So hey, beta folks; some questions about garrisons:
How far into questing is it before they unlock? I was thinking of just doing enough on all my characters to get them unlocked asap before actually leveling any one character.
It looks like only the achievements to unlock the level 3 blueprints are account bound, but do you have to be level 100 to actually build level 3 stuff?
How do you unlock phase 2 and 3 of the Garrisons; are they via questlines in certain zones; or are they from quests inside the garrison. Are the quests level restricted, or do you get them some other way?
Does the player get any xp from doing the follower missions?
Are the level 3 blueprint achievements the only account based unlocks for the garrisons?
There's a very short (probably 30 minute) intro zone and literally the first thing you do after that is plant the flag for your garrison. Tier 2 is level 94 and some quests prereqs, and tier 3 is 100 and more quests, I believe.
You CAN get player XP from follower missions, but not all of them. That's a specific reward for certain missions. And I believe yes, as far as I know, the blueprints are the only account-wide things (other than the pet battle building).
For garrison buildings, is there a benefit to (for example) having the alchemist building if my own profession is alchemy? Does it enhance my profession or just give me access to stuff I'd otherwise need to level an alt for?
For garrison buildings, is there a benefit to (for example) having the alchemist building if my own profession is alchemy? Does it enhance my profession or just give me access to stuff I'd otherwise need to level an alt for?
access to more cooldowns of your daily whatever. Alchemy specifically I'm not sure though.
Wait .. what happened to the sound of a gun? I have a hunter and that thing sounds awful.
They fucked up a lot of sound effects in the patch. The Lightning Storm pet battle ability's lightning strikes sound like footsteps or something now and the Turret pet battle ability sounds like something sneezing.
For garrison buildings, is there a benefit to (for example) having the alchemist building if my own profession is alchemy? Does it enhance my profession or just give me access to stuff I'd otherwise need to level an alt for?
The benefit is that the top level flask recipes can only be found there, the ones you need Alchemy to actually make since the garrison building caps out at normal flasks at level 3. Once you buy them all I think you can probably ditch it for a different building unless you rely on the Alchemal Catalysts it makes with every work order of which you can make 10 per day at max alchemy level without the building.
For Garrisons as a whole, if you just park a character at the starter Garrison then they'll have nothing to build except the Barracks. You'll need to go out and kill things/quest some to get a blueprint for a profession building for one of your currently learned crafting professions (I don't know what happens if you have two gathering profs).
I thought garrison buildings couldn't make the best flasks unless your character was an alchemist anyway? Maybe that's wrong though.
Having the building will give you access to more catalysts though, so you can make more greater flasks than you'd be able to otherwise.
You can't use Garrison NPCs to craft the best flasks for you, that's correct. But all profession structures have NPCs that teach the draenor recipes, including end game ones. You need the structures to learn the recipes, but not to do the actual crafting.
Think I'm gonna bite the bullet and drop JC for enchanting for WoD. It doesn't seem like JC does much of anything interesting that it doesn't do now
Kinda none of the professions really matter in WoD unless you actually craft shit, which I never do. I only ever had professions as a means to stat boosts.
+2
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
edited November 2014
So reached level 15.
Did two random dungeons with my wife. Note: People continue to be know-it-all dicks.
Am now level 20.
This is going a lot quicker than I anticipated.
And it looks like my professions and future as a pokémon trainer will have to wait.
One word of advice if you get a boost and are tempted to boost a monk for the love of god boost a tank or a DPS spec. I boosted a healer spec one figuring it would be a bit slower leveling but nice for dungeons raids and the boost experience was painful. To help you learn how to play they give you only the crane stance which is a pure heal mode. You have one attack spell that does less damage than your auto attack does and is mainly a chi generator to which you will have no damage spenders.
I basically had to beg a guildy to help me push through the chain to unlock all the abilities so I could actually gain access to the second monk healer stance where all their ability to actually hit things and do damage exists.
Had this exact same experience. According to recount, I was doing a whopping 100 DPS as Mistweaver against the Iron Vanguard quest mobs. Fortunately someone there helping a guildy through saw me struggling and took pity on me, so it didn't take me a century to clear it all.
I think someone in guild chat the other day said they got kicked out of a low level group because they weren't decked out in all heirlooms.
Man, I've been kicked from low level dungeons FOR being all decked out in heirlooms as the tank. People are dicks, and generally they don't need a reason, but often provide one.
One word of advice if you get a boost and are tempted to boost a monk for the love of god boost a tank or a DPS spec. I boosted a healer spec one figuring it would be a bit slower leveling but nice for dungeons raids and the boost experience was painful. To help you learn how to play they give you only the crane stance which is a pure heal mode. You have one attack spell that does less damage than your auto attack does and is mainly a chi generator to which you will have no damage spenders.
I basically had to beg a guildy to help me push through the chain to unlock all the abilities so I could actually gain access to the second monk healer stance where all their ability to actually hit things and do damage exists.
Had this exact same experience. According to recount, I was doing a whopping 100 DPS as Mistweaver against the Iron Vanguard quest mobs. Fortunately someone there helping a guildy through saw me struggling and took pity on me, so it didn't take me a century to clear it all.
I would expect this is not unique to monks. A combination of healers not doing that much damage to begin with AND only getting handed a small number of spells at a time mean this is probably universally painful for tanks and healers.
Weeellll ... so much for that one. After the Black Temple Success I tried ICC. Died at the first boss, because it took me way to long to figure out how to get down from that bone spike.
How the fuck did US guilds ever fail at Yogg+0? Avoiding the sanity mechanics is trivial as balls when you have ~30ms latency. If not for the fact that I was 2manning it and we were constantly brainlinked and maladied, we'd have not lost any sanity at all. As it was we were above 90 the whole time
Try doing it when you don't outlevel it by three expansions.
In a few years will you ask how anyone ever wiped to mythic Garrosh?
@Smtrnik I am coming at this from the point of view of someone who did the fight in Wrath, but from Australia. I am obviously being a little hyperbolic, but the attitude of the WoW raiding community towards Oceanic raiders' slower progress always bothered me. I always thought it was due to latency, but was never sure. I am sure now.
The ONLY part of the fight we ever struggled with was the Sanity levels of the overall raid, particularly in phase 3 where you had to turn around, as it was physically impossible to turn around quick enough with half a second's delay, you always took a tick of it, and turning around before the ability started was a huge DPS loss. We got the fight, but it would have gone down about two weeks sooner if we'd had the kind of latency we do now.
Watching/listening to some youtube videos on WoD to catch up on news out of the beta. Had to laugh at this: "we've got some nasty debuffs now, guys. Real nasty. I'm talking vanilla nasty! Fucking debuffs lasting forever!"
So tangent, SpartanUI is breaking too often with unit frames and I'm getting rid of it. Anyone have a good UI package or some good unit frames to recommend?
Weeellll ... so much for that one. After the Black Temple Success I tried ICC. Died at the first boss, because it took me way to long to figure out how to get down from that bone spike.
Did you have a pet? I'm pretty sure he doesn't use the bone spike at all if you're alone, so if you had a pet try dismissing it.
One word of advice if you get a boost and are tempted to boost a monk for the love of god boost a tank or a DPS spec. I boosted a healer spec one figuring it would be a bit slower leveling but nice for dungeons raids and the boost experience was painful. To help you learn how to play they give you only the crane stance which is a pure heal mode. You have one attack spell that does less damage than your auto attack does and is mainly a chi generator to which you will have no damage spenders.
I basically had to beg a guildy to help me push through the chain to unlock all the abilities so I could actually gain access to the second monk healer stance where all their ability to actually hit things and do damage exists.
Had this exact same experience. According to recount, I was doing a whopping 100 DPS as Mistweaver against the Iron Vanguard quest mobs. Fortunately someone there helping a guildy through saw me struggling and took pity on me, so it didn't take me a century to clear it all.
Yup same the jade lightning power was doing half the damage of auto attacks. It took me about 3-5 minutes to kill one mob and any add was certain death. I am guessing they totally forgot they pushed all the soloing leveling healer powers into the one stance they don't give you any damn access to in the boost area.
One word of advice if you get a boost and are tempted to boost a monk for the love of god boost a tank or a DPS spec. I boosted a healer spec one figuring it would be a bit slower leveling but nice for dungeons raids and the boost experience was painful. To help you learn how to play they give you only the crane stance which is a pure heal mode. You have one attack spell that does less damage than your auto attack does and is mainly a chi generator to which you will have no damage spenders.
I basically had to beg a guildy to help me push through the chain to unlock all the abilities so I could actually gain access to the second monk healer stance where all their ability to actually hit things and do damage exists.
Had this exact same experience. According to recount, I was doing a whopping 100 DPS as Mistweaver against the Iron Vanguard quest mobs. Fortunately someone there helping a guildy through saw me struggling and took pity on me, so it didn't take me a century to clear it all.
I would expect this is not unique to monks. A combination of healers not doing that much damage to begin with AND only getting handed a small number of spells at a time mean this is probably universally painful for tanks and healers.
Its probably bad for other healers but monk healers are an odd case. They have two stances one with pretty much all heals and utility with a couple things that do some damage but less than auto attack mostly for utility effects. The other stance is all their attack abilities that do healing based on damage done.
No other healer has stances like that so you are going to at least get a couple actual damage spells during the quest line. Monks don't they won't get anything that does actual damage until they unlock the second stance.
Weeellll ... so much for that one. After the Black Temple Success I tried ICC. Died at the first boss, because it took me way to long to figure out how to get down from that bone spike.
Since I'm assuming you had a pet (because he doesn't spike you alone), how did you eventually do it? Or rather, did you do anything in particular to get the pet to kill the spike? When I did it on my hunter I couldn't get it to make the pet kill the spike, and then after a couple of minutes just sitting there taking negligable damage the pet finally just decided to kill it and let me down on its own.
Really just trying to get a gauge on if there's a way to make it faster since just sitting around waiting for my pet to underp itself isn't my idea of fun.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
One word of advice if you get a boost and are tempted to boost a monk for the love of god boost a tank or a DPS spec. I boosted a healer spec one figuring it would be a bit slower leveling but nice for dungeons raids and the boost experience was painful. To help you learn how to play they give you only the crane stance which is a pure heal mode. You have one attack spell that does less damage than your auto attack does and is mainly a chi generator to which you will have no damage spenders.
I basically had to beg a guildy to help me push through the chain to unlock all the abilities so I could actually gain access to the second monk healer stance where all their ability to actually hit things and do damage exists.
If you queue for a LFG dungeon as soon as you boost 90 you can open up all of your abilities & flying before doing the quest chain
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
Weird. I did 25 ICC regular and heroic as an Unholy DK and was never spiked.
Weeellll ... so much for that one. After the Black Temple Success I tried ICC. Died at the first boss, because it took me way to long to figure out how to get down from that bone spike.
Since I'm assuming you had a pet (because he doesn't spike you alone), how did you eventually do it? Or rather, did you do anything in particular to get the pet to kill the spike? When I did it on my hunter I couldn't get it to make the pet kill the spike, and then after a couple of minutes just sitting there taking negligable damage the pet finally just decided to kill it and let me down on its own.
Really just trying to get a gauge on if there's a way to make it faster since just sitting around waiting for my pet to underp itself isn't my idea of fun.
At one point I realized that I could click the spike and that it is an enemy model. So I just ordered my pet to attack it ...
I will try that encounter again, now that I know what to expect. Maybe I'll try it alone or maybe I'll switch back to beast master (ran as a MM) and try it with a pet. For now, I gave up.
I'm pretty sure a new bug got introduced in ICC, the Princes cast a Shadow Prison that's hitting for thousands instead of the lesser damage everything else does.
Cade on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I'm pretty sure a new bug got introduced in ICC, the Princes cast a Shadow Prison that's hitting for thousands instead of the lesser damage everything else does.
That wasn't present as of yesterday when I soloed them...
So tangent, SpartanUI is breaking too often with unit frames and I'm getting rid of it. Anyone have a good UI package or some good unit frames to recommend?
I'm pretty sure a new bug got introduced in ICC, the Princes cast a Shadow Prison that's hitting for thousands instead of the lesser damage everything else does.
That wasn't present as of yesterday when I soloed them...
Hmm, wonder if they fixed it.
I ran into it Tuesday or Monday I think.
Never wiped or came close to wiping on them before doing it.
But then at one point died, tried it twice more, realized it was the Shadow Prison and yeah it was ticking several thousand plus damage.
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AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
Marrowgar will bone spike you even while solo if you're on 25h and he gets to bonestorm.
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SmasherStarting to get dizzyRegistered Userregular
GOD DAMN FUCKING WRATH SHOULDERS PLEASE DROP FOR ME!
I was a hardcore raider in vanilla. 4 days a week prog raids and 2 farm days. Lasted about 15 months of raiding and I must have killed Chromaggus about...50 times? More? I don't know. A-fucking-lot though.
Only ever saw the Wrath shoulders drop once. ONCE! and the barely-there warrior class lead took it of course.
I've killed Chrom at least half a dozen times since, including 4 since I re-subbed a month ago or so.
So let's say 60 kills in total?
ONCE!
In the last month I've managed to gather the next THREE tier sets in their entirety and EVEN the non-set look-alikes.
OOONNNCE!
Got a lot of pets though, and pet battles are fun. (Grinding the levels out seems absurdly long but eh, that's fine I guess.
...once...
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Well I got a warglaive drop on my priest the other day, so
Posts
There's a very short (probably 30 minute) intro zone and literally the first thing you do after that is plant the flag for your garrison. Tier 2 is level 94 and some quests prereqs, and tier 3 is 100 and more quests, I believe.
You CAN get player XP from follower missions, but not all of them. That's a specific reward for certain missions. And I believe yes, as far as I know, the blueprints are the only account-wide things (other than the pet battle building).
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
There's already a few addons to change it back (or change it to something else entirely), but I prefer the new sound.
access to more cooldowns of your daily whatever. Alchemy specifically I'm not sure though.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The benefit is that the top level flask recipes can only be found there, the ones you need Alchemy to actually make since the garrison building caps out at normal flasks at level 3. Once you buy them all I think you can probably ditch it for a different building unless you rely on the Alchemal Catalysts it makes with every work order of which you can make 10 per day at max alchemy level without the building.
For Garrisons as a whole, if you just park a character at the starter Garrison then they'll have nothing to build except the Barracks. You'll need to go out and kill things/quest some to get a blueprint for a profession building for one of your currently learned crafting professions (I don't know what happens if you have two gathering profs).
Having the building will give you access to more catalysts though, so you can make more greater flasks than you'd be able to otherwise.
that's why we call it the struggle, you're supposed to sweat
You can't use Garrison NPCs to craft the best flasks for you, that's correct. But all profession structures have NPCs that teach the draenor recipes, including end game ones. You need the structures to learn the recipes, but not to do the actual crafting.
that's why we call it the struggle, you're supposed to sweat
Kinda none of the professions really matter in WoD unless you actually craft shit, which I never do. I only ever had professions as a means to stat boosts.
Did two random dungeons with my wife. Note: People continue to be know-it-all dicks.
Am now level 20.
This is going a lot quicker than I anticipated.
And it looks like my professions and future as a pokémon trainer will have to wait.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
I think someone in guild chat the other day said they got kicked out of a low level group because they weren't decked out in all heirlooms.
Had this exact same experience. According to recount, I was doing a whopping 100 DPS as Mistweaver against the Iron Vanguard quest mobs. Fortunately someone there helping a guildy through saw me struggling and took pity on me, so it didn't take me a century to clear it all.
.... god damn it. Sometimes I hate people.
Man, I've been kicked from low level dungeons FOR being all decked out in heirlooms as the tank. People are dicks, and generally they don't need a reason, but often provide one.
I would expect this is not unique to monks. A combination of healers not doing that much damage to begin with AND only getting handed a small number of spells at a time mean this is probably universally painful for tanks and healers.
@Smtrnik I am coming at this from the point of view of someone who did the fight in Wrath, but from Australia. I am obviously being a little hyperbolic, but the attitude of the WoW raiding community towards Oceanic raiders' slower progress always bothered me. I always thought it was due to latency, but was never sure. I am sure now.
The ONLY part of the fight we ever struggled with was the Sanity levels of the overall raid, particularly in phase 3 where you had to turn around, as it was physically impossible to turn around quick enough with half a second's delay, you always took a tick of it, and turning around before the ability started was a huge DPS loss. We got the fight, but it would have gone down about two weeks sooner if we'd had the kind of latency we do now.
So tangent, SpartanUI is breaking too often with unit frames and I'm getting rid of it. Anyone have a good UI package or some good unit frames to recommend?
Did you have a pet? I'm pretty sure he doesn't use the bone spike at all if you're alone, so if you had a pet try dismissing it.
Yup same the jade lightning power was doing half the damage of auto attacks. It took me about 3-5 minutes to kill one mob and any add was certain death. I am guessing they totally forgot they pushed all the soloing leveling healer powers into the one stance they don't give you any damn access to in the boost area.
Its probably bad for other healers but monk healers are an odd case. They have two stances one with pretty much all heals and utility with a couple things that do some damage but less than auto attack mostly for utility effects. The other stance is all their attack abilities that do healing based on damage done.
No other healer has stances like that so you are going to at least get a couple actual damage spells during the quest line. Monks don't they won't get anything that does actual damage until they unlock the second stance.
Since I'm assuming you had a pet (because he doesn't spike you alone), how did you eventually do it? Or rather, did you do anything in particular to get the pet to kill the spike? When I did it on my hunter I couldn't get it to make the pet kill the spike, and then after a couple of minutes just sitting there taking negligable damage the pet finally just decided to kill it and let me down on its own.
Really just trying to get a gauge on if there's a way to make it faster since just sitting around waiting for my pet to underp itself isn't my idea of fun.
If you queue for a LFG dungeon as soon as you boost 90 you can open up all of your abilities & flying before doing the quest chain
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
At one point I realized that I could click the spike and that it is an enemy model. So I just ordered my pet to attack it ...
I will try that encounter again, now that I know what to expect. Maybe I'll try it alone or maybe I'll switch back to beast master (ran as a MM) and try it with a pet. For now, I gave up.
that's why we call it the struggle, you're supposed to sweat
That wasn't present as of yesterday when I soloed them...
Try Shadowed Unit Frames
Hmm, wonder if they fixed it.
I ran into it Tuesday or Monday I think.
Never wiped or came close to wiping on them before doing it.
But then at one point died, tried it twice more, realized it was the Shadow Prison and yeah it was ticking several thousand plus damage.
I was a hardcore raider in vanilla. 4 days a week prog raids and 2 farm days. Lasted about 15 months of raiding and I must have killed Chromaggus about...50 times? More? I don't know. A-fucking-lot though.
Only ever saw the Wrath shoulders drop once. ONCE! and the barely-there warrior class lead took it of course.
I've killed Chrom at least half a dozen times since, including 4 since I re-subbed a month ago or so.
So let's say 60 kills in total?
ONCE!
In the last month I've managed to gather the next THREE tier sets in their entirety and EVEN the non-set look-alikes.
OOONNNCE!
Got a lot of pets though, and pet battles are fun. (Grinding the levels out seems absurdly long but eh, that's fine I guess.