As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Go find the new [Star Citizen] thread

1161719212299

Posts

  • FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    Maybe it's the Herald? Maybe not. You guys can like sleek designs all you want but I want a nasty, bulky freighter with only turrets for weapons....or a Borg Tactical Sphere. Imagine a dogfight with one of those!

    o4n72w5h9b5y.png
    Orick
  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    I'm pretty sure the one on the port side is a Scythe and the one on the starboard side is a Merlin.

    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
    Taranis
  • Steel FireSteel Fire Gunboat Diplomat PAI MarketingRegistered User regular
    edited November 2014
    Kashaar wrote: »
    0ilbGmB.jpg

    Oh yeah, been meaning to ask... what's that ship next to the 300i, in front of the Carrack? Is that a folded-up Scythe?

    Yeah, it's a Scythe. The blade wing folds up for landing.

    Fuselage wrote: »
    Maybe it's the Herald? Maybe not. You guys can like sleek designs all you want but I want a nasty, bulky freighter with only turrets for weapons....or a Borg Tactical Sphere. Imagine a dogfight with one of those!
    The Herald is the big monstrosity at the bottom edge... largely two giant engines and a cockpit. It does make sense for an information interceptor/runner.

    I'm pretty sure the one on the port side is a Scythe and the one on the starboard side is a Merlin.
    Gold star. The one right in front of the Carrack is the Scythe and the tiny one down, past the 300i, is the Merlin.

    The one straight to port of the Carrack, the oddly tall one, is the X'ian built Karthu-Al scout ship.


    Edit: Looks like the next Chairman's Letter will be a double one. Javelins... $65 mil is history.

    Steel Fire on
    Kashaar
  • SmokeStacksSmokeStacks Registered User regular
    I keep getting fucked by the rng aspects.

    Still though, it can be pretty amusing given the proper crew choices:

    yn8LP3r.png

    hea7mcrkmvmx.jpg
    Sir CarcassTOGSolidStormwatcherElvenshae
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    Beat the Carrack mini-game on my first try! I had some bad luck early on and my hull was wrecked throughout most of it, but I eventually made it through by picking the "play it safe" options until it was fixed. Also, my ship was the Starbug and my crew was Lister, Rimmer, Cat and Kryten.

    yossarian_livesStormwatcherElvenshae
  • deathsanideathsani Registered User regular
    This picture reminds me of how hilarious the novice khartu pilots are going to be in asteroid fields. I have only been able to play around the something as wide as the hornet for a little bit, but the khartu is that wide in all directions. I have a feeling that we are going to be transporting quite a few shipments of xian wing thingamobobs for our boring porter missions.

    Elvenshae
  • emp123emp123 Registered User regular
    I think I beat the Carrack minigame, its running super shitty on my laptop and sometimes the choice wouldnt show up (and I couldnt scroll down to see it) so I had to keep going into developer view to make my choices.

    After
    finding a jump station and getting some story about dropping a beacon I was told I unlocked something for the forums but I dont know what it was. I think it may be the Cartographer title but :?:

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited November 2014
    Got it on the first try because I'm the best at picking crew and naming my ship:

    Ship: Wangstar One
    Scanner: @AvalonGuard‌
    Security: @EvmaAlsar‌
    Navigation: @‌Fuselage
    Engineer: @Steel Fire

    TOGSolid on
    wWuzwvJ.png
    KashaarMr RaySteel FireEvmaAlsarFuselageOrickStormwatcherElvenshae
  • KashaarKashaar Low OrbitRegistered User regular
    deathsani wrote: »
    This picture reminds me of how hilarious the novice khartu pilots are going to be in asteroid fields. I have only been able to play around the something as wide as the hornet for a little bit, but the khartu is that wide in all directions. I have a feeling that we are going to be transporting quite a few shipments of xian wing thingamobobs for our boring porter missions.

    It'll also be able to change thrust vector as fast as nothing else, so it'll probably be much easier to weave through fields than with other ships!

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    emp123 wrote: »
    I think I beat the Carrack minigame, its running super shitty on my laptop and sometimes the choice wouldnt show up (and I couldnt scroll down to see it) so I had to keep going into developer view to make my choices.

    After
    finding a jump station and getting some story about dropping a beacon I was told I unlocked something for the forums but I dont know what it was. I think it may be the Cartographer title but :?:

    Yeah, it didn't play very nicely with my laptop's browser either, which is odd because Firefox is like the second or third most popular browser in the world but ok then... had to go full-screen to actually see the buttons that let me make choices.

    Kashaar
  • Steel FireSteel Fire Gunboat Diplomat PAI MarketingRegistered User regular
    Mr Ray wrote: »
    emp123 wrote: »
    I think I beat the Carrack minigame, its running super shitty on my laptop and sometimes the choice wouldnt show up (and I couldnt scroll down to see it) so I had to keep going into developer view to make my choices.

    After
    finding a jump station and getting some story about dropping a beacon I was told I unlocked something for the forums but I dont know what it was. I think it may be the Cartographer title but :?:

    Yeah, it didn't play very nicely with my laptop's browser either, which is odd because Firefox is like the second or third most popular browser in the world but ok then... had to go full-screen to actually see the buttons that let me make choices.
    I think it's getting bogged down with all the ship markers. I noticed it ran much smoother yesterday than it did today, and if anything, the site should have been way busier yesterday.


    TOGSolid wrote: »
    Got it on the first try because I'm the best at picking crew and naming my ship:

    Ship: Wangstar One
    Scanner: @AvalonGuard‌
    Security: @EvmaAlsar‌
    Navigation: @‌Fuselage
    Engineer: @Steel Fire

    That is why you are numero uno space janitor, Sir.

    TOGSolid
  • amnesiasoftamnesiasoft Thick Creamy Furry Registered User regular
    Yeah, the ship markers seemed to be what murdered site performance. Between IE and Opera 15+, it was terrible. I'd scroll for about 5 seconds and then wait for up to a minute before the site caught up with me.

    steam_sig.png
    Kashaar
  • emp123emp123 Registered User regular
    Yeah, I'm using Chrome and was too lazy to try with another browser. Does anyone know if I completed it? Whats the reward for winning?

    Also, I (maybe) won with:

    Ship: Enterprise
    Scanner: O'Brien
    Security: Worf
    Navigation: Data
    Engineer: LaForge

    I'm pretty sure the ending made a reference to boldly going...

    Mr Ray
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited November 2014
    It was kind of funny seeing big lines of people who all died in the same spot from the same cause though, and each time I was like "Yep, if I hadn't bought those supplies from that Banu merchant I probably would have run out of fuel right around there with those guys" or "I bet if I'd run from the Vanduul instead of fighting my morale would have run out there with those guys".

    Mr Ray on
    TOGSolidSteel Fire
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    emp123 wrote: »
    Yeah, I'm using Chrome and was too lazy to try with another browser. Does anyone know if I completed it? Whats the reward for winning?

    Also, I (maybe) won with:

    Ship: Enterprise
    Scanner: O'Brien
    Security: Worf
    Navigation: Data
    Engineer: LaForge

    I'm pretty sure the ending made a reference to boldly going...

    ...so how many horrible things did happen to O'Brien while everyone looked on and condescendingly judged him?

  • DartboyDartboy Registered User regular
    edited November 2014
    The thing that seems kinda weird to me about that Carrick thing is that you're pushing your team to the point of starvation. I get that there's some sort of Age of Sail thing going on, but when the first question mentions the outposts in the system, I'm just thinking to myself, "My teams been out here for weeks and we're around half a tank of gas, let's head back to that outpost and refuel before continuing."

    Dartboy on
    KashaarMr RayElvenshae
  • emp123emp123 Registered User regular
    emp123 wrote: »
    Yeah, I'm using Chrome and was too lazy to try with another browser. Does anyone know if I completed it? Whats the reward for winning?

    Also, I (maybe) won with:

    Ship: Enterprise
    Scanner: O'Brien
    Security: Worf
    Navigation: Data
    Engineer: LaForge

    I'm pretty sure the ending made a reference to boldly going...

    ...so how many horrible things did happen to O'Brien while everyone looked on and condescendingly judged him?

    I dont know, I accidentally disabled the event prompts so I only got the choices :(

  • SmokeStacksSmokeStacks Registered User regular
    edited November 2014
    Dartboy wrote: »
    The thing that seems kinda weird to me about that Carrick thing is that you're pushing your team to the point of starvation. I get that there's some sort of Age of Sail thing going on, but when the first question mentions the outposts in the system, I'm just thinking to myself, "My teams been out here for weeks and we're around half a tank of gas, let's head back to that outpost and refuel before continuing."

    Ideally, space exploration would be set up like diving - one third of your air (supplies) for heading out, one third for heading back in, and one third for emergencies.

    Alternately, the average person has about a month's worth of edible meat on them, meaning if you killed, butchered, and froze your crew you would be looking at around four months of nutrition.

    That's a major gamble though, because in order to maximize those calories you'd have to kill them before starvation had set in, otherwise that crewbeef you were eying would literally disappear before your eyes over the course of a month or two.

    SmokeStacks on
    hea7mcrkmvmx.jpg
    Elvenshae
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited November 2014
    emp123 wrote: »
    emp123 wrote: »
    Yeah, I'm using Chrome and was too lazy to try with another browser. Does anyone know if I completed it? Whats the reward for winning?

    Also, I (maybe) won with:

    Ship: Enterprise
    Scanner: O'Brien
    Security: Worf
    Navigation: Data
    Engineer: LaForge

    I'm pretty sure the ending made a reference to boldly going...

    ...so how many horrible things did happen to O'Brien while everyone looked on and condescendingly judged him?

    I dont know, I accidentally disabled the event prompts so I only got the choices :(

    It's alright, we'll just correctly assume O'Brien was injured and/or disfigured in a number of ways while still catching shit about not getting his job done, while everybody else does space yoga.

    Ninja Snarl P on
    emp123
  • FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    TOGSolid wrote: »
    Got it on the first try because I'm the best at picking crew and naming my ship:

    Ship: Wangstar One
    Scanner: @AvalonGuard‌
    Security: @EvmaAlsar‌
    Navigation: @‌Fuselage
    Engineer: @Steel Fire

    Much love. I'm a lazy navigator, though. 300 AGL. Map, Ground. Normally it's Clock, Map, Ground but like I said before...

    o4n72w5h9b5y.png
    Elvenshae
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    My navigator was PeeWee.

    We listened to the Beach Boys

    3basnids3lf9.jpg




    Fuselage
  • yossarian_livesyossarian_lives Registered User regular
    Dartboy wrote: »
    The thing that seems kinda weird to me about that Carrick thing is that you're pushing your team to the point of starvation. I get that there's some sort of Age of Sail thing going on, but when the first question mentions the outposts in the system, I'm just thinking to myself, "My teams been out here for weeks and we're around half a tank of gas, let's head back to that outpost and refuel before continuing."

    Ideally, space exploration would be set up like diving - one third of your air (supplies) for heading out, one third for heading back in, and one third for emergencies.

    Alternately, the average person has about a month's worth of edible meat on them, meaning if you killed, butchered, and froze your crew you would be looking at around four months of nutrition.

    That's a major gamble though, because in order to maximize those calories you'd have to kill them before starvation had set in, otherwise that crewbeef you were eying would literally disappear before your eyes over the course of a month or two.
    I find your knowledge of cannibal logistics equal parts horrifying and intriguing.

    "I see everything twice!"


    Steel FireFuselageKashaarZeroczTOGSolidimperialparadoxjinkumabutaOld world monkeyDockenStormwatcherElvenshae
  • Steel FireSteel Fire Gunboat Diplomat PAI MarketingRegistered User regular
    *Adds @SmokeStacks‌ to list of people not to hire for long missions*

    Fuselageyossarian_livesamnesiasoftMr RayStormwatcherElvenshae
  • FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    Just so you guys know, I make my wife read posts from the two forums I frequent when I think they're funny or useful.

    You never disappoint.

    o4n72w5h9b5y.png
  • The_InfidelThe_Infidel Registered User regular
    That fell into the useful category I'm assuming?

    Kashaar
  • FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    That fell into the useful category I'm assuming?

    A little from Column A, a little from Column B.

    She was a paramedic so it's safe to assume she's eaten a person or two during winter months. So useful to me, entertaining to her.

    o4n72w5h9b5y.png
  • DartboyDartboy Registered User regular
    So they're taking a poll to see what people would like in an official Star Citizen joystick.

    In my opinion, the most interesting thing on there to vote for, under "What do you think is most important for a custom Star Citizen controller?" is probably the 6dof support. That's something that's really underrepresented in both joysticks, and space games. Most of the new space games, Star Citizen and Elite Dangerous included, let you strafe in all sorts of directions, but there's really no good way to bind those to joysticks. I have an x52, which has the hat switch on the throttle, so it works. Just not very well. There are 6dof input devices out there, but they're mainly for 3d modelling and the like. I'd be really interested to see what a gaming device could do in that regard.

    deathsaniKashaar
  • a5ehrena5ehren AtlantaRegistered User regular
    I'd rather have a single stick than HOTAS, personally. Single stick is cheaper and does just about everything a HOTAS does except feel cool.

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    a5ehren wrote: »
    I'd rather have a single stick than HOTAS, personally. Single stick is cheaper and does just about everything a HOTAS does except feel cool.

    You can fit way more buttons and switches on a HOTAS, meaning you don't have to break concentration to use a keyboard.

    KashaarTaranisDrakeElvenshae
  • TaranisTaranis Registered User regular
    a5ehren wrote: »
    I'd rather have a single stick than HOTAS, personally. Single stick is cheaper and does just about everything a HOTAS does except feel cool.

    You can fit way more buttons and switches on a HOTAS, meaning you don't have to break concentration to use a keyboard.

    Plus an analog throttle is much better than anything else.

    EH28YFo.jpg
    Kashaar
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited December 2014
    Dartboy wrote: »
    So they're taking a poll to see what people would like in an official Star Citizen joystick.

    That's something that's really underrepresented in both joysticks, and space games. Most of the new space games, Star Citizen and Elite Dangerous included, let you strafe in all sorts of directions, but there's really no good way to bind those to joysticks.

    Let me introduce you to the CH Pro Throttle:
    I6UencA.jpg

    See what that arrow is pointing to? It's not a hat switch. It's actually a mini-joystick that you can bind to the decoupled mode x-y axis in Star Citizen and Elite Dangerous and it works amazingly. You can easily strafe in the x-y axis smoothly and accurately with it. You can see it in action here:
    https://www.youtube.com/watch?v=ceOdOytgT64&feature=player_detailpage#t=1080

    I just got a full CH setup in yesterday to replace my aging X52 and holy shit is it fantastic. This thing absolutely annihilates my old X52 in both sheer control possibilities (I actually have more buttons than I need for Arena Commander), comfort, and accuracy. The throw on it isn't heavy but it's long and the stick is so smooth that you end up with a very precise joystick. The rubber grips are also absurdly grippy on all the CH stuff I got. Even when in a dogfight my HOTAS doesn't budge and my CH rudder pedals are rock solid without having to velcro them down like I did with the Saitek pedals. If there is a downside to the CH HOTAS it's that it doesn't have a twist axis on the stick so you either have to map your rudder to a hat switch or whatever, or just buy some pedals. Also yeah, it's plastic, but it's that heavy duty industrial shit CH has always used so it's not like it's cheap toy garbage. CH sticks have a reputation for lasting for 15-20+ years so it's not like you're buying crap. There are people running around with CH sticks so old they had to be shipped to the factory to be upgraded to USB and they still work. But yeah, if you're getting a HOTAS for space sims skip the other crap and just go for this. It's flawless for these sort of games.

    Speaking of the Saitek Pro Flight Rudder Pedals, those things are utter fucking shit. I had them for a few years and at no point have I ever been able to get them to not be garbage. They slid around a lot (see: aforementioned need for foot long strips of velcro), they're not very smooth, and they're not terribly precise. For around the same price (actually a few dollars less when I just checked) you can get the CH pedals which are just fantastic.

    TOGSolid on
    wWuzwvJ.png
    GethNipsElvenshae
  • DartboyDartboy Registered User regular
    Yeah, a higher quality joystick with some additional axes would do it, certainly better than binding the different strafe directions to buttons like I'm doing now. But the problem with that is its still spreading the different controls out to little buttons or sticks here, or needing pedals because the main stick doesn't have Z rotation.

    When I'm thinking about 6dof input, I'm imagining some sort of gaming equivalent to this.

  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Dartboy wrote: »
    Yeah, a higher quality joystick with some additional axes would do it, certainly better than binding the different strafe directions to buttons like I'm doing now. But the problem with that is its still spreading the different controls out to little buttons or sticks here, or needing pedals because the main stick doesn't have Z rotation.

    When I'm thinking about 6dof input, I'm imagining some sort of gaming equivalent to this.

    They need to make a model of that for the right hand that just mimics a mouse in applications that don't support 6dof.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • override367override367 ALL minions Registered User regular
    How is getting ships in this game going to work anyway? It looks like they cost up to hundreds of dollars

    is it possible to get them without paying that?

  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    When the game is released, yes. All ships will be obtainable purely with in game efforts. Right now though, they are selling ships for your hangar to fund the development of the game.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
    KashaarElvenshae
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    O'Brien must suffer.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    The latest letter from the chairman has lots of stuff, including extensive details on multi-person ships and how they will work.

    ElvenshaeFuselageSteel Fire
  • VoodooVVoodooV Registered User regular
    TOGSolid wrote: »
    Dartboy wrote: »
    So they're taking a poll to see what people would like in an official Star Citizen joystick.

    That's something that's really underrepresented in both joysticks, and space games. Most of the new space games, Star Citizen and Elite Dangerous included, let you strafe in all sorts of directions, but there's really no good way to bind those to joysticks.

    Let me introduce you to the CH Pro Throttle:
    I6UencA.jpg

    See what that arrow is pointing to? It's not a hat switch. It's actually a mini-joystick that you can bind to the decoupled mode x-y axis in Star Citizen and Elite Dangerous and it works amazingly. You can easily strafe in the x-y axis smoothly and accurately with it. You can see it in action here:
    https://www.youtube.com/watch?v=ceOdOytgT64&feature=player_detailpage#t=1080

    I just got a full CH setup in yesterday to replace my aging X52 and holy shit is it fantastic. This thing absolutely annihilates my old X52 in both sheer control possibilities (I actually have more buttons than I need for Arena Commander), comfort, and accuracy. The throw on it isn't heavy but it's long and the stick is so smooth that you end up with a very precise joystick. The rubber grips are also absurdly grippy on all the CH stuff I got. Even when in a dogfight my HOTAS doesn't budge and my CH rudder pedals are rock solid without having to velcro them down like I did with the Saitek pedals. If there is a downside to the CH HOTAS it's that it doesn't have a twist axis on the stick so you either have to map your rudder to a hat switch or whatever, or just buy some pedals. Also yeah, it's plastic, but it's that heavy duty industrial shit CH has always used so it's not like it's cheap toy garbage. CH sticks have a reputation for lasting for 15-20+ years so it's not like you're buying crap. There are people running around with CH sticks so old they had to be shipped to the factory to be upgraded to USB and they still work. But yeah, if you're getting a HOTAS for space sims skip the other crap and just go for this. It's flawless for these sort of games.

    Speaking of the Saitek Pro Flight Rudder Pedals, those things are utter fucking shit. I had them for a few years and at no point have I ever been able to get them to not be garbage. They slid around a lot (see: aforementioned need for foot long strips of velcro), they're not very smooth, and they're not terribly precise. For around the same price (actually a few dollars less when I just checked) you can get the CH pedals which are just fantastic.

    I used to have the full CH Fighterstick and Throttle setup years ago...and I "upgraded" to the Thrustmaster Cougar. I love the all metal construction, but sometimes I feel like I was having more fun back with my CH setup. especially when I spent a good chunk of change for a 3rd party mod to replace the gimbals and pots on the Cougar because the stock ones were shit......then of course, they come out with the Warthog which supposedly has innards equivalent to what I have now, and every once in a while I attempt to justify upgrading to the Warthog....but still, I sometimes miss my Fighterstick. I think its because I did most of my simming on that stick. I switched to the Cougar right around the time sims died out so I don't think I've clocked nearly as many hours on the Cougar as I have the CH setup.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited December 2014
    I considered the Warthog but it just seems very ill-suited to these kinds of games. Doubly so when stacked up against the CH stick's sheer amount of control options. For flight sims, sure, it's probably the best shit ever. Space games though? Ehhhhhh.

    Also the stuff all being labeled to be A-10 specific would just drive me nuts but that's totally a personal problem. :rotate:

    TOGSolid on
    wWuzwvJ.png
    Zerocz
  • yossarian_livesyossarian_lives Registered User regular
    New Letter from the Chairman! Modularity is getting overhauled for all appropriate ships! Solo flight for the Carrack confirmed! Dog in space unlocked!

    "I see everything twice!"


    Steel Fire
This discussion has been closed.