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[Wildstar] Free-to-play cupcakes will be smaller, less tasty.

ArtereisArtereis Registered User regular
edited May 2015 in MMO Extravaganza
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Game is Live; Get cooking, Spanky

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"Another MMO!? No more, no more!"

There will always be another MMO, at least until Titan releases and collapses under its own hype, forming a black hole from which no MMO can escape. But Wildstar looks like a game that is just about having some fun instead of promising the revolutionize the genre. Here, have a launch and What Is video
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It's a bit...enthused, sure, but there's a bit of potential to be had here. The game's a cartoony sci-fi type that plays almost like a WoW 2 than anything, with kinetic combat that feels like a step up from Guild Wars 2, but it also makes sure to focus on areas besides combat with deep features like housing and paths. Carbine, the developers, seem to be making sure the end game is there, with raids and PvP content like war plots. So once you hit level cap there should be plenty left to do.

Might as well start at the beginning, with Wildstar's bevy of content. Can we get a neat little banner for that?

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Awesome. Let's begin.

Wildstar features a revolutionary feature called Stuff. Carbine has even taken one step further, and Wildstar allows you todo stuff. "Incredible!" you exclaim, credit card already in hand, "but just what is this Stuff?" Well, let's split it up.

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Dungeons: Your basic loot run with your closest friends (or complete strangers). Go in, kill the bosses, get the loot, and repeat until you're armed to the teeth. It's been said that dungeoneering enough can result in earning loot on par with raiding gear, but it may take longer than raiding (depending on how (un)lucky the player is).
Adventures: Dungeons, with a twist! These take place in the wide outdoors, and the scenarios vary a bit more than just "kill them all." Tower defense, escorting a convoy, even a pseudo-MOBA experience that you can try. Adventures also feature a number of choices that will change how the rest of adventure plays out, offering a bit of replayability.
Housing: At level 14 you unlock your own little piece of Nexus. Housing is completely bonkers in Wildstar, giving you tons of furniture to collect from dungeons, finding collectibles in the world, and so on. You can adjust the size and position of your stuff, and even pick the lighting that suits you best. You also have plots where you can build various odds and ends like a crafting station, a garden, targeting dummies, and even buff stations. If you like Animal Crossing, housing may utterly consume you.
Raiding: Yes, Wildstar loves the raid game. Like dungeons, this is very standard business, but Wildstar features 20 and 40 player raids in case you have some kind of sick longing for the old days of WoW raids.
Lore Searching: There are tons of datacubes and lore entries scattered across Nexus, and you get neat rewards like comic book covers to place in your house for finding enough.
Dress-Up: Wildstar doesn't just feature costume slots for you, but also for your mounts. Get the fanciest hats for your lizard mount, or deck out your hoverboard. Wildstar is all about being the prettiest space princess.
Crafting: Wildstar features a robust crafting system that is fairly deep and hard to fully explain here. I mean, each tradeskill has its own talent tree.


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Battlegrounds: Wildstar will launch with two delicious battlegrounds, in both regular and ranked flavors. You can level just fine in battlegrounds, and get both loot bags and PvP currency after a game.
Arenas: Be it 2v2, 3v3, or 5v5, ranked or practice, Wildstar has you covered. The arenas here are a bit different, giving each team a pool of respawns to draw from. Once your team is out of respawns, you're gone for good once you die.
Warplots: This is the real shit. A 40v40 war against two fortresses. Using war coins, your gang customizes your warplot with all sorts of weapons and defenses, the most appealing of which is plopping a boss you downed in a dungeon or raid and letting it loose on your enemies.


But hey, in order to dive into this deep pool of stuff, you're going to need a diver. And a swim suit. And...sun screen? Okay, let's stop torturing this metaphor and break down the two factions and their respective races.

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Refugees, renegades, and rebels, the Exiles are a loose coalition of peoples that are united in their opposition against the Dominion. For these haggard mercenaries and soldiers of fortune, Nexus offers at long last the possibility of a new place to call home, and they've banded together to keep it free from the Dominion.

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Splitting from their Dominion counterparts centuries ago in a civil war, humans are largely a nomadic species looking for a place to call home. Tough and gritty, they're basically space cowboys without the cows. And they're not all boys. Alright, maybe that wasn't the best comparison, but you get the idea.

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Exiled somewhat unfairly from their planet by their elders for breaking ancient rules in order to fight off the Dominion, the Granok are nonetheless a simple species. They like to fight, drink, and drink while fighting. Oh, and they're huge rock people. Is that worth mentioning? I feel it's worth mentioning.

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Aurin are your standard treehugging pacifists, or they would be had the Dominion not torched their home planet. Sporting huge bunny ears and weird cat tails, they seek a new home while also checking off the prerequisite furry race. It's okay, we won't judge. Much.

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Originally working for the Dominion, the Mordesh were left hanging after a botched immortality elixir left them with particularly undesirable side effects like rotting flesh and a desire to eat people. While they've since found a cure to the symptoms of their illness, they've hooked up with the Exiles while they search for a permanent cure. They tend to do the black ops and morally grey scientific research of the Exiles.

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Formed by the ancient, advanced, and now mysteriously absent Eldan, the Dominion is a vast and powerful empire. While benevolent to their citizens, the Dominion also keeps them on a short leash, and refusing to keep in step can have dire consequences. Nexus is the legendary homeworld of the Eldans, and thus the Dominion is claiming the entire world as theirs.

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Handpicked by the Eldan to lead an empire, the humans of Cassus have taken the task with gusto over the many centuries. Cassians tend to be the stuffy, arrogant prudes that one might expect from a race having their egos stoked for countless generations as the Chosen Ones of the Cosmos.

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Drakens love hunting and fighting, and not much else. After a duel in which their Clan Lord lost to one of the Dominion's Emperors, the Draken have served as a rather potent part of the Dominion's military. They possess a love for skulls that rivals Khorne.

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Built by the Eldan themselves, you can say that the Mechari are the ones that keep the Dominion running from behind the scenes. Centuries of protecting their creators' empire, however, have not done much for their sense of humor. Do not pull pranks on the deadly robot people.

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Scientists, inventors, and researchers of the Dominion, the Chua are typically the black sheep of the empire on account of their insatiable lust for painful experimentation and all-around asocial tendencies. This is a race that turned their own home planet into a lifeless ball of slag and pollution. Aurin, the EPA, and Captain Planet do NOT care for the Chua.

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Wildstar has six classes that each have three aspects: Assault, Support, and Utility. Every class does DPS through the Assault side, and the only difference is between ranged and melee. Support roles are either tanking (Warrior/Engineer/Stalker) or healing (Esper/Medic/Spellslinger), and have their own strengths and weaknesses. Utility is mostly for stuff like mobility, CC, and stuff that tends to be more useful in PvP, and these skills scale off a split of your Assault and Support power.

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Warriors believe that if swords were good enough for Conan, then they're good enough for them. These muscle-bound berserkers are not luddites, however, and they know Conan would have used arm-mounted cannons if he had them back in what historians call Barbarian Times. Your handy arm cannon can fire missiles, ropes that drag your victim back towards you, and just generally solve the problem that vexed Conan for years: people running away from you.

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Engineers have come up with a very simple principle: the best friends are the ones you build. Backed up by a small squadron of deadly automatons, the engineers finally had struck the perfect balance of companionship without backtalk, teasing, or being asked to pick up the bar tab. Miss the warmth of human physical contact? Strap on an exosuit, which provides both warmth and about 237% more firepower than the average hug. As a an Engineer, you'll enjoy the latest technological advancements that make loneliness someone else's problem.

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Stalkers learned early in their lives that the best game of Hide and Seek involves just two people. And the hider is also the seeker. And the other person doesn't know they're part of the game. And the game ends with their abdomen being pierced by clawed gloves that would even make Freddie Krueger do an impressed little whistle. Dressed up in fancy nanosuits that can offer both cloaking AND defensive options when the whole "run and hide" thing isn't working out, Stalkers are the reason therapists are seeing a spike in patients with extreme paranoia.

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Experts say we only use ten percent of our brains. In reality, these "experts" need to head back to school and really buckle down and finish this time. We use all our brains, and the Espers use them better. A lot better. Like "using your brain to take mastery over life itself" better. Think warm thoughts and watch as your allies recover from even the most grievous of wounds. If you ever wanted to think someone to death, then start working on that Esper application. Psychic swords that really cut? Taking your very nightmares and siccing them on your enemies? For an Esper, critical thinking means someone is about to lose a limb.

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You might think Medics would be pretty straight-forward. They heal people, right? But on Nexus, healing is only half the story. This breed of Medics are borderline quacks that don't use their instruments as directed, utilizing their powerful resonators to heal and liquefy the viscera of others. Far away from hospitals and medical tents, these maniacal MDs strap on medium armor and get right in the thick of things. To really envision a Medic, just imagine a doctor with questionable credentials running around zapping people with a defibrillator.

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Cowboys are boring. Spellslingers, however, are more like a spaghetti western mixed with a magic show. They dual-wield pistols, sure, but they also use magic sigils and spells to amplify their damage and recover from wounds. Spellslingers also consider armor to be incredibly wasteful and just outright unfashionable. Why give up a cool hat and badass coat when you can just use SPACE MAGIC to teleport all over the place? If you're in real trouble, then enter the "Wild West", by which I mean "an alternate dimension" and take a breather. Spellslingers are like being Clint Eastwood and Merlin at the same time, only without having to be the offspring of demons or yell at chairs.

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Paths are something you pick when creating your character, and it sticks with you for the rest of that character's time on Nexus. Roughly based on the Bartle personality test for MMOs, it provides an alternate progression based on what activity you like doing best. As you complete normal quests out in the world, you'll also discover missions for your path which will award path experience upon completion. Your path has its own level, and you unlock various goodies as you level up such as costumes, titles, and abilities related to your path.

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Are you the person that likes to uncover every spot on the map? Do you enjoy finding little shortcuts and hidden areas? Are you a fan of jumping puzzles? Well, Explorer might be up your allow. Explorer missions include seeking out special areas of Nexus, getting to specific landmarks, and trying to find the quickest route between two points. Explorer rewards help facilitate your lust for dangerous terrain by offering several abilities that reduce or outright stop fall damage. High level explorers can even tag any location in the world and teleport there later.

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Scientists like to know stuff. If you've ever edited a wiki about some obscure factoid, then consider the path of Scientist. You'll get a little scanbot that follows you around and analyzes the various flora and fauna of Nexus. Scientists get abilities that help them navigate the world by reducing mob aggro radii, summoning groups to your location, and creating a portal back to your capital when you're all done.

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So you're a people person. You like that "massively" part of MMO, and enjoy socializing with others. That's why you wisely picked Settler. They construct various structures in towns and quest hubs, from flavorful doodads to large projects that offer special quests when completed. There are even little camps out in the world that you can build up to be safe havens for questing players. A Settler's skill set includes enough abilites to basically summon a mini town, including vendors, mailboxes, and crafting stations.

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Alright, fuck all that. You don't care about running around, clicking on shit, or dealing with people. You like grinding for bear asses and by god you're going to grind for bear asses like nobody else. Then be one of the proud Soldiers, who basically kill a lot of shit, be it with experimental weapons or whatever they have on them. Soldier gain combat techniques like quick healing between fights and the ability to dip out of a fight when things get too hot. Level up enough and you can enough drop a weapon supply crate for you and your group.

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Wildstar has scads of media on their YouTube channel (check out the DevSpeaks), but I made sure to give you the prime bits.
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You can buy Wildstar in standard or deluxe flavors, and the game has a standard $14.99/mo subscription fee (with the first month being free). However, players can buy an in-game item called CREDD for $19.99 that, when consumed by a player, extends their current subscription by 30 days. CREDD can be sold on the auction house, essentially giving players a legal way to buy gold with real-world money and game time with gold.

Get it? Got it? Good!

Hope to see you in game!

Bobkins Flymo on
H3Knuckles
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Posts

  • BeezelBeezel Ready to go WHOLE HOGRegistered User regular
    edited August 2014
    The Big Fat FAQ for New People

    WHERE DO I GO???
    Click objectives on your question tracker, and a handy arrow will point the way! This also applies to Path missions.

    I'm at the end of my newbie area, but I want to level with my friend. How do?
    Both factions have two areas after the initial newbie/tutorial zone, which are split Human/Granok and Aurin/Mordesh for Exiles whereas Cassian/Mechari and Draken/Chua are the Dominion split. This is the default and where your quest will take you. If you'd rather go elsewhere, then turn in the quest but DO NOT use the terminal to take you out of the newbie zone. Just head to the far end of the area opposite from where you're at and look for a glowy terminal there to click. That'll take to you the other option instead of your racial default.


    What do stats do!?

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    How it works: you have skills broken down into three categories (Assault/Support/Utility). Assault skills scale entirely off Assault Power, Support scales entirely off Support Power, and Utility evenly scales of both. For the sake of leveling, you want lots of Assault Power. If you plan on tanking or healing, you should take the opportunity to grab the odd piece of support gear every so often.

    When do I unlock...?
    PvP: Level 6 to queue for battlegrounds, and around 15 you can queue for the other battleground.
    Crafting: Level 10 (you can only get as high as the journeyman skill for beta)
    Housing: Level 14
    Mounts: Level 15
    Adventures: 15, 25 and 30 (you can enter a bit earlier but this is the recommended level)
    Dungeons: 20 (ditto as above)
    Raids/Warplots: Available at Level 50. If you are curious about the raid attunement you can check out This (Reverse faction for faction specific instructions)

    There is also a thing in the menu that shows what each level specifically unlocks.

    How do I change my costume?
    You have to go to a Protostar vendor in your capital city and talk to him. The /costumes command no longer works. Same goes for dying items.

    How do I unlock tier 2/3 AMPs?
    Each zone has a rep vendor that will sell you two AMPs at the Popular reputation, which should be easy to hit just by leveling through the zone normally. AMPs rarely drop off mobs and AMPs have a decent chance to be inside scavenged bags from challenges but there's no guarantee they'll be for your class. Check the guild bank as people tend to store them there.

    What's the difference between tradeskills and hobbies?
    You have have two tradeskills and as many hobbies as are available (which is just cooking for the moment).

    Gawd, I can't be an anime bunny princess for EVERY CLASS?
    Racial restrictions are a product of time restrictions on the art department. Each model needs to be rigged for the animations of each class, and they did not have enough time. The current plan is to someday allow each race to play any class.

    My warrior xxGokulordxx looks sick as fuck. How can I save his beautiful face for launch?
    Currently during character creation AND ONLY during character creation, you can hit "customize" and look for a "save/load character" option. This will bring up a code that you can store somewhere until launch, upon which you can hit the same button and copy/paste the code for instant character. If the character has already been created, then you are shit outta luck unless Carbine lets us grab codes for pre-existing characters before beta ends. Also, make sure you have race and sex decided, because obviously you'll get errors if you try to paste in a female Mordesh code for a male Draken.

    When do I get hoverboards?
    Level 25 unless you were in the winter beta and got one of those. Also, use renown to buy a hoverboard, as it is significantly cheaper than the gold option.

    Wait, what is renown?
    Renown is a currency earned by doing group content like Adventures. It is largely spent on aesthetic items like furniture, mount flair, and so forth, but I believe you can buy crafting mats or something similar with it.

    Any other fun moneys I should know about?
    Prestige: PvP currency
    Elder Gems: The endgame currency, similar to Valor from WoW. At 50 your experience bar earns a single gem every time it fills up, and there's a weekly cap on how many you can get that way. Gems buy a ton of stuff, such as raid gear (but only if you've beaten the boss that drops it), aesthetic items, and other stuff that is irrelevant since gems also buy ability tiers and AMP power and that's what you'll be spending the first months of level cap buying!
    War Coins: Used to build stuff on warplots
    Influence: Used to buy guild perks like bank tabs.
    Crafting Vouchers: Earned via crafting dailies, these purchase schematics and various reagents.

    How do I link/preview/etc. items?

    To link an item, shift + right click the item. Note that you can pretty much only link items in your inventory.

    To see how an item looks: same deal (shift + right click). This seems to work on inventory and items being sold by someone but NOT linked items.

    I failed a challenge. How do I redeem myself?
    There is a challenge menu that allows you to manually restart challenges. Completed challenges can even be repeated for another shot at goodies!

    I got CC'd. How can I make this suck less?
    Stun is the obvious one (press the button the game tells you to hit), but the others might be less intuitive.

    Knockdown: You can dash (aka dodge) to break it early. This does require and consume a dash, so keep it in mind.
    Tether: Kill the thing attached to the tether.
    Subdue: This is subtle, but subdue is actually just a disarm. If you cannot do ANYTHING and aren't clearly stunned or whatever, then you are probably subdued. Your weapon got knocked somewhere, and you can run over and pick it up to clear the subdue.
    Disorient: You cannot clear this early, but it simply random rebinds all your movement keys so just try to learn quickly the new directions.
    Root: As far as I can tell, you're more or less forced to suck this up or burn a CC break.

    Whoa, I casted a crowd control skill and NOTHING happened. What the hell?
    Interrupt Armor (IA) is a little number in a circle next to the target frame (and your frame, but you have zero IA by default). If CC is used against a player with at least one IA, the CC fails and the target loses one IA (sometimes more depending on the skill). If a target has no IA, then you'll see a little broken red shield signaling their vulnerability (however, if you see neither shield nor number, it means the target has no IA and doesn't regenerate it on their own). If you see a gold shield with no number, it means the target has infinite IA and is effectively immune to CC.

    Interrupt Armor is a key thing to learn, and not just for PvP, as mobs and even bosses can be vulnerable to CC if the party coordinates their crowd control properly. Most bosses regenerate IA quickly, so it's important that players plan ahead of time as to whom has the CC and the timing for getting it off. In some cases this is vital to beat an encounter.

    An enemy's health bar turned purple. What the fuck?

    This is known as a Moment of Opportunity (MOO), where an enemy was interrupting while casting a telegraph. During this short period, they take 50% more damage from all source. This rewards players who are even more on the ball by giving them a considerable DPS boost for not only coordinating their CC, but doing so at the right moment. It's also important in PvP, as interrupting a healer during a heal reaps even more of an advantage.
    Rorus Raz wrote: »
    Someone wanted a rundown on classes that wasn't fluff and PR speak, so here we go...

    To start, Focus is a healing resource shared by three classes. You start with 1000 and deplete as you cast heals. Focus regenerates very slowly in combat unless you have some focus-regen gear, so healers much keep an eye on this resource throughout the fight. Note that classes without focus do half some limited healing capability (typically self-targeted), but it's not link to any resource except for whatever class resource they may have.

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    Armor: Light
    Weapon: Psyblades
    Roles: Ranged DPS (Assault), Healing (Support)
    Resources: Psi Points and Focus. Psy Points are more or less like combo points from WoW: build them up and use finishers that get a boosted effect with more Psy Points.
    Innate: You gain an absorb bubble, one Interrupt Armor, and you generate 1 Psy Point every second for five seconds. During this, you cannot move.

    How does it play? Espers are largely known as immobile casters with REALLY long range. Their damage potential is very high if they're allow to just sit and act like a turret firing off their rotation. Even in PvP this isn't terrible, as I have topped damage meters when enemies let me sit and do my thing. As you level up, you do gain a variety of more mobile spells but these tend to require the Esper to give up their range for it. Esper healing is mostly targeted compared to the telegraphs that other healers use. They do have pets, but these tend to be cooldowns rather than permanent entities like Engineers.

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    Armo: Light
    Weapon: Pistols
    Roles: Ranged DPS (Assault), Healing (Support)
    Resources: Spell Power and Focus. Spell Power is depleting by casting spells while surging, and slowly fills over time.
    Innate: Spell Surge, which gives your spells additional effects and boosted potency, but only lasts while you have enough spell power.

    How does it play? Spellslingers are similar to Espers in that they play from a distance, only they possess more mobility at the cost of using narrow cones for many of their telegraphs. Unlike other classes, they don't really have a builder/spender dynamic like other classes. Instead you carefully spend your spell power and then wait for it to regenerate. Slingers also use a lot of charged skills, where you start casting a spell and can finish early for a diminished effect (and cost) or wait the whole duration for the maximum. Healing is a mix of telegraphs and targeted skills, with some absorbs thrown in for fun.

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    Armor: Medium
    Weapon: Resonators
    Roles: Melee DPS (Assault), Healing (Support)
    Resources: Actuators and Focus. Actuators are built using specific skills, and other skills spend a specific amount of them to go off. Again, to put this in WoW terms, think the Monk's Chi.
    Innate: Energize, which passively gives any player who gets their shield healed by the medic to gain +25% shield mitigation. Above 30% HP, the Medic can activate to restore all Actuators and gain a temporary boost to Assault and Support Power. Below 30% HP, the Medic restores a portion of their shields in addition to gaining back the Actuators.

    How does it play? "Melee" is a bit of a fuzzy for Medics, who do possess a few ranged moves but have to be up close to be at their most effective. As a result, Medics enjoy very generous telegraphs for both healing and damage, with short but wide sizes. Unlike the other two healers, Medics have NO targeted heals, meaning you have to nail those telegraphs but they are very mobile with no heals requiring them to sit still. Medics also prefer to repair shields in additional to healing. As for DPS, they have a lot of aoe that does damage in a static area in addition to dots.

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    Armor: Medium
    Weapon: Claws
    Roles: Melee DPS (Assault), Tanking (Support)
    Resources: Suit Energy, which is just like a Rogue's energy bar. Many skill require it, and it quickly replenishes over time.
    Innates: Three suit modes: DPS, PvP, and Tanking. They all provide passive role-relevant buffs, and gain be activated to enter stealth. Stealth is usable in combat and each mode has its own perk when you leave stealth.

    How does it play? Stalkers are the more mobile of the traditionally melee classes and unlike other games you frequently use stealth throughout combat. It's all about efficient using stealth to maximize whatever it is you're doing. As you imagine, they have a variety of CC such as stuns, tethers, and knockdowns. They seem to be more limited than Warriors or Medics at range, relying on their mobility and CC to stick to targets. Similar to the Spellslinger, Stalkers don't have the builder/spender paradigm in case you dislike that playstyle.

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    Armor: Heavy
    Weapon: Greatswords
    Roles: Melee DPS (Assault), Tanking (Support)
    Resources: Kinetic Energy, which is built by attacks and required by other attacks. This is NOT similar to rage from WoW warriors: Kinetic Energy rapidly depletes and moves that require it do not consume it: skills just have a threshold of required energy before you can use them.
    Innates: Two stances: juggernaut and onslaught. One gives you tanking passives and the other gives you dps passives. Both can be activated to halt Kinetic Energy decay and give you further stat-relevant boosts for a few moments.

    How does it play? Warriors are basically chunky melee machines that give up the Stalker's mobility for being beefier and having better ranged options. They can use their arm cannons to fire some light ranged attacks, pull enemies in, or taunt. Warriors also seem to lean a bit more on the AoE side of things than Stalkers, and you might consider them a happy medium between the more single-target Stalker and AoE happy Medic. Some find the Warrior's resource to be rather annoying, as it depletes FAST, but a Warrior at max energy can dish out a variety of damage and effects in a short duration.

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    Armor: Heavy
    Weapon: Heavy Guns
    Roles: Ranged DPS (Assault), Tanking (Support)
    Resources: Volatility, which is basically is rage from WoW.
    Innates: Two modes: Eradicate and Provoke. As you might expect, one is for tanking and the other is for DPS with all the relevant passive buffs and both can be activated for even more buffs. Both innates also give you passive Volatility generation when activated. I should mention this also puts your character in a badass looking exo-suit.

    How does it play? Engineers are the "pet class" but it's a very scaled-down version. A pet requires an action slot to use, and while it's out that action slot then becomes a unique action for that bot. That's it: each bot has one skill instead of pet talent skills and six additional abilities. You can also use every single bot if you really, really wanted to (it's not effective though). The Engineer doesn't always have the longest ranges, but it does sport some rather wide conal telegraphs to facilitate tanking a bit more. They build and burn volatility, although some AMPs give you bonuses for being "in the zone" which is keeping volatility within a specific range.

    Need AMPs? Who Doesn't? Just follow this handy spreadsheet!
    All the Amps


    So who has that good shit at their house??
    We Have a Spreadsheet for that(Exile)

    And one for that(Dominion)

    A Brief Guide to Elder Game or: What Do I Do At 50?

    So you hit 50 and are overwhelmed by the options. Let this guide be your uh...guide.

    Elder Gems & You

    At 50 your experience bar turns into an elder point bar. Earning experience grants you elder points and filling the elder point bar awards a single Elder Gem. Unlike leveling, this bar fills up much faster (a quest will more or less award at least one gem), and all experience bonuses apply (flasks, your housing buff, rested xp). Each week you have a cap on your elder points earned equal to 140 Elder Gems, after which any experience you gain will be converted into cold hard cash (about 1-2.5 silver per mob kill to give you an idea). Elder Gems can be spent on a variety of goodies, including items from various dungeon/raid bosses (but you must have the achievement for the boss kills first) along with extra actions sets and ability points/AMP power.

    Finish Questing

    You might need to finish up Grimvault, and it's worth your time to do so. Western Grimvault in particular has the last main quest lines of the Wildstar's story (at launch), and these eventually award some potential upgrades. You also should finish beloved with the zone faction, who sell level 50 blue items.

    Dailies in the Badlands

    You should get a call about heading out to the Crimson Badlands upon hitting 50, at which point you head to your capital and hitch a ride to Crimson Badlands. This is one of the first zones for Dominion players, having experienced a few changes since their last visit. It's now a daily hub for level 50 players, which can be completed fairly quickly once you learn what to do (in under 30 minutes). Note to Dominion players: this is NOT the same zone as Crimson Isle, and trying to go won't take you to the daily hub.

    The place is broken down into three mini-hubs that have 3-4 quests each. There are also two elite quests intended for 2+ players (although most classes can solo it), and to access the second one just enter one of the glowing drills you may encounter. The Caretaker also has a short questline for this zone that awards a solid item, so take care of that while you're here. Finally, there is an event that occurs every so often where a mob named Aggregor spawns. He dies VERY fast (under a minute) and the event tends to award a nice blue item, so consider sticking around if you see the event starting up.

    As of June 20th, the Badlands now has a rep vendor that offers solid upgrades for players. In the next patch there will be two more hubs added to the game, so look out for those in about two weeks.

    Become a Bitter Veteran

    Upon 50 you have unlocked veteran difficulty for adventures and dungeons. You will almost definitely want to run adventures first, as they drop level 50 blues and can be completed without much trouble even when running them straight after 50. Getting a gold medal on these will also drop an epic item at the end of the run, although these might be slightly harder to do without some extra gear and practice. Really the major frustration of scoring gold medals is the lack of any kind of list of requirements beyond the occasional "This will hurt your rating!" chastisement. Here's a quick list that may not be totally accurate.

    War of the Wilds: Kill 10 champions (+2 more for each player death), complete both of your Commander's optional tasks, cap 12+ totems, suffer 2 or fewer player deaths
    Malgrave Trail: All 30 caravan members must survive
    Crimelords of Whitevale: Max out the notoriety bar (deaths decrease it), and finish in under 45 minutes? Don't have exact details yet.
    Siege of Tempest Refuge: Finish with the generator's shields above 90%

    Hycrest Insurrection and Riot in the Void do not have veteran modes. If you also want to mix things up a bit, you can do normal mode Shrine of the Swordmaiden. This place drops blues typically around level 49, so it's not the best place for gear but it might behoove you to run it a few times just to learn the layout and fights.

    The next step is veteran dungeons, which are a serious step up. I recommend being at least in all 50 blues before even considering this. Much like adventures, dungeons also have medals that award better loot at the end. I'm not going to go into specific here, but there general rundown is this:

    Bronze: Complete optional objectives.
    Silver: Do Bronze requirements along within a time limit
    Gold: Do Silver requirements along with all challenges and no player deaths

    Dungeons are quite challenging, and finishing even with a bronze might deserve a pat on the back this early in the game's lifespan.

    Get Crafty

    At 50 you unlock the daily eldan fragment quests for tradeskills. These are very simple, and award 1-5 fragments that are the main limit to your Elder Game crafting. You should also try to finish as many normal tradeskill dailies as possible too since you will be using those to purchase items that slowly get more expensive as you progress down the crafting tree.

    Unlock the Key

    If you want to raid, then check this out. Even if you aren't interested in raiding, you'll be doing most of these steps anyways just while playing, so might as well right?

    PvP

    PvP isn't terribly complicated: queue for stuff, get gear, and then consider forming a posse for ranked stuff (which unlocks better loot). Even a carebear should do a few battlegrounds to buy some AMPs off the PvP Consumable vendor.

    Beezel on
    PSN: Waybackkidd
  • Bobkins FlymoBobkins Flymo Fantastic Registered User, Moderator mod
    edited August 2014
    Should I buy this game right now?

    Like...just about every post-WoW MMO for the past decade, Wildstar has been having issues since launch. You (wisely) hesitated about leaping in at the ground floor, and now you want to know if the game is worth the money.

    The answer...depends on what you're looking for.

    Just about every person in this thread will tell you that the leveling process is one of the most fun in MMOs if only because of the combat, and that alone was worth the price of admission. While the quests are a bit dry, the story is fun and doesn't take itself too seriously, and it really ramps up once the game starts sending you on single-player dungeons around level 35. There's also things to do like path content, shiphand missions (each zone has a dungeon that scales to group size but it's intended to be soloed) collectibles such as comic books, and of course the housing is pretty easy to become obsessed with. The people who still love the game are the people who took their time and may not even be 50 yet. The only issue with leveling now is that the population is now small enough that you will have trouble doing group content like elite quests or dungeons/adventures if you're on the wrong server/faction/time of day. This content is pretty fun so that is kinda unfortunate.

    Level cap is where things grow dire. Veteran dungeons, while fun, are very tough and even getting a bronze medal can require several hours of playtime. I cannot tell you how many times I spend a whole evening trying to clear one dungeon. And these things weren't tuned very well either: Stormtalon Lair is a place where you will one-shot every boss and then spend two hours wiping on Stormtalon himself. While extremely rewarding to beat, one cannot help but feel like these things are shoddily balanced. Let's not even get into raids, with their punishing attunements that can be blamed for any real endgame raid groups dying off.

    Adventures are in a better place, but the game has like five that you will quickly grow tired of running. After that you basically play around with your house or do awful dailies. This game has dailies that, while not a pain to do, take WAY TOO LONG to max reputation with and have absolutely no variation. The worst of which is Blighthaven, where the majority of daily content requires a group. I quit Wildstar over this, because nothing says "fuck this game" like waiting two hours for a world boss to respawn only to have the game shove a middle finger in your face and give you no credit for the daily.

    PvP is okay but came out in a clearly ignored state, with the stats have ridiculous diminishing returns and CC being rendered incredibly weak due to the bad breakout mechanics and abundance of CC immunities. They're improving it, but the few PvPers left in this thread are having a hard time getting games to pop. Assuming it works, the PvP is well-implemented and is a totally legit way to level.

    The devs were fairly fast getting content out until they decided to focus on polishing content, which is good because Wildstar launched as an obscenely buggy game. Not showstoppers, but thousands of small bugs that would slowly erode your patience if you played on a regular basis. I would like to say a lot of the more annoying bugs have been squashed, but I have no delusions that many more still exist and they will annoy you to some degree. So my conclusion? The game is definitely worth $60 if you and some friends just want to level to 50 in a light, cartoony Firefly-esque setting with solid combat mechanics and fun classes. By the time you hit 50 hopefully some of the more glaring issues will be fixed. And that's not just wishful thinking: a lot of issues like earning medals in dungeons and attunement are already being looked at. If you want a new MMO to call home, then you should wait and see what Carbine is planning in the future to try and give the game its second wind.

    Bobkins Flymo on
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  • BeezelBeezel Ready to go WHOLE HOGRegistered User regular
    I'd almost want them to do a relaunch of the game if they can get their ducks in a row. Surprisingly enough, TERA and FFXIV did similar and both are currently thriving games.

    PSN: Waybackkidd
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  • QanamilQanamil Cola, SCRegistered User regular
    Completely fair assessment.

    Steam/PSN ID: FauxRomano | Like Pigs Around A Melon, an amateur politics podcast
  • LehmanLehman Registered User regular
    Not sure if these exist or not but if anyone happens to have a free trial key they wouldn't mind parting with I would like to try the game out before I buy it. I have been away from the pc gaming/mmo scene for a while but i just got a new rig and wanted to try the game out.

    Xbox Live: LehmanCM
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  • EisenhideEisenhide Registered User regular
    Still playing. Raiding is a blast, especially when you can actually get the numbers.

    There was a pretty large abandon-ship, but plenty of talent and population on Stormtalon to have some competitive raiding guilds.
    I'm hoping it gets better. I'm not sure how long my sub will last. WoW keeps giving me an itch. Clean almost 3 years now.
    I'm beginning to consider alternatives, but I really enjoy Wildstar still.

    Message me, Kragor(when hes not dead or is online) or tynnan for circles invites on Stormtalon!

    Qanamil
  • lifeincognitolifeincognito Registered User regular
    I recently started playing, which seems counter to what post people are doing, and find it to be awesome. Just got into the 20s and the dungeons are pretty rad. Lots of neat mechanics for boss fights and no one has raged out at me for not fully understanding the mechanics. Although, my group apparently bit it on Stormtalon slightly with only the tank and myself as Esper DPS still alive for the last 20% or so of life. Somehow we both lived long enough to bring it all the way down, and earlier our tank and healer brought down the Invoker after everyone ate it to a series of lightning strikes. Not sure if this means I am super terrible or the dungeons are forgiving, but everything was fun.

    People should come hang out on Stormtalon as Exiles.

    losers weepers. jawas keepers.
    Tayrun
  • The WolfmanThe Wolfman Registered User regular
    I'd certainly be interested in reading a postmortem on the entire development, their plans and how they all panned out after launch. Otherwise, after occasionally reading stuff in here, and hearing from friends and other sources... I'm not trying to be the dick that goes "haha told ya so!" or anything. It's just that I am really not terribly surprised at how things are going. As soon as word of their vision of the game got out, that they wanted to go for the hardcore, I could see the chain of events. As much fun as the leveling may be, as soon as the casual group crashes into the wall, the joyride is over and they'll go find another car to drive. And that's the group that's your bread and butter. As for the rest who chose to push past that wall, it sounds like the punishing difficulty is seriously eroding them.

    This isn't meant to be a mocking post or anything. If you're having fun, that's awesome for you. And it's a real bummer for everybody who had to regretfully turn away from the game. I'm just a dumbass, but I and others saw the writing on the wall (though it doesn't mean we wished it to be true). I'd just love to hear the dev's thoughts on the whole matter, and while I'm sure they gave it their real honest and hardgiven try, I'm curious if they maybe saw it too, or if they were taken by surprise.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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  • Bobkins FlymoBobkins Flymo Fantastic Registered User, Moderator mod
    edited August 2014
    I doubt we'll get any kind of postmortem, but you can expect some scathing articles from former devs if they start doing layoffs.

    Bobkins Flymo on
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    MrVyngaard
  • PrjctD_CaptainPrjctD_Captain iFizzRegistered User regular
    I want this game to do well. I don't even play it and I want it to do well. It's heart was always in the right place even if the game itself wasn't.

    Steam: BrightWing
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  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited August 2014
    Wildstar was worth my time and money up until what I like to call "The Wall" at 50, where, just like Raz and many others, I got tired of the stale dailies and the stupid, stupid, timed veteran Dungeons that were required for raids. It really does wear you and your antiquated notions of what WoW and WoW style endgame content was/is down, and spit in your face if you're not up to the task. I thought I might be up for that again, but now I know I'll never, ever be up for that again, at least not on the level Wildstar seems to want.

    Add on to that the poor state of PvP and the fact that zero people were doing anything with Warplots, a feature that was hyped just before the game came out as a big deal, and I left after just over a month.

    I also hope it gets it's shit together, figures out it's future, fixes a bunch of things, and comes out on top. But with NCSoft holding the paypurse, I ain't holding my breath. Wildstar has a high climb back to a better place already ahead of it to be sure.

    At the very least I have already returned to my old flame FF14. So I am content to watch Wildstar and wait again without my incorrigible MMO itch getting me into trouble again.

    Corehealer on
    488W936.png
  • FrozenzenFrozenzen Registered User regular
    As a slightly different comment on the veteran dungeons and raids, they are fucking amazing if you get people together to actually do them. The game puts the focus on consistently good play, and punishes mistakes severly.
    This can be annoying as hell at times when learning something, but it feels damn good once you manage it. It does mean you need to spend a lot of time with the game though. Learning a dungeon or encounter takes a while, but once you know it you can easily repeat it. It pretty much all comes down to playing well, apart from some instances of buggy encounters.

    I personally would call the game a grindy, buggy mess, which also happens to be really fun to play despite that. And once the upcoming fixes make it into the game within a month or two, it should be in a way better place. Hopefully there are enough people around at that points to keep it going.

  • surettesurette kill the switch Boston, MARegistered User regular
    edited August 2014
    I've been MIA from WildStar (real life & other games) but I don't plan on canceling my subscription any time soon. I know the Revive guys have been able to start raiding which is awesome, I want to try that out at some point. still need a silver in SSM though. and yeah, I actually love WildStar dungeons. silver medals can be annoying sure, but it forces you to learn the encounters perfectly, and consistently seeing your group progress is an awesome feeling. I can understand how it'd be frustrating if your group never got any better, but thankfully that wasn't the case for me. your opinion of the endgame probably also depends on how you look at dungeons. if they're a wall between you and raids, then sure, they're annoying as hell. but imo the dungeons are the endgame, and they're beautifully designed.

    surette on
  • PapaganderPapagander Registered User regular
    edited August 2014
    I seriously want this game to succeed. The firefly-esque story and overall leveling experience was a blast. But Surette, your post highlights exactly why i had to quit after a month at only lvl 32 on my esper.

    Perfection. I get it. You want to reward people playing well and people interacting in tandem. It's a beautiful thing, it's a wonderful goal, and even as a filthy casual it's something I strive for in my play. Nothing makes me happier then a solid run in any MMORPG where I know that I played well and things were smooth as can be. I like games that reward that.

    But everything I heard about the 3+ hour dungeons at max and anything beyond was that Wildstar's reward for perfection was the absence of punishing you for not being perfect. I play games to relieve stress. I'm the bad sort that settled for B's in the mega man GBA games way back in the day. I don't mind parsers or whatnot, I like to know how I'm doing and what I can improve. But if I'm having an off day I'd still like to be able to jump onto a game and not have a hairy run take 500% longer than a regular run (well....you get the idea).

    I like FFXIV dungeon timers. 90 minutes to complete a dungeon. Smooth run prolly takes 25 on average, newbie run prolly hits around 40. Speed run maybe 15. The time completion itself encourages solid gameplay, and I like that the only thing Square limits is the length of time you have to complete. I like that you can hit the timer pretty easily doing learning runs on the most difficult endgame content. It's discouraging but its like the game itself is reminding you to study hard in small brackets, then maybe take a break and do something else. Because as annoying as wasting an hour and a half of game time not accomplishing anything (beyond learning something at least, hopefully), doing anything more requires a completely new vote-in with 4-8 other people and that encourages trying something else rather than continuing to slam your head up against a wall.

    Don't mean to compare this game to FFXIV specifically, just like their version of dungeon timers. And the not being punished being the carrot for good gameplay permeates Wildstar. That's part of why I only played to 32 esper. I would sit, and think about playing for 10-15 minutes before logging in every day. Was I having an off-night? Was something about real life weighing heavily on my mind? Was my wife going to be hanging out nearby and wanting to talk? A yes to any of these questions and I wouldn't log in, because chances are it would throw off my game and I'd die 2-3 times or more every hour. Maybe even every half hour. Part of that was being an Esper, which was still 90% immobile then. But partly its just this game discourages anything but absolute attention/devotion even in regular play. I know some people are looking for that and here it is! Go nuts. But I just can't get that seriously into a game except for maybe 1-2 intense and short (1-2 hr) sessions a week. If then. I don't want macroed gameplay and I alt tab with. I want something in the middle. I want something where I'm not guaranteed to die if I look away for 10 seconds.

    Sry, I don't mean to gripe. Just the perfection bit highlights everything about why I'm not really playing anymore. I'm just not hardcore enough for Wildstar. It's okay, I have a group I go to for it. (It's GHOST). ;)

    Edit: Damn guys, this comes across as harsher than I intended. I'm not saying that regular play requires you to be amazing and super skilled per se, but it does require solid attention even on common mobs. It probably takes two or three common mobs to be attacking you at once and a 10 second distraction to kill you on eating three telegraphs or something. Idk because it's been a while since I've played. Of course, if I remember correctly having two or three mobs on you at once was pretty damn common and any higher tier of mob could single kill you if you weren't on your game.

    Papagander on
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  • TayrunTayrun Registered User regular
    surette wrote: »
    I've been MIA from WildStar (real life & other games) but I don't plan on canceling my subscription any time soon. I know the Revive guys have been able to start raiding which is awesome, I want to try that out at some point. still need a silver in SSM though. and yeah, I actually love WildStar dungeons. silver medals can be annoying sure, but it forces you to learn the encounters perfectly, and consistently seeing your group progress is an awesome feeling. I can understand how it'd be frustrating if your group never got any better, but thankfully that wasn't the case for me. your opinion of the endgame probably also depends on how you look at dungeons. if they're a wall between you and raids, then sure, they're annoying as hell. but imo the dungeons are the endgame, and they're beautifully designed.

    Just hop on, the guild's at the point where pretty much any four random people can group with you and get you that SSM silver.

    3DS: 5257-9337-8263
    Eisenhide
  • FrozenzenFrozenzen Registered User regular
    2% ohmna, so intense.

  • TayrunTayrun Registered User regular
    Frozenzen wrote: »
    2% ohmna, so intense.

    You just gotta believe a little harder!! You can dooo iiiiit!!

    3DS: 5257-9337-8263
  • surettesurette kill the switch Boston, MARegistered User regular
    @Papagander - there aren't any 3+ hour dungeons... maybe 90 minutes max. also it's not like you're wasting your time if you don't silver a dungeon... you need silver for attunement sure, but the rewards are pretty badass even for bronze. I don't know, seems like I'm the weird one but I really love WS dungeons and I don't consider myself a super hardcore player... this was basically my first time doing MMO endgame stuff, I never raided in WoW or anything like that.

  • FrozenzenFrozenzen Registered User regular
    edited August 2014
    Aw yisssssssssssssssss

    http://imgur.com/WZaKDnu

    Fuck me but this feels good. Such a fun, but frustrating boss.

    Frozenzen on
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  • Bobkins FlymoBobkins Flymo Fantastic Registered User, Moderator mod
    Ahahaha the boss warplot token.

    That was a good idea but I don't think anyone ever did those.

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  • PMAversPMAvers GomorraRegistered User regular
    I might've missed it, but was there any ETA to when the next drop is happening?

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  • BeezelBeezel Ready to go WHOLE HOGRegistered User regular
    No eta. They stopped monthly content altogether because they want to focus on polishing the content before releasing it to the wilds which I think is the correct move here.

    I agree with Raz that we're probably not going to get any sort of post mortem but honestly the game's faults aren't exactly subtle.

    Wildstar's main problem is that it's the type of mmo that players have been yelling that they've wanted for years until they got called on it coupled with Carbine's unwillingness to see that they're not really competing so much in an mmo space as they are in an entertainment space. They are competing with the same things that WoW and FFXIV have to compete with in that there is now PS3 and XBox, Netflix and Hulu and they've learned they have to dish out content in manageable, accessible chunks because people don't play games the same way they did 10 years ago. I'm not even talking about just the fact that people got older. There's space to have accessible, challenging content coexisting.

    I can admit when I'm wrong and it turned out that "stop fellating your hardcore player base at the expense of the ones that can actually keep your lights turned on" holds more weight than I originally thought.

    I think they can turn the game around but they have the wrong publisher for second chances.

    PSN: Waybackkidd
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  • PrjctD_CaptainPrjctD_Captain iFizzRegistered User regular
    Oh they certainly can turn it around. Hell, look at XIV.

    Steam: BrightWing
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  • ArthilArthil Registered User regular
    Oh they certainly can turn it around. Hell, look at XIV.

    You know those villains which will shoot their best, most promising disciple/soldier/agent because they made one mistake?

    That'd be what NCSoft is.

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  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Square Enix has had it's own managerial issues from time to time, mainly culminating in stuff like what happened to the original FF14.

    But they are far and away more forgiving of failure, and in recent years have done a great job turning their financial prospects and intellectual properties around. They are not NCSoft.

    NCSoft is probably even now debating shooting Wildstar in the head in between discussions of F2P options and further layoffs. It's hard to predict the future, but there is cause for worry nonetheless.

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  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Ff14 also was lucky to have an incredible man step up from the ashes and put everything on his back. Do not discount that as well.

    I've just never seen a game drop-off as hard as this, at least based on the PA presence. Even aoc seemed to keep up some activity

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  • cncaudatacncaudata Registered User regular
    Eisenhide wrote: »
    Still playing. Raiding is a blast, especially when you can actually get the numbers.

    There was a pretty large abandon-ship, but plenty of talent and population on Stormtalon to have some competitive raiding guilds.
    I'm hoping it gets better. I'm not sure how long my sub will last. WoW keeps giving me an itch. Clean almost 3 years now.
    I'm beginning to consider alternatives, but I really enjoy Wildstar still.

    Message me, Kragor(when hes not dead or is online) or tynnan for circles invites on Stormtalon!

    Are you Eisenhide in-game, too? I've been having no luck finding a world boss circle yet.

    PSN: Broodax- battle.net: broodax#1163
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    I didn't (and don't) want this game to fail, but it will give pause to the next developers who think they can make a game that caters to "elite" players at the expense of casual players and that's a good thing.

    Casual =/= dumb. The idea that casual players would do dailies at end game x infinity and be happy and satisfied because that was their place in the scheme of things and pay 15$ a month so the 1% could have elite grognard hardcore raid action was ridiculously naive.

    Entaru3clipseEchoSmrtnik
  • BeezelBeezel Ready to go WHOLE HOGRegistered User regular
    I still say that they were caught with their pants down when NCsoft rolled up and said "You're releasing this or we're coming for the blood in your neck" Given the state of warplots on release I still think their internal time table was probably 4-5 more months off from when they launched

    PSN: Waybackkidd
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  • FrozenzenFrozenzen Registered User regular
    That sounds very very possible. The level 50 content up to raids is... finished but rough, but the raids were hilariously buggy for a while. Many fights still have fairly gamebreaking bugs in them that you simply have to play around, or in the case of phagemaw can abuse for quicker kills. And I still have not seen the 40 man, but judging from what people say it was pretty broken.

    And a lot of systems were simply not workable or not finished.

  • SomeWarlockSomeWarlock Registered User regular
    edited September 2014
    One of the things that make me think the game was pushed out early is Carbine's general slowness and difficulty patching bugs and making changes. The game was in development for 7 years, and I can imagine some NCSoft exec looking at Carbine's progress, hearing that WoW's next expansion is coming out at the end of the year, and deciding that giving Carbine extra time wasn't going to help.

    Maybe I'm just reading into it, but between NCsoft's report and other things, I get the impression NCsoft did not have any confidence in the final product, and were looking to recoup some of the costs of development. In that context, the timing makes sense. Release the game a few months before WoW's new expansion(when content drought for WoW is at it's highest), get bored WoW players to buy and play it, and when the ship comes crashing down, you've managed to recover most/all that development money.

    Nothing super substantial to support it(since no-one will ever admit that's what happened), but it feels that way.

    SomeWarlock on
  • GnomeTankGnomeTank Registered User regular
    edited September 2014
    I still think Carbine's fatal mistake was reading far too many WoW message boards seven years ago, right around the time WoW started angering neck beard "hardcore" MMO players by lowering the exclusivity required for entry (while in reality upping the difficulty). They made the mistake of thinking that population of people was big enough to sustain a game and that the same population of people was actually correct. In fact, they were never correct, as evidenced by the fact that the individual execution requirements in WoW raids today are far and away beyond anything that existed in vanilla or TBC, but the exclusivity is gone.

    Carbine made the mistake of thinking that crowd actually cared about difficulty, and it never did. It cared about exclusivity, or being able to act like they had something a majority of the player base had no access to. It's a big reason why F2P games have taken off, and why the term "whale" has entered our lexicon. That same crowd that was complaining that WoW got "too casual" (aka not exclusive enough) are the crowd who pays 150 dollars for ships in a game that doesn't exist yet (shots fired at Star Citizen, shots fired!). They want to feel exclusive, important. Unfortunately those people aren't going to sustain your subscription based game.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
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  • destroyah87destroyah87 Registered User regular
    I think the game's suffered from both being released too soon and trying to bank on the "Hardcore" market that didn't really exist.

    Both factors combined with the lack of meaningful patches immediately post-launch mean server populations have cratered as player's have moved on to other games or other mmo's.

    Time will tell if Wildstar will remain afloat and if Carbine will a chance to improve the game's biggest issues. There's still a good game here and I've never had more fun with any mmo's combat than Wildstar. (though Tera came close.)

    GnomeTank
  • Bobkins FlymoBobkins Flymo Fantastic Registered User, Moderator mod
    It's not "hardcore" to have a group consistently one-shot all of the bosses in a dungeon until the last one, who proceeds to wipe you for too hours.

    That's less "hardcore" and more "not tuned at all."

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  • GnomeTankGnomeTank Registered User regular
    Sure, that's an execution mistake, but the point I'm making is that Wildstar suffers as much from errors of vision as much as it does from errors of execution. Mistakes in the execution of a good vision tend to be relatively well received by players (see DayZ, which has some of the best vision paired with worst execution you'll ever see).

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  • Bobkins FlymoBobkins Flymo Fantastic Registered User, Moderator mod
    I would say poor execution means your vision isn't really becoming much of a reality.

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  • sumwarsumwar Registered User regular
    Here's the thing though. I've heard hardcore players on Twitch from super high end guilds say "I really don't mind some dude running around in LFR having fun with crap gear". Hardcore players actually get treated just fine in WOW. WOW's got some of the best raids in the business. I think people over estimate the damage caused to hardcore players by the concessions that benefit casuals in World of Warcraft. I would like a MMO would difficult leveling that would be cool. But that would alienate a lot of people.

  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited September 2014
    sumwar wrote: »
    Here's the thing though. I've heard hardcore players on Twitch from super high end guilds say "I really don't mind some dude running around in LFR having fun with crap gear". Hardcore players actually get treated just fine in WOW. WOW's got some of the best raids in the business. I think people over estimate the damage caused to hardcore players by the concessions that benefit casuals in World of Warcraft. I would like a MMO would difficult leveling that would be cool. But that would alienate a lot of people.

    I think the people who were seriously outraged by the thought of a filthy casual having something other than a clown suit or *gasp* raiding, left WoW some time ago.

    I think Carbine thought there were enough of those people to make an mmo just for them, and there wasn't.

    Regina Fong on
  • MadicanMadican No face Registered User regular
    So, should I hold on to this retail key and see if Wildstar goes F2P with "premium" benefits? The game'd be a fun diversion, but let's be honest I'm way too invested in WoW to completely transfer to another MMO and lose my guild, my friends, my server reputation, and everything else. I did my trial and that was good enough for me.

    Oh, and on the subject of casuals vs hardcore, it's the casual market that keeps a game afloat with their numbers. I raid Heroic endgame in WoW and I have no issue with people having lower ilevel/differently colored gear. There's plenty of stuff that shows what I've done, like titles and mounts. Cosmetic stuff to reward my style of play.

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