The greater theme of the game was about a bunch of rich, mostly white spoiled kids who think the world is *theirs* are suddenly thrown, as harshly as possible, into a cauldron of piracy, civil war, and madness where their social status means exactly shit.
I really liked the conversations you got as you rescued each friend and brought them back to the cave. It hit home how traumatizing the whole experience is for them.
Whoa, we've turned around on 3's story and characters now? 4 badly under-utilized Min, whatever you may think of Vaas, and Ajay was basically a faceless avatar. 4 did have Longinus, though.
3 just had better moments overall. Everyone remembers the drugstep fields, but the unironic Flight of the Valkyries bit was also amazing.
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Absurdity MatrixTumbledown GloryOn the OutskirtsRegistered Userregular
To say Ajay has no personality is an exaggeration but not much of one.
Huh. Far Cry 4 isn't the story of Ajay at all, is it? A big theme there is how the current struggle in Kyrat is an echo of that of the preceding generation. That is,
Ajay is sorta in his mother's position; in how he's regarded by Min, in how he's forced between traditionalist/modernist forces pulling in opposite directions, in that what he represents is FAR more important to the major players than who he is. In that way, his not having a real character kinda makes sense.
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Big DookieSmells great!Houston, TXRegistered Userregular
To say Ajay has no personality is an exaggeration but not much of one.
Huh. Far Cry 4 isn't the story of Ajay at all, is it? A big theme there is how the current struggle in Kyrat is an echo of that of the preceding generation. That is,
Ajay is sorta in his mother's position; in how he's regarded by Min, in how he's forced between traditionalist/modernist forces pulling in opposite directions, in that what he represents is FAR more important to the major players than who he is. In that way, his not having a real character kinda makes sense.
This is pretty much what I was coming in here to say. Jason Brody has a much more intriguing character arc than Ajay, but the story surrounding them is far better in FC4 than it is in FC3. I personally liked how they handled it in the fourth game better, and considering that they're allowing us to choose gender/race in FC5, I'm guessing it will lean more toward the fourth game than the third in that respect.
Jason may have had more of a personality but that personality was "complete asshole" so that's not exactly a plus in my mind. Ajay was just a nice young man in a shitty situation.
SteevLWhat can I do for you?Registered Userregular
Speaking of Far Cry 4 -- I haven't bought it yet, but I decided to watch the secret ending via youtube just now. That's fun. Shadow Complex did something similar. I suppose it did spoil me on something, but eh, oh well.
I'm actually just about to play Far Cry 4 for the first time thanks to its timeliness with the sequel reveal, but first I need to finish up the Wolfenstein reboot because shooting Nazis has somehow become even more timely.
Switch: 3947-4890-9293
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Big DookieSmells great!Houston, TXRegistered Userregular
Also, Far Cry 4 was the best because you could do THIS:
Jason may have had more of a personality but that personality was "complete asshole" so that's not exactly a plus in my mind. Ajay was just a nice young man in a shitty situation.
A character does not have to be likable to be a well written character. Jason certainly cares about his friends, he's just out of his elementary to a ludicrous extent, and starts getting caught up in a power trip when he finds he has a talent for killing.
Jason may have had more of a personality but that personality was "complete asshole" so that's not exactly a plus in my mind. Ajay was just a nice young man in a shitty situation.
A character does not have to be likable to be a well written character. Jason certainly cares about his friends, he's just out of his elementary to a ludicrous extent, and starts getting caught up in a power trip when he finds he has a talent for killing.
Both of those things do bad things to his psyche.
Sure.
But I don't like him and don't enjoy playing as him, so I didn't enjoy the game.
Honestly, Spec Ops: The Line spoiled me for playing a character that spirals into doing horrible things. Jason didn't really stand up.
Especially since all that time spent farting around playing poker and such really diluted that path. It's very hard to do that kind of character development in open-world games.
Spec Ops and Far Cry 3 were written by the same guy.
You may have just made me want to play Far Cry 3. Heard much about it but the main protag didn't seem like someone I'd want to play an entire game as and the endings were... kind of... eh to me.
“I used to draw, hard to admit that I used to draw...”
Spec Ops and Far Cry 3 were written by the same guy.
I say Spec Ops does it much better, especially since the linear structure forces the player down a path that they can't walk away from. Every little part of that game adds to the commentary it's making.
In Far Cry I can kill 50 dudes and the go hang gliding.
Spec Ops and Far Cry 3 were written by the same guy.
You may have just made me want to play Far Cry 3. Heard much about it but the main protag didn't seem like someone I'd want to play an entire game as and the endings were... kind of... eh to me.
It's something that comes across better as you play the game. It's not winning any oscars but it works.
It wasn't so much the twist for me, although that was good. It was showing the actual decay of the characters as they go through each level. Physically and emotionally.
Executions when from just shooting a bleeding out dude to savagly beating them. It wasn't like Gears when the over the top violence was celebrated and goofy, it made me uncomfortable. Plus it gave you a ton of ammo, which is scarse, giving you a reason to beat your enemies to death while you found it off putting.
My main problem with Spec Ops was that the big "YEAH! ... what the fuuuuuck did we do" moment didn't work at all for me.
In the heat vision scope I could clearly tell they were civilians. A big group massed together, not moving, contrasted with the soldiers who are spread apart and moving around and firing at us? Yeah those are civilians i'm not going to fire down there. Wait... it won't let me proceed until I do? Well maybe I can try to fire sorta close while still missing them oh it made that explosion bigger then caught the entire trench aflame great, thanks video games.
Decent game, good message, great setting, but my mindset while playing accidentally made me not able to appreciate the full impact.
Far Cry 4 is definitely dumber, but it gives you a decent idea that there aren't very many good options in Kyrat with the people fighting over power. It's either help shithead #1 or shithead #2, as they fight against shithead #3. Whichever way you go you can do your best to try to minimize the bad stuff happening.
Honestly I would enjoy it a lot less if they hadn't had that semi-hidden opportunity post-main quest that they put in.
Well, that was a choice you made. You could have stopped playing if you really cared, but 99.9% of players, myself included, weren't going to stop. That's part of the game's story. Even if it was only a simulation, you did it anyway.
Whether that hit you or not is subjective, but the issue of not having a choice is a huge part of the game.
You DO have a choice, and you don't have a choice in a literal sense. Both things are portrayed sympathetically. The unfairness of the white phosphorus situation is intended. Walker feels its unfair too! Plus the game designers know it! Let's say your superior orders you to fire a rocket into a building with insurgents and there happened to be kids inside. Guess what? Tough shit. You got your orders and followed them. The guilt is very much real... but it's also a war and soldiers have to follow orders to stay alive. It's ambiguous, and most importantly, it's not fun. Whether you get remembered as a hero or villain is often a matter of luck. Even if the situation was justified, a lot of people still suffer the guilt from it.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Spec Ops and Far Cry 3 were written by the same guy.
I say Spec Ops does it much better, especially since the linear structure forces the player down a path that they can't walk away from. Every little part of that game adds to the commentary it's making.
In Far Cry I can kill 50 dudes and the go hang gliding.
I don't know that I'd say better just because they aren't trying to do the same thing, it's not a straight comparison.
The fact that you can kill 50 dudes then go hang gliding fits what Far Cry 3 is doing with it's narrative.
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
edited June 2017
Honestly, it didn't quite feel to me that the Far Cry 3 narrative was self aware enough. There was always a question in the back of my mind whether I'm supposed to like this douchebag
Honestly, it didn't quite feel to me that the Far Cry 3 narrative was self aware enough. There was always a question in the back of my mind whether I'm supposed to like this douchebag
See I thought it was the right amount without like rubbing it in your face. Because that would have made it much less enjoyable to me.
And I mean he's a drug filled murder loving maniac. Like any character he is what he is and you will like or not like him based on your own feelings.
Executions when from just shooting a bleeding out dude to savagly beating them. It wasn't like Gears when the over the top violence was celebrated and goofy, it made me uncomfortable. Plus it gave you a ton of ammo, which is scarse, giving you a reason to beat your enemies to death while you found it off putting.
Man, I forgot the executions got more brutal as you went along.
I really enjoyed FC2 because it did something "new" and think that while FC3 improved upon the groundwork laid, FC4 merely continued it.
Having said all of that ... story/endings:
woooooooooooooooooooow.
FC2: we have a very thin plot and ultimately we either kill ourselves by gun or bomb because that nice man that gave us malaria medicine told us to do so.
FC3: More substance but again, the ending.. Vaas' crazy sister outcrazying Vaas.
FC4: Any choice you make sucks, and despite being able to kill Sabal or whateverhernameis post ending, it changes nothing. Ironically, this game had the best ending *ever*, but it was hidden and required you to have experienced the other atrocious endings to appreciate it.
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tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
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Johnny ChopsockyScootaloo! We have to cook!Grillin' HaysenburgersRegistered Userregular
Far Cry 4's hidden ending is amazing
And probably the canon ending, because it is the most plausible one.
My confusion about it being the same writer is because I misremembered this fantastic article where they sit down with both writers and have them talk about their games
Massive spoilers for both games, but a great read.
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
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Big DookieSmells great!Houston, TXRegistered Userregular
I started playing FC Primal last night. I'm only a couple hours in right now, but so far I'm actually liking it a lot more than I expected to. I'm interested to see how the weapons and skills and stuff open up as I get further into the game.
Plus I figure if I finish it in the next month or so, I should be just about ready for a new Far Cry game when FC5 hits next year.
Finally got into Far Cry 4. Good stuff, but whoever decided you need five rhino pelts to craft your cell phone case or whatever needs to be kicked in the sensitive areas.
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I really liked the conversations you got as you rescued each friend and brought them back to the cave. It hit home how traumatizing the whole experience is for them.
Jason had one. I think they are well-crafted stories, but Far Cry 3 is a better one.
3 just had better moments overall. Everyone remembers the drugstep fields, but the unironic Flight of the Valkyries bit was also amazing.
Huh. Far Cry 4 isn't the story of Ajay at all, is it? A big theme there is how the current struggle in Kyrat is an echo of that of the preceding generation. That is,
This is pretty much what I was coming in here to say. Jason Brody has a much more intriguing character arc than Ajay, but the story surrounding them is far better in FC4 than it is in FC3. I personally liked how they handled it in the fourth game better, and considering that they're allowing us to choose gender/race in FC5, I'm guessing it will lean more toward the fourth game than the third in that respect.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
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(Gameplay Spoilers)
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(I still liked 3's story better)
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A character does not have to be likable to be a well written character. Jason certainly cares about his friends, he's just out of his elementary to a ludicrous extent, and starts getting caught up in a power trip when he finds he has a talent for killing.
Both of those things do bad things to his psyche.
Sure.
But I don't like him and don't enjoy playing as him, so I didn't enjoy the game.
Especially since all that time spent farting around playing poker and such really diluted that path. It's very hard to do that kind of character development in open-world games.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Truly I am the one who has descended into madness.
You may have just made me want to play Far Cry 3. Heard much about it but the main protag didn't seem like someone I'd want to play an entire game as and the endings were... kind of... eh to me.
I say Spec Ops does it much better, especially since the linear structure forces the player down a path that they can't walk away from. Every little part of that game adds to the commentary it's making.
In Far Cry I can kill 50 dudes and the go hang gliding.
It's something that comes across better as you play the game. It's not winning any oscars but it works.
"Tango down."
"Target left flank."
"Nice work."
...
"Kill FUCKING-CONFIRMED!
"I want him DEAD!"
Spec Ops The Line was written by Walt Williams
Far Cry 3 was written by Jeffrey Yohalem, Lucien Soulban, and Li Kuo
Decent game, good message, great setting, but my mindset while playing accidentally made me not able to appreciate the full impact.
Far Cry 4 is definitely dumber, but it gives you a decent idea that there aren't very many good options in Kyrat with the people fighting over power. It's either help shithead #1 or shithead #2, as they fight against shithead #3. Whichever way you go you can do your best to try to minimize the bad stuff happening.
Honestly I would enjoy it a lot less if they hadn't had that semi-hidden opportunity post-main quest that they put in.
Whether that hit you or not is subjective, but the issue of not having a choice is a huge part of the game.
I don't know that I'd say better just because they aren't trying to do the same thing, it's not a straight comparison.
The fact that you can kill 50 dudes then go hang gliding fits what Far Cry 3 is doing with it's narrative.
In that case I retract my preorder of Far Cry 3.
See I thought it was the right amount without like rubbing it in your face. Because that would have made it much less enjoyable to me.
And I mean he's a drug filled murder loving maniac. Like any character he is what he is and you will like or not like him based on your own feelings.
Man, I forgot the executions got more brutal as you went along.
Shitty Tumblr:lighthouse1138.tumblr.com
Having said all of that ... story/endings:
FC2: we have a very thin plot and ultimately we either kill ourselves by gun or bomb because that nice man that gave us malaria medicine told us to do so.
FC3: More substance but again, the ending.. Vaas' crazy sister outcrazying Vaas.
FC4: Any choice you make sucks, and despite being able to kill Sabal or whateverhernameis post ending, it changes nothing. Ironically, this game had the best ending *ever*, but it was hidden and required you to have experienced the other atrocious endings to appreciate it.
And probably the canon ending, because it is the most plausible one.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Yeah, I mean, unless you are crazy you just do what Mr. Min asks you to do and get the hell out of there.
https://www.rockpapershotgun.com/2013/04/09/fire-away-spec-ops-far-cry-3-writers-on-criticizing-fps/
Massive spoilers for both games, but a great read.
Plus I figure if I finish it in the next month or so, I should be just about ready for a new Far Cry game when FC5 hits next year.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie