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Orphanerivers of redthat run to seaRegistered Userregular
edited August 2014
It is often immensely entertaining to read these threads, because the people begging Lyte to post their chat logs to "prove they aren't toxic" apparently are all compulsive liars or people who genuinely have no idea why they are how they are.
The former I have no sympathy for since it is pretty obvious by now that if Lyte does get around to responding to those threads, logs will be posted. The latter, though...they worry me more than the liars.
It is often immensely entertaining to read these threads, because the people begging Lyte to post their chat logs to "prove they aren't toxic" apparently are all compulsive liars or people who genuinely have no idea why they are how they are.
The former I have no sympathy for since it is pretty obvious by now that if Lyte does get around to responding to those threads, logs will be posted. The latter, though...they worry me more than the liars.
I think it's more the latter, people who genuinely do not understand that they are being complete assholes, and so are mystified when they get bans.
You just want to shake these people. Being right doesn't mean it's okay to be an asshole. If your response to "you are an asshole" is "yeah, but-", just stop. There is nothing you can say.
A long time ago, I played an objectively awful MMO with no policy of silence on why banned people were banned. If they whined on the forums, they got an answer. Made for comedy gold on a regular basis, especially after patches.
"Why was I banned? I was just in NK farming magic swords."
"You said, and I quote, 'Fuck all you fucking whorebitches until you bleed there's no way I'm paying 5 mil for a FS.' and then proceeded to spam FUCK FUCK FUCK FUCK in /s until the GM had to spawn a demon spire to shut you up."
I can understand why most companies are hesitant to be that truthful, but there's so many times when it would be a good thing.
I can understand why most companies are hesitant to be that truthful, but there's so many times when it would be a good thing.
It might be confidentiality/privacy concerns? The EULA / common sense / etc. means that the company running the show has access to your chat logs, etc, but there may be additional potential issues that crop up if those chat logs can be posted publicly. It might be reasonable to post them publicly if the person is logged into their account and publicly asking why they were banned, but that's probably still something of a fine line, and some of the larger companies may want to avoid that quagmire entirely.
0
Descendant XSkyrim is my god now.Outpost 31Registered Userregular
Is it weird that the last panel makes me feel strangely sad for this guy?
Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
I can understand why most companies are hesitant to be that truthful, but there's so many times when it would be a good thing.
The biggest issue I can see is that by re-engaging you start the argument all over again, and now you've got to moderate them AGAIN. Not sure I see a way around that honestly.
Is it weird that the last panel makes me feel strangely sad for this guy?
Not really.
I'm off to pirate more music, steal software, and knock down little old ladies, then later I'm going to cover my self in Yak's blood, and lay in a pentagram, while reading some Marxist literature and praying to a heathen god.
It means that, unlike the person banned, you have empathy.
I've gotten a lot of schadenfreude from players of one of my first MMOs who, inevitably, post to the forums claiming that they were banned for (say it with me) "no reason". Sometimes one of the devs (usually the one who goes by "Cephalopod", thus the community term "Cephalopwnd!" for when this happens) will respond, describing exactly what they did.
I can understand why most companies are hesitant to be that truthful, but there's so many times when it would be a good thing.
The biggest issue I can see is that by re-engaging you start the argument all over again, and now you've got to moderate them AGAIN. Not sure I see a way around that honestly.
That game usually solved it by banning the person at the same time they post the reason. To be fair, at its peak the game claimed 10,000 accounts and I doubt they ever had half that many active players at any one time. A lot less legwork for the moderators when most of the time the game was a mostly abandoned wasteland.
On the flip side, it's funny how many players consider themselves "friendly and helpful, etc." but only when things are going good. When shit "gets real" and somebody is making mistakes, everyone thinks it's a perfect excuse to lose all your shit -50 DKP style. I don't know why this seems to be the case in online games, but it is.
Is it weird that the last panel makes me feel strangely sad for this guy?
The last panel made me sad too, but hopefully his look of sadness is the look that comes from realizing what you actually are to other people, and inspires change.
Is it weird that the last panel makes me feel strangely sad for this guy?
The last panel made me sad too, but hopefully his look of sadness is the look that comes from realizing what you actually are to other people, and inspires change.
That last panel makes me feel all warm inside, like being next to a cozy fireplace, because it is the pain of an asshole who deserves it.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
On the flip side, it's funny how many players consider themselves "friendly and helpful, etc." but only when things are going good. When shit "gets real" and somebody is making mistakes, everyone thinks it's a perfect excuse to lose all your shit -50 DKP style. I don't know why this seems to be the case in online games, but it is.
Basic psychology. People would rather write a flattering narrative of themselves than not.
If you get angry, then you justify it after-the-fact.
I'm kinda bummed they're pulling down the PAR server, even though I've only looked at it once or twice since they brought it back up. It seems a shame those articles are just going to vanish.
I'm assuming the discussion archive on the forum here will stay? Maybe they could move the articles to the first post of each of those threads?
0
ComradebotLord of DinosaursHouston, TXRegistered Userregular
So thanks to this comic I've found myself, a person who has never played LoL and has zero interest in ever doing so, skimming over the LoL forums.
There's just something incredibly satisfying in people proclaiming that they're not toxic or that they've never even used chat, only to have a moderator post chat logs of the OP screaming racial slurs and telling everyone to give him fellatio.
If anything, I feel more online games should follow this approach. I don't know if it will curb bad behavior or not (probably not, public shaming rarely works), but who cares? It's more entertaining than HBO and it's free!
That's not how it works at all. People are PROUD of their toxicity.
There's some weird prison yard psychology to LoL. If I got banned, I'd have a certain relief that I've finally found that line and got kicked off the island.
And I've been where the greenhaired man is at, with death threats and jaguars and all, and still haven't achieved his current state. I don't know why banning is so inefficient....it might have something to do with the fact that Riot fucking outsources its police work to the same shitty, juvenile middleschoolers they're trying to reform.
The game itself is fun, but the community is just an entire generation of teenagers repeatedly screaming "UR TRASH", "*YOU'RE TRASH", point blank at each others faces after first blood. Literally the best thing they could do to improve the game would be to remove chatting altogether. I routinely mute every single person at the start of a match because the only thing you can count on is that the people are going to be terrible and unoriginal.
Literally the best thing they could do to improve the game would be to remove chatting altogether. I routinely mute every single person at the start of a match because the only thing you can count on is that the people are going to be terrible and unoriginal.
In fairness to MOBAs and MMOs, this is true of most online games. Some day, when everything is online and massively multi-this and competitive-that, a visionary will step forward, rediscover the single-player game like some kind of lost technology from a bygone age, and be fêted as a hero.
"Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
1. Before level 30, everyone's advice is wrong. Everyone's. You're learning on your own. Do what works, and don't listen to a single person if they don't like what you're doing. If someone gives you advice, ignore them, and continue doing what works. People will use acronyms that make no sense, probably don't even apply, and they will act like they know what they're talking about. They don't.
2. When you play Blind Pick, ignore everyone. It's freaking Blind Pick, it doesn't mean anything, and anyone who says otherwise is wrong. If someone says "adc", don't ask what it means, because they won't do what it implies, anyway. What they mean to say is "bot", as in, they're calling bottom lane. Ignore them, too.
3. Your success until level 30 is completely determined by whether or not the entirety of your team knows the rules yet. Beyond that, if you win, it's dumb luck. If you lose, it's dumb luck.
4. Be supportive of your team. If someone's having trouble, assist them yourself. No matter how bad someone may play, short of intentionally feeding the other team, it's your job to assist them. Yours. Don't talk, just go where they are and assist them. If they continue to get killed, it's your fault.
5. Hope the other team screws up more often than your team does.
Posts
The former I have no sympathy for since it is pretty obvious by now that if Lyte does get around to responding to those threads, logs will be posted. The latter, though...they worry me more than the liars.
Why does that guy have green hair?
I think it's more the latter, people who genuinely do not understand that they are being complete assholes, and so are mystified when they get bans.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
"Why was I banned? I was just in NK farming magic swords."
"You said, and I quote, 'Fuck all you fucking whorebitches until you bleed there's no way I'm paying 5 mil for a FS.' and then proceeded to spam FUCK FUCK FUCK FUCK in /s until the GM had to spawn a demon spire to shut you up."
I can understand why most companies are hesitant to be that truthful, but there's so many times when it would be a good thing.
It might be confidentiality/privacy concerns? The EULA / common sense / etc. means that the company running the show has access to your chat logs, etc, but there may be additional potential issues that crop up if those chat logs can be posted publicly. It might be reasonable to post them publicly if the person is logged into their account and publicly asking why they were banned, but that's probably still something of a fine line, and some of the larger companies may want to avoid that quagmire entirely.
The biggest issue I can see is that by re-engaging you start the argument all over again, and now you've got to moderate them AGAIN. Not sure I see a way around that honestly.
Not really.
tata
I've gotten a lot of schadenfreude from players of one of my first MMOs who, inevitably, post to the forums claiming that they were banned for (say it with me) "no reason". Sometimes one of the devs (usually the one who goes by "Cephalopod", thus the community term "Cephalopwnd!" for when this happens) will respond, describing exactly what they did.
That game usually solved it by banning the person at the same time they post the reason. To be fair, at its peak the game claimed 10,000 accounts and I doubt they ever had half that many active players at any one time. A lot less legwork for the moderators when most of the time the game was a mostly abandoned wasteland.
The last panel made me sad too, but hopefully his look of sadness is the look that comes from realizing what you actually are to other people, and inspires change.
-Tycho Brahe
That last panel makes me feel all warm inside, like being next to a cozy fireplace, because it is the pain of an asshole who deserves it.
The harder the rain, honey, the sweeter the sun.
I guess the main blessing of MOBAs is that there is no way to share pics of your genitals while playing them.
(Please do not gift. My game bank is already full.)
I think that was an intentional goal on the part of M&J.
Basic psychology. People would rather write a flattering narrative of themselves than not.
If you get angry, then you justify it after-the-fact.
And then there are those rare who would rather stick with a realism and honesty, even when themselves are in question.
No, there's not.
not yet
I'm assuming the discussion archive on the forum here will stay? Maybe they could move the articles to the first post of each of those threads?
There's just something incredibly satisfying in people proclaiming that they're not toxic or that they've never even used chat, only to have a moderator post chat logs of the OP screaming racial slurs and telling everyone to give him fellatio.
If anything, I feel more online games should follow this approach. I don't know if it will curb bad behavior or not (probably not, public shaming rarely works), but who cares? It's more entertaining than HBO and it's free!
There's some weird prison yard psychology to LoL. If I got banned, I'd have a certain relief that I've finally found that line and got kicked off the island.
And I've been where the greenhaired man is at, with death threats and jaguars and all, and still haven't achieved his current state. I don't know why banning is so inefficient....it might have something to do with the fact that Riot fucking outsources its police work to the same shitty, juvenile middleschoolers they're trying to reform.
The game itself is fun, but the community is just an entire generation of teenagers repeatedly screaming "UR TRASH", "*YOU'RE TRASH", point blank at each others faces after first blood. Literally the best thing they could do to improve the game would be to remove chatting altogether. I routinely mute every single person at the start of a match because the only thing you can count on is that the people are going to be terrible and unoriginal.
In fairness to MOBAs and MMOs, this is true of most online games. Some day, when everything is online and massively multi-this and competitive-that, a visionary will step forward, rediscover the single-player game like some kind of lost technology from a bygone age, and be fêted as a hero.
Sure there are, you just never met them. That is not a surprise, they get rarer each day. Sad that you haven't decided to be one.
Still haven't.
1. Before level 30, everyone's advice is wrong. Everyone's. You're learning on your own. Do what works, and don't listen to a single person if they don't like what you're doing. If someone gives you advice, ignore them, and continue doing what works. People will use acronyms that make no sense, probably don't even apply, and they will act like they know what they're talking about. They don't.
2. When you play Blind Pick, ignore everyone. It's freaking Blind Pick, it doesn't mean anything, and anyone who says otherwise is wrong. If someone says "adc", don't ask what it means, because they won't do what it implies, anyway. What they mean to say is "bot", as in, they're calling bottom lane. Ignore them, too.
3. Your success until level 30 is completely determined by whether or not the entirety of your team knows the rules yet. Beyond that, if you win, it's dumb luck. If you lose, it's dumb luck.
4. Be supportive of your team. If someone's having trouble, assist them yourself. No matter how bad someone may play, short of intentionally feeding the other team, it's your job to assist them. Yours. Don't talk, just go where they are and assist them. If they continue to get killed, it's your fault.
5. Hope the other team screws up more often than your team does.