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[Overwatch] Release: May 24th / Animated shorts coming this Spring!

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Posts

  • ReddayeReddaye Registered User regular
    Back to dreary reality without Overwatch :-(

    Had a stupid amount of fun playing this weekend. Hopefully they add community or clan functionality so we can create a PA group to organize games at release.

    kimeSo It GoesThe Escape Goat
  • azith28azith28 Registered User regular
    edited November 2015
    Maddoc wrote: »
    Bastion is kind of bad, he's got too many hard counters, like if you're giving him support to protect his flank you're basically "wasting" a player babysitting his butt so that a Tracer doesn't zip in and shred him to death in two seconds and then zip away

    It just so happens that bad players can't help but run straight into his line of sight so he still does really well in pub games

    If your playing defense on a objective point then giving him support means that people are...i dunno...doing what they are suppose to be doing which is defend instead of just playing a CTF game like its a deathmatch.

    Sure, if you are playing offense hes not going to be as good because your constantly moving. I would play him on defensive games and switch to someone else for offense.

    Another thing i would like to see is that while i like the stats they give us after a match i want to see other peoples numbers as well so i know just how bad im sucking comparitatively.

    I've only played about 5 different characters this weekend but it was enough to get me to preorder the collectors edition. The models in the game are really top notch, I was playing at a high resolution (1900x1200) on a 3 year old computer with a video card equally old and having no stutter or complaints.

    The levels i played were very well designed, and I look forward to playing it again.

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • StericaSterica Yes Registered User, Moderator mod
    Can't wait to get home and play some

    oh

    Oh

    YL9WnCY.png
    pirateluigikimeDibbyRisenPhoenixKoopahTroopahTheBlackWindR-K
  • FireflashFireflash Montreal, QCRegistered User regular
    Well I could still login this morning before heading to work (I checked around 9 am east)

    And on the battlenet launcher it says beta weekend stress test 20-23 so I think we will still be able to play this evening.

    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • DonnictonDonnicton Registered User regular
    Fireflash wrote: »
    Well I could still login this morning before heading to work (I checked around 9 am east)

    And on the battlenet launcher it says beta weekend stress test 20-23 so I think we will still be able to play this evening.

    Ends at Noon EST.

    Shorty
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited November 2015
    So I really didn't get a chance to play this as much during the stress test as I would have liked but I'll give some initial impressions:

    Firstly the game ran incredibly smooth. My rig is getting a bit on in years but I was running about at a smooth clip and did not feel restricted at all by my hardware.

    Overall the game is pretty fun, I felt there was a lot of variety in the different heroes and that each one took a bit of time to really understand and utilize.

    Given I didn't play too much I sort of narrowed my hero pool a bit after trying them all out to the following four:

    Trigger: I only played her in a few games and while I loved the mobility and hit and run tactics I felt she was a bit lacking in punch to really secure kills. I definitely felt like I could harass the enemy and keep them chasing after me though which was a LOT of fun.

    Reinhardt: Similarly to Trigger I only played him in a few matches but I was surprised as how offensive he was for a Tank hero. Not only did I feel like I could effectively defend my team but I also had ample opportunity to get up close and obliterate enemies, surprisingly so for a slower melee hero. Highlights in the games I played with him were effectively breaking a defense in the last few seconds to allow us to pawn the payload, then literally walking said payload all the way to the goal almost non stop. Also I charged an enemy Reinhardt and pinned him which was hilarious to me.

    Mei: I absolutely loved playing Mei. Her kit was a lot of fun and I loved being able to freeze enemies. I did find it a bit difficult to seal the deal as often by the time I've frozen the enemy I needed to reload and they were breaking out. Her disruption is very strong but I felt sometimes like my wall placements were more a hindrance than a help. I also felt that while she could be disruptive that she really lived or died by her team and if they bailed she would get wiped out easily. Definitely felt like a support hero.

    D.Va: At first I felt like her defensive capabilities as a tank were very lacking, but her mobility more than makes up for it. I was also surprised that her pea shooters actually were a lot more effective than I first thought. Not so much against the more tanky characters but she could keep up with the more mobile squishy ones and take them out pretty easily. I definitely preferred her when I was an attacker and she could put up a lot of pressure and move where she needed to be easily. Highlight for her was when we were delivering a payload, time was running down but we were close the the goal and I launched my mech into the enemy team killing 5 of them. Got the highlight of the game on that one and it was extremely satisfying and let us push in for the win a bit later. I think I was streaming on that one as well so I'll try and find a highlight.

    I can't wait for the next chance to play, this game has revitalized my love of FPS games quite a bit.

    Delphinidaes on
    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
    kime
  • DonnictonDonnicton Registered User regular
    Mei: I absolutely loved playing Mei. Her kit was a lot of fun and I loved being able to freeze enemies. I did find it a bit difficult to seal the deal as often by the time I've frozen the enemy I needed to reload and they were breaking out. Her disruption is very strong but I felt sometimes like my wall placements were more a hindrance than a help. I also felt that while she could be disruptive that she really lived or died by her team and if they bailed she would get wiped out easily. Definitely felt like a support hero.

    D.Va: At first I felt like her defensive capabilities as a tank were very lacking, but her mobility more than makes up for it. I was also surprised that her pea shooters actually were a lot more effective than I first thought. Not so much against the more tanky characters but she could keep up with the more mobile squishy ones and take them out pretty easily. I definitely preferred her when I was an attacker and she could put up a lot of pressure and move where she needed to be easily. Highlight for her was when we were delivering a payload, time was running down but we were close the the goal and I launched my mech into the enemy team killing 5 of them. Got the highlight of the game on that one and it was extremely satisfying and let us push in for the win a bit later. I think I was streaming on that one as well so I'll try and find a highlight.

    Mei has an absolutely gigantic clip size - it's only her ice spike that really eats ammo. You should make it a point to reload whenever you're not in the opponent's line of sight and ammo will never be an issue. Freeze->Lance to the head->boop the snoot will typically kill anything that's not a tank, and you should have no problem making that happen.


    D.Va's scatter guns actually make her a huge threat to tanks. Because tank characters are typically fatasses(Zarya aside), it's really easy to position it so every shot will land on them. She's one of the few characters that will typically make a Winston retreat 1v1. Additionally the fact that she never has to reload means she can pressure a Rein/Winston shield until it collapses without much effort.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Clip of the multikill mentioned earlier. Didn't realize the upload was so choppy though, I'll have to tweak my stream settings a bit for the faster pace of the game compared to what I normally stream:

    https://youtu.be/PPOi7_iwjvA

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
    RisenPhoenix
  • FireflashFireflash Montreal, QCRegistered User regular
    Donnicton wrote: »
    Fireflash wrote: »
    Well I could still login this morning before heading to work (I checked around 9 am east)

    And on the battlenet launcher it says beta weekend stress test 20-23 so I think we will still be able to play this evening.

    Ends at Noon EST.

    Noooooo I thought I was going to play during lunch at work!!

    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • NogginNoggin Registered User regular
    Can't wait to get home and play some

    oh

    Oh

    Silly me, I thought, "Payload is a lot of fun, maybe I should try the Black Ops' version"

    Oh God NO

    Might be time to reinstall TF2

    Battletag: Noggin#1936
  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    I think my one complaint with the game is the lack of info, some of which will hopefully be addressed. As mentioned earlier, some stuff like armor vs shields vs health could be helpful, or a test area like what PlanetSide 2 has, where you can try out all the different characters and their abilities. If I could see how many clips Tracer needs to take out a Bastion vs a Junkrat in a controlled environment, that would be aces. Or how many turrets Symmetra can have and what their range is. Or how exactly one can approach a turret. Setting up a custom game could work, I guess, but then you'd have the time limits etc.

    I'd also really like to see a LoL style after match breakdown of all the stats: damage dealt, shielded, healed, tanked, time spent on the objective, and so on. Sometimes after a game of LoL I'll be feeling like a golden god and then see afterwards that I actually dealt no damage. Or vice versa. Or I healed a large percent of the damage dealt, or whatever. It can be p. helpful. Admittedly it would probably be less useful in a game without builds, but still. If I'm gonna be shown some stats, I'd like to see them all.

    And in pure ~feeeeelings~ land, I don't like the four highlighted players at the end, especially with the public "likes." It's silly of me, and sure it feels nice to get up there as a healer and receive a wave of praise, but in general I feel like it makes your losses feel worse and blunts your wins. LoL's system where it just tells you privately a bit later seems much better. Of course I may just be overly salted.

    And the amount of Bastion/Hanzo "plays of the game" uuuuuugggghhh they should be hard coded out of the selection system.

    That aside, tho, holy moly it's been a while since a game grabbed me like this. I almost completely stopped following it aside from an initial "oh that has a lovely style" assessment, and then I played for 8 hours on Friday. I dunno how they did it, but the game just feels so good, especially the movement. Being able to switch up your composition really made for dynamic matches: I liked trying out a character for the first little bit, then if we were stomping I'd switch to someone like Tracer because homygosh so fun, or if we were getting stomped then it was whatever the situation called for. It really made those three maps do a lot of work, because the style of game you were playing could change so rapidly. And perhaps most importantly, I always felt like I got to do something totes righteous in nearly every match. Whether that was shielding up an ally as Zarya and marching out guns blazing to take out a fortified defense, or warping to the back lines and wreaking havoc as Tracer, or skating in with a heal followed by pushing the Reaper off the stage as Lucio, etc. This game, more than any other I've played, needs that stupid "upload the last two minutes to YouTube" feature.

    I wanted this game to be super fun because it looked so stylish and good, but I was not expecting it to be as excellent as it is.

    Good job Blizzard I guess.

  • pirateluigipirateluigi Arr, it be me. Registered User regular
    That was a fun weekend. I'm going to miss Lucio now. :(

    http://www.danreviewstheworld.com
    Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
    G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
  • LucascraftLucascraft Registered User regular
    I am irritated right now. I am one of the unlucky folk who didn't get the beta weekend access. Just talked to a friend at work who did not even realize he got in until literally 20 minutes ago.

    What a waste.

    f3rretCorehealerPolaritieRisenPhoenixKoopahTroopahsarukun
  • GaslightGaslight Registered User regular
    Gotta say I'm still a little pissed about the "We're flagging all North American accounts for the stress test!" tweet.

    CorehealerPolaritieKaroz
  • StericaSterica Yes Registered User, Moderator mod
    D.Va doesn't have a large clip, she has an infinite clip.

    She is amazing at erroding Reinhardt's shield because she can fire all day at it

    YL9WnCY.png
    Shorty
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Yeah; especially with the revelation that it'll cost money to buy into Overwatch, my interest in the game is now predicated on actually trying before I buy, particularly because it seems like such a Moba to shooter hybrid that I might or might not like. More tests and beta invite waves better cast a wider net or I'll just have to give this a pass.

    488W936.png
  • StericaSterica Yes Registered User, Moderator mod
    It is almost nothing like a moba.

    YL9WnCY.png
    cptruggedSurfpossumShortyDelphinidaesDibbyMaddocBionicPenguinKoopahTroopahshrykeAvalonGuardAegissarukun
  • StericaSterica Yes Registered User, Moderator mod
    Like it's as if Monday Night Combat veered harder into straight fps as opposed to going more moba with SMNC

    But you're going to feel you're in TF2 with more classes and polish than anything

    YL9WnCY.png
    cptruggedSurfpossumShortyCorehealerCyrenicDibbyElbasunu
  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    Yeah, honestly, I don't get where people are getting the Moba thing from. I guess from the abilities and the word "Ult". Maybe the small team focus?

    Cause truthfully what makes a moba for me is pushing mobs to an objective. Mobs that can passively win you the game. MNC still had towers and mobs at least.

    Overwatch is a straight up class based shooter.

    SurfpossumShortySo It Goessarukun
  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Yeah I don't understand at all where the MOBA thing came from.

    I mean sure technically it is a multiplayer online battle arena like literally every other multiplayer game but I was originally imagining, like, Heroes of the Storm except FPS.

    I guess you have some abilities besides make shoot?

  • DonnictonDonnicton Registered User regular
    Zarya's Gravity Bomb ult coordinated with McCree's High Noon is an absolutely insane combo. Saw a potg where five people were pulled into the gravity well, and McCree just jumped down from the other side and High afterNoon delight.

    kime
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Morkath wrote: »
    Maddoc wrote: »
    Bastion is kind of bad, he's got too many hard counters, like if you're giving him support to protect his flank you're basically "wasting" a player babysitting his butt so that a Tracer doesn't zip in and shred him to death in two seconds and then zip away

    It just so happens that bad players can't help but run straight into his line of sight so he still does really well in pub games

    Honestly I kind of feel that the lethality on all the non-support classes is too high, it makes it so you tend to die before you get a chance to react. I tried playing Symettra a little bit, and kept getting killed by a reaper, while 3 of my turrets were laying into him and I was shooting him with my beam gun. He wouldn't even be below half life even though I started firing first.

    I also kind of wish they would do wave spawns rather than individual timers. As soon as the team started getting picked off on defense, was when we started to lose every time, since they would start to just funnel back into the fight one at a time.

    Maybe I am just wanting it to be more like TF2 with abilities, rather than an FPS moba.

    spawn waves are correct, yes, but I disagree about lethality

    comparing this to tf2, if pretty much any class gets the drop on you, you're toast, but that rarely seems true in this game (except widowmaker, fuck snipers)

  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    You'd think there would be a lot more wombo comboing like that. But it's actually a bit harder to pull off than you would think against good teams.

  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Donnicton wrote: »
    Zarya's Gravity Bomb ult coordinated with McCree's High Noon is an absolutely insane combo. Saw a potg where five people were pulled into the gravity well, and McCree just jumped down from the other side and High afterNoon delight.

    it's also good with pharah's ult

    and roadhog's

    really, anything that does damage

  • DonnictonDonnicton Registered User regular
    Noooo, it's past noon. My beta access is over....watch

  • So It GoesSo It Goes We keep moving...Registered User regular
    Morkath wrote: »
    Maddoc wrote: »
    Bastion is kind of bad, he's got too many hard counters, like if you're giving him support to protect his flank you're basically "wasting" a player babysitting his butt so that a Tracer doesn't zip in and shred him to death in two seconds and then zip away

    It just so happens that bad players can't help but run straight into his line of sight so he still does really well in pub games

    Honestly I kind of feel that the lethality on all the non-support classes is too high, it makes it so you tend to die before you get a chance to react. I tried playing Symettra a little bit, and kept getting killed by a reaper, while 3 of my turrets were laying into him and I was shooting him with my beam gun. He wouldn't even be below half life even though I started firing first.

    I also kind of wish they would do wave spawns rather than individual timers. As soon as the team started getting picked off on defense, was when we started to lose every time, since they would start to just funnel back into the fight one at a time.

    Maybe I am just wanting it to be more like TF2 with abilities, rather than an FPS moba.

    Symmetra is hard to learn at first. Your gun is really short range so you have to move around a LOT to avoid getting smashed while holding it on target, which is hard. Turret traps are the best, though. Also possible Reaper was using his invuln making it harder to kill him.

    I like her with Bastion as she can help protect him a bit with turrets but doesn't need to babysit him per se.

  • azith28azith28 Registered User regular
    Surfpossum wrote: »
    I think my one complaint with the game is the lack of info, some of which will hopefully be addressed. As mentioned earlier, some stuff like armor vs shields vs health could be helpful, or a test area like what PlanetSide 2 has, where you can try out all the different characters and their abilities. If I could see how many clips Tracer needs to take out a Bastion vs a Junkrat in a controlled environment, that would be aces. Or how many turrets Symmetra can have and what their range is. Or how exactly one can approach a turret. Setting up a custom game could work, I guess, but then you'd have the time limits etc.

    I'd also really like to see a LoL style after match breakdown of all the stats: damage dealt, shielded, healed, tanked, time spent on the objective, and so on. Sometimes after a game of LoL I'll be feeling like a golden god and then see afterwards that I actually dealt no damage. Or vice versa. Or I healed a large percent of the damage dealt, or whatever. It can be p. helpful. Admittedly it would probably be less useful in a game without builds, but still. If I'm gonna be shown some stats, I'd like to see them all.

    And in pure ~feeeeelings~ land, I don't like the four highlighted players at the end, especially with the public "likes." It's silly of me, and sure it feels nice to get up there as a healer and receive a wave of praise, but in general I feel like it makes your losses feel worse and blunts your wins. LoL's system where it just tells you privately a bit later seems much better. Of course I may just be overly salted.

    And the amount of Bastion/Hanzo "plays of the game" uuuuuugggghhh they should be hard coded out of the selection system.

    That aside, tho, holy moly it's been a while since a game grabbed me like this. I almost completely stopped following it aside from an initial "oh that has a lovely style" assessment, and then I played for 8 hours on Friday. I dunno how they did it, but the game just feels so good, especially the movement. Being able to switch up your composition really made for dynamic matches: I liked trying out a character for the first little bit, then if we were stomping I'd switch to someone like Tracer because homygosh so fun, or if we were getting stomped then it was whatever the situation called for. It really made those three maps do a lot of work, because the style of game you were playing could change so rapidly. And perhaps most importantly, I always felt like I got to do something totes righteous in nearly every match. Whether that was shielding up an ally as Zarya and marching out guns blazing to take out a fortified defense, or warping to the back lines and wreaking havoc as Tracer, or skating in with a heal followed by pushing the Reaper off the stage as Lucio, etc. This game, more than any other I've played, needs that stupid "upload the last two minutes to YouTube" feature.

    I wanted this game to be super fun because it looked so stylish and good, but I was not expecting it to be as excellent as it is.

    Good job Blizzard I guess.

    Symmetra can have 6 turrets. it has a 2/6 counter i saw while i was putting it up on it.

    Stercus, Stercus, Stercus, Morituri Sum
    kimeSo It Goes
  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    So after getting completely held easily at a point while attacking. I like to try the same defensive combo when I defend to see if it was the combo or the players. More often than not it was the players. As the other team seemed to navigate the same defensive posture more easily with a combination of better back line attackers and tanks.

  • CyrenicCyrenic Registered User regular
    I was liking the game well enough, yeah it needs some more polish on its social features and UI. Fun game. Beta weekend is going to end but I won't miss it too terribly much.

    Then I played Genji.

    Boy am I going to miss playing Genji.

  • DibbyDibby I'll do my best! Registered User regular
    edited November 2015
    I watched a gameplay video of Junkrat last night and realized you could pair up his Mine and his Trap and (most of the time) get kills that way.

    I'VE BEEN PLAYING HIM ALL WRONG HOW DID I NOT KNOW

    (i didn't think the mine did damage since it doesn't damage junkrat himself)

    Anyway, something to keep in mind for the next time I get in the Beta. Fuck I love Junkrat.

    Edit: Oh, and a link to the video in case anyone was interested, it's pretty good: https://youtube.com/watch?v=ewvr_X6Dk3Y

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    Cyrenic
  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    azith28 wrote: »
    Symmetra can have 6 turrets. it has a 2/6 counter i saw while i was putting it up on it.
    That's what I figured during my bad attempts at counting, altho I never saw the counter. Would be nice to have that near, say, the cooldown timer.

    Also, I think showing the respawn timers for your team would be better than spawn waves; you could still get in position if you wanted to but you'd also be able to see who's out and for how long. I think it showed little circles around the skull icons for this but looking around is hard.

  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    I mostly use Junkrat's mine to jump myself up to higher places.

    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • Jubal77Jubal77 Registered User regular
    edited November 2015
    azith28 wrote: »
    Maddoc wrote: »
    Bastion is kind of bad, he's got too many hard counters, like if you're giving him support to protect his flank you're basically "wasting" a player babysitting his butt so that a Tracer doesn't zip in and shred him to death in two seconds and then zip away

    It just so happens that bad players can't help but run straight into his line of sight so he still does really well in pub games

    If your playing defense on a objective point then giving him support means that people are...i dunno...doing what they are suppose to be doing which is defend instead of just playing a CTF game like its a deathmatch.

    Sure, if you are playing offense hes not going to be as good because your constantly moving. I would play him on defensive games and switch to someone else for offense.

    Another thing i would like to see is that while i like the stats they give us after a match i want to see other peoples numbers as well so i know just how bad im sucking comparitatively.

    I've only played about 5 different characters this weekend but it was enough to get me to preorder the collectors edition. The models in the game are really top notch, I was playing at a high resolution (1900x1200) on a 3 year old computer with a video card equally old and having no stutter or complaints.

    The levels i played were very well designed, and I look forward to playing it again.

    Yeah there was a match I had with a Bastion as Torbjorn where we ate face. I had my level 3 turret that forced people to focus on and then he would eat their faces in if they got me. I think I ended up like 8-6 but we won that defend easy and he ended up getting play of the match killing 3-4 people trying to burn down my turret through my ultimate healing.

    Jubal77 on
  • DonnictonDonnicton Registered User regular
    Symmetra is just so so good versus Bastion turtling in Hanamura. I find her turrets to largely be underpowered and ignorable, but her constant shields and portals help counteract their attack while her right-click ignores shields and forces Bastion to react to it without a healer babysitting him.

    So It GoesMaddoc
  • StericaSterica Yes Registered User, Moderator mod
    Junkrat is good

    YL9WnCY.png
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    My main issue with Junkrat is I haven't found many good spots for traps, and the damn thing is so big you can't really expect people to just wander over it on their own unless there's a big fight taking their attention. Like, there's one spot specifically on the first point of Gibraltar where I got a few kills with the trap+mine combo, but once they push out of spawn I had to rely on my grenade launcher and melee mining.

    9uiytxaqj2j0.jpg
  • OrphaneOrphane rivers of red that run to seaRegistered User regular
    Lucascraft wrote: »
    I am irritated right now. I am one of the unlucky folk who didn't get the beta weekend access. Just talked to a friend at work who did not even realize he got in until literally 20 minutes ago.

    What a waste.

    i was talking about this yesterday with some people in PA, like, "when they say they flagged accounts for the stress test they mean active ones, right?" not just like, people who opted in for overwatch beta when it was first available and then have stopped paying attention to their battle.net since then

    because people getting flagged for that who didn't know or find out until much later is super dumb

  • CyrenicCyrenic Registered User regular
    The one game I played as Junkrat I just threw his trap on health packs and got a bunch of assists with them. I think I kept getting their tracer.

  • ReddayeReddaye Registered User regular
    edited November 2015
    My main issue with Junkrat is I haven't found many good spots for traps, and the damn thing is so big you can't really expect people to just wander over it on their own unless there's a big fight taking their attention. Like, there's one spot specifically on the first point of Gibraltar where I got a few kills with the trap+mine combo, but once they push out of spawn I had to rely on my grenade launcher and melee mining.

    The best places tend to be right behind corners, on stairways, or just far enough on the top of stairways that they don't see them until it's too late. Generally highly traffic'd areas with lots of blind spots.

    I killed I don't even know how many Genjis and other assorted heroes on Watchpoint Gibraltor just past the first checkpoint in the room that leads into the walkway above the big door surrounding the second checkpoint. People run up the stairs and can't see the trap. There's lots of little blind spots and stuff just inside doorways, etc that you can throw them down.

    Further in on WP:G you can throw one down in the side room with the health pack, and snag a lot of traps. People will run in to heal up and get caught in it. Fun times.

    In general it's pretty useful in any flanking routes, even if it doesn't catch anyone. A lot of time people will destroy it, which is a big red flashing warning that someone is coming that way.

    Reddaye on
    Dibby
  • BionicPenguinBionicPenguin Registered User regular
    edited November 2015
    Symmetra was hands down my favourite this past weekend. I'd usually start by covering some enclosed area with turrets and then try to hang around there to burn people down extra fast with her beam. Once I got my teleporter, I'd stick that somewhere and put up new turrets to protect it. Most of the time, I'd be tossing out charged energy balls, but switch to the beam if anyone tried to get up in my grill.

    Reinhardt and Mei were really the only two who were consistently scary at close range against her. Usually, you can just get right up to an enemy and circle them and you'll almost certainly melt them before they can do too much damage, but those two also don't have to aim much, so that doesn't work too well there. Tracer was also a little tougher to fight than most due to her mobility, but that felt more like a stalemate most of the time. Other than those three, I always felt pretty confident when I ran into someone 1v1 and sometimes even 1v2.

    The thing I found most difficult was finding a good spot for the teleporter. You want it close to the front line, but not too close and it's hard to find that sweet spot. Even if you do, if the enemy team has a good Tracer playing interference deep in your team's territory, they'll often stumble across it.

    BionicPenguin on
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