Bah, I don't see anything I can use here, these quirks are du--
BJ-1X
Large Pulse Heat Generation -10%
Energy Weapon Heat Generation -10%
Large Pulse Range +10%
Energy Weapon Range +10%
Medium Laser Duration -10%
Laser Weapon Range -10%
Energy Weapon Cooldown +12.5%
Torso Yaw Speed +25%
Wait a minnit...
Energy Weapon Range +10%
Laser Weapon Range -10%
??? Is this just a really convoluted way of saying "Just kidding...you don't get a range extension for lasers!"?
Probably a typo.
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
After my hype leading up to the patch playing through it for actuals gives me a serious half-chub right now
Oh holy fucking ass crackers, the DRG-5N with three AC/2s can chainfire them like original AC/2s. It's been a long time since I've seen that good ole "OH GOD WHAT IS HAPPENING TO MY FACE" panicked backpedal from a target I'm unloading on. Three AC/2s, an ERLLas, and five tons of ammo fit pretty handily in there with an XL 300 and one DHS.
Warning: Chainfiring the AC/2s like this will overheat you in a hurry, but it is fucking hilarious and totally worth it.
For those that don't know how this works without a macro, you need a multi-button mouse or a really weird keyboard layout. Bind one fire group to all three AC/2s. Bind the next fire group to only one of the AC/2s, and a third fire group to another single AC/2. Fire one single AC/2, hold the button, fire another single AC/2, hold that button too, and then fire the main group with all three AC/2s. This will let you release the two single groups and sustain the chainfire with only one button. With practice you should be able to get a consistent fire pattern going. You know you're doing it right when you start getting macro accusations. :twisted:
Standard chainfire will not allow this sort of firing due to the half second cooldown that comes with chainfiring. The DRG-5N's AC/2s will fire faster than the chainfire cooldown so to maximize your firepower with them in chainfire mode, you have to do it manually like I described (or use a macro if you're a horrible person). Chainfiring does not do any extra damage and is actually worse for taking down targets since you're not concentrating your fire with grouped shots, but it is very, very good for scaring the shit out of people and getting them to panic which can be absolutely invaluable.
Oh holy fucking ass crackers, the DRG-5N with three AC/2s can chainfire them like original AC/2s. It's been a long time since I've seen that good ole "OH GOD WHAT IS HAPPENING TO MY FACE" panicked backpedal from a target I'm unloading on. Three AC/2s, an ERLLas, and five tons of ammo fit pretty handily in there with an XL 300 and one DHS.
Warning: Chainfiring the AC/2s like this will overheat you in a hurry, but it is fucking hilarious and totally worth it.
For those that don't know how this works without a macro, you need a multi-button mouse or a really weird keyboard layout. Bind one fire group to all three AC/2s. Bind the next fire group to only one of the AC/2s, and a third fire group to another single AC/2. Fire one single AC/2, hold the button, fire another single AC/2, hold that button too, and then fire the main group with all three AC/2s. This will let you release the two single groups and sustain the chainfire with only one button. With practice you should be able to get a consistent fire pattern going. You know you're doing it right when you start getting macro accusations. :twisted:
Standard chainfire will not allow this sort of firing due to the half second cooldown that comes with chainfiring. The DRG-5N's AC/2s will fire faster than the chainfire cooldown so to maximize your firepower with them in chainfire mode, you have to do it manually like I described (or use a macro if you're a horrible person). Chainfiring does not do any extra damage and is actually worse for taking down targets since you're not concentrating your fire with grouped shots, but it is very, very good for scaring the shit out of people and getting them to panic which can be absolutely invaluable.
I rolled around in the 5N last night for a bit. Didnt chain fire the AC2s, but slugging people for 6 damage every .5 second made every single one of them flee from the onslaught. 12 DPS that can fire pretty much forever? Yes please!
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
seen a lot of people saying the ice ferret is bad, and I kinda don't get it? It's fast, it gets clan weapons, what's not to like
It will get so much better once it has 2x basics and the elite skills, but otherwise it feels a bit lightly armed for a medium with a lot of tonnage tied into the engine.
I spent all of my time last night in my 2xERML + 1xLRM-15(2.5t) Ferret. It is lightly armed, and there aren't many combinations of omnipods that overcome this. With only 9 to 9.5 tons of pod space, and at most 4E+1M or 3E+2M or 1E+3M hardpoints, you're not going to win the Alpha Monster of the Year award. You can get a respectable loadout using light weapons, on the par with a Cicada (w/ large engine) I think. And that's what this mech is, basically; a Clan Cicada*.
Important to note, the first thing I did last night was unlock the basics and Speed Tweak on my three variants with GXP. Even without double basics, the Ice Ferret is nimble as fuuuuuck. Between its arms and torso twist it has amazing horizontal reach (I was regularly firing backwards while running obliquely away from everything), and the speed combined with its raw mobility really lets you work the terrain. At one point in Canyon I actually climbed a hip-high embankment, just by hitting it at the right angle and juking over the lip using my momentum.
This mech gives the Clans the one thing they were really lacking: a fast, nimble skirmisher. It's not going to win matches on its own, but it's a great support chassis.
I'm digging it, and can't wait to try out some other loadouts.
Note: Smurfy's AMS was bugged, which is why the empty half-ton on the IFR. In this comparison, I think you have to ask how much the ECM gains you vs. the survivability of the Clan XL engine and better weapons. As a piece of a team that needs the ECM, you'd bring the CDA. If instead you need a fast medium with better survivability, I think you might end up on the IFR in this case.
Oh holy fucking ass crackers, the DRG-5N with three AC/2s can chainfire them like original AC/2s. It's been a long time since I've seen that good ole "OH GOD WHAT IS HAPPENING TO MY FACE" panicked backpedal from a target I'm unloading on. Three AC/2s, an ERLLas, and five tons of ammo fit pretty handily in there with an XL 300 and one DHS.
Warning: Chainfiring the AC/2s like this will overheat you in a hurry, but it is fucking hilarious and totally worth it.
For those that don't know how this works without a macro, you need a multi-button mouse or a really weird keyboard layout. Bind one fire group to all three AC/2s. Bind the next fire group to only one of the AC/2s, and a third fire group to another single AC/2. Fire one single AC/2, hold the button, fire another single AC/2, hold that button too, and then fire the main group with all three AC/2s. This will let you release the two single groups and sustain the chainfire with only one button. With practice you should be able to get a consistent fire pattern going. You know you're doing it right when you start getting macro accusations. :twisted:
Standard chainfire will not allow this sort of firing due to the half second cooldown that comes with chainfiring. The DRG-5N's AC/2s will fire faster than the chainfire cooldown so to maximize your firepower with them in chainfire mode, you have to do it manually like I described (or use a macro if you're a horrible person). Chainfiring does not do any extra damage and is actually worse for taking down targets since you're not concentrating your fire with grouped shots, but it is very, very good for scaring the shit out of people and getting them to panic which can be absolutely invaluable.
Yeah, chain-firing the fuckers will trigger ghost heat, which is why your heat spikes like crazy.
You could achieve about the same effect chainfiring AC5s on the 1N, but with much more damage, less weight, and far less heat, though you do give up range and projectile speed.
Oh holy fucking ass crackers, the DRG-5N with three AC/2s can chainfire them like original AC/2s. It's been a long time since I've seen that good ole "OH GOD WHAT IS HAPPENING TO MY FACE" panicked backpedal from a target I'm unloading on. Three AC/2s, an ERLLas, and five tons of ammo fit pretty handily in there with an XL 300 and one DHS.
Warning: Chainfiring the AC/2s like this will overheat you in a hurry, but it is fucking hilarious and totally worth it.
For those that don't know how this works without a macro, you need a multi-button mouse or a really weird keyboard layout. Bind one fire group to all three AC/2s. Bind the next fire group to only one of the AC/2s, and a third fire group to another single AC/2. Fire one single AC/2, hold the button, fire another single AC/2, hold that button too, and then fire the main group with all three AC/2s. This will let you release the two single groups and sustain the chainfire with only one button. With practice you should be able to get a consistent fire pattern going. You know you're doing it right when you start getting macro accusations. :twisted:
Standard chainfire will not allow this sort of firing due to the half second cooldown that comes with chainfiring. The DRG-5N's AC/2s will fire faster than the chainfire cooldown so to maximize your firepower with them in chainfire mode, you have to do it manually like I described (or use a macro if you're a horrible person). Chainfiring does not do any extra damage and is actually worse for taking down targets since you're not concentrating your fire with grouped shots, but it is very, very good for scaring the shit out of people and getting them to panic which can be absolutely invaluable.
Yeah, chain-firing the fuckers will trigger ghost heat, which is why your heat spikes like crazy.
You could achieve about the same effect chainfiring AC5s on the 1N, but with much more damage, less weight, and far less heat, though you do give up range and projectile speed.
And the sheer dakkadakkadakkadakkadakkadakka which is basically the entire point of triple AC/2 chainfiring.
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FaranguI am a beardy manWith a beardy planRegistered Userregular
God damnit you guys are making me want to jump back in here
Eh. The panic effect is plenty strong with dual AC5s, even just group-fired. It was a rare pilot who didn't react with NOPENOPENOPE when faced with what amounts to a Rotary AC10 that doesn't jam. About the only mechs I couldn't reliably scare off were Dire Wolves and Atlases, since those guys generally couldn't run away. The shoulder mounted ERLL lets you hill skirmish pretty well, too.
Granted, I haven't actually tried the Triple-2 build yet since the 1N is soooo good.
Eh. The panic effect is plenty strong with dual AC5s, even just group-fired. It was a rare pilot who didn't react with NOPENOPENOPE when faced with what amounts to a Rotary AC10 that doesn't jam. About the only mechs I couldn't reliably scare off were Dire Wolves and Atlases, since those guys generally couldn't run away. The shoulder mounted ERLL lets you hill skirmish pretty well, too.
Granted, I haven't actually tried the Triple-2 build yet since the 1N is soooo good.
The dual AC/5 is objectively better because ten points a thwack is much more reliable. Triple AC/2s are just pure fun though.
TOGSolid on
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
The cooldown on the ERLL is unreal. I hesitate to get the cooldown module because ill just overheat faster. 6 tons of AC ammo is not enough. Need to figure out what to sacrifice to shove at least 2 more tons in.
I wonder how many additional heatsinks worth of capacity I get from the -10% energy weapon heat generation on my BLR-3M, cause I went from overheating all the goddamn time in it to not overheating at all.
Gah. Still haven't had a chance to play the new patch. I'm wondering if they're going to take the nerf hammer to the new perks any time soon.
Maybe some of the pulse changes, but the quirks are pretty much fine. I'd argue maybe some of the mechs need better quirks, but I dunno about any of them needing nerfed.
Posts
Probably a typo.
Warning: Chainfiring the AC/2s like this will overheat you in a hurry, but it is fucking hilarious and totally worth it.
For those that don't know how this works without a macro, you need a multi-button mouse or a really weird keyboard layout. Bind one fire group to all three AC/2s. Bind the next fire group to only one of the AC/2s, and a third fire group to another single AC/2. Fire one single AC/2, hold the button, fire another single AC/2, hold that button too, and then fire the main group with all three AC/2s. This will let you release the two single groups and sustain the chainfire with only one button. With practice you should be able to get a consistent fire pattern going. You know you're doing it right when you start getting macro accusations. :twisted:
Standard chainfire will not allow this sort of firing due to the half second cooldown that comes with chainfiring. The DRG-5N's AC/2s will fire faster than the chainfire cooldown so to maximize your firepower with them in chainfire mode, you have to do it manually like I described (or use a macro if you're a horrible person). Chainfiring does not do any extra damage and is actually worse for taking down targets since you're not concentrating your fire with grouped shots, but it is very, very good for scaring the shit out of people and getting them to panic which can be absolutely invaluable.
http://steamcommunity.com/id/pablocampy
I rolled around in the 5N last night for a bit. Didnt chain fire the AC2s, but slugging people for 6 damage every .5 second made every single one of them flee from the onslaught. 12 DPS that can fire pretty much forever? Yes please!
I spent all of my time last night in my 2xERML + 1xLRM-15(2.5t) Ferret. It is lightly armed, and there aren't many combinations of omnipods that overcome this. With only 9 to 9.5 tons of pod space, and at most 4E+1M or 3E+2M or 1E+3M hardpoints, you're not going to win the Alpha Monster of the Year award. You can get a respectable loadout using light weapons, on the par with a Cicada (w/ large engine) I think. And that's what this mech is, basically; a Clan Cicada*.
Important to note, the first thing I did last night was unlock the basics and Speed Tweak on my three variants with GXP. Even without double basics, the Ice Ferret is nimble as fuuuuuck. Between its arms and torso twist it has amazing horizontal reach (I was regularly firing backwards while running obliquely away from everything), and the speed combined with its raw mobility really lets you work the terrain. At one point in Canyon I actually climbed a hip-high embankment, just by hitting it at the right angle and juking over the lip using my momentum.
This mech gives the Clans the one thing they were really lacking: a fast, nimble skirmisher. It's not going to win matches on its own, but it's a great support chassis.
I'm digging it, and can't wait to try out some other loadouts.
[Edit] * It's actually a little weird, as I was thinking on this. So I decided to see what a comparable CDA build to an IFR build might look like.
IFR-A: XL360(129.6/142.6), 4xCERML, 1xCLRM-10(2.5t), 306 Armor, Firepower 38, DPS Max(9.25) Sustained(3.05), Cooling 33%
X-5: XL320(129.6/142.6), 4xML, 1xLRM-10(2.5t), 274 Armor, Firepower 30, DPS Max(7.79) Sustained(2.81), Cooling 36%
Its weird how closely these line up. This IFR is strictly better, of course, since it's almost a part-for-part Clantech upgrade from the X-5 build.
Another go, this time with something more realistically usable on the IS side:
IFR-A: XL360(129.6/142.6), AMS(1t), 4xCERML, 288 Armor, Firepower 30, DPS Max(7.53) Sustained(3.09), Cooling 41%
CDA-3M: XL320(129.6/142.6), ECM, 4xML, 250 Armor, Firepower 22, DPS Max(5.9) Sustained(3.48), Cooling 59%
Note: Smurfy's AMS was bugged, which is why the empty half-ton on the IFR. In this comparison, I think you have to ask how much the ECM gains you vs. the survivability of the Clan XL engine and better weapons. As a piece of a team that needs the ECM, you'd bring the CDA. If instead you need a fast medium with better survivability, I think you might end up on the IFR in this case.
4x MPLAS
and 3x ERMLAS SSRM6 BAP
I also have a ERMLAS, 2x LRM5, LRM10. But haven't really had a lot of fun with it yet.
MWO: Adamski
Yeah, chain-firing the fuckers will trigger ghost heat, which is why your heat spikes like crazy.
You could achieve about the same effect chainfiring AC5s on the 1N, but with much more damage, less weight, and far less heat, though you do give up range and projectile speed.
And the sheer dakkadakkadakkadakkadakkadakka which is basically the entire point of triple AC/2 chainfiring.
I thought I was out
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Granted, I haven't actually tried the Triple-2 build yet since the 1N is soooo good.
The dual AC/5 is objectively better because ten points a thwack is much more reliable. Triple AC/2s are just pure fun though.
One of us! One of us! One of us!
I gotta say, these quirk changes kinda make me want to actually buy a sparky
that's why we call it the struggle, you're supposed to sweat
that's why we call it the struggle, you're supposed to sweat
Heat level critical, because that is shit hot
Has an AC/20-specific quirk?
And it's only ballistic hardpoint is in the shoulder, which means no XL engine.
That seems ... counter-intuitive?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
ugh
It's also the only Dragon that can mount an AC/20, making it the only real reason to get one, so
18 mil?
:eh:
Cost of mech, XL engine, weapons, and modules? Seems legit.
I should just play it again and nothing else. I love it.
I don't understand the confusion. AC/20 DRG-FLAME is bog-standard and bog-awesome. Just need a 300STD or maybe a 295/290.
Games: Ad Astra Per Phalla | Choose Your Own Phalla
AC20, 4 MLAS, STD300, done. It's pretty nice!
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
I dusted off my Sprinturion when I saw the missile buffs it got
480 damage! In my SPRINTURION!
Sold.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Also something decent for that AH Cent, with no lasers I feel lost.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Eh - to me, Dragon = XL, since you're going to get cored anyway with that schoz.
I ran around in the 300 STD, AC/20, 4ML version tonight.
Do like!
I wish it was faster, though - ~80kph just ... doesn't cut it.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
CN9-AH: XL245, AC10 (3.5t), 3x SRM4 (3.5t), Endo
Alternately, downgrade the engine to an XL225 and drop a ton of ammo to upgrade to an AC20
MWO: Adamski
that's why we call it the struggle, you're supposed to sweat
http://steamcommunity.com/id/pablocampy
Maybe some of the pulse changes, but the quirks are pretty much fine. I'd argue maybe some of the mechs need better quirks, but I dunno about any of them needing nerfed.
http://steamcommunity.com/id/pablocampy
I actually played a quad large pulse Thunderbolt yesterday. It was a little bit like old times!
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.