Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
How it was implemented means the attacked is essentially -fucked- and there's no point at very high levels of ever raiding someone if there is the slightest whiff they will come online and fucking kill you
+1
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
What I usually do is I just infiltrate someone's outer platforms, take as much of their shit as I can, and then just ghost if I get caught or the defender loads in
Because I don't trust myself to get all the way to the central core, but I do want to take people's fuel and precious metals and highly skilled dudes
Why anyone would free roam without full gear is beyond me. Then again I'm a spending monster. My loadouts are over 40k and me and Quiet take the helo to go from guard post to guard post. It takes five minutes to do a 100k side op. I'm on a constant net gain. Gotta spend money to make money :twisted:
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Jesus christ. Mission 22 is the worst fucking thing.
Is this what FOB missions are like? cause YEAH. That's a good reason to never do them, because this is the worst mission in the game so far.
FOB is heavily favored towards the defender, to an extent that I think isn't intentional. I mean, it makes sense, since they're the ones who actually have something to lose, but as it stands the attacker is climbing uphill like crazy to get the job done and get out with a bunch of stuff - assuming the player comes to defend, but if they don't it's comparatively easier.
FOBs would be great if:
Cheaters didn't exist
Defenders couldn't defend themselves
Then it would, essentially, be a 'create your own MGS' level kind of thing and it would own
A defender that jumps into the FOB teleports the attacker back to the starting point, atm? I think that would be the main issue which kind of messes with the concept of a persistent invasion mode.
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
Jesus christ. Mission 22 is the worst fucking thing.
Is this what FOB missions are like? cause YEAH. That's a good reason to never do them, because this is the worst mission in the game so far.
FOB is heavily favored towards the defender, to an extent that I think isn't intentional. I mean, it makes sense, since they're the ones who actually have something to lose, but as it stands the attacker is climbing uphill like crazy to get the job done and get out with a bunch of stuff - assuming the player comes to defend, but if they don't it's comparatively easier.
FOBs would be great if:
Cheaters didn't exist
Defenders couldn't defend themselves
Then it would, essentially, be a 'create your own MGS' level kind of thing and it would own
I mean, I play on PS4 so I have yet to encounter any cheaters (though I understand this is rampant on PC since there's absolutely no anti-cheat mechanisms in place and the game can be modded via text files essentially)
My ideal FOB situation would be if the defender didn't get an alert until the attacker was actually found and intercepted, giving an opportunity for a skilled attacker to stealth through. As it stands, the defender is alerted immediately, and their respawn window is too narrow for the attacker to make any significant progress between.
Three times now I've got him down to 10% health flawlessly, then get the "Shoot mantis" QTEs. I always get the first one, but on the 2nd one he must be fucking invisible because I never even get a fucking CHANCE to shoot him and then it's just "lol point blank laser to the face u ded"
There was a steam sig here. It's gone now.
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Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
Why anyone would free roam without full gear is beyond me. Then again I'm a spending monster. My loadouts are over 40k and me and Quiet take the helo to go from guard post to guard post. It takes five minutes to do a 100k side op. I'm on a constant net gain. Gotta spend money to make money :twisted:
Is there an easy way to order a helicopter transport? The only way I know of its to order a heli pickup, go to the ACC and redeploy to a side-op or mission. Taking the horse or package delivery is usually faster and cheaper, but if there was a way to just helicopter over to places immediately, without going to the ACC, that'd be ideal.
Jesus christ. Mission 22 is the worst fucking thing.
Is this what FOB missions are like? cause YEAH. That's a good reason to never do them, because this is the worst mission in the game so far.
FOB is heavily favored towards the defender, to an extent that I think isn't intentional. I mean, it makes sense, since they're the ones who actually have something to lose, but as it stands the attacker is climbing uphill like crazy to get the job done and get out with a bunch of stuff - assuming the player comes to defend, but if they don't it's comparatively easier.
FOBs would be great if:
Cheaters didn't exist
Defenders couldn't defend themselves
Then it would, essentially, be a 'create your own MGS' level kind of thing and it would own
A defender that jumps into the FOB teleports the attacker back to the starting point, atm? I think that would be the main issue which kind of messes with the concept of a persistent invasion mode.
That seems to have changed. I wasn't getting warped back today and neither it seems were folks I defended against. It's still crazy weighted towards the defender because one player has to worry about sneaking around the AI while the other can just run around and then spam explosions. I think at a minimum the defender shouldn't have access to Intel updates and Noctocyanin so that the invader at least has a chance to hide
Jesus christ. Mission 22 is the worst fucking thing.
Is this what FOB missions are like? cause YEAH. That's a good reason to never do them, because this is the worst mission in the game so far.
FOB is heavily favored towards the defender, to an extent that I think isn't intentional. I mean, it makes sense, since they're the ones who actually have something to lose, but as it stands the attacker is climbing uphill like crazy to get the job done and get out with a bunch of stuff - assuming the player comes to defend, but if they don't it's comparatively easier.
I am extremely confused by all the hate for this mission. I shot everyone in the head and beat it in about 3-4 minutes with no trouble. What is supposed to happen that everyone else has been having to deal with?
Yep. I'd post a lot of the speculation, data mining, and teasers that have been floating around 4chan and later reddit/etc, but they contain massive spoilers.
But hey, we'll find out in 1-2 days depending on tinezone.
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
PLAYABLE FINAL CHAPTER? =OOOOO
I haven't gotten anywhere near to the ending, but I'd have to have been absolutely blind not to hear about that shenanigans
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FreiA French Prometheus UnboundDeadwoodRegistered Userregular
My D-Walker costs more to deploy than Snake with all his gear (like twice as much), but he's basically unstoppable. Full armor, a gatling gun and missile launcher, and also a head that lets him independently seek targets when I'm not on him. Literally nothing he can't do. His shock cannon things means he can incapacitate entire bases worth of things easily, not relying on those piddly tranq pistols.
Are you the magic man?
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
Jesus christ. Mission 22 is the worst fucking thing.
Is this what FOB missions are like? cause YEAH. That's a good reason to never do them, because this is the worst mission in the game so far.
FOB is heavily favored towards the defender, to an extent that I think isn't intentional. I mean, it makes sense, since they're the ones who actually have something to lose, but as it stands the attacker is climbing uphill like crazy to get the job done and get out with a bunch of stuff - assuming the player comes to defend, but if they don't it's comparatively easier.
I am extremely confused by all the hate for this mission. I shot everyone in the head and beat it in about 3-4 minutes with no trouble. What is supposed to happen that everyone else has been having to deal with?
I'm talking about the online FOB stuff, not the single player demo of it
But yeah, the mission version is super easy since you just need to clear the first platform and use a sniper rifle to take out the leader from there
Jesus christ. Mission 22 is the worst fucking thing.
Is this what FOB missions are like? cause YEAH. That's a good reason to never do them, because this is the worst mission in the game so far.
FOB is heavily favored towards the defender, to an extent that I think isn't intentional. I mean, it makes sense, since they're the ones who actually have something to lose, but as it stands the attacker is climbing uphill like crazy to get the job done and get out with a bunch of stuff - assuming the player comes to defend, but if they don't it's comparatively easier.
I am extremely confused by all the hate for this mission. I shot everyone in the head and beat it in about 3-4 minutes with no trouble. What is supposed to happen that everyone else has been having to deal with?
I'm talking about the online FOB stuff, not the single player demo of it
But yeah, the mission version is super easy since you just need to clear the first platform and use a sniper rifle to take out the leader from there
Yeah, I was responding more to the post you quoted. Probably should have just quoted them
Three times now I've got him down to 10% health flawlessly, then get the "Shoot mantis" QTEs. I always get the first one, but on the 2nd one he must be fucking invisible because I never even get a fucking CHANCE to shoot him and then it's just "lol point blank laser to the face u ded"
There was a QTE? And ginger mantis showed up? Lol. When it got to about 20% hp it hopped up on a rock and just fired lasers randomly while I hid behind a rock and called in a mortar bombardment on it. Mission over good guy wins
The most obnoxious thing about FOB missions, besides the hackers, is that they drastically lower your reflex mode duration (below even the default). I guess it would be too easy otherwise, but when you need to switch between a lethal gun or a nonlethal (drone v. soldier), having barely enough time to fire a single shot with your current weapon is pretty obnoxious.
Of course reflex mode is a crutch, but if you're going to put it into FOB missions, don't make it essentially only useful for telling the defender "Hey, the attacker just spotted somebody! Check your green triangles now!"
Three times now I've got him down to 10% health flawlessly, then get the "Shoot mantis" QTEs. I always get the first one, but on the 2nd one he must be fucking invisible because I never even get a fucking CHANCE to shoot him and then it's just "lol point blank laser to the face u ded"
There was a QTE? And ginger mantis showed up? Lol. When it got to about 20% hp it hopped up on a rock and just fired lasers randomly while I hid behind a rock and called in a mortar bombardment on it. Mission over good guy wins
Whenever I get him low, he starts doing these lunges at me that put me into reflex mode, and IN THE FIRST TIME IT HAPPENS, you can see Mantis hovering right in front of it, and if you shoot him Sahelanthropis gets stunned for a few seconds. I sort of assumed it was a mandatory part of the fight since it's happened all 3 attempts.
Either way, fuck it, I'm doing side-ops until I can go in with a super-upgraded rocket launcher and the anti-material rifle for Quiet. Fight was REALLY fun the first time. Still fun the second time. After the third one it's just tedium.
Tried out that FOB stuff, because some asshat robbed me blind while I was asleep (660k GMP and all my Fuel).
The absolute worst multiplayer gaming experience of my life followed. Whatever defender showed up must have played a whole lot of it. Used some dumbfire rocketlauncher with a ridiculous ammo count and reload speed. He just shoots in the general direction of me, knocks me down, instantly follows up with a second shot. Pretty much instant death. Then he invades my FOB in retaliation, and proceeds to kill me like twenty times with no problems. Often pretty much on spawn. No matter what angle I approach from, he knows from where I come, and I get a rocket in the face instantly, before I even see the bloke. Admittedly, he was probably Japanese, and by the time he synchronizes properly into my view, I already got a faceful of RPG.
Worst, most stupidly balanced multiplayer gamemode ever. By the time we were done I was 600k in the red, and had lost most of my ressources. All the while I never actually had a worthwhile fight. Getting shot in the face from the next platform over by a rocket on spawn? That's some old fucking bullshit. Never again.
The more I play, the less I understand the design of MGS V's timer-based progression. A major point of such timers is to give players something to look forward to, so they come back for more, everytime they log off. However in The Phantom Pain, the timers aren't in real time, they don't count down while the game is turned off. I've nothing to look forward to, when I come back. Just more time wasted waiting on stuff I want to have. It feels like chikanery. And it's poison for the game's pacing, especially once the timers are multiple hours long. It's bullshit.
The more I play, the less I understand the design of MGS V's timer-based progression. A major point of such timers is to give players something to look forward to, so they come back for more, everytime the log off. However in The Phantom Pain, the timers aren't in real time, they don't count down while the game is turned off. I've nothing to look forward to, when I come back. Just more time wasted waiting on stuff I want to have. It feels like chikanery. And it's poison for the game's pacing, especially once the timers are multiple hours long. It's bullshit.
Biggest flaw in the game, IMO. The timers should either have not existed at all (since the cost already goes up for each new thing, there's no reason for extra "cost" in the form of time), or at the very least have counted down while you're not playing.
Why anyone would free roam without full gear is beyond me. Then again I'm a spending monster. My loadouts are over 40k and me and Quiet take the helo to go from guard post to guard post. It takes five minutes to do a 100k side op. I'm on a constant net gain. Gotta spend money to make money :twisted:
I was doing pretty good money wise, then Mission 31 came and it drove my money in to 200k debt.
Redoing that mission wouldn't be a problem if Miller didn't keep throwing helicopters against Cela and dropping supplies when asked.
Yeah, their final solution seems to be some weird halfway point between your normal F2P timer mechanic and Peace Walker, where you had to finish a certain number of missions to research equipment/convert soldiers. Problem is, it ends up being worse than both because it encourages just letting the game sit in the ACC while you wait and wait until the timers tick down.
Also, the one time they do use real-time timers is in the Online Dispatch missions but they're fucking awful. It took one of my units 3 f'n days to finish one of those and the reward was no better than your typical 30 minute mission.
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited September 2015
... Huh, so after running Amber Fox incessantly in Outer Ops and a handful of Main Ops I've noticed that I've managed to level her up from her original B-ranker Support chops to an all-round A-rank soldier. (originally C-rank in combat)
Didn't know that was a thing. Coolbeans!
BRIAN BLESSED on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Jesus christ. Mission 22 is the worst fucking thing.
Is this what FOB missions are like? cause YEAH. That's a good reason to never do them, because this is the worst mission in the game so far.
FOB is heavily favored towards the defender, to an extent that I think isn't intentional. I mean, it makes sense, since they're the ones who actually have something to lose, but as it stands the attacker is climbing uphill like crazy to get the job done and get out with a bunch of stuff - assuming the player comes to defend, but if they don't it's comparatively easier.
FOBs would be great if:
Cheaters didn't exist
Defenders couldn't defend themselves
Then it would, essentially, be a 'create your own MGS' level kind of thing and it would own
I mean, I play on PS4 so I have yet to encounter any cheaters (though I understand this is rampant on PC since there's absolutely no anti-cheat mechanisms in place and the game can be modded via text files essentially)
My ideal FOB situation would be if the defender didn't get an alert until the attacker was actually found and intercepted, giving an opportunity for a skilled attacker to stealth through. As it stands, the defender is alerted immediately, and their respawn window is too narrow for the attacker to make any significant progress between.
Yeah this would be a much better solution
Even -then- it gets ridiculously stacked in the defender's favor but much more manageable.
god the way this game is setup sometimes is just so awful
I've been forced into a mission from nowhere, didn't deploy with any equipment because I was free roaming. And now I have to complete a massive battle with a single weapon, I can't quit, I can't abort. And every time my ammo runs low it automatically charges me 22,000 for a supply drop full of stuff that is useless except for that one weapon. And I keep dying, and I've lost like 150,000 GMP and I'm about to go into the red and there's nothing I can do because I'm not allowed to do anything else until this mission is finished.
Which mission is this? I don't recall encountering anything like it in my run.
Rami is presumably talking about Episode 45. Which is in fact the worst mission in the game.
If so:
As Rex described above, when the mission loads, air drop a new loadout before approaching the palace. I used the Automatic Grenade Launcher and the Grom supplied by the mission, along with ATB Mines and a Honeybee for the helicopter. Also, Battle Dress.
As far as I can tell, the mission is very buggy and tanks will occasionally be invincible from your attacks and Quiet will only attack enemies that you have marked and only if she is hiding on top of the palace. There's a checkpoint after the first round of crap, and you have a brief time to lay mines in the road.
Sometimes you'll get a sandstorm and can run out to fulton tanks instead of blowing them up, though it's pretty easy to get killed while doing so.
Ummm.... Yeah. If you're like me, your gear is possibly way underdeveloped, so the mission is pretty frustrating and tedious. And mostly just a matter of luck.
Yes that one, it was terrible.
I would tell you how many times I got one hit killed by a shot fired from an enemy so far they weren't even within draw distance yet, but I lost count. I spent what little GMP I had on dropping in battle dress and a grenade launcher, and went heavily into the red to get enough ammo supplies to kill everything.
But there was absolutely no reason for the game to lock you into this mission until you finish it. Of course my FOB was successfully invaded for 14 staff and 50,000 materials and I wasn't allowed to even attempt to defend it because it wouldn't let me leave the mission.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
The DeliveratorSlingin PiesThe California BurbclavesRegistered Userregular
Konami has identified the exact cause of the Quiet bug in missions 29 and 42, and have a workaround that will let you use her in those missions as well. Details are here.
tl;dr - Have the butterfly in your emblem or don't have Quiet hit max bond during those missions.
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Regarding mission 45:
It's probably obvious to most people, but being near that green smoke will kill your ass real dead, real quick. I died a few times before I realized they weren't marking my drops, but artillery strikes. They can also appear behind you, so always be moving around. It's a real glass chewer of a mission.
Konami has identified the exact cause of the Quiet bug in missions 29 and 42, and have a workaround that will let you use her in those missions as well. Details are here.
tl;dr - Have the butterfly in your emblem or don't have Quiet hit max bond during those missions.
That'd explain why I never encounteredit when I used her on mission 29, I'd already hit max bond with her long before I played it.
god the way this game is setup sometimes is just so awful
I've been forced into a mission from nowhere, didn't deploy with any equipment because I was free roaming. And now I have to complete a massive battle with a single weapon, I can't quit, I can't abort. And every time my ammo runs low it automatically charges me 22,000 for a supply drop full of stuff that is useless except for that one weapon. And I keep dying, and I've lost like 150,000 GMP and I'm about to go into the red and there's nothing I can do because I'm not allowed to do anything else until this mission is finished.
Which mission is this? I don't recall encountering anything like it in my run.
Rami is presumably talking about Episode 45. Which is in fact the worst mission in the game.
If so:
As Rex described above, when the mission loads, air drop a new loadout before approaching the palace. I used the Automatic Grenade Launcher and the Grom supplied by the mission, along with ATB Mines and a Honeybee for the helicopter. Also, Battle Dress.
As far as I can tell, the mission is very buggy and tanks will occasionally be invincible from your attacks and Quiet will only attack enemies that you have marked and only if she is hiding on top of the palace. There's a checkpoint after the first round of crap, and you have a brief time to lay mines in the road.
Sometimes you'll get a sandstorm and can run out to fulton tanks instead of blowing them up, though it's pretty easy to get killed while doing so.
Ummm.... Yeah. If you're like me, your gear is possibly way underdeveloped, so the mission is pretty frustrating and tedious. And mostly just a matter of luck.
Yes that one, it was terrible.
I would tell you how many times I got one hit killed by a shot fired from an enemy so far they weren't even within draw distance yet, but I lost count. I spent what little GMP I had on dropping in battle dress and a grenade launcher, and went heavily into the red to get enough ammo supplies to kill everything.
But there was absolutely no reason for the game to lock you into this mission until you finish it. Of course my FOB was successfully invaded for 14 staff and 50,000 materials and I wasn't allowed to even attempt to defend it because it wouldn't let me leave the mission.
I think mission 46 is way worse than 45
having to replay virtually the entire tutorial/intro just for the final (dumb) twist
I'll take one shot tank kills over that any day
Alucard6986 on
PSN: Ubeltanzer Blizzard: Ubel#1258
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Found the perfect lore-friendly helicopter music track to keep all my killing sprees as bright and positive as they can be!
Posts
Because I don't trust myself to get all the way to the central core, but I do want to take people's fuel and precious metals and highly skilled dudes
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Bomb this nerd's FOB
A defender that jumps into the FOB teleports the attacker back to the starting point, atm? I think that would be the main issue which kind of messes with the concept of a persistent invasion mode.
I mean, I play on PS4 so I have yet to encounter any cheaters (though I understand this is rampant on PC since there's absolutely no anti-cheat mechanisms in place and the game can be modded via text files essentially)
My ideal FOB situation would be if the defender didn't get an alert until the attacker was actually found and intercepted, giving an opportunity for a skilled attacker to stealth through. As it stands, the defender is alerted immediately, and their respawn window is too narrow for the attacker to make any significant progress between.
Three times now I've got him down to 10% health flawlessly, then get the "Shoot mantis" QTEs. I always get the first one, but on the 2nd one he must be fucking invisible because I never even get a fucking CHANCE to shoot him and then it's just "lol point blank laser to the face u ded"
Took tonight. Not the best showcase of my stealthiness but it shows what happens if I come to your base and your skills are found...wanting
I'm gonna be here awhile.
Is there an easy way to order a helicopter transport? The only way I know of its to order a heli pickup, go to the ACC and redeploy to a side-op or mission. Taking the horse or package delivery is usually faster and cheaper, but if there was a way to just helicopter over to places immediately, without going to the ACC, that'd be ideal.
That seems to have changed. I wasn't getting warped back today and neither it seems were folks I defended against. It's still crazy weighted towards the defender because one player has to worry about sneaking around the AI while the other can just run around and then spam explosions. I think at a minimum the defender shouldn't have access to Intel updates and Noctocyanin so that the invader at least has a chance to hide
PSN: Robo_Wizard1
// Switch: SW-5306-0651-6424 //
I am extremely confused by all the hate for this mission. I shot everyone in the head and beat it in about 3-4 minutes with no trouble. What is supposed to happen that everyone else has been having to deal with?
Yep. I'd post a lot of the speculation, data mining, and teasers that have been floating around 4chan and later reddit/etc, but they contain massive spoilers.
But hey, we'll find out in 1-2 days depending on tinezone.
// Switch: SW-5306-0651-6424 //
I haven't gotten anywhere near to the ending, but I'd have to have been absolutely blind not to hear about that shenanigans
I'm talking about the online FOB stuff, not the single player demo of it
But yeah, the mission version is super easy since you just need to clear the first platform and use a sniper rifle to take out the leader from there
Yeah, I was responding more to the post you quoted. Probably should have just quoted them
Of course reflex mode is a crutch, but if you're going to put it into FOB missions, don't make it essentially only useful for telling the defender "Hey, the attacker just spotted somebody! Check your green triangles now!"
Either way, fuck it, I'm doing side-ops until I can go in with a super-upgraded rocket launcher and the anti-material rifle for Quiet. Fight was REALLY fun the first time. Still fun the second time. After the third one it's just tedium.
The absolute worst multiplayer gaming experience of my life followed. Whatever defender showed up must have played a whole lot of it. Used some dumbfire rocketlauncher with a ridiculous ammo count and reload speed. He just shoots in the general direction of me, knocks me down, instantly follows up with a second shot. Pretty much instant death. Then he invades my FOB in retaliation, and proceeds to kill me like twenty times with no problems. Often pretty much on spawn. No matter what angle I approach from, he knows from where I come, and I get a rocket in the face instantly, before I even see the bloke. Admittedly, he was probably Japanese, and by the time he synchronizes properly into my view, I already got a faceful of RPG.
Worst, most stupidly balanced multiplayer gamemode ever. By the time we were done I was 600k in the red, and had lost most of my ressources. All the while I never actually had a worthwhile fight. Getting shot in the face from the next platform over by a rocket on spawn? That's some old fucking bullshit. Never again.
// Switch: SW-5306-0651-6424 //
I honestly doubt it's actually a thing. Just wishful thinking on the fanbase's part.
Biggest flaw in the game, IMO. The timers should either have not existed at all (since the cost already goes up for each new thing, there's no reason for extra "cost" in the form of time), or at the very least have counted down while you're not playing.
I'm having terrible luck with connecting, the game often doesn't connect to the servers and lots of disconnects when I'm finally in.
I was doing pretty good money wise, then Mission 31 came and it drove my money in to 200k debt.
Also, the one time they do use real-time timers is in the Online Dispatch missions but they're fucking awful. It took one of my units 3 f'n days to finish one of those and the reward was no better than your typical 30 minute mission.
Didn't know that was a thing. Coolbeans!
Yeah this would be a much better solution
Even -then- it gets ridiculously stacked in the defender's favor but much more manageable.
Yes that one, it was terrible.
I would tell you how many times I got one hit killed by a shot fired from an enemy so far they weren't even within draw distance yet, but I lost count. I spent what little GMP I had on dropping in battle dress and a grenade launcher, and went heavily into the red to get enough ammo supplies to kill everything.
But there was absolutely no reason for the game to lock you into this mission until you finish it. Of course my FOB was successfully invaded for 14 staff and 50,000 materials and I wasn't allowed to even attempt to defend it because it wouldn't let me leave the mission.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
tl;dr - Have the butterfly in your emblem or don't have Quiet hit max bond during those missions.
That'd explain why I never encounteredit when I used her on mission 29, I'd already hit max bond with her long before I played it.
I think mission 46 is way worse than 45
I'll take one shot tank kills over that any day