because the Jill parts perfectly recapture the feeling of being trapped in the Mansion, only you're trapped on a boat.
As so it was foretold, so too shall it come to pass.
Or hell, make RE 8 withe everything you've learned from RE2make and RE7.
Twitch: KoopahTroopah - Steam: Koopah
People seemed to feel the motion controller for Wii RE4 was an improvement over a gamepad, even though the sticks were still used for movement.
You do (though there may be options that change it slightly). Which is another departure from what is the by-now established norm for a VR first person shooter. More stuff like this makes RE7 a first person shooter that you can watch in VR, and a very good one at that, and not "designed-for-VR first person shooter" experience. It wouldn't be as much of a distinction if pretty much all VR FPS that let you move didn't operate much the same way, enough to establish a norm. It doesn't mean it's not a VR game of some kind, but it's still different in its own ways.
(And if it's not clear, I agree with you.)
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Eh, RE7 was a close enough remake of 1 for me to not need an RE 1 remake. Also they just re-released REmake in modern consoles like two years ago.
I heard that it busted the difficulty curve, kind of like The Twin Snakes did for MGS1.
If it does happen and it comes out in 2022, you all have to get together and buy me a copy of the game