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Super Smash Bros. - Special Tournament with PRIZES on Dec. 13th

1808183858699

Posts

  • edzeppedzepp Registered User regular
    chiasaur11 wrote: »
    Woo. Finally beat All Star on hard.

    Was over 200 percent when Mr. Game and Watch went down. Immediately followed it up by using a hammer on "clear all star on hard with all characters." Because yeah. Ain't gonna happen.

    Yeah, I'm not even really going to bother trying to get everything. I'm just gonna focus on filling out the roster and stage list, and trophies because they're easy to do.

  • DracilDracil Registered User regular
    edited December 2014
    So there's some discussions about 160-0103 error you can get with the game.

    http://www.reddit.com/r/smashbros/comments/2o05uy/smash_wii_u_error_can_leave_the_game_unplayable/
    http://smashboards.com/threads/error-code-160-0103.380245/

    Seems like playing For Glory and then quitting is a common precursor to the problem. If you then reformat your drive (which Nintendo support recommends), it then proceeds to brick your system.

    The error itself doesn't seem to be exclusive to Smash, but it's possible For Glory specifically does some extended background saving and quitting during that time might be what breaks things.

    Dracil on
    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
  • Maz-Maz- 飛べ Registered User regular
    chiasaur11 wrote: »
    Surfpossum wrote: »
    Surfpossum wrote: »
    Cruel Melee stuff:
    Some (most? Lucina and Pit, definitely) back throws on the edge will result in a KO because the Miis aren't good at recovering. No damage needed, they'll just fail to jump back to the ledge.

    I got the 8 KOs with Lucina with a combination of that, forward smashes, and counters. Just wait for one Mii to approach on its own, grab it, toss it, then go back to smashing/countering the rest away until you can repeat. Oh, and at the very start if you dash right, wait a split second, and then counter, you can KO the first 3 Miis if you are lucky. You can consistently get 1 or 2 KOs if you get the timing down.

    The ledge dropping trick works too, but takes way longer.

    For Luigi, I think I mostly dropped down, did a jump and an up aerial, and then used up-B to recover while they were knocked back.

    With Pit I just stood on the edge and threw them back.

    Attempting a throw seems risky as they only need land one hit on you for a KO in most instances. I might give it a try later but I'm pretty close to just saying fuck it.
    The trick to throws is to wait until only one is approaching, shield until they attack, and then grab right after. It's really safe if you just wait for the right situation.

    And if you go the ledge route, then as Gnizmo mentioned, getting fully back on stage will refresh your invincibility on grabbing the ledge. That can be a pretty important trick to have handy, too.

    But yes a lot of this stuff is just insanely unfair. I'm pretty sure I was almost literally hopping mad at the Lucario event.

    Yeah, did that one last night for the secondary conditions.

    It was less than fun.

    Oddly, the Kirby one, which I hated the first time, was enjoyable once I knew the trick. Still hard, but fun.

    What trick is that? Because I'm having an immense amount of trouble with that one.

    Add me on Switch: 7795-5541-4699
  • CantidoCantido Registered User regular
    My first amiibo, Samus, beat me at Lvl 7 (during sudden death.)

    Because Canti' didn't raise no quivering, baby-lovin waifu!

    3DS Friendcode 5413-1311-3767
    TDawgHeatwave
  • UncleSporkyUncleSporky Registered User regular
    edited December 2014
    Dracil wrote: »
    So there's some discussions about 160-0103 error you can get with the game.

    http://www.reddit.com/r/smashbros/comments/2o05uy/smash_wii_u_error_can_leave_the_game_unplayable/
    http://smashboards.com/threads/error-code-160-0103.380245/

    Seems like playing For Glory and then quitting is a common precursor to the problem. If you then reformat your drive (which Nintendo support recommends), it then proceeds to brick your system.

    The error itself doesn't seem to be exclusive to Smash, but it's possible For Glory specifically does some extended background saving and quitting during that time might be what breaks things.

    With it not being Smash-exclusive I wonder if it's something that's bound to happen on some Wii U's, like a bad batch from the factory, and we're suddenly seeing more of it because of lots of hours being played on Smash and/or new consoles sold specifically for Smash.

    Also really curious how widespread the issue actually is, I don't want to worry too much about something that has a 0.01% chance of happening to me.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • edzeppedzepp Registered User regular
    I've only ever been playing in For Glory multiplayer, and fortunately this hasn't come up yet.

  • King RiptorKing Riptor Registered User regular
    I wanna train a luigi that attacks people with his taunt

    I have a podcast now. It's about video games and anime!Find it here.
    PLA
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Wow umm

    I played some guy who showed me how to troll with sonic SO HARD.

    I felt bad for it making me rage quit, but now I wanted to learn it and in like 2 matches I seem to be able to make others do the same.

  • lionheart_mlionheart_m Registered User regular
    Hmmm...now I'm not sure if I want to play For Glory again.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • edzeppedzepp Registered User regular
    edited December 2014
    Well, if you're concerned I'd just wait for a patch or something. Chances are there's a fix. I'm going to keep playing, but I am going to be so careful.

    edzepp on
  • WitchdrWitchdr Registered User regular
    The past few times i've tried to play online it was unplayable due to lag. It would crawl at like 5 fps, makes me a sad panda. I'm hoping it was just a brief issue when i tried the online last week.

    "Look, all I know is that this cord was plugged into my house and your house was glowing like the freakin' sun. So, I put two and two together there and decided that you're pissing me off." -Carl Brutananadilewski

    In regards to the advocates of his former empire: “I was going to have them all executed… the Royal Advocate talked me out of it.” -Shadowthrone (Emperor Kellanved)

    Handles: LoL-Emerging, BF4/Hardline-Whiskeyjack227, Steam-Fragglerock, HOTS/Blizzard-Whiskeyjack#1333, Life-Jason
  • GnizmoGnizmo Registered User regular
    Maz- wrote: »
    chiasaur11 wrote: »
    Surfpossum wrote: »
    Surfpossum wrote: »
    Cruel Melee stuff:
    Some (most? Lucina and Pit, definitely) back throws on the edge will result in a KO because the Miis aren't good at recovering. No damage needed, they'll just fail to jump back to the ledge.

    I got the 8 KOs with Lucina with a combination of that, forward smashes, and counters. Just wait for one Mii to approach on its own, grab it, toss it, then go back to smashing/countering the rest away until you can repeat. Oh, and at the very start if you dash right, wait a split second, and then counter, you can KO the first 3 Miis if you are lucky. You can consistently get 1 or 2 KOs if you get the timing down.

    The ledge dropping trick works too, but takes way longer.

    For Luigi, I think I mostly dropped down, did a jump and an up aerial, and then used up-B to recover while they were knocked back.

    With Pit I just stood on the edge and threw them back.

    Attempting a throw seems risky as they only need land one hit on you for a KO in most instances. I might give it a try later but I'm pretty close to just saying fuck it.
    The trick to throws is to wait until only one is approaching, shield until they attack, and then grab right after. It's really safe if you just wait for the right situation.

    And if you go the ledge route, then as Gnizmo mentioned, getting fully back on stage will refresh your invincibility on grabbing the ledge. That can be a pretty important trick to have handy, too.

    But yes a lot of this stuff is just insanely unfair. I'm pretty sure I was almost literally hopping mad at the Lucario event.

    Yeah, did that one last night for the secondary conditions.

    It was less than fun.

    Oddly, the Kirby one, which I hated the first time, was enjoyable once I knew the trick. Still hard, but fun.

    What trick is that? Because I'm having an immense amount of trouble with that one.

    Dedede's suction power causes you to heal extra when used on food.

    chiasaur11
  • cloudeaglecloudeagle Registered User regular
    Gnizmo wrote: »
    Maz- wrote: »
    chiasaur11 wrote: »
    Surfpossum wrote: »
    Surfpossum wrote: »
    Cruel Melee stuff:
    Some (most? Lucina and Pit, definitely) back throws on the edge will result in a KO because the Miis aren't good at recovering. No damage needed, they'll just fail to jump back to the ledge.

    I got the 8 KOs with Lucina with a combination of that, forward smashes, and counters. Just wait for one Mii to approach on its own, grab it, toss it, then go back to smashing/countering the rest away until you can repeat. Oh, and at the very start if you dash right, wait a split second, and then counter, you can KO the first 3 Miis if you are lucky. You can consistently get 1 or 2 KOs if you get the timing down.

    The ledge dropping trick works too, but takes way longer.

    For Luigi, I think I mostly dropped down, did a jump and an up aerial, and then used up-B to recover while they were knocked back.

    With Pit I just stood on the edge and threw them back.

    Attempting a throw seems risky as they only need land one hit on you for a KO in most instances. I might give it a try later but I'm pretty close to just saying fuck it.
    The trick to throws is to wait until only one is approaching, shield until they attack, and then grab right after. It's really safe if you just wait for the right situation.

    And if you go the ledge route, then as Gnizmo mentioned, getting fully back on stage will refresh your invincibility on grabbing the ledge. That can be a pretty important trick to have handy, too.

    But yes a lot of this stuff is just insanely unfair. I'm pretty sure I was almost literally hopping mad at the Lucario event.

    Yeah, did that one last night for the secondary conditions.

    It was less than fun.

    Oddly, the Kirby one, which I hated the first time, was enjoyable once I knew the trick. Still hard, but fun.

    What trick is that? Because I'm having an immense amount of trouble with that one.

    Dedede's suction power causes you to heal extra when used on food.

    Wait, you mean the event in The Great Cave Offensive where you have to heal 140 damage with food while being pursued by Dededes? Hm, I'll have to try that. Finishing it on hard completes a challenge.

    Switch: 3947-4890-9293
  • Care Free BombCare Free Bomb Registered User regular
    chiasaur11 wrote: »
    Woo. Finally beat All Star on hard.

    Was over 200 percent when Mr. Game and Watch went down. Immediately followed it up by using a hammer on "clear all star on hard with all characters." Because yeah. Ain't gonna happen.

    I was doing the hard all star Duck Hunt challenge and it was down to me and Pac Man at Luigi's Mansion, both close to 200%

    he was far off stage just barely getting back and one good hit was clearly going to take him down so I decided to launch a can at him

    on Luigi's Mansion

    right next to a pillar

    it was a little bit humorous how the explosion propelled me right by him as he valiantly recovered

    8saxds2jkfoy.png
    3DS: 2019-9671-8106 NNID: RamblinMushroom
    Twitter/Tumblr
  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited December 2014
    Gnizmo wrote: »
    Maz- wrote: »
    chiasaur11 wrote: »
    Surfpossum wrote: »
    Surfpossum wrote: »
    Cruel Melee stuff:
    Some (most? Lucina and Pit, definitely) back throws on the edge will result in a KO because the Miis aren't good at recovering. No damage needed, they'll just fail to jump back to the ledge.

    I got the 8 KOs with Lucina with a combination of that, forward smashes, and counters. Just wait for one Mii to approach on its own, grab it, toss it, then go back to smashing/countering the rest away until you can repeat. Oh, and at the very start if you dash right, wait a split second, and then counter, you can KO the first 3 Miis if you are lucky. You can consistently get 1 or 2 KOs if you get the timing down.

    The ledge dropping trick works too, but takes way longer.

    For Luigi, I think I mostly dropped down, did a jump and an up aerial, and then used up-B to recover while they were knocked back.

    With Pit I just stood on the edge and threw them back.

    Attempting a throw seems risky as they only need land one hit on you for a KO in most instances. I might give it a try later but I'm pretty close to just saying fuck it.
    The trick to throws is to wait until only one is approaching, shield until they attack, and then grab right after. It's really safe if you just wait for the right situation.

    And if you go the ledge route, then as Gnizmo mentioned, getting fully back on stage will refresh your invincibility on grabbing the ledge. That can be a pretty important trick to have handy, too.

    But yes a lot of this stuff is just insanely unfair. I'm pretty sure I was almost literally hopping mad at the Lucario event.

    Yeah, did that one last night for the secondary conditions.

    It was less than fun.

    Oddly, the Kirby one, which I hated the first time, was enjoyable once I knew the trick. Still hard, but fun.

    What trick is that? Because I'm having an immense amount of trouble with that one.

    Dedede's suction power causes you to heal extra when used on food.
    AGH FUCK MY LIFE.

    Oh well, I lucked into completing it without it.

    Actually, now that I think about it, some healing/vampire equipment would probably have made it a whole heck of a lot easier.

    Surfpossum on
  • Maz-Maz- 飛べ Registered User regular
    Gnizmo wrote: »
    Maz- wrote: »
    chiasaur11 wrote: »
    Surfpossum wrote: »
    Surfpossum wrote: »
    Cruel Melee stuff:
    Some (most? Lucina and Pit, definitely) back throws on the edge will result in a KO because the Miis aren't good at recovering. No damage needed, they'll just fail to jump back to the ledge.

    I got the 8 KOs with Lucina with a combination of that, forward smashes, and counters. Just wait for one Mii to approach on its own, grab it, toss it, then go back to smashing/countering the rest away until you can repeat. Oh, and at the very start if you dash right, wait a split second, and then counter, you can KO the first 3 Miis if you are lucky. You can consistently get 1 or 2 KOs if you get the timing down.

    The ledge dropping trick works too, but takes way longer.

    For Luigi, I think I mostly dropped down, did a jump and an up aerial, and then used up-B to recover while they were knocked back.

    With Pit I just stood on the edge and threw them back.

    Attempting a throw seems risky as they only need land one hit on you for a KO in most instances. I might give it a try later but I'm pretty close to just saying fuck it.
    The trick to throws is to wait until only one is approaching, shield until they attack, and then grab right after. It's really safe if you just wait for the right situation.

    And if you go the ledge route, then as Gnizmo mentioned, getting fully back on stage will refresh your invincibility on grabbing the ledge. That can be a pretty important trick to have handy, too.

    But yes a lot of this stuff is just insanely unfair. I'm pretty sure I was almost literally hopping mad at the Lucario event.

    Yeah, did that one last night for the secondary conditions.

    It was less than fun.

    Oddly, the Kirby one, which I hated the first time, was enjoyable once I knew the trick. Still hard, but fun.

    What trick is that? Because I'm having an immense amount of trouble with that one.

    Dedede's suction power causes you to heal extra when used on food.

    Oooh.
    Surfpossum wrote: »
    Gnizmo wrote: »
    Maz- wrote: »
    chiasaur11 wrote: »
    Surfpossum wrote: »
    Surfpossum wrote: »
    Cruel Melee stuff:
    Some (most? Lucina and Pit, definitely) back throws on the edge will result in a KO because the Miis aren't good at recovering. No damage needed, they'll just fail to jump back to the ledge.

    I got the 8 KOs with Lucina with a combination of that, forward smashes, and counters. Just wait for one Mii to approach on its own, grab it, toss it, then go back to smashing/countering the rest away until you can repeat. Oh, and at the very start if you dash right, wait a split second, and then counter, you can KO the first 3 Miis if you are lucky. You can consistently get 1 or 2 KOs if you get the timing down.

    The ledge dropping trick works too, but takes way longer.

    For Luigi, I think I mostly dropped down, did a jump and an up aerial, and then used up-B to recover while they were knocked back.

    With Pit I just stood on the edge and threw them back.

    Attempting a throw seems risky as they only need land one hit on you for a KO in most instances. I might give it a try later but I'm pretty close to just saying fuck it.
    The trick to throws is to wait until only one is approaching, shield until they attack, and then grab right after. It's really safe if you just wait for the right situation.

    And if you go the ledge route, then as Gnizmo mentioned, getting fully back on stage will refresh your invincibility on grabbing the ledge. That can be a pretty important trick to have handy, too.

    But yes a lot of this stuff is just insanely unfair. I'm pretty sure I was almost literally hopping mad at the Lucario event.

    Yeah, did that one last night for the secondary conditions.

    It was less than fun.

    Oddly, the Kirby one, which I hated the first time, was enjoyable once I knew the trick. Still hard, but fun.

    What trick is that? Because I'm having an immense amount of trouble with that one.

    Dedede's suction power causes you to heal extra when used on food.
    AGH FUCK MY LIFE.

    Oh well, I lucked into completing it without it.

    Actually, now that I think about it, some healing/vampire equipment would probably have made it a whole heck of a lot easier.

    You can't use custom characters there.

    Add me on Switch: 7795-5541-4699
  • kimekime Queen of Blades Registered User regular
    Polaritie wrote: »
    Learn your non-smash kill options.

    For instance, sneezing on people during Monado Smash. ZSS's up+B. Iai Counter (omg I love this move).

    I know! Iai Counter is one of my favorite moves!

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Zombie HeroZombie Hero Registered User regular
    Surfpossum wrote: »
    Surfpossum wrote: »
    Cruel Melee stuff:
    Some (most? Lucina and Pit, definitely) back throws on the edge will result in a KO because the Miis aren't good at recovering. No damage needed, they'll just fail to jump back to the ledge.

    I got the 8 KOs with Lucina with a combination of that, forward smashes, and counters. Just wait for one Mii to approach on its own, grab it, toss it, then go back to smashing/countering the rest away until you can repeat. Oh, and at the very start if you dash right, wait a split second, and then counter, you can KO the first 3 Miis if you are lucky. You can consistently get 1 or 2 KOs if you get the timing down.

    The ledge dropping trick works too, but takes way longer.

    For Luigi, I think I mostly dropped down, did a jump and an up aerial, and then used up-B to recover while they were knocked back.

    With Pit I just stood on the edge and threw them back.

    Attempting a throw seems risky as they only need land one hit on you for a KO in most instances. I might give it a try later but I'm pretty close to just saying fuck it.
    The trick to throws is to wait until only one is approaching, shield until they attack, and then grab right after. It's really safe if you just wait for the right situation.

    And if you go the ledge route, then as Gnizmo mentioned, getting fully back on stage will refresh your invincibility on grabbing the ledge. That can be a pretty important trick to have handy, too.

    But yes a lot of this stuff is just insanely unfair. I'm pretty sure I was almost literally hopping mad at the Lucario event.

    I gave Cruel Smash another go using Lucina tonight. Got 10 kills on my first attempt, took about 6 mins. Entered a zen like state doing the up special from beneath the stage trick.

    I very sincerely hope there are no challenges that require more than 10 kills in Cruel Smash.

    Here is how i did cruel smash:

    -Pick Shulk
    -Stand with your back right on the ledge
    -Use down+b to counter, but hit forward right afterwards. His counterhit will now send opponents behind him, into the void.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • Zombie HeroZombie Hero Registered User regular
    I still haven't tried online. I want to do a long set with villager, and learn what he does. I will probably be around thursday or something for this.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • cloudeaglecloudeagle Registered User regular
    edited December 2014
    While we're giving each other challenge advice, how the christ do you get four KOs in rival smash? I can barely do two.

    cloudeagle on
    Switch: 3947-4890-9293
  • PacMan1979PacMan1979 Registered User regular
    edited December 2014
    cloudeagle wrote: »
    While we're giving each other challenge advice, how the christ do you get four KOs in rival smash? I can barely do two.

    Tha one gave me problems too. After trying with a lot of other characters, I finally got it with Kirby by spamming his down B whenever Rival Kirby was underneath me.

    Anybody complete the "Beat Classic at level 9 without losing a life?" I'm familiar with all of master Core's patterns but just cant do it without losing a single life. It sucks that the most difficult challenge is one that you cant use a hammer on.

    PacMan1979 on
  • Zombie HeroZombie Hero Registered User regular
    PacMan1979 wrote: »
    cloudeagle wrote: »
    While we're giving each other challenge advice, how the christ do you get four KOs in rival smash? I can barely do two.

    Tha one gave me problems too. After trying with a lot of other characters, I finally got it with Kirby by spamming his down B whenever Rival Kirby was underneath me.

    Anybody complete the "Beat Classic at level 9 without losing a life?" I'm familiar with all of master Core's patterns but just cant do it without losing a single life. It sucks that the most difficult challenge is one that you cant use a hammer on.

    Whoa you can't use a hammer on that one? DANG

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • cloudeaglecloudeagle Registered User regular
    PacMan1979 wrote: »
    cloudeagle wrote: »
    While we're giving each other challenge advice, how the christ do you get four KOs in rival smash? I can barely do two.

    Tha one gave me problems too. After trying with a lot of other characters, I finally got it with Kirby by spamming his down B whenever Rival Kirby was underneath me.

    Anybody complete the "Beat Classic at level 9 without losing a life?" I'm familiar with all of master Core's patterns but just cant do it without losing a single life. It sucks that the most difficult challenge is one that you cant use a hammer on.

    Whoa you can't use a hammer on that one? DANG

    The good news is that the reward is just a piece of equipment, so I'mma pretend it doesn't exist.

    Thanks, I'll try the Kirby trick.

    Switch: 3947-4890-9293
  • Maz-Maz- 飛べ Registered User regular
    edited December 2014
    Are there any others you can't use a hammer on?

    Maz- on
    Add me on Switch: 7795-5541-4699
  • cloudeaglecloudeagle Registered User regular
    Incidentally, here's a list of the challenges and what you get for them.

    I plan on only using the hammer on challenges that yield a trophy. The bad news is that 2/3rds of the top 40 challenges give you a trophy.

    Switch: 3947-4890-9293
  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited December 2014
    Maz- wrote: »
    Surfpossum wrote: »
    Gnizmo wrote: »
    Maz- wrote: »
    chiasaur11 wrote: »
    Surfpossum wrote: »
    Surfpossum wrote: »
    Cruel Melee stuff:
    Some (most? Lucina and Pit, definitely) back throws on the edge will result in a KO because the Miis aren't good at recovering. No damage needed, they'll just fail to jump back to the ledge.

    I got the 8 KOs with Lucina with a combination of that, forward smashes, and counters. Just wait for one Mii to approach on its own, grab it, toss it, then go back to smashing/countering the rest away until you can repeat. Oh, and at the very start if you dash right, wait a split second, and then counter, you can KO the first 3 Miis if you are lucky. You can consistently get 1 or 2 KOs if you get the timing down.

    The ledge dropping trick works too, but takes way longer.

    For Luigi, I think I mostly dropped down, did a jump and an up aerial, and then used up-B to recover while they were knocked back.

    With Pit I just stood on the edge and threw them back.

    Attempting a throw seems risky as they only need land one hit on you for a KO in most instances. I might give it a try later but I'm pretty close to just saying fuck it.
    The trick to throws is to wait until only one is approaching, shield until they attack, and then grab right after. It's really safe if you just wait for the right situation.

    And if you go the ledge route, then as Gnizmo mentioned, getting fully back on stage will refresh your invincibility on grabbing the ledge. That can be a pretty important trick to have handy, too.

    But yes a lot of this stuff is just insanely unfair. I'm pretty sure I was almost literally hopping mad at the Lucario event.

    Yeah, did that one last night for the secondary conditions.

    It was less than fun.

    Oddly, the Kirby one, which I hated the first time, was enjoyable once I knew the trick. Still hard, but fun.

    What trick is that? Because I'm having an immense amount of trouble with that one.

    Dedede's suction power causes you to heal extra when used on food.
    AGH FUCK MY LIFE.

    Oh well, I lucked into completing it without it.

    Actually, now that I think about it, some healing/vampire equipment would probably have made it a whole heck of a lot easier.

    You can't use custom characters there.
    Really? Is that specifically for that challenge event? I've been able to use custom ones on all the others I've tried.

    The only one I've got left now is beating the Little Mac one on hard. Vampiric equipment lets me survive a hit or two sometimes, but am I supposed to just... be good?

    Edit: Apparently they do turn off customizations for specific events, huh. And apparently sitting next to the ring and up-smashing as Little Mac is a (the?) way to go on his event.

    Surfpossum on
  • UncleSporkyUncleSporky Registered User regular
    cloudeagle wrote: »
    Incidentally, here's a list of the challenges and what you get for them.

    I plan on only using the hammer on challenges that yield a trophy. The bad news is that 2/3rds of the top 40 challenges give you a trophy.

    It would've been so easy for Nintendo to lock stuff behind Amiibos. Good on them for not requiring them for challenges.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    Dark Raven XCantidochiasaur11
  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Is there anything that requires a 3DS to unlock?

    Oh brilliant
  • Tim is on the InternetTim is on the Internet On the Internet Edmonton, ABRegistered User regular
    Is there anything that requires a 3DS to unlock?

    Nope!

    Discord: TimIsOnTheInternet#0056
    Steam: TimIsOnSteam
    Battle.net: TimIsOnBnet#1745
    Switch: SW-7012-4788-7410
    PSN: TimIsOnTheNet
    GethDark Raven XCantidochiasaur11
  • Care Free BombCare Free Bomb Registered User regular
    cloudeagle wrote: »
    Incidentally, here's a list of the challenges and what you get for them.

    I plan on only using the hammer on challenges that yield a trophy. The bad news is that 2/3rds of the top 40 challenges give you a trophy.

    It would've been so easy for Nintendo to lock stuff behind Amiibos. Good on them for not requiring them for challenges.

    Also no challenges for doing multiplayer events (or multiplayer classic/all-star mode)

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  • cloudeaglecloudeagle Registered User regular
    Which is great! Levels the playing field and gives anyone a chance, regardless of setup.

    But man, I see at least ten of them I'll never be able to clear naturally.

    Switch: 3947-4890-9293
  • StericaSterica Yes Registered User, Moderator mod
    edited December 2014
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    Saturday, December 6th @‌ 6pm EST
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    Weekly tournaments continue! There are some major changes to the stage lineup, as I've been looking at other tournaments and copying some of their stage set-ups. Perhaps the most notable is that the FD/Omega distinction is gone. Omegas on the Wii U are quite different from the 3DS, and have a variety of properties that can have an impact on matches. Until the dust clears on this, the only legal Omegas will be ones that are identical to FD, and they will count the same as FD for the purposes of bans, starter stages, etc. A player always has the right to substitute FD for an equivalent Omega stage. People have complained that the background on FD hurts their eyes and makes it hard to play, and it's pretty simple to accommodate them. Since there are more stages in the Wii U version than 3DS, I'm also giving winners an extra stage ban. This is also the last week custom moves will be banned, so get to farming!
    • Double Elimination, with regular matches will be best of three 1v1 matches with three stocks. Winner, Loser, and Grand Finals will be best of five. If you have extra rules unlocked, the time should be eight minutes.
    • The results of Sudden Death are ignored, and the player with the lowest damage percentage when time expires is the winner.
    • Items, Equipment, and Custom Moves are banned.
    • Palutena and Mii Fighters are allowed, but must stick with the same moveset throughout the tournament.
    • You must play with the same character throughout the tournament.
    • The following are starter stages picked at random when playing the first game of a set: 1. Battlefield, 2. Final Destination (or an identical Ω stage), 3. Duck Hunt, 4. Smashville, 5. Town and City, and 6. Lylat Cruise.
    • After a match, the winner may ban two stages. Then the loser picks the next stage, and which may be any of the starter stages or the following counterpick stages: Castle Siege, Delfino Plaza, Kongo Jungle, Pokemon Stadium 2, Mario Circuit (Wii U), Pilotwings, and Halberd. The loser may NOT pick a stage they have previously won on in that set.
    • When a set is finished, report results on Challonge. If you wish, you can also report the scores of each match (how many KOs each player got), but this is optional. If a mistake is made, report it to me and it'll be fixed.
    • Sets should take thirty minutes to complete. If after five minutes your opponent has not shown up, please contact me and you will win the set by default.
    • Smasher's Agreement: a player make pick a stage not on this list if both players agree to it.

    (The following stages so far appear to be more or less identical to Final Destination: Battlefield, Big Battlefield, Pokemon Stadium 2, Flat Zone X, Palutena's Temple, Skyworld, and Gaur Plain)

    Sterica on
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    Surfpossum
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    What's with the thread title?

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    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • RockinXRockinX Registered User regular
    There's a weird glitch that affects those who have been playing For Glory and then exit the game. It corrupts it, and people have tried to solve the problem formatting, which makes it worse.

  • StericaSterica Yes Registered User, Moderator mod
    I believe Nintendo support specifically says to reformat, which can brick you

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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    Ah. I see now, a bit of Google Searching has explained things to me.

    Apparently the glitch isn't caused by Smash at all, though.

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    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • StericaSterica Yes Registered User, Moderator mod
    No, but it comes up during For Glory and I think it merits a mention here.

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    kimeSurfpossum
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    No, but it comes up during For Glory and I think it merits a mention here.

    Wouldn't it be better to re-title the Wii U thread that instead since it's more of a console issue than a software issue?

    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • StericaSterica Yes Registered User, Moderator mod
    Yeah I've edited the Wii U thread title too.

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  • FireflashFireflash Montreal, QCRegistered User regular
    edited December 2014
    cloudeagle wrote: »
    Incidentally, here's a list of the challenges and what you get for them.

    I plan on only using the hammer on challenges that yield a trophy. The bad news is that 2/3rds of the top 40 challenges give you a trophy.

    It would've been so easy for Nintendo to lock stuff behind Amiibos. Good on them for not requiring them for challenges.

    Well technically the ability to train an AI character is locked behind Amiibos. There's no actual reason to require me to purchase a cheap plastic toy to use this feature.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
    Geth
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