3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Today a Druid innervated out a Swipe on Turn 2 to kill my coined Undertaker (other minion out was a Mana Wyrm now a 2/3). This proved to end poorly as I drew only one deathrattle minion but the Mana Wyrm was at 8 power when the game ended.
Is there some reason Jaraxxus is coming back so hard? Leeroy and Buzzard got nerfed, sure, but I never saw either as being Jaraxxus killers in particular.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Is there some reason Jaraxxus is coming back so hard? Leeroy and Buzzard got nerfed, sure, but I never saw either as being Jaraxxus killers in particular.
There are a lot fewer combos doing over 15 damage in a turn running around right now.
Is there some reason Jaraxxus is coming back so hard? Leeroy and Buzzard got nerfed, sure, but I never saw either as being Jaraxxus killers in particular.
Burst damage and aggressive decks are Jaraxxus killers. The turn you play Jaraxxus, you can't develop your board at all and you can't clear your opponent's board save for using your weapon for 3 damage (at the cost of life), unless you happen to have some soul fires on hand. Its very easy to be in a situation where you have low health, play Jaraxxus and then just take 15 damage the next turn and die.
The rise in popularity of slower, less bursty decks like Control Priest and Paladin make Jaraxxus more viable. Leeroy and Hunter in general were a big part of that burst, so those nerfs made Jaraxxus more viable. He's still significantly stronger in Tournament situations (if they're using Bans or the loser gets to counter-pick the winner) then on ladder where you're much more likely to run into aggro decks.
Also, at least for Handlock, there's some negative synergy with Molten Giants that make him a good candidate for removal if you want to make some adjustments for the meta.
I am apparently very late to the party, but I just downloaded this a few nights ago. I'm enjoying it in a leery, "when will the other shoe drop" kind of way. I've gotten the Mage, Priest and Rogue heroes to 10 and I'm working up the other ones now. I managed to take advantage of the free Naxxramas just before it went away and did well enough that it surprised me. I also played a ranked game to see how that would work out and it seemed to be pretty decent. I was sure that the Priest I was facing was going to win when I finally pulled a Flamestrike and cleared the board. At that point he had played all his weapons and it was just a matter of time. Hooray for me!
I don't really know where to go from here. Most of what I've been reading says that the Arena is the best way to get new cards. Is that true? I've also read that basic cards can get you mid-way up the ladder, but as you climb you start losing more and more to decks stacked with legendary cards. I'm leaning toward trying to gather cards for Mage decks and one or two other heroes for now, though I haven't settled on any others.
Arena is the best value for your gold. A pack is 100 gold, an Arena run is 150. But an Arena run guarantees you a pack, and if you get just 3-ish wins or so you're almost guaranteed to get at least 50 gold, meaning it's already a net gain in gold.
Plus the fact that Arena is just fun
Basic cards can get you very far (even to legendary), but you'll see the increase in difficulty pretty fast if you don't have better cards. Mage is a good starting class, since a lot of their basic cards are really solid cards.
Is there some reason Jaraxxus is coming back so hard? Leeroy and Buzzard got nerfed, sure, but I never saw either as being Jaraxxus killers in particular.
Burst damage and aggressive decks are Jaraxxus killers. The turn you play Jaraxxus, you can't develop your board at all and you can't clear your opponent's board save for using your weapon for 3 damage (at the cost of life), unless you happen to have some soul fires on hand. Its very easy to be in a situation where you have low health, play Jaraxxus and then just take 15 damage the next turn and die.
The rise in popularity of slower, less bursty decks like Control Priest and Paladin make Jaraxxus more viable. Leeroy and Hunter in general were a big part of that burst, so those nerfs made Jaraxxus more viable. He's still significantly stronger in Tournament situations (if they're using Bans or the loser gets to counter-pick the winner) then on ladder where you're much more likely to run into aggro decks.
Also, at least for Handlock, there's some negative synergy with Molten Giants that make him a good candidate for removal if you want to make some adjustments for the meta.
No Jaraxxus means death there too, in that scenario. I guess the question is what does Jaraxxus go in over. If it's, say, Sunfury Protector, a card which could save you in that situation, I get it. It just didn't seem that Leeroy going up 1 mana in cost would be the driver, but I guess it's a broader meta shift too happening at the same time.
if you're like me and play casually, you can be nearly self-sustaining in arena by planning your runs around daily quests even if you don't play particularly well in arena. Even if you just go 0-3 you don't really get bad value out of your gold compared to buying packs outright
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I open an Al'akir, so today I played Shaman for the first time. I know, I know.
Shaman is crazy fun and may be my jam. I'm playing some kind of mid-range thing, I don't know, just mixing up bits and bobs of decks I've seen. I love the mechanics and synergies. Not so much the RNG of the totem mechanic but hey, that's what Argus Defenders are for amirite?
Here's my deck. I'm still tweaking it, but I'm thinking of maybe switching out one or both Rockbiter weapon's for a Bloodlust, two Bloodlust's, or one Bloodlust and another minion of some kind. I'm also not really a fan of Loatheb. In theory he's awesome, but I never feel like I know if I just blocked some sick nasty spells or not so I never feel awesome playing him. Lastly, I don't really like haunted creepers and would like to perhaps switch them out for something.
I think you can drop the windfury. You've got the doomhammer + rockbiters for the finisher. I'm not really a fan of the creepers either. You could replace them with harvest golem, or even possibly deathlords (probably not so great in a slower meta). I think putting some sludge belchers in would be good.
You don't need 2 bloodlusts. At most run 1, but I think you'll find it to be a dead card most of the time.
I open an Al'akir, so today I played Shaman for the first time. I know, I know.
Shaman is crazy fun and may be my jam. I'm playing some kind of mid-range thing, I don't know, just mixing up bits and bobs of decks I've seen. I love the mechanics and synergies. Not so much the RNG of the totem mechanic but hey, that's what Argus Defenders are for amirite?
Here's my deck. I'm still tweaking it, but I'm thinking of maybe switching out one or both Rockbiter weapon's for a Bloodlust, two Bloodlust's, or one Bloodlust and another minion of some kind. I'm also not really a fan of Loatheb. In theory he's awesome, but I never feel like I know if I just blocked some sick nasty spells or not so I never feel awesome playing him. Lastly, I don't really like haunted creepers and would like to perhaps switch them out for something.
The thing is, if you haven't blocked a spell with Loatheb, you've played a 5/5 for 5 which is basically a guaranteed 2 for 1 on curve. It's normally really simple to tell when a spell's coming - you've got a bunch of dudes that you think your opponent will wanna clear, or you're in lethal range of a combo finish.
You have both Doomhammer and Al'akir, losing the Rockbiters is literally madness. Run Bloodlust in place of Windfury if you think it will help. I'd either swap the Creepers for Nerubian Egg, or Argus for Sludge Belcher.
when i was playing shaman i found card draw to be the biggest drawback, it's often very difficult to protect your mana tide totem
gnomish inventors felt like good investments and azure drakes are never bad, but they're especially good for shaman when you can often get +2 spell damage
Is there a new rule that says whenever I get a warlock down to 1 health, he will have Jaraxxus in his hand?
APPARENTLY.
Let me tell you a secret: you shouldn't take a warlock below 15 health until the turn you can kill him. I've been playing with him some since the Leeroy nerf, and I still feel he is a win more card except against inexperienced players. It's certainly a fun card, and one time someone actually did get me down to one health and I could play him, but otherwise I've found him mostly useless.
when i was playing shaman i found card draw to be the biggest drawback, it's often very difficult to protect your mana tide totem
gnomish inventors felt like good investments and azure drakes are never bad, but they're especially good for shaman when you can often get +2 spell damage
I'm a big fan of a gnomish inventor, although unfortunately you have to level Priest up almost completely to get the gold one, I want the swag
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Idx86Long days and pleasant nights.Registered Userregular
I was at rank 13 and started at 20. Seeing that achieving rank 10 puts me at the top 8% of players makes me feel good about my progress. I can confidently say I win more matches in an evening than I lose now. All hail Ragnaros, and his purging fire.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I'm trying out some weird kind of Spellpower Shaman (not the full Zeus, I don't have the cards yet), and card draw is also a problem I run into a lot if my opponent can clear my board.
I'm trying out some weird kind of Spellpower Shaman (not the full Zeus, I don't have the cards yet), and card draw is also a problem I run into a lot if my opponent can clear my board.
It's really frustrating to me that Shaman and Mage have such awful card draw. I get that it's because they want you mashing totem every turn and the class cards are such high value, but it makes it so easy for you to get run over with a bad draw.
Honestly, I put one Gadgetzan in my midrange Shaman deck and I almost always get at least two cards off that guy. You have so many great low mana spells thanks to overload that you can often combo 1-2 out with him on turn 6 or 7, which is pretty much precisely when you need those extra cards.
EDIT: then he provides removal bait, so you can play something big on turn 8-9.
Honestly, I put one Gadgetzan in my midrange Shaman deck and I almost always get at least two cards off that guy. You have so many great low mana spells thanks to overload that you can often combo 1-2 out with him on turn 6 or 7, which is pretty much precisely when you need those extra cards.
EDIT: then he provides removal bait, so you can play something big on turn 8-9.
I just switched one in, but haven't tested it yet.
The problem I have with auctioneer is that avoid using my spells so I don't "waste" them, and you can't really play him without casting spells that turn. Maybe that's just a personal problem, but when I was running Trump's deck I found him more of a liability than anything else.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
You could probably switch out a cleric in a priest deck for a Gadgetzan, since you can work it pretty well with pw:s and smite and circle and whatnot. Get a better body later in the game while maintaining a good amount of draw.
I open an Al'akir, so today I played Shaman for the first time. I know, I know.
Shaman is crazy fun and may be my jam. I'm playing some kind of mid-range thing, I don't know, just mixing up bits and bobs of decks I've seen. I love the mechanics and synergies. Not so much the RNG of the totem mechanic but hey, that's what Argus Defenders are for amirite?
Here's my deck. I'm still tweaking it, but I'm thinking of maybe switching out one or both Rockbiter weapon's for a Bloodlust, two Bloodlust's, or one Bloodlust and another minion of some kind. I'm also not really a fan of Loatheb. In theory he's awesome, but I never feel like I know if I just blocked some sick nasty spells or not so I never feel awesome playing him. Lastly, I don't really like haunted creepers and would like to perhaps switch them out for something.
Nah that's a pretty standard Shaman deck, it looks good. Rockbiters are too valuable to sub out. Too much synergy with Doomhammer/Al'Akir. I'd drop Windfury for a Sludge Belcher or Gnomish Inventor. Actually, possible that you might wanna drop Thalnos and Windfury for double Belchers. Sludge Belcher is way too good right now to not include. I've been rocking a Black Knight in my deck, for more flexibility in my Hex usage. Working pretty well. Definitely keep Loatheb. He's such a good card and there's no reason not to run him. You don't always need to drop him on curve. Also as others have pointed out, Haunted Creeper has very good value when used with Flametongue Totem. It's also a solid 2 drop, which Shaman is rather lacking in.
Dibby on
Battle.net Tag: Dibby#1582
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BethrynUnhappiness is MandatoryRegistered Userregular
Talking of Shaman decks, I might as well post what I've been running for a while now.
I was trying to make Massan's reincarnate deck work for a while, but I feel that the high number of Overload cards is holding it back in the current meta. I also found in general that there's no point running KT if you don't have the minions to create a board before dropping him. So after a bit of fiddling, I've been testing out a blend of deathrattle and shamanigans. It has decent tempo, ends up being fairly midrangy, it can snowball hard with early Undertakers or Rockbiter/Flame Totem/Reincarnate on Nerubian Egg (Reincarnate counts as summoning the creature i.e. gives Undertaker another +1/+1), and it has decent responses to end-game threats with Sylvanas + Reincarnate, potential Thaddius activation, and KT to keep it rolling.
2 x Earthshock
2 x Rockbiter Weapon
2 x Reincarnate
2 x Flametongue Totem
2 x Hex
2 x Lightning Storm
2 x Fire Elemental
2 x Undertaker
2 x Haunted Creeper
2 x Nerubian Egg
2 x Harvest Golem
1 x Baron Rivendare
1 x Defender of Argus
1 x Feugen
2 x Sludge Belcher
1 x Stalagg
1 x Sylvanas Windrunner
1 x Kel'Thuzad
The other nice thing about this is its dust cost; if you have Naxxramas, you have almost all the cards necessary. I can see subbing in a Thalnos for maybe one of the creepers for better storms; I just don't have one.
that is a lot like the shaman deck I run, though I don't use feugen and stalagg (still have never actually seen a thaddius)
I replace them with a knife thrower and a cult master; knife thrower is fun and cult master helps alleviate mid to late game draw issues, since you usually have totems or other weak minions that you can flametongue/rockbiter into larger stuff. Also I have a bloodlust in there somewhere; I win a lot of games with a surprise turn 7-8 finish if my early draw went right
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
The deck was very well balanced, with reasonable early game, respectable mid game, and a very strong late game and an assortment of finishers.
Shadowflame was probably mvp as it swung or locked pretty much every game in which it was played. Runner up was voidcaller who found targets at least half of the time. Sylvanas barely saw the board and the deathrattle was only used once (stole a healing totem).
Only one hunter opponent and I beat him soundly. The deck barely had any spells but the hellfire and shadowflame were very significant.
Rewards were 240 gold, 2 packs and golden mark of nature.
Anyone watching the WCA Hearthstone tournament in China? 190k prize pool for 64? invitees. Kripp + players cast.
I've only caught an hour of it so far and it has been rather interesting because of how the decks on the Chinese side differ. Other than that, the production is pretty bad compared to western standards.
Posts
Seriously, fuck that guy.
Is there a new rule that says whenever I get a warlock down to 1 health, he will have Jaraxxus in his hand?
APPARENTLY.
Fight warlocks like you're fighting a freeze mage. Getting them to 1 ain't gonna do it.
I've been running Jaraxxus in my Handlock all along
And you all told me how better Alextraza was. Who's laughing now!?
(I am)
Yeah, if Blizzard reacts and nerfs Jaraxxus I'll be super sad. Very little chance they will, but still. Glad to finally see him get more play!
3DS Friend Code: 3110-5393-4113
Steam profile
There are a lot fewer combos doing over 15 damage in a turn running around right now.
Burst damage and aggressive decks are Jaraxxus killers. The turn you play Jaraxxus, you can't develop your board at all and you can't clear your opponent's board save for using your weapon for 3 damage (at the cost of life), unless you happen to have some soul fires on hand. Its very easy to be in a situation where you have low health, play Jaraxxus and then just take 15 damage the next turn and die.
The rise in popularity of slower, less bursty decks like Control Priest and Paladin make Jaraxxus more viable. Leeroy and Hunter in general were a big part of that burst, so those nerfs made Jaraxxus more viable. He's still significantly stronger in Tournament situations (if they're using Bans or the loser gets to counter-pick the winner) then on ladder where you're much more likely to run into aggro decks.
Also, at least for Handlock, there's some negative synergy with Molten Giants that make him a good candidate for removal if you want to make some adjustments for the meta.
I am apparently very late to the party, but I just downloaded this a few nights ago. I'm enjoying it in a leery, "when will the other shoe drop" kind of way. I've gotten the Mage, Priest and Rogue heroes to 10 and I'm working up the other ones now. I managed to take advantage of the free Naxxramas just before it went away and did well enough that it surprised me. I also played a ranked game to see how that would work out and it seemed to be pretty decent. I was sure that the Priest I was facing was going to win when I finally pulled a Flamestrike and cleared the board. At that point he had played all his weapons and it was just a matter of time. Hooray for me!
I don't really know where to go from here. Most of what I've been reading says that the Arena is the best way to get new cards. Is that true? I've also read that basic cards can get you mid-way up the ladder, but as you climb you start losing more and more to decks stacked with legendary cards. I'm leaning toward trying to gather cards for Mage decks and one or two other heroes for now, though I haven't settled on any others.
Any advice would be appreciated.
Plus the fact that Arena is just fun
Basic cards can get you very far (even to legendary), but you'll see the increase in difficulty pretty fast if you don't have better cards. Mage is a good starting class, since a lot of their basic cards are really solid cards.
3DS Friend Code: 3110-5393-4113
Steam profile
oh but the pack had an epic and Gruul in it, so I felt better after that
I have pulled two or three legendaries from packs from absolutely terrible arena runs, ha
No Jaraxxus means death there too, in that scenario. I guess the question is what does Jaraxxus go in over. If it's, say, Sunfury Protector, a card which could save you in that situation, I get it. It just didn't seem that Leeroy going up 1 mana in cost would be the driver, but I guess it's a broader meta shift too happening at the same time.
that's why we call it the struggle, you're supposed to sweat
Shaman is crazy fun and may be my jam. I'm playing some kind of mid-range thing, I don't know, just mixing up bits and bobs of decks I've seen. I love the mechanics and synergies. Not so much the RNG of the totem mechanic but hey, that's what Argus Defenders are for amirite?
Here's my deck. I'm still tweaking it, but I'm thinking of maybe switching out one or both Rockbiter weapon's for a Bloodlust, two Bloodlust's, or one Bloodlust and another minion of some kind. I'm also not really a fan of Loatheb. In theory he's awesome, but I never feel like I know if I just blocked some sick nasty spells or not so I never feel awesome playing him. Lastly, I don't really like haunted creepers and would like to perhaps switch them out for something.
In general I feel like I need moar minions.
2x Earth Shock
2x Lightning Bolt
2x Rockbiter Weapon
1x Windfury
2x Flametongue Totem
2x Feral Spirit
2x Hex
2x Lightning Storm
1x Mana Tide Totem
2x Unbound Elemental
1x Doomhammer
2x Fire Elemental
1x Al'Akir the Windlord
1x Bloodmage Thalnos
2x Haunted Creeper
2x Defender of Argus
2x Azure Drake
1x Loatheb
Steam: adamjnet
You don't need 2 bloodlusts. At most run 1, but I think you'll find it to be a dead card most of the time.
Origin: KafkaAU B-Net: Kafka#1778
The thing is, if you haven't blocked a spell with Loatheb, you've played a 5/5 for 5 which is basically a guaranteed 2 for 1 on curve. It's normally really simple to tell when a spell's coming - you've got a bunch of dudes that you think your opponent will wanna clear, or you're in lethal range of a combo finish.
You have both Doomhammer and Al'akir, losing the Rockbiters is literally madness. Run Bloodlust in place of Windfury if you think it will help. I'd either swap the Creepers for Nerubian Egg, or Argus for Sludge Belcher.
Steam: adamjnet
Origin: KafkaAU B-Net: Kafka#1778
gnomish inventors felt like good investments and azure drakes are never bad, but they're especially good for shaman when you can often get +2 spell damage
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
EDIT: then he provides removal bait, so you can play something big on turn 8-9.
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
I just switched one in, but haven't tested it yet.
Nah that's a pretty standard Shaman deck, it looks good. Rockbiters are too valuable to sub out. Too much synergy with Doomhammer/Al'Akir. I'd drop Windfury for a Sludge Belcher or Gnomish Inventor. Actually, possible that you might wanna drop Thalnos and Windfury for double Belchers. Sludge Belcher is way too good right now to not include. I've been rocking a Black Knight in my deck, for more flexibility in my Hex usage. Working pretty well. Definitely keep Loatheb. He's such a good card and there's no reason not to run him. You don't always need to drop him on curve. Also as others have pointed out, Haunted Creeper has very good value when used with Flametongue Totem. It's also a solid 2 drop, which Shaman is rather lacking in.
Battle.net Tag: Dibby#1582
I was trying to make Massan's reincarnate deck work for a while, but I feel that the high number of Overload cards is holding it back in the current meta. I also found in general that there's no point running KT if you don't have the minions to create a board before dropping him. So after a bit of fiddling, I've been testing out a blend of deathrattle and shamanigans. It has decent tempo, ends up being fairly midrangy, it can snowball hard with early Undertakers or Rockbiter/Flame Totem/Reincarnate on Nerubian Egg (Reincarnate counts as summoning the creature i.e. gives Undertaker another +1/+1), and it has decent responses to end-game threats with Sylvanas + Reincarnate, potential Thaddius activation, and KT to keep it rolling.
2 x Rockbiter Weapon
2 x Reincarnate
2 x Flametongue Totem
2 x Hex
2 x Lightning Storm
2 x Fire Elemental
2 x Undertaker
2 x Haunted Creeper
2 x Nerubian Egg
2 x Harvest Golem
1 x Baron Rivendare
1 x Defender of Argus
1 x Feugen
2 x Sludge Belcher
1 x Stalagg
1 x Sylvanas Windrunner
1 x Kel'Thuzad
The other nice thing about this is its dust cost; if you have Naxxramas, you have almost all the cards necessary. I can see subbing in a Thalnos for maybe one of the creepers for better storms; I just don't have one.
I replace them with a knife thrower and a cult master; knife thrower is fun and cult master helps alleviate mid to late game draw issues, since you usually have totems or other weak minions that you can flametongue/rockbiter into larger stuff. Also I have a bloodlust in there somewhere; I win a lot of games with a surprise turn 7-8 finish if my early draw went right
that's why we call it the struggle, you're supposed to sweat
so unfair
so satisfying
12-1 warlock
http://www.hearthhead.com/deck=74238/12-win-warlock-balanced
The deck was very well balanced, with reasonable early game, respectable mid game, and a very strong late game and an assortment of finishers.
Shadowflame was probably mvp as it swung or locked pretty much every game in which it was played. Runner up was voidcaller who found targets at least half of the time. Sylvanas barely saw the board and the deathrattle was only used once (stole a healing totem).
Only one hunter opponent and I beat him soundly. The deck barely had any spells but the hellfire and shadowflame were very significant.
Rewards were 240 gold, 2 packs and golden mark of nature.
I've only caught an hour of it so far and it has been rather interesting because of how the decks on the Chinese side differ. Other than that, the production is pretty bad compared to western standards.
Streaming 8PST on weeknights