Only reason I don't pump points into VIT is a personal goal I've set for myself since DeS. I played it with a Royal with base VIT on my second play through and enjoyed the experience, so I've been replicating it in every Souls game and BB since. I would have a much easier time if I actually leveled VIT, but it's kind of shaped my perception of the games at this point, so I don't think I could really change it easily. I've never even played through DS or DS2 with anything but base VIT. It would probably be an interesting experience.
Yeah I didn't shy away from Vitality. It scales up your ability to survive big hits/combos. It scales up your healing effectiveness with vials. It scales up your healing from the Regain system as well to a degree. It is very strong.
It's a super strong stat. My early game builds have always been (stat I want to focus on) + vit. After you hit the soft-cap of 25 with those two you branch out from there and figure the rest out.
The one thing I still want to try out are all of the "spell" items. I never had the arcane to use them in previous playthroughs. Arcane solo seems like suicide though as it takes a while to get a weapon/blood gem so your basic attacks scale with arcane. Spell items are pretty deep too.
It doesn't take as long as you'd imagine. On top of this, your molotovs scale with Arcane, as does the attack from your Hunter's Torch when you grab it. Killing the BSB and being able to snag a fire gem from the... Lower Cathedral Ward, you might call it, shouldn't be that difficult.
As many people have said, early game you rely more on upgrading your weapon for damage than anything else anyway. Just get the stats required to wield what you want, and then up your Vit/Arcane/End.
So how exactly do dungeons work? I just made one at depth 2 with an additional rite and one at depth 3. Are they finally going to get challenging?
Depth 3 was where they finally felt a bit more difficult. It's also where the Undead Giant variant with the club and chains repeatedly crushed me into a bloody paste.
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
You know, I wouldn't mind a Souls game that only has a randomly generated dungeon of like 100 floors or so. The goal of the game would be getting to the bottom. Though, part of the wonder of the Souls series (outside of 2) are the masterful level design so a randomly generated dungeon may not be the best use of talent. But it would be fun and interesting if done properly.
You know, I wouldn't mind a Souls game that only has a randomly generated dungeon of like 100 floors or so. The goal of the game would be getting to the bottom. Though, part of the wonder of the Souls series (outside of 2) are the masterful level design so a randomly generated dungeon may not be the best use of talent. But it would be fun and interesting if done properly.
I think there are some JRPG games that use the FF system of walking around and randomly going into fights and they have a crazy amount of floors and they are huge and awesome. I also wouldn't mind a .Hack game with the three word password for a dungeon that uses the Souls mechanics and such. Could be cool.
So after I beat the game, do I immediately get thrown into NG+ or can I keep going around until I'm ready to leave?
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
0
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
Well there's the Dark Cloud series that has a similar concept. Well, then again, there's a whole genre of games (rouge likes) that revolves around a randomly generated
So how exactly do dungeons work? I just made one at depth 2 with an additional rite and one at depth 3. Are they finally going to get challenging?
Depth 3 was where they finally felt a bit more difficult. It's also where the Undead Giant variant with the club and chains repeatedly crushed me into a bloody paste.
I found his initial form much more difficult. This one I could bait his claw swing, roll under it, and hit him once or twice before rolling back out. When he started doing his massive windup attack I'd wait until the balls and chains had finished swinging then went in for another couple of hits before backing off. He never so much as touched me.
Undead Giant. I died about 10-20 times before I learned all his moves, and still it feels like a cheap victory: All I did was stay behind him. The only moves he has to reach you back there are a spin, some arm swings - both of which are easy to dodge - and a ground slam which barely left me alive at full HP.
I'm really, really curious though, who else has beaten this boss and if so, how? It's the only fight so far that I thought was cheap.
His attacks are both extremely strong and really fast. Couple that with the fact that some of them look really similar during windup and you've got a really frustrating experience.
Which variant was this? Nasty spike hands was the most unpredictable, cannon was silly, and chains was easy to bait into doing the spin move. They've not got much in the way of options if you just stay behind them and dodge away after a couple of swings.
It was Mr Spikey-hands!
Idk if you're gonna give your boss so many moves that look really alike AND make the windup really fast AND make their execution really fast AND make him do half your health in one hit then maybe you've gone one buff too far >.>
I've been doing the chalice dungeons myself, recently, but I've never been motivated to do them until my hunt for the Beast Claw. It's gonna take quite a bit before I can competently take on that task of getting it, but all I need in theory is just to unlock Nightmare Frontier (not hard to do), get the chalice from the boss there, then get the stuff to gain access to the chalice dungeon it contains.
Okay, so this is going to sound ridiculous, but whatever.
I have been at this game's character creator for probably a total of five hours, and absolutely cannot get anything that I'm happy with. Every time I try to make it look like a specific person, it never comes out right, and each time I modify a specific part of the face, it changes another part of it I thought was good to go. It's frustrating to no end, and I can't just randomize or settle for something I don't like, because I know I'll get into the game and my unhappiness with my character will eventually force me to start over with a new one (even if the face gets covered, I'll still know)...
#OCDProblems
Anyway, I'm finding a dearth of how-to's or posted slider settings from anyone on how to make good characters. I found decent Bruce Campbell/Ash Williams and Alucard ones, but there are others I'm looking for. If anyone would be so kind as to help me create the following, it'd be greatly appreciated.
Characters I Would Like to Make:
Nicolas Cage (any era will do)
Jeremy Irons
Liam Neeson
Chris Hemsworth (as Thor)
Cr1TiKal's character Big Moist (featured here: https://youtube.com/watch?v=YGZOIpjW69s)
[SIGPIC][/SIGPIC]
"For a few seconds Oskar saw through Eli's eyes. And what he saw was...himself. Only much better, more handsome, stronger than what he thought of himself. Seen with love."
--John Ajvide Lindqvist, Let the Right One In (Page 446).
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
VIT is *super* important. @Vagrant_winds and I duo'd a bunch in Chalice dungeons and things were always easier when he was Beckoner because I had like 6-7 more points of VIT than him at the time, so my nerfed health pool meant I could live through shit that would maul him when he was the one getting summoned in.
Honestly I feel END isn't that important early on depending on weapon. Maybe Threaded Cane/skill needs it more but Axe->Kirkhammer I don't feel needs it early, since by the time you've swung a few times you need to back off anyway. I eventually took it up to 20 but focusing on your damage stat and VIT is more important IMO.
VIT is *super* important. @Vagrant_winds and I duo'd a bunch in Chalice dungeons and things were always easier when he was Beckoner because I had like 6-7 more points of VIT than him at the time, so my nerfed health pool meant I could live through shit that would maul him when he was the one getting summoned in.
Honestly I feel END isn't that important early on depending on weapon. Maybe Threaded Cane/skill needs it more but Axe->Kirkhammer I don't feel needs it early, since by the time you've swung a few times you need to back off anyway. I eventually took it up to 20 but focusing on your damage stat and VIT is more important IMO.
I have 25 Endurance and will be brining it up to at least 30 with my Skill build, but even that may feel like not enough.
Being mobile and getting lots of fast hits in requires a lot of fucking Endurance.
But yeah, I raised my Vitality after Chalice Dungeon'ing. :P
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
who wants to help me out with dungeon Rom? I just don't have the heavy hitting weapon I need to take a big enough chunk out of him before he teleports away
So... would the forest be less unnerving if I had less Insight? I've been at mid to now super high Insight mostly all game now, currently at 80 and growing.
So... would the forest be less unnerving if I had less Insight? I've been at mid to now super high Insight mostly all game now, currently at 80 and growing.
More or less finalised my second character at 30 vit, 30 end, 25 str/skl/blod, 15 arc. Probably should have gone 40 endurance for the cap and left arcane at base, because there's too much competition for Quicksilver bullets in this build.
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I'm sitting at 16 Str, 25 Skill, 10 Blood, 15 Arcane and not really sure where I want to go from here
Was planning in Skill/Arcane but it turns out I don't really like Blades of Mercy all that much, and the only other Skill/Arcane weapon is Burial Blade
I'm sitting at 16 Str, 25 Skill, 10 Blood, 15 Arcane and not really sure where I want to go from here
Was planning in Skill/Arcane but it turns out I don't really like Blades of Mercy all that much, and the only other Skill/Arcane weapon is Burial Blade
You can put two more points into your Str for the Holy Blade. I mean, you're already at 16 Str.
15 Arcane, at least, seems to be the sweet spot for using Arcane for the non-damage utility trinkets. It lets you use Empty Phantasm Shell to enchant non-hybrid damage/non-gun weapons, Messenger's Gift for PvP sneakiness, Old Hunter Bone for teleport evasions, and Beast Roar for AoE knockback and projectile deflection. When you get to 20 and higher is when you start getting the damage and healing trinkets.
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
edited April 2015
There's nothing wrong with the game at all (Scholar), if you had never played Dark Souls 2, Scholar would be the version to get. What people don't like is feeling like they shouldn't have to pay for the upgrade they got, or feeling like it's "owed" to them, hence the circlejerk.
It doesn't take a genius to open all the little eyes on their brain and see that all the reviews are from people with ~1 hour played who were always going to give this review no matter what, though. Like, you know all those bullshit metacritic user reviews some popular games get, where all of them are zeroes? Do you see a pattern? Anyway, it's people looking for an outlet for whatever their important opinion is and abusing review spaces to do so. The loudest and most ignorant people will always look to abuse any medium to shout their opinion to the clouds, though. Whether updated graphics and redone enemies/areas/etc is worth your money is up to you. If the game was given out for free to people who bought Dark Souls 2 however long ago, all those reviews would be perfect 10s.
I think we have a Dark Souls thread, though. This one says BLOODBORNE on the tin.
I never played Dark Souls 2 because I thought it was just flat out an ugly looking game. Like something that would be on a PS2. If the PS4 Scholar ups the graphics and lighting by a little then I could probably tolerate it.
I never played Dark Souls 2 because I thought it was just flat out an ugly looking game. Like something that would be on a PS2. If they PS4 Scholar ups the graphics and lighting by a little then I could probably tolerate it.
I had been somewhat looking forward to it.
....Wha??? Ugly? Oh you must be talking about the console versions...
I never played Dark Souls 2 because I thought it was just flat out an ugly looking game. Like something that would be on a PS2. If the PS4 Scholar ups the graphics and lighting by a little then I could probably tolerate it.
There's nothing wrong with the game at all (Scholar), if you had never played Dark Souls 2, Scholar would be the version to get. What people don't like is feeling like they shouldn't have to pay for the upgrade they got, or feeling like it's "owed" to them, hence the circlejerk.
It doesn't take a genius to open all the little eyes on their brain and see that all the reviews are from people with ~1 hour played who were always going to give this review no matter what, though. Like, you know all those bullshit metacritic user reviews some popular games get, where all of them are zeroes? Do you see a pattern? Anyway, it's people looking for an outlet for whatever their important opinion is and abusing review spaces to do so. The loudest and most ignorant people will always look to abuse any medium to shout their opinion to the clouds, though. Whether updated graphics and redone enemies/areas/etc is worth your money is up to you. If the game was given out for free to people who bought Dark Souls 2 however long ago, all those reviews would be perfect 10s.
I think we have a Dark Souls thread, though. This one says BLOODBORNE on the tin.
Are you ever not ridiculously rude? Seriously, dial it down.
To be fair, I made a Bloodborne thread to avoid talking about ____ Souls in here at all, including comparisons, mechanical similarities and crossover enthusiasm.
has anyone found anything to do with the Tear Stone?
I mean, it feels like a Dark Souls pendant situation, and the item description even hints as so, but still, I've carried it with me this whole time.
I think it's a pendant situation.
"A doll sheds neither blood nor tears and thus its nature remains unknown. Whoever thinks this is precious must be troubled by severe naivete."
This double meaning about people feeling sorry for a doll and also wondering if this thing does something more than just give you a blood gem made me laugh when I read it. Then I busted it open for a gem.
Posts
It doesn't take as long as you'd imagine. On top of this, your molotovs scale with Arcane, as does the attack from your Hunter's Torch when you grab it. Killing the BSB and being able to snag a fire gem from the... Lower Cathedral Ward, you might call it, shouldn't be that difficult.
As many people have said, early game you rely more on upgrading your weapon for damage than anything else anyway. Just get the stats required to wield what you want, and then up your Vit/Arcane/End.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Depth 3 was where they finally felt a bit more difficult. It's also where the Undead Giant variant with the club and chains repeatedly crushed me into a bloody paste.
I think there are some JRPG games that use the FF system of walking around and randomly going into fights and they have a crazy amount of floors and they are huge and awesome. I also wouldn't mind a .Hack game with the three word password for a dungeon that uses the Souls mechanics and such. Could be cool.
So after I beat the game, do I immediately get thrown into NG+ or can I keep going around until I'm ready to leave?
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I found his initial form much more difficult. This one I could bait his claw swing, roll under it, and hit him once or twice before rolling back out. When he started doing his massive windup attack I'd wait until the balls and chains had finished swinging then went in for another couple of hits before backing off. He never so much as touched me.
It was Mr Spikey-hands!
Idk if you're gonna give your boss so many moves that look really alike AND make the windup really fast AND make their execution really fast AND make him do half your health in one hit then maybe you've gone one buff too far >.>
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
XBL: GamingFreak5514
PSN: GamingFreak1234
I have been at this game's character creator for probably a total of five hours, and absolutely cannot get anything that I'm happy with. Every time I try to make it look like a specific person, it never comes out right, and each time I modify a specific part of the face, it changes another part of it I thought was good to go. It's frustrating to no end, and I can't just randomize or settle for something I don't like, because I know I'll get into the game and my unhappiness with my character will eventually force me to start over with a new one (even if the face gets covered, I'll still know)...
#OCDProblems
Anyway, I'm finding a dearth of how-to's or posted slider settings from anyone on how to make good characters. I found decent Bruce Campbell/Ash Williams and Alucard ones, but there are others I'm looking for. If anyone would be so kind as to help me create the following, it'd be greatly appreciated.
Characters I Would Like to Make:
Nicolas Cage (any era will do)
Jeremy Irons
Liam Neeson
Chris Hemsworth (as Thor)
Cr1TiKal's character Big Moist (featured here: https://youtube.com/watch?v=YGZOIpjW69s)
"For a few seconds Oskar saw through Eli's eyes. And what he saw was...himself. Only much better, more handsome, stronger than what he thought of himself. Seen with love."
--John Ajvide Lindqvist, Let the Right One In (Page 446).
Honestly I feel END isn't that important early on depending on weapon. Maybe Threaded Cane/skill needs it more but Axe->Kirkhammer I don't feel needs it early, since by the time you've swung a few times you need to back off anyway. I eventually took it up to 20 but focusing on your damage stat and VIT is more important IMO.
Isn't that exactly what Capcom is trying to do with Deep Down?
I have 25 Endurance and will be brining it up to at least 30 with my Skill build, but even that may feel like not enough.
Being mobile and getting lots of fast hits in requires a lot of fucking Endurance.
But yeah, I raised my Vitality after Chalice Dungeon'ing. :P
// Switch: SW-5306-0651-6424 //
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
// Switch: SW-5306-0651-6424 //
Probably. What exactly are you seeing?
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
More or less finalised my second character at 30 vit, 30 end, 25 str/skl/blod, 15 arc. Probably should have gone 40 endurance for the cap and left arcane at base, because there's too much competition for Quicksilver bullets in this build.
// Switch: SW-5306-0651-6424 //
Was planning in Skill/Arcane but it turns out I don't really like Blades of Mercy all that much, and the only other Skill/Arcane weapon is Burial Blade
You can put two more points into your Str for the Holy Blade. I mean, you're already at 16 Str.
15 Arcane, at least, seems to be the sweet spot for using Arcane for the non-damage utility trinkets. It lets you use Empty Phantasm Shell to enchant non-hybrid damage/non-gun weapons, Messenger's Gift for PvP sneakiness, Old Hunter Bone for teleport evasions, and Beast Roar for AoE knockback and projectile deflection. When you get to 20 and higher is when you start getting the damage and healing trinkets.
// Switch: SW-5306-0651-6424 //
// Switch: SW-5306-0651-6424 //
Probably because it's a bullshit cash grab.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
It doesn't take a genius to open all the little eyes on their brain and see that all the reviews are from people with ~1 hour played who were always going to give this review no matter what, though. Like, you know all those bullshit metacritic user reviews some popular games get, where all of them are zeroes? Do you see a pattern? Anyway, it's people looking for an outlet for whatever their important opinion is and abusing review spaces to do so. The loudest and most ignorant people will always look to abuse any medium to shout their opinion to the clouds, though. Whether updated graphics and redone enemies/areas/etc is worth your money is up to you. If the game was given out for free to people who bought Dark Souls 2 however long ago, all those reviews would be perfect 10s.
I think we have a Dark Souls thread, though. This one says BLOODBORNE on the tin.
I had been somewhat looking forward to it.
I think we all know that whats inside the tin is more Dark souls no matter whats on the lid.
....Wha??? Ugly? Oh you must be talking about the console versions...
http://blog.metaclassofnil.com/?page_id=582
Durante made it look fantastic at launch.
// Switch: SW-5306-0651-6424 //
Are you ever not ridiculously rude? Seriously, dial it down.
What is so unbalanced about NG+ ?
I think it's a pendant situation.
"A doll sheds neither blood nor tears and thus its nature remains unknown. Whoever thinks this is precious must be troubled by severe naivete."
This double meaning about people feeling sorry for a doll and also wondering if this thing does something more than just give you a blood gem made me laugh when I read it. Then I busted it open for a gem.