EPISODE 1
RELICS OF THE PASTIt is the height of the GALACTIC REPUBLIC, a time of peace and prosperity.
The JEDI ORDER, guardians of peace and justice, protect order around the Galaxy.
Despite this, CORRUPTION and DECADENCE have taken root in the heart of the Republic.
Voices of unrest find fertile ground throughout the Galaxy.
In the midst of this, a group of Padawans travel to the planet ATHISS for their Jedi Trials,
unaware of the danger waiting for them ....
So, what's this here?
So, who wants to play a bunch of Jedi running around the galaxy solving problems! Sounds good? Then, this is the game for you.
So, how are we going to play?
Fantasy Flight's Force and Destiny looks like it's pretty cool for Jedi. However, the basic game is set during the Empire where Force Users are hunted and trying to fly under the radar. I'd like to rewind the clock a bit and get some Jedi Knight high adventure going.
The general mechanic of the game is you assemble dice pools based on your attributes and skills, then add dice based on difficulties or setbacks. You then roll the dice pool and cancel out opposed results until you get the final result.
Edge of the Empire dice are available through Geth as XeY, where Y is the first letter of the die type: Ability, Boost, Challenge, Difficulty, Force, Proficiency, or Setback.
Example: 2eA+1eP+3eD is 2 Ability, 1 Proficiency, and 3 Difficulty dice
Character creation guidelines
Characters should be Padawans about to become Knights. Give me a little bit about your Master and the mission you learned the most on. After you go through the normal character creation (PC's morality starts at 60, and you can't use any of the morality changing choices on page 34), you get a bonus 130 XP that can't be used to raise your base attributes. Lucky you! Also, everyone starts with a normal, no frills lightsaber appropriate for their size. Finally, once everyone's made a character, tell me what missions you've been on with the other Padawans.
I'll be looking for about 4 people, and hoping to start on Monday or so. I'm not tied to time, though. If you need a bit more time, let me know.
Posts
I'll have a character up by tomorrow.
Are we during the lifetime of Yoda, or are we further back, without any recognizable characters?
Hm, that looked better on my phone. I have a few ideas, I'll poke around at the rules and see what shakes loose. What races are we allowed to use? Only those from F&D? EotE and/or AoR? The Unofficial Species Menagerie?
Twitch Stream
Ah Klaggy, I remember him fondly.
Twitch Stream
Will keep an eye on the thread anyway.
I luvvs me some SW games!
Interested, but I'm not sure I can get my hands on the book in time. Always liked playing Consulars in KOTOR, so looking at that.
PSN: Boozer_777
Well, if he didn't take his master's death well, that'd be fine, but he'd have to have come pretty far before they're knight in him.
As a side note, defeating a Sith usually counts as completing most of the trials!
Twitch Stream
Twitch Stream
Just have to make sure the math will get me to all 4 Force rating talents with enough left over for Powers, but I think it should work.
But mostly because it helps me keep my shit straight and I wanted an excuse.
Knota Vargas was born on Centares, the "last civilized stop" rimward on the Perlemian Trade Route. He grew up mostly around other humans, only knowing a few of the gotals and sakiyans that call Centares home - and meeting the occasional alien trader or explorer that would stop at Muracie for supplies. Having itchier feet than his shopkeeping parents, Knota had planned on buying an apprenticeship to one of the deep space explorers before a recruiter from the Jedi Order recognized the Force potential within him. Exploring the core seemed as good as the outer rim, and Knota jumped at the chance.
2. Morality
Bravery/Anger
+5 XP/+1,000 credits
Dark Side attempting redemption
3. Species
Human
2/2/2/2/2/2
WT: 10+Brawn
ST: 10+Will
XP: 110
Special: one rank in two non-career skills (Gunnery and Deception)
4. Career
Seeker (ranks in Piloting (Space), Survival, and Vigilance)
5. Specialization
Ataru Striker (ranks in Lightsaber and Perception)
6. Experience
Agility 3 (30xp)
Agility 4 (40xp, 70 total)
Cunning 3 (30 xp, 100 total)
Lightsaber 2 (10 xp, 110 total)
(5 remains)
7. Attributes
WT: 12
ST: 12
Def: 0
Soak: 2
8. Motivation
Ambition/Redemption
9. Gear
Survival kit (350)
Healing kit (100, 450 total)
Backpack (50, 500 total)
Armored Clothing (1,000)
10. Group Resource
Dunno, what are we going with?
Bonus XP
Ataru Striker talents:
Jump Up (5)
Ataru Technique (10, 15)
Parry (15, 30)
Saber Swarm (20, 50)
Pathfinder (20, 70) talents:
Grit (5, 75)
Keen Eyed (10, 85)
Animal Empathy (15, 100)
Animal Bond (15, 115)
Force Rating (20, 135)
Character Sheet
The Mission On Which I Learned The Most
"Master Choraf had taken me to Volik, to search for a rumored cult of Sith worshipers." Volik was a gorgeous planet, lush green forests and mountains like spires soaring into the sky. Endless waterfalls seemed to fall from each peak, tumbling into the misty valleys below. It was still difficult to believe that such a beautiful place could harbor such evil. "We spent weeks searching the planet, combing through ruined pirate bases and searching crashed freighters for clues. In the northern latitudes, we found the planet's highest mountain, and something called out to us."
A cerean interrupted me. "Something, padawan?"
I hesitated. "Master Choraf called it an echo of the Force, but... well, I'll come to that."
"Proceed."
"The summit of the mountain is an icecap, but just below the ice line is a clearing that looks out over... well, it seems like you can see forever. Incredibly peaceful. Master Choraf thought it was that which called out to us, but there was something higher up... something cold.
"There was a cave, hidden behind a sheet of ice. Or it had been hidden; the ice had recently been cut through. A wind seemed to be flowing from the cave, something old and dark, but we went in anyway." I paused, feeling my skin prickle at the memory. "The walls of the cave didn't seem natural; it was more like something had punched a hole into the side of the mountain. We went deeper, and found a group of pirates, rodians, talking about splitting their take. They were clustered near the hatch of an ancient, half-buried freighter." I stopped again, hearing the echoes of their high-pitched, nasal language above a low drone, almost a hum or murmur. "There were... boxes. Nearby, in the shadows along the wall. I didn't notice them at first, and I don't think that Master Choraf noticed them at all."
The same cerean interrupted me again. "Boxes?"
"Not exactly?" I shrugged. "I'm not sure what they were. There was a cube, but there was also a pyramid and a sphere. They had red lights on them, all over, like some sort of tiny probe droid. I never saw them move, though."
The cerean exchanged glances around the room with several other masters, as if that was significant. "Please, continue."
"Well, there was another person there that we didn't see at first, a human. He came up behind us, and held up a sword to my throat. Not a lightsaber, an actual sword. The blade was crystalline and freezing, like somebody had put a hilt on an icicle." I touched my throat for emphasis. "He told us to drop our lightsabers, and that he had questions for us. I didn't get a good look at him then, but he was young - barely an adult, almost still a kid. We did as he told us to - Master Choraf didn't seem the slightest bit concerned, but it's so hard to read him behind that mask. Was. Was so hard to read him."
"Padawan?" I blinked, and looked up. Another one of the masters - a dark-skinned human - looked concerned. "Are you all right?"
"No." I scrubbed tears from my face. "The pirates locked me in the hold, but after a while I was able to trick one into checking on me. I took his blaster and stunned the others, getting back my gear and making my way to where the man was interrogating Master Choraf. He was hitting Master Choraf, and screaming at him to 'reveal your knowledge.' Master Choraf wasn't putting up a fight; he was calm, answering what he could and asking questions right back when the opportunity presented itself. He was in control. I didn't know it then, I didn't see it. I thought he was being tortured, but he was never in any danger. Not until I ignited my lightsaber and charged in.
"He killed Master Choraf, just slashed him right through with that sword. It was so fast, I couldn't do anything. Couldn't believe it. He charged me, and we fought. He was fast, but not good. Not trained. Just... desperate. Filled with hate and fear. I could feel it rolling off him, and I got mad, so mad that this... this kid could have killed Master Choraf. I tried to disarm him, but..." The lie was like ashes in my mouth. "No. I cut off his hand, and I meant to do it. Master Choraf said that Sith cults had to be destroyed, that their artifacts had to be broken to pieces and scattered so that far that no two pieces rested atop another. I picked up the sword, and I had intended to do just that - to shatter it, and cast the pieces into the valley. But first..." Speaking was like tearing a part of me open. "First, I..." The words didn't want to come, tried to hide in my throat. I forced them out through clenched teeth. "I killed him." The rest came in a rush. "He was crying, and clutching at the severed stump of his hand. I should have felt pity, I should have been compassionate. He could have been saved! I could have taken him back with me, taken him back here and maybe he could have been redeemed. But I killed him, stabbed him through with the sword that he used to kill Master Choraf.
"And then," I laughed bitterly. "And then I couldn't even destroy the sword. I tried, I've tried so many times. I cut at it with my lightsaber, I landed the Far Cyclone on it, I built a bonfire and hurled it in. Nothing even scratched it. So I brought it back with me. I locked it in the cargo hold and I flew the Far Cyclone here. Because even though I failed, even though Master Choraf was killed, even though I killed that man instead of bringing him back and now he can't be redeemed... maybe I can be. Maybe there's still enough of me left to save."
After.
Literally, sweeping.
I can't tell you how many groups of padawans have come through the temple since then, because I've lost count. Every few days, a master will come by and give me a simple task. Sometimes it's research, sometimes it's a chore. I learned to cook; the cerean who asked all those questions requests freshly baked cookies every few months. I do laundry. I dust. Mostly, I think about that mountain and what I could have done differently.
Last month, I was asked to sit in with another group of padawans. The next task was to join them.
A few days ago, I was told I would be graduating with them.
I still can't believe it. I'm not sure I want to.
omg text
Yeah, I don't even think you can get two different ones...
EDIT: Ok, yeah, you could probably swing two with the Counslar tree, but that's it, I think.
EDITx2: Didn't think about the group resource, so let's just say it's the Starship that you'll be entrusted with once you're Knights.
Twitch Stream
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
Twitch Stream
Only 20 xp short! Oh well. Force Rating of 4 should still be good.
Nope, that's fine! I didn't realize there were already four people signed up, so I'll just bookmark the thread and watch on to see how it goes. =D
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
Still want to run a Force-focused character, but its definitely going to be more precarious than I thought. I wonder how big of a benefit you really get from going from 3-4 dice.
On the other hand, "It's just a little wrong. You're just being expedient for the greater good, after all." is pretty much how I see it a lot of falls going down. I think there's probably room for improvement in the mechanic, but it's already pretty promising.
Twitch Stream
It's just not quite as fitting for actual Jedi who would never need to call on the Dark side just to levitate something with the Force. With the system as it is, there is going to be a choice pretty often to either draw on the Dark side or fail. Can you imagine any Jedi in that situation outside of extreme moments against Sith?
But for "modern" Force users? Totally appropriate.
Adjusting it for "real" Jedi, I'd probably say they should get guaranteed white pips equal to their force rating unless in a situation that would warrant a fear check, or when they are obviously being aggressive and such. Also, they'd have the choice to roll of they wanted the chance of higher pips.
Math:
XP to FR+1:
Consular/Healer: 90
Consular/Niman Disciple: 130
Consular/Sage: 95
Guardian/Peacekeeper: 120
Guardian/Protector: 75
Guardian/Soresu Defender: n/a
Mystic/Advisor: 90
Mystic/Makashi Duelist: n/a
Mystic/Seer: 60
Seeker/Ataru Striker: n/a
Seeker/Hunter: 90
Seeker/Pathfinder: 65
Sentinel/Artisan: 70
Sentinel/Shadow: 100
Sentinel/Shien Expert: n/a
Warrior/Aggressor: 75
Warrior/Shii-Cho Knight: n/a
Warrior/Starfighter Ace: 95
The cheapest path to FR+4 is via Seeker (FR+1 base, Pathfinder spec (free), 65xp to FR+1, Hunter (20xp), 90xp to FR+1, Mystic/Seer (40xp), 60xp to FR+1) and that's still 275. Getting to FR+5 would be another 120xp (Sentinel/Artisan (50xp), 70xp to FR+1). That's 395xp.
Now, you can certainly acquire more Conflict depending on how you use that Force point...
Of course, you may be very in tune with the force, but you're not going to have much in the way of things to do with it.
Twitch Stream
PSN: Boozer_777
edit 3 -More changes! Switched to Soretsu/Protector (I'll add Artisan later), to focus more on healing initially, also pumped Int to 5.
2. Morality
Curiosity/Obsession
+10 XP
Prove myself worthy of becoming a Jedi.
3. Species
Human
2/2/2/2/2/2
WT: 10+Brawn
ST: 10+Will
XP: 110
Special: one rank in two non-career skills (Coercion, Athletics)
4. Career
Guardian (ranks in Cool, Discipline, Vigilance)
5. Specialization
Soresu Defender - Discipline, Lightsaber
6. Experience
Intelligence 3 (30xp)
Intelligence 4 (40xp, 70 total)
Intelligence 5 (50xp, 120)
(0xp remaining)
Soresu Defender talents:
Parry (5)
Soresu Technique (10, 15 total)
Reflect (10, 25)
Protector (20, 45) talents:
Bodyguard (5, 50)
Physician (10, 60)
Stimpack spec (15, 85)
Force Protection (20, 95)
Force Rating (25, 120)
Force Power:
Heal/Harm (10, 130)
7. Attributes
WT: 12
ST: 12
Def: 0
Soak: 2
8. Motivation
Ambition/Become a Jedi
9. Gear
Heavy Clothing (50)
Tool Kit (350, 400)
Backpack (50, 450)
Utility Belt (25, 475)
Stimpack (25, 500)
PSN: Boozer_777
PSN: Boozer_777
I'm sad to see the setback die on makashi duelist go, but it eases play.
@InkSplat @PACherrn Characters!
Knight level players can't buy a rank in a skill higher than three with their bonus XP.
Twitch Stream
Interesting...
When I last played this I just pumped all my starting XP into 5 Cunning and pretended to be a Jedi all game whilst doing the hand-wavey thing.
Congrats dude! And yea, I'll step in to play.
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
1. Background - Seket Vrapok grew up at the Jedi Temple, lonely thanks to his intimidating demeanor. Seket found refuge in his studies, and his attunement to the Force grew powerful. Rumors of an ancient Sith ancestor plagued the youth, even after Master Hanto Zuul disproved them personally. Master Zuul, a fellow Iridonian, would eventually take Seket on as his apprentice.
Appearance - Seket’s skin is near black, and his eyes are a shocking green in contrast. His head is hairless except for eyebrows, with small horns covering his entire scalp, Two large prominent horns protrude from his forehead. In lieu of a padawan braid, Seket has delayed getting the facial tattoos denoting a Zabrak adult. He wears grey robes and wields a green lightsaber. He often wears a hood to avoid reactions to his appearance. He is 6’2”, and is 22 years old.
2. Morality
Independence/Coldness
+10 XP
Ambition/Destroy the Sith
3. Species
Zabrak
2/2/2/2/3/1
WT: 10+Brawn
ST: 10+Will
XP: 100
Special: Survival + Fearsome Countenance (add 1 advantage to Coercion checks)
4. Career
Mystic (ranks in Charm, Coercion, Perception)
5. Specialization
Seer - Discipline, Vigilance
6. Experience
Willpower 4 (40xp)
Willpower 5 (50xp, 90 total)
(20xp remaining)
Seer talents:
Uncanny reactions (5)
Keen eyed (10, 15)
Grit (15, 30)
Sense Advantage (20, 50)
Force Rating (20, 70)
Niman Disciple (30, 100) talents:
Nobody’s Fool (5, 105)
Niman Technique (10, 115)
Reflect (5, 120)
Parry (5, 125)
Force Power:
Move (10, 135)
Upgrade: Range (5, 140)
Upgrade: Control (10, 150)
7. Attributes
WT: 16
ST: 12
Def: 0
Soak: 2
8. Motivation
Ambition/Destroy the Sith
9. Gear
Backpack (50)
Utility Belt (25, 75)
Rations x 5 (25, 100)
Breath Mask (25, 125)
Concealing Robes (150, 275)
Climbing Gear (50, 325)
Stimpack x 3 (75, 400)
Credits: 100
Character sheet:
Species: Zabrak
Career: Mystic Specialization Trees: Seer, Niman Disciple
Soak: 3 WT: 12 ST:16 Defense: 0r/0m
Br: 2 Ag: 2 In: 2 Cu: 2 Wi: 5 Pr: 1
Total XP: 150
Morality: 60 Conflict: 0
Force Rating: 2
Credits: 100
Skills:
Survival (Cu) 1
Charm (Pr) 1
Coercion (Wi) 1
Perception (Cu) 1
Discipline (Wi) 1
Vigilance (Wi) 1
Weapons
Lightsaber Agility 6 Engaged 2 Breach 1, Sunder
Motivation: Ambition / Destroy the Sith
Strength: Independence Weakness: Coldness
Description:
Male, 22, 6’2” tall
Seket’s skin is near black, and his eyes are a shocking green in contrast. His head is hairless except for eyebrows, with small horns covering his entire scalp, Two large prominent horns protrude from his forehead. In lieu of a padawan braid, Seket has delayed getting the facial tattoos denoting a Zabrak adult. He wears grey robes and wields a green lightsaber. He often wears a hood to avoid reactions to his appearance.
Gear:
Lightsaber
Backpack (50)
Utility Belt (25)
Rations x 5 (25)
Breath Mask (25)
Concealing Robes (150)
Climbing Gear (50)
Stimpack x 3 (75)
Talents:
Zabrak: Fearsome Countenance - add 1 advantage to Coercion checks
Armor: Concealing Robes - Add [setback die] to checks to notice or recognize an individual wearing them.
Uncanny reactions (5) Add [boost die] per rank of Uncanny Reactions to all Vigilance checks.
Keen eyed (10) Remove [setback die] per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Grit (15) Gain +1 strain threshold.
Sense Advantage (20) Once per session, may add [setback x 2] to 1 NPC’s skill check.
Force Rating (20) Gain +1 Force rating
Nobody’s Fool (5) May upgrade difficulty of incoming Charm, Coercion,or Deception checks once per rank of Nobody’s Fool
Niman Technique (10) When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn.
Reflect (5) When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Parry (5) When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Force Powers:
Move (10) The Force user can move small objects via the power of the Force.
The user may spend [force point] to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade: Range (5) Spend [force point] to increase power’s range by a number of range bands equal to Range upgrades purchased. [multi-use]
Upgrade: Control (10) The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette. [0 silhouette = 5 dmg]
Background: Seket Vrapok grew up at the Jedi Temple, lonely thanks to his intimidating demeanor. Seket found refuge in his studies, and his attunement to the Force grew powerful. Rumors of an ancient Sith ancestor plagued the youth, even after Master Hanto Zuul disproved them personally. Master Zuul, a fellow Iridonian, would eventually take Seket on as his apprentice.
Mission where I learned the most:
"I told you ugly, I never heard of your pal Urlek. Now go finish your nap." The mercenary said, flicking the Jedi's grey robes. His cybernetic left eye clicked and whirred, constantly shifting focus.
"I have no more patience for your lies, or your insults. You will tell me what you know, now." Seket said, in a tone that promised violence.
The mercenary chuckled. "Or what, you're going to poke me with one of those ridiculous horns?" Before the apprentice could respond, the human was pointing a heavy blaster in his face. The noise in the busy Cantina ground to a halt.
"Now what, Jedi?" This time it was the mercenary's turn at intimidation. He proved much more effective at it. "Don't be stupid kid. Just go back to whatever rock you crawled out from under."
Seket forced a smile onto his face, but it ended up more of a grimace. His stomach roiled with anger at his failure. Seket let out a slow breath and turned, leaving before his resolve failed.
"Not so easy to frighten those who make war their profession, is it my Padawan?" Master Zuul said, as his apprentice walked past him.
"Master? I only thought to-" Master Zuul raised his hand, and Seket stopped talking.
"You sought to turn your burden into a strength, and now it has become a crutch." Seket's Master said, chewing thoughtfully on a bluish-green strip of vine.
"Forgive me Master, I have failed you." Seket said with finality.
"You have? Interesting. Come, let us share a drink with your mercenary friend. I think he has earned it, yes?"
Master Zuul and the the mercenary Mev-Rakan went on to trade stories, drinks, and insults for the next two hours. As well as the location of Urlek Gehro, the worthless bastard that owed Mev-Rakan over four thousand credits.
PSN: Boozer_777
I'll edit in with the details as I double check my math since I'm a derp and can't read stuff too well at times.
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!