This..is the new Legend of Zelda.
This new chapter in the Zelda series will expand the boundaries of Hyrule. Previous Zelda games have tried to convey the feeling that you're part of a huge, living world, but this game looks to be the first one to deliver on that promise. Just like A Link Between Worlds, this game will also challenge the tried-and-true conventions of the Zelda series.
https://www.youtube.com/watch?v=XZmxvig1dXEhttps://www.youtube.com/watch?v=SECWlFInyFM
However, it seems like game's development is at least somewhat troubled. Nintendo decided not to show off the game at E3 this year in order to reassess it. People are speculating that development of the game has at least partially shifted over to Nintendo's next home console, but again, that's all speculation at this point. Officially, the game is still only announced for Wii U.
The Legend of Zelda: Tri Force Heroes
Tri Force Heroes is a 3DS game that uses the A Link Between Worlds engine. Unlike that game, however, Tri Force Heroes is primarily multiplayer-focused. Three Links team up to conquer dungeons, solve puzzles and defeat bosses together. Some key points:
- Team work is crucial. One player alone cannot carry a team - all three members are needed to complete the game's challenges.
- The most striking new gameplay element is the totem mechanic - carry the other players on your shoulders to solve puzzles.
- You can choose from a variety of outfits that all give you unique abilities like being able to shoot three arrows at once, finding more hearts in dungeons or avoiding enemies.
- Use the buttons on the touch screen to communicate with the other players.
You can play the game by yourself as well, but it's definitely more fun in multiplayer, whether with friends or with strangers.
https://www.youtube.com/watch?v=7CMp3UzBPWshttps://www.youtube.com/watch?v=HHiHmsK6lcwHyrule Warriors Legends
Hyrule Warriors Legends is a 3DS port of the Wii U game Hyrule Warriors. Nearly everything from the Wii U version will be present in the 3DS version as well, including characters that were previously only released as DLC. The story scenario will focus on Wind Waker this time and new playable characters include Tetra, The King of Red Lions, Toon Link and Skull Kid.
https://www.youtube.com/watch?v=zGDEUPZNlh8https://www.youtube.com/watch?v=OIlqNjuAyIUMiscellaneous stuff
Hyrule Historia is fucking amazing and you need to buy it
right now.
The official timeline. Don't whine about it, don't argue about it, accept it.Skyward Sword motion controls - they work! Let Justin Timberlake show you how.
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Stupid Zelda Symphony never coming anywhere near me...
The combination between 'Hyrule Warriors is an upcoming title' and 'This is what all of Hyrule Warriors' DLC is going to be and their approximate release dates' is a particularly sad, if unintentional, commentary on the state of the industry.
In the other Musou games they stagger you when you get hit, breaking combos, knocking you off horses and otherwise being incredibly INCREDIBLY annoying.
Well, it's just my opinion but Bladestrom is the best but a far far cry from the Warriors game line. Otherwise I'd go with either Gundam 3 or the latest DW 8. I'd avoid the Warriors Orochi games as they just seem kind of lazy in a lot of ways to me.
But otherwise HW is proabably one of the best ones all on it's own.
Gundam 3 was fun, but I disliked the angular nature of the maps - just squares and straight corridors. Although some of those squares gave bonuses to the side holding them, which was neat.
Dynasty Warriors 8 is pretty much the best Dynasty Warriors so far.
And I personally liked Warriors Orochi 3, but I can understand how its impact can be lessened if you don't know who all those many characters are, being a blender of Three Kingdoms and Warring States eras mixed with legends, myths and Joan of Arc.
What do you mean by this?
Mostly i feel that Hyrule Warriors has a lot going for it, combat-wise, compared to Orochi 3. Having a lock-on for commanders and an effectual dodge roll move go a long way to making combat with commanders less terrible.
You have armies rather than characters and you have to switch to controlling different armies on the fly by finding them depending on what other armies you want to take out. It's more a real time strategy game than it is a fighting game and I loved it.
https://www.youtube.com/watch?v=1mTO_pdgofI
Wish I'd have known that before I tossed weaker star weapons with a skill I wanted.
Ugh.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
That's..the whole point of the smithy. What did you think it was for?
Maybe I'm overlooking something, but I don't see a way to figure out what skulltulas go to which portrait.
I suppose it doesn't really make much difference though. I really just wanted to finish the portrait because it's close to being finished, rather than for any practical reason
I thought you could only take the skill from a weapon with a single slot. Didn't realize you could pick any skill off a multi slot.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
And man...this is hella confusing. This'll take some time to complete on top of that. And the adventure/classic mode is going to be the death of me. Guess I'll be picking up the guide for this sooner than later.
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The next version of Bladestorm will feature dragons and junk, so that's a step closer to Hyrule.
There's going to be a next version of Bladestorm? I thought it was a one-of like Troy.
Nightmare.
It was.
Now it's not.
Closer to the setting maybe but the gameplay is still crazy different.
I just love blowing up huge waves of enemies with arrow columns, and the trifloorce is such a cool move.
I'm actually not a big fan of that move because it seems to do terrible damage. I was able to kill a Bombchu faster with her basic combo than with that move.
I mostly use the arrow columns and the magicless yyyyx combo to fight. The latter is real nice for smacking officers around.
Everyone is weak to cucco.
Everything tastes like cucco.
Nintendo ID: Incindium
PSN: IncindiumX
The rapier is kinda "Eh" for me. There's some parts I really like, like the damage of the arrow barrage and the flashiness of her combos, and some parts I don't like, like how difficult it is to land the barrage on a strong target, and how her light-charged combos have some substantial drawbacks.
1. I'd like to know how much damage I've taken so far in Adventure Mode maps. You have to assume X amount of hearts, but when you're grabbing some that drop or level then there's no way of telling.
2. They should really tell you what the max time allowed for A rank, same with total enemy kills/damage.
3. If you get hit down to B rank then it should prompt you on the screen so you can restart then and there instead of waiting it out.
There are more, I'm sure, but these would be great "quality of life" improvements to the game.
It's less than 15 minutes, 1200 KOs and 4000 damage / 10000 damage on the harder maps (the Death Mountain area of the map). I think the 4000 damage translates to about 10 hearts without any of the defense badges.