Bastion's Sentry Mode no longer gains additional armor, all changes to bullet damage made in the Feb 9th patch have been reverted. Recon Mode maximum weapon spread decreased by 25%.
D.Va's Self Destruct Ult now generates passively even when dead or her mech is destroyed. Call Mech Ult cost decreased by 20%.
Mei's Alt Fire lowered by 10, from 50 to 40.
Mercy can no longer fly to dead souls.
Torbjorn Turret damage decreased from 16 to 14. Turret repair per swing lowered from 100 to 50. Rivet Gun maximum ammo lowered from 20 to 18. Alt Fire cost lowered from 5 to 3.
Dibby on
Battle.net Tag: Dibby#1582
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
That will probably not be enough to stop the Torbpocalypse, but we'll see.
Might play D.Va a bit more since I felt her ult was really hard to make use of previously (bonus is that this also nerfs turrets a bit as you can nuke enemy positions a bit more often). Bastion's change is interesting as it essentially forces his team to *also* coordinate to make full use of his power (i.e. Reinhardt shield). But with a Reinhardt combo, Bastion is even more deadly. Reverting a 33% damage nerf is effectively a 50% damage boost. Torbjorn changes are fine. The turret repair was ridiculous, and I actually liked going head-to-head against enemies away from my turret so 4->6 alt fire shots before reloading is nice.
I actually liked being able to Guardian Angel to dead souls. Sometimes the only thing I could escape to was a dead person and it saved my ass a few times.
Bastion's Sentry Mode no longer gains additional armor, all changes to bullet damage made in the Feb 9th patch have been reverted. Recon Mode maximum weapon spread decreased by 25%.
D.Va's Self Destruct Ult now generates passively even when dead or her mech is destroyed. Call Mech Ult cost decreased by 20%.
Mei's Alt Fire lowered by 10, from 50 to 40.
Mercy can no longer fly to dead souls.
Torbjorn Turret damage decreased from 16 to 14. Turret repair per swing lowered from 100 to 50. Rivet Gun maximum ammo lowered from 20 to 18. Alt Fire cost lowered from 5 to 3.
That's almost all the changes you just marked as "notable" :P
Bastion's Sentry Mode no longer gains additional armor, all changes to bullet damage made in the Feb 9th patch have been reverted. Recon Mode maximum weapon spread decreased by 25%.
D.Va's Self Destruct Ult now generates passively even when dead or her mech is destroyed. Call Mech Ult cost decreased by 20%.
Mei's Alt Fire lowered by 10, from 50 to 40.
Mercy can no longer fly to dead souls.
Torbjorn Turret damage decreased from 16 to 14. Turret repair per swing lowered from 100 to 50. Rivet Gun maximum ammo lowered from 20 to 18. Alt Fire cost lowered from 5 to 3.
That's almost all the changes you just marked as "notable" :P
Yes, and in one quarter of the page space as the official notes!!
The Bastion adjustments have made a big difference. They're far easier to kill.
A lot of people are having to figure out how to play defense all over again it seems. I got put on defense for every game tonight and lost every single one. Rough goddamn night.
Man, this newly tuned card system means I almost never show up now at the end. Not sure but I think it favors DPS more now, and I rarely play those.
Also Mei is such ridiculousness on objective maps as defense. Just had a game where we held the entire enemy team at the first gate near their spawn point on Anubis for almost the entire game. And in the instances where they managed to duck to the left building, they just got eaten up by the turrets there, especially while frozen.
Man, this newly tuned card system means I almost never show up now at the end. Not sure but I think it favors DPS more now, and I rarely play those.
Also Mei is such ridiculousness on objective maps as defense. Just had a game where we held the entire enemy team at the first gate near their spawn point on Anubis for almost the entire game. And in the instances where they managed to duck to the left building, they just got eaten up by the turrets there, especially while frozen.
I've also seen her be crazy effective on payload defense. With her iceblock and solid play, it's really hard to get her off the payload to get it moving. I should really try playing her more.
Mei doesn't really get PotG with her kit but she sure enables other teammates to get multikills. Throw an ice wall behind a team and put your ult in there? Brutal.
Man, this newly tuned card system means I almost never show up now at the end. Not sure but I think it favors DPS more now, and I rarely play those.
Also Mei is such ridiculousness on objective maps as defense. Just had a game where we held the entire enemy team at the first gate near their spawn point on Anubis for almost the entire game. And in the instances where they managed to duck to the left building, they just got eaten up by the turrets there, especially while frozen.
That first choke on anubis can be tough without some level of coordination. Then the second point is even worse ha.
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cptruggedI think it has something to do with free will.Registered Userregular
Man, this newly tuned card system means I almost never show up now at the end. Not sure but I think it favors DPS more now, and I rarely play those.
Also Mei is such ridiculousness on objective maps as defense. Just had a game where we held the entire enemy team at the first gate near their spawn point on Anubis for almost the entire game. And in the instances where they managed to duck to the left building, they just got eaten up by the turrets there, especially while frozen.
That first choke on anubis can be tough without some level of coordination. Then the second point is even worse ha.
At least the second point has a second way around the right accessible without going through that doorway.
On the first point, you HAVE to go under that double arch. The closest thing to an alternate is slipping quickly to that room on the side. But even then you still have to get through that arch.
On the first point, you HAVE to go under that double arch. The closest thing to an alternate is slipping quickly to that room on the side. But even then you still have to get through that arch.
Yeah I feel like Anubis needs at least one more entrance. Maybe instead of the entrance to room on the right being right under the big archway have it come out to the left of the big archway. I would say Anubis is probably the hardest Control Point map to attack on at the moment.
Right now I would say that initial push is one of the hardest.
Yeah I feel like Anubis needs at least one more entrance. Maybe instead of the entrance to room on the right being right under the big archway have it come out to the left of the big archway. I would say Anubis is probably the hardest Control Point map to attack on at the moment.
Right now I would say that initial push is one of the hardest.
Anubis Point B and Hanamura Point B are probably tied, I think. I have especially strong hatefeels towards Hanamura Point B.
So, there ARE other ways in to Hanamura Point B, but they're kinda... not obvious? And most people don't know they exist, I mean. All they see is that frontal chokepoint. And everyone tries to spill in there but it's SO easy to defend that choke.
There's also that very obvious side entrance, but again, that's super easy to defend. Because that's also a chokepoint.
I lost a defense match on Hanamura Point B last night with 30 seconds left on the clock. A mix of well timed supers and a rush by the attackers wiped out my entire team. We'd been doing a great job of holding back a very aggressive team, but they made on final push and overwhelmed us. A well played but a really disheartening loss. After last nights string of 8 losses I think a few days in The Division will be a nice change of pace.
Yeah last night seemed particularly hard for some reason. Lost more than I won, when I'm normally the other way around or at least even on most nights.
Posts
Bastion's Sentry Mode no longer gains additional armor, all changes to bullet damage made in the Feb 9th patch have been reverted. Recon Mode maximum weapon spread decreased by 25%.
D.Va's Self Destruct Ult now generates passively even when dead or her mech is destroyed. Call Mech Ult cost decreased by 20%.
Mei's Alt Fire lowered by 10, from 50 to 40.
Mercy can no longer fly to dead souls.
Torbjorn Turret damage decreased from 16 to 14. Turret repair per swing lowered from 100 to 50. Rivet Gun maximum ammo lowered from 20 to 18. Alt Fire cost lowered from 5 to 3.
Battle.net Tag: Dibby#1582
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This game just became unplayable
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That's almost all the changes you just marked as "notable" :P
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Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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do u no wat killed the dinosaurs
the ice meige
Yes, and in one quarter of the page space as the official notes!!
Saving space, yo.
Battle.net Tag: Dibby#1582
sorry
A lot of people are having to figure out how to play defense all over again it seems. I got put on defense for every game tonight and lost every single one. Rough goddamn night.
NEED A DISPENSAH HERE! NEED A DISPENSAH HERE! NEED A DISPENSAH HERE!
"...only mights and maybes."
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
THIS MUST BE IMMEDIATELY REVERTED
Also Mei is such ridiculousness on objective maps as defense. Just had a game where we held the entire enemy team at the first gate near their spawn point on Anubis for almost the entire game. And in the instances where they managed to duck to the left building, they just got eaten up by the turrets there, especially while frozen.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I've also seen her be crazy effective on payload defense. With her iceblock and solid play, it's really hard to get her off the payload to get it moving. I should really try playing her more.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Her intros are THE BEST.
That first choke on anubis can be tough without some level of coordination. Then the second point is even worse ha.
At least the second point has a second way around the right accessible without going through that doorway.
On the first point, you HAVE to go under that double arch. The closest thing to an alternate is slipping quickly to that room on the side. But even then you still have to get through that arch.
...or over it.
Right now I would say that initial push is one of the hardest.
If you can drop one or two you can usually swarm the rest and choke them off before any get back.
Anubis Point B and Hanamura Point B are probably tied, I think. I have especially strong hatefeels towards Hanamura Point B.
So, there ARE other ways in to Hanamura Point B, but they're kinda... not obvious? And most people don't know they exist, I mean. All they see is that frontal chokepoint. And everyone tries to spill in there but it's SO easy to defend that choke.
There's also that very obvious side entrance, but again, that's super easy to defend. Because that's also a chokepoint.
Hrrrmmm...
Battle.net Tag: Dibby#1582
Switch: US 1651-2551-4335 JP 6310-4664-2624
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http://us.battle.net/forums/en/overwatch/topic/20742544770
I totally didn't realize it was you
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It's the funniest.
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that's how I shoot with widow oh yes
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