About that, I thought 1) Any bundles you purchases *will* be available for repurchase after the game comes out 2) There is a *limit* on how much they will refund you on the money you spent during the alpha.
About that, I thought 1) Any bundles you purchases *will* be available for repurchase after the game comes out 2) There is a *limit* on how much they will refund you on the money you spent during the alpha.
They have explicitly stated that past bundles will become available for a limited time after a wipe, if you wanted to repurchase them. And there's no limit to how much you can spend, but they've said they'll only credit up to ~$300(give or take 10-20) with each wipe.
Yeah so seems like you should buy the bundles you *really* want but also don't buy every damn thing unless you just like throwing money away for temporary benefits.
Here's my new Hammer build. I'm still playing around with level 7 but so far First aid has seemed to be the most useful, especially since I'm not taking Vamp anymore. Slowing Mines and Hyper-cooling are both pretty neat too though and either should be taken if you do go Vamp at 4. Giant Killer is great at 13 and I'll take that sometimes but First Strike is better for sieging and works great with what appears to be my controversial choice... I like Graduating Range instead of Hover Seige. It just offers more area control and more protection in team fights. Setting up and taking down siege a lot is something I did even with Hover Siege because its movement is just so damn slow anyway. You just have to be a little more disciplined about where you siege up at now instead of just seiging wherever and sliding into position. At 20 Resurgence has of course proven to be amazing but having Adv. Lava is kinda required for this extreme range/area control build. If you do take Resurgence then get the Bullet Bill ult instead.
So I think Hammer is still fun and can still lay the beat down but requires a more thoughtful play style than the lazy ease with which one could play Hammer before. It's a good thing.
I just noticed they changed the colors on the Li Li master skin to make it look much better and less like the normal skin. It looks pretty great now imo.
Stitches's hook seems broken this patch. As in, I just played a game in which I kept getting invisi-hooked. I'd get yoinked through a bush, or across the map, but there was no actual hook on me. My character just all of a sudden was somewhere other than where he used to be.
Just completed a 3 win daily for 600g. And a 2 game Starcraft hero quest. Plus 3x30g for the win bonus. 890 gold from 3 games tonight. Not a bad take. Obviously not every game is going to be a win. I got lucky.
I've spent $0 on Heroes, but only because there's no permanence yet. There's going to be more account wipes, and they'll refund your spent money, but bundles and even prices can change. Like, that gigantic bundle that offered a ton of heroes, some skins, and the rainbow unicorn mount for like 30 bucks or so? That one was great and I would've purchased that if the game wasn't in Tech Alpha.
Assuming they pull their heads out of their asses, I will buy that starter bundle after the wipe.
It was one of their better offerings. It covered all 4 class types and all three franchises so you could do every daily with an owned hero. Plus a unicorn!
I figure I'll drop my 50-60$ (if even that much) into heroes and be done forever. I can't picture many skins overwhelming me with the desire to own them, and there are only a handful of heroes I really want so I will likely have the gold to spare if something does come up. Ranked unfortunately sounds like it won't be for me so I have no real incentive to expand beyond that.
I found as murky and opposing tyrande who is dedicated to finding you is a serious pain. Conversely if the tyrande on your team doesn't give a damn about their murky it makes for sad times. On a related note it is still frustrating that it is near impossible to place the egg out on the battlefield. There are very few hiding places. Not sure if that was intentional or not on Blizzard's part
I figure I'll drop my 50-60$ (if even that much) into heroes and be done forever. I can't picture many skins overwhelming me with the desire to own them, and there are only a handful of heroes I really want so I will likely have the gold to spare if something does come up. Ranked unfortunately sounds like it won't be for me so I have no real incentive to expand beyond that.
I found as murky and opposing tyrande who is dedicated to finding you is a serious pain. Conversely if the tyrande on your team doesn't give a damn about their murky it makes for sad times. On a related note it is still frustrating that it is near impossible to place the egg out on the battlefield. There are very few hiding places. Not sure if that was intentional or not on Blizzard's part
What I've learned with Murky egg placement is to assume that they ARE going to find it. Watch the mini map and move it if they're close to stumbling across it. Move it every 2-4 minutes regardless because you have to assume at least one enemy is watching to see which direction you're respawning from. Always watch your egg icon and run like hell (don't stop!) when it breaks.
Maps have obvious hiding spots, but I've found that if you place the egg in one of them really deep into the enemy side, they never bother to check (especially early on when all their forts are still up).
Take the extra 3 seconds to reposition and make it look like you came from another direction when you reenter the enemy's line of sight.
Whenever a big fight is about to break out, I place the egg nearby. Doesn't have to be the best hiding spot, just one the fight won't wander into and not along the most obvious retreat path.
As for the hero costs, I can see paying $8 for a hero if it comes with all of its skins and tints forever.
BUT, maybe Blizz isn't planning on releasing as many heroes as the other MOBAS?
I haven't gotten into other MOBAS at all but I imagine after a while it's just going to be like Pokémans where they regurgitate the same crap over and over by playing sick cross-breeding games.
Blizz has a lot of characters to pull from, but it's not infinite like the other games that aren't relying on any real lore background.
@mrbody I agree with all those points. I try to stick with that plan as much as possible. Just had one frustrating game where the opposing tyrande was sniping my egg. Plus I was messing around with the new pufferfish talents so I am not sure if I was building the murloc appropriately.
@mmmig I can see the heroes roster easily rivaling the quantity of heroes other mobas have. I mean there were 50 or 60 heroes at some point in the original dota (am I remembering this correctly?) and that was just using models from WC3. I am sure they could scrape together a ton from across all the franchises with relatively minimal overlap. I guess ultimately the difference between nova and a mage isn't going to be much other than fluff, but I think even minor changes can result in wildly different heroes and applications for those heroes.
The only reason I can play the game a bit is because one of my friends has his blizzard games split in 2 different accounts and the fucker got the invite on both his accounts while I'm here with no invite still!
I don't know if we will see repeat Diablo characters of the same class, but we will probably see similar classes.
For example, we will likely get a D3 Crusader, with spells and skills that are unique to D3, and the we will possibly also get a D2 Paladin with a Hammerdin build, or Zeal build.
Or a D3 Wizard with Disintegrate and other D3 specific abilities, and then probably a D2 Sorc with a Frost Orb build.
Blizz has a lot of characters to pull from, but it's not infinite like the other games that aren't relying on any real lore background.
I don't know D3 lore THAT well but aren't Nazeebo and Sonya the respective iconic D3 class heroes?
It's not like they're just made out of thin air. They're made out of a specific character type identified from the Diablo series.
For example, the necromancer from D2 is an actual person with a story, that you actually fight in D3.
I mean, sure we'll eventually see a hero based on a zergling, and a drone, and an Automaton 2000.
But there's still a limit before you start overlapping and mixing character types.
Unlike the other MOBAs who have no real universe to limit themselves to.
Maybe this is a moot point since there's possible hundreds of character types but maybe they don't want to get to hundreds of heroes?
Dota had over a hundred heroes just using wc3 units alone. We know there are at least 70+ heroes recorded in the sound files, so I think we can take it as given there's a lot more coming. And yes, Nazeebo and Sonya were literally made up out of thin air - they are just basic characters given names and a coat of backstory. Same with Hammer.
Also I don't think you fight the necromancer from D2 inD3 - i think you meet his apprentice randomly but that's it?
Blizz has a lot of characters to pull from, but it's not infinite like the other games that aren't relying on any real lore background.
I don't know D3 lore THAT well but aren't Nazeebo and Sonya the respective iconic D3 class heroes?
It's not like they're just made out of thin air. They're made out of a specific character type identified from the Diablo series.
For example, the necromancer from D2 is an actual person with a story, that you actually fight in D3.
I mean, sure we'll eventually see a hero based on a zergling, and a drone, and an Automaton 2000.
But there's still a limit before you start overlapping and mixing character types.
Hero #70 will be Mankirk's Wife, a stealthed support.
Dota had over a hundred heroes just using wc3 units alone. We know there are at least 70+ heroes recorded in the sound files, so I think we can take it as given there's a lot more coming. And yes, Nazeebo and Sonya were literally made up out of thin air - they are just basic characters given names and a coat of backstory. Same with Hammer.
Also I don't think you fight the necromancer from D2 inD3 - i think you meet his apprentice randomly but that's it?
The one you run into in the sand dunes, I thought that was actually him?
Either way, they all have given names. You also fight the wizard lady from D2 in D3?
They just named the D3 characters because we will most likely get at least each gender of the classes. There's already a male barb model in the files that looked to originally be a skin for Sonya, but I have a feel he'll be a new character that puts an Assassin spin on the barbarian class.
It's similar to how Sgt. Hammer is just giving a name to a generic unit.
The wizard lady from D2 is dead by the time of D3, you definitely don't fight her. She's the ghost you meet before Malthael in act 5. And I'm really sure you don't fit the necro either.
Not sure if they do have names - they retrospectively gave names to *some* D2 characters in the run up to D3, but the D3 characters we play with currently certainly don't have any names in game or in any of the novels as far as I know. They're just characters.
Assuming they don't go wild introducing say the entire witch doctor talent tree via talents I can easily see the game hitting <arbitrarily large number> of heroes. Then of course you get all the wow classes, and possibly subsets of talent trees, etc
you can of course boil them down to "ranged damage" or "summons stuff" but I think there is enough room for variation that distinct heroes and their flavor will be preserved. However, the usefulness of any given hero and balance is an entirely different issue.
I had that survey about 2 months ago, and I SLAMMED them on every progression question. I didn't answer positively on anything regarding quests, gold, store prices, or progression.
The Chen developer insight was posted. Sounds like although they intentionally decided that you wouldn't be able to micro the storm, earth, and fire ult there would be the opportunity to do that with future heroes.
Posts
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
They have explicitly stated that past bundles will become available for a limited time after a wipe, if you wanted to repurchase them. And there's no limit to how much you can spend, but they've said they'll only credit up to ~$300(give or take 10-20) with each wipe.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
http://www.heroesnexus.com/news/30-planned-alpha-wipe-with-reward-for-testing-real
And here's the bundles being available again post:
http://us.battle.net/heroes/en/forum/topic/13594739507
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
If nobody buys anything while they are at super inflated prices, they will be forced to drop the prices if they want to make any money at all.
I'm doing my part :P
3DS Friend Code: 3110-5393-4113
Steam profile
So I think Hammer is still fun and can still lay the beat down but requires a more thoughtful play style than the lazy ease with which one could play Hammer before. It's a good thing.
Discord: Dudeman#9279 - Battle.net: Dudeman#1385
Twitch: CrashTestJonny - XBox: CrshTstJonny
Nintendo Switch: SW-4469-1892-0302
Discord: Dudeman#9279 - Battle.net: Dudeman#1385
Twitch: CrashTestJonny - XBox: CrshTstJonny
Nintendo Switch: SW-4469-1892-0302
I've spent $0 on Heroes
That's right, Dustin Browder!
Witty signature comment goes here...
wra
Just completed a 3 win daily for 600g. And a 2 game Starcraft hero quest. Plus 3x30g for the win bonus. 890 gold from 3 games tonight. Not a bad take. Obviously not every game is going to be a win. I got lucky.
<_<
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Battle.net Tag: Dibby#1582
It was one of their better offerings. It covered all 4 class types and all three franchises so you could do every daily with an owned hero. Plus a unicorn!
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I found as murky and opposing tyrande who is dedicated to finding you is a serious pain. Conversely if the tyrande on your team doesn't give a damn about their murky it makes for sad times. On a related note it is still frustrating that it is near impossible to place the egg out on the battlefield. There are very few hiding places. Not sure if that was intentional or not on Blizzard's part
WoWtcg and general gaming podcast
WoWtcg and gaming website
I'm not even playing the alpha! I'm helping!
...
I don't play Smite any longer, but I'm happy with my "pay $30, get every god ever" purchase.
Abathur in a chubby Baneling skin?
so. want.
Witty signature comment goes here...
wra
but is that baneling one a real thing?
WoWtcg and general gaming podcast
WoWtcg and gaming website
Maps have obvious hiding spots, but I've found that if you place the egg in one of them really deep into the enemy side, they never bother to check (especially early on when all their forts are still up).
Take the extra 3 seconds to reposition and make it look like you came from another direction when you reenter the enemy's line of sight.
Whenever a big fight is about to break out, I place the egg nearby. Doesn't have to be the best hiding spot, just one the fight won't wander into and not along the most obvious retreat path.
As for the hero costs, I can see paying $8 for a hero if it comes with all of its skins and tints forever.
BUT, maybe Blizz isn't planning on releasing as many heroes as the other MOBAS?
I haven't gotten into other MOBAS at all but I imagine after a while it's just going to be like Pokémans where they regurgitate the same crap over and over by playing sick cross-breeding games.
Blizz has a lot of characters to pull from, but it's not infinite like the other games that aren't relying on any real lore background.
Witty signature comment goes here...
wra
@mrbody I agree with all those points. I try to stick with that plan as much as possible. Just had one frustrating game where the opposing tyrande was sniping my egg. Plus I was messing around with the new pufferfish talents so I am not sure if I was building the murloc appropriately.
@mmmig I can see the heroes roster easily rivaling the quantity of heroes other mobas have. I mean there were 50 or 60 heroes at some point in the original dota (am I remembering this correctly?) and that was just using models from WC3. I am sure they could scrape together a ton from across all the franchises with relatively minimal overlap. I guess ultimately the difference between nova and a mage isn't going to be much other than fluff, but I think even minor changes can result in wildly different heroes and applications for those heroes.
WoWtcg and general gaming podcast
WoWtcg and gaming website
Battle.net: Fireflash#1425
Steam Friend code: 45386507
They'll make up lore when and where they need to to fit a character type in. See: Nazeebo, Sonya, Sgt. Hammer.
For example, we will likely get a D3 Crusader, with spells and skills that are unique to D3, and the we will possibly also get a D2 Paladin with a Hammerdin build, or Zeal build.
Or a D3 Wizard with Disintegrate and other D3 specific abilities, and then probably a D2 Sorc with a Frost Orb build.
I don't know D3 lore THAT well but aren't Nazeebo and Sonya the respective iconic D3 class heroes?
It's not like they're just made out of thin air. They're made out of a specific character type identified from the Diablo series.
For example, the necromancer from D2 is an actual person with a story, that you actually fight in D3.
I mean, sure we'll eventually see a hero based on a zergling, and a drone, and an Automaton 2000.
But there's still a limit before you start overlapping and mixing character types.
Unlike the other MOBAs who have no real universe to limit themselves to.
Maybe this is a moot point since there's possible hundreds of character types but maybe they don't want to get to hundreds of heroes?
Witty signature comment goes here...
wra
Also I don't think you fight the necromancer from D2 inD3 - i think you meet his apprentice randomly but that's it?
Hero #70 will be Mankirk's Wife, a stealthed support.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
The one you run into in the sand dunes, I thought that was actually him?
Either way, they all have given names. You also fight the wizard lady from D2 in D3?
Witty signature comment goes here...
wra
It's similar to how Sgt. Hammer is just giving a name to a generic unit.
Not sure if they do have names - they retrospectively gave names to *some* D2 characters in the run up to D3, but the D3 characters we play with currently certainly don't have any names in game or in any of the novels as far as I know. They're just characters.
you can of course boil them down to "ranged damage" or "summons stuff" but I think there is enough room for variation that distinct heroes and their flavor will be preserved. However, the usefulness of any given hero and balance is an entirely different issue.
WoWtcg and general gaming podcast
WoWtcg and gaming website
Passive: As long as you're pressed up against a wall, you are invincible.
WoWtcg and general gaming podcast
WoWtcg and gaming website