So the Lich King is soloable? My hunter is in the 540 or so ilevel range as I recall, so I should be able to do it?
You might have a slightly tricky time with 25 man heroic, but all the really difficult stuff about the fight doesn't even work solo. The valks just appear and follow him around, they don't ever target you. The damage is pretty high in 25m H during the inside-frostmourne phase, though, if you don't have any self heals.
Oh my god i tried to play wow again for the first time in a few months, wanted to level some of my characters. The game makes me violently motion sick now and I have no idea why.
Played for an hour and I have a splitting headache and I want to throw up at the same time. This concerns me a great deal.
Oh my god i tried to play wow again for the first time in a few months, wanted to level some of my characters. The game makes me violently motion sick now and I have no idea why.
Played for an hour and I have a splitting headache and I want to throw up at the same time. This concerns me a great deal.
That... doesn't sound right, it's only been a few months. I kinda of doubt it'd be the game?
except that the patch did make changes to the graphics rendering.
The different antialiasing, something about full screen glow, etc
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
so I've just resubbed to this game.
I've not played since early 2011. Pretty much as soon as I got married, I put the game down. I played through all of Wrath completely, all the raids and hardmodes, but I played none of Cata, none of MoP. I'm going to dive back in on my paladin, as she was my main tank toon through all of TBC and most of Wrath, and has all my funky titles and legacy gear.
I just hit 82 a few minutes ago, and earlier I tried to do a random dungeon. Kept dying while only pulling 2-3 mobs at a time. The healer kept claiming that patch 6 had fucked healing and made it really weak, is that true or was I overestimating myself? I'm fully geared in all 25man icecrown hardmode gear, and in most other expacs that level of gear was more than sufficient until midway through the new expansion.
It fucked healing in the sense that healers need to pay attention now is what I'm gathering, since the healers I've been put in groups with keep saying things like that and how they used to be able to just spam Chain Heal or whatever.
Oh god I really think that whatever they did to the rendering engine in this new patch has removed my ability to play wow. Played another few minutes and feel really queasy. Kinda sad if this is the thing that makes me quit after a decade.
Which is apparently the only way to disable the full screen glow effect (the most likely cause)
Unfortunately it also disables antialiasing and other various graphics options.
I also saw someone suggest wearing a pair of glasses with polarized lenses, which may or may not be feasible for you.
Which is apparently the only way to disable the full screen glow effect (the most likely cause)
Unfortunately it also disables antialiasing and other various graphics options.
I've not tried it, but you can apparently force antialiasing directly through your graphics drivers. Depends on your setup I guess.
It fucked healing in the sense that healers need to pay attention now is what I'm gathering, since the healers I've been put in groups with keep saying things like that and how they used to be able to just spam Chain Heal or whatever.
Leveling my Brrewmaster lately, it's not just healing but tanking that has been severely weakened. I did an Utgarde Keep run before the patch at level 68 with absolutely no trouble, aggressively pulling multiple packs just to keep things interesting. Then I did a run last night at 70 where I was almost dying on every single pack.
It maybe doesn't matter much because the leveling process is so fast and I'll assume things are tuned better at the level cap, but I feel sorry for anybody trying to do low-level content without the benefit of a full set of heirloom gear.
It fucked healing in the sense that healers need to pay attention now is what I'm gathering, since the healers I've been put in groups with keep saying things like that and how they used to be able to just spam Chain Heal or whatever.
I've been doing dungeons as I level on my new rogue.
I keep dying to trash spellcasters in groups. The healers just aren't looking at my health bar, and one spellcaster targeting me on the backlines has the ability to nuke me down from full health, a little bit at a time, before these healers noticed. This is also a little bit the tanks fault too, but honestly, the healer should notice when someone is taking damage they can't avoid and respond before they're dead.
Steam: Spawnbroker
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reVerseAttack and Dethrone GodRegistered Userregular
It fucked healing in the sense that healers need to pay attention now is what I'm gathering, since the healers I've been put in groups with keep saying things like that and how they used to be able to just spam Chain Heal or whatever.
I've been doing dungeons as I level on my new rogue.
I keep dying to trash spellcasters in groups. The healers just aren't looking at my health bar, and one spellcaster targeting me on the backlines has the ability to nuke me down from full health, a little bit at a time, before these healers noticed. This is also a little bit the tanks fault too, but honestly, the healer should notice when someone is taking damage they can't avoid and respond before they're dead.
When the tank dies, it's the healers fault;
When the healer dies, it's the tanks fault;
When the DPS die, it's their own damn fault.
It fucked healing in the sense that healers need to pay attention now is what I'm gathering, since the healers I've been put in groups with keep saying things like that and how they used to be able to just spam Chain Heal or whatever.
I've been doing dungeons as I level on my new rogue.
I keep dying to trash spellcasters in groups. The healers just aren't looking at my health bar, and one spellcaster targeting me on the backlines has the ability to nuke me down from full health, a little bit at a time, before these healers noticed. This is also a little bit the tanks fault too, but honestly, the healer should notice when someone is taking damage they can't avoid and respond before they're dead.
When the tank dies, it's the healers fault;
When the healer dies, it's the tanks fault;
When the DPS die, it's their own damn fault.
And so it begins.
I remember telling people this. They didn't like it, but they adapted and runs went alot better.
It fucked healing in the sense that healers need to pay attention now is what I'm gathering, since the healers I've been put in groups with keep saying things like that and how they used to be able to just spam Chain Heal or whatever.
I've been doing dungeons as I level on my new rogue.
I keep dying to trash spellcasters in groups. The healers just aren't looking at my health bar, and one spellcaster targeting me on the backlines has the ability to nuke me down from full health, a little bit at a time, before these healers noticed. This is also a little bit the tanks fault too, but honestly, the healer should notice when someone is taking damage they can't avoid and respond before they're dead.
When the tank dies, it's the healers fault;
When the healer dies, it's the tanks fault;
When the DPS die, it's their own damn fault.
How is a dps supposed to avoid spellcasters targeting them and then nuking them down? I'm assisting the tank here.
Please tell me how a rogue below level 30 is supposed to drop aggro, I don't have any abilities to do so.
It fucked healing in the sense that healers need to pay attention now is what I'm gathering, since the healers I've been put in groups with keep saying things like that and how they used to be able to just spam Chain Heal or whatever.
I've been doing dungeons as I level on my new rogue.
I keep dying to trash spellcasters in groups. The healers just aren't looking at my health bar, and one spellcaster targeting me on the backlines has the ability to nuke me down from full health, a little bit at a time, before these healers noticed. This is also a little bit the tanks fault too, but honestly, the healer should notice when someone is taking damage they can't avoid and respond before they're dead.
When the tank dies, it's the healers fault;
When the healer dies, it's the tanks fault;
When the DPS die, it's their own damn fault.
Some mobs and bosses randomly target people, even in low level instances. There's also AoE damage and other nasty effects.
How is a dps supposed to avoid spellcasters targeting them and then nuking them down? I'm assisting the tank here.
Please tell me how a rogue below level 30 is supposed to drop aggro, I don't have any abilities to do so.
you have gouge and kick to use during the fight. There is nothing that says you have to just stand there and die. If you run over and gouge it, thatll give the group some time where the mob isnt blasting anyone. If you kick one of its spells itll stop casting while it is locked out and will try to melee, that is a good time to run it over to the tank so his aoe aggro can pull it off.
You could be preemptively solving the problem and make sure you run ahead and sap the casters so they arent even an issue during the pull.
There are plenty of things you could be doing other than tunneling on whatever the tank is hitting.
So my group is picking new characters for WoD, and I'm thinking about a Druid so I can still tank after retiring my warrior. It's really either that or Monk. Any suggestions?
How is a dps supposed to avoid spellcasters targeting them and then nuking them down? I'm assisting the tank here.
Please tell me how a rogue below level 30 is supposed to drop aggro, I don't have any abilities to do so.
you have gouge and kick to use during the fight. There is nothing that says you have to just stand there and die. If you run over and gouge it, thatll give the group some time where the mob isnt blasting anyone. If you kick one of its spells itll stop casting while it is locked out and will try to melee, that is a good time to run it over to the tank so his aoe aggro can pull it off.
You could be preemptively solving the problem and make sure you run ahead and sap the casters so they arent even an issue during the pull.
There are plenty of things you could be doing other than tunneling on whatever the tank is hitting.
Yeah, I should be using gouge and kick more I guess. I can't sap, tanks don't give me time to do that before rushing in to groups of 5 and 6 (and when I do get a sap off, they open with shockwave or something). Gouge won't work either, everyone uses AoE on everything in low level dungeons. It will only work if the caster is away from the group, but it's better than nothing. Most groups of enemies have multiple casters in these low level dungeons, too, so that's a problem.
I love that, even after SoO's been out for like a year, the ThokBlock still exists in groups.
You should see what happens with Durumu still
(You don't want to see it).
I have never survived that maze
Fuck that maze
Usually I play all the way zoomed out and with ultra video settings, helps with raid awareness. Fur that fight I would lower the video settings and zoom in very close, the made is actually easier to see with low settings, and close up there are no particle effects that cover up the paths you can go on.
How is a dps supposed to avoid spellcasters targeting them and then nuking them down? I'm assisting the tank here.
Please tell me how a rogue below level 30 is supposed to drop aggro, I don't have any abilities to do so.
you have gouge and kick to use during the fight. There is nothing that says you have to just stand there and die. If you run over and gouge it, thatll give the group some time where the mob isnt blasting anyone. If you kick one of its spells itll stop casting while it is locked out and will try to melee, that is a good time to run it over to the tank so his aoe aggro can pull it off.
You could be preemptively solving the problem and make sure you run ahead and sap the casters so they arent even an issue during the pull.
There are plenty of things you could be doing other than tunneling on whatever the tank is hitting.
Yeah, I should be using gouge and kick more I guess. I can't sap, tanks don't give me time to do that before rushing in to groups of 5 and 6 (and when I do get a sap off, they open with shockwave or something). Gouge won't work either, everyone uses AoE on everything in low level dungeons. It will only work if the caster is away from the group, but it's better than nothing. Most groups of enemies have multiple casters in these low level dungeons, too, so that's a problem.
You can interrupt (with kick), stun (cheap and kidney shot), disable (sap, gauge, blind). Faint halves AOE damage. Evasion and combat readiness drastically reduce incoming melee damage (AOE or otherwise). Vanish drops all agro. Shiv removes enrage effects and injects a boosted version of your nonlethal poison (you can have one lethal and one nonlethal at same time on you), mouse over the poison to see the boosted effect.
So I managed to squeeze in one more cloak (4th total) on my DK.
I did the tank challenge with no special gear, just what stuff I had from my dps set with the only nod towards tanking being the rune forge.
It was easy...didn't even come close to failing.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
What's the prevailing wisdom on Enhancement right now. Should we be burning Elemental Echo on Stormstrike or Lava Lash? Lava Lash is more raw damage, but the second Stormstrike is pretty likely to crit.
I guess in an AoE situation I'd prioritize Lash for the Flameshock spread, and in single target I'd call up RNGesus and go with Stormstrike...but I'm open to being told otherwise.
So you're saying they deserve something, and they're still getting loot.
But now the loot isn't "good enough" for something that takes no effort or responsibility.
I mean it's still going have the same relative item of higher than dungeons and lower than raids so it's not like there are not rewards, they just aren't the kind you like.
I am baffled by this. Blizz has said Heroic Dungeons are going to be "hard again" so why are they giving rewards worse than LFR, something Blizz has specifically set out to neuter as much as possible?
Maybe because they haven't set out to neuter LFR and that narrative is being created out of whole cloth by people who don't want to raid and/or can't raid and are upset at the cosmetic changes made to LFR.
People keep repeating this because Blizzard keeps saying it. You gear yourself in Heroic Dungeons and skip LFR and go straight to Normal. If that graphic of ilvls is correct, then Blizzard must be putting some pretty high ilvl shit in lower difficulty raids.
So you're saying they deserve something, and they're still getting loot.
But now the loot isn't "good enough" for something that takes no effort or responsibility.
I mean it's still going have the same relative item of higher than dungeons and lower than raids so it's not like there are not rewards, they just aren't the kind you like.
What? In my opinion the LFR loot's ilvl should be below Heroic Dungeons since those are supposed to actually take effort but LFR isn't. LFR's loot though shouldn't look like a sack someone threw out, it should look just like the raid loot and have the same functionality as the raid loot, just be lower ilvl. Either that or they leave LFR with their potato sack gear and move all of the tier and raid stuff to Heroic Dungeons instead.
LFR being above Heroic Dungeon loot means I've previously overestimated the amount of people who wouldn't run it, because those declarations were based on it being lower ilvl than Heroic Dungeon loot instead. I can see a lot of people who want to do Heroic Dungeons but can't pull them off at the expected ilvl so they faceroll some LFR for gear better than the Heroic Dungeons so they can go back and faceroll those as well.
Hopefully it'll be a better situation than pandas though, and Black Rock will cover a full spectrum of item slots instead of the inferior amount you got from Terrace. I hate having some items always at a lower ilevel than others.
People keep repeating this because Blizzard keeps saying it. You gear yourself in Heroic Dungeons and skip LFR and go straight to Normal. If that graphic of ilvls is correct, then Blizzard must be putting some pretty high ilvl shit in lower difficulty raids.
Yes raiders skip the modes that aren't meant for them. Some mythic raiders will even skip normal mode and go straight to heroic.
The graphic includes all raid modes in both raids. Each increase in difficulty means +15 ilvls on the gear but the first raid (Highmaul) will generally have 10 ilvl less than the 2nd raid (Blackrock).
However the blackrock raid wont be available for the first 2 months or so.
So you're saying they deserve something, and they're still getting loot.
But now the loot isn't "good enough" for something that takes no effort or responsibility.
I mean it's still going have the same relative item of higher than dungeons and lower than raids so it's not like there are not rewards, they just aren't the kind you like.
What? In my opinion the LFR loot's ilvl should be below Heroic Dungeons since those are supposed to actually take effort but LFR isn't. LFR's loot though shouldn't look like a sack someone threw out, it should look just like the raid loot and have the same functionality as the raid loot, just be lower ilvl. Either that or they leave LFR with their potato sack gear and move all of the tier and raid stuff to Heroic Dungeons instead.
LFR being above Heroic Dungeon loot means I've previously overestimated the amount of people who wouldn't run it, because those declarations were based on it being lower ilvl than Heroic Dungeon loot instead. I can see a lot of people who want to do Heroic Dungeons but can't pull them off at the expected ilvl so they faceroll some LFR for gear better than the Heroic Dungeons so they can go back and faceroll those as well.
So you would be fine with greatly lowering the actual stats on LFR loot as long as you get to look the same as raiders? I don't think that change would go over well with the avg. player.
I greatly disagree with the notion that players have a right to look like raiders without actually doing any raids. I don't care if the gear DOES look the same I just don't think that people have a right to look the same. However I completely agree that they should be able to get the PvE sets. I mean historically there have been sets that changed the playstyle of classes and the game is better if everyone gets to enjoy that. Also everyone can earn PvP sets without setting foot in a ranked PvP match so its not exactly consistent.
I really wish the drop rates in Preview UBRS was better. It's not super long to run, but going three times for nothing really sucks. At least up the boss gold drops or something.
Also, I'm noticing people trying to tank it in DPS gear, which is really really obnoxious.
I really wish the drop rates in Preview UBRS was better. It's not super long to run, but going three times for nothing really sucks. At least up the boss gold drops or something.
Also, I'm noticing people trying to tank it in DPS gear, which is really really obnoxious.
How do you define DPS gear?
Dodge and Parry are gone so really the difference between tank and DPS gear is 4 slots of possible bonus armor and possibly trinkets depending on your class.
Even on my like 550+ iLvl tank the bonus armor I get from four slots and a trinket (180 bonus armor) is the difference between 55.56% armor reduction and 58.71%. Which is... about a 7% difference in mitigation?
Also if LFR is actually better than Heroic Dungeons then I am disappointed.
People keep repeating this because Blizzard keeps saying it. You gear yourself in Heroic Dungeons and skip LFR and go straight to Normal. If that graphic of ilvls is correct, then Blizzard must be putting some pretty high ilvl shit in lower difficulty raids.
Yes raiders skip the modes that aren't meant for them. Some mythic raiders will even skip normal mode and go straight to heroic.
The graphic includes all raid modes in both raids. Each increase in difficulty means +15 ilvls on the gear but the first raid (Highmaul) will generally have 10 ilvl less than the 2nd raid (Blackrock).
However the blackrock raid wont be available for the first 2 months or so.
So you're saying they deserve something, and they're still getting loot.
But now the loot isn't "good enough" for something that takes no effort or responsibility.
I mean it's still going have the same relative item of higher than dungeons and lower than raids so it's not like there are not rewards, they just aren't the kind you like.
What? In my opinion the LFR loot's ilvl should be below Heroic Dungeons since those are supposed to actually take effort but LFR isn't. LFR's loot though shouldn't look like a sack someone threw out, it should look just like the raid loot and have the same functionality as the raid loot, just be lower ilvl. Either that or they leave LFR with their potato sack gear and move all of the tier and raid stuff to Heroic Dungeons instead.
LFR being above Heroic Dungeon loot means I've previously overestimated the amount of people who wouldn't run it, because those declarations were based on it being lower ilvl than Heroic Dungeon loot instead. I can see a lot of people who want to do Heroic Dungeons but can't pull them off at the expected ilvl so they faceroll some LFR for gear better than the Heroic Dungeons so they can go back and faceroll those as well.
So you would be fine with greatly lowering the actual stats on LFR loot as long as you get to look the same as raiders? I don't think that change would go over well with the avg. player.
I greatly disagree with the notion that players have a right to look like raiders without actually doing any raids. I don't care if the gear DOES look the same I just don't think that people have a right to look the same. However I completely agree that they should be able to get the PvE sets. I mean historically there have been sets that changed the playstyle of classes and the game is better if everyone gets to enjoy that. Also everyone can earn PvP sets without setting foot in a ranked PvP match so its not exactly consistent.
The bolded is what we have RIGHT NOW so I can't see people shitting themselves over it if it continued into WoD.
And no, they don't have a right to shit since it's a game overall, but also because it's a game doing it doesn't hurt anything but a fraction of raiders who are insecure about people having the same gear models as them but with different colors. LFR the way it is now is something Blizz has given to people for 4 full raid tiers and the main issue is that they're taking it away for no good reason (their official reasons for taking it away make no sense as they're contradictory at best and full out cover-your-ass lies at worst). It's the exact same issue they had going from Wrath to Cata where they alienated a bunch of customers by taking something away from them (easy Heroics) and the response was massive sub loss. I'm saying the exact same thing is going to happen here: alienating a bunch of customers by taking something away from them followed by massive sub loss.
The thing is with putting the cat back in the bag like this requires you doing everything perfectly, something Blizz is terrible at doing. Similar is the removal of flying: if they had pulled it off correctly then people wouldn't have really missed it except for the folks who primarily prized it for griefing others. There should be concessions like flight points all over the goddamn place, all flight points having direct flights to every other flight point so you're always flying in a straight line, flights being excessively faster than even flying mounts are right now (500% or higher), and/or flights having a way to parachute out when you're above valid jump locations. They haven't done anything like that though: they've just basically set up flight points like how they've always done and just given you an additional hearthstone with the expectation you use that one to go to your garrison and your normal one to return to your current questing area. I was for removing flight since I think there are legitimate reasons to remove it but that hinged on Blizz doing it right. Since they haven't done it right I'm no longer on board with the removal.
Do we know if the LFRs are going to be up and running on day 1 or if they are scheduled for a later release like in later parts of MoP? If it takes a few weeks for the LFRs to start people the people looking to raid will have blown past needing them.
LFR gear can't compare to the raiding sets but then again it is no longer supposed to, but when you compare it to the dungeon sets it a bit better looks better and is a bit more powerful from the wowhead preview.
I really wish the drop rates in Preview UBRS was better. It's not super long to run, but going three times for nothing really sucks. At least up the boss gold drops or something.
Also, I'm noticing people trying to tank it in DPS gear, which is really really obnoxious.
To be fair there isn't much difference between tank gear and DPS gear right now.
LFR gear was never supposed to compare to the raiding sets, it was always supposed to be weaker than the weakest. Blizz is expending more effort to make them look like garbage than it'd take to just make them recolors of the lowest raid gear.
But to answer your question, no raid will be open for the first two weeks of the expansion, the lower ilvl raid will be the first to open, and LFR will open a week after the raid is opened, same as Mythic mode. I don't know how LFR's wings will work (all up front or doled out over a span of weeks) and I don't know when the second raid that has higher ilvl will open either.
I really wish the drop rates in Preview UBRS was better. It's not super long to run, but going three times for nothing really sucks. At least up the boss gold drops or something.
Also, I'm noticing people trying to tank it in DPS gear, which is really really obnoxious.
The only thing that currently makes a set a DPS set or a Tank set is the trinkets, really. Or if you see the DPS cloak effect on. Every other piece of gear is just "Gear" now since tank stats got removed.
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You might have a slightly tricky time with 25 man heroic, but all the really difficult stuff about the fight doesn't even work solo. The valks just appear and follow him around, they don't ever target you. The damage is pretty high in 25m H during the inside-frostmourne phase, though, if you don't have any self heals.
Any other difficulty should be trivially easy.
Played for an hour and I have a splitting headache and I want to throw up at the same time. This concerns me a great deal.
That... doesn't sound right, it's only been a few months. I kinda of doubt it'd be the game?
The different antialiasing, something about full screen glow, etc
I've not played since early 2011. Pretty much as soon as I got married, I put the game down. I played through all of Wrath completely, all the raids and hardmodes, but I played none of Cata, none of MoP. I'm going to dive back in on my paladin, as she was my main tank toon through all of TBC and most of Wrath, and has all my funky titles and legacy gear.
I just hit 82 a few minutes ago, and earlier I tried to do a random dungeon. Kept dying while only pulling 2-3 mobs at a time. The healer kept claiming that patch 6 had fucked healing and made it really weak, is that true or was I overestimating myself? I'm fully geared in all 25man icecrown hardmode gear, and in most other expacs that level of gear was more than sufficient until midway through the new expansion.
Unfortunately it also disables antialiasing and other various graphics options.
I also saw someone suggest wearing a pair of glasses with polarized lenses, which may or may not be feasible for you.
I've not tried it, but you can apparently force antialiasing directly through your graphics drivers. Depends on your setup I guess.
Leveling my Brrewmaster lately, it's not just healing but tanking that has been severely weakened. I did an Utgarde Keep run before the patch at level 68 with absolutely no trouble, aggressively pulling multiple packs just to keep things interesting. Then I did a run last night at 70 where I was almost dying on every single pack.
It maybe doesn't matter much because the leveling process is so fast and I'll assume things are tuned better at the level cap, but I feel sorry for anybody trying to do low-level content without the benefit of a full set of heirloom gear.
I've been doing dungeons as I level on my new rogue.
I keep dying to trash spellcasters in groups. The healers just aren't looking at my health bar, and one spellcaster targeting me on the backlines has the ability to nuke me down from full health, a little bit at a time, before these healers noticed. This is also a little bit the tanks fault too, but honestly, the healer should notice when someone is taking damage they can't avoid and respond before they're dead.
When the tank dies, it's the healers fault;
When the healer dies, it's the tanks fault;
When the DPS die, it's their own damn fault.
And so it begins.
I remember telling people this. They didn't like it, but they adapted and runs went alot better.
R*SC: BladeCruiser
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How is a dps supposed to avoid spellcasters targeting them and then nuking them down? I'm assisting the tank here.
Please tell me how a rogue below level 30 is supposed to drop aggro, I don't have any abilities to do so.
Some mobs and bosses randomly target people, even in low level instances. There's also AoE damage and other nasty effects.
you have gouge and kick to use during the fight. There is nothing that says you have to just stand there and die. If you run over and gouge it, thatll give the group some time where the mob isnt blasting anyone. If you kick one of its spells itll stop casting while it is locked out and will try to melee, that is a good time to run it over to the tank so his aoe aggro can pull it off.
You could be preemptively solving the problem and make sure you run ahead and sap the casters so they arent even an issue during the pull.
There are plenty of things you could be doing other than tunneling on whatever the tank is hitting.
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Don't feel like I'm in crappy gear anymore, oh and I also got this!
Yeah, I should be using gouge and kick more I guess. I can't sap, tanks don't give me time to do that before rushing in to groups of 5 and 6 (and when I do get a sap off, they open with shockwave or something). Gouge won't work either, everyone uses AoE on everything in low level dungeons. It will only work if the caster is away from the group, but it's better than nothing. Most groups of enemies have multiple casters in these low level dungeons, too, so that's a problem.
Usually I play all the way zoomed out and with ultra video settings, helps with raid awareness. Fur that fight I would lower the video settings and zoom in very close, the made is actually easier to see with low settings, and close up there are no particle effects that cover up the paths you can go on.
You can interrupt (with kick), stun (cheap and kidney shot), disable (sap, gauge, blind). Faint halves AOE damage. Evasion and combat readiness drastically reduce incoming melee damage (AOE or otherwise). Vanish drops all agro. Shiv removes enrage effects and injects a boosted version of your nonlethal poison (you can have one lethal and one nonlethal at same time on you), mouse over the poison to see the boosted effect.
I did the tank challenge with no special gear, just what stuff I had from my dps set with the only nod towards tanking being the rune forge.
It was easy...didn't even come close to failing.
I guess in an AoE situation I'd prioritize Lash for the Flameshock spread, and in single target I'd call up RNGesus and go with Stormstrike...but I'm open to being told otherwise.
But now the loot isn't "good enough" for something that takes no effort or responsibility.
I mean it's still going have the same relative item of higher than dungeons and lower than raids so it's not like there are not rewards, they just aren't the kind you like.
Maybe because they haven't set out to neuter LFR and that narrative is being created out of whole cloth by people who don't want to raid and/or can't raid and are upset at the cosmetic changes made to LFR.
People keep repeating this because Blizzard keeps saying it. You gear yourself in Heroic Dungeons and skip LFR and go straight to Normal. If that graphic of ilvls is correct, then Blizzard must be putting some pretty high ilvl shit in lower difficulty raids.
R*SC: BladeCruiser
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LFR being above Heroic Dungeon loot means I've previously overestimated the amount of people who wouldn't run it, because those declarations were based on it being lower ilvl than Heroic Dungeon loot instead. I can see a lot of people who want to do Heroic Dungeons but can't pull them off at the expected ilvl so they faceroll some LFR for gear better than the Heroic Dungeons so they can go back and faceroll those as well.
Didn't realize that Highmaul was a lower ilevel
Man I hate that design
Hopefully it'll be a better situation than pandas though, and Black Rock will cover a full spectrum of item slots instead of the inferior amount you got from Terrace. I hate having some items always at a lower ilevel than others.
If it's any indicator of how it will be in WoD, I am very excited.
How's it different?
Yes raiders skip the modes that aren't meant for them. Some mythic raiders will even skip normal mode and go straight to heroic.
The graphic includes all raid modes in both raids. Each increase in difficulty means +15 ilvls on the gear but the first raid (Highmaul) will generally have 10 ilvl less than the 2nd raid (Blackrock).
However the blackrock raid wont be available for the first 2 months or so.
So you would be fine with greatly lowering the actual stats on LFR loot as long as you get to look the same as raiders? I don't think that change would go over well with the avg. player.
I greatly disagree with the notion that players have a right to look like raiders without actually doing any raids. I don't care if the gear DOES look the same I just don't think that people have a right to look the same. However I completely agree that they should be able to get the PvE sets. I mean historically there have been sets that changed the playstyle of classes and the game is better if everyone gets to enjoy that. Also everyone can earn PvP sets without setting foot in a ranked PvP match so its not exactly consistent.
Also, I'm noticing people trying to tank it in DPS gear, which is really really obnoxious.
Did you ever use oQueue?
The new group finder is so much easier to work with and clearer to use. That being said they're basically the same thing.
How do you define DPS gear?
Dodge and Parry are gone so really the difference between tank and DPS gear is 4 slots of possible bonus armor and possibly trinkets depending on your class.
Even on my like 550+ iLvl tank the bonus armor I get from four slots and a trinket (180 bonus armor) is the difference between 55.56% armor reduction and 58.71%. Which is... about a 7% difference in mitigation?
Also if LFR is actually better than Heroic Dungeons then I am disappointed.
And no, they don't have a right to shit since it's a game overall, but also because it's a game doing it doesn't hurt anything but a fraction of raiders who are insecure about people having the same gear models as them but with different colors. LFR the way it is now is something Blizz has given to people for 4 full raid tiers and the main issue is that they're taking it away for no good reason (their official reasons for taking it away make no sense as they're contradictory at best and full out cover-your-ass lies at worst). It's the exact same issue they had going from Wrath to Cata where they alienated a bunch of customers by taking something away from them (easy Heroics) and the response was massive sub loss. I'm saying the exact same thing is going to happen here: alienating a bunch of customers by taking something away from them followed by massive sub loss.
The thing is with putting the cat back in the bag like this requires you doing everything perfectly, something Blizz is terrible at doing. Similar is the removal of flying: if they had pulled it off correctly then people wouldn't have really missed it except for the folks who primarily prized it for griefing others. There should be concessions like flight points all over the goddamn place, all flight points having direct flights to every other flight point so you're always flying in a straight line, flights being excessively faster than even flying mounts are right now (500% or higher), and/or flights having a way to parachute out when you're above valid jump locations. They haven't done anything like that though: they've just basically set up flight points like how they've always done and just given you an additional hearthstone with the expectation you use that one to go to your garrison and your normal one to return to your current questing area. I was for removing flight since I think there are legitimate reasons to remove it but that hinged on Blizz doing it right. Since they haven't done it right I'm no longer on board with the removal.
LFR gear can't compare to the raiding sets but then again it is no longer supposed to, but when you compare it to the dungeon sets it a bit better looks better and is a bit more powerful from the wowhead preview.
To be fair there isn't much difference between tank gear and DPS gear right now.
But to answer your question, no raid will be open for the first two weeks of the expansion, the lower ilvl raid will be the first to open, and LFR will open a week after the raid is opened, same as Mythic mode. I don't know how LFR's wings will work (all up front or doled out over a span of weeks) and I don't know when the second raid that has higher ilvl will open either.
The only thing that currently makes a set a DPS set or a Tank set is the trinkets, really. Or if you see the DPS cloak effect on. Every other piece of gear is just "Gear" now since tank stats got removed.
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!