- they are not RPGs in any real sense. You aren't making choices that impact the story and your character is almost never, in any way, a mechanism for you to impact the world or even for self-expression through aesthetics. They are called RPGs because the earliest ones mimicked D&D dungeon crawls, which were the only parts of D&D that computers of 30 years ago could do justice to.
- The combat also tends to be weirdly, bizarrely abstracted from the fiction. I've mentioned this before in chat, but it's so common in JRPGs to be - for instance - trying to escape the evil empire's cyber-police station and you're running around in a map that looks like a cyber-police station and there are imperial cyber-police going "stop, you kids!" but then the screen goes BLORP BLORP and suddenly you're in a battle against three flowerpots with panther's heads coming out of them, and a butterfly that casts APOCALYPSOR or something that looks like a meteor hitting the earth and does 9999 damage. And then the fight ends and you're back in the cyber-police station and nobody ever remarks on what happened in that battle. Was it real? Was it a drug trip? Are PantherPots and DeadFlyX39s so common as to be beneath even mentioning?
- But all this is potentially okay IF:
- the non-interactive story that I am sitting still for is entertaining and fun (I'm not going to turn up my nose at a good story just because it's only a good story, I'm not a fucking goon)
- the gameplay is interesting on its own terms and presents me with an interesting set of tactical choices or challenges.
Unfortunately, I just feel like too often, one or neither of those ends up being true. A lot of the stories either feel like earnestly-felt but badly-done nonsense ("we have to believe in the planet!") or just outright cynical manipulation of the audience's prurient interests ("Kiwi-chan, we can only get out of this if you dress up like a stripper now!"). And the trend with gameplay seems to be to mistake opacity for depth: rather than giving me an array of interesting options that I have to weigh, I feel like so many JRPGs I have played give me a series of featureless black boxes whose purpose is only apparent if I have shelled out $40 for the Prima guide.
yo jake if you are going to read my thoughts i am going to insist there are blocks of time you don't do that
i need personal time
+6
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
personally, i like most game genres on different merits.
For instance, take Final Fantasy 13.
i really liked it.
I was not expecting something it wasn't, i was not expecting Final Fantasy 6, something with meaningful choices or a game where you micromanage battle commands. i knew about the "flaws" and didn't see them as such.
What i got was what i expected, a cool battle system that streamlined things, a fantastical world foreign from our own, characters that, while grating to some, were interesting to me.
Mass Effect, on the other hand, promised something completely different and i enjoyed it on its own merits as well.
Personally, i'd rate Mass Effect over Final Fantasy 13, sure... but not over final Fantasy 6. Maybe it's nostalgia... but i doubt it, i didn't play it much as a kid.
To me, enjoying a game hinges on expectations, which is why i try to expect as little as possible from games, i don't reallyfollow hype, previews, that sort of stuff... i don't like it because games seldom live up to expectations after the hype machine passes through.
Anyway, JRPGs... i like them for different reasons than i like WRPGs or Action Adventure games.
i liked the wheel in drago nage but there were a few times where i picked the 'sarcastic option' and hawke would drop a dead baby joke and i was like FUCK
+2
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
i liked the wheel in drago nage but there were a few times where i picked the 'sarcastic option' and hawke would drop a dead baby joke and i was like FUCK
i now feel a strong urge to make a simple game with complex conversation options that are actually almost impossible to predict and ricochet between extreme, almost antisocial behaviours
like you're trying to steer a vehicle by jabbing at the wheel with those grabby-hands from Toys R Us while sitting in the back seat
+4
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
USB Music Player: PS4 owners can play their own music in the background while playing a game using USB Music Player*. After inserting a USB stick loaded with music into the PS4, a new option for USB Music Player will appear. Supported filename extensions include MP3, MP4, M4A, and 3GP.
Add To Library: The monthly free PlayStation Plus games will have an ‘Add to Library’ button in the PlayStation Store. This button will add a game to a PS4 owner’s library without downloading it – saving space on their hard drive.
Content Area and Library: PS4’s Content Area, which shows the latest games and apps a PS4 owner has used, has been redesigned to help make it easier to quickly find and access content. It now shows 15 of a player’s most used apps or games, and additional items will be added to a player’s Library. The Library on PS4 has improved filter and sort functions to help organize contented by type (game / app / TV & video), name (a – z or z – a), recently used, or install date.
yay finally.
now give me all that sweet media player support the xbone just got
Nice. I'd love to some music options while playing Destiny. I don't want to hear boss music anymore.
0
Nova_CI have the needThe need for speedRegistered Userregular
i liked the wheel in drago nage but there were a few times where i picked the 'sarcastic option' and hawke would drop a dead baby joke and i was like FUCK
i now feel a strong urge to make a simple game with complex conversation options that are actually almost impossible to predict and ricochet between extreme, almost antisocial behaviours
like you're trying to steer a vehicle by jabbing at the wheel with those grabby-hands from Toys R Us while sitting in the back seat
I sometimes felt like this in 'Wolf Among Us'
like I was trying desperately to steer a sentient evil car that wanted to eat babies and sheep.
i liked the wheel in drago nage but there were a few times where i picked the 'sarcastic option' and hawke would drop a dead baby joke and i was like FUCK
i now feel a strong urge to make a simple game with complex conversation options that are actually almost impossible to predict and ricochet between extreme, almost antisocial behaviours
like you're trying to steer a vehicle by jabbing at the wheel with those grabby-hands from Toys R Us while sitting in the back seat
I sometimes felt like this in 'Wolf Among Us'
like I was trying desperately to steer a sentient evil car that wanted to eat babies and sheep.
It was pretty great.
That game was a constant list of four terrible options, and you pick the one you hated the least.
And usually bad stuff happened anyways.
I loved that game.
SW-4158-3990-6116
Let's play Mario Kart or something...
i liked the wheel in drago nage but there were a few times where i picked the 'sarcastic option' and hawke would drop a dead baby joke and i was like FUCK
i now feel a strong urge to make a simple game with complex conversation options that are actually almost impossible to predict and ricochet between extreme, almost antisocial behaviours
like you're trying to steer a vehicle by jabbing at the wheel with those grabby-hands from Toys R Us while sitting in the back seat
I sometimes felt like this in 'Wolf Among Us'
like I was trying desperately to steer a sentient evil car that wanted to eat babies and sheep.
It was pretty great.
this would actually work well with a character who has a legitimate illness and lacks impulse control, if it's trying to evoke that sense of frustrating incomplete control in the player as well
Five hours of play, everybody's dead, and all it took was two missions. No deaths for 2 in-game months, then those goddamn chrysalid things show up and then...
5 hours, wasted.
My B team wasn't enough with all the A listers dead.
Gahh...
+1
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Okay, anyway, After drawededing the Chrono Triggers, what should i draw?
i liked the wheel in drago nage but there were a few times where i picked the 'sarcastic option' and hawke would drop a dead baby joke and i was like FUCK
This is called realism, Cass. Everyone from time to time is like: OH HOHO HO GONNA DROP A CUTTING REMARK! and then it comes out all wrong and now everyone thinks you want to fuck a dog.
Thousands of hot, local singles are waiting to play at bubbulon.com.
+3
Donkey KongPutting Nintendo out of business with AI nipsRegistered Userregular
i liked the wheel in drago nage but there were a few times where i picked the 'sarcastic option' and hawke would drop a dead baby joke and i was like FUCK
i now feel a strong urge to make a simple game with complex conversation options that are actually almost impossible to predict and ricochet between extreme, almost antisocial behaviours
like you're trying to steer a vehicle by jabbing at the wheel with those grabby-hands from Toys R Us while sitting in the back seat
Someone already made this game, it's called LA Noire.
Thousands of hot, local singles are waiting to play at bubbulon.com.
+1
Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
i liked the wheel in drago nage but there were a few times where i picked the 'sarcastic option' and hawke would drop a dead baby joke and i was like FUCK
i now feel a strong urge to make a simple game with complex conversation options that are actually almost impossible to predict and ricochet between extreme, almost antisocial behaviours
like you're trying to steer a vehicle by jabbing at the wheel with those grabby-hands from Toys R Us while sitting in the back seat
Someone already made this game, it's called LA Noire.
i liked the wheel in drago nage but there were a few times where i picked the 'sarcastic option' and hawke would drop a dead baby joke and i was like FUCK
This is called realism, Cass. Everyone from time to time is like: OH HOHO HO GONNA DROP A CUTTING REMARK! and then it comes out all wrong and now everyone thinks you want to fuck a dog.
basically there is a very good reason comedians have always referred to success and failure respectively as "killing" and "dying"
Posts
yo jake if you are going to read my thoughts i am going to insist there are blocks of time you don't do that
i need personal time
For instance, take Final Fantasy 13.
i really liked it.
I was not expecting something it wasn't, i was not expecting Final Fantasy 6, something with meaningful choices or a game where you micromanage battle commands. i knew about the "flaws" and didn't see them as such.
What i got was what i expected, a cool battle system that streamlined things, a fantastical world foreign from our own, characters that, while grating to some, were interesting to me.
Mass Effect, on the other hand, promised something completely different and i enjoyed it on its own merits as well.
Personally, i'd rate Mass Effect over Final Fantasy 13, sure... but not over final Fantasy 6. Maybe it's nostalgia... but i doubt it, i didn't play it much as a kid.
To me, enjoying a game hinges on expectations, which is why i try to expect as little as possible from games, i don't reallyfollow hype, previews, that sort of stuff... i don't like it because games seldom live up to expectations after the hype machine passes through.
Anyway, JRPGs... i like them for different reasons than i like WRPGs or Action Adventure games.
Check out my site, the Bismuth Heart | My Twitter
Xenogears is by far my favourite of the bunch.
(thank god)
many times it didn't even change what you said!
Fills my belly with warm cuddlies.
Check out my site, the Bismuth Heart | My Twitter
What, just in this thread?
Check out my site, the Bismuth Heart | My Twitter
No, but it's like a circus tent:
COME SEE THE AMAZING ANTI-YAHTZEE
i now feel a strong urge to make a simple game with complex conversation options that are actually almost impossible to predict and ricochet between extreme, almost antisocial behaviours
like you're trying to steer a vehicle by jabbing at the wheel with those grabby-hands from Toys R Us while sitting in the back seat
That is probably the single most condescending game ever.
it's a game that can be beaten by basically hitting a over an over... Yes, i know, it's a jRPG cliche... but... this one takes it literally.
Basically, Squeenix thought americans were too dumb for JRPGs...
Like, i like jRPGs as much as the next weeaboo, but... JRPGs are not a genre that usually requires a high level of smarts to begin with.
and the people at square were like... "What if we dumbed it down even more! Y'know, for this dubm americans."
Check out my site, the Bismuth Heart | My Twitter
Oh, it always changed what you said.
The problem is that the short text on the wheel was not always in line with what you wanted to do.
Like, there could be an option that said "enough of this"
you would think that maybe your dude would say "I've had enough of this" and walks off.
But maybe he punches someone in the face! Or just up and kills them!
The wheel was bad at informing you of your decisions, especially in ME1.
I am glad lots of the battier shit was moved to renegade/paragon actions and out of the wheel in later titles.
Let's play Mario Kart or something...
Nice. I'd love to some music options while playing Destiny. I don't want to hear boss music anymore.
To be fair, I never did figure out FF XIII.
But I'm Canadian.
I sometimes felt like this in 'Wolf Among Us'
like I was trying desperately to steer a sentient evil car that wanted to eat babies and sheep.
It was pretty great.
That game while not a master piece has amazing music
https://www.youtube.com/watch?v=MdWzayqvpWA
https://www.youtube.com/watch?v=OgXkerSWsAg
That game was a constant list of four terrible options, and you pick the one you hated the least.
And usually bad stuff happened anyways.
I loved that game.
Let's play Mario Kart or something...
this would actually work well with a character who has a legitimate illness and lacks impulse control, if it's trying to evoke that sense of frustrating incomplete control in the player as well
Five hours of play, everybody's dead, and all it took was two missions. No deaths for 2 in-game months, then those goddamn chrysalid things show up and then...
5 hours, wasted.
My B team wasn't enough with all the A listers dead.
Gahh...
Check out my site, the Bismuth Heart | My Twitter
This is called realism, Cass. Everyone from time to time is like: OH HOHO HO GONNA DROP A CUTTING REMARK! and then it comes out all wrong and now everyone thinks you want to fuck a dog.
Someone already made this game, it's called LA Noire.
isn't the multiplayer only your sealed decks?
i will fight you
Cecil vs Dark Cecil in FF4
(My favorite scene from that game)
I actually like David Cage's games, for instance.
And i don't care what people think of my taste in video games.
(I care a lot about what people think of my taste in video games)
Check out my site, the Bismuth Heart | My Twitter
that game was just awful
you could arm the thing before you engaged a chrysalid
if you survived you could toss them, if you didn't you take the son of a bitch with you
I have never actually played that game, so i fear i could not do it justice...
Check out my site, the Bismuth Heart | My Twitter
Ultima VII characters.
Lifeboat
I'd love it if you took a look at my art and my PATREON!
basically there is a very good reason comedians have always referred to success and failure respectively as "killing" and "dying"
EXCEPT @ONTHELASTCASTLE KEEPS MISSING EVERYTHING
AND @SHIVAHN IS JUST DICKING AROUND BACK THERE WITH HER SLING AND POTIONS DOING JACK ALL
Thank god for @Arch and his fire magic burning everything.
It seems like the kind of game that would benefit from restarting once you have more of an idea how it works
Oh.
Then Kefka.
and i kept dying
and i was like FUCK IT I BET YOU'RE NOT EVEN SUPPOSED TO ATTACK HIM BECAUSE OF SOME PEACE AND ACCEPTANCE SHIT
and he was like man, no, that's stupid, just... be better
and then i tried and it worked and it blew his mind