Shadow Madness is infinitely worse than being Polymorphed or being Hexed. Look at that screenshot; I spent four mana for one card that cleared eleven mana worth of minions (and 18 total stats) across two cards. Sure that's a best case scenario but how fucking backbreaking is that? You expect to see poly/hex; you never see the Madness coming.
That's not a base-case scenario. If it was a Sludge Belcher instead of a Fen Creeper....
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Idx86Long days and pleasant nights.Registered Userregular
The amount of frustration I am sure I am inflicting with people playing Priest is the best. Similarly, I hate playing mirror matches because I know what a pain in in the ass it's going to be.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Things are slowing down enough that sometimes you can get Antonidas to stick on the board. Who needs pyroblast when you can have infinite fireballs?
I've been playing with this deck I modified a lot and I really like it. It's basically abusing undertaker and loatheb being completely broken, but it's a lot more fun than zoo as a board control, and it has good matchups against most decks since you have consecration, divine favor, equality, and rules as outs. I switched a divine favor for an owl because I got tired of my divine favor always drawing another divine favor, but I'm not sure if it's the right choice. Avenge is surprisingly useful, since people typically are trying to play around get down or repentance.
Those go in opposite deck types though. Divine Favor is for aggro, because you play all your cards and use it to refill, while LoH is for control because it has a high mana cost and is defensively oriented.
Just threw out two 5 damage Consecrates back to back to kill a Sludge Belcher and a Frost Elemental. Ancient Mage Arena Dream
Edit: Deck has 2x Azure Drake, 1x Ogre Magi, 1x Ancient Mage, 4x Consecrate and pretty much fuck all else for good cards. My single 5 stat 2 drop is a Youthful Brewmaster.
Man, 4 damage creatures just wreck Priest face. Ugh!
Edit: Yeah, ended up 2-4 with Priest this morning. Maybe I'm doing it wrong, but Circle of Healing/Auchenai seems vital to survival. Especially when I don't get a Priestess out for card draw.
MNC Dover on
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Man, 4 damage creatures just wreck Priest face. Ugh!
Edit: Yeah, ended up 2-4 with Priest this morning. Maybe I'm doing it wrong, but Circle of Healing/Auchenai seems vital to survival. Especially when I don't get a Priestess out for card draw.
Take the Shadow Words out of your decks and replace them with value creatures. Pain in particular is rather bad. Once you get used to dealing with them with normal damage, you'll wonder why you ever held a spell to get rid of weenies. Madness is just better.
Man, 4 damage creatures just wreck Priest face. Ugh!
Edit: Yeah, ended up 2-4 with Priest this morning. Maybe I'm doing it wrong, but Circle of Healing/Auchenai seems vital to survival. Especially when I don't get a Priestess out for card draw.
Take the Shadow Words out of your decks and replace them with value creatures. Pain in particular is rather bad. Once you get used to dealing with them with normal damage, you'll wonder why you ever held a spell to get rid of weenies. Madness is just better.
This is my current build, shamelessly borrowed from a fellow PAer.
I don't have Sylvannas or Cabal Shadow Priests so I swapped in Rag, Cairne, and BGH. Still think I should ditch the SWs and pop in some value minions?
Were I a man that didn't utterly despise priests, this is the deck I would run (and do, for priest dailies and whatnot). It does very well for itself. Try it out and let me know what you think. As for the SW question, yeah, I would drop them. I'd also go with Ysera over Rag for Sylvanus if you have one. I wouldn't recommend more than one Cabal Shadow Priest, either, if you do crack/craft one.
VariableMouth CongressStroke Me Lady FameRegistered Userregular
you can maybe keep 1 death but I'd go with a 2 pyromancers in their place, personally. good for early clear safety. (meaning remove 1 pain and 1 death). combos great with pw:s, smite, nova
I don't personally think you need a BGH in there. shadow priests should be something you try to craft soon but in the mean time I'd rather just a good minion than bgh. you already have the death and the mind control.
this is personal preference obviously but I wouldn't keep fuegen and stalagg or the mass dispel. if you really want to run a silence I'd use the 0 cost but you don't need it imo. a 2nd belcher is better than either of the fuegen or stalagg and you're not guaranteed to make them work for you, priest has no way to abuse them particularly.
I hate playing priest without at least 1 death, you're completely screwed if they drop Rag or something. Pain might be better card now that everyone is running sludge belchers, but most of the time it's not very useful.
I'm saving up for Sylvannas now, but sadly am only at 440 dust. Gonna be a while before I craft anything else. It's frustrating that I almost need her a CSP in order to make Priest work, although it isn't nearly as bad as making a Warrior deck.
I'll give you deck a try @Konphujun. If that deck doesn't work, I'll try out @Variable suggestions.
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Legends of Runeterra: MNCdover #moc
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I hate playing priest without at least 1 death, you're completely screwed if they drop Rag or something. Pain might be better card now that everyone is running sludge belchers, but most of the time it's not very useful.
Mind Control is generally the answer to their late game finisher.
Everything: Konphujun(#1458)
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
oh @mnc dover I would DEF work with that undertaker deck first. the only reason I didn't post that or something like it is I didn't know if you wanted to go in that direction with priest.
the deck kon posted is what I used a bunch last season, I got it from Kibler (the mtg player that started streaming). it's fantastic.
Damn Konphujun, your deck has already worked wonders 1 game in. Dude seriously pondered that for a minute too.
You would be surprised how often that happens. People see the turn one undertaker and they wonder if its worth it, follow it with a loot hoarder or haunted creeper and a staggering amount of people will just quit. It happens frequently enough that I genuinely believe people see it and go "Fuck it, no thanks". Seems like a priest dropping T1 undertaker gets the same response as a T1 Northshire used to in beta.
Off the bottom there is:
Windfury Harpy x1
Flamesstrike 1
Sea Giant x2
Should probably just stick to spending gold on packs.
You have no 2-drops. Mages are good at coming back, but you have no early game at all. Your 3s aren't that good either, most of them being spells without immediate impact, one of them being a crappy minion and another being a minion that only gets value if you had a 2-drop, which you wouldn't. These then combine to make Sea Giant bad too, since you're unlikely to ever have many minions on the board at once.
Don't fall into the trap of drafting the most powerful card. Low drops will look weak by their nature, but you need to take their cost into consideration. Also, even if the low drops you're offered aren't the most efficient, sometimes you still need to take them just to put bodies on the board and keep you in the game early.
Additionally, Shieldbearer is bad. AM is mediocre, but 2 of them gets worse, unless you have significant spellpower or Mana Wyrm or other early-game. 4 card advantage spells is probably only feasible in an aggro-ish deck. And while Egg can be good, you only have 2 enablers for it, so it's probably just mediocre in your deck.
Damn Konphujun, your deck has already worked wonders 1 game in. Dude seriously pondered that for a minute too.
You would be surprised how often that happens. People see the turn one undertaker and they wonder if its worth it, follow it with a loot hoarder or haunted creeper and a staggering amount of people will just quit. It happens frequently enough that I genuinely believe people see it and go "Fuck it, no thanks". Seems like a priest dropping T1 undertaker gets the same response as a T1 Northshire used to in beta.
Man, I'd at least wait for turn 2 before leaving.
Also, just got a second win against a Shaman. 2-0! I think it was a bot though because none of the cards got highlighted and the red arrow pointed to his hero power. Strange.
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
just gonna mention this since I tuned in and he's playing priest
kolento uses 2 sw:d. my guess is, high up on ladder with the current meta, at least the perception is that there's a lot of handlock. I'm guessing that's why the second death since he also has a mind control.
loatheb also proved a decent target in almost every deck so you probably don't end up regretting it too often I suppose
Damn Konphujun, your deck has already worked wonders 1 game in. Dude seriously pondered that for a minute too.
You would be surprised how often that happens. People see the turn one undertaker and they wonder if its worth it, follow it with a loot hoarder or haunted creeper and a staggering amount of people will just quit. It happens frequently enough that I genuinely believe people see it and go "Fuck it, no thanks". Seems like a priest dropping T1 undertaker gets the same response as a T1 Northshire used to in beta.
Man, I'd at least wait for turn 2 before leaving.
Also, just got a second win against a Shaman. 2-0! I think it was a bot though because none of the cards got highlighted and the red arrow pointed to his hero power. Strange.
One thing to remember is iPad players. They don't have the same highlighting and whatnot that us PC players do.
Everything: Konphujun(#1458)
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
uh... most decks have two death removal targets, guys. I run two by default in any deck, just because it's vital to winning handlock/control warrior/ramp drood matchups and it's always useful in other matchups. There's pretty much no decks that don't have two death targets, whether it's Zoo's doomguards and void terrors or shaman's fire elementals, plus Loatheb in most decks. And I would absolutely say run two holy fires in most priest decks because it's invaluable yeti-analogue removal (for black knight/cabal/cairne/shieldmasta and belcher if you're not running pain), and then ten points of raw healing can be really valuable for bouncing back against aggro/getting out of burst range.
Also, saying 'why run another death, I have mind control?' is an awful argument because you bloody well know they can drop mind control-worthy targets well before you get a chance to cast it. A Rag or Tyrion on turn 8 will completely destroy you because you have two turns of either trying to kill it at expense or ignoring it until you can MC it in which case they can deal a whole lotta damage and probably put you out of the game.
But yeah, if you want to have it easy playing priest, you play undertaker priest. I mashed one together right as Naxx was dropping, well before Kibler made it popular, and it utterly destroyed everyone above rank 10. After rank 10 I had much better success with midrange-control priest, which I do generally find more fun to play anyway.
I played Holy Nova + Circle of Healing to draw him into fatigue. Followed up with Loathab.
He traded out his Cleric and killed Loathab, then played a Faceless on his Kel, healed himself, and sent everything else to my face. Fortunately, I knew what my last card was....
Auchenai Soul Priestess, Zombie Chow, Hero Power to the face, Circle of Healing for the win! I made sure I took the time to do it in the right order too.
That's enough HS for me this afternoon. Off to play X-Wing: Miniatures.
I hate playing priest without at least 1 death, you're completely screwed if they drop Rag or something. Pain might be better card now that everyone is running sludge belchers, but most of the time it's not very useful.
Mind Control is generally the answer to their late game finisher.
A lot of times people drop Rag before turn 10.
I finally crafted Grommash, pay2win warrior is pretty fun. I don't understand why the "standard" decks don't have owls, though, you can get completely screwed by Sylvanas if you don't. So I dropped the ghouls for 2 owls and something else for cleave and it seems to be working a lot better. And will all the zoo still lurking around cleave can have massive value.
Kolento needs to stop being so good. At least with LoL I can say I don't have the reflexes/coordination and koreans are robots, but with this game it's just no, I'm really dumb.
Off the bottom there is:
Windfury Harpy x1
Flamesstrike 1
Sea Giant x2
Should probably just stick to spending gold on packs.
Helpful stuff
Thanks a lot, Ill keep this in mind next time. I was so heavy on 4's becuase I seemed to be getting offered cards where the 4 was the only decent one. I'll keep a better eye on my curve next time though defiantly.
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That's not a base-case scenario. If it was a Sludge Belcher instead of a Fen Creeper....
This coming off a win against a golden Mage. Why yes, I'd love a Frost Bolt and Fireball.
Legends of Runeterra: MNCdover #moc
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Aw, shucks.
Yes. Get help.
Edit: Deck has 2x Azure Drake, 1x Ogre Magi, 1x Ancient Mage, 4x Consecrate and pretty much fuck all else for good cards. My single 5 stat 2 drop is a Youthful Brewmaster.
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Edit: Yeah, ended up 2-4 with Priest this morning. Maybe I'm doing it wrong, but Circle of Healing/Auchenai seems vital to survival. Especially when I don't get a Priestess out for card draw.
Legends of Runeterra: MNCdover #moc
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PSN: BrightWing13 FFX|V:ARR Bright Asuna
Take the Shadow Words out of your decks and replace them with value creatures. Pain in particular is rather bad. Once you get used to dealing with them with normal damage, you'll wonder why you ever held a spell to get rid of weenies. Madness is just better.
Off the bottom there is:
Windfury Harpy x1
Flamesstrike 1
Sea Giant x2
Should probably just stick to spending gold on packs.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
This is my current build, shamelessly borrowed from a fellow PAer.
I don't have Sylvannas or Cabal Shadow Priests so I swapped in Rag, Cairne, and BGH. Still think I should ditch the SWs and pop in some value minions?
Legends of Runeterra: MNCdover #moc
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I don't personally think you need a BGH in there. shadow priests should be something you try to craft soon but in the mean time I'd rather just a good minion than bgh. you already have the death and the mind control.
this is personal preference obviously but I wouldn't keep fuegen and stalagg or the mass dispel. if you really want to run a silence I'd use the 0 cost but you don't need it imo. a 2nd belcher is better than either of the fuegen or stalagg and you're not guaranteed to make them work for you, priest has no way to abuse them particularly.
1 holy fire, again in my opinion.
I'll give you deck a try @Konphujun. If that deck doesn't work, I'll try out @Variable suggestions.
Legends of Runeterra: MNCdover #moc
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Mind Control is generally the answer to their late game finisher.
the deck kon posted is what I used a bunch last season, I got it from Kibler (the mtg player that started streaming). it's fantastic.
Damn @Konphujun, your deck has already worked wonders 1 game in. Dude seriously pondered that for a minute too.
Legends of Runeterra: MNCdover #moc
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You would be surprised how often that happens. People see the turn one undertaker and they wonder if its worth it, follow it with a loot hoarder or haunted creeper and a staggering amount of people will just quit. It happens frequently enough that I genuinely believe people see it and go "Fuck it, no thanks". Seems like a priest dropping T1 undertaker gets the same response as a T1 Northshire used to in beta.
You have no 2-drops. Mages are good at coming back, but you have no early game at all. Your 3s aren't that good either, most of them being spells without immediate impact, one of them being a crappy minion and another being a minion that only gets value if you had a 2-drop, which you wouldn't. These then combine to make Sea Giant bad too, since you're unlikely to ever have many minions on the board at once.
Don't fall into the trap of drafting the most powerful card. Low drops will look weak by their nature, but you need to take their cost into consideration. Also, even if the low drops you're offered aren't the most efficient, sometimes you still need to take them just to put bodies on the board and keep you in the game early.
Additionally, Shieldbearer is bad. AM is mediocre, but 2 of them gets worse, unless you have significant spellpower or Mana Wyrm or other early-game. 4 card advantage spells is probably only feasible in an aggro-ish deck. And while Egg can be good, you only have 2 enablers for it, so it's probably just mediocre in your deck.
Man, I'd at least wait for turn 2 before leaving.
Also, just got a second win against a Shaman. 2-0! I think it was a bot though because none of the cards got highlighted and the red arrow pointed to his hero power. Strange.
Legends of Runeterra: MNCdover #moc
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kolento uses 2 sw:d. my guess is, high up on ladder with the current meta, at least the perception is that there's a lot of handlock. I'm guessing that's why the second death since he also has a mind control.
loatheb also proved a decent target in almost every deck so you probably don't end up regretting it too often I suppose
One thing to remember is iPad players. They don't have the same highlighting and whatnot that us PC players do.
Also, saying 'why run another death, I have mind control?' is an awful argument because you bloody well know they can drop mind control-worthy targets well before you get a chance to cast it. A Rag or Tyrion on turn 8 will completely destroy you because you have two turns of either trying to kill it at expense or ignoring it until you can MC it in which case they can deal a whole lotta damage and probably put you out of the game.
But yeah, if you want to have it easy playing priest, you play undertaker priest. I mashed one together right as Naxx was dropping, well before Kibler made it popular, and it utterly destroyed everyone above rank 10. After rank 10 I had much better success with midrange-control priest, which I do generally find more fun to play anyway.
I played Holy Nova + Circle of Healing to draw him into fatigue. Followed up with Loathab.
He traded out his Cleric and killed Loathab, then played a Faceless on his Kel, healed himself, and sent everything else to my face. Fortunately, I knew what my last card was....
Auchenai Soul Priestess, Zombie Chow, Hero Power to the face, Circle of Healing for the win! I made sure I took the time to do it in the right order too.
That's enough HS for me this afternoon. Off to play X-Wing: Miniatures.
Legends of Runeterra: MNCdover #moc
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priests, priests everywhere
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I finally crafted Grommash, pay2win warrior is pretty fun. I don't understand why the "standard" decks don't have owls, though, you can get completely screwed by Sylvanas if you don't. So I dropped the ghouls for 2 owls and something else for cleave and it seems to be working a lot better. And will all the zoo still lurking around cleave can have massive value.
Now he's playing some super weird wailing soul x 2 deck with priest and is beating most folk he's coming up against.
He just made the deck on the spot... -_-'
Witty signature comment goes here...
wra
Thanks a lot, Ill keep this in mind next time. I was so heavy on 4's becuase I seemed to be getting offered cards where the 4 was the only decent one. I'll keep a better eye on my curve next time though defiantly.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
Still a fun deck though.
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wra