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Bloodborne: Use WangHunt as MP Password to Hate the Co-Op System

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Posts

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    metaghost wrote: »
    Holy shit! Early NPC summons I just realized was possible.
    You can summon Father G. to help you kick some ass in Central Yharnam!

    I haven't tested this out entirely, but think:
    If you skip Cleric Beast, kill Papa Gas Can, and then antagonize Alfred (or outright kill him), you can go back to where the Father G/Alfred summon spot is and there will be a new summon spot on a lower lever that I presume is Eileen.
    What he alluded to but did not explicitly state also:
    If you kill Father G, then cooperate with Alfred, his summon takes over Father G's spot before Cleric Beast.

    XNnw6Gk.jpg
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Yes no question:

    Is there a respec item in this game?

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  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    Like anyone would want Saucy Alfredo's help.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Yes no question:

    Is there a respec item in this game?

    Negative.

    Lokah Samastah Sukhino Bhavantu
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Yes no question:

    Is there a respec item in this game?

    Negative.

    Awww what? DS 2 had one and no one complained.... Sheesh. :/

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  • TransporterTransporter Registered User regular
    Yes no question:

    Is there a respec item in this game?

    Negative.

    Awww what? DS 2 had one and no one complained.... Sheesh. :/

    Two different teams.

    A few things....well....one thing? Carried over between them(pressing circle to go faster up ladders) but I think they were pretty seperate during the development process.

  • JoshmviiJoshmvii Registered User regular
    Yeah, Bloodborne was in development alongside Dark Souls 2, but beyond that, it's entirely possible Miyazaki just has no interest in letting people respec ever in the Souls games he designs. If I wanted one thing from Dark Souls 2, it'd be being able to map jump to L3, but alas.

  • DesmondPfeifferDesmondPfeiffer The secret diary of- Registered User regular
    My main complaint is not being able to rest at lanterns to reset areas, makes farming a pain in the ass.

    For that matter warping from lantern to lantern would be nice too.

    jimb213SyphonBlueRagnar Dragonfyre
  • jimb213jimb213 Registered User regular
    My main complaint is not being able to rest at lanterns to reset areas, makes farming a pain in the ass.

    For that matter warping from lantern to lantern would be nice too.

    Yeah, with these load times, it would be great to not have to stop off at the dream each time I wanted to head to a different area.

  • ViskodViskod Registered User regular
    If you're farming you just have to calculate in Bold Hunters Marks as a cost of doing business to warp you back to a lantern and respawn the zone

    firewaterword
  • DesmondPfeifferDesmondPfeiffer The secret diary of- Registered User regular
    Meh, I've just been suiciding off cliffs or whatever's convenient. Saves cost, and is actually perfectly safe if you know the area and enemies.

    It would just be nice to not have to do.

  • NovembersChopinNovembersChopin Las VegasRegistered User regular
    BSB!
    First try, had him with 10% HP left but died from the poison...my next 4 attempts did not go so well. Decided to bring in Alfred to take some damage, victory.

    Winning a boss battle is so damn satisfying in this game.

  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    Magic Pink wrote: »
    Is anyone else getting a lot of slow down in Old Yharnam?

    I got a ton of slowdown in some of the earlier parts when fighting larger groups of enemies.

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  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    BSB!
    First try, had him with 10% HP left but died from the poison...my next 4 attempts did not go so well. Decided to bring in Alfred to take some damage, victory.

    Winning a boss battle is so damn satisfying in this game.
    Nice job.

    FWIW
    BSB is arguably easier without a summon once you understand his pattern because he's so easy to Parry and you don't want someone else messing up your visceral.

    XNnw6Gk.jpg
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Magic Pink wrote: »
    Is anyone else getting a lot of slow down in Old Yharnam?

    I got a ton of slowdown in some of the earlier parts when fighting larger groups of enemies.

    Weird. I have not noticed any slowdown at all except one in Forbidden Forest where I was being attacked by 2 spitters and killed 3 mini-spitters at the same time and there were just particle effects everywhere

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  • azith28azith28 Registered User regular
    Joshmvii wrote: »
    So somebody on the Bloodborne subreddit posited something that I agree with, but we may never know.

    That is, the reason the Ludwig's Holy Sword has great innate arcane scaling despite not doing arcane damage by default, when by all accounts it's just a skill scaling greatsword.

    Ludwig = Ludwig Beethoven
    The moon = featured prominently in Bloodborne
    Moonlight Sonata = one of Beethoven's most famous works.

    Ludwig's = Moonlight Greatsword. Sure, there may be a blue blade having MLGS hidden away somewhere in the game that we haven't found, but I actually think this is going to be the case.

    Ah so Beethoven was a hunter.
    You think your playing hard mode bloodborne? Play it with the sound turned off.

    Stercus, Stercus, Stercus, Morituri Sum
    Qanamil
  • JoshmviiJoshmvii Registered User regular
    edited April 2015
    My main complaint is not being able to rest at lanterns to reset areas, makes farming a pain in the ass.

    For that matter warping from lantern to lantern would be nice too.

    The first part is most likely just Miyazaki wanting to re-use the Demon's Souls archstones system, and/or wanting to force people to use Bold Hunter's Marks as a cost to do it. Actually most likely it's him feeling like "resting at the lamp" to reset the area is not consistent with your character "re-awakening to the enemies being back alive."

    The 2nd part you can probably blame on From hearing too many people bitch and moan about how they hated being able to warp freely at the beginning of Dark Souls 2 because they felt like it hurt the feeling of connectivity and what not. Nevermind that the areas in Dark Souls 2 were more like Demon's Souls anyway where they didn't all connect to one another so they wouldn't have gotten that feeling even if they couldn't warp.

    But then again, Miyazaki might've been the decision behind that just purely because he didn't want to have warping around from lamp to lamp. Miyazaki is much more into having the gameplay fit into themes than most designers.

    Having to go back to the hunter's dream to re-awaken in each new area is probably thematically important to him. This is the same guy who wants you to feel like your health bar represents your will to go on instead of just how much life you have until you die. =P

    Joshmvii on
  • DesmondPfeifferDesmondPfeiffer The secret diary of- Registered User regular
    edited April 2015
    Yeah, DS2 spoiled me with the warping. I think it also made me bad at fighting bosses. Some of these guys are really giving me a go. DS2 I beat almost every boss within 3 tries except the last boss and the giant king.

    I guess it was just an easier game though.

    Edit - Also the flame guy, whatever his name was. He took me several attempts.

    DesmondPfeiffer on
  • azith28azith28 Registered User regular
    Look at it this way.
    Your hunter is basically the dream of an old god made flesh. When you die, you really do DIE. The old one is dreaming of the hunters and that makes them real. Old ones are immortal, they have no concept of dying, so when you die, you come out of the dream once again like a child moving an action figure to a little lantern.

    Stercus, Stercus, Stercus, Morituri Sum
  • JoshmviiJoshmvii Registered User regular
    Yeah, DS2 spoiled me with the warping. I think it also made me bad at fighting bosses. Some of these guys are really giving me a go. DS2 I beat almost every boss within 3 tries except the last boss and the giant king.

    I guess it was just an easier game though.

    Edit - Also the flame guy, whatever his name was. He took me several attempts.

    I haven't beaten Bloodborne yet, but I'd argue it's a much easier game overall than Dark Souls 2. None of the bosses so far in Bloodborne(I think I have about 80% bosses down) are anywhere close to Fume Knight. None of them are as hard as Artorias or Manus imo either.

    Hell, you can parry and visceral most of the bosses in Bloodborne to death, and on a lot of others they're designed to where you can break their legs and bring them down to expose weak spots and what not.

  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    anyone want to do a central pthumeru chalice with me? Level 35ish.

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  • DesmondPfeifferDesmondPfeiffer The secret diary of- Registered User regular
    edited April 2015
    Joshmvii wrote: »
    Yeah, DS2 spoiled me with the warping. I think it also made me bad at fighting bosses. Some of these guys are really giving me a go. DS2 I beat almost every boss within 3 tries except the last boss and the giant king.

    I guess it was just an easier game though.

    Edit - Also the flame guy, whatever his name was. He took me several attempts.

    I haven't beaten Bloodborne yet, but I'd argue it's a much easier game overall than Dark Souls 2. None of the bosses so far in Bloodborne(I think I have about 80% bosses down) are anywhere close to Fume Knight. None of them are as hard as Artorias or Manus imo either.

    Hell, you can parry and visceral most of the bosses in Bloodborne to death, and on a lot of others they're designed to where you can break their legs and bring them down to expose weak spots and what not.

    It might just be Bloodborne is not as friendly to low VIT builds. I can't exchange blows on bosses at all. Normal enemies I can to an extent. I played through DS2 with dual caestus and 10 -12 VIT (don't remember for sure now) and had very little trouble. I mean, I'm not stuck or anything in BB, just making me work more for it. Also, I haven't played the DLC yet, so I only know Fume Knight by reputation.

    Edit - Agree on DS though. It has the hardest bosses in the series as a whole I think. For me Manus is the hardest boss out of DeS through BB. I hate that guy. A lot.

    DesmondPfeiffer on
  • JoshmviiJoshmvii Registered User regular
    I definitely think Bloodborne punishes low VIT hard as hell, maybe harder than any other Souls game. A lot of enemies are very aggressive, or just do attacks that with a decent vitality just dent you a little, but with a low VIT build would nearly kill you in one hit.

    programjunkie
  • JoshmviiJoshmvii Registered User regular
    edited April 2015
    Speaking of Bloodborne and health related stuff, I'm starting to feel like as you get deeper in Bloodborne the regain mechanic kind of falls apart at least a little. Like, maybe it's on purpose, and it's only really supposed to be used to aggressively trade back early game, but late game some enemies will A) hit you for half your health or more in one hit, and you simply will not regain much of it back even if you immediately start to trade back freely, and B) Won't be staggered out of their attacks anyway so if you try to go agro and regain quickly you'll sometimes just get hit again and die for your trouble.

    Perhaps the idea with regain late game is that you use it in conjunction with parry/visceral since no matter how much you've lost, a visceral will regain it all back if done quickly and your skill should be high enough to get parries on regular enemies by that point, but I dunno. It just feels like the mechanic doesn't hold up as much as I thought it might.

    Not that I mind, because the idea is just to dodge and take no damage and i've always got my vials if I need to heal, but still.

    Joshmvii on
  • DesmondPfeifferDesmondPfeiffer The secret diary of- Registered User regular
    edited April 2015
    Rom is dead, 5th try.
    I got a bit lucky with one of his attacks just completely going off not even close to me, but overall it was a solid run.

    https://youtu.be/CN6Nv1VcpiU

    I'm getting to really enjoy watching videos of me trying to kill bosses. It's kind of enlightening. You notice so many dumb mistakes you don't even realize you are doing.

    DesmondPfeiffer on
    Joshmvii
  • JoshmviiJoshmvii Registered User regular
    Yeah, it's really neat how you can use the video stuff on PS4 to watch yourself do bosses to see what mistakes you're making that you miss in the heat of the moment. It's like watching replays of your league games.

  • CantidoCantido Registered User regular
    I'm in front of the last boss and Lvl 80 (yay for the Moon Runes!) It was bed time, so I youtubed the endings.
    And was heavily dissapointed. Time to go do sidequests instead.

    I'm finding Bloodborne easier than both Dark Souls games. Like DS2, you level up like lightning and can roll through just about anything. That is not a complaint in the slightest. I can't go back to Dark Souls, because I don't ever want to have to choose between armor and evasion again. Vitality, as always, is a mandatory stat. Yarhnam is also far more interesting than Drangleic (a reason I never got the DS2 DLC).

    3DS Friendcode 5413-1311-3767
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited April 2015
    Joshmvii wrote: »
    Speaking of Bloodborne and health related stuff, I'm starting to feel like as you get deeper in Bloodborne the regain mechanic kind of falls apart at least a little. Like, maybe it's on purpose, and it's only really supposed to be used to aggressively trade back early game, but late game some enemies will A) hit you for half your health or more in one hit, and you simply will not regain much of it back even if you immediately start to trade back freely, and B) Won't be staggered out of their attacks anyway so if you try to go agro and regain quickly you'll sometimes just get hit again and die for your trouble.

    Perhaps the idea with regain late game is that you use it in conjunction with parry/visceral since no matter how much you've lost, a visceral will regain it all back if done quickly and your skill should be high enough to get parries on regular enemies by that point, but I dunno. It just feels like the mechanic doesn't hold up as much as I thought it might.

    Not that I mind, because the idea is just to dodge and take no damage and i've always got my vials if I need to heal, but still.

    Yeah... I noticed this too and it happens relatively early on. I've rationalized that it's not supposed to keep you fully healed but to mitigate SOME of the damage.

    Still it kinda sucks though because the game sets your expectations of how the mechanic will work rather high at the start of the game. It got to the point that I was dying a lot and I didn't fully understand why until I watched just how little each attack was re-filling my bar.

    Once I realized what was going on, I scaled back my aggressiveness a bit.

    Ragnar Dragonfyre on
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  • Evil MultifariousEvil Multifarious Registered User regular
    rom was a terribly stupid boss.

    DesmondPfeifferprogramjunkieCorp.Shephard
  • DesmondPfeifferDesmondPfeiffer The secret diary of- Registered User regular
    Yeah, I didn't have an overly difficult time with Rom, but he just wasn't fun to fight.

    Also, he looked stupid.

    Corp.Shephard
  • JoshmviiJoshmvii Registered User regular
    Cantido wrote: »
    I'm in front of the last boss and Lvl 80 (yay for the Moon Runes!) It was bed time, so I youtubed the endings.
    And was heavily dissapointed. Time to go do sidequests instead.

    I'm finding Bloodborne easier than both Dark Souls games. Like DS2, you level up like lightning and can roll through just about anything. That is not a complaint in the slightest. I can't go back to Dark Souls, because I don't ever want to have to choose between armor and evasion again. Vitality, as always, is a mandatory stat. Yarhnam is also far more interesting than Drangleic (a reason I never got the DS2 DLC).

    I don't disagree at all about Yarnham being more interesting than Drangleic, as I think Bloodborne has a great and interesting story that's new and fresh instead of another cycle of Dark Souls story, but you should 100% play the Dark Souls 2 DLCs at some point.

    They're all good, but especially the first DLC(Sunken King) has level design and atmosphere on par with the best of any of the Souls games, no lie. The bosses in all 3 DLCs are really good too.

  • JoshmviiJoshmvii Registered User regular
    I love Rom. I love the area where you fight it. I like the mechanics of the fight. I love the story surrounding why s(he's) there and what it represents to be killing it.

  • JoshmviiJoshmvii Registered User regular
    Joshmvii wrote: »
    Speaking of Bloodborne and health related stuff, I'm starting to feel like as you get deeper in Bloodborne the regain mechanic kind of falls apart at least a little. Like, maybe it's on purpose, and it's only really supposed to be used to aggressively trade back early game, but late game some enemies will A) hit you for half your health or more in one hit, and you simply will not regain much of it back even if you immediately start to trade back freely, and B) Won't be staggered out of their attacks anyway so if you try to go agro and regain quickly you'll sometimes just get hit again and die for your trouble.

    Perhaps the idea with regain late game is that you use it in conjunction with parry/visceral since no matter how much you've lost, a visceral will regain it all back if done quickly and your skill should be high enough to get parries on regular enemies by that point, but I dunno. It just feels like the mechanic doesn't hold up as much as I thought it might.

    Not that I mind, because the idea is just to dodge and take no damage and i've always got my vials if I need to heal, but still.

    Yeah... I noticed this too and it happens relatively early on. I've rationalized that it's not supposed to keep you fully healed but to mitigate SOME of the damage.

    Still it kinda sucks though because the game sets your expectations of how the mechanic will work rather high at the start of the game. It got to the point that I was dying a lot and I didn't fully understand why until I watched just how little each attack was re-filling my bar.

    Once I realized what was going on, I scaled back my aggressiveness a bit.

    Yeah, I don't mind it, but like you said, it transitions the game away from always be aggressive into "If you can't land a visceral to regain all of what you just lost, you better pretend this is one of the other Souls games and back off and hit your heal."

  • MadpoetMadpoet Registered User regular
    Joshmvii wrote: »
    Speaking of Bloodborne and health related stuff, I'm starting to feel like as you get deeper in Bloodborne the regain mechanic kind of falls apart at least a little. Like, maybe it's on purpose, and it's only really supposed to be used to aggressively trade back early game, but late game some enemies will A) hit you for half your health or more in one hit, and you simply will not regain much of it back even if you immediately start to trade back freely, and B) Won't be staggered out of their attacks anyway so if you try to go agro and regain quickly you'll sometimes just get hit again and die for your trouble.

    Perhaps the idea with regain late game is that you use it in conjunction with parry/visceral since no matter how much you've lost, a visceral will regain it all back if done quickly and your skill should be high enough to get parries on regular enemies by that point, but I dunno. It just feels like the mechanic doesn't hold up as much as I thought it might.

    Not that I mind, because the idea is just to dodge and take no damage and i've always got my vials if I need to heal, but still.

    Yeah... I noticed this too and it happens relatively early on. I've rationalized that it's not supposed to keep you fully healed but to mitigate SOME of the damage.

    Still it kinda sucks though because the game sets your expectations of how the mechanic will work rather high at the start of the game. It got to the point that I was dying a lot and I didn't fully understand why until I watched just how little each attack was re-filling my bar.

    Once I realized what was going on, I scaled back my aggressiveness a bit.
    The damage healed is proportional to damage done, so the greatsword can capitalize on the mechanic very well, making up for the lack of parry. In a lot of cases I could just start a swing, knowing I'd get hit but not staggered, then get all my life back from my combo. But the inflated damage the mechanic forces led to fights vs multiple opponents being even less fun then prior. If two things hit at once, it's almost always gg.

  • VoranthVoranth MI NOMBRE, POR CIERTO ES DONTÉ!Registered User regular
    edited April 2015
    Beat the Cainhurst boss thanks to some random summons and I (loot spoilers)
    REALLY wish I made a skill/bloodtinge character because holy shit the vileblood weapons look rad.

    Voranth on
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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Whatever the fuck that 3 gig patch was it absolutely keeps that mother fucking gatling gun guy from falling off the edge anymore.

  • JoshmviiJoshmvii Registered User regular
    Madpoet wrote: »
    Joshmvii wrote: »
    Speaking of Bloodborne and health related stuff, I'm starting to feel like as you get deeper in Bloodborne the regain mechanic kind of falls apart at least a little. Like, maybe it's on purpose, and it's only really supposed to be used to aggressively trade back early game, but late game some enemies will A) hit you for half your health or more in one hit, and you simply will not regain much of it back even if you immediately start to trade back freely, and B) Won't be staggered out of their attacks anyway so if you try to go agro and regain quickly you'll sometimes just get hit again and die for your trouble.

    Perhaps the idea with regain late game is that you use it in conjunction with parry/visceral since no matter how much you've lost, a visceral will regain it all back if done quickly and your skill should be high enough to get parries on regular enemies by that point, but I dunno. It just feels like the mechanic doesn't hold up as much as I thought it might.

    Not that I mind, because the idea is just to dodge and take no damage and i've always got my vials if I need to heal, but still.

    Yeah... I noticed this too and it happens relatively early on. I've rationalized that it's not supposed to keep you fully healed but to mitigate SOME of the damage.

    Still it kinda sucks though because the game sets your expectations of how the mechanic will work rather high at the start of the game. It got to the point that I was dying a lot and I didn't fully understand why until I watched just how little each attack was re-filling my bar.

    Once I realized what was going on, I scaled back my aggressiveness a bit.
    The damage healed is proportional to damage done, so the greatsword can capitalize on the mechanic very well, making up for the lack of parry. In a lot of cases I could just start a swing, knowing I'd get hit but not staggered, then get all my life back from my combo. But the inflated damage the mechanic forces led to fights vs multiple opponents being even less fun then prior. If two things hit at once, it's almost always gg.

    Even using the Ludwig greatsword, there are plenty of enemies that hit me for half my health in one blow, and I can regain at most maybe 30% of what I took in the time frame you get before the buffer is gone. Sure, on a weaker enemy you can trade blows and heal it back instantly, but those aren't the enemies we were talking about.

  • TransporterTransporter Registered User regular
    Magic Pink wrote: »
    Whatever the fuck that 3 gig patch was it absolutely keeps that mother fucking gatling gun guy from falling off the edge anymore.

    You may not be crazy, I mean, you might be, But I noticed Father taking his sweet time and walking around tombstones occasionally, while his bullets are no longer 100% blocked by any random tombstone.

    Also Cleric Beast was super uppity and active my last runthrough.

  • JoshmviiJoshmvii Registered User regular
    On my next playthrough I need to actually just talk to Djura. Apparently all you have to do is kill Darkbeast Paarl and then approach him from that direction(conveniently you open a door right there after the fight). Contrary to some online talk, you apparently don't have to be wearing anything special to do so.

  • ShenShen Registered User regular
    In the late game rallying is for when you get sloppy with your parrying and end up trading hits (this is me on literally every parry). Get all that hp back at once, plus a little extra if you're runed for it.

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