And what is with Valve's inability to use the width of my monitor? It drives me nuts when websites are designed with fixed widths that leave big gaps of wasted space on both sides. Seriously, Valve, widescreen monitors are the standard now, not some newfangled thing.
It's for phones.
Anyway, at least this new storefront makes it seem like Valve is willing to change shit if it's not working. Once all the kinks get worked out, hopefully it'll be better
Phone use might be part of the reason, but it's actually super uncommon with the advent of widescreen monitors for people to browse full-screen. It's also a ton easier to design for a fixed-width than to scale to fill without your UI/UX looking like hot garbage.
Hello everyone! In honor of the release of a franchise that has taken more than its fair share of quarters from me in the past, I am giving away 2! Yes, 2! copies of the upcoming Gauntlet. For those of you unfamiliar with the series A) Shame on you, and B ) 4 player co-op with a Warrior, Valkyrie, Elf, and Wizard. It should be loads of fun and everyone should play! Open to G&T members, ends at 6 am Pacific time September 23 (so I can send the gifts out to people the day of before I leave for work)! Enjoy!
Congratulations to @Karoz and @Stabbity Style for winning! Gifts have been sent, check your inboxes.
I'm just glad I can finally stop Early Access shit from showing up now.
As a people, we need to stop buying games before they're done.
Au contraire, some of the best games (in fact, THE best) I've played in recent years came out of early access, including some games that likely would not ever have seen the light of day without the influx of money early access offers. In fact, I would like a section that features early access only.
Some early access gems, off the top of my head:
State of Decay (have I mentioned this is one of my favorite games ever?)
Divinity: Original Sin (so damn good)
Wasteland 2 (all that and toasters too)
Grim Dawn (this one is still early access, actually, but is solid and is shaping up to be one of my favorite ARPGs)
Blackguards
Neo Scavenger
Abyss Odyssey
Prison Architect
... and a bunch more I can't immediately think of while I'm at work.
Sure, there are turds in the sea, but there's a lot of good fish there too.
State of Decay started on consoles did it not?
Wasteland 2 was originally a kickstarter project, by the time it hit early access it already had most/all of it's funding complete (More projects should do this).
Grim Dawn also funded through kickstarter before becoming available on early access (and by the looks of things should also be successful, or at least complete)
I don't know much about Blackguards, Neo Scavenger or Abyss Odyssey.
Prison Architect and Divinity were definitely success stories for early access. But they still seem like exceptions rather than the rule.
According to *new* Steam, I'm supposed to get The Ball and pid.
Interesting thing with pid is that 27 friends own it but only 1 has as much as 0.2 hours in it.
And I can't figure out what The Ball is. The pictures look nice but it sounds weird. Are you really just a ball doing puzzle rooms?
You're actually controlling the ball, which is about 2 meters high, with a similar device to the gravity gun, also you have to defeat enemies by throwing the ball at them. Pid has been given away for free, a few times in the past, that's why most of them have it.
And what is with Valve's inability to use the width of my monitor? It drives me nuts when websites are designed with fixed widths that leave big gaps of wasted space on both sides. Seriously, Valve, widescreen monitors are the standard now, not some newfangled thing.
It's for phones.
Anyway, at least this new storefront makes it seem like Valve is willing to change shit if it's not working. Once all the kinks get worked out, hopefully it'll be better
Phone use might be part of the reason, but it's actually super uncommon with the advent of widescreen monitors for people to browse full-screen. It's also a ton easier to design for a fixed-width than to scale to fill without your UI/UX looking like hot garbage.
Are there stats for that? Because straw poll says otherwise. :P
I'm just glad I can finally stop Early Access shit from showing up now.
As a people, we need to stop buying games before they're done.
Au contraire, some of the best games (in fact, THE best) I've played in recent years came out of early access, including some games that likely would not ever have seen the light of day without the influx of money early access offers. In fact, I would like a section that features early access only.
Some early access gems, off the top of my head:
State of Decay (have I mentioned this is one of my favorite games ever?)
Divinity: Original Sin (so damn good)
Wasteland 2 (all that and toasters too)
Grim Dawn (this one is still early access, actually, but is solid and is shaping up to be one of my favorite ARPGs)
Blackguards
Neo Scavenger
Abyss Odyssey
Prison Architect
... and a bunch more I can't immediately think of while I'm at work.
Sure, there are turds in the sea, but there's a lot of good fish there too.
State of Decay started on consoles did it not?
Wasteland 2 was originally a kickstarter project, by the time it hit early access it already had most/all of it's funding complete (More projects should do this).
Grim Dawn also funded through kickstarter before becoming available on early access (and by the looks of things should also be successful, or at least complete)
I don't know much about Blackguards, Neo Scavenger or Abyss Odyssey.
Prison Architect and Divinity were definitely success stories for early access. But they still seem like exceptions rather than the rule.
There was also Kerbal and Galactic Civilizations 3.
I'm just glad I can finally stop Early Access shit from showing up now.
As a people, we need to stop buying games before they're done.
Au contraire, some of the best games (in fact, THE best) I've played in recent years came out of early access, including some games that likely would not ever have seen the light of day without the influx of money early access offers. In fact, I would like a section that features early access only.
Some early access gems, off the top of my head:
State of Decay (have I mentioned this is one of my favorite games ever?)
Divinity: Original Sin (so damn good)
Wasteland 2 (all that and toasters too)
Grim Dawn (this one is still early access, actually, but is solid and is shaping up to be one of my favorite ARPGs)
Blackguards
Neo Scavenger
Abyss Odyssey
Prison Architect
... and a bunch more I can't immediately think of while I'm at work.
Sure, there are turds in the sea, but there's a lot of good fish there too.
State of Decay started on consoles did it not?
Wasteland 2 was originally a kickstarter project, by the time it hit early access it already had most/all of it's funding complete (More projects should do this).
Grim Dawn also funded through kickstarter before becoming available on early access (and by the looks of things should also be successful, or at least complete)
I don't know much about Blackguards, Neo Scavenger or Abyss Odyssey.
Prison Architect and Divinity were definitely success stories for early access. But they still seem like exceptions rather than the rule.
I don't think there's a rule either way. My point was that there's enough good stuff that making a blanket statement that we should stop buying early access is a flawed stance.
I enjoy early access. Even the turds have been amusing.
And what is with Valve's inability to use the width of my monitor? It drives me nuts when websites are designed with fixed widths that leave big gaps of wasted space on both sides. Seriously, Valve, widescreen monitors are the standard now, not some newfangled thing.
It's for phones.
Anyway, at least this new storefront makes it seem like Valve is willing to change shit if it's not working. Once all the kinks get worked out, hopefully it'll be better
Phone use might be part of the reason, but it's actually super uncommon with the advent of widescreen monitors for people to browse full-screen. It's also a ton easier to design for a fixed-width than to scale to fill without your UI/UX looking like hot garbage.
Are there stats for that? Because straw poll says otherwise. :P
...Steam list. Why are you recommending me half a dozen zombie survival games. I bloody hate zombie survival games. I can't remember ever actually playing a zombie survival game in steam for more than half an hour tops. Where exactly are you getting your data.
And what is with Valve's inability to use the width of my monitor? It drives me nuts when websites are designed with fixed widths that leave big gaps of wasted space on both sides. Seriously, Valve, widescreen monitors are the standard now, not some newfangled thing.
It's for phones.
Anyway, at least this new storefront makes it seem like Valve is willing to change shit if it's not working. Once all the kinks get worked out, hopefully it'll be better
Phone use might be part of the reason, but it's actually super uncommon with the advent of widescreen monitors for people to browse full-screen. It's also a ton easier to design for a fixed-width than to scale to fill without your UI/UX looking like hot garbage.
Are there stats for that? Because straw poll says otherwise. :P
It looks like, at least according to these numbers that people are browsing, typically, withing 200px of their max width which seems crazy to me.
It seems equally crazy to me that anyone would browse at less than full screen. I'm not trying to be obtuse... I honestly don't understand. Why would you intentionally not use all the available screen space?
...Steam list. Why are you recommending me half a dozen zombie survival games. I bloody hate zombie survival games. I can't remember ever actually playing a zombie survival game in steam for more than half an hour tops. Where exactly are you getting your data.
Have you met State of Decay? It could change your life. It could make you a believer. Warm your heart and tingle your toes. BELIEVE!
I'm just glad I can finally stop Early Access shit from showing up now.
As a people, we need to stop buying games before they're done.
Au contraire, some of the best games (in fact, THE best) I've played in recent years came out of early access, including some games that likely would not ever have seen the light of day without the influx of money early access offers. In fact, I would like a section that features early access only.
Some early access gems, off the top of my head:
State of Decay (have I mentioned this is one of my favorite games ever?)
Divinity: Original Sin (so damn good)
Wasteland 2 (all that and toasters too)
Grim Dawn (this one is still early access, actually, but is solid and is shaping up to be one of my favorite ARPGs)
Blackguards
Neo Scavenger
Abyss Odyssey
Prison Architect
... and a bunch more I can't immediately think of while I'm at work.
Sure, there are turds in the sea, but there's a lot of good fish there too.
State of Decay started on consoles did it not?
Wasteland 2 was originally a kickstarter project, by the time it hit early access it already had most/all of it's funding complete (More projects should do this).
Grim Dawn also funded through kickstarter before becoming available on early access (and by the looks of things should also be successful, or at least complete)
I don't know much about Blackguards, Neo Scavenger or Abyss Odyssey.
Prison Architect and Divinity were definitely success stories for early access. But they still seem like exceptions rather than the rule.
There was also Kerbal and Galactic Civilizations 3.
Kerbal Space Program has spent far more time in development outside of Steal Early Access (it came to Steam just a few versions ago), and was a paid beta way before that. I bought it at a lower price back in 0.16.
I'm sure KSP has benefited from Steam Early Access, but it was definitely generating sales just from its original website.
...Steam list. Why are you recommending me half a dozen zombie survival games. I bloody hate zombie survival games. I can't remember ever actually playing a zombie survival game in steam for more than half an hour tops. Where exactly are you getting your data.
I think a fair part of it is: "Hey, you're a people. And we find that many peoples like them zombie's. Maybe you'd like them too person what is a peoples."
That's the vibe I did get playing around with the Discovery queue feature a few minutes this morning. Many games were just added because they were popular. I wouldn't be surprised if the recommendation system was using similar criteria.
I'm just glad I can finally stop Early Access shit from showing up now.
As a people, we need to stop buying games before they're done.
Au contraire, some of the best games (in fact, THE best) I've played in recent years came out of early access, including some games that likely would not ever have seen the light of day without the influx of money early access offers. In fact, I would like a section that features early access only.
Some early access gems, off the top of my head:
State of Decay (have I mentioned this is one of my favorite games ever?)
Divinity: Original Sin (so damn good)
Wasteland 2 (all that and toasters too)
Grim Dawn (this one is still early access, actually, but is solid and is shaping up to be one of my favorite ARPGs)
Blackguards
Neo Scavenger
Abyss Odyssey
Prison Architect
... and a bunch more I can't immediately think of while I'm at work.
Sure, there are turds in the sea, but there's a lot of good fish there too.
And what is with Valve's inability to use the width of my monitor? It drives me nuts when websites are designed with fixed widths that leave big gaps of wasted space on both sides. Seriously, Valve, widescreen monitors are the standard now, not some newfangled thing.
It's for phones.
Anyway, at least this new storefront makes it seem like Valve is willing to change shit if it's not working. Once all the kinks get worked out, hopefully it'll be better
Phone use might be part of the reason, but it's actually super uncommon with the advent of widescreen monitors for people to browse full-screen. It's also a ton easier to design for a fixed-width than to scale to fill without your UI/UX looking like hot garbage.
Are there stats for that? Because straw poll says otherwise. :P
It looks like, at least according to these numbers that people are browsing, typically, withing 200px of their max width which seems crazy to me.
It seems equally crazy to me that anyone would browse at less than full screen. I'm not trying to be obtuse... I honestly don't understand. Why would you intentionally not use all the available screen space?
I'm using all my screen space, just not for one thing. Right now I have 2 separate browser windows on my right-hand monitor split veritcally. 1 is a shared work google doc and the other is this instance of PA. On my other monitor I have Visual Studio nearly maximized, Lync next to it for work IM, and Windows media player below it for music.
At home I have one widescreen monitor that I tend to split 50/50 veritcally between Steam and Chrome or Excel and Chrome depending on if I'm considering playing a game or paying bills/balancing the checkbook.
And what is with Valve's inability to use the width of my monitor? It drives me nuts when websites are designed with fixed widths that leave big gaps of wasted space on both sides. Seriously, Valve, widescreen monitors are the standard now, not some newfangled thing.
It's for phones.
Anyway, at least this new storefront makes it seem like Valve is willing to change shit if it's not working. Once all the kinks get worked out, hopefully it'll be better
Phone use might be part of the reason, but it's actually super uncommon with the advent of widescreen monitors for people to browse full-screen. It's also a ton easier to design for a fixed-width than to scale to fill without your UI/UX looking like hot garbage.
Are there stats for that? Because straw poll says otherwise. :P
It looks like, at least according to these numbers that people are browsing, typically, withing 200px of their max width which seems crazy to me.
It seems equally crazy to me that anyone would browse at less than full screen. I'm not trying to be obtuse... I honestly don't understand. Why would you intentionally not use all the available screen space?
You don't have multiple...things...open? Not everybody has multiple monitors so with a single monitor of any size it would allow them to have multiple windows open of different things. Web browsers. Cheap-o games. Day trading garbage. Weather widgets.
Some people think it's better to see everything at once than tab through to larger displays of single input sources. Not that hard, really.
And what is with Valve's inability to use the width of my monitor? It drives me nuts when websites are designed with fixed widths that leave big gaps of wasted space on both sides. Seriously, Valve, widescreen monitors are the standard now, not some newfangled thing.
It's for phones.
Anyway, at least this new storefront makes it seem like Valve is willing to change shit if it's not working. Once all the kinks get worked out, hopefully it'll be better
Phone use might be part of the reason, but it's actually super uncommon with the advent of widescreen monitors for people to browse full-screen. It's also a ton easier to design for a fixed-width than to scale to fill without your UI/UX looking like hot garbage.
Are there stats for that? Because straw poll says otherwise. :P
It looks like, at least according to these numbers that people are browsing, typically, withing 200px of their max width which seems crazy to me.
It seems equally crazy to me that anyone would browse at less than full screen. I'm not trying to be obtuse... I honestly don't understand. Why would you intentionally not use all the available screen space?
You don't have multiple...things...open? Not everybody has multiple monitors so with a single monitor of any size it would allow them to have multiple windows open of different things. Web browsers. Cheap-o games. Day trading garbage. Weather widgets.
Some people think it's better to see everything at once than tab through to larger displays of single input sources. Not that hard, really.
For some weird reason, going from page to page in Steam feels rather slow, so I keep a Chrome window open so I have something to do while I wait for the circle to stop spinning.
For the same reason, I tend to not use Steam's own browser.
...Steam list. Why are you recommending me half a dozen zombie survival games. I bloody hate zombie survival games. I can't remember ever actually playing a zombie survival game in steam for more than half an hour tops. Where exactly are you getting your data.
Have you met State of Decay? It could change your life. It could make you a believer. Warm your heart and tingle your toes. BELIEVE!
Listen to Pixie, man. Other zombie survival games are to State of Decay what elevator muzak is to... well, this:
Anyway, now that Dragonfall has released me from its death grip it's time to start up WL2. Also noticed there was a weekend sale on RPG Maker DLC, and it took not a small amount of restraint to avoid buying it (mostly by telling myself it'd be cheaper during the Winter sale and I had other stuff on my plate anyway).
I hate having ideas without the time and/or attention span to work on them.
Even if I had two windows open side by side, changing system focus from one to the other would be faster for me using alt-tab than mouse clicking, particularly if I am (as I usually am) sitting with both hands already on the keyboard, not the mouse. So it still makes more sense for me to full screen stuff.
Hello everyone! In honor of the release of a franchise that has taken more than its fair share of quarters from me in the past, I am giving away 2! Yes, 2! copies of the upcoming Gauntlet. For those of you unfamiliar with the series A) Shame on you, and B ) 4 player co-op with a Warrior, Valkyrie, Elf, and Wizard. It should be loads of fun and everyone should play! Open to G&T members, ends at 6 am Pacific time September 23 (so I can send the gifts out to people the day of before I leave for work)! Enjoy!
Congratulations to Karoz and Stabbity Style for winning! Gifts have been sent, check your inboxes.
A big thank you @Karrde1842! It's been awhile since I've had the pleasure of playing Gauntlet and this one looks to be a blast. I'll shoot all the food to honor you!
Even if I had two windows open side by side, changing system focus from one to the other would be faster for me using alt-tab than mouse clicking, particularly if I am (as I usually am) sitting with both hands already on the keyboard, not the mouse. So it still makes more sense for me to full screen stuff.
That makes sense. As it stands, I'm not giving a blank dark-grey window with a spinning gear my full screen. I got stuff to do, and not much free time to do it in!
Can I be an admin of the Penny Arcade steam group? I would love to help out with the new curator stuff on Steam. I feel like I can setup a ton of recommended games for people.
"I bought this game because the store page and screen shots looked super awesome and people recommended it plus it was on sale. I was totally going to play it but then new pinball tables came out and my Sim's house needed remodeling. Recommended."
Even if I had two windows open side by side, changing system focus from one to the other would be faster for me using alt-tab than mouse clicking, particularly if I am (as I usually am) sitting with both hands already on the keyboard, not the mouse. So it still makes more sense for me to full screen stuff.
Most of the time for me, I want to be able to see multiple things. Like the work doc is notes that impact the code I'm writing. And I want Lync up to see who is available and WMP up to quickly pause when a coworker comes in. I'm also, begrudgingly, using the mouse more. Programs, more and more, rely on it over the keyboard and that makes me sad. I also have a gulp instance running and I'm constantly glancing at it to make sure it didn't crash.
Or at home the browser window is pointed at my bank account while I balance the checkbook.
Okay, poked around a little more and Steam Reviews do not actually tie directly into Curation. Curation is more like the "tagline" for a review, limited to 152 characters, and you can provide a link to the place with the full review (whether Steam or otherwise). Not mandatory to have a link, though. It makes sense in the case of attention spans being what they are. So it's not quite what I'd originally thought.
Anyway, I'll definitely see if I can recruit @Drake to this so his Seal of Approval™ can become an official thing :P If anyone else is interested in attempting to put together a centralized location for games you've enjoyed and want more people to play, let me know (or if you just want to be part of the group itself, feel free to request an invite) - either tag me in a post (oh man, what have I gotten myself into) or send me a PM.
Link is here, I'm heading to work but should be able to access and get some work on it during the day.
e: Also, I'm terribad at photoshop, so if someone could whip up a logo, that'd be awesome.
I disabled Early Access from appearing on my storefront because I will not buy a game before it's completed. If it's a gem then great, I'll get it after it's released. I play through most games once, and if I spend that one playthrough on an unfinished game chances are I will not come back to it later. There's just too many others to play.
Posts
Phone use might be part of the reason, but it's actually super uncommon with the advent of widescreen monitors for people to browse full-screen. It's also a ton easier to design for a fixed-width than to scale to fill without your UI/UX looking like hot garbage.
Interesting thing with pid is that 27 friends own it but only 1 has as much as 0.2 hours in it.
And I can't figure out what The Ball is. The pictures look nice but it sounds weird. Are you really just a ball doing puzzle rooms?
SteamID: edgruberman GOG Galaxy: EdGruberman
Congratulations to @Karoz and @Stabbity Style for winning! Gifts have been sent, check your inboxes.
*launches Steam*
...what am I looking at?
State of Decay started on consoles did it not?
Wasteland 2 was originally a kickstarter project, by the time it hit early access it already had most/all of it's funding complete (More projects should do this).
Grim Dawn also funded through kickstarter before becoming available on early access (and by the looks of things should also be successful, or at least complete)
I don't know much about Blackguards, Neo Scavenger or Abyss Odyssey.
Prison Architect and Divinity were definitely success stories for early access. But they still seem like exceptions rather than the rule.
You're actually controlling the ball, which is about 2 meters high, with a similar device to the gravity gun, also you have to defeat enemies by throwing the ball at them. Pid has been given away for free, a few times in the past, that's why most of them have it.
Are there stats for that? Because straw poll says otherwise. :P
There was also Kerbal and Galactic Civilizations 3.
I don't think there's a rule either way. My point was that there's enough good stuff that making a blanket statement that we should stop buying early access is a flawed stance.
I enjoy early access. Even the turds have been amusing.
I don't have numbers on me (previous job study), but here's something similar.
http://css-tricks.com/screen-resolution-notequalto-browser-window/
It looks like, at least according to these numbers that people are browsing, typically, withing 200px of their max width which seems crazy to me.
Mine comes today!
I was just talking with @chris: waffle king in Steam chat when I get a friend request.
And then this shows up:
Thank you so much, o mighty king of waffles! Hopefully tonight I will have some time to play with The Ball
SteamID: edgruberman GOG Galaxy: EdGruberman
It seems equally crazy to me that anyone would browse at less than full screen. I'm not trying to be obtuse... I honestly don't understand. Why would you intentionally not use all the available screen space?
Ever since I got a 1920x1080 screen, I really haven't felt like my browser window needs to fill the whole thing.
Have you met State of Decay? It could change your life. It could make you a believer. Warm your heart and tingle your toes. BELIEVE!
Kerbal Space Program has spent far more time in development outside of Steal Early Access (it came to Steam just a few versions ago), and was a paid beta way before that. I bought it at a lower price back in 0.16.
I'm sure KSP has benefited from Steam Early Access, but it was definitely generating sales just from its original website.
I think a fair part of it is: "Hey, you're a people. And we find that many peoples like them zombie's. Maybe you'd like them too person what is a peoples."
That's the vibe I did get playing around with the Discovery queue feature a few minutes this morning. Many games were just added because they were popular. I wouldn't be surprised if the recommendation system was using similar criteria.
Assetto motherfucking Corsa.
Steam | XBL
I'm using all my screen space, just not for one thing. Right now I have 2 separate browser windows on my right-hand monitor split veritcally. 1 is a shared work google doc and the other is this instance of PA. On my other monitor I have Visual Studio nearly maximized, Lync next to it for work IM, and Windows media player below it for music.
At home I have one widescreen monitor that I tend to split 50/50 veritcally between Steam and Chrome or Excel and Chrome depending on if I'm considering playing a game or paying bills/balancing the checkbook.
You don't have multiple...things...open? Not everybody has multiple monitors so with a single monitor of any size it would allow them to have multiple windows open of different things. Web browsers. Cheap-o games. Day trading garbage. Weather widgets.
Some people think it's better to see everything at once than tab through to larger displays of single input sources. Not that hard, really.
For some weird reason, going from page to page in Steam feels rather slow, so I keep a Chrome window open so I have something to do while I wait for the circle to stop spinning.
For the same reason, I tend to not use Steam's own browser.
What a classy guy.
PSN: TheBrayster_92
Listen to Pixie, man. Other zombie survival games are to State of Decay what elevator muzak is to... well, this:
Anybody got any more nutmeg?
Anyway, now that Dragonfall has released me from its death grip it's time to start up WL2. Also noticed there was a weekend sale on RPG Maker DLC, and it took not a small amount of restraint to avoid buying it (mostly by telling myself it'd be cheaper during the Winter sale and I had other stuff on my plate anyway).
I hate having ideas without the time and/or attention span to work on them.
I also alt-tab with brutal efficiency. :P
Even if I had two windows open side by side, changing system focus from one to the other would be faster for me using alt-tab than mouse clicking, particularly if I am (as I usually am) sitting with both hands already on the keyboard, not the mouse. So it still makes more sense for me to full screen stuff.
A big thank you @Karrde1842! It's been awhile since I've had the pleasure of playing Gauntlet and this one looks to be a blast. I'll shoot all the food to honor you!
That makes sense. As it stands, I'm not giving a blank dark-grey window with a spinning gear my full screen. I got stuff to do, and not much free time to do it in!
"I bought this game because the store page and screen shots looked super awesome and people recommended it plus it was on sale. I was totally going to play it but then new pinball tables came out and my Sim's house needed remodeling. Recommended."
Most of the time for me, I want to be able to see multiple things. Like the work doc is notes that impact the code I'm writing. And I want Lync up to see who is available and WMP up to quickly pause when a coworker comes in. I'm also, begrudgingly, using the mouse more. Programs, more and more, rely on it over the keyboard and that makes me sad. I also have a gulp instance running and I'm constantly glancing at it to make sure it didn't crash.
Or at home the browser window is pointed at my bank account while I balance the checkbook.
SteamID: edgruberman GOG Galaxy: EdGruberman
Anyway, I'll definitely see if I can recruit @Drake to this so his Seal of Approval™ can become an official thing :P If anyone else is interested in attempting to put together a centralized location for games you've enjoyed and want more people to play, let me know (or if you just want to be part of the group itself, feel free to request an invite) - either tag me in a post (oh man, what have I gotten myself into) or send me a PM.
Link is here, I'm heading to work but should be able to access and get some work on it during the day.
e: Also, I'm terribad at photoshop, so if someone could whip up a logo, that'd be awesome.
He'd have to fix his marketplace pages so they don't take a minute to come up from time to time (or give me a lovely error message in white letters).
Steam | XBL
*checks customize options* Ah, it's already turned off. Well played Steam.
I spend half an hour revising my poetic-prose review describing the mood that Kentucky Route Zero evokes and as far as I know no one's even read it.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar