They should make a comic where superman just wears a thong
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
If you made her look like Ronda Rousey in UFC fighting gear no one would have cared
Still wouldn't make sense. In MMA, everyone is wearing very little clothing because it makes sense for the sport.
Wearing very little clothing while climbing around on rocks and woods and sand and being around gunfire and explosions.....doesn't. And also literally everybody else is wearing full combat gear.
But she doesn't climb around on rocks
She literally teleports and has super bulletproof magic invisibility skin. Her choice of fabric might be different for that reason.
So, do we have any info on MGO yet? Is it going to be super screwed on PC like FOBs are?
I've heard it is showing up in some capacity at TGS, so that will be probably when we get any relevant information. I don't know if any of it will pertain to the PC release though, being as it's so far out it almost doesn't matter yet.
The more I play this, the more I want a full co-op sandbox mode.
That's the one thing that's really missing from Peace Walker (well that and the really crazy missions and equipment). It's so much fun blasting through missions with a co-op bro.
The camera behaves like a 12 year old seein boobs for the first time. It's leering. It's DEGRADING. It's Old Snake and Naomi, without the joke that Old Snake is dying and behaving like an "Old pervert" archetype.
With Bayonetta, and this is totally a credit to their designer's, every shot, every angle, every switch, felt like it was about HER. That SHE was controlling where you looked, and more importantly, it felt like she was controlling the CAMERA.
So, I was doing a mission where I needed to eliminate 3 generals, and I interrogated one of them. He tells me there are prisoners. I look at the nearby camp... nobody. So I figure, "hey, just fulton this guy, and go get them" well, I do that, and get a "good jerb Snerk! Exfiltrate the hot zone!"
I look at my map, and the prisoners are a camp over. I call over D-horse, and go a few feet to get "MISSION DONE GET USED TO IT" fade to black.
Super bummer ending, would have loved a better ending for Quiet, her just vanishing kinda sucks. No real satisfying ending with all the characters, nothing from Miller and Ocelot.
No epic final boss or sequence mission, just a tedious and frustrating wave of tanks. There's no closure at all.
There were preview montages of Chapter 2 that didn't even exist in Chapter 2.
And then there's this whole Mission 51 that was cut and unfinished making it actually a unfinished game, bizarre this was never brought up in reviews.
Phantom Pain could have been a master piece and then some but the lack of an actual ending and no cinematic( They don't have to be long ) story telling and shoving tapes in to our faces for story telling deprives itself from being a true master works.
Some other thoughts on characters.
I really missed the eccentric Ocelot from Snake Eater, he was a pretty plain character that only tortures people for info instead of the fun Ocelot we knew. I know it's a darker game and all but would have been nice to do some bad ass missions together with him instead of Ocelot just hanging on the base and to be only seen in cut scenes.
Miller; I seem to have missed something but why was Miller blind all of a sudden?
And lastly I would have wanted to deal with Zero in one way or another but I guess he just dove in to some sort of Bat-Cave to hide for years until he they finally find him in 2014 and pull the plug?
Those big radio sets that glow blue - if I take those out, do I knock out that outpost's long-range radio so they can't request support, instead of having to take out the radio dishes?
Those big radio sets that glow blue - if I take those out, do I knock out that outpost's long-range radio so they can't request support, instead of having to take out the radio dishes?
yes
The most stealth way to take out comms is
squirt it with the water pistol
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Those big radio sets that glow blue - if I take those out, do I knock out that outpost's long-range radio so they can't request support, instead of having to take out the radio dishes?
Yeah that thing and the AA are my main targets at any outpost. Apparently they'll respawn eventually but I haven't actually seen that yet.
Miller; I seem to have missed something but why was Miller blind all of a sudden?
When you rescue Miller (in the first mission), Snake comments on his eyes and Miller claims to be struggling to adapt to the sunlight, but I think we can deduce that Miller's captors had done something to his eyes which lead to his eventual blindness (assuming he wasn't already blind at that point).
They should make a comic where superman just wears a thong
I've mentally pictured The End prancing around in the nude to the annoyance of the other Cobra members due maximize his photosynthesis after hearing some of the in game justifications.
Those big radio sets that glow blue - if I take those out, do I knock out that outpost's long-range radio so they can't request support, instead of having to take out the radio dishes?
yes
The most stealth way to take out comms is
squirt it with the water pistol
The radio sets go down pretty quickly with a silenced assault rifle too, like 3 or 4 shots. Probably makes more noise to shoot it, but not enough to alert the base.
Super bummer ending, would have loved a better ending for Quiet, her just vanishing kinda sucks. No real satisfying ending with all the characters, nothing from Miller and Ocelot.
No epic final boss or sequence mission, just a tedious and frustrating wave of tanks. There's no closure at all.
There were preview montages of Chapter 2 that didn't even exist in Chapter 2.
And then there's this whole Mission 51 that was cut and unfinished making it actually a unfinished game, bizarre this was never brought up in reviews.
Phantom Pain could have been a master piece and then some but the lack of an actual ending and no cinematic( They don't have to be long ) story telling and shoving tapes in to our faces for story telling deprives itself from being a true master works.
Some other thoughts on characters.
I really missed the eccentric Ocelot from Snake Eater, he was a pretty plain character that only tortures people for info instead of the fun Ocelot we knew. I know it's a darker game and all but would have been nice to do some bad ass missions together with him instead of Ocelot just hanging on the base and to be only seen in cut scenes.
Miller; I seem to have missed something but why was Miller blind all of a sudden?
And lastly I would have wanted to deal with Zero in one way or another but I guess he just dove in to some sort of Bat-Cave to hide for years until he they finally find him in 2014 and pull the plug?
Super big end-game spoilers
This entire game is Ocelot coming to grips with what Big Boss is doing. He seems plain and bland because he's reconciling the idea that what Big Boss is doing to The Medic is super fucked up, while trying to desperatly maintain his loyalty to the man.
Hell, I would wager a guess that the only reason why he stuck around is half-duty, half PITY for Punished Snake.
That's why Ocelot dosen't seem to be having ANY fun.
Because he 100% is NOT.
0
Options
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
Biggest disappointment: I can't have more than 4 C4. I would put C4 down everywhere and I'd just daisychain a path of destruction like one of those Family Circus follow Jeffy around the neighborhood maps.
Only with fire. And bloody limbs.
I know I can call in supply drops but I'm kind of busy here sneaking through a base, Peaquod.
Biggest disappointment: I can't have more than 4 C4. I would put C4 down everywhere and I'd just daisychain a path of destruction like one of those Family Circus follow Jeffy around the neighborhood maps.
Only with fire. And bloody limbs.
I know I can call in supply drops but I'm kind of busy here sneaking through a base, Peaquod.
Good news! You can upgrade how much C4 you can carry
+2
Options
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
Biggest disappointment: I can't have more than 4 C4. I would put C4 down everywhere and I'd just daisychain a path of destruction like one of those Family Circus follow Jeffy around the neighborhood maps.
Only with fire. And bloody limbs.
I know I can call in supply drops but I'm kind of busy here sneaking through a base, Peaquod.
Good news! You can upgrade how much C4 you can carry
all praise unto motherbase. i will be so happy when i can do that.
Also does the game just not show you certain upgrades until you have the right people? because there's a looooooooooot of blank holes in my upgrade charts. I will go find a transportation specialist tonight so I can finally fulton vehicles and tanks.
Super bummer ending, would have loved a better ending for Quiet, her just vanishing kinda sucks. No real satisfying ending with all the characters, nothing from Miller and Ocelot.
No epic final boss or sequence mission, just a tedious and frustrating wave of tanks. There's no closure at all.
There were preview montages of Chapter 2 that didn't even exist in Chapter 2.
And then there's this whole Mission 51 that was cut and unfinished making it actually a unfinished game, bizarre this was never brought up in reviews.
Phantom Pain could have been a master piece and then some but the lack of an actual ending and no cinematic( They don't have to be long ) story telling and shoving tapes in to our faces for story telling deprives itself from being a true master works.
Some other thoughts on characters.
I really missed the eccentric Ocelot from Snake Eater, he was a pretty plain character that only tortures people for info instead of the fun Ocelot we knew. I know it's a darker game and all but would have been nice to do some bad ass missions together with him instead of Ocelot just hanging on the base and to be only seen in cut scenes.
Miller; I seem to have missed something but why was Miller blind all of a sudden?
And lastly I would have wanted to deal with Zero in one way or another but I guess he just dove in to some sort of Bat-Cave to hide for years until he they finally find him in 2014 and pull the plug?
Super big end-game spoilers
This entire game is Ocelot coming to grips with what Big Boss is doing. He seems plain and bland because he's reconciling the idea that what Big Boss is doing to The Medic is super fucked up, while trying to desperatly maintain his loyalty to the man.
Hell, I would wager a guess that the only reason why he stuck around is half-duty, half PITY for Punished Snake.
That's why Ocelot dosen't seem to be having ANY fun.
Because he 100% is NOT.
Aha, that makes sense yes.
What confuses me is though, is that the Phantom/Medic Snake was Zero's idea and Big Boss going along with it and at the end being cool about it, or at least it seemed that way when he cruised off on his bike. I thought Snake was against anything Zero.
0
Options
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
Also I feel like posting this again because it is my favorite moment in the game so far and I giggle every time.
Biggest disappointment: I can't have more than 4 C4. I would put C4 down everywhere and I'd just daisychain a path of destruction like one of those Family Circus follow Jeffy around the neighborhood maps.
Only with fire. And bloody limbs.
I know I can call in supply drops but I'm kind of busy here sneaking through a base, Peaquod.
Good news! You can upgrade how much C4 you can carry
all praise unto motherbase. i will be so happy when i can do that.
Also does the game just not show you certain upgrades until you have the right people? because there's a looooooooooot of blank holes in my upgrade charts. I will go find a transportation specialist tonight so I can finally fulton vehicles and tanks.
Not necessarily people. If you're missing a specialist, the item unavailable will list it. I haven't gotten all the way to the right to uncloak some of those question marks though.
Now some upgrades/items that require key items seem to be totally blank until you earn those key items. There was a Fulton capacity upgrade that apparently was hidden until i unlocked the Fulton Mastery certificate by doing enough Fultons that an upgrade to 36 and 48 balloons would be useful.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
I haven't been able to play this as much as I'd like, just due to life...but I'm making steady progress. I've done most side ops that have come my way, and am up to story mission 9.
One thing I've noticed, the more I play, the more I get less frustrated if I can't do a "perfect stealth run" and instead just allow the situation to happen as it's going to happen, and try and get myself out of bad spots, rather than just resetting to the last check point. The way the game doesn't go out of it's way to penalize you for not "following the script" is really great, and has made me feel way more free to try crazy, random, shit. Sure, it's tougher to get S ranks if you are a rampaging machine of slaughter...but the game doesn't overtly punish you for screwing up a stealth run and having to get in a firefight. I really appreciate that.
Super bummer ending, would have loved a better ending for Quiet, her just vanishing kinda sucks. No real satisfying ending with all the characters, nothing from Miller and Ocelot.
No epic final boss or sequence mission, just a tedious and frustrating wave of tanks. There's no closure at all.
There were preview montages of Chapter 2 that didn't even exist in Chapter 2.
And then there's this whole Mission 51 that was cut and unfinished making it actually a unfinished game, bizarre this was never brought up in reviews.
Phantom Pain could have been a master piece and then some but the lack of an actual ending and no cinematic( They don't have to be long ) story telling and shoving tapes in to our faces for story telling deprives itself from being a true master works.
Some other thoughts on characters.
I really missed the eccentric Ocelot from Snake Eater, he was a pretty plain character that only tortures people for info instead of the fun Ocelot we knew. I know it's a darker game and all but would have been nice to do some bad ass missions together with him instead of Ocelot just hanging on the base and to be only seen in cut scenes.
Miller; I seem to have missed something but why was Miller blind all of a sudden?
And lastly I would have wanted to deal with Zero in one way or another but I guess he just dove in to some sort of Bat-Cave to hide for years until he they finally find him in 2014 and pull the plug?
Super big end-game spoilers
This entire game is Ocelot coming to grips with what Big Boss is doing. He seems plain and bland because he's reconciling the idea that what Big Boss is doing to The Medic is super fucked up, while trying to desperatly maintain his loyalty to the man.
Hell, I would wager a guess that the only reason why he stuck around is half-duty, half PITY for Punished Snake.
That's why Ocelot dosen't seem to be having ANY fun.
Because he 100% is NOT.
Aha, that makes sense yes.
What confuses me is though, is that the Phantom/Medic Snake was Zero's idea and Big Boss going along with it and at the end being cool about it, or at least it seemed that way when he cruised off on his bike. I thought Snake was against anything Zero.
I think that by this point Zero is against anything Zero, but Cipher/The Patriots has already gotten away from his control, and he can't stop it.
The best he can manage is to try to help Big Boss build something to stop it.
Yeah, it's a bit of a retcon of the big explanation from the end of MGS4, but the prequels (mostly Peace Walker) had already changed so much, it's hardly a biggie.
I think pretty much every game has retconned some of the established history, that's just the way it goes.
I haven't been able to play this as much as I'd like, just due to life...but I'm making steady progress. I've done most side ops that have come my way, and am up to story mission 9.
One thing I've noticed, the more I play, the more I get less frustrated if I can't do a "perfect stealth run" and instead just allow the situation to happen as it's going to happen, and try and get myself out of bad spots, rather than just resetting to the last check point. The way the game doesn't go out of it's way to penalize you for not "following the script" is really great, and has made me feel way more free to try crazy, random, shit. Sure, it's tougher to get S ranks if you are a rampaging machine of slaughter...but the game doesn't overtly punish you for screwing up a stealth run and having to get in a firefight. I really appreciate that.
Some missions have score affecting objectives that seem to be very, very hard to get on a stealth run the first time through. I have rampaged my way through the last quarter of a mission to an S rank because the bonus for blowing up an enemy gunship was really substantial.
And then there are times where I have to shoot down an escaping vehicle last minute because I took too long trying to stealth towards the targets.
This entire game is Ocelot coming to grips with what Big Boss is doing. He seems plain and bland because he's reconciling the idea that what Big Boss is doing to The Medic is super fucked up, while trying to desperatly maintain his loyalty to the man.
Hell, I would wager a guess that the only reason why he stuck around is half-duty, half PITY for Punished Snake.
That's why Ocelot dosen't seem to be having ANY fun.
Because he 100% is NOT.
I'm not sure that's accurate:
According to Ocelot's conversation with the real Big Boss, Ocelot intended to use his hypno-powers upon himself such that he would treat Venom Snake like the real deal, thus his comment that there was a chance he wouldn't recognize the real Big Boss when it mattered.
And there's nothing in the game to suggest that he didn't follow through on that intention.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
I usually don't try and get every mission objective on a first run. I'll complete the mission, as best I can, then once I get the objective list, I may, or may not, run the mission again, depending on if I think an objective is interesting, or is going to give me a skill I don't have.
I usually don't try and get every mission objective on a first run. I'll complete the mission, as best I can, then once I get the objective list, I may, or may not, run the mission again, depending on if I think an objective is interesting, or is going to give me a skill I don't have.
Enough are either mutually exclusive or very, very hard to do with others that you shouldn't obsess over hitting them all at once.
If you made her look like Ronda Rousey in UFC fighting gear no one would have cared
Still wouldn't make sense. In MMA, everyone is wearing very little clothing because it makes sense for the sport.
Wearing very little clothing while climbing around on rocks and woods and sand and being around gunfire and explosions.....doesn't. And also literally everybody else is wearing full combat gear.
But she doesn't climb around on rocks
She literally teleports and has super bulletproof magic invisibility skin. Her choice of fabric might be different for that reason.
People keep saying Quiet 'literally teleports', but if I'm not mistaken, doesn't she just run really fast and leave dust clouds in her wake? Wasn't that one way of tracking her movements during said sniper duel?
I mean, in game terms it may well just literally move her from point A to C without bothering with the muss and fuss of getting through point B, but as presented in the game, I don't believe she actually teleports.
Turn invisible, be superhumanly strong/fast/resilient, move at incredible speed? Sure. Teleport? Not so much.
But as I watched an LP, if this was brought up in a cassette or something, I'd be interested to hear what it has to say on the matter.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Super bummer ending, would have loved a better ending for Quiet, her just vanishing kinda sucks. No real satisfying ending with all the characters, nothing from Miller and Ocelot.
No epic final boss or sequence mission, just a tedious and frustrating wave of tanks. There's no closure at all.
There were preview montages of Chapter 2 that didn't even exist in Chapter 2.
And then there's this whole Mission 51 that was cut and unfinished making it actually a unfinished game, bizarre this was never brought up in reviews.
Phantom Pain could have been a master piece and then some but the lack of an actual ending and no cinematic( They don't have to be long ) story telling and shoving tapes in to our faces for story telling deprives itself from being a true master works.
Some other thoughts on characters.
I really missed the eccentric Ocelot from Snake Eater, he was a pretty plain character that only tortures people for info instead of the fun Ocelot we knew. I know it's a darker game and all but would have been nice to do some bad ass missions together with him instead of Ocelot just hanging on the base and to be only seen in cut scenes.
Miller; I seem to have missed something but why was Miller blind all of a sudden?
And lastly I would have wanted to deal with Zero in one way or another but I guess he just dove in to some sort of Bat-Cave to hide for years until he they finally find him in 2014 and pull the plug?
Super big end-game spoilers
This entire game is Ocelot coming to grips with what Big Boss is doing. He seems plain and bland because he's reconciling the idea that what Big Boss is doing to The Medic is super fucked up, while trying to desperatly maintain his loyalty to the man.
Hell, I would wager a guess that the only reason why he stuck around is half-duty, half PITY for Punished Snake.
That's why Ocelot dosen't seem to be having ANY fun.
Because he 100% is NOT.
Aha, that makes sense yes.
What confuses me is though, is that the Phantom/Medic Snake was Zero's idea and Big Boss going along with it and at the end being cool about it, or at least it seemed that way when he cruised off on his bike. I thought Snake was against anything Zero.
I think that by this point Zero is against anything Zero, but Cipher/The Patriots has already gotten away from his control, and he can't stop it.
The best he can manage is to try to help Big Boss build something to stop it.
Yeah, it's a bit of a retcon of the big explanation from the end of MGS4, but the prequels (mostly Peace Walker) had already changed so much, it's hardly a biggie.
I think pretty much every game has retconned some of the established history, that's just the way it goes.
Yeah, I think it would have worked out better if they didn't drag the body of Zero in to it in 4 and explain in V that he died between V and MGS1 because of Skullface's Rumpelstiltskin move. But since Zero's a plant already in 4 I guess it works both ways I guess, only thing that's a bit vague is that he managed to get himself relocated in to hiding and to keep staff loyal to him.
Speaking of Skullface and the dagger bit, I thought it was a little odd he was so surprised Skullface found out his location, He sent the Dagger to his hide out after all.
AFAIK, Quiet doesn't teleport. She just has the ability to render herself invisible for a time, as well as superhuman bursts of speed. Combined together, these abilities can sometimes grant the appearance of teleportation.
She can jump really far with her super legs, you can hear her godzilla stomps when she pushes herself from the ground in to a new position or dashes to a location.
Also regarding Quiet post-game.
Isn't there a way to get her back? I'm spent a lot of money and time in to her and it sucks she's just gone now. I completed the story so it wouldn't matter if she stayed or not.
Playing the game without her as a buddy isn't the same.
It seems every armored vehicle suddenly gained all seeing eye and can see no matter where I am even with the chicken hat on and has a massive damage boost, they can one shot my summoned tanks with the full durability bar. I'm rendered useless whenever i'm waiting for new ammo to drop and my helicopter bursts in to flames seconds later after arriving. And when I do get near the end, quiet gets a random bullet out of nowhere to the face that takes away a quarter of her health.
Yeah, this mission felt pretty unbalanced. Quiet will actually do a surprisingly high amount of damage on her own though, so if you want to cheese the mission you can just hide behind the ruins when that really heavy wave starts coming. Just pop your head out and shoot a rocket to get the tanks to attempt to shoot back at you every ten seconds or so and they'll focus on you instead of Quiet.
I had to replay that mission like ten times, mostly because some of those tanks seem to be able to one-shot you
This entire game is Ocelot coming to grips with what Big Boss is doing. He seems plain and bland because he's reconciling the idea that what Big Boss is doing to The Medic is super fucked up, while trying to desperatly maintain his loyalty to the man.
Hell, I would wager a guess that the only reason why he stuck around is half-duty, half PITY for Punished Snake.
That's why Ocelot dosen't seem to be having ANY fun.
Because he 100% is NOT.
I'm not sure that's accurate:
According to Ocelot's conversation with the real Big Boss, Ocelot intended to use his hypno-powers upon himself such that he would treat Venom Snake like the real deal, thus his comment that there was a chance he wouldn't recognize the real Big Boss when it mattered.
And there's nothing in the game to suggest that he didn't follow through on that intention.
The game is honestly a bit confused at times about that. They set up Ocelot hypnotizing himself into believing that Venom is actually Big Boss and Miller straight up wasn't told about it, but there are plot points along the way that don't make a lot of sense if they aren't aware of it. The whole argument about Eli revolves around Miller being overprotective of him because he wants to train him up to take revenge on Big Boss for abandoning him. At the same time, it's weird for the two of them to have bothered with doing a blood test on him if they did know about the switch.
Posts
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I've heard it is showing up in some capacity at TGS, so that will be probably when we get any relevant information. I don't know if any of it will pertain to the PC release though, being as it's so far out it almost doesn't matter yet.
That's pretty much what Doctor Manhattan is, but without the thong.
That would be tremendous.
I think the new Ghost Recon game is going to scratch that itch.
That's the one thing that's really missing from Peace Walker (well that and the really crazy missions and equipment). It's so much fun blasting through missions with a co-op bro.
I can handwave away the costume.
I can totally accept her posturing.
What get's me, personally, is the fuckin CAMERA.
The camera behaves like a 12 year old seein boobs for the first time. It's leering. It's DEGRADING. It's Old Snake and Naomi, without the joke that Old Snake is dying and behaving like an "Old pervert" archetype.
With Bayonetta, and this is totally a credit to their designer's, every shot, every angle, every switch, felt like it was about HER. That SHE was controlling where you looked, and more importantly, it felt like she was controlling the CAMERA.
I look at my map, and the prisoners are a camp over. I call over D-horse, and go a few feet to get "MISSION DONE GET USED TO IT" fade to black.
Now the prisoners are gone. Thanks game.
No epic final boss or sequence mission, just a tedious and frustrating wave of tanks. There's no closure at all.
There were preview montages of Chapter 2 that didn't even exist in Chapter 2.
And then there's this whole Mission 51 that was cut and unfinished making it actually a unfinished game, bizarre this was never brought up in reviews.
Phantom Pain could have been a master piece and then some but the lack of an actual ending and no cinematic( They don't have to be long ) story telling and shoving tapes in to our faces for story telling deprives itself from being a true master works.
Some other thoughts on characters.
Miller; I seem to have missed something but why was Miller blind all of a sudden?
And lastly I would have wanted to deal with Zero in one way or another but I guess he just dove in to some sort of Bat-Cave to hide for years until he they finally find him in 2014 and pull the plug?
Yeah, that's a big blip on my radar. I've been itching for something tactical that doesn't require 90 minutes of setup time like Arma 3.
yes
The most stealth way to take out comms is
This open world but with some of the Splinter Cell co-op moves? Yes, please!
Yeah that thing and the AA are my main targets at any outpost. Apparently they'll respawn eventually but I haven't actually seen that yet.
When you rescue Miller (in the first mission), Snake comments on his eyes and Miller claims to be struggling to adapt to the sunlight, but I think we can deduce that Miller's captors had done something to his eyes which lead to his eventual blindness (assuming he wasn't already blind at that point).
I've mentally pictured The End prancing around in the nude to the annoyance of the other Cobra members due maximize his photosynthesis after hearing some of the in game justifications.
The radio sets go down pretty quickly with a silenced assault rifle too, like 3 or 4 shots. Probably makes more noise to shoot it, but not enough to alert the base.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Super big end-game spoilers
Hell, I would wager a guess that the only reason why he stuck around is half-duty, half PITY for Punished Snake.
That's why Ocelot dosen't seem to be having ANY fun.
Because he 100% is NOT.
Only with fire. And bloody limbs.
I know I can call in supply drops but I'm kind of busy here sneaking through a base, Peaquod.
Good news! You can upgrade how much C4 you can carry
all praise unto motherbase. i will be so happy when i can do that.
Also does the game just not show you certain upgrades until you have the right people? because there's a looooooooooot of blank holes in my upgrade charts. I will go find a transportation specialist tonight so I can finally fulton vehicles and tanks.
Aha, that makes sense yes.
https://www.youtube.com/watch?v=6Iny9RzR9qQ
Not necessarily people. If you're missing a specialist, the item unavailable will list it. I haven't gotten all the way to the right to uncloak some of those question marks though.
Now some upgrades/items that require key items seem to be totally blank until you earn those key items. There was a Fulton capacity upgrade that apparently was hidden until i unlocked the Fulton Mastery certificate by doing enough Fultons that an upgrade to 36 and 48 balloons would be useful.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
One thing I've noticed, the more I play, the more I get less frustrated if I can't do a "perfect stealth run" and instead just allow the situation to happen as it's going to happen, and try and get myself out of bad spots, rather than just resetting to the last check point. The way the game doesn't go out of it's way to penalize you for not "following the script" is really great, and has made me feel way more free to try crazy, random, shit. Sure, it's tougher to get S ranks if you are a rampaging machine of slaughter...but the game doesn't overtly punish you for screwing up a stealth run and having to get in a firefight. I really appreciate that.
The best he can manage is to try to help Big Boss build something to stop it.
Yeah, it's a bit of a retcon of the big explanation from the end of MGS4, but the prequels (mostly Peace Walker) had already changed so much, it's hardly a biggie.
I think pretty much every game has retconned some of the established history, that's just the way it goes.
Some missions have score affecting objectives that seem to be very, very hard to get on a stealth run the first time through. I have rampaged my way through the last quarter of a mission to an S rank because the bonus for blowing up an enemy gunship was really substantial.
And then there are times where I have to shoot down an escaping vehicle last minute because I took too long trying to stealth towards the targets.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I'm not sure that's accurate:
And there's nothing in the game to suggest that he didn't follow through on that intention.
Enough are either mutually exclusive or very, very hard to do with others that you shouldn't obsess over hitting them all at once.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
People keep saying Quiet 'literally teleports', but if I'm not mistaken, doesn't she just run really fast and leave dust clouds in her wake? Wasn't that one way of tracking her movements during said sniper duel?
I mean, in game terms it may well just literally move her from point A to C without bothering with the muss and fuss of getting through point B, but as presented in the game, I don't believe she actually teleports.
Turn invisible, be superhumanly strong/fast/resilient, move at incredible speed? Sure. Teleport? Not so much.
But as I watched an LP, if this was brought up in a cassette or something, I'd be interested to hear what it has to say on the matter.
Speaking of Skullface and the dagger bit, I thought it was a little odd he was so surprised Skullface found out his location, He sent the Dagger to his hide out after all.
PSN: ShogunGunshow
Origin: ShogunGunshow
Also regarding Quiet post-game.
Playing the game without her as a buddy isn't the same.
Thankfully, modders have used their power for good this time.
http://www.nexusmods.com/phantompain/mods/4/
The title of the mod is a spoiler, of course. Be wary if you haven't already beaten or are in the final stages the game.
Destroyed equipment respawns after doing a set number of missions. Not a bug.
Yeah, this mission felt pretty unbalanced. Quiet will actually do a surprisingly high amount of damage on her own though, so if you want to cheese the mission you can just hide behind the ruins when that really heavy wave starts coming. Just pop your head out and shoot a rocket to get the tanks to attempt to shoot back at you every ten seconds or so and they'll focus on you instead of Quiet.
I had to replay that mission like ten times, mostly because some of those tanks seem to be able to one-shot you
Portfolio
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.