Does it matter which Panopticon I join? Because there isn't a Seattle one. So I have no strong allegiance.
Nah, it's mostly story-based. I don't think there's any real reason (besides the name showing up in places around the 'Con) to choose a particular place. There's a global 'Con leaderboard which is wholly meaningless.
It seems some biped units are more "grabby" than others, and will regularly try to grab at you or a teammate, and can grab you off of them if you're on them(i.e. severing). If you sever their right hand(not their arm), they'll spend the rest of the fight occasionally reaching to grab at someone, realize their hand isn't there, and then attack in some other way. The whole animation is basically a free 5 second stun.
I really want a Playstation TV so I can use a real controller though. Using the right stick to aim and Square to shoot at the same time is an exercise in dexterity that I don't possess.
Also, my wallet is now on closed status until January 1. I kinda messed up Christmas for some of my family last year because I went out and bought games they were going to gift to me.
I really want a Playstation TV so I can use a real controller though. Using the right stick to aim and Square to shoot at the same time is an exercise in dexterity that I don't possess.
Also, my wallet is now on closed status until January 1. I kinda messed up Christmas for some of my family last year because I went out and bought games they were going to gift to me.
When you can, try the Technical control option. It switches up the controls depending on whether you're using a melee or ranged weapon, so it requires some adjustment. But it lets you fire guns with R.
I really want a Playstation TV so I can use a real controller though. Using the right stick to aim and Square to shoot at the same time is an exercise in dexterity that I don't possess.
Also, my wallet is now on closed status until January 1. I kinda messed up Christmas for some of my family last year because I went out and bought games they were going to gift to me.
When you can, try the Technical control option. It switches up the controls depending on whether you're using a melee or ranged weapon, so it requires some adjustment. But it lets you fire guns with R.
Just note that you have to be CODE 7 to change your control schemes, and even then, changing it without proper authorization carries a +1,000 year penalty per mission.
This post is a blatant lie and believing it carries a +100 year sentence extension.
I'm CODE 8 now in Freedom Wars. Umm. The game just got weird. I mean, even more weird than it already is. The boss fight from CODE 7 to CODE 8 is a 3 mission slog where you cannot save in between missions. I discovered this after failing the 3rd mission. I took that as a sign to stop trailblazing and to start building up my weapons and companions to the maximum level I can get. It went much better after I improved my setup a bit.
Some hints (in spoilers):
It is probably easier to finish those missions in Multiplayer (where you get a breather in between each mission and can save in between), and use the token that you get for finishing the mission in Multiplayer to bypass the single-player story versions.
The first mission is pretty easy. Just let your NPC friends wipe the floor with all of the Sinners and small robots.
In the second mission, I'd focus on Abel first, because his attacks will assassinate folks while Red Rage is stomping around, drawing aggro. He takes a lot of damage to down, but the fight becomes much easier after Abel is dead. Red Rage has some fairly strong weapons, but if you can eliminate his arm/shoulder weaponry, he has to stick to melee and his head-laser, which are fairly easy to avoid.
The third mission is a big annoying boss fight where you can die pretty easily with no one around to res you (because they are all dead). He is an Eye unit, three front glowing diamond-shaped plates which shields the rest of the units, and 8 "cargo boxes" with snake-like Chain units attached. The Chain units will break off individually and attack you, and they will regenerate if the cargo box that they are attached to originally are not destroyed.
Start the fight by shooting the shield units or using the Thorn to strap yourself directly to the shield units and melee them. The shields will prevent you from Thorning the rest of the abductor, so you have to deal with the shields first (the NPCs know this, thank goodness, and will alpha strike the shield units).
Once the shield units go down, get to work on breaking/severing the cargo boxes to prevent the chain regeneration. Thorn up to the boxes and shoot/slash into the boxes while attached or start severing with a Flare Knife/light melee. The bottom three boxes release their chains first, so you should focus on breaking the bottom 3 boxes first. The corner boxes release their chains next, followed by the cardinal directions (top/left/right side boxes). If you are damaging the boss with a weapon instead of using a Flare Knife/severing, the boss should go down long before you break all of the cargo boxes.
When the chains break off, you need to take them down as soon as you can. One chain floating around the field probably won't affect the fight, but multiple chains will definitely cause a party wipe. One trick you can use is going to the entrance door, huddling in that area and setting up a Shield thorn to block shots while you take down the Chains.
The boss itself will create points of light around the floor, which signals lightning to come down at that spot (something the NPCs are terrible at avoiding). He will also do a vacuum attack that sucks all things (including Chains) into the center of his position, which will probably cause a wipe due to the Chains all beating on the whole party. He has a lift-up-then-slam-down attack that does a lot of damage, but it's slow and it has a huge tell and a long window to avoid it (but the blast radius is a lot larger than his hitbox, so watch out). There is generally a long window of opportunity to attack the boss after it uses any of its attacks.
If you fail, come back with stronger NPCs (level up their equipment entitlements) and stronger weapons. It is definitely a gear-check fight.
I keep forgetting there's a dodge move you can use while sprinting. I assume you're supposed to use it to be able to dodge rockets and get into melee range.
Should level 4/5 rarity 4+ weapons be enough for that mission? I'm up to the CODE 7 test and took a little time to make higher rarity toys.
Most likely, yes. I went for overkill and got a Rarity 6 Level 5 Barbara's Easy Blaster with an Aftershadow that had 941 attack plus excessive bonuses strapped on. The fatigue of doing three missions back-to-back probably affected my performance the first time, but what really killed me was having 3 NPCs at level 4 each. Once I ranked up Uwe and Mattias to 7 and 6 respectively, things were much easier.
I passed the first Code exam last night and holy beezus the game opens up in a crazy way. There are shops, and I can set up manufacturing facilities? Kind of overwhelming, but fun!
Doesn't the "Sever" function take the attack power on your weapon into account? How does that work when you use the Flare Knife?
It doesn't. The Flare Knife is the slowest in terms of severing speed, regardless of weapon attack power. I think it's what would happen if you had the lowest possible attack power on a light melee weapon. Still, even with a Flare Knife, it doesn't seem to take that long to sever limbs. The level of the abductor factors FAR more into how long it takes rather than the attack power of the weapon.
Oh, interesting. I've started just pointing my mini-gun at the arm cannons to pop them off as quickly as possible, but I'll have to keep that in mind. I might actually give other melee weapons a shot now.
I'm CODE 8 now in Freedom Wars. Umm. The game just got weird. I mean, even more weird than it already is. The boss fight from CODE 7 to CODE 8 is a 3 mission slog where you cannot save in between missions. I discovered this after failing the 3rd mission. I took that as a sign to stop trailblazing and to start building up my weapons and companions to the maximum level I can get. It went much better after I improved my setup a bit.
Some hints (in spoilers):
It is probably easier to finish those missions in Multiplayer (where you get a breather in between each mission and can save in between), and use the token that you get for finishing the mission in Multiplayer to bypass the single-player story versions.
The first mission is pretty easy. Just let your NPC friends wipe the floor with all of the Sinners and small robots.
In the second mission, I'd focus on Abel first, because his attacks will assassinate folks while Red Rage is stomping around, drawing aggro. He takes a lot of damage to down, but the fight becomes much easier after Abel is dead. Red Rage has some fairly strong weapons, but if you can eliminate his arm/shoulder weaponry, he has to stick to melee and his head-laser, which are fairly easy to avoid.
The third mission is a big annoying boss fight where you can die pretty easily with no one around to res you (because they are all dead). He is an Eye unit, three front glowing diamond-shaped plates which shields the rest of the units, and 8 "cargo boxes" with snake-like Chain units attached. The Chain units will break off individually and attack you, and they will regenerate if the cargo box that they are attached to originally are not destroyed.
Start the fight by shooting the shield units or using the Thorn to strap yourself directly to the shield units and melee them. The shields will prevent you from Thorning the rest of the abductor, so you have to deal with the shields first (the NPCs know this, thank goodness, and will alpha strike the shield units).
Once the shield units go down, get to work on breaking/severing the cargo boxes to prevent the chain regeneration. Thorn up to the boxes and shoot/slash into the boxes while attached or start severing with a Flare Knife/light melee. The bottom three boxes release their chains first, so you should focus on breaking the bottom 3 boxes first. The corner boxes release their chains next, followed by the cardinal directions (top/left/right side boxes). If you are damaging the boss with a weapon instead of using a Flare Knife/severing, the boss should go down long before you break all of the cargo boxes.
When the chains break off, you need to take them down as soon as you can. One chain floating around the field probably won't affect the fight, but multiple chains will definitely cause a party wipe. One trick you can use is going to the entrance door, huddling in that area and setting up a Shield thorn to block shots while you take down the Chains.
The boss itself will create points of light around the floor, which signals lightning to come down at that spot (something the NPCs are terrible at avoiding). He will also do a vacuum attack that sucks all things (including Chains) into the center of his position, which will probably cause a wipe due to the Chains all beating on the whole party. He has a lift-up-then-slam-down attack that does a lot of damage, but it's slow and it has a huge tell and a long window to avoid it (but the blast radius is a lot larger than his hitbox, so watch out). There is generally a long window of opportunity to attack the boss after it uses any of its attacks.
If you fail, come back with stronger NPCs (level up their equipment entitlements) and stronger weapons. It is definitely a gear-check fight.
Flash grenades will cause the chains to immediately flop to the floor. If you have anything bursty like a Barbara's you can easily immediately kill a chain in that window. The Red crate by the entrance will give you a semi-reliable supply even after you use the ones you bring in, as well.
(Keep in mind it has to be hovering fairly close to the floor to be in flash proximity.)
Oh, interesting. I've started just pointing my mini-gun at the arm cannons to pop them off as quickly as possible, but I'll have to keep that in mind. I might actually give other melee weapons a shot now.
I've found using either a rocket launcher or my assault rifle pops off rocket pods or arm cannons way faster than using the thorn / melee weapon. I mean, you have to land the hit sure, but so far that hasn't been much of a problem. Two rocket hits will take off most any bit I find.
Now that I've had time to reflect on it all day at work, I'd like to say that Freedom Wars is perhaps among the worst Beard Simulators I've ever purchased. Continuing the Game Industry's trend of poor facial hair support, Freedom Wars is an otherwise fantastic concept with amazing character customization tools marred by a prejudice against the noble furred face.
So far I've decided the spear is probably my favorite melee weapon. Though there is apparently clubs of some sort? I havent tried that yet.
For guns, I'm pretty undecided. The needle cannon is pretty great for just blasting parts off, but is pretty worthless against sinners. Not a huge fan of most of the assault guns. Might try a sniper rifle? Hm.
Now that I've had time to reflect on it all day at work, I'd like to say that Freedom Wars is perhaps among the worst Beard Simulators I've ever purchased. Continuing the Game Industry's trend of poor facial hair support, Freedom Wars is an otherwise fantastic concept with amazing character customization tools marred by a prejudice against the noble furred face.
Now that I've had time to reflect on it all day at work, I'd like to say that Freedom Wars is perhaps among the worst Beard Simulators I've ever purchased. Continuing the Game Industry's trend of poor facial hair support, Freedom Wars is an otherwise fantastic concept with amazing character customization tools marred by a prejudice against the noble furred face.
Now that I've had time to reflect on it all day at work, I'd like to say that Freedom Wars is perhaps among the worst Beard Simulators I've ever purchased. Continuing the Game Industry's trend of poor facial hair support, Freedom Wars is an otherwise fantastic concept with amazing character customization tools marred by a prejudice against the noble furred face.
Now that I've had time to reflect on it all day at work, I'd like to say that Freedom Wars is perhaps among the worst Beard Simulators I've ever purchased. Continuing the Game Industry's trend of poor facial hair support, Freedom Wars is an otherwise fantastic concept with amazing character customization tools marred by a prejudice against the noble furred face.
So far I've decided the spear is probably my favorite melee weapon. Though there is apparently clubs of some sort? I havent tried that yet.
For guns, I'm pretty undecided. The needle cannon is pretty great for just blasting parts off, but is pretty worthless against sinners. Not a huge fan of most of the assault guns. Might try a sniper rifle? Hm.
Sniper rifle is interesting. There's a semi-auto assault that shoots explosive rounds, interesting but not sure how useful it is in output.
Things the game doesn't tell you soon enough: You can shoot people with your thorn to revive them.
Posts
Nah, it's mostly story-based. I don't think there's any real reason (besides the name showing up in places around the 'Con) to choose a particular place. There's a global 'Con leaderboard which is wholly meaningless.
Instead, you will all be but fodder before the military might of my chosen Panopticon!
ALL GLORY TO EDMONTON, AB!
I really want a Playstation TV so I can use a real controller though. Using the right stick to aim and Square to shoot at the same time is an exercise in dexterity that I don't possess.
Also, my wallet is now on closed status until January 1. I kinda messed up Christmas for some of my family last year because I went out and bought games they were going to gift to me.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
When you can, try the Technical control option. It switches up the controls depending on whether you're using a melee or ranged weapon, so it requires some adjustment. But it lets you fire guns with R.
XBL:Phenyhelm - 3DS:Phenyhelm
Just note that you have to be CODE 7 to change your control schemes, and even then, changing it without proper authorization carries a +1,000 year penalty per mission.
I could see a case maybe for the default Thorn Wielder scheme if youre big on light guns and want to dance around the walls shooting.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Gullibility is a precious resource that is tightly regulated by your Panopticon! You can't just use it up willy-nilly!
XBL:Phenyhelm - 3DS:Phenyhelm
Some hints (in spoilers):
The first mission is pretty easy. Just let your NPC friends wipe the floor with all of the Sinners and small robots.
In the second mission, I'd focus on Abel first, because his attacks will assassinate folks while Red Rage is stomping around, drawing aggro. He takes a lot of damage to down, but the fight becomes much easier after Abel is dead. Red Rage has some fairly strong weapons, but if you can eliminate his arm/shoulder weaponry, he has to stick to melee and his head-laser, which are fairly easy to avoid.
The third mission is a big annoying boss fight where you can die pretty easily with no one around to res you (because they are all dead). He is an Eye unit, three front glowing diamond-shaped plates which shields the rest of the units, and 8 "cargo boxes" with snake-like Chain units attached. The Chain units will break off individually and attack you, and they will regenerate if the cargo box that they are attached to originally are not destroyed.
Start the fight by shooting the shield units or using the Thorn to strap yourself directly to the shield units and melee them. The shields will prevent you from Thorning the rest of the abductor, so you have to deal with the shields first (the NPCs know this, thank goodness, and will alpha strike the shield units).
Once the shield units go down, get to work on breaking/severing the cargo boxes to prevent the chain regeneration. Thorn up to the boxes and shoot/slash into the boxes while attached or start severing with a Flare Knife/light melee. The bottom three boxes release their chains first, so you should focus on breaking the bottom 3 boxes first. The corner boxes release their chains next, followed by the cardinal directions (top/left/right side boxes). If you are damaging the boss with a weapon instead of using a Flare Knife/severing, the boss should go down long before you break all of the cargo boxes.
When the chains break off, you need to take them down as soon as you can. One chain floating around the field probably won't affect the fight, but multiple chains will definitely cause a party wipe. One trick you can use is going to the entrance door, huddling in that area and setting up a Shield thorn to block shots while you take down the Chains.
The boss itself will create points of light around the floor, which signals lightning to come down at that spot (something the NPCs are terrible at avoiding). He will also do a vacuum attack that sucks all things (including Chains) into the center of his position, which will probably cause a wipe due to the Chains all beating on the whole party. He has a lift-up-then-slam-down attack that does a lot of damage, but it's slow and it has a huge tell and a long window to avoid it (but the blast radius is a lot larger than his hitbox, so watch out). There is generally a long window of opportunity to attack the boss after it uses any of its attacks.
If you fail, come back with stronger NPCs (level up their equipment entitlements) and stronger weapons. It is definitely a gear-check fight.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Maybe, but I often run a light melee as is.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Are you supposed to mash the button that shows up or hold it?
Unrelated,, I was totally grinning like a idiot when I found my first Chainsword.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Both work but mashing is faster.
XBL:Phenyhelm - 3DS:Phenyhelm
(Keep in mind it has to be hovering fairly close to the floor to be in flash proximity.)
I've found using either a rocket launcher or my assault rifle pops off rocket pods or arm cannons way faster than using the thorn / melee weapon. I mean, you have to land the hit sure, but so far that hasn't been much of a problem. Two rocket hits will take off most any bit I find.
Not my character, but this is the only face option with a "full" beard, and it's a weak and scraggly thing, malnourished and faint even in the darkest of color options.
https://farm8.staticflickr.com/7495/15476668170_e866dca08c_b.jpg
As a beard aficionado, this game rates a disappointing .2 ZZ Tops.
For guns, I'm pretty undecided. The needle cannon is pretty great for just blasting parts off, but is pretty worthless against sinners. Not a huge fan of most of the assault guns. Might try a sniper rifle? Hm.
Worth every minute.
That's .2 more ZZ Tops than Destiny.
It's under makeup. Don't expect much though.
Edit: see my earlier screenshot http://forums.penny-arcade.com/discussion/comment/31106655/#Comment_31106655
Edit 2: My guy still looks mostly the same except I changed it to the rimless glasses. I like the look.
XBL:Phenyhelm - 3DS:Phenyhelm
Further review is needed.
XBL:Phenyhelm - 3DS:Phenyhelm
It's available from the start, it'd be weird to lock it again after that.
Then again...
Sniper rifle is interesting. There's a semi-auto assault that shoots explosive rounds, interesting but not sure how useful it is in output.
Things the game doesn't tell you soon enough: You can shoot people with your thorn to revive them.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy