The Princess's Expedition -- A Tale of
When you press Start and watch the opening cutscene
This is the way the world's always been. Down at the bottom of everything, burning away in her cage of light and fire, is Sola. She may hide behind clouds or earthbergs or water pockets, but she's always there, and we are all of us light-blessed. The rain shoots up from Sola, blessing the land with green things and sending her messages up, up, to the very roof of the world. And from the roof of the world the rain comes down again, cold and dirty and heavy with all the things that the worlds beyond have to say.
All the light-blessed live among each other, from hermits, to outposts on the roof of the world, to hidden cities keeping their secrets against the light of Sola, all the way up to the great empires. The cloud-blessed take flight, darting all about the islands in the sky. The rain-blessed take fin, slipping through the cloud seas and the water seas like they were going for a stroll. The earth-blessed hold on, carving great wonders from the roof of the world and making every little bit of solid ground into a home.
Here's a story about a big old home. A kingdom. And its princess, who's just coming back from a trade expedition to a hidden city. Proper story starts at the beginning. ...but it's not so easy with this one.
When you ask the OP to explain Dungeon World
Dungeon World is a fantasy RPG built on the Apocalypse Engine. It was Kickstarted a while back to roaring success and is currently in print and available from Indie Press Revolution.
The entire rules text is completely free. It's here.
This is basically a conversion of the rules text on GitHub into HTML - no art or extra text like examples of play. There's also a fan-made guide to using the rules, also free, available here
. The example of play starts on page 50.
When you ask the OP to explain Inverse World
Inverse World is a Dungeon World expansion, with new playbooks and an entirely new setting, but using much the same rules.
The setting is, well, inverse. It's inside a shell of rock that nobody's ever broken through, and the sun is at the bottom of the world. The places people live are islands floating in the sky, and it is entirely tragically possible for them to get pounded into rubble through a natural disaster or a great beast or an invading armada.
When the narrator tells you about the available playbooks
, available under a Creative Commons license
Kid's got her own ship. Means she doesn't have to listen to anybody. Also means she's got a lot of anybodys listening to her, and if she says the wrong things, down goes the ship.
Might be, kid's got anything in that bag of hers. Might be, some of it's even useful.
Kid was made to be a wrecking ball, always taking orders. But master's long dead, or maybe just in the kid's past somewhere. Now he's got to order himself around.
Kid's got a little piece of Sola in a lamp, a little wisp of the wonder of all creation. Maybe it's a legacy, maybe it's a lucky score, but anyone who looks towards Sola is going to look at the kid the same way.
Would you look at that fine suit kid cobbled together for himself? Makes you wonder what he can do with it. Makes you wonder what he can do without it.
Kid's got a whole kingdom full of people who'd be there for her if she needed it. 'course, she needs to be there for them, too.
The Raincaster. (The Witch)
Kid's got a little vial of purified, rarified rain. It's a powerful thing, and a powerful catalyst. As long as it's under control.
Folks say the rain, up and down, is Sola having a conversation with the worlds beyond. What happens when there's something really important to say? Kid'll show you the answer.
The Sky Dancer.
Kid's got the sky all to himself. At least, that's the way he tells it. There's a lot you can do when you've got the air and everyone else just has the ground.
Poor kid lost almost everything. But it taught him how to hold on to the important things that are left.
Kid can climb on anything and run upside-down better than most of us can run straight. Now where'd she learn a thing like that?
When you join this game of Inverse World
To sign up, !signup
. Limiting this to five for right now, or as many people as I get within 24 hours, whichever.
Have a look over the Character Creation chapter in the Dungeon World rules and get up to stage 11, then post what you've got so far and we can hash us out some bonds and some starting questions.
We're starting at level 2, so pick an extra advanced move and bump a stat by 1. Note that instead of races, all the playbooks here have background choices to make that affect their starting moves. You still have a race - earth-blessed
, or rain-blessed
- and it'll definitely affect who you are and what you're like, but it won't give you a move.
Somebody's going to be The Princess
. Tell us what your kingdom's like! Also, if you take Worldly Concerns I'll work with you to develop an appropriate starting move and benefit from a playbook that's actually available in this game.
It would help if somebody was The Captain
, because there's going to be an airship involved one way or the other.
is a cosmetic reskin of The Witch. In addition to your other starting items, you've got a small vial of distilled, concentrated rain on you that you use as a catalyst for your magic and potions. It's not really going to run out any time soon. What type of rain depends on what witch you are. Weather witches have Uprain, which comes out from Sola, clear and pure. Winter witches have Downrain, which comes from the world above, cold and heavy. Wicked witches have Deadrain, which is rain that's been caught in a cave or a bottle for so long it's forgotten everything but loneliness. It seethes and burns when it meets anything else rain-like, which includes most people.
When you play a game of Dungeon World on a discussion forum
I'd like to see at least a post a day, holidays and such aside of course.
Geth will roll dice as long as you make that a post of its own. You can start with just the dice roll and edit your post around it.