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[Diablo 3] Season 2! Join the PAF community if you need a clan invite

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Posts

  • AlectharAlecthar Alan Shore We're not territorial about that sort of thing, are we?Registered User regular
    Noggin wrote: »
    new Skull Grasp ring: Increase the damage of Whirlwind by 441% weapon damage.
    new barb set: triple rend dmg/duration, triple ww dmg on enemies affected by rend

    let's jump ahead to whatever season has this combo, k thx

    edit - especially if the ring double dips with ww-dust devils

    I'm curious to know how it stacks with the set's damage. Either way it looks pretty cool, though I wish Rend didn't interrupt Whirlwind.

  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    I love whirlwind barb so much

    Also very psyched to have that

    Not really excited to farm for it all though. Won't be a lot of fun to play before getting that stuff.

  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    it's kind of cool that they're implementing items that buff popular playstyles from before

    it gives me hope that some cm like build (maybe minus the stuns) will eventually get made...

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Which cm build

    archon? ww?

  • ShenShen Registered User regular
    No plans to change unity, no mention of lowering damage. Bummer, I was pretty interested in the revamped monk sets, but seeing as I have to zdps to play above 37 then there's no point.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited November 2014
    ww

    i would like a build that revolvs around generating a lot of procs and hitting breakpoints, and encouraging some synergy between skills (ww -> EB/SA etc.)

    Big Red Tie on
    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • Urban1616Urban1616 VirginiaRegistered User regular
    Ah man Metalica was awesome...and so were the panels...Im rewatching alot of the panels I missed...warcaft movie ne one lol

    The Trail is the thing not the end of the trail. Travel too fast and you miss all you were traveling for- Louis L'Amor
    5hl5wmsos359.jpg
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    I was going to complain about the lack of updated WD sets, no news for helltooth, still some mojos/helms/daggers that have no effects

    9NfUgGa.jpg

    but then KITTY MOJO happened

    SneakmanXeddicusSnicketysnickMillJoolanderMrVyngaardHexDexFettS1
  • Panda4YouPanda4You Registered User regular
    edited November 2014
    Yeah, helltooth is like the set god forgot about. I wouldn't mind them changing it up wholly from scratch: Make the set bonuses some theme/idea they've had lying around, preferably with some synergy potential, and just scrap this whole wall of zombies bullshit. Noone gives a crap about that spell anyways.

    Panda4You on
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    SO HOW 'BOUT THEM MONK-

    You know what? Fuck this game.

    NarbusRoz
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    its funny, they said they wanted to fix invoker and helltooth

    and then just kind did an about face and said "oh well nevermind"

    Steam | Nintendo ID: Naphtali | Wish List
  • JarsJars Registered User regular
    yeah, now we get even more sets to dilute the loot pool.

    MrVyngaard
  • JoolanderJoolander Registered User regular
    Hey so what can I get + Holy Skill damage % on?

    You know aside from SoJ and bracers

  • AlectharAlecthar Alan Shore We're not territorial about that sort of thing, are we?Registered User regular
    Joolander wrote: »
    Hey so what can I get + Holy Skill damage % on?

    You know aside from SoJ and bracers

    Amulet and Shield (Lidless Wall and Hallowed Barricade).

  • Panda4YouPanda4You Registered User regular
    It's just rings, bracers and necks. There's also one or two specific leg weapons with +holy.

  • AlectharAlecthar Alan Shore We're not territorial about that sort of thing, are we?Registered User regular
    Oh, and Andariel's Visage.

  • MillMill Registered User regular
    I think for saders, +holy damage is only worth getting on SoJ, Bracers and Amulet. My experience is that the other slots are seldom worth it because you can fill the slot in with a better item at least for the better builds.

    Can't really comment on monk, so I don't play one. Not sure if they have anything that is worth getting outside of what I listed or if they are in the same boat.

    Panda4You
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Jars wrote: »
    yeah, now we get even more sets to dilute the loot pool.

    I mean

    did you expect they wouldn't be adding new items to the game?

  • JarsJars Registered User regular
    there's plenty of totally useless legendaries right now that could be improved

    Panda4YouBeyond NormalMirkelNaphtaliKeemossi
  • XeddicusXeddicus Registered User regular
    While true:
    I mean

    did you expect they wouldn't be adding new items to the game?

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • JarsJars Registered User regular
    edited November 2014
    that doesn't even mean anything. it doesn't matter if I expected it or not, either way I think they're wrong about adding in new items when there are tons of crappy ones around. now you're going to be fishing for a slow time set and getting invoker/tals/firebird/vyrs and it's going to suck. especially since 3 out of those 4 sets aren't useful.

    Jars on
    Panda4YouCommodore75
  • Panda4YouPanda4You Registered User regular
    Ahahaha, Invoker... Used by noone ever, forever.

    Brolo
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    New items are more interesting than modified existing items, in my opinion

    Crappy items always suck but there are always going to be items which are crappier than others. At some point you need to stop balancing what you have and just make new stuff or it all stagnates.

    I'll definitely agree there are especially egregious things out there like the Invoker set, for sure

    But I don't really need every single legendary that drops to be good or useful either.

  • XeddicusXeddicus Registered User regular
    The argument that they should fix the existing sets and not add new ones is a non starter.

    They add more and fix the current ones. Win.

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • Panda4YouPanda4You Registered User regular
    Xeddicus wrote: »
    The argument that they should fix the existing sets and not add new ones is a non starter.

    They add more and fix the current ones. Win.
    Only sets being fixed are the monk ones, no? And that since monks were by far the most underperforming class.

  • XeddicusXeddicus Registered User regular
    Dunno, just saying being annoyed they're adding more items is like yelling at the sun. They should fix all the items, sure. Dunno if they ARE, but should.

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • MillMill Registered User regular
    Probably worth considering that wasn't an exhaustive list of revamped legendary items either. We've yet to see the next PTR, so plenty of time for them to increase that list and IIRC they did add an affix to one or two trash legendary items during PTR. Plus, I'm pretty sure they have a nice huge list of ideas from the legendary workshop thread, asking for legendary powers from the player base. Sure a ton of those are going to be non-starters for various reasons, but they probably got plenty of things they can work with (be that mostly what was proposed or iterating further on a suggested idea).

    Granted, I'm not holding out hope that they'll do anything with Invoker or Helltooth anytime soon.

  • MaratastikMaratastik Just call me Mara, please! Registered User regular
    The new barbarian set seems pretty cool. How do barbarians sustain whirlwind these days? Or do you just alternate between building fury and then dumping all of it?

  • HexDexHexDex Registered User regular
    Olorin wrote: »
    The new barbarian set seems pretty cool. How do barbarians sustain whirlwind these days? Or do you just alternate between building fury and then dumping all of it?

    No barbarians sustain whirlwind right now really, because it's garbage.

    Lightning sustains itself, fire has all manner of cindercoats to sustain with. Physical can sustain with 4pc IK. Cold is just shit out of luck.

    If you are reading this add me.
    D3: HexDex#1281, PSN: DireOtter, Live: DireOtter

  • JarsJars Registered User regular
    I use it with leapquake, just so I can scoot out after pulling everything in. the fury from earthquake passive gives me plenty of fury for it

    Sneakman
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    I hope the monk set changes are also going to follow on more spender buffs

    Steam | Nintendo ID: Naphtali | Wish List
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    Invoker/helltooth/etc pretty clearly need to be fixed

    but I won't begrudge new sets being made, content is content

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • SkyAndPieSkyAndPie Registered User regular
    Mill wrote: »
    My petsader build forgoes both untiy and SoJ for an RoRG and Eternal Union. So it's not like all builds gravitate towards soj/unity combo. Then again if T&T wasn't BiS for the build, I might end up running either ring, if it maths out to not be worth using Leoric's Crown or some other piece would preclude me from the 6pc bonus for the Akkhan set. Not to mention that petsader isn't exactly a great grift build. So I'm not sure it says much, when I mention that build not using either unity or SoJ . . .

    I had the opportunity to run pet crusader with some clan mates up to Grift 39. It was very impressive in terms of damage. With all the debuffs going around, the bowmen crit between 33-34 million per arrow! This was with 5 piece Akkhan, Royal Ring, Tasker and Theo, Furnace, and Eternal Union.

    My problem is so far is the horrific AOE damage they do when the density of the Grift is too much. Yes, too much density is so bad for this build. I really wish they could make the bowmen arrows pierce.

    Diablo 3: SkyAndPie#1551
    Mill
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Either fix invoker or just stop it from dropping until it gets changed.

    NaphtaliAl_watFoolOnTheHill
  • NogginNoggin Registered User regular
    Invoker is the new Isenheart

    Battletag: Noggin#1936
    m!ttens
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    so we don't know what those items are up there right? Like the dragon daibo and cat mojo

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    I think they were just part of a slide about the new items that were being worked on while they were talking about design philosophy stuff. No actual info on them.

  • ED!ED! Registered User regular
    Fuck I hate people closing Rifts before I have a chance to loot. Got stuck fighting a mob, got killed and kept getting murdered before I could find something to drop to pick up the item I wanted - an orange Two-Handed flail. I'm just certain if was a Fate. /sigh

    "Get the hell out of me" - [ex]girlfriend
    Naphtali
  • MillMill Registered User regular
    Invoker/helltooth/etc pretty clearly need to be fixed

    but I won't begrudge new sets being made, content is content

    Helltooth could be golden if wall of zombies was worth a damn. So I'm in agreement with Blizz that the best option is probably to make that ability worth using before even considering doing anything with Helltooth.

    Invoker, I'm not sure what they can do because I'm pretty sure making thorn damage good is off the table (since it takes no game play really). Maybe if they made it so that the 4pcc bonus was enemies hit by the players thorns take double damage from all sources of the player's damage that aren't thorns (promotes active game play, also avoids the issue of groups wanting a tank to be double damage debuff bot). Either remove the current 2pc bonus of 4000 thorn damage which is really lackluster or leave it, and make the current 4pc bonus into the 2pc bonus, but in addition to to hitting all mobs in 15 yards with thorns damage, that damage is also doubled (2pc would be mostly valued for getting the double damage debuff up on as many mobs as possible, while maximizing uptime of the debuff. I think part of Blizz's issue is they don't want to touch because they are afraid of upsetting people that have found gimpy thorn builds they like, I think what I proposed would avoid that issue since it would have pretty much zero negative impact on them.
    SkyAndPie wrote: »
    Mill wrote: »
    My petsader build forgoes both untiy and SoJ for an RoRG and Eternal Union. So it's not like all builds gravitate towards soj/unity combo. Then again if T&T wasn't BiS for the build, I might end up running either ring, if it maths out to not be worth using Leoric's Crown or some other piece would preclude me from the 6pc bonus for the Akkhan set. Not to mention that petsader isn't exactly a great grift build. So I'm not sure it says much, when I mention that build not using either unity or SoJ . . .

    I had the opportunity to run pet crusader with some clan mates up to Grift 39. It was very impressive in terms of damage. With all the debuffs going around, the bowmen crit between 33-34 million per arrow! This was with 5 piece Akkhan, Royal Ring, Tasker and Theo, Furnace, and Eternal Union.

    My problem is so far is the horrific AOE damage they do when the density of the Grift is too much. Yes, too much density is so bad for this build. I really wish they could make the bowmen arrows pierce.

    Yeah, the build gets screwed on AoE in so many ways. I wish arrows could pierce, since that would help. I've found that if I run grifts in a group with it, that it's better to drop baleful because most of the pets from that end up being useless and sport a furnace. So in some ways, I feel like they need to revisit weapons and make it so that furnace is go to weapons for so many grift specs. I doubt petsader is at the top of their list of Crusader specs to work on (my guess is either Roland or Condemn will be up there, since they likely do want to get a melee dps spec up to where stampede is for the class first). In addition to arrows from bowmen piercing, I'd probably either add to baleful's proc an on chance to lower all CDs by 1s when pets land successful hits or make that into a legendary item for another affix. The former has the upside of limiting the change to just specs that could switch to baleful without dropping a build defining weapon (sadly, I don't think there really is any way to limit it to just petsader). The latter would avoid possible justifications to make baleful rarer or complaints about the weapon being to OP, but it has the downside of having a far greater impact since if it is an amulet, belt or bracers, makes it something that any Akkhan build that can fit bowmen or get away with baleful, could use. I suppose they could do it for anything that really isn't gloves or rings (every petsader build wants T&T and both the Akkhan and non-Akkhan builds are pretty much booked on rings with SoJ, Unity, RoRG and Eternal Union as solid rings.

    I'd also like to see them revisit primary generators for the build because either the melee stuff is a no go for high lvls or the ranged stuff is pretty lacking. None of the physical justice runes are particularly good for the build. If they aren't willing to do that, I would mind something added that makes using one of the medium cost spenders more sustainable. Not to mention that Falling Sword and Bombardment need shorter baseline CDs, with Falling Sword possibly being free.

  • ColumnColumn Registered User regular
    Invoker needs to be rolled into a super defensive Crusader class set (be it four piece or six piece set) that emphasizes defense and thorns like I said in the long response to something Rolo asked a while back. It might have even been a Crusader set back in RoS beta, but can't remember at all if it was or not.

    This gives you an equal number of sets per class since Crusader never got a four piece set like IK, Nat's, etc. from vanilla, stops if from dropping for other classes, and since Blizz doesn't seem to want to do anything with thorns for Barbs or Crusaders, allows them to focus on thorns and defense for Crusaders offering the exact opposite play style of the offense focus from both the other Crusader sets. It also gives Blizzard other tweak options moving forward for Hack (make it a 2H axe or a 1H or 2H flail, something Crusader specific), Vo'toyias Spiker (make it a Crusader shield), and frees a set bonus from the Demon set (two piece bonus is 6k fire thorns to melee and ranged attackers), all options that don't require a massive rework like brand new sets, skins, animations, etc. all do.

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