It captures a sense of fun and adventure and swashbuckling that is super appealing and also still manages to grapple with stuff like confronting your own mortality and nature vs nurture
A: again, final fantasy tactics was on playstation so no other final fantasy could be "best one on playstation".
2: no it captured a sense of a battle system that was a huge step backwards in terms of fun and playability, and coupled that with sidequests that were not a fun, optional way to see more of the game world but were instead a joyless slog that required at least one $20 guide and internet access to even know about, much less complete.
It captures a sense of fun and adventure and swashbuckling that is super appealing and also still manages to grapple with stuff like confronting your own mortality and nature vs nurture
I wanna talk a little more about this
Wyborn was talking in the GB thread about how much mother 3 meant to him personally, and I don't really have anything quite that deep, but I played FF9 for the first time after losing someone really close to me for the first time in my life.
Vivi grappling with the fact that he was going to die no matter what and that he should use the time he had as wisely as possible absolutely wrecked me, and I don't think a final fantasy game has ever been that powerful again
I played some jurps once. Secret of Evermore/Mana on the snes. They were cool. I tried some final fantasies too but I really don't like their combat system, I find it so dull.
One thing I like about the current design shifts is that there's a pretty decent split between action Jurps and turn-based Jurps
It captures a sense of fun and adventure and swashbuckling that is super appealing and also still manages to grapple with stuff like confronting your own mortality and nature vs nurture
A: again, final fantasy tactics was on playstation so no other final fantasy could be "best one on playstation".
2: no it captured a sense of a battle system that was a huge step backwards in terms of fun and playability, and coupled that with sidequests that were not a fun, optional way to see more of the game world but were instead a joyless slog that required at least one $20 guide and internet access to even know about, much less complete.
I 100%ed that game and don't know what you're talking about
the chocobo garden stuff was fun
and the battle system is... a step back from 8? I'm not sure how that's true? It's very different, but I don't know why that would mean its bad. It's very traditional with some fun abilities for each character to spice it up a bit.
I unlocked the Ninja class in Bravely Default. I noticed there were a bunch of passive skills for the class revolving around dodging attacks, so I loaded up on all the evasion increasing gear available to me and got it up to the 60's
They have not once dodged an attack for several levels
This is single simple attack stuff too. Is evasion just not worth it?
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turtleantGunpla Dadis the best.Registered Userregular
I unlocked the Ninja class in Bravely Default. I noticed there were a bunch of passive skills for the class revolving around dodging attacks, so I loaded up on all the evasion increasing gear available to me and got it up to the 60's
They have not once dodged an attack for several levels
This is single simple attack stuff too. Is evasion just not worth it?
Evasion can get really hairy but you need special knives to drive that shit into the sky.
Their evasion skills come up most useful using their skill that lets them dodge one physical attack (like dragon breath). Piling on those skills and using that one technique is enough to completely annihilate an entire range of bosses throughout a lot of the game.
Don't worry about item-based evasion for now, though, you probably don't have access to the shit that would actually make it worth it just yet.
Shining Force II features a level where you get shrunk and fight a chess set and I'm pretty sure that's the first time I did that even though like 90% of RPGs of that era had you do that for some reason
Shining Force II features a level where you get shrunk and fight a chess set and I'm pretty sure that's the first time I did that even though like 90% of RPGs of that era had you do that for some reason
I keep reading this as get DRUNK and fight a chess set.
Shining Force II features a level where you get shrunk and fight a chess set and I'm pretty sure that's the first time I did that even though like 90% of RPGs of that era had you do that for some reason
I keep reading this as get DRUNK and fight a chess set.
You can get two knives in that town that add 20 evasion each or something crazy like that, so I hoped that would at least make random fights towards bosses easier to deal with if they were faster than my slower guys.
But with literally every evasion boosting item I could get my hands on I have seen no difference whatsoever. So I'll probably equip them with sword mastery and strength gear until even crazier evasion boosting items come around.
And what exactly are the mechanics behind the two-handed passive skill? Because it does a hell of a lot more damage than just double holy hell.
You can get two knives in that town that add 20 evasion each or something crazy like that, so I hoped that would at least make random fights towards bosses easier to deal with if they were faster than my slower guys.
But with literally every evasion boosting item I could get my hands on I have seen no difference whatsoever. So I'll probably equip them with sword mastery and strength gear until even crazier evasion boosting items come around.
And what exactly are the mechanics behind the two-handed passive skill? Because it does a hell of a lot more damage than just double holy hell.
It doubles the strength of the weapon, I think? Which can result in it doing a lot more than double damage if you're hitting enemies with high defense
Looking at it on paper, going dual-wielding with two of the same weapon will do more damage, but two-handing one big-ass weapon is probably stronger for most of the game, especially when applied to attack skills like those of the Swordmaster or certain other offense-oriented classes
I've replayed Radiant Historia twice now, it's still good each additional time.
One game I really liked was Lost Odyssey. It has some problems with costume design and a few irritating characters, but the overall conceit of what might it be like if you're immortal is really interesting. How it can be a miserable and harrowing experience if you're a depressing grump like Kaim, or how it can be incredible and fulfilling if you're an optimist like Seth.
A lot of my love for it belongs to the 1000 years of dreams stories as well. They are pretty simple, just text fading in with music and backgrounds, but the way they are structured is just incredibly effective. More than a couple of them made me break down entirely. They work well at fleshing out and complimenting the stories and personalities of the characters they focus on, and it makes the world seem larger and more real as well.
The gameplay is pretty standard final fantasy-ish, but I really like the way characters learn skills. The immortal characters don't learn anything on their own, they have to be grouped with the mortals and learn from them. It's an interesting way to have the gameplay mechanic flesh out the overall themes. These people may be immortal but they are absolutely nothing without all the mortals they have met and interacted with over their lives.
I think I might give it a replay once I have some time.
I never finished Dark Cloud 2 because I started a new game towards the start of the last dungeon to pick up a picture for my photo album I missed and accidently saved over my file. I just couldn't bring myself to ever pick it up again.
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Except Xenoblade, which is rad.
A: again, final fantasy tactics was on playstation so no other final fantasy could be "best one on playstation".
2: no it captured a sense of a battle system that was a huge step backwards in terms of fun and playability, and coupled that with sidequests that were not a fun, optional way to see more of the game world but were instead a joyless slog that required at least one $20 guide and internet access to even know about, much less complete.
Error: Favorite thing not Triple Triad. Does not compute.
I would just play Triple Triad all day if it were a bit bigger and more balanced as a standalone game.
I wanna talk a little more about this
Wyborn was talking in the GB thread about how much mother 3 meant to him personally, and I don't really have anything quite that deep, but I played FF9 for the first time after losing someone really close to me for the first time in my life.
Vivi grappling with the fact that he was going to die no matter what and that he should use the time he had as wisely as possible absolutely wrecked me, and I don't think a final fantasy game has ever been that powerful again
One thing I like about the current design shifts is that there's a pretty decent split between action Jurps and turn-based Jurps
It's good to have different sorts to play
I 100%ed that game and don't know what you're talking about
the chocobo garden stuff was fun
and the battle system is... a step back from 8? I'm not sure how that's true? It's very different, but I don't know why that would mean its bad. It's very traditional with some fun abilities for each character to spice it up a bit.
My interest in it petered out pretty quickly but I still think 8 has some of the best monster/mechanical design in the whole series
Also the best collectible card game
Some really good music too
..man maybe I should try starting up FF8 again
They have not once dodged an attack for several levels
This is single simple attack stuff too. Is evasion just not worth it?
Fuck your status immunities, Doomtrain is poisoning you anyway!
Evasion can get really hairy but you need special knives to drive that shit into the sky.
Their evasion skills come up most useful using their skill that lets them dodge one physical attack (like dragon breath). Piling on those skills and using that one technique is enough to completely annihilate an entire range of bosses throughout a lot of the game.
Don't worry about item-based evasion for now, though, you probably don't have access to the shit that would actually make it worth it just yet.
That card game was pretty sweet! Didn't they make a version that came packaged with FF11? Or was that a diffrent card game? I can't remember.
i love combo attacks
It's coming.
Milla was my favorite to play as and is the one reason I'm sort of bummed Xillia 2 really wants you to play as the protagonist
I keep reading this as get DRUNK and fight a chess set.
That's a different game
It's called shot chess
Steam
They are not fast.
That was kind of the pace of JRPGs, they're REALLY sped up over the past 10, 15 years
Stick with it though, its a great game.
But with literally every evasion boosting item I could get my hands on I have seen no difference whatsoever. So I'll probably equip them with sword mastery and strength gear until even crazier evasion boosting items come around.
And what exactly are the mechanics behind the two-handed passive skill? Because it does a hell of a lot more damage than just double holy hell.
But I have NO idea if it holds up at all at this point
It doubles the strength of the weapon, I think? Which can result in it doing a lot more than double damage if you're hitting enemies with high defense
Looking at it on paper, going dual-wielding with two of the same weapon will do more damage, but two-handing one big-ass weapon is probably stronger for most of the game, especially when applied to attack skills like those of the Swordmaster or certain other offense-oriented classes
One game I really liked was Lost Odyssey. It has some problems with costume design and a few irritating characters, but the overall conceit of what might it be like if you're immortal is really interesting. How it can be a miserable and harrowing experience if you're a depressing grump like Kaim, or how it can be incredible and fulfilling if you're an optimist like Seth.
A lot of my love for it belongs to the 1000 years of dreams stories as well. They are pretty simple, just text fading in with music and backgrounds, but the way they are structured is just incredibly effective. More than a couple of them made me break down entirely. They work well at fleshing out and complimenting the stories and personalities of the characters they focus on, and it makes the world seem larger and more real as well.
The gameplay is pretty standard final fantasy-ish, but I really like the way characters learn skills. The immortal characters don't learn anything on their own, they have to be grouped with the mortals and learn from them. It's an interesting way to have the gameplay mechanic flesh out the overall themes. These people may be immortal but they are absolutely nothing without all the mortals they have met and interacted with over their lives.
I think I might give it a replay once I have some time.
it....wasn't awesome
I may go back to earlier jobs now to get a little more distance now that I can reliably get over 50 jp a fight
Is it still fun?
Also is it available digitally in any capacity
You are disappointing the Hell out of me
You're getting to chapter 5 now, right?
You should be able to start getting absolutely stupid amounts of JP very, very soon
He's made some pretty good movies.
Steam
Fighting not just the same enemies, but the same configuration of the same exact enemies, for hours at a time, broke my will to continue playing it