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  • Panda4YouPanda4You Registered User regular
    edited March 2015
    Bethryn wrote: »
    Strikor wrote: »
    So with ECMs working on the new turrets, does that also apply to the rechargeable ECM feedback?
    No, it's only the jamming portion that has an effect.

    Feedback doesn't really do anything to them aside from doing almost unnoticeable damage

    I heard you can drill into the Swat vans? I'll have to keep an eye out for that.
    This I don't know anything about. I haven't been in a situation where it wasn't pretty easy to just keep out of their way, so...

    But yeah, double+dmg saw taps open everything.

    Panda4You on
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    DarkPrimus wrote: »
    Got in some great games with PA folks last night! Even though we ended the night trying and failing miserably at a DW Transport heist, everything was in great fun.

    All runs of Big Bank should be that smooth!

    ... I fucking love Transport DW - not with pubs mind you. But with a group actually making a serious attempt it can be hella fun.

    Too bad I never catch you guys online. Timezones suck!

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

    Strikor
  • Panda4YouPanda4You Registered User regular
    Hmm, I can't say I enjoy the Car Heist. It feels more like some sort of achievement challenge, or something like that, than a proper level with gameplay.

    Syrdon
  • UrQuanLord88UrQuanLord88 Registered User regular
    edited March 2015
    I treat Car Heist like a primer/tutorial to Big Oil

    UrQuanLord88 on
    http://steamcommunity.com/id/urquanlord88
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    Streaming 8PST on weeknights
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Ugh this game hates me.

    Last night: Firestarter deathwish, day 3, everyone is under control and the drill is going. Lose internet.
    Today: Firestarter overkill, day 3, CTD

    THIS IS WHY WE CAN'T HAVE NICE THINGS!

  • JMan711JMan711 6'8" weighs a f*&#ing ton He's coming, he's coming, he's comingRegistered User regular
    I'm trying to run Tabula Rasa if anyone wants to join in. It is not going so well so far.

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  • JMan711JMan711 6'8" weighs a f*&#ing ton He's coming, he's coming, he's comingRegistered User regular
    Thanks to TNTrooper and UrQuanLord88 for trying to help me out. Sorry but after so many failures I just had to call it quits. I don't think I'm going to bother with that one for a while. Maybe tomorrow we can run some normal heists so I can try and at least get to 100.

    steam_sig.png
  • Vic_HazardVic_Hazard Registered User regular
    New patch, new heist, new music, new achievements and the silent saw mod is buffed! It's now 7m which sounds reasonable.

  • A duck!A duck! Moderator, ClubPA mod
    Not to spoil the new mission, but one piece of advice:
    You need to collect all the evidence to beat the mission. You don't have to pick it up as you go, but try to remember where it is. If you go loud absolutely go and find it between waves.

  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    A steak! wrote: »
    Not to spoil the new mission, but one piece of advice:
    You need to collect all the evidence to beat the mission. You don't have to pick it up as you go, but try to remember where it is. If you go loud absolutely go and find it between waves.

    Nah just
    6 pieces

    Also uhhh this heist is really a letdown. About as short and linear as it gets... no comparison to the hectic of Hoxton Breakout day 1 or the openess of day 2. What a bloody shame.

    They should've released this before the Car Shop heist, that one is awesome for the car driving at least.

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  • UrQuanLord88UrQuanLord88 Registered User regular
    edited March 2015
    tried to do the new heist stealth but the last guy keeps spotting my bags=\

    not that it matters anyways. apparently the DW achievement and the stealth achievement are bugged

    Also, the house reminds me of the new Tom Clancy game, The Division

    UrQuanLord88 on
    http://steamcommunity.com/id/urquanlord88
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    Streaming 8PST on weeknights
  • HiT BiTHiT BiT 🍒 Fresh, straight from Pac-man's Registered User regular
    You can get the Clover Character Pack for a minimum of $1 as a bonus in this Groupes game bundle: The 'Girls Girls Girls!' bundle

    CorsiniStrikorRisenPhoenixPanda4YouMrVyngaard
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    I enjoyed it, it had a good bit of world-building and attention to detail in it. Fun to stealth, haven't played it loud yet.

    ...and of course, as always, Kill Hitler.
    Panda4You
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Bethryn wrote: »
    I enjoyed it, it had a good bit of world-building and attention to detail in it. Fun to stealth, haven't played it loud yet.

    True. The "evidence" boards are extremely fun to read (watch out for the "Vlad" one). The tapes could stand to be louder or have subtitles. It's also fun to stealth so there's that.

    Funnily enough a turret van can spawn in this heist but not on the road where you'd expect it but up by the neighboring house.

    Plot hole though
    OldHox got captured between Payday 1 and 2. Supposedly dialogue/descriptions in PD 2 point out that Bain sold the gold from the First World Bank to Hector, but you know that was never mentioned in Payday 1 so it shouldn't have been that important. Really the contact between Bain/The clowns and Hector began in Payday 2. Which means it makes little sense for Hector to "betray" Hoxton before the game begins when they weren't even in contact.

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    Origin ID: SR71C_Blackbird

    Panda4You
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    When Hector is invited to Crime.net in between games, the FBI take an interest and have him set up the Watchdogs mission (possibly after the Rats/Firestarter missions).

    Essentially he was a CI before the game; maybe 'betray' isn't the perfect word to describe it, but that's the deal.

    ...and of course, as always, Kill Hitler.
    Panda4You
  • Panda4YouPanda4You Registered User regular
    edited March 2015
    Noooooo, not Hector! :( Only contractor worth a shit and the only one of the vanilla ones to give out heists with somewhat decent award. No justice in this cruel world.

    Ahaha me and a buddy spent a 20 min game (and a few games trial&erroring before that) managing to essentially perfect a stealth dw HR, we had the cards, all the evidence safely stashed and we're about to grab the boss guy, this being the furthest we've come yet.
    My friend creeps up to Mr. FBI while I keep guard, one pager left, things are tense.
    And just shoots him.
    "I got nervous! Pressed the wrong button!" :)

    Edit: Oh, are the achis fucked up? No loss then. :/
    But I'm kinda suspicious of how you're supposed to take out Hector with a stealth setup? I mean, the dude's like the Commissar, he'll make mincemeat out of you in your suit and ghostbuild.

    Edit2: Holy fuckity fucking duck's fuck the plane option on Bomb: Forest sucks ass! ):<
    Tried it with friends for the first time right now and it's like a goddamn harder version of the default escape. Jebus, we hardly made it out on goddamn ovk. :/

    Panda4You on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    He's not in armour if you open the panic room in stealth.

    ...and of course, as always, Kill Hitler.
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Bethryn wrote: »
    When Hector is invited to Crime.net in between games, the FBI take an interest and have him set up the Watchdogs mission (possibly after the Rats/Firestarter missions).

    Essentially he was a CI before the game; maybe 'betray' isn't the perfect word to describe it, but that's the deal.
    Hoxton was captured before Watchdogs. The timeline is borked.

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    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

    Strikor
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    No, it isn't.

    In between games:

    Hector already a CI.
    Bain invites Hector to Crime.net, presumably based on his reputation, not knowing he's a CI.
    Hector gives the FBI intel to capture Hoxton, who is then matched to his DNA at First World Bank.
    Hector thinks giving over Hoxton is enough, but the FBI press for more.

    PD2:
    Hector sets up Watchdogs mission where the FBI know a) the truck and b) the drop-off point beforehand. Both are ambushes, and both fail.
    Hector sets up the Rats mission with the FBI watching the house. He also uses the gang to take out the Mendozas who were also on the FBI's payroll, which the FBI is none too happy about.
    [it's hard to tell which order this happens in, because the tapes don't have numbers on them]
    Finally, the last attempt to capture the gang is Firestarter, which may or may not be a set-up at the airport. Hector doesn't know about the gang hitting the FBI office, but the FBI/Hector do know where the Mendozas keep their cash, hence the heat on Day 3 (not out of the ordinary in game mechanics, but that's what the tapes say canonically).

    Then Hox contacts Bain to try and get out of prison (since there's too much evidence to bail him out).
    Dentist eventually finds a way to put pressure on the DA to move Hox.
    We break him out, get intel on the rat from the (main?) FBI office.
    And we kill Hector and take as much evidence as we can.



    Here's the YouTube for all the tapes:

    https://www.youtube.com/watch?v=yQCqf53eww4

    ...and of course, as always, Kill Hitler.
    Zetx
  • TakelTakel Registered User regular
    Bethryn wrote: »
    No, it isn't.

    In between games:

    Hector already a CI.
    Bain invites Hector to Crime.net, presumably based on his reputation, not knowing he's a CI.
    Hector gives the FBI intel to capture Hoxton, who is then matched to his DNA at First World Bank.
    Hector thinks giving over Hoxton is enough, but the FBI press for more.

    PD2:
    Hector sets up Watchdogs mission where the FBI know a) the truck and b) the drop-off point beforehand. Both are ambushes, and both fail.
    Hector sets up the Rats mission with the FBI watching the house. He also uses the gang to take out the Mendozas who were also on the FBI's payroll, which the FBI is none too happy about.
    [it's hard to tell which order this happens in, because the tapes don't have numbers on them]
    Finally, the last attempt to capture the gang is Firestarter, which may or may not be a set-up at the airport. Hector doesn't know about the gang hitting the FBI office, but the FBI/Hector do know where the Mendozas keep their cash, hence the heat on Day 3 (not out of the ordinary in game mechanics, but that's what the tapes say canonically).

    Then Hox contacts Bain to try and get out of prison (since there's too much evidence to bail him out).
    Dentist eventually finds a way to put pressure on the DA to move Hox.
    We break him out, get intel on the rat from the (main?) FBI office.
    And we kill Hector and take as much evidence as we can.



    Here's the YouTube for all the tapes:

    https://www.youtube.com/watch?v=yQCqf53eww4
    I'd say Firestarters was before Rats, and both of them were done before the FBI realises that Hector is targeting the Mendozas. Rats has you completely wiping out the Mendozas so burning their cash in Firestarters doesn't make sense if they're all dead. And perhaps those two missions were to give cover so that Bain wouldn't start to suspect that the Watchdogs assignment was a set-up.

    My impression is that the Dentist picks up on the PayDay crew's infamy and gets in contact with them to use them for his own purposes, dangling the ability to break Hoxton out as a bargaining chip. Hoxton takes the opportunity and pulls the crew on a detour to hit the FBI headquarters while they're still reeling from the break out.

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
    Bethryn
  • ZavianZavian universal peace sounds better than forever war Registered User regular
    Just got this game about a week ago, I've been running Cook Off on Very Hard on pubs and found it to be a good way to level up and get cash, everyone goes loud and with ammo bags, doctor bag and a turret it's been pretty easy to finish with at least three bags. Best mission for pubs IMO, has been serving me well

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Zavian wrote: »
    Just got this game about a week ago, I've been running Cook Off on Very Hard on pubs and found it to be a good way to level up and get cash, everyone goes loud and with ammo bags, doctor bag and a turret it's been pretty easy to finish with at least three bags. Best mission for pubs IMO, has been serving me well

    For pure power leveling Hoxton Breakout is probably the best to be honest.

    Then again I kinda hate cook out as a map so I'm bias.

    Zavian
  • ZavianZavian universal peace sounds better than forever war Registered User regular
    Zavian wrote: »
    Just got this game about a week ago, I've been running Cook Off on Very Hard on pubs and found it to be a good way to level up and get cash, everyone goes loud and with ammo bags, doctor bag and a turret it's been pretty easy to finish with at least three bags. Best mission for pubs IMO, has been serving me well

    For pure power leveling Hoxton Breakout is probably the best to be honest.

    Then again I kinda hate cook out as a map so I'm bias.

    Ah true, thanks, I'll have to check that one out, never played it before. I guess Cook Out reminds me of Nazi Zombies with the boarding up of windows and waves of enemies, which I guess is why it's easy to me

  • amnesiasoftamnesiasoft Thick Creamy Furry Registered User regular
    Quickest power leveling is actually ECM rushing Shadow Raid Deathwish. My friends and I tried it last night, having very little idea of how to do it quickly (and one of us dying from falling off a ladder), it took us 3 minutes. You can get, even after a 30% heat reduction, 7 or 8 Shadow
    Raids in the time it takes to run one Hoxton Breakout.

    steam_sig.png
    Panda4You
  • DangerbirdDangerbird Registered User regular
    How exactly does one go about ECM rushing Shadow Raid?

    Is it just a matter of dropping an ECM, then running in grabbing all the loot, but not shooting anybody?

  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Dangerbird wrote: »
    How exactly does one go about ECM rushing Shadow Raid?

    Is it just a matter of dropping an ECM, then running in grabbing all the loot, but not shooting anybody?

    On DW? You need a group and keep the jamming up. But yeah, running in and grabbing stuff is the strategy - buy the dumpster drop off point in the yard to speed things up. Just gotta memorize the loot locations.

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    Origin ID: SR71C_Blackbird

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Dangerbird wrote: »
    How exactly does one go about ECM rushing Shadow Raid?

    Is it just a matter of dropping an ECM, then running in grabbing all the loot, but not shooting anybody?
    Spec for max duration ECMs, which includes pager delays.

    With a full team, that's 4 minutes of doing whatever the hell you want, followed by 10 seconds to evac before the pagers expire (assuming you want the stealth bonus)

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • DangerbirdDangerbird Registered User regular
    Hmm, I might already have a character ready to go for this.

    Lately I've been working on a build that is 100% geared towards stealth / carrying stuff / mobility with zero focus on anything combat related.

  • Panda4YouPanda4You Registered User regular
    edited March 2015
    Yeah, that's what a stealth build is. Maaaybe the drill stuff from tech but that's only when you got everything in ghost/fugitive.

    Panda4You on
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Oh by the way, the silent motor for the saw was fixed. The alert range on hitting something is now 7 meters, so it's not completely silent but helps with the cages in ED day 2 for example.

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    Panda4You
  • PaladinPaladin Registered User regular
    edited March 2015
    Oh by the way, the silent motor for the saw was fixed. The alert range on hitting something is now 7 meters, so it's not completely silent but helps with the cages in ED day 2 for example.

    I thought those cages couldn't be sawed. Or was that ECM? It's been a long time

    Paladin on
    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
  • DeadfallDeadfall I don't think you realize just how rich he is. In fact, I should put on a monocle.Registered User regular
    Just picked this up. Played the absolute shit out of this on the 360 and am waiting for the xbone version to play with my regular group, but I couldn't resist that 80% off sale a few days ago.

    Steam name is WeAreAllGeth. I prefer technician but I'm up to fill in wherever.

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    xbl - HowYouGetAnts
    steam - WeAreAllGeth
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    So I guess Overkill is supporting this game for another two years? Gonna be interesting to see how things go from here. Maybe a gun other than the car4 will finally get some quality love.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • DeadfallDeadfall I don't think you realize just how rich he is. In fact, I should put on a monocle.Registered User regular
    Okay so turret vans are definitely a surprise.

    There have been a lot of fucking changes since the 360.

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    steam - WeAreAllGeth
  • amnesiasoftamnesiasoft Thick Creamy Furry Registered User regular
    CAR-5 pack. It does 750,000 damage (one-shots SWAT turrets on deathwish). Has 600 accuracy, 1250 stability and has 2000/2000 for ammo.

    Oh, also, it has a pickup rate of 100% max ammo.

    steam_sig.png
    NEO|Phyte
  • QuiotuQuiotu Registered User regular
    NEO|Phyte wrote: »
    So I guess Overkill is supporting this game for another two years? Gonna be interesting to see how things go from here. Maybe a gun other than the car4 will finally get some quality love.

    Yeah, the CAR/AK guns are nice, but personally I think the MP5 is severely lacking in mods. There needs to be a SMG in the game that's good for multitasking that's not basically a small CAR/AK.

    I know the M4 is Barbie for men, but Jesus Christ enough is enough...

    wbee62u815wj.png
  • PaladinPaladin Registered User regular
    Actually the Compact-5 got a major upgrade from the Butcher mod pack, as did a bunch of other non-DLC weapons. It's now even viable in deathwish.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
    Blackbird SR-71C
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Paladin wrote: »
    Oh by the way, the silent motor for the saw was fixed. The alert range on hitting something is now 7 meters, so it's not completely silent but helps with the cages in ED day 2 for example.

    I thought those cages couldn't be sawed. Or was that ECM? It's been a long time

    I think they can't be ECMed, but they definitely can be sawed. It's actually one of the two* placed where a silent saw is actually useful.

    I wanna say it was two, but I can't for the life of me remember the other one. Big Oil day 2 perhaps?

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  • DarkPrimusDarkPrimus Registered User regular
    What about those fences on Shadow Raid?

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    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • Panda4YouPanda4You Registered User regular
    DarkPrimus wrote: »
    What about those fences on Shadow Raid?
    The cages on SR are the same type as on ED but on SR you will most assuredly never safely saw them, what with the crowded patrolling on the floors above/below.

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