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[Destiny] Time to fight, Guardians! Prepare yourselves for the Queen's Wrath!

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Posts

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited September 2014
    Beltaine wrote: »
    I think I'm going to give up on Crucible. I just am woefully under-skilled. I had a few matches today where I my K/D was 2/15. I just don't understand what the game wants me to do to be able to kill mans. They all seem so tough and I'm super frail. Is it because I'm playing Hunter?
    Probably not, because I main as a Hunter (both Gunslinger and Bladedancer maxed now), and I am doing well in Crucible (at least, above 1.0 K/D).

    What weapons are you using? Many folks switch up their gear to Auto Rifle or Pulse Rifle instead of Hand Cannon or Scout Rifle in PvP, due to the high velocity of the targets (other players) making single shots harder to actually land. I prefer a high Impact Auto Rifle with lower Rate of Fire (more damage per bullet), but a lot of folks like the maxed ROF of the Shingen. For Secondary, I use Shotgun for all maps but ones that have Vehicles, and then I switch to Sniper Rifles for those large open areas... if it has Pikes, you can probably use Sniper Rifles safely.

    The basic killing technique is the Shotgun followed by the Melee. Shoot once or twice, and immediately hit melee after that at close/point blank range. If you are engaging with someone who is too far away for a Shotgun, back out of the way and cover first, then switch to the Primary.

    The other basic killing technique is strafing (moving left or right to avoid incoming fire) while scoped in with an Auto-Rifle, aiming for the head. You need about 6 to 8 good hits with an Auto Rifle to kill a target, which is easier than it sounds. If your magazine runs out or they head to cover, toss a grenade to finish the job. Be sure to pick an auto-tracking or large blast radius grenade for this purpose.

    Don't fire from the hip with any Primary weapon unless you absolutely have to for the mobility. You might as well throwing the bullets at them with your hands if you are hip-firing with the Primary. Scoping in actually slightly increases the "Range" modifier of the weapon, allowing you to deal more damage.

    Crouching will make you relatively invisible on the radar (not completely, unless you are a Bladedancer), enough that it will prevent people from hunting you down at a distance. Dashing makes you blip on the radar more often, so keep that in mind.

    Abuse the massive jumping abilities that you have to get the drop on people and to avoid getting hit. Hunters especially are harder to hit during the double jump, as theirs is a true double jump and not a hover ability (Titan Lift and the Warlock Hover are hilariously easy to take out in the air). As soon as I see red and hear impact noises, I start to double jump, because more bullets are on their way. Most people on long lanes are scoped in, which means they can't see above themselves.

    Relevant map knowledge for each map includes knowing where the Heavy and Special ammo spawns are, knowing the lanes that lead out from each "corner" or area of the map, and knowing the large open areas that people like to snipe (there are always a couple of people who exclusively do this, for some reason). I'm finding that map knowledge is the biggest factor in doing well on all maps, especially when it comes to Control and the opening minute of Clash (everyone always run in the same direction).

    Know what abilities will get you killed in one shot. Shotguns at very close range, Rocket Launchers at all ranges, the Titan super (close range), the Titan Defender bubble (they can't kill you unless you walk inside the bubble, and you can't shoot into the bubble), the Warlock super (mid to long range), and any yellow/blue glowing Hunters (the Gunslinger and Bladedancer respectively). AVOID THESE if possible. It's not worth engaging a bubbled Titan or a glowing Hunter, for example. You won't be able to stop most Warlock/Titan supers, or getting ambushed and one-shotted by Shotguns, but it's helpful to know that these options exist.

    As a Gunslinger, it's perfectly viable to open with a Throwing Knife and shoot them down with your primary afterwards.

    Camp the heavy ammo! People will go for it, making it great bait, and you can grab the heavy ammo from their corpse after you kill them. Heavy Weapons are pretty deadly, so use them as soon as you have ammo for them.

    Hahnsoo1 on
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    SeGaTaiCrippl3Zilla360Evil MonkeyMagell
  • CaptainNemoCaptainNemo Registered User regular
    reVerse wrote: »
    But really, come to think of it, there aren't any really big, 12 on 12 maps in Destiny, are there?

    Nope.

    I blame the old consoles for that, and for various other dubious design decisions.

    That's... That's not a bad theory, to be honest. Having to simultaneously launch on every platform may have meant having to dumb down a bunch of stuff to meet every system, much like what happened to Watch_Dogs. It would explain a lot of the really bizarre choices in term of maps and spawning, definitely. Just weird thinking this was a step down from Reach, ya know?

    PSN:CaptainNemo1138
    Shitty Tumblr:lighthouse1138.tumblr.com
    Sirialis
  • Hiryu02Hiryu02 Registered User regular
    edited September 2014
    Hahnsoo1 wrote: »
    Beltaine wrote: »

    Know what abilities will get you killed in one shot. Shotguns at very close range, Rocket Launchers at all ranges, the Titan super (close range), the Titan Defender bubble (they can't kill you unless you walk inside the bubble, and you can't shoot into the bubble), the Warlock super (mid to long range), and any yellow/blue glowing Hunters (the Gunslinger and Bladedancer respectively). AVOID THESE if possible. It's not worth engaging a bubbled Titan or a glowing Hunter, for example. You won't be able to stop most Warlock/Titan supers, or getting ambushed and one-shotted by Shotguns, but it's helpful to know that these options exist.

    Also if you see a Titan sprinting towards you and he is glowing, take evasive action because the shoulder charge or tiger knee is a one-shot.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    Crippl3
  • Wraith260Wraith260 Happiest Goomba! Registered User regular
    GOD FUCKING DAMN IT!!!! just finished the Mars Strike with no deaths, the first of 5 needed for my exotic weapon bounty when i get kicked back to orbit!! in fact, i'm pretty the 2 pubbies running it with me managed no deaths as well, so have been robbed of progression towards my bounty and an achievement. god fucking damn it!!

  • Hiryu02Hiryu02 Registered User regular
    edited September 2014
    Wraith260 wrote: »
    GOD FUCKING DAMN IT!!!! just finished the Mars Strike with no deaths, the first of 5 needed for my exotic weapon bounty when i get kicked back to orbit!! in fact, i'm pretty the 2 pubbies running it with me managed no deaths as well, so have been robbed of progression towards my bounty and an achievement. god fucking damn it!!

    I'm sorry to hear that man. FWIW, I suggest doing the Sepiks Prime Nexus strike on Venus at it's regular level, it's a pretty fast/easy strike.

    Edit: Corrected strike name.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Wraith260Wraith260 Happiest Goomba! Registered User regular
    the Mars strike doesn't take that long either, and we blue through it pretty fast. the Nexus strike on Venus is another that i'd say goes by pretty quickly.

    anyway, think i'll take a break after that. if anyone on the Xbone wants to run the daily later let me know. would love to get it done at lvl 28 for the extra upgrade materials. am gonna be stuck at lvl 27 until i can get some more shards.

  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    edited September 2014
    Anyone want to run the Daily Heroic and Weekly Heroicon PS4? Lvl 24 Hunter here. :)

    Beltaine on
    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • OptimusZedOptimusZed Registered User regular
    So, I just got my second round of exotic bounties for the afternoon, and it was the same list minus the one I had already taken. As in, there were two options presented.

    There's no way I'm messing with this Thorn bounty, though.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    Can somebody explain to me how exactly Bungie thinks the Titan is well balanced? If somebody would suggest to give a single class the tankiest stats and the most melee attack power (the only melee one-hit-kill from the front), you'd be laughed out of the room. Baffles me to no end.

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    Can somebody explain to me how exactly Bungie thinks the Titan is well balanced? If somebody would suggest to give a single class the tankiest stats and the most melee attack power (the only melee one-hit-kill from the front), you'd be laughed out of the room. Baffles me to no end.
    Because they are hilariously easy to kill at a distance? So slow...

    I see your point, but I wonder if it's backed up by more than anecdotal evidence. They keep track of a TON of stats, and I wonder if Bungie knows which sub-class does the best in aggregate so far.

    CSPOhhO.png
  • Hiryu02Hiryu02 Registered User regular
    edited September 2014
    Can somebody explain to me how exactly Bungie thinks the Titan is well balanced? If somebody would suggest to give a single class the tankiest stats and the most melee attack power (the only melee one-hit-kill from the front), you'd be laughed out of the room. Baffles me to no end.

    Regular Titan melee is not a one hit kill. Shoot plus melee is the way a Titan has to get a clean melee kill, just like everyone else.

    The shoulder charge and the knee require the titan to be sprinting first for 3-5 seconds before they can activate the attack. It's a looong time to just be vulnerable and running. The reward matches the risk. If I'm able to full on run at you complete with windup period and you allow me to get in melee distance and you don't dodge, then I don't know what to tell you.

    If you let me do that, I would have been able to pointblank you with a shotgun as well.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    DodgeBlan
  • CroakerCroaker Registered User regular
    Decided to do some PVP today with my hunter. I'm so annoyed I don't get crucible marks at level 16 that I can barely bring myself to finish these bounties.

    It's actually a lot harder to PVP at lower levels. Shouldn't I get extra love?

  • CrayonCrayon Sleeps in the wrong bed. TejasRegistered User regular
    It's been raining all weekend and this area isn't prone to rainfall, it's super strange. It's cool though, I wanted to level a hunter anyways.

  • CrayonCrayon Sleeps in the wrong bed. TejasRegistered User regular
    OptimusZed wrote: »
    So, I just got my second round of exotic bounties for the afternoon, and it was the same list minus the one I had already taken. As in, there were two options presented.

    There's no way I'm messing with this Thorn bounty, though.

    If I can do it, anyone can!

  • SeGaTaiSeGaTai Registered User regular
    My crucible game has improved in control as a hunter by realizing that I shouldn't be the one capping points. You really don't get that many points for it and there are so many supers/weapons that just mess you up as a waiting target.

    Kill good focused on getting to the points and let your teammates stand there

    PSN SeGaTai
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited September 2014
    Croaker wrote: »
    Decided to do some PVP today with my hunter. I'm so annoyed I don't get crucible marks at level 16 that I can barely bring myself to finish these bounties.

    It's actually a lot harder to PVP at lower levels. Shouldn't I get extra love?
    I... haven't found this to be the case. I mean, sure, you don't have access to all of the abilities, but the core abilities are fine for pretty much every PvP match on every sub-class (one can argue that Invisibility is essential for a Blade Dancer, but the awesome Super makes up for it). As long as each trigger has something and you have a Super, you can do well.

    Hell, I even went to PvP with my Warlock at level 3 (since if you unlock it on one character, you get it on all characters), and I was doing okay. It was amusing to slot my Super into my character in the middle of a match. :D

    EDIT: I do agree with you about the Crucible Marks thing. I don't mind them locking it out for your first character early on, but it should unlock universally across your account.

    Hahnsoo1 on
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  • BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    Hiryu02 wrote: »
    Can somebody explain to me how exactly Bungie thinks the Titan is well balanced? If somebody would suggest to give a single class the tankiest stats and the most melee attack power (the only melee one-hit-kill from the front), you'd be laughed out of the room. Baffles me to no end.

    Regular Titan melee is not a one hit kill. Shoot plus melee is the way a Titan has to get a clean melee kill, just like everyone else.

    The shoulder charge and the knee require the titan to be sprinting first for 3-5 seconds before they can activate the attack. It's a looong time to just be vulnerable and running. The reward matches the risk. If I'm able to full on run at you complete with windup period and you allow me to get in melee distance and you don't dodge, then I don't know what to tell you.

    If you let me do that, I would have been able to pointblank you with a shotgun as well.

    But what's is it balanced against? The other classes don't have a melee one-hit-kill with extended range. Also, Hunters and Warlocks are squishier.

  • WassermeloneWassermelone Registered User regular
    God I hate pvp

    Why do exotic bounties have pvp requirements? Its fucking stupid

    jefe414
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    Hiryu02 wrote: »
    Can somebody explain to me how exactly Bungie thinks the Titan is well balanced? If somebody would suggest to give a single class the tankiest stats and the most melee attack power (the only melee one-hit-kill from the front), you'd be laughed out of the room. Baffles me to no end.

    Regular Titan melee is not a one hit kill. Shoot plus melee is the way a Titan has to get a clean melee kill, just like everyone else.

    The shoulder charge and the knee require the titan to be sprinting first for 3-5 seconds before they can activate the attack. It's a looong time to just be vulnerable and running. The reward matches the risk. If I'm able to full on run at you complete with windup period and you allow me to get in melee distance and you don't dodge, then I don't know what to tell you.

    If you let me do that, I would have been able to pointblank you with a shotgun as well.

    But what's is it balanced against? The other classes don't have a melee one-hit-kill with extended range. Also, Hunters and Warlocks are squishier.
    Sunsinger's melee can one-shot some targets, effectively (burn damage finishes all but the toughest Titans). Gunslingers get a ranged melee attack (two in a row, if you have the right perk) that can one-shot on a precision strike (headshot). Bladedancers can turn invisible while doing Blink Strike, which makes them difficult to engage in melee combat (or alternatively Backstab, which is a one-shot). I got nothing for Warlocks, but they also have arguably the best mid-range instant kill ability.

    Really, it seems academic, since for nearly all classes, you are going to shoot them with at least once before punching to ensure the melee kill. And shotguns are the universal melee one-shot.

    CSPOhhO.png
    Hiryu02
  • Hiryu02Hiryu02 Registered User regular
    Hiryu02 wrote: »
    Can somebody explain to me how exactly Bungie thinks the Titan is well balanced? If somebody would suggest to give a single class the tankiest stats and the most melee attack power (the only melee one-hit-kill from the front), you'd be laughed out of the room. Baffles me to no end.

    Regular Titan melee is not a one hit kill. Shoot plus melee is the way a Titan has to get a clean melee kill, just like everyone else.

    The shoulder charge and the knee require the titan to be sprinting first for 3-5 seconds before they can activate the attack. It's a looong time to just be vulnerable and running. The reward matches the risk. If I'm able to full on run at you complete with windup period and you allow me to get in melee distance and you don't dodge, then I don't know what to tell you.

    If you let me do that, I would have been able to pointblank you with a shotgun as well.

    But what's is it balanced against? The other classes don't have a melee one-hit-kill with extended range. Also, Hunters and Warlocks are squishier.

    Hunters backstab for increased damage plus invisibility after a melee kill. Both squishy classes have a guaranteed way to evade the Titan charge, Blink. Warlock can dot or regen grenade via melee. Hunters flat outrun Titans. Warlocks can knockback an enemy via melee, or regen health via melee kill.

    I also like how you call it "extended range". The Titan has to run AT you, without stopping to get the kill. Not a lot of things more likely to get you killed that to run at someone who is shooting at you.

    To get a kill with charge, I have to predict where the opponent is, start my run and hope that nothing kills me for the 5 seconds it takes to charge, or that I find my target before the charge wears off, and that I don't miss. If I don't find the target, or they are above. below me in a position that makes me stop running, it's wasted. Ten seconds of running around without being able to stop or shoot, otherwise I lose my ability to kill with that hit. or the target could simply dodge, I'm in a vulnerable position, and I die.

    It's plenty balanced.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • CroakerCroaker Registered User regular
    Hahnsoo1 wrote: »
    Croaker wrote: »
    Decided to do some PVP today with my hunter. I'm so annoyed I don't get crucible marks at level 16 that I can barely bring myself to finish these bounties.

    It's actually a lot harder to PVP at lower levels. Shouldn't I get extra love?
    I... haven't found this to be the case. I mean, sure, you don't have access to all of the abilities, but the core abilities are fine for pretty much every PvP match on every sub-class (one can argue that Invisibility is essential for a Blade Dancer, but the awesome Super makes up for it). As long as each trigger has something and you have a Super, you can do well.

    Hell, I even went to PvP with my Warlock at level 3 (since if you unlock it on one character, you get it on all characters), and I was doing okay. It was amusing to slot my Super into my character in the middle of a match. :D

    EDIT: I do agree with you about the Crucible Marks thing. I don't mind them locking it out for your first character early on, but it should unlock universally across your account.

    I didn't say you can't do well, I said it's a lot harder to do so. And I stick by that, since you are missing out on tons of modifiers from gear, access to some class-defining abilities, and other stuff that comes along with being a higher level. It's not impossible, but I would say in a closed test against the same skill level players, you're going to get a lot better results with a higher level character. There are lots of little contextual things over the course of a round of the Crucible that can enable lower level characters to do just fine, but I wouldn't say it's an even playing field.

    And for the record, I'm totally okay with that. I like the system they have in place right now a lot. I just wish that I earned marks before 20.

    But yeah, at least we agree the marks system is just stupid.

  • CroakerCroaker Registered User regular
    Hiryu02 wrote: »
    Hiryu02 wrote: »
    Can somebody explain to me how exactly Bungie thinks the Titan is well balanced? If somebody would suggest to give a single class the tankiest stats and the most melee attack power (the only melee one-hit-kill from the front), you'd be laughed out of the room. Baffles me to no end.

    Regular Titan melee is not a one hit kill. Shoot plus melee is the way a Titan has to get a clean melee kill, just like everyone else.

    The shoulder charge and the knee require the titan to be sprinting first for 3-5 seconds before they can activate the attack. It's a looong time to just be vulnerable and running. The reward matches the risk. If I'm able to full on run at you complete with windup period and you allow me to get in melee distance and you don't dodge, then I don't know what to tell you.

    If you let me do that, I would have been able to pointblank you with a shotgun as well.

    But what's is it balanced against? The other classes don't have a melee one-hit-kill with extended range. Also, Hunters and Warlocks are squishier.

    Hunters backstab for increased damage plus invisibility after a melee kill. Both squishy classes have a guaranteed way to evade the Titan charge, Blink. Warlock can dot or regen grenade via melee. Hunters flat outrun Titans. Warlocks can knockback an enemy via melee, or regen health via melee kill.

    I also like how you call it "extended range". The Titan has to run AT you, without stopping to get the kill. Not a lot of things more likely to get you killed that to run at someone who is shooting at you.

    To get a kill with charge, I have to predict where the opponent is, start my run and hope that nothing kills me for the 5 seconds it takes to charge, or that I find my target before the charge wears off, and that I don't miss. If I don't find the target, or they are above. below me in a position that makes me stop running, it's wasted. Ten seconds of running around without being able to stop or shoot, otherwise I lose my ability to kill with that hit. or the target could simply dodge, I'm in a vulnerable position, and I die.

    It's plenty balanced.

    I agree with all of this. My titan is nowhere near as reliable with melee kills in the Crucible as my Hunter, and it's because the damn thing takes so long to charge up and is very finicky about how it tracks.

    There are way fewer Titans in the Crucible than any other class, IMO.

  • TommattTommatt Registered User regular
    Beltaine wrote: »
    I think I'm going to give up on Crucible. I just am woefully under-skilled. I had a few matches today where I my K/D was 2/15. I just don't understand what the game wants me to do to be able to kill mans. They all seem so tough and I'm super frail. Is it because I'm playing Hunter?

    I was pretty bad at it when the game first came out. Through the thorn challenge I got quite decent at it. I really started looking at playing the game differently. Thinking about what approach to take, what weapons I had at my use if I ran into somebody, and try to catch people at advantageous places. I know I also used to waste my super/grenade more often, and also hold onto them too long waiting for that perfect moment.

    The biggest thing I can say is learn to use the mini map. It is the difference between mutli kills and death.

    Maybe some video's like this might help you.

    https://www.youtube.com/watch?v=wJqpzKw1Urg

    https://www.youtube.com/watch?v=pEzUT1dateg

  • Hiryu02Hiryu02 Registered User regular
    edited September 2014
    Did I mention that the edges of the screen cloud with a speed effect so that the running Titan literally has tunnel vision? Can't see shit except right in front of you. If I jump through all the above hoops and you are still in front of me when my ability kicks in and you are in range I deserve that kill.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    Phogoth with randoms makes me never want to play any multiplayer game ever again as long as I live.

    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
    Switch: SW-0653-8208-4705
    CroakerApothe0sis
  • SharpysharpSharpysharp Halifax, NSRegistered User regular
    Finally made it back home after 5 days on vacation trying to play just remote on my Vita. Would be up for some crucibles/strikes if anyone is interested. 23 Hunter currently (Would be 25, but I accidentally dismantled my boots).

    PSN: sharpysharp111
    Steam: sharpysharp111
  • lodianlodian Coffee Grindhouse Titan VRegistered User regular
    edited September 2014
    Does anyone play the Crucible because they think it's fun - or are people going in to complete bounties and get marks just to progress? Because for me, I have fun for a few minutes, then it just gets amazingly frustrating - regardless if I'm doing well or not. The TTK for everything is extremely short and that is with the stat balancing. I can't even imagine how painfully shitty Iron Banner is going to be in that regard.

    lodian on
    camo_sig2.pngPSN: aeroplane22 || Steam: kozmikx
  • reVersereVerse Attack and Dethrone God Registered User regular
    lodian wrote: »
    Does anyone play the Crucible because they think it's fun

    Yes

    lodianCrayonObiFettCrippl3userMonkeyConQuesoZilla360GrundlestiltskinDeadspaceAlucard6986amicabilisJusticeforPlutoZombie GandhiGMaster7DodgeBlanqwer12DiannaoChongLuvTheMonkeyMagellMoridin889
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    strategery wrote: »
    Who on the XB1 wants to brave the vault? I want to get all up in it.

    @strategery‌ Count me in. I've also got a buddy who is 27 who can come.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    If you see me online with a low level warlock, it's my brother @buddha73 and you should say hi. And then lead him to the Grottos.

    Also, PS3 guys, we need to talk about Kevin Vault of Glass and figure out a time when at least 6 of us can get together for it. I've got everyone from the megalist on my friend's list but I'm not sure who is ready and who needs more stuff.

  • WassermeloneWassermelone Registered User regular
    Of course people enjoy the pvp

    Whats ridiculous is the design decision of pressuring people into pvp if they want to complete that exotic bounty they got without stepping into pvp at all. There should be PVP exotic bounties and PVE exotic bounties that you get from pvp and pve bounties separately. Mixing the two is really frustrating for someone like me who feels nothing but stress in a pvp match.

    I will likely never finish that exotic bounty because its not worth being in a terrible mood afterwards. I recognize that it is fun for others and I am happy for them, but it is absolutely zero fun for me.

    Wraith260CaptainNemolodianuserCormacJusticeforPlutojefe414
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    I'm online now, looking for some people to do the weekly strike!

    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    lodian wrote: »
    Does anyone play the Crucible because they think it's fun - or are people going in to complete bounties and get marks just to progress? Because for me, I have fun for a few minutes, then it just gets amazingly frustrating - regardless if I'm doing well or not. The TTK for everything is extremely short and that is with the stat balancing. I can't even imagine how painfully shitty Iron Banner is going to be in that regard.

    I love Crucible but agree that the average TTK needs to be a bit longer.

  • ManetherenWolfManetherenWolf Registered User regular
    So I had a blue engram turn into a lvl 20 legendary pulse rifle.

    I will never get that lucky again.

    MonkeyConQuesoLouieDeadspaceskyknyt
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    Is there a better place to farm soon metal than just cursing around the address with the planes in Old Russia?

    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • shoeboxjeddyshoeboxjeddy Registered User regular
    reVerse wrote: »
    But really, come to think of it, there aren't any really big, 12 on 12 maps in Destiny, are there?

    Nope.

    I blame the old consoles for that, and for various other dubious design decisions.

    If all the Halos could do bigger battles, why would it be the old consoles' fault? They could have jumped it to 8 vs 8 at least.

    tastydonutsEvil Monkey
  • tastydonutstastydonuts Registered User regular
    reVerse wrote: »
    But really, come to think of it, there aren't any really big, 12 on 12 maps in Destiny, are there?

    Nope.

    I blame the old consoles for that, and for various other dubious design decisions.

    If all the Halos could do bigger battles, why would it be the old consoles' fault? They could have jumped it to 8 vs 8 at least.

    Yeah. Also, condescension like that is for PC gamers, not console gamers. :p

    “I used to draw, hard to admit that I used to draw...”
  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    8v8 would bring about the worst in the games TTK model.

  • ErevarErevar The Nounverber Registered User regular
    edited September 2014
    Hiryu02 wrote: »
    Hiryu02 wrote: »
    Can somebody explain to me how exactly Bungie thinks the Titan is well balanced? If somebody would suggest to give a single class the tankiest stats and the most melee attack power (the only melee one-hit-kill from the front), you'd be laughed out of the room. Baffles me to no end.

    Hunters backstab for increased damage **OR** invisibility after a melee kill.

    Fixed this for you; it's an either/or situation, not a both.

    Erevar on
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  • ObiFettObiFett Use the Force As You WishRegistered User regular
    PSA: If you get the 30 melee kill bounty, do the sword of crota mission. Sword kills count as melee kills.

    tastydonutsApothe0sis
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