Today went to Timeless Isles, found several pieces of armor.
But gawd damn do the elites there hit hard, I doubt the rare do any more favors either.
Might be able to kill an elite, maybe depending on what, but only one at a time.
Definitely need a better weapon.
The cranes and bulls are pretty easy to solo. The jadefire spirits or whatever on the beach can be easy too if you have a couple ways to interrupt their casts. If you loot every moss-covered chest (grab the Handynotes addon or a map), do the quests, and get in on rare kills, you'll get the coins for a weapon easily enough.
Today went to Timeless Isles, found several pieces of armor.
But gawd damn do the elites there hit hard, I doubt the rare do any more favors either.
Might be able to kill an elite, maybe depending on what, but only one at a time.
Definitely need a better weapon.
Elites tend to have a "trick" to them to avoid damage, the hardest ones are the ones like the snakes where they just spam their heavy damage attacks. My usual suggestion to people just getting to the isle for this are to either concentrate only on the crabs and herons, or join a frog killing group.
You honestly shouldn't have to worry about taking a rare down solo unless your server is a ghost town
So the fact that my current mouse's scroll wheel isn't a button is just killing me.
Anyone have a recommendation for a good mouse with 6-10 buttons or so?
I love the Razer Naga Hex. Nice amount of buttons without being overwhelming. The Razer app is solid too.
Just ordered one. My old trackball just didn't have enough buttons and my wireless mice don't 'feel' solid. I liked the SteelSeries WoW mouse, but I hate how it works as far as programming.
I have an old Microsoft Sidewinder mouse which is better than every other gaming mouse out there for the simple reason that the side buttons are vertical rather than horizontal. It's so much more comfortable moving my thumb up and down rather than forwards and backwards that I'll be super sad when my mouse eventually breaks and I'm left with no recourse since MS stopped making these.
On the subject of mice, I love razers stuff...but I found them to really lack durability, I've had three of them the worst of them only lasted 5 months before it started multi clicking and wandering on me.
Standard use, I wasn't throwing them around or anything. I've been using a logitech g600 since, no complaints so far.
Icy Veins had the chance to talk to Tom Chilton at Gamescom. You can find the full interview transcript on their site.
The team hoped to have Warlords of Draenor released a few months ago, but scaling up the team by almost 50% slowed things down.
Zones are already in production for the next expansion, so things should finally be better moving forward.
If more people start doing challenge mode dungeons then challenge mode raids would be something to consider. The team has to be careful not to spend too much time on content that isn't ever seen by most players.
One idea that came up was to make both Northrend and Outland a level 60 to 80 zones at half of their current speed and then allowing players to pick one to level through. Making this change would be fairly time consuming, so it is just an idea for now.
After the new character model revamp is done, adding physics and improving the look and feel of combat are options.
If more people start doing challenge mode dungeons then challenge mode raids would be something to consider. The team has to be careful not to spend too much time on content that isn't ever seen by most players.
The team has to be careful not to spend too much time on content that isn't ever seen by most players.
Icy Veins had the chance to talk to Tom Chilton at Gamescom. You can find the full interview transcript on their site.
The team hoped to have Warlords of Draenor released a few months ago, but scaling up the team by almost 50% slowed things down.
Zones are already in production for the next expansion, so things should finally be better moving forward.
If more people start doing challenge mode dungeons then challenge mode raids would be something to consider. The team has to be careful not to spend too much time on content that isn't ever seen by most players.
One idea that came up was to make both Northrend and Outland a level 60 to 80 zones at half of their current speed and then allowing players to pick one to level through. Making this change would be fairly time consuming, so it is just an idea for now.
After the new character model revamp is done, adding physics and improving the look and feel of combat are options.
If more people start doing challenge mode dungeons then challenge mode raids would be something to consider. The team has to be careful not to spend too much time on content that isn't ever seen by most players.
The team has to be careful not to spend too much time on content that isn't ever seen by most players.
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It's like the people that talk to the press, have no clue what the actual changes to the game are doing. Still, after all these years, Blizzard has no fucking clue of wtf to do when something starts moving in a positive direction.
Icy Veins had the chance to talk to Tom Chilton at Gamescom. You can find the full interview transcript on their site.
The team hoped to have Warlords of Draenor released a few months ago, but scaling up the team by almost 50% slowed things down.
Zones are already in production for the next expansion, so things should finally be better moving forward.
If more people start doing challenge mode dungeons then challenge mode raids would be something to consider. The team has to be careful not to spend too much time on content that isn't ever seen by most players.
One idea that came up was to make both Northrend and Outland a level 60 to 80 zones at half of their current speed and then allowing players to pick one to level through. Making this change would be fairly time consuming, so it is just an idea for now.
After the new character model revamp is done, adding physics and improving the look and feel of combat are options.
If more people start doing challenge mode dungeons then challenge mode raids would be something to consider. The team has to be careful not to spend too much time on content that isn't ever seen by most players.
The team has to be careful not to spend too much time on content that isn't ever seen by most players.
.
..
...
It's like the people that talk to the press, have no clue what the actual changes to the game are doing. Still, after all these years, Blizzard has no fucking clue of wtf to do when something starts moving in a positive direction.
is it even anywhere near the problem it was 8 years ago? they're talking like there are still entire dungeons that players haven't even looked at because it's physically impossible for them to get past the opening trash mobs
Icy Veins had the chance to talk to Tom Chilton at Gamescom. You can find the full interview transcript on their site.
The team hoped to have Warlords of Draenor released a few months ago, but scaling up the team by almost 50% slowed things down.
Zones are already in production for the next expansion, so things should finally be better moving forward.
If more people start doing challenge mode dungeons then challenge mode raids would be something to consider. The team has to be careful not to spend too much time on content that isn't ever seen by most players.
One idea that came up was to make both Northrend and Outland a level 60 to 80 zones at half of their current speed and then allowing players to pick one to level through. Making this change would be fairly time consuming, so it is just an idea for now.
After the new character model revamp is done, adding physics and improving the look and feel of combat are options.
If more people start doing challenge mode dungeons then challenge mode raids would be something to consider. The team has to be careful not to spend too much time on content that isn't ever seen by most players.
The team has to be careful not to spend too much time on content that isn't ever seen by most players.
.
..
...
It's like the people that talk to the press, have no clue what the actual changes to the game are doing. Still, after all these years, Blizzard has no fucking clue of wtf to do when something starts moving in a positive direction.
is it even anywhere near the problem it was 8 years ago? they're talking like there are still entire dungeons that players haven't even looked at because it's physically impossible for them to get past the opening trash mobs
The massive steps backwards that they're taking with basically gutting LFR and lower difficulty dungeons and scenarios point at them wanting to go back to that, even though they keep saying they want to get more people in to see content. A person could get whiplash looking back and forth from the patch notes to the press releases.
Icy Veins had the chance to talk to Tom Chilton at Gamescom. You can find the full interview transcript on their site.
The team hoped to have Warlords of Draenor released a few months ago, but scaling up the team by almost 50% slowed things down.
Zones are already in production for the next expansion, so things should finally be better moving forward.
If more people start doing challenge mode dungeons then challenge mode raids would be something to consider. The team has to be careful not to spend too much time on content that isn't ever seen by most players.
One idea that came up was to make both Northrend and Outland a level 60 to 80 zones at half of their current speed and then allowing players to pick one to level through. Making this change would be fairly time consuming, so it is just an idea for now.
After the new character model revamp is done, adding physics and improving the look and feel of combat are options.
If more people start doing challenge mode dungeons then challenge mode raids would be something to consider. The team has to be careful not to spend too much time on content that isn't ever seen by most players.
The team has to be careful not to spend too much time on content that isn't ever seen by most players.
.
..
...
It's like the people that talk to the press, have no clue what the actual changes to the game are doing. Still, after all these years, Blizzard has no fucking clue of wtf to do when something starts moving in a positive direction.
is it even anywhere near the problem it was 8 years ago? they're talking like there are still entire dungeons that players haven't even looked at because it's physically impossible for them to get past the opening trash mobs
I'll clarify since I made the post.
"isn't ever seen" is kind of a misdirect on their part. Particularly with LFR it's easy for them to point and say "look, everyone can do everything"; but the reality of their content makes that simply not true.
With the changes to LFR look, non-raiders (i.e. statistically the vast majority of players) have zero access to any gear-related content from here on out. No tier, no raid trinkets means none of the 'transformative' (their term, not mine) attributes of tier sets or trinkets that actually have an effect on how you play your class and sometimes the game. Not having access to any of the visuals (combined with the LFR visuals being actually insulting) of tier gear means that most players don't have access to a massive amount of art content in WoD. Sure you could make a crappy argument that everyone can "see" those things because other players will have them in town but obviously that's not the same as having access to some level of that content. And that's just LFR. Challenge modes too will be a large segment of content that most players won't ever see, and since they've stated that heroic dungeons are the progression path for raiders and not LFR'ers, there's a decent chance that your average scrub won't be able to do those either (but that remains to be seen). No level cap scenarios (which, for the record, I despise anyway, so no big deal for me)
There's absolutely nothing wrong with making this content, making bonuses for those who have the skill, dedication, or simply time, to put into it. But they've already shown through their own actions in various major patches and xpacks, that those things don't have to come at the cost of content for the masses (and it's even more frustrating when in the same interview they talk about increasing the size of the WoW team by 50% yet we somehow get less). However in WoD they have made the conscious decision to make large portions of the content (i.e. art and gameplay changes from gear, not to mention having any appealing gear to aim for) inaccessible to 'most players'. Plus, and this remains to be seen, but their decisions thus far lead me to believe that the vast majority of updates to starter WoD content (i.e. garrisons) will come virtually entirely from raiding or challenge modes, or some other content that is, for the most part, inaccessable to most of the playerbase, hope for patches into WoD are low, for me.
So yeah, can I still go into LFR in WoD? Sure.
Will there ever be a reason to go back into LFR in WoD once I've done it once?
Nope.
EDIT: And I get that they are, at least verbally, trying to make it so there's less reason to repetitively run any one single type of content; which on the surface is a noble goal. But there's certainly ways around that issue that didn't require gutting out the reason for players to run their version of what most of the content of any given patch is.
EDIT EDIT: Ugh, that was a lot more overdramatic than I'm actually feeling about WoD or WoW right now. Its just a touchy subject for me when someone working on WoW says something like that while doing something completely different.
Are you using that weird noodle cart trick? One of my friends was telling me about it at around Vyragosa #20. I didn't really get what he was saying though.
Are you using that weird noodle cart trick? One of my friends was telling me about it at around Vyragosa #20. I didn't really get what he was saying though.
I googled it, and it really looks like incredibly exploity shenanigans. It involves blocking specific IPs so that the game forces you to your home realm's version of a zone, and would be really, really easy to get a ban for.
Seems a lot of the team wants "the good" old days...Having spent quite a while there myself I can say with certainty I don't want a thing to do with that.
I just don't understand why both can't be a thing. If they're pointing at sub loss these days as some proof, they should probably look at when they were at there peak...and the competition they now have by comparison. as well as the age of the game there working on...it's been 10 years and we're only now getting character art update apart from anything.
I feel like lessons are not only not being learned there being ignored. It's all so baffling.
Like right here:
-Healthstone's cooldown will now not reset until the player leaves combat. Healing from this ability is now a flat amount (instead of a % of maximum health) and can no longer be a Critical Effect.
Then they'll be useless after two weeks at the level cap when they're healing a pittance of a players health pool...like why they were changed in the first place.
No go on Aeonaxx today. Basically all I'm doing it queuing up for Ordos/Celestials and getting cross-realmed to check if he's up. If not then I leave group and try again.
Seems a lot of the team wants "the good" old days...Having spent quite a while there myself I can say with certainty I don't want a thing to do with that.
I just don't understand why both can't be a thing. If they're pointing at sub loss these days as some proof, they should probably look at when they were at there peak...and the competition they now have by comparison. as well as the age of the game there working on...it's been 10 years and we're only now getting character art update apart from anything.
I feel like lessons are not only not being learned there being ignored. It's all so baffling.
Like right here:
-Healthstone's cooldown will now not reset until the player leaves combat. Healing from this ability is now a flat amount (instead of a % of maximum health) and can no longer be a Critical Effect.
Then they'll be useless after two weeks at the level cap when they're healing a pittance of a players health pool...like why they were changed in the first place.
They were changed to make them functionally identical to healing potions, and they'll be sharing a cooldown while decoupling health potion cooldowns from stat ones. Their reasoning for doing this is so plays wouldn't have to make a choice during raid encounters, on whether to use a dps potion, or whether to potentially save the cooldown and have a health potion available instead, and also give players the functionality of healthstones, even if the group doesn't necessarily have a warlock. Warlocks just get it for free.
i wasnt aware of the changes they were making to LFR
i could argue both sides.
My ideal would be heroic dungeon content that forces you to have organized groups and strategery, kind of like very early BC before everyone got gear... and then LFR
in MoP since dungeons were a joke and LFR was so accessible, as a lone wolf I could essentially "see all the content", get geared enough to not be worthless in a Flex, etc... but that gets old very fast. I didn't have to work for the progression other than tap my toe for the instance timer.
I suspect they want to force even semi-casual players to have to really participate in a guild and earn progression so that it doesn't cheapen the content. I did feel like my progression in MoP was ill-gotten and forgettable
so in that regard, I kind of appreciate it, even though it means I probably won't be able to subscribe 18 months too late, gear up instantly and start raiding
I would object to very early BC - because if you had no CC or were melee, you were screwed.
Also, I'm not sure dungeons or LFR should be considered progression in the first place. I'm not a fan of them removing certain types of drops, but I also wouldn't call LFR raiding 'progression'. And this as someone who hasn't killed Garrosh on normal.
Don't get me wrong, I want to see difficult 5-mans, but difficult without the BS that was there in BC. I also want difficulty to be something besides speed runs.
The LFR changes mostly don't pertain to me, but I do enjoy the pushes they seem to be making to utilize flex stuff as much as possible and make that as accessible as they can. Especially for gearing alts, where ilevel requirements have to, at the most, match the ilevel of the person building the group. I've been making a push to get one of each class up to 90, and it's just a little disappointing that there are zero pugs that would take any of my alts along based on their ilevel, and there are zero chances that I will be taking any of them through LFR.
i wasnt aware of the changes they were making to LFR
i could argue both sides.
My ideal would be heroic dungeon content that forces you to have organized groups and strategery, kind of like very early BC before everyone got gear... and then LFR
in MoP since dungeons were a joke and LFR was so accessible, as a lone wolf I could essentially "see all the content", get geared enough to not be worthless in a Flex, etc... but that gets old very fast. I didn't have to work for the progression other than tap my toe for the instance timer.
I suspect they want to force even semi-casual players to have to really participate in a guild and earn progression so that it doesn't cheapen the content. I did feel like my progression in MoP was ill-gotten and forgettable
so in that regard, I kind of appreciate it, even though it means I probably won't be able to subscribe 18 months too late, gear up instantly and start raiding
A return to Cata where gearing up for current content was possible in 5 mans. Right now, LFR is actually pretty required for a fresh 90, and I hate that quite a bit. If they manage to get away from that in any capacity, I will be much happier.
I've also been thinking about it, and if they're really trying to make LFR and normal mode raiding so different, I feel like they should loosen up the 7 day lockouts for LFR. It just doesn't make as much sense given the format.
I hated early cata's gearing up for raiding
I was running around in greens attempting to do heroics when I had to wait for a hour or so and get the tank/healer to go nope not doing this
Or get guild BS and get kicked
I don't want to join a guild I put up with that BS and really don't feel like that drama ever again
Posts
The cranes and bulls are pretty easy to solo. The jadefire spirits or whatever on the beach can be easy too if you have a couple ways to interrupt their casts. If you loot every moss-covered chest (grab the Handynotes addon or a map), do the quests, and get in on rare kills, you'll get the coins for a weapon easily enough.
Elites tend to have a "trick" to them to avoid damage, the hardest ones are the ones like the snakes where they just spam their heavy damage attacks. My usual suggestion to people just getting to the isle for this are to either concentrate only on the crabs and herons, or join a frog killing group.
You honestly shouldn't have to worry about taking a rare down solo unless your server is a ghost town
Just ordered one. My old trackball just didn't have enough buttons and my wireless mice don't 'feel' solid. I liked the SteelSeries WoW mouse, but I hate how it works as far as programming.
Standard use, I wasn't throwing them around or anything. I've been using a logitech g600 since, no complaints so far.
Do you have a link to this mouse. Google is failing me.
(Please do not gift. My game bank is already full.)
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Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Sorry I got my G's mixed up. I have a last-gen G502 mouse. The new one looks similar though.
It's like the people that talk to the press, have no clue what the actual changes to the game are doing. Still, after all these years, Blizzard has no fucking clue of wtf to do when something starts moving in a positive direction.
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
is it even anywhere near the problem it was 8 years ago? they're talking like there are still entire dungeons that players haven't even looked at because it's physically impossible for them to get past the opening trash mobs
The massive steps backwards that they're taking with basically gutting LFR and lower difficulty dungeons and scenarios point at them wanting to go back to that, even though they keep saying they want to get more people in to see content. A person could get whiplash looking back and forth from the patch notes to the press releases.
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
Did you mean G602? That one matches your description (two rows of three) rather than the G502's only two buttons.
I'll clarify since I made the post.
"isn't ever seen" is kind of a misdirect on their part. Particularly with LFR it's easy for them to point and say "look, everyone can do everything"; but the reality of their content makes that simply not true.
With the changes to LFR look, non-raiders (i.e. statistically the vast majority of players) have zero access to any gear-related content from here on out. No tier, no raid trinkets means none of the 'transformative' (their term, not mine) attributes of tier sets or trinkets that actually have an effect on how you play your class and sometimes the game. Not having access to any of the visuals (combined with the LFR visuals being actually insulting) of tier gear means that most players don't have access to a massive amount of art content in WoD. Sure you could make a crappy argument that everyone can "see" those things because other players will have them in town but obviously that's not the same as having access to some level of that content. And that's just LFR. Challenge modes too will be a large segment of content that most players won't ever see, and since they've stated that heroic dungeons are the progression path for raiders and not LFR'ers, there's a decent chance that your average scrub won't be able to do those either (but that remains to be seen). No level cap scenarios (which, for the record, I despise anyway, so no big deal for me)
There's absolutely nothing wrong with making this content, making bonuses for those who have the skill, dedication, or simply time, to put into it. But they've already shown through their own actions in various major patches and xpacks, that those things don't have to come at the cost of content for the masses (and it's even more frustrating when in the same interview they talk about increasing the size of the WoW team by 50% yet we somehow get less). However in WoD they have made the conscious decision to make large portions of the content (i.e. art and gameplay changes from gear, not to mention having any appealing gear to aim for) inaccessible to 'most players'. Plus, and this remains to be seen, but their decisions thus far lead me to believe that the vast majority of updates to starter WoD content (i.e. garrisons) will come virtually entirely from raiding or challenge modes, or some other content that is, for the most part, inaccessable to most of the playerbase, hope for patches into WoD are low, for me.
So yeah, can I still go into LFR in WoD? Sure.
Will there ever be a reason to go back into LFR in WoD once I've done it once?
Nope.
EDIT: And I get that they are, at least verbally, trying to make it so there's less reason to repetitively run any one single type of content; which on the surface is a noble goal. But there's certainly ways around that issue that didn't require gutting out the reason for players to run their version of what most of the content of any given patch is.
EDIT EDIT: Ugh, that was a lot more overdramatic than I'm actually feeling about WoD or WoW right now. Its just a touchy subject for me when someone working on WoW says something like that while doing something completely different.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I'd like to know what this is.
I just don't understand why both can't be a thing. If they're pointing at sub loss these days as some proof, they should probably look at when they were at there peak...and the competition they now have by comparison. as well as the age of the game there working on...it's been 10 years and we're only now getting character art update apart from anything.
I feel like lessons are not only not being learned there being ignored. It's all so baffling.
Like right here:
-Healthstone's cooldown will now not reset until the player leaves combat. Healing from this ability is now a flat amount (instead of a % of maximum health) and can no longer be a Critical Effect.
Then they'll be useless after two weeks at the level cap when they're healing a pittance of a players health pool...like why they were changed in the first place.
0431-6094-6446-7088
Tonight time to hit up Timeless Isle again and do some of what you guys suggested earlier up above. Thanks for the info.
They were changed to make them functionally identical to healing potions, and they'll be sharing a cooldown while decoupling health potion cooldowns from stat ones. Their reasoning for doing this is so plays wouldn't have to make a choice during raid encounters, on whether to use a dps potion, or whether to potentially save the cooldown and have a health potion available instead, and also give players the functionality of healthstones, even if the group doesn't necessarily have a warlock. Warlocks just get it for free.
i could argue both sides.
My ideal would be heroic dungeon content that forces you to have organized groups and strategery, kind of like very early BC before everyone got gear... and then LFR
in MoP since dungeons were a joke and LFR was so accessible, as a lone wolf I could essentially "see all the content", get geared enough to not be worthless in a Flex, etc... but that gets old very fast. I didn't have to work for the progression other than tap my toe for the instance timer.
I suspect they want to force even semi-casual players to have to really participate in a guild and earn progression so that it doesn't cheapen the content. I did feel like my progression in MoP was ill-gotten and forgettable
so in that regard, I kind of appreciate it, even though it means I probably won't be able to subscribe 18 months too late, gear up instantly and start raiding
Also, I'm not sure dungeons or LFR should be considered progression in the first place. I'm not a fan of them removing certain types of drops, but I also wouldn't call LFR raiding 'progression'. And this as someone who hasn't killed Garrosh on normal.
Don't get me wrong, I want to see difficult 5-mans, but difficult without the BS that was there in BC. I also want difficulty to be something besides speed runs.
A return to Cata where gearing up for current content was possible in 5 mans. Right now, LFR is actually pretty required for a fresh 90, and I hate that quite a bit. If they manage to get away from that in any capacity, I will be much happier.
I was running around in greens attempting to do heroics when I had to wait for a hour or so and get the tank/healer to go nope not doing this
Or get guild BS and get kicked
I don't want to join a guild I put up with that BS and really don't feel like that drama ever again