As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Overwatch] Release: May 24th / Animated shorts coming this Spring!

18081838586100

Posts

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    guys do u think mei will be the mein character of the ovrewatch animated shorts

    mei and... tracers leggings

    obF2Wuw.png
    Rius
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I actually really dislike the look of Tracer's leggings. They make her silhouette super weird.

    9uiytxaqj2j0.jpg
  • DonnictonDonnicton Registered User regular
    I was watching Seagull earlier and it's just crazy what a good Genji player can do.

    Honestly I haven't been super impressed with his Genji, after watching Poke play Genji.

  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    dporowski wrote: »
    I do not get the amount of Tauren hate I see on here. What did they ever do to you?

    Stood on top of an auction house npc we were trying to click on.

    Also, while a WoW Dwarf skin would be an easy way to go for Tjornborn, true greatness would be a Lost Viking skin, whichever one fits his model best.

    Squats.

    there's always one chucklehead who's just gotta suggest squats

  • KetBraKetBra Dressed Ridiculously Registered User regular
    guys do u think mei will be the mein character of the ovrewatch animated shorts

    mei and... tracers leggings

    I think it will probably be torbjorn's turret

    KGMvDLc.jpg?1
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Think I'm gonna stop playing until the Torbjorn nerfs come. It's just not any fun.

  • KonphujunKonphujun Illinois, USARegistered User regular
    3clipse wrote: »
    Think I'm gonna stop playing until the Torbjorn nerfs come. It's just not any fun.

    I might be coming off as a broken record here with all my Reinhardt talk but he absolutely shits on Torb. Keep the shield up while you advance and he's zero threat. Helps if you have a teammate to fire on the turret while you push up, but even without one its way easier than this thread is painting it to be.

    Everything: Konphujun(#1458)
  • KetBraKetBra Dressed Ridiculously Registered User regular
    Just played against six Torbs with @Ferrous

    What a dumb hero. He's successfully made me hate this dumb game, so congrats I guess.

    (yes, we had a reinhart, and a widowmaker, and a pharrah)

    But you can't block six turrets hidden well all at once

    KGMvDLc.jpg?1
    3cl1ps3
  • FerrousFerrous Registered User regular
    We actually had two Reinharts. Didn't really help because if there was any gap in their shields you got destroyed.

  • DracilDracil Registered User regular
    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
    KonphujunElvenshaeDibbyshryke
  • EchoEcho ski-bap ba-dapModerator mod
    Now that's a shield wall.

  • KonphujunKonphujun Illinois, USARegistered User regular
    I'll concede there. Six Torbs is insane.

    Everything: Konphujun(#1458)
  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    edited February 2016
    Now imagine he can just build a lvl 3 turret like in previous betas and you'll see he was... useless?

    Like everyone talked about how useless he was when his turret was stronger. I guess it was still easier to kill the old level 3 than deal with new molten core. Or it was probably scrap cost that changed it. You could barely keep a turret up for very long at all before simply because you had to run out and get scrap to get it above lvl 1.

    cptrugged on
  • kimekime Queen of Blades Registered User regular
    Ferrous wrote: »
    We actually had two Reinharts. Didn't really help because if there was any gap in their shields you got destroyed.

    Well I mean. If Reinhardt counters Torbjorn, then what counters 6 Torbjorns?

    I think the answer is obvious.
    6 Reinhardts, duh! Bet you didn't try that :P

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    I could see six Reinhardts advancing, taking turns shielding and regenerating shields, but I'm not sure how they kill the six Torbjorns + six turrets when they get there =)

  • EchoEcho ski-bap ba-dapModerator mod
    Rius wrote: »
    I could see six Reinhardts advancing, taking turns shielding and regenerating shields, but I'm not sure how they kill the six Torbjorns + six turrets when they get there =)

    Science must be done!

    kime
  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    Reinhardt actually does awesome damage up close.

    6 Turrets is just ridiculous though.

    How did folks in TF2 beat 6 Engys?

  • EchoEcho ski-bap ba-dapModerator mod
    cptrugged wrote: »
    Reinhardt actually does awesome damage up close.

    6 Turrets is just ridiculous though.

    How did folks in TF2 beat 6 Engys?

    Spy sappin' mah sentries!

    JackdawGinKanaElvenshaeKoopahTroopahTalithCorehealersarukun
  • GaslightGaslight Registered User regular
    They didn't, really. TF2's gameplay broke down pretty badly into a futile stalemate with more than about 3 of any class per team.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited February 2016
    Echo wrote: »
    cptrugged wrote: »
    Reinhardt actually does awesome damage up close.

    6 Turrets is just ridiculous though.

    How did folks in TF2 beat 6 Engys?

    Spy sappin' mah sentries!

    Nobody suspects the 7th Engineer on the team

    Edit: 11th? TF2 is 10v10 inn't? I can't believe I can't remember this.

    Rius on
  • JackdawGinJackdawGin Engineer New YorkRegistered User regular
    cptrugged wrote: »
    Reinhardt actually does awesome damage up close.

    6 Turrets is just ridiculous though.

    How did folks in TF2 beat 6 Engys?

    Server limits on classes.

  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    edited February 2016
    Gaslight wrote: »
    They didn't, really. TF2's gameplay broke down pretty badly into a futile stalemate with more than about 3 of any class per team.

    Seems like balance does a similar thing in this game with certain characters. Seems like a hard thing to balance.

    I once was attacking on a payload mission and the defending team went 5 junkrat + mercy. We wouldn't get anywhere near the payload. Eventually we just broke down and played 5 Pharahs. The explosions were real.

    Is there really any reason other than players wanting to play the characters they like to not have limits?

    cptrugged on
  • WitchdrWitchdr Registered User regular
    cptrugged wrote: »
    Reinhardt actually does awesome damage up close.

    6 Turrets is just ridiculous though.

    How did folks in TF2 beat 6 Engys?

    Spies
    Uber push
    Kritz Push
    demo's
    Scouts with immunity absorbing fire
    Snipers taking out the engis

    Stacking one class in TF2 only leads to a loss against any kind of competent opponent.

    "Look, all I know is that this cord was plugged into my house and your house was glowing like the freakin' sun. So, I put two and two together there and decided that you're pissing me off." -Carl Brutananadilewski

    In regards to the advocates of his former empire: “I was going to have them all executed… the Royal Advocate talked me out of it.” -Shadowthrone (Emperor Kellanved)

    Handles: LoL-Emerging, BF4/Hardline-Whiskeyjack227, Steam-Fragglerock, HOTS/Blizzard-Whiskeyjack#1333, Life-Jason
    InquisitorKanaTalithThe Escape GoatMaddocShortyCorehealer
  • InquisitorInquisitor Registered User regular
    Yeah, a combination of spies and medic + demoman uber pushes could easily clear out an engineer spam team in TF2.

    Now, it did require a team organized enough to protect their medics and let them build up uber, but, if your team can't get that coordinate you kind of deserve the loss.

  • GaslightGaslight Registered User regular
    Rius wrote: »
    Echo wrote: »
    cptrugged wrote: »
    Reinhardt actually does awesome damage up close.

    6 Turrets is just ridiculous though.

    How did folks in TF2 beat 6 Engys?

    Spy sappin' mah sentries!

    Nobody suspects the 7th Engineer on the team

    Edit: 11th? TF2 is 10v10 inn't? I can't believe I can't remember this.

    As I recall TF2 is 12v12 in regular servers, 16v16 in expanded servers that usually turned into endless stalemates anyhow.

    Competitive was 6v6.

  • InquisitorInquisitor Registered User regular
    Competitive TF2 also banned a lot of the classes/items, limited you to 1 of certain classes and had things running that made weapons have no random bullet spread, etc.

    It was very, very different than regular TF2.

    Shorty
  • Steel AngelSteel Angel Registered User regular
    Earlier there were often 6 v 6 servers and some of the maps were designed with that number in mind but people tended to want more chaos so 12 v 12 became much more common.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    I always like the 9 vs 9, one of each class matches. Even if it sometimes meant the person least suited to play a certain class got stuck with it.

    7244qyoka3pp.gif
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    6v6 tf2 was bullshit propagated by babies.

    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
    The Escape GoatShortyJackdawGinTalithPMAversJakorianCorehealer
  • GaslightGaslight Registered User regular
    6v6 tf2 was bullshit propagated by babies.

    And they wanted everything in the whole game balanced around it, too.

    Shorty
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited February 2016
    6v6 TF2 features a total of 4 of the 9 classes in an average game. It isn't TF2.

    The Escape Goat on
    9uiytxaqj2j0.jpg
    GaslightShortyTalith
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Gaslight wrote: »
    They didn't, really. TF2's gameplay broke down pretty badly into a futile stalemate with more than about 3 of any class per team.

    this is decidedly untrue

  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited February 2016
    I'm not sure how the populations compare, size-wise, but 6's isn't the only competitive Tf2 format

    there are lots of highlander leagues and it's a much better way to play the game

    Shorty on
    The Escape GoatKana
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Gaslight wrote: »
    6v6 tf2 was bullshit propagated by babies.

    And they wanted everything in the whole game balanced around it, too.

    and Valve correctly chose to ignore them nearly all of the time

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I think I heard the competitive matchmaking Volvo is adding to TF2 is 6s and if that's true that's a huge mistake

    Highlander is how the game should be played

    But basically you can't look to TF2 for solutions to the Torbjorn problem because shields don't exist in TF2. There's nothing to stop grenades or rockets spamming out a sentry aside from like, a heavy with two medics healing them standing in front of it, and even he is liable to die to spam (or a sniper).

    9uiytxaqj2j0.jpg
    ShortyMaddoc
  • EidolonOrpheusEidolonOrpheus NoatunRegistered User regular
    Witchdr wrote: »
    cptrugged wrote: »
    Reinhardt actually does awesome damage up close.

    6 Turrets is just ridiculous though.

    How did folks in TF2 beat 6 Engys?

    Spies
    Uber push
    Kritz Push
    demo's
    Scouts with immunity absorbing fire
    Snipers taking out the engis

    Stacking one class in TF2 only leads to a loss against any kind of competent opponent.

    A single soldier with Direct Hit and a good knowledge of positioning

    Shorty
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Overwatch patch just hit; no notes yet, but someone on Reddit says Bastion has the same health in and out of turret mode now. 200 HP + 100 Armor.

  • EchoEcho ski-bap ba-dapModerator mod
    That'll do it. My suggestion was either that, or maybe making Repair have more of a drawback by taking him out of turret mode.

    Or just add a cooldown of a couple of seconds after using it.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Witchdr wrote: »
    cptrugged wrote: »
    Reinhardt actually does awesome damage up close.

    6 Turrets is just ridiculous though.

    How did folks in TF2 beat 6 Engys?

    Spies
    Uber push
    Kritz Push
    demo's
    Scouts with immunity absorbing fire
    Snipers taking out the engis

    Stacking one class in TF2 only leads to a loss against any kind of competent opponent.

    A single soldier with Direct Hit and a good knowledge of positioning

    Loch'n'load as well, usually better when you can't outrange it since 2 Loch pills is a guaranteed kill on any sentry short of it getting picked up between hits.

    9uiytxaqj2j0.jpg
  • CormacCormac Registered User regular
    edited February 2016
    Patch notes:

    http://us.battle.net/forums/en/overwatch/topic/20742434780
    GENERAL:

    Miscellaneous
    Completed a tuning pass for end-of-match commendations
    Increased the cooldown on using Voice Lines


    HERO BALANCE CHANGES:

    Bastion
    Configuration: Recon
    Maximum weapon spread decreased by 25%
    Configuration: Sentry
    No longer gains any armor bonus
    All changes to bullet damage made in our February 9 beta patch have been reverted

    Developer comments: We’ve given Configuration: Recon a bit of a boost to allow Bastion to “run-and-gun” more efficiently when needed. We’ve also made a significant change to Bastion’s survivability when in Configuration: Sentry; by removing the 300 additional armor, Bastion is now more vulnerable to attack, but loses none of its offensive power. We’re very eager to see how both of these updates play out in the beta.

    D.Va
    D.Va’s mech is no longer move- or aim-locked after being called down
    Self-Destruct
    Ultimate charge now generates passively even when D.Va is dead or her mech is destroyed
    Call Mech
    Ultimate cost decreased by 20%

    Developer comments: The changes we made to how heroes gain Ultimate charge in the February 9 beta patch had some unintended side effects for D.Va, making it much harder for her to generate Ultimate than before. These changes should help correct this pain point, as well as provide a nice quality-of-life change to the process of summoning her mech.

    Mei
    Endothermic Blaster
    Alternate Fire
    Ammo cost decreased from 50 to 40

    Developer comments: The goal of this small change is make it so that using Mei’s alternate fire doesn’t feel like it’s compromising her primary fire.

    Mercy
    Guardian Angel
    Can no longer target the souls of dead allies

    Developer comments: The change we made to Guardian Angel in the February 9 beta patch (allowing the ability to target the souls of dead allies) was intended to help Mercy get to where her Resurrect may be the most needed. In practice, this change caused problems. We saw a lot of feedback from players noting that they’d accidentally target a dead ally when they meant to target a living ally, or that they’d target a dead ally thinking it was a living ally initially. As a result, we’ve reverted the original change.

    Torbjörn
    Turret bullet damage decreased from 16 to 14
    Turret repair amount decreased from 100 to 50 health per swing
    Rivet Gun
    Maximum ammo decreased from 20 to 18
    Alternate Fire
    Cost decreased from 5 to 3

    Developer comments: Torbjörn’s turrets currently feel a little too powerful, so (to start) we’re taking away some of their power as well as removing Torbjörn’s ability to out-repair reasonable incoming damage. Torbjörn’s Rivet gun is also getting a small boost to allow for more liberal use of his Alternate Fire when needed.

    BUG FIXES:

    General
    Fixed several in-game locations in which it was possible to use Tracer’s Blink ability to exit intended play space
    Fixed an issue when blue-colored effects would sometimes get “stuck” on screen
    Fixed a crash that could happen when opening Loot Boxes
    Fixed several client- and sever-side crashes

    Heroes
    Fixed an issue that caused Zenyatta to receive more credit than intended for kill assists when determining Play of the Game

    Spectating
    Projectiles will now appear to line up more correctly with targets when viewing a player in Spectator Mode

    Cormac on
    Steam: Gridlynk | PSN: Gridlynk | FFXIV: Jarvellis Mika
    kime
This discussion has been closed.