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Hi all.
I've been reading PA since jokes about SIN loading times were things I actually understood. I still read, though my gaming time is way down. As a job, I write about cars for a few newspapers, the BBC, and elsewhere.
When I was a kid, there was a game called Test Drive II: the Duel, and it figured hugely in my adolescence. Not long ago, I started idly researching it, and figured out that it was coded in my hometown (Vancouver), and after a bit of sleuthing via screenshots of abandonware, I managed to track down most of the original programming team.
Here's the story - nothing groundbreaking, just a few guys out there on the edge of the coming gaming explosion, working in a small dedicated team. They've all taken very different paths after the fact, but it was just cool to remember what it was like to play these games for the first time, and to hear what a lasting experience it was for many of the coders.
Thanks!
-b
driving.ca/ferrari/auto-news/entertainment/the-duel-set-the-stage-for-racing-games-everywhere
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That's rad. Cyan! Apparently, the original was based on the drive up the old Sea-to-Sky highway. If you're ever in Vancouver, the old road still exists.
this here was the shit i played when i was, i dunno
four?
look at that intro
anyway please do not let four-year-olds drive your ford. thank you. thanks
steam | xbox live: IGNORANT HARLOT | psn: MadRoll | nintendo network: spinach
3ds: 1504-5717-8252
When I wasn't playing it, it was my job to figure out if the upcoming cars were on the left or the right side.
Satans..... hints.....
We would turn the turbo button off when the game got really hard so we would have more time to react.
Satans..... hints.....
Years later, near the end of the Amiga's life, I kicked it up again, on a whim, remembering the difficulty and the challenge. I picked a car, and drove it easily to the top of the mountain on the first attempt. Years of gaming and experience had taught me the language of videogames. My fingers could move effortlessly of thinking about it; I could touch, and the the car would move just as I wanted. It was simple for me now I had muscle memory and skills, and the only difficulty had been I hadn't yet developed that ability.
That didn't stop me from getting the third game on DOS when we moved to a PC system a few years later. Still one of the best driving games; an open world experience, multiple routes, secret paths and jumps, and traion crossings featuring an actual train that went around and around on a neverending loop.
https://www.youtube.com/watch?v=Q-y8dvsLYJM
http://www.youtube.com/watch?v=Kn32IgQGrOQ
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Wow, that's got to be AT LEAST 5 frames per second, maybe even 6!
Reminds me of Stunts:
https://www.youtube.com/watch?v=-CITIXlw_T4
Lucky and Wild?
I actually used to play the soundtrack in my car because it was so dang funky.
It's funny, I had the opposite experience as some of you re: difficulty. In order to find these guys, I had to run the game on an emulator to get the credits to track these guys down so I of course played a loop or two. Tricky stuff, or at least without a joystick it is. But maybe I'm just out of practice.
Brad Gour, who was hired on to do TD II, was involved in most of the NFS series, including Porsche Unleashed, which was one of my favourite games back in the day. It had that glitch where you could fix 'em up and then sell for essentially limitless profit.
Yea
YEAH!
Thanks!
Edit:
Oh my spoilered for slight nsfw preview
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I used the keyboard back in the day!
Heck yea, Porsche Unleashed was the pinnacle of the NFS series. It helped that Porsche was a brand that you could 'drive' a chronology through but I really loved the idea of it. It would be nice to see Forza and GT put a little more focus on the historics in their single player campaigns.
I liked it best as a three player game, one to drive, and one each on the guns.
I played both of these games.
They weren't a million miles apart.
with the weird bad loop de loop
it was that and pinball dreams for me
and that amiga strip poker