Oh no.
Oh
yes. We got us our big new flagship Zelda reveal for realsies, and it is time to get properly
hyped.
Sigh. All right tell me about this new Zelda.
Will I ever!
The Legend of Zelda: Breath of the Wild is Nintendo's response to concerns about their flagship adventure series becoming stagnant over time. A lot of the conversations surrounding the series in the last few years has focused on how Zelda has become "more of the same," retreading the same ground walked by
Ocarina of Time nearly twenty years ago, and
Breath of the Wild has been built specifically to shake things up.
We gonna hit monsters with big swords. That part's the same.
All right, so what makes Breath of the Wild different from every other Zelda since Link to the Past?
The principle behind
Breath of the Wild is that it's returning to the design roots of the original
Legend of Zelda, reimagined and updated for a modern game-playing audience. Essentially the player is free to explore the world however they wish and approach a given problem in multiple ways. See an enemy encampment where Bokoblins are waiting to wreck you as soon as they see you? Well, you can just charge in and outfight them, as is the tradition for the series since the beginning. Or you could use the game's new stealth mechanics to enter undetected and take all of your enemies down silently. Or you could set up a series of environmental traps and blow them all to Hell with exploding barrels, or smush them with boulders, or not engage at all and just ride on by!
That principle, where one is free to explore in the way one chooses and make one's own path, is a core part of the game's structure. The world is segmented in that moving between different zones can be difficult, but any part of it can be tackled in any order, with or without being directed toward it by the narrative. The exact degree and nature of that freedom isn't yet known, but Aonuma has said that a particularly determined player could make a fairly straight run toward the final boss from the word go.
Cool, but what are some more specific things this game brings to the table?- A wholly open world where challenges can be tackled in any order, with or without being properly equipped.
- The ability to climb nearly any surface, opening up exploration options in a way that no Zelda game ever has. See a wall? You can probably climb it. A tower, a mountain, whatever you please, you can try to get to the top. You are only limited by...
- The return of the stamina system established in Skyward Sword and refined in Link Between Worlds. Dashing, climbing, and various other actions all consume stamina, which replenishes over time.
- Actual physics, where every object in the game (even Link when he's hit) is a physics-based object, which ties into how to solve many puzzles.
- Stealth mechanics, including a noise meter and the ability to sneak up on enemies and perform stealth attacks.
- Enemies of different strengths roam the world, including the return of Blue Bad-asses from Zelda 1. Particularly dangerous enemies can kill an early-game Link in a single hit.
- A dynamic weather system that affects environmental interactions. Rain will affect one's ability to climb, the temperature will drop at night, different enemies will be active at different times of day, thunderstorms mean you can get struck by lightning, etc.
- The overworld is dotted with critically powerful enemies that function as boss battles you can engage in (or run away from) while exploring.
- A survival system has been implemented, including the ability to gather resources and build campfires, a cooking system, and different survival factors being affected by the weather (dress warm when it's cold).
- You can cook food items gathered from enemies and the environment to create healing or stat-enhancing items.
- The game has different weapon and armor now, with stats! Different weapons will have different movesets and attack ratings, while clothing will have defensive stats and ability modifiers. Also, all of it looks different, so you can play Fashion Zelda at last.
- Link got Witch Time now.
- The weapons degrade over time, and need to be replaced on the fly with weapons scavenged from enemies.
Gotta love that mushroom-and-mushroom kebab smell.
Wait, weapon degradation? I hate weapon degradation!
It's not like Dark Souls where you end up having one weapon you upgrade all the way and have to worry about it breaking, and then spend resources repairing it. The rhythm of the game is that you take a weapon, beat up enemies with it, then take their weapons to beat up more enemies. Think of it as being like picking up ammo in a shooter; the weapons are disposable, and stronger weapons can still be saved for beating up stronger enemies but in general you'll be slapping somebody, taking his club, and then using his club to beat up a few of his buddies.
All right, that all sounds pretty different. What's it coming out on?
All footage of
The Legend of Zelda: Breath of the Wild so far has been seen on the Wii U, but the game is also launching simultaneously on the NX. Differences between the two versions are completely unknown at this point.
When is it coming out?
2017, but we have no idea when. After the NX launch, so we'll probably have a date when Nintendo talks about the NX.
Is there a trailer?
Shiiiiiiiiit
The game isn't going to be out for at least 9 months. This isn't... this isn't just a Breath of the Wild thread is it.
No! Talk about
Twilight Princess and
Wind Waker and all the others, as you please! It'll be a while before we hear about
Breath of the Wild again, so let's talk about all the Zelda we can in the meantime. Love us some Zelda!
Zelda.
Posts
But man it sure is fun to play this game in co-op. @SilverWind takes the TV while I play on the Gamepad, it's pretty fun. We take on different mission objectives (I go after optional bosses while she takes on Skulltulas, then it's about clearing bases while she progresses the main story) and coordinate for the most important boss battles
All of the designs for the characters original to this game are super weird, though. Wizzro's fine but Volga's kind of boring, and Cia...
Goddamn, that is the worst
Ocarina of Time is amazing but that ad is so awful
Also the alternative was "Wilst thou get the girl or play like one" and that one was really awful
In every other way, though, that was my favorite trailer for anything for years. I still really like it! I'm kind of sad that Nintendo doesn't use Poledouris for their ads anymore
They put out the Smash Bros. ad one year later and it still may be one of the most perfect ads I've seen
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
man I almost fell asleep during that
I like the visual design of Link a LOT though
It's also kind of neat how they handle the old-school Zelda bosses. Manhandla was fun, even though the encounter design had some problems
Wyborn have you and silverwind played the lego games
Me and ms chilla love those things coop and I probably wouldn't play it by myself so I get it
I had run out of things I wanted to see made into lego games
Nintendo universe Lego
Fuuuuuuuuuuuuck
This is what it would take to get her to pick up a LEGO game, basically. She loves a lot of the properties they've dealt with - Star Wars, Lord of the Rings, the Hobbit, and Marvel - but none of them have quite hit that magic button. Nintendo Universe LEGO would be like Mushroom Kingdom Hearts (replace Square stuff with Nintendo stuff in Kingdom Hearts) in that it would get her to play a series she otherwise doesn't care about
Hyrule Warriors is kind of built on that principle, I think
As I was playing through the first level, the only level you're forced to solo, she asked me, "So, would you play a Zelda character action game?"
I have never given someone such a despairing, dead-eyed stare in my entire life
Hyrule Warriors IS a zelda character action game
I think she meant something more like the Korra game, which is a dream come true for that series. If they did a treatment like that for Zelda I'd go insane.
Show me your kinstone tattoo Beasteh
Yeah I was just busting your balls
The truth is there are a ton of cool things other devs could do with nintendos ip and I'm just really bitter they chose the dang dw team
fucking THANK YOU
Anyway, Hyrule Warriors. While the original characters are ok to boring to bad, I really like their versions of the Zelda characters. Impa in particular is pretty awesome. And while I have access to OoT and TP Ganondorf costumes, there's no way in hell I'm going to switch off of 80's power ballad Ganondorf that they made for this game.
Let me tell you about how its the best 3d zelda
slicing fools like there's no tomorrow, I love it
Wow, I vaguely remember this. Don't think I saw it in theaters though, but I'm pretty sure I've seen it.
I hope that ends up being one of the DLC costumes.
it was great, don't get me wrong, but it had flaws
majora's mask is my fav N64 zelda anyway
Steam ID - VeldrinD
Its not even remotely like skyrim stop it.-Miyamoto
Link isnt a girl- Aounoma
So, who knows? In this game or the next one we might get a toggle for it, which would be rad
It was fun solo, but infinitely more entertaining with someone else, especially for the missions that are quite difficult.
Does anyone know how much is left???
How long even is Legend Mode
But oh my god, Cia made @Darth Waiter and I so uncomfortable.
I'm more comfortable playing Bayonetta around people than having her cut scenes on the screen.
Also, co-op is really fun and we never noticed the frame rate drop. The game looked fine on the TV and only seemed to be low res on the controller.
Zelda looks cool as shit
She's a baller, no question.
And for all the Zelda purists out there, you'll instantly recognize the proper voice actors for all the canon characters; no actual dialogue, but all their war cries and whatnot are spot on.
Hell, even Lana is crazy fun with the Deku Spear.
That framerate...