You know, the Kodiak would be pretty good...but a Timber Wolf MkII would be pretty good. As for heavies, I'm torn between two mechs: the Vulture is pretty much a given...but the mech that I've loved ever since I first saw it is the Nova Cat. Sure, it runs hot (2xCERPPC, 3xCERLL), but I love the way it looks.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I wonder if MWO and Star Citizen are going to move devs away from using CryEngine in the future. Both companies are at the opposite end of the spectrum when it comes to funding and staffing and neither can make a deadline if the life of their child depended on it.
Um, their development deadlines and goals are kiiiiinda different. CIG is adapting Cryengine to stuff it was never intended for and seems to be doing just fine at it, as well as moving at a pretty good pace; they just don't release completely broken stuff if they can help it and aren't even in the alpha testing state of the game. They seem pretty happy with Cryengine so far, and the biggest delay yet with Star Citizen was the Arena mode that the backers themselves chose to delay. And everything they release is pretty much a "this our progress" indicator for where the game is going, not content that's years behind schedule on a game that's already been released.
PGI's problems, on the other hand, seem to have little to do with Cryengine and a lot more to do with just not knowing what to do half the time. Even if you took away whatever struggles they have with Cryengine, which they're using for a purpose that's only somewhat different from the FPS design it's built for, PGI still can't get almost anything done right. Mech sizes and hitboxes continue to be problematic, weapon balance is still ass, CW is still theoretical, yada yada yada.
Companies are likely to look at Star Citizen and go "damn, that engine can handle some impressive stuff", then not look at MWO at all because it's a mess where the biggest problem is PGI itself, not the game engine.
Yeah, in addition to agreeing with @Bolthorn, I would like to especially commend @Kaboodles_The_Assassin and @Phoenix-D (and I really, really hope my no-sleep-fogged brain isn't forgetting someone) for nigh-literally picking my lame ass up and carrying me across the free 'mechbay finish line last night.
By last night, I actually mean "waaaaaay tooo fucking early this morning."
My play earlier last night was pretty ... standardly solid. A good win/loss ratio, a couple of kills and 6-7 assists plus 200-500 damage per match. You know ... workmanlike.
Then I had to take a break to get some serious work done.
Then I figured, hey - I'm close, maybe I'll see if there's enough people online to knock out the last ~100 or so points.
What followed next is basically the worst series of match performances I have ever had in MWO.
I'm talking, like, low-2-digit damage totals. 2 total assists. Being on the wrong end of repeated 12-0 or 12-1 curbstomps. To speed things up, I tried outfitting my Jenner-D with a NARC and a TAG, switching out the Streaks and SPLASes I usually run with it. Wow, is NARC a pain in the ass to use. Line up the shot, fire it, and maybe it does something? It seems even slower than SRMs, the missile itself is almost impossible to see, so it's really hard to go from "never used it before" to "competent?" in a single evening, especially when you're starting at midnight-ish. Plus, ECM EVERYWHERE, so even if you do hit with it it's likely not doing anything. I had ... maaaaaybe ... two matches where it did something cool?
Somehow, regardless of what mech I was running, I'd be the first one singled out in a group. Oosik Awesome on one side, an Oosik Mad Cat on the other, and a pubbie Mad Cat in front of me, and as soon as I peak around any corner, immediate destruction of a side torso of my Nova, taking it out and the arm with half of my weapons along for the ride. Or, in a particular Caustic match, an Oosik Awesome was calling for an assist because he had a Spider on him* - so I turned around in my Nova, ran back and into the little canyon where my bro was, to find that the Spider had hightailed it the hell out of there ... But the SRM (?) and LLAS Stalker had not. Boom! Leg gone! Boom! Arm gone! Boom! Center torso gone! Fresh to dead in ... 8s?
My "favorite" was a Caustic drop where Kaboodles and I ran up to the middle (me = Nova, him = .... Spider?), and we peek slowly around to the right, when ... Oh! I get shot in the back! I'm immediately legged! INCOMING MISSILES! All armor is orange! I get, like, one shot off with my remaining arm at one of the three things that're lobbing LRMs at me, and die with a total of ... 17 damage done.
I then got to watch the rest of the match from the cockpit of a Stalker who was running, I shit you not, 1 PPC, 1 LRM 20, 1 Large Laser, and 1 Medium Laser. He spent almost the whole match trying, unsuccessfully, to climb a hill, occasionally launching LRM volleys at the red triangles way off in the distance, and then decided to go sit on the enemy base when it was down to just him and another Stalker. Then, for the first time, he fired his PPC (and missed, natch). I think we lost that one 12-1.
Had a friendly Atlas who was blocking the major thoroughfare between the left and right part of Crimson Strait take off my Centurion's shield arm.
On the other hand, had at least a couple really fantastic matches, like where I took my long-range fire support Wolverine (2xAC/2, 2xLRM5, Med Pulse, all the ammo) and actually ran dry on my AC/2s and LRMs and AMS (the latter admittedly isn't that hard to do in the current environment). I managed a couple of kills there, about 500 damage, and all the assists (IIRC) but the best part was helping kill off any enemy who had a non-LRM loadout, and so the last 'mechs on the enemy team were a 4xC-LRM5, C-TAG Stormcrow (out of ammo), an "all the LRMs" Stalker (out of ammo), and a Hunchback with some MLASes and something else, against a really good ERLLAS Cicada and a Dire Wolf with most of his weapons gone on one side but largely pristine on the other. For the first time in a couple years, probably, I actually typed out in team chat, "Kill the Hunchback first, he's the most dangerous one!" And meant it. Great victory for the team.
I am really, really, really not a fan of the "Everyone sits at long range for ~10 minutes, taking potshots at each other, until someone gets bored" match flow I saw in just about every game last night - because, usually, I end up being the one who gets bored (and, hence, cored). Poking out around a corner even ever so slightly results in an entire team focus firing you, because we're all strung out in these Napoleonic firing lines.
Also, hate the constant flow of consumables in every match. Not a fan of artillery / air strikes - they're a rich-get-richer tool.
So, yeah - after a night of stunning incompetence, I've got a free mechbay, and I've got my Oosik bros to thank for it. Y'all are awesome.
Call me a noob (which I am) but how can I join the Irregulars? Do I need an invite? Is it a problem that I am playing from Germany?
the mere act of posting here makes you an oosik. Though since they put in actual tags now, I'd guess you'd hit up @TOGSolid or @Nips for the game invite.
I don't remember who does the sigs.
Call me a noob (which I am) but how can I join the Irregulars? Do I need an invite? Is it a problem that I am playing from Germany?
the mere act of posting here makes you an oosik. Though since they put in actual tags now, I'd guess you'd hit up TOGSolid or Nips for the game invite.
I don't remember who does the sigs.
@wyld_thang What is your in-game handle? Any Oosik can invite Oosiks. Game just went down for patch but I'll be online as soon as it's up, and send you a friend invite / unit invite.
Handgimp on
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Call me a noob (which I am) but how can I join the Irregulars? Do I need an invite? Is it a problem that I am playing from Germany?
the mere act of posting here makes you an oosik. Though since they put in actual tags now, I'd guess you'd hit up @TOGSolid or @Nips for the game invite.
I don't remember who does the sigs.
@wyld_thang What is your in-game handle? Any Oosik can invite Oosiks. Game just went down for patch but I'll be online as soon as it's up, and send you a friend invite / unit invite.
I'm nominally capable of creating sigs, for those that want to fly their Oosik freak-flag. I guarantee nothing on quality! Myself and @Italianranma have a sig of my concoction, if it matters.
You know, the Kodiak would be pretty good...but a Timber Wolf MkII would be pretty good. As for heavies, I'm torn between two mechs: the Vulture is pretty much a given...but the mech that I've loved ever since I first saw it is the Nova Cat. Sure, it runs hot (2xCERPPC, 3xCERLL), but I love the way it looks.
The Nova Cat* and Mad Cat Mk. II are both 8-10 years out at least from the Clan invasion era MWO seems to be "set" in, although they gave up on the idea of the game being on an official real-time timeline a long time ago (remember the INN news blurbs?). So they could just start grabbing 'mechs and technologies from the "future" as it suits them, though I suspect maybe they'd like to go back to a moving timeline when/if CW is ever fully implemented.
*
Technically the Nova Cat is itself based on a Clan Jade Falcon design called the Night Gyr, which could theoretically be suitable for a 3052-ish setting but the fluff text for it in regards to when it was first designed and fielded is kind of ambiguous.
And get the single use Phranken for it because it's a badass paint scheme
Single use Phranken? how does I gets this
Forgot to answer this one ...
In your mechbay, go to the Camo Scheme tab.
At the bottom, there'll be a section that has your current camo scheme and your current paint colors.
Choose the pattern, and on the top-right of the box will be a drop-down. The drop-down lets you switch between buying an unlimited-use camo scheme and a single-use camo scheme. Single-use schemes are, IIRC, 1/10th the price of an unlimited use camo scheme. All camo schemes cost MC to purchase, and they go on sale somewhat routinely.
A single-use scheme works on, I think, a single specific mech (not all mechs of a particular chassis like an unlimited-use one does) and lasts until you switch the scheme.
Once a scheme is applied, you can change the colors of that scheme as often as you want, but if you revert to the Default paint scheme or switch to a different one, it's gone and you need to rebuy it.
You know, the Kodiak would be pretty good...but a Timber Wolf MkII would be pretty good. As for heavies, I'm torn between two mechs: the Vulture is pretty much a given...but the mech that I've loved ever since I first saw it is the Nova Cat. Sure, it runs hot (2xCERPPC, 3xCERLL), but I love the way it looks.
Holy fuck, if Sarna is accurate, the Kodiak is pretty much the best of every Atlas, multiplied by 2, plus a 400 rated engine! UAC20, 8 ER Mediums, 2 Streak 6's all being flung around the battlefield at 70kph after speed tweak. Variants with double ballistic arms or jump jets? With that thing running around, what can possibly stand up to it, and who would still use a Dire Wolf?
Hope PGI can get off their asses and do a complete quirk pass someday for the IS, or there's not going to be a single IS mech left on the field. And what quirks could actually balance absolute ridiculous potential like this shit?
You know, the Kodiak would be pretty good...but a Timber Wolf MkII would be pretty good. As for heavies, I'm torn between two mechs: the Vulture is pretty much a given...but the mech that I've loved ever since I first saw it is the Nova Cat. Sure, it runs hot (2xCERPPC, 3xCERLL), but I love the way it looks.
Holy fuck, if Sarna is accurate, the Kodiak is pretty much the best of every Atlas, multiplied by 2, plus a 400 rated engine! UAC20, 8 ER Mediums, 2 Streak 6's all being flung around the battlefield at 70kph after speed tweak. Variants with double ballistic arms or jump jets? With that thing running around, what can possibly stand up to it, and who would still use a Dire Wolf?
Hope PGI can get off their asses and do a complete quirk pass someday for the IS, or there's not going to be a single IS mech left on the field. And what quirks actually balance absolute ridiculous potential like this shit?
None. The easy solution is to eliminate mixed IS/Clan teams and incentivize playing IS. Probably also make matches 3 Lances vs 2 Stars, 3 Lances vs 3 Lances, or 2 Stars vs 2 Stars.
You know, the Kodiak would be pretty good...but a Timber Wolf MkII would be pretty good. As for heavies, I'm torn between two mechs: the Vulture is pretty much a given...but the mech that I've loved ever since I first saw it is the Nova Cat. Sure, it runs hot (2xCERPPC, 3xCERLL), but I love the way it looks.
Holy fuck, if Sarna is accurate, the Kodiak is pretty much the best of every Atlas, multiplied by 2, plus a 400 rated engine! UAC20, 8 ER Mediums, 2 Streak 6's all being flung around the battlefield at 70kph after speed tweak. Variants with double ballistic arms or jump jets? With that thing running around, what can possibly stand up to it, and who would still use a Dire Wolf?
Hope PGI can get off their asses and do a complete quirk pass someday for the IS, or there's not going to be a single IS mech left on the field. And what quirks actually balance absolute ridiculous potential like this shit?
None. The easy solution is to eliminate mixed IS/Clan teams and incentivize playing IS.Probably also make matches 3 Lances vs 2 Stars, 3 Lances vs 3 Lances, or 2 Stars vs 2 Stars.
To the italic'd portion: haaaahahahahahahahaha.
To the bolded portion: Already stated as NOT AN OPTION, because it would break their matchmaker.
That sparky Griffin is sexy. I'm usually in a heavy or a gotta-go-fast light, and don't really like the SHD... but looks like I just might have to fill up some of those empty mechbays. What are the Oosik recommended GRFs?
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
This seems like the most boring, uninspired Griffin hero they could come up with. Like, there's just nothing super unique about it; engine size, torso/arm pitch/yaw....it got a torso-speed quirk, sure. But otherwise? Kinda bleh.
This thing better have a banging paint and camo spec.
And get the single use Phranken for it because it's a badass paint scheme
Single use Phranken? how does I gets this
Forgot to answer this one ...
In your mechbay, go to the Camo Scheme tab.
At the bottom, there'll be a section that has your current camo scheme and your current paint colors.
Choose the pattern, and on the top-right of the box will be a drop-down. The drop-down lets you switch between buying an unlimited-use camo scheme and a single-use camo scheme. Single-use schemes are, IIRC, 1/10th the price of an unlimited use camo scheme. All camo schemes cost MC to purchase, and they go on sale somewhat routinely.
A single-use scheme works on, I think, a single specific mech (not all mechs of a particular chassis like an unlimited-use one does) and lasts until you switch the scheme.
Once a scheme is applied, you can change the colors of that scheme as often as you want, but if you revert to the Default paint scheme or switch to a different one, it's gone and you need to rebuy it.
This seems like the most boring, uninspired Griffin hero they could come up with. Like, there's just nothing super unique about it; engine size, torso/arm pitch/yaw....it's a torso-speed quirk, sure.
This thing better have a banging paint and camo spec.
It uses its left side.
+1
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
This seems like the most boring, uninspired Griffin hero they could come up with. Like, there's just nothing super unique about it; engine size, torso/arm pitch/yaw....it's a torso-speed quirk, sure.
This thing better have a banging paint and camo spec.
It uses its left side.
The left side makes for a good pseudo-shield-arm on the stock models; you always know you can roll that arm into incoming fire, Centurion-like.
I mean, sure, you get arguably better balanced hardpoints on this thing, but I've never found the hardpoints on the stock variants to be obnoxious.
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
I always run XL on Griffins, so losing that LT kills me anyway. My idea is XL340 to get a top speed of 110. 2 LL (one in each ST) 2 ML in each arm and 2 JJ. 15 DHS. Probably won't work out very well.
-Original pillars as pitched:
--Mech Combat (got it),
--Information Warfare (as pitched, delivered; better than older MW games. A lot further they can go, of course. Considered delivered.)
--Role Warfare (roles for lights, not just an arms race to Assaults; more they can do, indefinitely, yes, but otherwise considered delivered.)
--Community Warfare (Not done, this is a missing piece. A couple months out to Planetary Warfare)
What a load of shit. Of the four, PGI can credibly claim to have delivered on 'mech combat (except during those periods when the game was hideously imbalanced, or when the bug-of-the-quarter prevented playing the fucking game). The current state of information warfare and role warfare is a goddamn joke, and community warfare flat out doesn't exist. Seriously, how the flying fuck can you claim victory on "role warfare" when you had to add class matching back in the form of 3/3/3/3 to keep a lid on the hordes of heavy/assault 'mechs? And "information warfare" consists of "I can LRM that guy" or not. It's not like there's any mystery where the enemy team is (you know, guaranteed, where they started, and maps are quite tiny overall) and even when you aren't sure it is nonetheless the case that having that knowledge is less valuable than the 'mech you'd sacrifice to get it. "Blob up and grind them down, amen" is not information warfare.
I don't even agree that those *are* the original pillars as pitched. I remember an awful lot of talk about community warfare, and all the awesome shit it was going to include, and several of us even then pointed out that PGI's seeming ambition of making Eve Online with 'mechs was ludicrous. The rest of it was just "here's the flavor we want in ''mech combat" and role/information/etc. warfare was just part of that feeling. Putting community warfare on a level of equality with something as minor as "information warfare" is ridiculous; community warfare is 75% of what this game should be.
I think my personal level of frustration has exceeded what I'm willing to tolerate in order to play a MechWarrior game in 2014. I'll check in every now and then to see if things have changed, but for now I'm done.
It blows chunks to have to drop real money on something, and then another 1.5M CBills as a "Don't Suck" tax.
I made the same protest over the last Hero, and would have here, except it was pointed out then that you don't have to pay real dollars for the DHS. The million-and-a-half of imaginary money doesn't seem so bad in that light, especially if you're already sitting on a pile of C-bills.
No idea how cool the Griffin hero looks, but I will say that an all-energy variant seems to counter the Griffin's strength - being able to torso twist and take advantage of its shield-arms.
--Mech Combat (got it),
--Information Warfare (as pitched, delivered; better than older MW games. A lot further they can go, of course. Considered delivered.)
--Role Warfare (roles for lights, not just an arms race to Assaults; more they can do, indefinitely, yes, but otherwise considered delivered.)
--Community Warfare (Not done, this is a missing piece. A couple months out to Planetary Warfare)
What a load of shit. Of the four, PGI can credibly claim to have delivered on 'mech combat (except during those periods when the game was hideously imbalanced, or when the bug-of-the-quarter prevented playing the fucking game). The current state of information warfare and role warfare is a goddamn joke, and community warfare flat out doesn't exist. Seriously, how the flying fuck can you claim victory on "role warfare" when you had to add class matching back in the form of 3/3/3/3 to keep a lid on the hordes of heavy/assault 'mechs? And "information warfare" consists of "I can LRM that guy" or not. It's not like there's any mystery where the enemy team is (you know, guaranteed, where they started, and maps are quite tiny overall) and even when you aren't sure it is nonetheless the case that having that knowledge is less valuable than the 'mech you'd sacrifice to get it. "Blob up and grind them down, amen" is not information warfare.
I don't even agree that those *are* the original pillars as pitched. I remember an awful lot of talk about community warfare, and all the awesome shit it was going to include, and several of us even then pointed out that PGI's seeming ambition of making Eve Online with 'mechs was ludicrous. The rest of it was just "here's the flavor we want in ''mech combat" and role/information/etc. warfare was just part of that feeling. Putting community warfare on a level of equality with something as minor as "information warfare" is ridiculous; community warfare is 75% of what this game should be.
Not to mention this is the third time they've thrown us the "90 days out" line over two years. Why do we believe it this time? Better prove this game is financially viable by buying another $120 in mechs, but wait, there's more! Buy more mechs and get 1 mech FREE! Offer ends soon, don't delay!
It blows chunks to have to drop real money on something, and then another 1.5M CBills as a "Don't Suck" tax.
I made the same protest over the last Hero, and would have here, except it was pointed out then that you don't have to pay real dollars for the DHS. The million-and-a-half of imaginary money doesn't seem so bad in that light, especially if you're already sitting on a pile of C-bills.
I am never sitting on "a pile of CBills," because I have so, so many other 'mechs that also need the 1.5M CBill "Don't Suck" tax.
Like, over the weekend (mostly Friday night), I got up to 2.2M CBills, which I then spent to upgrade my last (Saber reinforcement) Wolverine to DHS and Endo.
I mean, I haven't really played much since the Phoenix packages dropped (and this weekend was the first time I'd played more than a single match since the clans dropped), so I might be an outlier, but it really, really sucks (to me) to ask your players to drop a not-tiny amount of real money on something, and then need to go grind for several hours so that it doesn't blow chunks.
It might be different if SHS vs. DHS was some kind of decision, but it's literally a straight upgrade - and for an energy boat platform, it's stupidly essential.
Posts
PGI's problems, on the other hand, seem to have little to do with Cryengine and a lot more to do with just not knowing what to do half the time. Even if you took away whatever struggles they have with Cryengine, which they're using for a purpose that's only somewhat different from the FPS design it's built for, PGI still can't get almost anything done right. Mech sizes and hitboxes continue to be problematic, weapon balance is still ass, CW is still theoretical, yada yada yada.
Companies are likely to look at Star Citizen and go "damn, that engine can handle some impressive stuff", then not look at MWO at all because it's a mess where the biggest problem is PGI itself, not the game engine.
By last night, I actually mean "waaaaaay tooo fucking early this morning."
My play earlier last night was pretty ... standardly solid. A good win/loss ratio, a couple of kills and 6-7 assists plus 200-500 damage per match. You know ... workmanlike.
Then I had to take a break to get some serious work done.
Then I figured, hey - I'm close, maybe I'll see if there's enough people online to knock out the last ~100 or so points.
What followed next is basically the worst series of match performances I have ever had in MWO.
I'm talking, like, low-2-digit damage totals. 2 total assists. Being on the wrong end of repeated 12-0 or 12-1 curbstomps. To speed things up, I tried outfitting my Jenner-D with a NARC and a TAG, switching out the Streaks and SPLASes I usually run with it. Wow, is NARC a pain in the ass to use. Line up the shot, fire it, and maybe it does something? It seems even slower than SRMs, the missile itself is almost impossible to see, so it's really hard to go from "never used it before" to "competent?" in a single evening, especially when you're starting at midnight-ish. Plus, ECM EVERYWHERE, so even if you do hit with it it's likely not doing anything. I had ... maaaaaybe ... two matches where it did something cool?
Somehow, regardless of what mech I was running, I'd be the first one singled out in a group. Oosik Awesome on one side, an Oosik Mad Cat on the other, and a pubbie Mad Cat in front of me, and as soon as I peak around any corner, immediate destruction of a side torso of my Nova, taking it out and the arm with half of my weapons along for the ride. Or, in a particular Caustic match, an Oosik Awesome was calling for an assist because he had a Spider on him* - so I turned around in my Nova, ran back and into the little canyon where my bro was, to find that the Spider had hightailed it the hell out of there ... But the SRM (?) and LLAS Stalker had not. Boom! Leg gone! Boom! Arm gone! Boom! Center torso gone! Fresh to dead in ... 8s?
My "favorite" was a Caustic drop where Kaboodles and I ran up to the middle (me = Nova, him = .... Spider?), and we peek slowly around to the right, when ... Oh! I get shot in the back! I'm immediately legged! INCOMING MISSILES! All armor is orange! I get, like, one shot off with my remaining arm at one of the three things that're lobbing LRMs at me, and die with a total of ... 17 damage done.
I then got to watch the rest of the match from the cockpit of a Stalker who was running, I shit you not, 1 PPC, 1 LRM 20, 1 Large Laser, and 1 Medium Laser. He spent almost the whole match trying, unsuccessfully, to climb a hill, occasionally launching LRM volleys at the red triangles way off in the distance, and then decided to go sit on the enemy base when it was down to just him and another Stalker. Then, for the first time, he fired his PPC (and missed, natch). I think we lost that one 12-1.
Had a friendly Atlas who was blocking the major thoroughfare between the left and right part of Crimson Strait take off my Centurion's shield arm.
On the other hand, had at least a couple really fantastic matches, like where I took my long-range fire support Wolverine (2xAC/2, 2xLRM5, Med Pulse, all the ammo) and actually ran dry on my AC/2s and LRMs and AMS (the latter admittedly isn't that hard to do in the current environment). I managed a couple of kills there, about 500 damage, and all the assists (IIRC) but the best part was helping kill off any enemy who had a non-LRM loadout, and so the last 'mechs on the enemy team were a 4xC-LRM5, C-TAG Stormcrow (out of ammo), an "all the LRMs" Stalker (out of ammo), and a Hunchback with some MLASes and something else, against a really good ERLLAS Cicada and a Dire Wolf with most of his weapons gone on one side but largely pristine on the other. For the first time in a couple years, probably, I actually typed out in team chat, "Kill the Hunchback first, he's the most dangerous one!" And meant it. Great victory for the team.
I am really, really, really not a fan of the "Everyone sits at long range for ~10 minutes, taking potshots at each other, until someone gets bored" match flow I saw in just about every game last night - because, usually, I end up being the one who gets bored (and, hence, cored). Poking out around a corner even ever so slightly results in an entire team focus firing you, because we're all strung out in these Napoleonic firing lines.
Also, hate the constant flow of consumables in every match. Not a fan of artillery / air strikes - they're a rich-get-richer tool.
So, yeah - after a night of stunning incompetence, I've got a free mechbay, and I've got my Oosik bros to thank for it.
* Always and forever, fuck Spiders.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
the mere act of posting here makes you an oosik. Though since they put in actual tags now, I'd guess you'd hit up @TOGSolid or @Nips for the game invite.
I don't remember who does the sigs.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Why do you get a free mech? Can anyone get a free mech?
Single use Phranken? how does I gets this
@wyld_thang What is your in-game handle? Any Oosik can invite Oosiks. Game just went down for patch but I'll be online as soon as it's up, and send you a friend invite / unit invite.
I'm nominally capable of creating sigs, for those that want to fly their Oosik freak-flag. I guarantee nothing on quality! Myself and @Italianranma have a sig of my concoction, if it matters.
I think, by "free," Mazzyx means "for the price of $0 real monies," referring instead to the ability to buy it with CBills.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
MWO: Adamski
The Nova Cat* and Mad Cat Mk. II are both 8-10 years out at least from the Clan invasion era MWO seems to be "set" in, although they gave up on the idea of the game being on an official real-time timeline a long time ago (remember the INN news blurbs?). So they could just start grabbing 'mechs and technologies from the "future" as it suits them, though I suspect maybe they'd like to go back to a moving timeline when/if CW is ever fully implemented.
*
I just want a bigger Timber Wolf to shoot.
Forgot to answer this one ...
In your mechbay, go to the Camo Scheme tab.
At the bottom, there'll be a section that has your current camo scheme and your current paint colors.
Choose the pattern, and on the top-right of the box will be a drop-down. The drop-down lets you switch between buying an unlimited-use camo scheme and a single-use camo scheme. Single-use schemes are, IIRC, 1/10th the price of an unlimited use camo scheme. All camo schemes cost MC to purchase, and they go on sale somewhat routinely.
A single-use scheme works on, I think, a single specific mech (not all mechs of a particular chassis like an unlimited-use one does) and lasts until you switch the scheme.
Once a scheme is applied, you can change the colors of that scheme as often as you want, but if you revert to the Default paint scheme or switch to a different one, it's gone and you need to rebuy it.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Holy fuck, if Sarna is accurate, the Kodiak is pretty much the best of every Atlas, multiplied by 2, plus a 400 rated engine! UAC20, 8 ER Mediums, 2 Streak 6's all being flung around the battlefield at 70kph after speed tweak. Variants with double ballistic arms or jump jets? With that thing running around, what can possibly stand up to it, and who would still use a Dire Wolf?
Hope PGI can get off their asses and do a complete quirk pass someday for the IS, or there's not going to be a single IS mech left on the field. And what quirks could actually balance absolute ridiculous potential like this shit?
None. The easy solution is to eliminate mixed IS/Clan teams and incentivize playing IS. Probably also make matches 3 Lances vs 2 Stars, 3 Lances vs 3 Lances, or 2 Stars vs 2 Stars.
"Sparky" GRF-1E
Engine: 275 Standard
Top Speed: 81 kph
Max Engine Rating: 360
Torso Movement:
130 degrees to each side.
25 degrees up and down.
Arm Movement:
35 degrees to each side.
30 degrees up and down.
Armor: 336 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: Medium Laser x2
Left Torso: Medium Laser
Right Torso: Medium Laser
Right Arm: PPC, Medium Laser
Hardpoints:
Left Arm: 2 Energy
Left Torso: 1 Energy, 1 AMS
Right Torso: 1 Energy
Right Arm: 2 Energy
Heat Sinks: 13 Single
Jump Jets: 5 (7 Max)
ECM Capable?: No
Module Slots:
Mech: 1
Consumable: 2
Weapon: 2
Movement Archetype: Medium
Quirks:
Torso Turn Rate (Yaw): +10%
30% C-Bill Bonus
I think I will buy this.
To the italic'd portion: haaaahahahahahahahaha.
To the bolded portion: Already stated as NOT AN OPTION, because it would break their matchmaker.
"Oh what a day, what a LOVELY DAY!"
This seems like the most boring, uninspired Griffin hero they could come up with. Like, there's just nothing super unique about it; engine size, torso/arm pitch/yaw....it got a torso-speed quirk, sure. But otherwise? Kinda bleh.
This thing better have a banging paint and camo spec.
Oh single use as in single use purchase.
not a single use freebie.
It uses its left side.
The left side makes for a good pseudo-shield-arm on the stock models; you always know you can roll that arm into incoming fire, Centurion-like.
I mean, sure, you get arguably better balanced hardpoints on this thing, but I've never found the hardpoints on the stock variants to be obnoxious.
Thanks! I actually have to do some work this afternoon, but I'm hoping to transcribe Part 2 on my train ride home tonight.
I don't even agree that those *are* the original pillars as pitched. I remember an awful lot of talk about community warfare, and all the awesome shit it was going to include, and several of us even then pointed out that PGI's seeming ambition of making Eve Online with 'mechs was ludicrous. The rest of it was just "here's the flavor we want in ''mech combat" and role/information/etc. warfare was just part of that feeling. Putting community warfare on a level of equality with something as minor as "information warfare" is ridiculous; community warfare is 75% of what this game should be.
I think my personal level of frustration has exceeded what I'm willing to tolerate in order to play a MechWarrior game in 2014. I'll check in every now and then to see if things have changed, but for now I'm done.
Stop making Hero mechs with Standard Heat Sinks.
It blows chunks to have to drop real money on something, and then another 1.5M CBills as a "Don't Suck" tax.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I made the same protest over the last Hero, and would have here, except it was pointed out then that you don't have to pay real dollars for the DHS. The million-and-a-half of imaginary money doesn't seem so bad in that light, especially if you're already sitting on a pile of C-bills.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
Not to mention this is the third time they've thrown us the "90 days out" line over two years. Why do we believe it this time? Better prove this game is financially viable by buying another $120 in mechs, but wait, there's more! Buy more mechs and get 1 mech FREE! Offer ends soon, don't delay!
I am never sitting on "a pile of CBills," because I have so, so many other 'mechs that also need the 1.5M CBill "Don't Suck" tax.
Like, over the weekend (mostly Friday night), I got up to 2.2M CBills, which I then spent to upgrade my last (Saber reinforcement) Wolverine to DHS and Endo.
I mean, I haven't really played much since the Phoenix packages dropped (and this weekend was the first time I'd played more than a single match since the clans dropped), so I might be an outlier, but it really, really sucks (to me) to ask your players to drop a not-tiny amount of real money on something, and then need to go grind for several hours so that it doesn't blow chunks.
It might be different if SHS vs. DHS was some kind of decision, but it's literally a straight upgrade - and for an energy boat platform, it's stupidly essential.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]