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Posts

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Today a Druid innervated out a Swipe on Turn 2 to kill my coined Undertaker (other minion out was a Mana Wyrm now a 2/3). This proved to end poorly as I drew only one deathrattle minion but the Mana Wyrm was at 8 power when the game ended.

  • KylindraKylindra Registered User regular
    edited October 2014
    Fuck. Jaraxxus.

    Seriously, fuck that guy.

    Is there a new rule that says whenever I get a warlock down to 1 health, he will have Jaraxxus in his hand?

    APPARENTLY.

    Kylindra on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Jaraxxus is maybe a bit strong. I dunno. Hard to say.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    jaraxxus has been competitively unplayable for almost a year so

    liEt3nH.png
    JurgNeurotika
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Kylindra wrote: »
    Fuck. Jaraxxus.

    Seriously, fuck that guy.

    Is there a new rule that says whenever I get a warlock down to 1 health, he will have Jaraxxus in his hand?

    APPARENTLY.

    Fight warlocks like you're fighting a freeze mage. Getting them to 1 ain't gonna do it.

    9uiytxaqj2j0.jpg
  • RamiRami Registered User regular
    Just play zoo with a sacrificial pact.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • kimekime Queen of Blades Registered User regular
    815165 wrote: »
    ramp vs handlock is very hard now that they're all running jaraxxus

    I've been running Jaraxxus in my Handlock all along

    And you all told me how better Alextraza was. Who's laughing now!?

    (I am)
    jaraxxus has been competitively unplayable for almost a year so

    Yeah, if Blizzard reacts and nerfs Jaraxxus I'll be super sad. Very little chance they will, but still. Glad to finally see him get more play!

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • hippofanthippofant ティンク Registered User regular
    Is there some reason Jaraxxus is coming back so hard? Leeroy and Buzzard got nerfed, sure, but I never saw either as being Jaraxxus killers in particular.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    hippofant wrote: »
    Is there some reason Jaraxxus is coming back so hard? Leeroy and Buzzard got nerfed, sure, but I never saw either as being Jaraxxus killers in particular.

    There are a lot fewer combos doing over 15 damage in a turn running around right now.

  • InqInq Registered User regular
    hippofant wrote: »
    Is there some reason Jaraxxus is coming back so hard? Leeroy and Buzzard got nerfed, sure, but I never saw either as being Jaraxxus killers in particular.

    Burst damage and aggressive decks are Jaraxxus killers. The turn you play Jaraxxus, you can't develop your board at all and you can't clear your opponent's board save for using your weapon for 3 damage (at the cost of life), unless you happen to have some soul fires on hand. Its very easy to be in a situation where you have low health, play Jaraxxus and then just take 15 damage the next turn and die.

    The rise in popularity of slower, less bursty decks like Control Priest and Paladin make Jaraxxus more viable. Leeroy and Hunter in general were a big part of that burst, so those nerfs made Jaraxxus more viable. He's still significantly stronger in Tournament situations (if they're using Bans or the loser gets to counter-pick the winner) then on ladder where you're much more likely to run into aggro decks.

    Also, at least for Handlock, there's some negative synergy with Molten Giants that make him a good candidate for removal if you want to make some adjustments for the meta.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    the grindier the meta, the better jaraxxus becomes

    liEt3nH.png
  • SpoonySpoony Registered User regular
    So, this game is a thing! With cards now!

    I am apparently very late to the party, but I just downloaded this a few nights ago. I'm enjoying it in a leery, "when will the other shoe drop" kind of way. I've gotten the Mage, Priest and Rogue heroes to 10 and I'm working up the other ones now. I managed to take advantage of the free Naxxramas just before it went away and did well enough that it surprised me. I also played a ranked game to see how that would work out and it seemed to be pretty decent. I was sure that the Priest I was facing was going to win when I finally pulled a Flamestrike and cleared the board. At that point he had played all his weapons and it was just a matter of time. Hooray for me!

    I don't really know where to go from here. Most of what I've been reading says that the Arena is the best way to get new cards. Is that true? I've also read that basic cards can get you mid-way up the ladder, but as you climb you start losing more and more to decks stacked with legendary cards. I'm leaning toward trying to gather cards for Mage decks and one or two other heroes for now, though I haven't settled on any others.

    Any advice would be appreciated.

    MMMigkimeSo It Goes
  • kimekime Queen of Blades Registered User regular
    Arena is the best value for your gold. A pack is 100 gold, an Arena run is 150. But an Arena run guarantees you a pack, and if you get just 3-ish wins or so you're almost guaranteed to get at least 50 gold, meaning it's already a net gain in gold.

    Plus the fact that Arena is just fun

    Basic cards can get you very far (even to legendary), but you'll see the increase in difficulty pretty fast if you don't have better cards. Mage is a good starting class, since a lot of their basic cards are really solid cards.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    Doodmann
  • So It GoesSo It Goes We keep moving...Registered User regular
    butts, did an 0-3 warrior arena today, felt bad mang

    oh but the pack had an epic and Gruul in it, so I felt better after that

    I have pulled two or three legendaries from packs from absolutely terrible arena runs, ha

    MMMigNeurotikaCapfalconDoodmann
  • hippofanthippofant ティンク Registered User regular
    Inq wrote: »
    hippofant wrote: »
    Is there some reason Jaraxxus is coming back so hard? Leeroy and Buzzard got nerfed, sure, but I never saw either as being Jaraxxus killers in particular.

    Burst damage and aggressive decks are Jaraxxus killers. The turn you play Jaraxxus, you can't develop your board at all and you can't clear your opponent's board save for using your weapon for 3 damage (at the cost of life), unless you happen to have some soul fires on hand. Its very easy to be in a situation where you have low health, play Jaraxxus and then just take 15 damage the next turn and die.

    The rise in popularity of slower, less bursty decks like Control Priest and Paladin make Jaraxxus more viable. Leeroy and Hunter in general were a big part of that burst, so those nerfs made Jaraxxus more viable. He's still significantly stronger in Tournament situations (if they're using Bans or the loser gets to counter-pick the winner) then on ladder where you're much more likely to run into aggro decks.

    Also, at least for Handlock, there's some negative synergy with Molten Giants that make him a good candidate for removal if you want to make some adjustments for the meta.

    No Jaraxxus means death there too, in that scenario. I guess the question is what does Jaraxxus go in over. If it's, say, Sunfury Protector, a card which could save you in that situation, I get it. It just didn't seem that Leeroy going up 1 mana in cost would be the driver, but I guess it's a broader meta shift too happening at the same time.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    if you're like me and play casually, you can be nearly self-sustaining in arena by planning your runs around daily quests even if you don't play particularly well in arena. Even if you just go 0-3 you don't really get bad value out of your gold compared to buying packs outright

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    kime
  • SpaffySpaffy Fuck the Zero Registered User regular
    edited October 2014
    I open an Al'akir, so today I played Shaman for the first time. I know, I know.

    Shaman is crazy fun and may be my jam. I'm playing some kind of mid-range thing, I don't know, just mixing up bits and bobs of decks I've seen. I love the mechanics and synergies. Not so much the RNG of the totem mechanic but hey, that's what Argus Defenders are for amirite?

    Here's my deck. I'm still tweaking it, but I'm thinking of maybe switching out one or both Rockbiter weapon's for a Bloodlust, two Bloodlust's, or one Bloodlust and another minion of some kind. I'm also not really a fan of Loatheb. In theory he's awesome, but I never feel like I know if I just blocked some sick nasty spells or not so I never feel awesome playing him. Lastly, I don't really like haunted creepers and would like to perhaps switch them out for something.

    In general I feel like I need moar minions.

    2x Earth Shock
    2x Lightning Bolt
    2x Rockbiter Weapon
    1x Windfury
    2x Flametongue Totem
    2x Feral Spirit
    2x Hex
    2x Lightning Storm
    1x Mana Tide Totem
    2x Unbound Elemental
    1x Doomhammer
    2x Fire Elemental
    1x Al'Akir the Windlord

    1x Bloodmage Thalnos
    2x Haunted Creeper
    2x Defender of Argus
    2x Azure Drake
    1x Loatheb

    Spaffy on
    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
    kimeMMMig
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    I think you can drop the windfury. You've got the doomhammer + rockbiters for the finisher. I'm not really a fan of the creepers either. You could replace them with harvest golem, or even possibly deathlords (probably not so great in a slower meta). I think putting some sludge belchers in would be good.

    You don't need 2 bloodlusts. At most run 1, but I think you'll find it to be a dead card most of the time.

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • ShenShen Registered User regular
    .
    Spaffy wrote: »
    I open an Al'akir, so today I played Shaman for the first time. I know, I know.

    Shaman is crazy fun and may be my jam. I'm playing some kind of mid-range thing, I don't know, just mixing up bits and bobs of decks I've seen. I love the mechanics and synergies. Not so much the RNG of the totem mechanic but hey, that's what Argus Defenders are for amirite?

    Here's my deck. I'm still tweaking it, but I'm thinking of maybe switching out one or both Rockbiter weapon's for a Bloodlust, two Bloodlust's, or one Bloodlust and another minion of some kind. I'm also not really a fan of Loatheb. In theory he's awesome, but I never feel like I know if I just blocked some sick nasty spells or not so I never feel awesome playing him. Lastly, I don't really like haunted creepers and would like to perhaps switch them out for something.

    In general I feel like I need moar minions.

    2x Earth Shock
    2x Lightning Bolt
    2x Rockbiter Weapon
    1x Windfury
    2x Flametongue Totem
    2x Feral Spirit
    2x Hex
    2x Lightning Storm
    1x Mana Tide Totem
    2x Unbound Elemental
    1x Doomhammer
    2x Fire Elemental
    1x Al'Akir the Windlord

    1x Bloodmage Thalnos
    2x Haunted Creeper
    2x Defender of Argus
    2x Azure Drake
    1x Loatheb

    The thing is, if you haven't blocked a spell with Loatheb, you've played a 5/5 for 5 which is basically a guaranteed 2 for 1 on curve. It's normally really simple to tell when a spell's coming - you've got a bunch of dudes that you think your opponent will wanna clear, or you're in lethal range of a combo finish.

    You have both Doomhammer and Al'akir, losing the Rockbiters is literally madness. Run Bloodlust in place of Windfury if you think it will help. I'd either swap the Creepers for Nerubian Egg, or Argus for Sludge Belcher.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • SpaffySpaffy Fuck the Zero Registered User regular
    Wait... Rockbiter go on my Doomhammer!?

    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
    kimeMMMig38thDoeImperfectDibbyCapfalcon
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    Yes, you can rockbiter yourself even without a weapon. Double rockbiter on the doomhammer for 16 damage to the face!

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
    Idx86
  • 815165815165 Registered User regular
    when i was playing shaman i found card draw to be the biggest drawback, it's often very difficult to protect your mana tide totem

    gnomish inventors felt like good investments and azure drakes are never bad, but they're especially good for shaman when you can often get +2 spell damage

    MMMig
  • CoinageCoinage Heaviside LayerRegistered User regular
    Kylindra wrote: »
    Fuck. Jaraxxus.

    Seriously, fuck that guy.

    Is there a new rule that says whenever I get a warlock down to 1 health, he will have Jaraxxus in his hand?

    APPARENTLY.
    Let me tell you a secret: you shouldn't take a warlock below 15 health until the turn you can kill him. I've been playing with him some since the Leeroy nerf, and I still feel he is a win more card except against inexperienced players. It's certainly a fun card, and one time someone actually did get me down to one health and I could play him, but otherwise I've found him mostly useless.

  • JurgJurg In a TeacupRegistered User regular
    Naxx board added to ranked play Kreygasm

    sig.gif
    Kambing815165KafkaAUIdx86UrQuanLord88MMMig
  • CoinageCoinage Heaviside LayerRegistered User regular
    I don't like the card Windfury. It would make sense if you were running Leeroy, but you aren't, and Al'Akir already has it.
    815165 wrote: »
    when i was playing shaman i found card draw to be the biggest drawback, it's often very difficult to protect your mana tide totem

    gnomish inventors felt like good investments and azure drakes are never bad, but they're especially good for shaman when you can often get +2 spell damage
    I'm a big fan of a gnomish inventor, although unfortunately you have to level Priest up almost completely to get the gold one, I want the swag :(

  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    I was at rank 13 and started at 20. Seeing that achieving rank 10 puts me at the top 8% of players makes me feel good about my progress. I can confidently say I win more matches in an evening than I lose now. All hail Ragnaros, and his purging fire.

    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
  • JurgJurg In a TeacupRegistered User regular
    I'm trying out some weird kind of Spellpower Shaman (not the full Zeus, I don't have the cards yet), and card draw is also a problem I run into a lot if my opponent can clear my board.

    sig.gif
  • CoinageCoinage Heaviside LayerRegistered User regular
    Jurg wrote: »
    I'm trying out some weird kind of Spellpower Shaman (not the full Zeus, I don't have the cards yet), and card draw is also a problem I run into a lot if my opponent can clear my board.
    It's really frustrating to me that Shaman and Mage have such awful card draw. I get that it's because they want you mashing totem every turn and the class cards are such high value, but it makes it so easy for you to get run over with a bad draw.

    Jurg
  • HeartlashHeartlash Registered User regular
    edited October 2014
    Honestly, I put one Gadgetzan in my midrange Shaman deck and I almost always get at least two cards off that guy. You have so many great low mana spells thanks to overload that you can often combo 1-2 out with him on turn 6 or 7, which is pretty much precisely when you need those extra cards.

    EDIT: then he provides removal bait, so you can play something big on turn 8-9.

    Heartlash on
    My indie mobile gaming studio: Elder Aeons
    Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
    Lt Muffin360
  • JurgJurg In a TeacupRegistered User regular
    Heartlash wrote: »
    Honestly, I put one Gadgetzan in my midrange Shaman deck and I almost always get at least two cards off that guy. You have so many great low mana spells thanks to overload that you can often combo 1-2 out with him on turn 6 or 7, which is pretty much precisely when you need those extra cards.

    EDIT: then he provides removal bait, so you can play something big on turn 8-9.

    I just switched one in, but haven't tested it yet.

    sig.gif
  • YiliasYilias Registered User regular
    Haunted Creeper is great in Shaman because it gives you three bodies to use with Flametongue.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    DibbyMMMig815165
  • CoinageCoinage Heaviside LayerRegistered User regular
    The problem I have with auctioneer is that avoid using my spells so I don't "waste" them, and you can't really play him without casting spells that turn. Maybe that's just a personal problem, but when I was running Trump's deck I found him more of a liability than anything else.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    You could probably switch out a cleric in a priest deck for a Gadgetzan, since you can work it pretty well with pw:s and smite and circle and whatnot. Get a better body later in the game while maintaining a good amount of draw.

    9uiytxaqj2j0.jpg
  • DibbyDibby I'll do my best! Registered User regular
    edited October 2014
    Spaffy wrote: »
    I open an Al'akir, so today I played Shaman for the first time. I know, I know.

    Shaman is crazy fun and may be my jam. I'm playing some kind of mid-range thing, I don't know, just mixing up bits and bobs of decks I've seen. I love the mechanics and synergies. Not so much the RNG of the totem mechanic but hey, that's what Argus Defenders are for amirite?

    Here's my deck. I'm still tweaking it, but I'm thinking of maybe switching out one or both Rockbiter weapon's for a Bloodlust, two Bloodlust's, or one Bloodlust and another minion of some kind. I'm also not really a fan of Loatheb. In theory he's awesome, but I never feel like I know if I just blocked some sick nasty spells or not so I never feel awesome playing him. Lastly, I don't really like haunted creepers and would like to perhaps switch them out for something.

    In general I feel like I need moar minions.

    2x Earth Shock
    2x Lightning Bolt
    2x Rockbiter Weapon
    1x Windfury
    2x Flametongue Totem
    2x Feral Spirit
    2x Hex
    2x Lightning Storm
    1x Mana Tide Totem
    2x Unbound Elemental
    1x Doomhammer
    2x Fire Elemental
    1x Al'Akir the Windlord

    1x Bloodmage Thalnos
    2x Haunted Creeper
    2x Defender of Argus
    2x Azure Drake
    1x Loatheb

    Nah that's a pretty standard Shaman deck, it looks good. Rockbiters are too valuable to sub out. Too much synergy with Doomhammer/Al'Akir. I'd drop Windfury for a Sludge Belcher or Gnomish Inventor. Actually, possible that you might wanna drop Thalnos and Windfury for double Belchers. Sludge Belcher is way too good right now to not include. I've been rocking a Black Knight in my deck, for more flexibility in my Hex usage. Working pretty well. Definitely keep Loatheb. He's such a good card and there's no reason not to run him. You don't always need to drop him on curve. Also as others have pointed out, Haunted Creeper has very good value when used with Flametongue Totem. It's also a solid 2 drop, which Shaman is rather lacking in.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    Talking of Shaman decks, I might as well post what I've been running for a while now.

    I was trying to make Massan's reincarnate deck work for a while, but I feel that the high number of Overload cards is holding it back in the current meta. I also found in general that there's no point running KT if you don't have the minions to create a board before dropping him. So after a bit of fiddling, I've been testing out a blend of deathrattle and shamanigans. It has decent tempo, ends up being fairly midrangy, it can snowball hard with early Undertakers or Rockbiter/Flame Totem/Reincarnate on Nerubian Egg (Reincarnate counts as summoning the creature i.e. gives Undertaker another +1/+1), and it has decent responses to end-game threats with Sylvanas + Reincarnate, potential Thaddius activation, and KT to keep it rolling.
    2 x Earthshock
    2 x Rockbiter Weapon
    2 x Reincarnate
    2 x Flametongue Totem
    2 x Hex
    2 x Lightning Storm
    2 x Fire Elemental

    2 x Undertaker
    2 x Haunted Creeper
    2 x Nerubian Egg
    2 x Harvest Golem
    1 x Baron Rivendare
    1 x Defender of Argus
    1 x Feugen
    2 x Sludge Belcher
    1 x Stalagg
    1 x Sylvanas Windrunner
    1 x Kel'Thuzad

    The other nice thing about this is its dust cost; if you have Naxxramas, you have almost all the cards necessary. I can see subbing in a Thalnos for maybe one of the creepers for better storms; I just don't have one.

    ...and of course, as always, Kill Hitler.
    Variable
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    that is a lot like the shaman deck I run, though I don't use feugen and stalagg (still have never actually seen a thaddius)

    I replace them with a knife thrower and a cult master; knife thrower is fun and cult master helps alleviate mid to late game draw issues, since you usually have totems or other weak minions that you can flametongue/rockbiter into larger stuff. Also I have a bloodlust in there somewhere; I win a lot of games with a surprise turn 7-8 finish if my early draw went right

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited October 2014
    edit

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • 815165815165 Registered User regular
    edited October 2014
    topdecking loatheb the turn your rogue opponent plays their auctioneer and conceals it

    so unfair

    so satisfying

    815165 on
    MMMigBethrynkimeMNC DoverJurgCapfalconGoodKingJayIII
  • rembrandtqeinsteinrembrandtqeinstein Registered User regular
    I might suck at constructed but I've been wrecking face in arena

    12-1 warlock

    http://www.hearthhead.com/deck=74238/12-win-warlock-balanced

    The deck was very well balanced, with reasonable early game, respectable mid game, and a very strong late game and an assortment of finishers.

    Shadowflame was probably mvp as it swung or locked pretty much every game in which it was played. Runner up was voidcaller who found targets at least half of the time. Sylvanas barely saw the board and the deathrattle was only used once (stole a healing totem).

    Only one hunter opponent and I beat him soundly. The deck barely had any spells but the hellfire and shadowflame were very significant.

    Rewards were 240 gold, 2 packs and golden mark of nature.

    3cl1ps3NeurotikakimeMMMigMNC DoverCapfalconGoodKingJayIII
  • UrQuanLord88UrQuanLord88 Registered User regular
    Anyone watching the WCA Hearthstone tournament in China? 190k prize pool for 64? invitees. Kripp + players cast.
    I've only caught an hour of it so far and it has been rather interesting because of how the decks on the Chinese side differ. Other than that, the production is pretty bad compared to western standards.

    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
    kime
This discussion has been closed.