MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited November 2015
I've had relatively good luck beating out Torbjorn with Soldier 76
Helix Rockets does a big ol' chunk of damage to his turret that he frequently can't recover from before you burn it down with pulse rifle fire, and you can do it far enough away that the turret is not a huge threat
You can seriously run in front of a level one turret as Reaper and kill Torbjorn BEFORE the turret and still kill the turret.
Torbjorn is awful. It's like they didn't want the game to revolve around pushing sentry nests like in TF2, but took away most of the Engineer's utility and made it hard for him to do anything. At best, he is a win more character because your team is doing so well that he can get enough scrap to build a tier 3 turret and give everyone on the team bonus armor. But you could have switched to literally any other character and done better.
Sterica on
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Man, the more I think about it, the more I like Pharah's design. It's like someone looked at TF2's soldier and was like "maybe the skill cap of a character in a first-person shooter should be in how they kill people, not in how they move around the battlefield."
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
d.va's a tank, she's not supposed to be a frag machine
the constant chip damage is great fire support, she's real sturdy, she can completely shut down enemy offense for a few seconds, she's by far the most mobile tank, and she's got one of the most impactful ultimates even if it doesn't kill anyone
personally I think she's the best defensive tank, except maybe zarya
in other news, Torbjorn is not good
I'm fine with his sentry not being very strong, because this isn't tf2 and you don't have an ubercharge or similar to crack sentry nests
but he needs something else
for example, remove the scrap cost on giving out armor because that is fucking stupid
Torbjorns with level one turrets are just bad players. I will agree that removing the scrap cost on the armor would be great though.
Jubal77 on
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
If you switch away from Torbjorn and immediately switch back, do you spawn with 100 metal again? (your turret is destroyed, of course, but assume you just died and your turret went with you)
d.va's a tank, she's not supposed to be a frag machine
the constant chip damage is great fire support, she's real sturdy, she can completely shut down enemy offense for a few seconds, she's by far the most mobile tank, and she's got one of the most impactful ultimates even if it doesn't kill anyone
personally I think she's the best defensive tank, except maybe zarya
I understand that, but the other tanks are much more dangerous. A good Reinhardt, Winston, or Roadhog can fuck you up while still soaking up a bunch of damage. I haven't played enough Zarya to comment, but D'va might as well be firing spitballs at you.
d.va's a tank, she's not supposed to be a frag machine
the constant chip damage is great fire support, she's real sturdy, she can completely shut down enemy offense for a few seconds, she's by far the most mobile tank, and she's got one of the most impactful ultimates even if it doesn't kill anyone
personally I think she's the best defensive tank, except maybe zarya
I understand that, but the other tanks are much more dangerous. A good Reinhardt, Winston, or Roadhog can fuck you up while still soaking up a bunch of damage. I haven't played enough Zarya to comment, but D'va might as well be firing spitballs at you.
More like BB's.
But infinite BB's. Her shtick is really just to be constantly firing and doing damage to the enemy team as they approach, then you can thrust forward to kill them at point blank or fire your mech into them as a grenade.
She does damage when you boost ram into people, too. So if you knock a non-tank down to half and they turn a corner, boost to catch up, ram them, then finish them off. She's pretty capable of solo killing non-tanks.
Dva has less utility in a big fat team fight than someone like Reinhardt, and she has trouble fighting other tanks, but she's really good at dominating squishy damage dealers who normally avoid damage through mobility. She'll just jump all over most flankers, and even if they give out a bunch of damage before they die it doesn't really matter for her.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
They need to add in more voice lines for her, though. If I have to hear "Nerf this!" one more time I hope they do so I never have to hear it again.
We had a match on Defense in Hanamura. Defending Point B, I'm like fuck it let's try Bastion cause I don't know. Set up shop in a corner, and... Reaper comes in and goes behind me and blows me to bits. Oh..
Respawn, set up on the point, and a Reinhardt charges me. Ohhhhhh...........
STARTIN TO SEE WHY BASTION IS BAD
But then I swapped to Pharah (who I actually think is pretty decent on Defense!) and we managed to hold them off the rest of the game.
Also got Babby's First Play of the Game! It was a 3 person kill... as Lucio? Yeah, I dunno. It was a match on Defense, and we were doing a REALLY good job of holding off the point, so I guess nothing better happened that game. But hey, I'll take it. My main dude Reinhardt was doing an awesome job of just standing at a chokepoint with his shield up and I was blasting fools left and right.
Lucio's great. I like him a lot. I like that I don't have to think about his healing (outside of hitting E but that's easy), it just happens, and I can concentrate on other things like position and doing damage. Only Support I've tried so far, but fuck it he's great.
The more I play this game, even if it's tiny little spurts, the more I fall in love with it. Fuck me, I did not think I'd like it this much. Every time I play leans the scale a little more in favor of deciding to purchase the game. I was really unsure at first but I think I'm gonna buy Overwatch FOR SURE when it launches.
Battle.net Tag: Dibby#1582
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited November 2015
I also got babby's first play of the game today, in my first try at Genji. We were just past the first uphill section on Gibraltar, and there was a Bastion and Torbjorn set up on the corner-catwalk shooting down at the payload. Spammed stars until I got my ult, dashed past Bastion's shield, pulled out the sword, and sliced up those two and the turret, and noticed there was a widowmaker in the door at the end of the catwalk. Dashed at her, missed my sword swing, missed my sword swing, and then finally hit her to kill her.
Then walked down the stairs and immediately got killed by helix rockets.
Dva has less utility in a big fat team fight than someone like Reinhardt, and she has trouble fighting other tanks, but she's really good at dominating squishy damage dealers who normally avoid damage through mobility. She'll just jump all over most flankers, and even if they give out a bunch of damage before they die it doesn't really matter for her.
I find D.va actually very effective at messing with enemy tanks. Reinhardt in partcular you can really squeeze because you can ram him while his shield is up, and push him behind his team, leaving them totally exposed. Or, use D.va's incredible mobility to get behind the enemy front line (especially on any payload map) and start lighting up Reinhardt's ass while he's shielding the other direction, usually he'll be dead before he figures it out. Roadhog's shotgun is neutered with defense matrix due to low RoF and predictability, and he's easy to maneuver around while lighting up with D.va's guns. You don't even care if he hooks you. Winston can get in and trade blows but D.va will out damage him unless you really suck at weaving through his shield.
Of course D.va is most happy to use boosters to flank around and run down squishies, but those shotguns do work against other tanks just fine so long as you're not walking into a boxing match from the front.
I don't know. I probably just don't "get" D'va. I want to, though. I really like the general idea of the disposable mech.
You have to use her boost to create opportunities for flanking or disruption. It's on a 5 second cooldown for a reason-- her guns are actually pretty good but she needs to be in your grill.
Scosglen on
+2
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Just read the subreddit and was finally able to figure out the difference between health, armor, and shields.
Why isn't that sort of stuff in the tutorial?
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
Just read the subreddit and was finally able to figure out the difference between health, armor, and shields.
Why isn't that sort of stuff in the tutorial?
because it's a beta and they don't want to put a bunch of information into a scripted thing they'll just have to change if they decide they want any of that stuff to work differently
When choosing a character (or is it on the character info screen) it tells you what the different health types do.
I'm pretty sure it doesn't say that armor is far better against small, repeated damage weapon types (tracer, winston) and worse against high-single-instance damage types (widowmaker, mccree)
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Do Symmetra's turrets get weaker in multiples or something? I'll set up 6 around the defense point and watch a Tracer run around in them, but a single one kills me in about 5 seconds when I'm Zarya with shields up.
Do Symmetra's turrets get weaker in multiples or something? I'll set up 6 around the defense point and watch a Tracer run around in them, but a single one kills me in about 5 seconds when I'm Zarya with shields up.
As someone who has walked into a room who's door was secretly hiding five of those buggers, no, they will certainly kill you dead if they catch you out. Tracer was probably doing Tracer shenanigans to avoid taking too much damage from them. I was McCree and died pretty much instantly from full health.
Back from visiting my brother and finally got time to play this a few hours. Having a lot of fun so far I'm sad my access will be gone soon.
Reindhart is awesome there's no reason to not have him so he's usually my goto character if no one else takes him.
Mercy is fun healing, but gotta get used to using my teammates to leap out of danger. I don't always think of doing it.
Soldier is more fun than expected. I really appreciate the fact that he's got a sprint in a game where almost no one can do so.
Roadhog is pretty awesome as well. His weapon reminds me a bit of the flak cannon except there's no bouncing shrapnels and the long range bomb shoots straight instead of arcing down. Also his healing move reminds me of Immortan Joe
There's still some heroes I haven't tried at all yet but these are the standouts for me right now.
6 Genji on defense works better than you would think. We had them pushed back to the spawn doors for a few minutes. Then we got on staggered spawns and got rolled. We switched classes, but couldn't recover until the last room.
We had a match on Defense in Hanamura. Defending Point B, I'm like fuck it let's try Bastion cause I don't know. Set up shop in a corner, and... Reaper comes in and goes behind me and blows me to bits. Oh..
Respawn, set up on the point, and a Reinhardt charges me. Ohhhhhh...........
STARTIN TO SEE WHY BASTION IS BAD
But then I swapped to Pharah (who I actually think is pretty decent on Defense!) and we managed to hold them off the rest of the game.
Also got Babby's First Play of the Game! It was a 3 person kill... as Lucio? Yeah, I dunno. It was a match on Defense, and we were doing a REALLY good job of holding off the point, so I guess nothing better happened that game. But hey, I'll take it. My main dude Reinhardt was doing an awesome job of just standing at a chokepoint with his shield up and I was blasting fools left and right.
Lucio's great. I like him a lot. I like that I don't have to think about his healing (outside of hitting E but that's easy), it just happens, and I can concentrate on other things like position and doing damage. Only Support I've tried so far, but fuck it he's great.
The more I play this game, even if it's tiny little spurts, the more I fall in love with it. Fuck me, I did not think I'd like it this much. Every time I play leans the scale a little more in favor of deciding to purchase the game. I was really unsure at first but I think I'm gonna buy Overwatch FOR SURE when it launches.
Bastion isnt bad. with some support to keep things from getting behind him, he can really hold a point. one thing i wanted to try was 2 bastions jumping on the cart, sitting back to back.
Stercus, Stercus, Stercus, Morituri Sum
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Bastion is kind of bad, he's got too many hard counters, like if you're giving him support to protect his flank you're basically "wasting" a player babysitting his butt so that a Tracer doesn't zip in and shred him to death in two seconds and then zip away
It just so happens that bad players can't help but run straight into his line of sight so he still does really well in pub games
Bastion is kind of bad, he's got too many hard counters, like if you're giving him support to protect his flank you're basically "wasting" a player babysitting his butt so that a Tracer doesn't zip in and shred him to death in two seconds and then zip away
It just so happens that bad players can't help but run straight into his line of sight so he still does really well in pub games
Honestly I kind of feel that the lethality on all the non-support classes is too high, it makes it so you tend to die before you get a chance to react. I tried playing Symettra a little bit, and kept getting killed by a reaper, while 3 of my turrets were laying into him and I was shooting him with my beam gun. He wouldn't even be below half life even though I started firing first.
I also kind of wish they would do wave spawns rather than individual timers. As soon as the team started getting picked off on defense, was when we started to lose every time, since they would start to just funnel back into the fight one at a time.
Maybe I am just wanting it to be more like TF2 with abilities, rather than an FPS moba.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I think we won a couple early on. I don't really mind, though, since personally I'm still having to relearn how to aim after not playing TF2 in forever.
It is readily apparent, though, that even mildly paying attention to Overwatch streams to gain knowledge of a) how the maps are generally laid out; and b) what classes tend to counter others; pays immediate dividends. I'm running into 2-3 fat guys and/or they have a Bastion? Guess it's time to bust out Reaper. Their team is mostly squishy and/or there's a Pharah? Sounds like Roadhog hooking time.
I LOVE me some Genji, but I constantly forget to use his Ult in the situations were it would be best used, and then I pop it for nothing in bad places. I can annihilate folks with just his basics, but I can't get the hang of calling on his ultimate properly.
That said, I had a match earlier on Honomura that had us crushing the defenders into the last capture point with almost no resistance, then they rallied and held the point for a good long while. Pulled off the perfect unseen flank into the back of the room and between stars, melee, and ult, mopped up the entire team. Timed in such a way that the tracer I killed on the way in with my dash and stars had respawned and killed AGAIN with the last of my ult. No play of the game *sniffle* but the team recognized it between rounds. =p Felt so epic.
I was just in a match where the defending team utterly wrecked us on Hanamura. We didn't even get the first third of the first point. I figured I didn't want to have to deal with potentially super stacked teams again (skill-wise), so I backed out and looked for another match. The game decides to put me in the same damn lobby where I proceed to get the shit stomped out of me again. How is that not something any matchmaking-based multiplayer game accounts for? If I back out and jump back in, it's probably because I want a different lobby. Fuck, that was awful.
And now I just finished a game where my entire team was Tracer. We made it about halfway through, but they eventually figured out how to shut us down. It was a lot of fun and a good way to end the stress test.
Posts
Helix Rockets does a big ol' chunk of damage to his turret that he frequently can't recover from before you burn it down with pulse rifle fire, and you can do it far enough away that the turret is not a huge threat
Torbjorn is awful. It's like they didn't want the game to revolve around pushing sentry nests like in TF2, but took away most of the Engineer's utility and made it hard for him to do anything. At best, he is a win more character because your team is doing so well that he can get enough scrap to build a tier 3 turret and give everyone on the team bonus armor. But you could have switched to literally any other character and done better.
Steam: MightyPotatoKing
the constant chip damage is great fire support, she's real sturdy, she can completely shut down enemy offense for a few seconds, she's by far the most mobile tank, and she's got one of the most impactful ultimates even if it doesn't kill anyone
personally I think she's the best defensive tank, except maybe zarya
in other news, Torbjorn is not good
I'm fine with his sentry not being very strong, because this isn't tf2 and you don't have an ubercharge or similar to crack sentry nests
but he needs something else
for example, remove the scrap cost on giving out armor because that is fucking stupid
I understand that, but the other tanks are much more dangerous. A good Reinhardt, Winston, or Roadhog can fuck you up while still soaking up a bunch of damage. I haven't played enough Zarya to comment, but D'va might as well be firing spitballs at you.
Steam: MightyPotatoKing
More like BB's.
But infinite BB's. Her shtick is really just to be constantly firing and doing damage to the enemy team as they approach, then you can thrust forward to kill them at point blank or fire your mech into them as a grenade.
Steam: MightyPotatoKing
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Respawn, set up on the point, and a Reinhardt charges me. Ohhhhhh...........
STARTIN TO SEE WHY BASTION IS BAD
But then I swapped to Pharah (who I actually think is pretty decent on Defense!) and we managed to hold them off the rest of the game.
Also got Babby's First Play of the Game! It was a 3 person kill... as Lucio? Yeah, I dunno. It was a match on Defense, and we were doing a REALLY good job of holding off the point, so I guess nothing better happened that game. But hey, I'll take it. My main dude Reinhardt was doing an awesome job of just standing at a chokepoint with his shield up and I was blasting fools left and right.
Lucio's great. I like him a lot. I like that I don't have to think about his healing (outside of hitting E but that's easy), it just happens, and I can concentrate on other things like position and doing damage. Only Support I've tried so far, but fuck it he's great.
The more I play this game, even if it's tiny little spurts, the more I fall in love with it. Fuck me, I did not think I'd like it this much. Every time I play leans the scale a little more in favor of deciding to purchase the game. I was really unsure at first but I think I'm gonna buy Overwatch FOR SURE when it launches.
Battle.net Tag: Dibby#1582
Then walked down the stairs and immediately got killed by helix rockets.
I find D.va actually very effective at messing with enemy tanks. Reinhardt in partcular you can really squeeze because you can ram him while his shield is up, and push him behind his team, leaving them totally exposed. Or, use D.va's incredible mobility to get behind the enemy front line (especially on any payload map) and start lighting up Reinhardt's ass while he's shielding the other direction, usually he'll be dead before he figures it out. Roadhog's shotgun is neutered with defense matrix due to low RoF and predictability, and he's easy to maneuver around while lighting up with D.va's guns. You don't even care if he hooks you. Winston can get in and trade blows but D.va will out damage him unless you really suck at weaving through his shield.
Of course D.va is most happy to use boosters to flank around and run down squishies, but those shotguns do work against other tanks just fine so long as you're not walking into a boxing match from the front.
You have to use her boost to create opportunities for flanking or disruption. It's on a 5 second cooldown for a reason-- her guns are actually pretty good but she needs to be in your grill.
Why isn't that sort of stuff in the tutorial?
because it's a beta and they don't want to put a bunch of information into a scripted thing they'll just have to change if they decide they want any of that stuff to work differently
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I'm pretty sure it doesn't say that armor is far better against small, repeated damage weapon types (tracer, winston) and worse against high-single-instance damage types (widowmaker, mccree)
that would be useful info to have
Yeeeeeeah, I think I like him quite a bit.
The hunter lays a trap...
Battle.net Tag: Dibby#1582
As someone who has walked into a room who's door was secretly hiding five of those buggers, no, they will certainly kill you dead if they catch you out. Tracer was probably doing Tracer shenanigans to avoid taking too much damage from them. I was McCree and died pretty much instantly from full health.
Reindhart is awesome there's no reason to not have him so he's usually my goto character if no one else takes him.
Mercy is fun healing, but gotta get used to using my teammates to leap out of danger. I don't always think of doing it.
Soldier is more fun than expected. I really appreciate the fact that he's got a sprint in a game where almost no one can do so.
Roadhog is pretty awesome as well. His weapon reminds me a bit of the flak cannon except there's no bouncing shrapnels and the long range bomb shoots straight instead of arcing down. Also his healing move reminds me of Immortan Joe
There's still some heroes I haven't tried at all yet but these are the standouts for me right now.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
FIRE IN THE HOLE
FIRE IN THE HOLE
FIRE IN THE HOLE
FIRE IN THE HOLE
FIRE IN THE HOLE
We won of course, but the never ending grenades was hilarious
That MAY have been a game I was in. Though we were actually 6 junkrats, and if we had 1 Lucio we probably could have won that.
Bastion isnt bad. with some support to keep things from getting behind him, he can really hold a point. one thing i wanted to try was 2 bastions jumping on the cart, sitting back to back.
Currently DMing: None
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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It just so happens that bad players can't help but run straight into his line of sight so he still does really well in pub games
Honestly I kind of feel that the lethality on all the non-support classes is too high, it makes it so you tend to die before you get a chance to react. I tried playing Symettra a little bit, and kept getting killed by a reaper, while 3 of my turrets were laying into him and I was shooting him with my beam gun. He wouldn't even be below half life even though I started firing first.
I also kind of wish they would do wave spawns rather than individual timers. As soon as the team started getting picked off on defense, was when we started to lose every time, since they would start to just funnel back into the fight one at a time.
Maybe I am just wanting it to be more like TF2 with abilities, rather than an FPS moba.
I think we won a couple early on. I don't really mind, though, since personally I'm still having to relearn how to aim after not playing TF2 in forever.
It is readily apparent, though, that even mildly paying attention to Overwatch streams to gain knowledge of a) how the maps are generally laid out; and b) what classes tend to counter others; pays immediate dividends. I'm running into 2-3 fat guys and/or they have a Bastion? Guess it's time to bust out Reaper. Their team is mostly squishy and/or there's a Pharah? Sounds like Roadhog hooking time.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
That said, I had a match earlier on Honomura that had us crushing the defenders into the last capture point with almost no resistance, then they rallied and held the point for a good long while. Pulled off the perfect unseen flank into the back of the room and between stars, melee, and ult, mopped up the entire team. Timed in such a way that the tracer I killed on the way in with my dash and stars had respawned and killed AGAIN with the last of my ult. No play of the game *sniffle* but the team recognized it between rounds. =p Felt so epic.
Steam: MightyPotatoKing
Steam: MightyPotatoKing