Maybe it's the Herald? Maybe not. You guys can like sleek designs all you want but I want a nasty, bulky freighter with only turrets for weapons....or a Borg Tactical Sphere. Imagine a dogfight with one of those!
Maybe it's the Herald? Maybe not. You guys can like sleek designs all you want but I want a nasty, bulky freighter with only turrets for weapons....or a Borg Tactical Sphere. Imagine a dogfight with one of those!
The Herald is the big monstrosity at the bottom edge... largely two giant engines and a cockpit. It does make sense for an information interceptor/runner.
Beat the Carrack mini-game on my first try! I had some bad luck early on and my hull was wrecked throughout most of it, but I eventually made it through by picking the "play it safe" options until it was fixed. Also, my ship was the Starbug and my crew was Lister, Rimmer, Cat and Kryten.
This picture reminds me of how hilarious the novice khartu pilots are going to be in asteroid fields. I have only been able to play around the something as wide as the hornet for a little bit, but the khartu is that wide in all directions. I have a feeling that we are going to be transporting quite a few shipments of xian wing thingamobobs for our boring porter missions.
I think I beat the Carrack minigame, its running super shitty on my laptop and sometimes the choice wouldnt show up (and I couldnt scroll down to see it) so I had to keep going into developer view to make my choices.
After
finding a jump station and getting some story about dropping a beacon I was told I unlocked something for the forums but I dont know what it was. I think it may be the Cartographer title but :?:
This picture reminds me of how hilarious the novice khartu pilots are going to be in asteroid fields. I have only been able to play around the something as wide as the hornet for a little bit, but the khartu is that wide in all directions. I have a feeling that we are going to be transporting quite a few shipments of xian wing thingamobobs for our boring porter missions.
It'll also be able to change thrust vector as fast as nothing else, so it'll probably be much easier to weave through fields than with other ships!
I think I beat the Carrack minigame, its running super shitty on my laptop and sometimes the choice wouldnt show up (and I couldnt scroll down to see it) so I had to keep going into developer view to make my choices.
After
finding a jump station and getting some story about dropping a beacon I was told I unlocked something for the forums but I dont know what it was. I think it may be the Cartographer title but :?:
Yeah, it didn't play very nicely with my laptop's browser either, which is odd because Firefox is like the second or third most popular browser in the world but ok then... had to go full-screen to actually see the buttons that let me make choices.
I think I beat the Carrack minigame, its running super shitty on my laptop and sometimes the choice wouldnt show up (and I couldnt scroll down to see it) so I had to keep going into developer view to make my choices.
After
finding a jump station and getting some story about dropping a beacon I was told I unlocked something for the forums but I dont know what it was. I think it may be the Cartographer title but :?:
Yeah, it didn't play very nicely with my laptop's browser either, which is odd because Firefox is like the second or third most popular browser in the world but ok then... had to go full-screen to actually see the buttons that let me make choices.
I think it's getting bogged down with all the ship markers. I noticed it ran much smoother yesterday than it did today, and if anything, the site should have been way busier yesterday.
Yeah, the ship markers seemed to be what murdered site performance. Between IE and Opera 15+, it was terrible. I'd scroll for about 5 seconds and then wait for up to a minute before the site caught up with me.
It was kind of funny seeing big lines of people who all died in the same spot from the same cause though, and each time I was like "Yep, if I hadn't bought those supplies from that Banu merchant I probably would have run out of fuel right around there with those guys" or "I bet if I'd run from the Vanduul instead of fighting my morale would have run out there with those guys".
Mr Ray on
+2
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
The thing that seems kinda weird to me about that Carrick thing is that you're pushing your team to the point of starvation. I get that there's some sort of Age of Sail thing going on, but when the first question mentions the outposts in the system, I'm just thinking to myself, "My teams been out here for weeks and we're around half a tank of gas, let's head back to that outpost and refuel before continuing."
The thing that seems kinda weird to me about that Carrick thing is that you're pushing your team to the point of starvation. I get that there's some sort of Age of Sail thing going on, but when the first question mentions the outposts in the system, I'm just thinking to myself, "My teams been out here for weeks and we're around half a tank of gas, let's head back to that outpost and refuel before continuing."
Ideally, space exploration would be set up like diving - one third of your air (supplies) for heading out, one third for heading back in, and one third for emergencies.
Alternately, the average person has about a month's worth of edible meat on them, meaning if you killed, butchered, and froze your crew you would be looking at around four months of nutrition.
That's a major gamble though, because in order to maximize those calories you'd have to kill them before starvation had set in, otherwise that crewbeef you were eying would literally disappear before your eyes over the course of a month or two.
SmokeStacks on
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah, I'm using Chrome and was too lazy to try with another browser. Does anyone know if I completed it? Whats the reward for winning?
Also, I (maybe) won with:
Ship: Enterprise
Scanner: O'Brien
Security: Worf
Navigation: Data
Engineer: LaForge
I'm pretty sure the ending made a reference to boldly going...
...so how many horrible things did happen to O'Brien while everyone looked on and condescendingly judged him?
I dont know, I accidentally disabled the event prompts so I only got the choices
It's alright, we'll just correctly assume O'Brien was injured and/or disfigured in a number of ways while still catching shit about not getting his job done, while everybody else does space yoga.
The thing that seems kinda weird to me about that Carrick thing is that you're pushing your team to the point of starvation. I get that there's some sort of Age of Sail thing going on, but when the first question mentions the outposts in the system, I'm just thinking to myself, "My teams been out here for weeks and we're around half a tank of gas, let's head back to that outpost and refuel before continuing."
Ideally, space exploration would be set up like diving - one third of your air (supplies) for heading out, one third for heading back in, and one third for emergencies.
Alternately, the average person has about a month's worth of edible meat on them, meaning if you killed, butchered, and froze your crew you would be looking at around four months of nutrition.
That's a major gamble though, because in order to maximize those calories you'd have to kill them before starvation had set in, otherwise that crewbeef you were eying would literally disappear before your eyes over the course of a month or two.
I find your knowledge of cannibal logistics equal parts horrifying and intriguing.
In my opinion, the most interesting thing on there to vote for, under "What do you think is most important for a custom Star Citizen controller?" is probably the 6dof support. That's something that's really underrepresented in both joysticks, and space games. Most of the new space games, Star Citizen and Elite Dangerous included, let you strafe in all sorts of directions, but there's really no good way to bind those to joysticks. I have an x52, which has the hat switch on the throttle, so it works. Just not very well. There are 6dof input devices out there, but they're mainly for 3d modelling and the like. I'd be really interested to see what a gaming device could do in that regard.
That's something that's really underrepresented in both joysticks, and space games. Most of the new space games, Star Citizen and Elite Dangerous included, let you strafe in all sorts of directions, but there's really no good way to bind those to joysticks.
Let me introduce you to the CH Pro Throttle:
See what that arrow is pointing to? It's not a hat switch. It's actually a mini-joystick that you can bind to the decoupled mode x-y axis in Star Citizen and Elite Dangerous and it works amazingly. You can easily strafe in the x-y axis smoothly and accurately with it. You can see it in action here: https://www.youtube.com/watch?v=ceOdOytgT64&feature=player_detailpage#t=1080
I just got a full CH setup in yesterday to replace my aging X52 and holy shit is it fantastic. This thing absolutely annihilates my old X52 in both sheer control possibilities (I actually have more buttons than I need for Arena Commander), comfort, and accuracy. The throw on it isn't heavy but it's long and the stick is so smooth that you end up with a very precise joystick. The rubber grips are also absurdly grippy on all the CH stuff I got. Even when in a dogfight my HOTAS doesn't budge and my CH rudder pedals are rock solid without having to velcro them down like I did with the Saitek pedals. If there is a downside to the CH HOTAS it's that it doesn't have a twist axis on the stick so you either have to map your rudder to a hat switch or whatever, or just buy some pedals. Also yeah, it's plastic, but it's that heavy duty industrial shit CH has always used so it's not like it's cheap toy garbage. CH sticks have a reputation for lasting for 15-20+ years so it's not like you're buying crap. There are people running around with CH sticks so old they had to be shipped to the factory to be upgraded to USB and they still work. But yeah, if you're getting a HOTAS for space sims skip the other crap and just go for this. It's flawless for these sort of games.
Speaking of the Saitek Pro Flight Rudder Pedals, those things are utter fucking shit. I had them for a few years and at no point have I ever been able to get them to not be garbage. They slid around a lot (see: aforementioned need for foot long strips of velcro), they're not very smooth, and they're not terribly precise. For around the same price (actually a few dollars less when I just checked) you can get the CH pedals which are just fantastic.
Yeah, a higher quality joystick with some additional axes would do it, certainly better than binding the different strafe directions to buttons like I'm doing now. But the problem with that is its still spreading the different controls out to little buttons or sticks here, or needing pedals because the main stick doesn't have Z rotation.
When I'm thinking about 6dof input, I'm imagining some sort of gaming equivalent to this.
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Yeah, a higher quality joystick with some additional axes would do it, certainly better than binding the different strafe directions to buttons like I'm doing now. But the problem with that is its still spreading the different controls out to little buttons or sticks here, or needing pedals because the main stick doesn't have Z rotation.
When I'm thinking about 6dof input, I'm imagining some sort of gaming equivalent to this.
They need to make a model of that for the right hand that just mimics a mouse in applications that don't support 6dof.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
How is getting ships in this game going to work anyway? It looks like they cost up to hundreds of dollars
is it possible to get them without paying that?
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
When the game is released, yes. All ships will be obtainable purely with in game efforts. Right now though, they are selling ships for your hangar to fund the development of the game.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
That's something that's really underrepresented in both joysticks, and space games. Most of the new space games, Star Citizen and Elite Dangerous included, let you strafe in all sorts of directions, but there's really no good way to bind those to joysticks.
Let me introduce you to the CH Pro Throttle:
See what that arrow is pointing to? It's not a hat switch. It's actually a mini-joystick that you can bind to the decoupled mode x-y axis in Star Citizen and Elite Dangerous and it works amazingly. You can easily strafe in the x-y axis smoothly and accurately with it. You can see it in action here: https://www.youtube.com/watch?v=ceOdOytgT64&feature=player_detailpage#t=1080
I just got a full CH setup in yesterday to replace my aging X52 and holy shit is it fantastic. This thing absolutely annihilates my old X52 in both sheer control possibilities (I actually have more buttons than I need for Arena Commander), comfort, and accuracy. The throw on it isn't heavy but it's long and the stick is so smooth that you end up with a very precise joystick. The rubber grips are also absurdly grippy on all the CH stuff I got. Even when in a dogfight my HOTAS doesn't budge and my CH rudder pedals are rock solid without having to velcro them down like I did with the Saitek pedals. If there is a downside to the CH HOTAS it's that it doesn't have a twist axis on the stick so you either have to map your rudder to a hat switch or whatever, or just buy some pedals. Also yeah, it's plastic, but it's that heavy duty industrial shit CH has always used so it's not like it's cheap toy garbage. CH sticks have a reputation for lasting for 15-20+ years so it's not like you're buying crap. There are people running around with CH sticks so old they had to be shipped to the factory to be upgraded to USB and they still work. But yeah, if you're getting a HOTAS for space sims skip the other crap and just go for this. It's flawless for these sort of games.
Speaking of the Saitek Pro Flight Rudder Pedals, those things are utter fucking shit. I had them for a few years and at no point have I ever been able to get them to not be garbage. They slid around a lot (see: aforementioned need for foot long strips of velcro), they're not very smooth, and they're not terribly precise. For around the same price (actually a few dollars less when I just checked) you can get the CH pedals which are just fantastic.
I used to have the full CH Fighterstick and Throttle setup years ago...and I "upgraded" to the Thrustmaster Cougar. I love the all metal construction, but sometimes I feel like I was having more fun back with my CH setup. especially when I spent a good chunk of change for a 3rd party mod to replace the gimbals and pots on the Cougar because the stock ones were shit......then of course, they come out with the Warthog which supposedly has innards equivalent to what I have now, and every once in a while I attempt to justify upgrading to the Warthog....but still, I sometimes miss my Fighterstick. I think its because I did most of my simming on that stick. I switched to the Cougar right around the time sims died out so I don't think I've clocked nearly as many hours on the Cougar as I have the CH setup.
I considered the Warthog but it just seems very ill-suited to these kinds of games. Doubly so when stacked up against the CH stick's sheer amount of control options. For flight sims, sure, it's probably the best shit ever. Space games though? Ehhhhhh.
Also the stuff all being labeled to be A-10 specific would just drive me nuts but that's totally a personal problem. :rotate:
New Letter from the Chairman! Modularity is getting overhauled for all appropriate ships! Solo flight for the Carrack confirmed! Dog in space unlocked!
Posts
Yeah, it's a Scythe. The blade wing folds up for landing.
The Herald is the big monstrosity at the bottom edge... largely two giant engines and a cockpit. It does make sense for an information interceptor/runner.
Gold star. The one right in front of the Carrack is the Scythe and the tiny one down, past the 300i, is the Merlin.
The one straight to port of the Carrack, the oddly tall one, is the X'ian built Karthu-Al scout ship.
Edit: Looks like the next Chairman's Letter will be a double one. Javelins... $65 mil is history.
Still though, it can be pretty amusing given the proper crew choices:
After
Ship: Wangstar One
Scanner: @AvalonGuard
Security: @EvmaAlsar
Navigation: @Fuselage
Engineer: @Steel Fire
It'll also be able to change thrust vector as fast as nothing else, so it'll probably be much easier to weave through fields than with other ships!
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Yeah, it didn't play very nicely with my laptop's browser either, which is odd because Firefox is like the second or third most popular browser in the world but ok then... had to go full-screen to actually see the buttons that let me make choices.
That is why you are numero uno space janitor, Sir.
Also, I (maybe) won with:
Ship: Enterprise
Scanner: O'Brien
Security: Worf
Navigation: Data
Engineer: LaForge
I'm pretty sure the ending made a reference to boldly going...
...so how many horrible things did happen to O'Brien while everyone looked on and condescendingly judged him?
I dont know, I accidentally disabled the event prompts so I only got the choices
Ideally, space exploration would be set up like diving - one third of your air (supplies) for heading out, one third for heading back in, and one third for emergencies.
Alternately, the average person has about a month's worth of edible meat on them, meaning if you killed, butchered, and froze your crew you would be looking at around four months of nutrition.
That's a major gamble though, because in order to maximize those calories you'd have to kill them before starvation had set in, otherwise that crewbeef you were eying would literally disappear before your eyes over the course of a month or two.
It's alright, we'll just correctly assume O'Brien was injured and/or disfigured in a number of ways while still catching shit about not getting his job done, while everybody else does space yoga.
Much love. I'm a lazy navigator, though. 300 AGL. Map, Ground. Normally it's Clock, Map, Ground but like I said before...
We listened to the Beach Boys
You never disappoint.
A little from Column A, a little from Column B.
She was a paramedic so it's safe to assume she's eaten a person or two during winter months. So useful to me, entertaining to her.
In my opinion, the most interesting thing on there to vote for, under "What do you think is most important for a custom Star Citizen controller?" is probably the 6dof support. That's something that's really underrepresented in both joysticks, and space games. Most of the new space games, Star Citizen and Elite Dangerous included, let you strafe in all sorts of directions, but there's really no good way to bind those to joysticks. I have an x52, which has the hat switch on the throttle, so it works. Just not very well. There are 6dof input devices out there, but they're mainly for 3d modelling and the like. I'd be really interested to see what a gaming device could do in that regard.
You can fit way more buttons and switches on a HOTAS, meaning you don't have to break concentration to use a keyboard.
Steam Support is the worst. Seriously, the worst
Plus an analog throttle is much better than anything else.
Let me introduce you to the CH Pro Throttle:
See what that arrow is pointing to? It's not a hat switch. It's actually a mini-joystick that you can bind to the decoupled mode x-y axis in Star Citizen and Elite Dangerous and it works amazingly. You can easily strafe in the x-y axis smoothly and accurately with it. You can see it in action here:
I just got a full CH setup in yesterday to replace my aging X52 and holy shit is it fantastic. This thing absolutely annihilates my old X52 in both sheer control possibilities (I actually have more buttons than I need for Arena Commander), comfort, and accuracy. The throw on it isn't heavy but it's long and the stick is so smooth that you end up with a very precise joystick. The rubber grips are also absurdly grippy on all the CH stuff I got. Even when in a dogfight my HOTAS doesn't budge and my CH rudder pedals are rock solid without having to velcro them down like I did with the Saitek pedals. If there is a downside to the CH HOTAS it's that it doesn't have a twist axis on the stick so you either have to map your rudder to a hat switch or whatever, or just buy some pedals. Also yeah, it's plastic, but it's that heavy duty industrial shit CH has always used so it's not like it's cheap toy garbage. CH sticks have a reputation for lasting for 15-20+ years so it's not like you're buying crap. There are people running around with CH sticks so old they had to be shipped to the factory to be upgraded to USB and they still work. But yeah, if you're getting a HOTAS for space sims skip the other crap and just go for this. It's flawless for these sort of games.
Speaking of the Saitek Pro Flight Rudder Pedals, those things are utter fucking shit. I had them for a few years and at no point have I ever been able to get them to not be garbage. They slid around a lot (see: aforementioned need for foot long strips of velcro), they're not very smooth, and they're not terribly precise. For around the same price (actually a few dollars less when I just checked) you can get the CH pedals which are just fantastic.
When I'm thinking about 6dof input, I'm imagining some sort of gaming equivalent to this.
They need to make a model of that for the right hand that just mimics a mouse in applications that don't support 6dof.
chair to Creation and then suplex the Void.
is it possible to get them without paying that?
chair to Creation and then suplex the Void.
I used to have the full CH Fighterstick and Throttle setup years ago...and I "upgraded" to the Thrustmaster Cougar. I love the all metal construction, but sometimes I feel like I was having more fun back with my CH setup. especially when I spent a good chunk of change for a 3rd party mod to replace the gimbals and pots on the Cougar because the stock ones were shit......then of course, they come out with the Warthog which supposedly has innards equivalent to what I have now, and every once in a while I attempt to justify upgrading to the Warthog....but still, I sometimes miss my Fighterstick. I think its because I did most of my simming on that stick. I switched to the Cougar right around the time sims died out so I don't think I've clocked nearly as many hours on the Cougar as I have the CH setup.
Enlist in Star Citizen! Citizenship must be earned!
Also the stuff all being labeled to be A-10 specific would just drive me nuts but that's totally a personal problem. :rotate: