Kai_SanCommonly known as Klineshrike!Registered Userregular
Videos like that are why I could never be good at these games.
I have no idea how the fuck you move around like that that quickly with such little vision of your surroundings and still actually follow where dudes are that are moving equally as erratically.
Videos like that are why I could never be good at these games.
I have no idea how the fuck you move around like that that quickly with such little vision of your surroundings and still actually follow where dudes are that are moving equally as erratically.
That actually looks no more hectic than Titanfall to me, except there's only one guy running around on walls instead of several while switching between fighting dozens of NPC mooks and giant robots. Very reminiscent of running an SMG loadout, though enemies stay alive better in Overwatch. You'd be surprised the kind of stuff you can pull off with mobility like that when you start getting a good mental layout of levels; a lot of it is less about reaction and more about having a running plan in your head of where stuff is going to be while you're moving around.
In other news holy shit there's a character that plays like he's from Titanfall. I was already pretty interested in this game, but I had no idea they would be going so far out there with mobility options for different characters. Pretty rad.
Videos like that are why I could never be good at these games.
I have no idea how the fuck you move around like that that quickly with such little vision of your surroundings and still actually follow where dudes are that are moving equally as erratically.
That actually looks no more hectic than Titanfall to me, except there's only one guy running around on walls instead of several while switching between fighting dozens of NPC mooks and giant robots. Very reminiscent of running an SMG loadout, though enemies stay alive better in Overwatch.
In other news holy shit there's a character that plays like he's from Titanfall. I was already pretty interested in this game, but I had no idea they would be going so far out there with mobility options for different characters. Pretty rad.
If this were Titanfall, he would have died much earlier. The first rule of Titanfall is "the floor is lava."
3DS Friend Code:
Armchair: 4098-3704-2012
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah, characters are waaay more durable than in Titanfall, but that's completely fine here; makes it harder to kill enemies for good, but also makes it easier to survive mistakes.
That video also nicely explains why you'd bother to "waste" your Amp It Up on the speed-boost buff. There's probably a ton of jumps out there that you can only get going Really Really Fast.
My favorite musical instrument is the air-raid siren.
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Shit, the speed-boost part of Lucio is the best part. Lucio + Tracer + Wintson can get behind your team in an instant.
I think some of you guys may take yourselves too seriously. Summit is an extremely entertaining streamer, I'm assuming your only exposure to him is watching a few of these Overwatch streams?
I think some of you guys may take yourselves too seriously. Summit is an extremely entertaining streamer, I'm assuming your only exposure to him is watching a few of these Overwatch streams?
I didn't find him entertaining at all. I mean, people were literally paying money to shit talk him (this is crazy). Maybe he's less annoying when he's winning? I don't know.
I think some of you guys may take yourselves too seriously. Summit is an extremely entertaining streamer, I'm assuming your only exposure to him is watching a few of these Overwatch streams?
Nah, he's obnoxious. We can have different opinions on this, it's okay.
+2
Orphanerivers of redthat run to seaRegistered Userregular
edited November 2015
um excuse me sig did you not see my very last post
That video also nicely explains why you'd bother to "waste" your Amp It Up on the speed-boost buff. There's probably a ton of jumps out there that you can only get going Really Really Fast.
I think the guy in that video probably isn't playing his role that well (using all his abilities for himself), but watching Seagull's stream the amped speed boost seems really useful. He's playing Pharah and Lucio will speed boost him as they approach a fight, allowing him to rocket super fast to the other side of the room before anybody can hit him.
If you spread out her turrets, they're an early warning system, which can be super useful if you have voice comms, but is still good regardless. If you set them up in a more concentrated fashion, they can hold choke points almost entirely by themselves.
There are too many great chokes on all the maps we have so far. A smart, careful team can render Symmetra useless, but against most pubbies or with an agressiveteam helping her hold the ground she takes, Symmetra is real good.
Her "play of the game" clips usually suck, though: three dudes rush into your web of Lazors on the other side of the map while you're setting up a teleporter or some nonsense, so al you see is the little toast "Eliminated so and so" and zero action.
Most maps do have 1-2 definitive super chokes. No real flanking routes. You have to move through one, fairly narrow, pass. This is almost necessary for characters like Bastion and Torbjorn to have any chance. Symmertra is the same way.
She can make most maps work but maps with zero choke points, like Numbani, are pretty tough. You can turret up flanking routes but there's no way to really guarantee value from her turrets. Other stages can be rough after certain objectives. She's pretty good in Japan's (Hanamura) first objective but the second objective is hell. There are 4+ different ways to enter the final objective room and the wide open room makes it almost impossible to hide turrets in a place where they can defend the point directly. You can use turrets to "seal" a flanking route but turrets on the fringe like that are pretty easily disposed of. Maybe they take one person down and then that person returns with explosives/knowledge enough to clear them.
Aside from her turrets though she's pretty solid. I wouldn't call her weapon flexible... but it is powerful.
but seriously I imagine it's just practice and reflex
This works in fighting games. And competitive RPGs. It does not with FPS for me. Everyone has to have an Achilles Heel.
Like reading over peoples analysis of how its done and not all that bad is like me explaining how easy it is to beat Battletoas on the NES cause I can casually load that up and likely do the whole thing in a single play session. All that stuff you describe just doesn't work with me. I am terrible at memorizing layouts and such. I make up for it in other games with either a slower pace (MMOs and such) or having better vision (basically any other non first person video game).
End of game stats only track your total eliminations though. Eliminations are like Heroes of the Storm takedowns or whatever. No kills. No assists. Did you help with a kill? Get an Elimination.
Fine by me. It's a team oriented class shooter. Most kills are through some sort of teamwork rather than no-scoped headshots.
edit: I would say this: it's clear that they haven't fully realized their scoring system. You get constant messages of +25 support when you help teammates, +13 healing when you heal them, +50 points for killing a turret, +25 for killing a mini turret, +8 for blocking damage with a barrier....
Yet points are not surfaced anywhere. There is no scoreboard. There is no leveling progression system. Points are.... pointless. So I expect they will build something on that system.
These points are actually the "on fire" meter going up. You'll see they have a little fire icon next to them. I don't think being on fire does anything except paint a target on you for people looking at the overview. Your on fire meter is in the very lowest left hand corner, below the health bar.
quarthinos on
0
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
One thing I really like in this game as compared to MOBAs is that there's no getting stronger or weaker as the game goes on. No levels means that even if you are doing badly 90% of the game, if you pull it together as a team in the end you can really take back the game with just better skill.
In a MOBA, even in something like HotS that has relatively good comeback mechanics, you still have the act of "the other team has more levels, so literally all their numbers are bigger than ours" to overcome. That's nice in some games, but it would be a detriment to this.
I've been watching OneAmongstMany's twitch stream and he plays with someone who has declared his main will be Symmetra. He has said that once Symmetra gets off, it's very difficult to recover. The turrets are on a fairly long cool down, so you can place three or four at game start, but once they die and you die, your storage of turrets is depleted and you can't set up another nest (not if you want to be up in the fight anyway). However, Symmetra still has the teleporter, and her alt-fire still goes right through barriers, so Winston, Zarya and Reinhardt can suck it! Also, her gun ramps up to 120 dps if she can keep it locked on for three seconds, so you just need to make sure there's lots of other damage sources.
I just realized you were talking about the team, not individual heroes, so ignore what I said, I agree with you!
Yeah overwatch shows a lot of good decisions. It's going to be interesting to see what happens with new heroes getting added, because a lot of times it feels like each character is sort of trying to be the best version of their archetype they can be. Like a bunch of character classes feel like streamlined, upgraded versions of their tf2 equivalents, while some of the control and power design stuff are clearly inspired by MOBAs.
It's just a really interesting game design-wise.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Posts
I have no idea how the fuck you move around like that that quickly with such little vision of your surroundings and still actually follow where dudes are that are moving equally as erratically.
but seriously I imagine it's just practice and reflex
And experience (of how playing against a character usually goes down and such)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
That actually looks no more hectic than Titanfall to me, except there's only one guy running around on walls instead of several while switching between fighting dozens of NPC mooks and giant robots. Very reminiscent of running an SMG loadout, though enemies stay alive better in Overwatch. You'd be surprised the kind of stuff you can pull off with mobility like that when you start getting a good mental layout of levels; a lot of it is less about reaction and more about having a running plan in your head of where stuff is going to be while you're moving around.
In other news holy shit there's a character that plays like he's from Titanfall. I was already pretty interested in this game, but I had no idea they would be going so far out there with mobility options for different characters. Pretty rad.
If this were Titanfall, he would have died much earlier. The first rule of Titanfall is "the floor is lava."
Armchair: 4098-3704-2012
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Streaming 8PST on weeknights
I didn't find him entertaining at all. I mean, people were literally paying money to shit talk him (this is crazy). Maybe he's less annoying when he's winning? I don't know.
Steam: MightyPotatoKing
all the streamers i watch are great
Nah, he's obnoxious. We can have different opinions on this, it's okay.
I think the guy in that video probably isn't playing his role that well (using all his abilities for himself), but watching Seagull's stream the amped speed boost seems really useful. He's playing Pharah and Lucio will speed boost him as they approach a fight, allowing him to rocket super fast to the other side of the room before anybody can hit him.
Symmetra is good on the russia map.
I suck at Tracer but she's really fun. A better player on Mercy killed me when I failed to gank her and got play of the game lol.
Things like that make me feel bad for being so bad but the game is so pretty and well made ugh.
I also find the little tips after you die kinda condescending.
If you spread out her turrets, they're an early warning system, which can be super useful if you have voice comms, but is still good regardless. If you set them up in a more concentrated fashion, they can hold choke points almost entirely by themselves.
There are too many great chokes on all the maps we have so far. A smart, careful team can render Symmetra useless, but against most pubbies or with an agressiveteam helping her hold the ground she takes, Symmetra is real good.
Her "play of the game" clips usually suck, though: three dudes rush into your web of Lazors on the other side of the map while you're setting up a teleporter or some nonsense, so al you see is the little toast "Eliminated so and so" and zero action.
Edit: oh, dem autocorrects.
Most maps do have 1-2 definitive super chokes. No real flanking routes. You have to move through one, fairly narrow, pass. This is almost necessary for characters like Bastion and Torbjorn to have any chance. Symmertra is the same way.
She can make most maps work but maps with zero choke points, like Numbani, are pretty tough. You can turret up flanking routes but there's no way to really guarantee value from her turrets. Other stages can be rough after certain objectives. She's pretty good in Japan's (Hanamura) first objective but the second objective is hell. There are 4+ different ways to enter the final objective room and the wide open room makes it almost impossible to hide turrets in a place where they can defend the point directly. You can use turrets to "seal" a flanking route but turrets on the fringe like that are pretty easily disposed of. Maybe they take one person down and then that person returns with explosives/knowledge enough to clear them.
Aside from her turrets though she's pretty solid. I wouldn't call her weapon flexible... but it is powerful.
"If you stand still, you'll die!"....Thanks
3DS Friend Code: 3110-5393-4113
Steam profile
This works in fighting games. And competitive RPGs. It does not with FPS for me. Everyone has to have an Achilles Heel.
Like reading over peoples analysis of how its done and not all that bad is like me explaining how easy it is to beat Battletoas on the NES cause I can casually load that up and likely do the whole thing in a single play session. All that stuff you describe just doesn't work with me. I am terrible at memorizing layouts and such. I make up for it in other games with either a slower pace (MMOs and such) or having better vision (basically any other non first person video game).
These points are actually the "on fire" meter going up. You'll see they have a little fire icon next to them. I don't think being on fire does anything except paint a target on you for people looking at the overview. Your on fire meter is in the very lowest left hand corner, below the health bar.
Wait, is that really an actual tip that they bring up on screen?
I've been watching OneAmongstMany's twitch stream and he plays with someone who has declared his main will be Symmetra. He has said that once Symmetra gets off, it's very difficult to recover. The turrets are on a fairly long cool down, so you can place three or four at game start, but once they die and you die, your storage of turrets is depleted and you can't set up another nest (not if you want to be up in the fight anyway). However, Symmetra still has the teleporter, and her alt-fire still goes right through barriers, so Winston, Zarya and Reinhardt can suck it! Also, her gun ramps up to 120 dps if she can keep it locked on for three seconds, so you just need to make sure there's lots of other damage sources.
I just realized you were talking about the team, not individual heroes, so ignore what I said, I agree with you!
It's just a really interesting game design-wise.
No, that is not a verbatim tip :P. There are things very similar though. I'll try and write them down next time I see.
3DS Friend Code: 3110-5393-4113
Steam profile
No shit game, I was running for cover when he got me
"Move erratically to avoid being sniped"
Wow I never thought of that!
"Try to predict where tracer will be, she can blink and teleport"
Game omgggggg
"I don't know dude, maybe get good?"
"We've noticed you die a lot lately. Why not warm your frozen boots by the fire and play another amazing Blizzard title?"
"Diablo 3 has a normal difficulty setting you might find more your style"
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
Not right after you die.
Maybe they should have.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan