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Far Cry New Dawn - The MOST realistic premise ever
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If it's any consolation, jdark, that unspoiler'd bit doesn't really have anything to do with stuff that actually happens in the game.
No it isn't, it was "I'm glad I didn't buy this because I think the ending is insulting trash".
If I HAD bought, played it, and still felt insulted by the ending (or more So because I would have dropped money on it) would that have changed your opinion?
Or was I supposed to spoiler the fact that I think the ending sucks? Im not sure what youre asking for here.
That, and weapon variety have got to be my only gripes. It felt like within the first couple hours you'd experience pretty much all the weapons. It strangely feels like they thought weapon skins would make up for that?
Otherwise the game is solid. I also thought Primal was more or less poop from a butt so that probably lowered the bar for me.
Yeah the weapon skins were the biggest waste of money, and there were like 5 per gun which is insane.
Just to add to this discussion: Pointing out that one person in a debate is accusing another person of doing what the accuser is doing while other people are doing the things they are doing and then somebody else points out that the person pointing out that the people accusing other people of doing things that they are doing while doing it to each other and themselves also adds nothing to the discussion.
please refer to my second spoiler to address this
I know this is meta but I am avoiding spoilers.
It address this concept ahead of time, fite me 1v1 mid.
Being meta mad is against forum rules.
No solid dated, but Mars DLC will drop in July and Zombies in August. I bet you play as the weirdo scientist guy in the Mars DLC.
My wife beat it last night when I was asleep. I told her online the ending is controversial and asked if she liked it and after a VERY long pause said yes and I need to finish it ASAP so she can discuss it.
Hopefully can make that happen this weekend!
...I think I liked the end?
I hate the phrase "they didnt earn it" because I think it gets used a lot in place of "I would have written it differently", but this absolutely merits that phrase.
I love the idea of the ending, I love what actually happens, but oh my god they did absolutely nothing to make it feel like it got there.
Now, I would have let the rest of the game go on as intended. After you defeat the last region, same John message - meet me at my church. Here's what I would have changed:
Right away Dutch calls and says congrats on freeing everyone. Now it's time to plan our attack and take down John. He'd ask you to pick up a bus so you can cart the people you trust to the bunker. You'd pick up a school bus, and then I would have spread everyone out a bit. Not all over the map - because that's tedious - but just far enough apart that you'd have to make an effort. Kind of like the end of Persona games when you say goodbye...only in this you have no idea at the moment you're saying goodbye. You'd drive around with the bus and pick up the folks you want, and they'd each be excited as they get on the bus. Really hype you up for the big finale. I'd structure the mission so maybe your crew (the 3 other officers you rescued) are waiting on the bridge over to Dutch's. It would clearly state "Once you've rounded up your fighters, meet up with your officers and head to my bunker."
When you get to the bridge with the officers, a cutscene. You get off the bus, they say lets do this - then the bombs. Exactly the same way. Just chaos out of nowhere and you all scramble back on the bus. Same car chaotic car driving scene. You're frantically racing for Dutch's bunker. Same tree comes down, but in the middle of the bus, cutting you off from everyone sitting in the back. You have no choice but to leave them and head inside the bunker.
Once inside, Dutch is dying. He was outside waiting for you when the blast went off and shrapnel of something has basically taken him out. He pleads with you to stay in the bunker, don't go back out there. I suppose you could, and that'd be a bleak ending - sitting with a dying Dutch. Dutch passes, and you're left alone with a dead Dutch in a bunker, with John's speeches echoing throughout. I would love to put an ending here where you decide to just sit - possibly forever. Maybe like the other endings of inaction (in Far Cry 4), this would be the "secret" ending. Anyway - I would hope and think most players, consumed by the WRATH that this game beat you over the head with - would now want to go back out there and end this. You'd leave the bunker, enter the hellscape, and head to John's church.
At the church John would emerge from a bunker inside, and you'd get a similar speech to the one he gave. That this is all your fault and blah blah blah. I'd make it so that at any point you can just shoot him, and you'd be slapped with the title card and credits. The game would just abruptly end. Because that's it. If you felt like having a big fight, you could LITERALLY replay the fight the game actually gave you. If you let John finish his speech, he could point out that it's possible you're the last 2 people on Earth. What will you do - walk away, and try to find others, and leave him there to rebuild the cult? Or die from radiation? Let him die thinking he "was right"? Is that the noble thing to do - now that nothing matters? Leave him in peace to go find what you can in whats left of the world?
Or do you succumb to the wrath and kill him, even though it's meaningless now. Your friends are all dead, the world is ending - taking his life now accomplishes nothing than making your own self feel better. He deserves it, sure, but you're not saving anyone anymore. Killing him now would do nothing.
And if you choose to try and kill him, he could have some bliss something and throw it in your face, and then you have the identical fight - only you're not reviving your friends. You're hallucinating and fighting off all your friends, and eventually you kill John. And that's it. You're alone, in a nuclear wasteland, world on fire, and everyone is dead.
I think if you're going to go for bleak, go all in. This way at least you're forced a bit to think about what he's saying. It stresses that he's insane, and that what they were going for - that THIS cult just happened to have the timing right and the world IS ending like it "predicted" - but when there's no one to save and nothing to protect, do you murder him anyway?
I dunno, I feel like it at least asks a question or poses a choice which is worth discussing, instead of the ending we got.
And if that's literally the best justification any of us can come up with for how this ending represents quality auteur vision, then I dunno what to say except that that's a lot of money and time and skilled labor to spend on a practical joke that could've been accomplished in an entirely way that would've been easier to comprehend. And I don't mean that we have to come away with a didactic message of author's world view, but every attempt to make more sense of it than just accepting what is shown at face value feels like we're going way out of our way to concoct that explanation, and the leaps of reasoning are large enough that we could leap in all kinds of directions and make up any explanation we want.
In the end, if the writers just wanted to tell us that they totally loved the ending for Hotline Miami 2, they might as well have gone all the way and done what Hotline Miami 2 does when you start a new game after having cleared it once:
Very stealth focused, with 4 stealth perks that you get for performing stealth kills. Crouch running, auto marking enemies, etc. If you break stealth you lose them, but you can get them back with more stealth kills. You can ambush enemies with loud weapons, as long as you don't get noticed (the white meter filling up) you wont lose your perks.
The only main objective is to get to the point marked on the map for extraction, but you have three buddies you can save if you choose too. They can die permanently though, so I think I'm going to wait until I complete all the other side stuff before I free them.
Other activites include:
Destroying AA guns (this allows you to call in airstrikes with your binoculars)
Clearing NVA camps (only 9 of em)
Destroying propaganda speakers
Finding lighters (this guy and his damn lighters...)
Eliminating VIPs
Freeing South Vietnamese POWs
Map's roughly the size of 2 territories in Hope County. All in all, not bad for $12 I think. I'm sure the Zombie and Mars DLCs will be more interesting, though.
CorriganX on Steam and just about everywhere else.
I really dislike everything about the story so far this time around. Content, execution, top to bottom.
But save a few for Lefty too
But save a few for Lefty too
In a shocking twist im sure no one saw coming the story continued to be abysmal, and then got worse, and then the ending can go fuck itself. Far Cry has always had shit stories married to fun gameplay, but the previous stories were ignorable enough for the games to be enjoyable on balance. The gameplay is pretty stagnant at this point and this story was just some next level tedious unpleasant bullshit, so I guess maybe I'm done with far cry games?
But save a few for Lefty too
The frame rate is so bad for me! I dunno why, maybe I need to clean the PS4 out. I should watch some YouTube clips of it running on PS4s to see if it's normal and I'm just being funny about it after gaming on the PC.
Surprisingly you play as Nick Rye, and it's Hurk's fault (because of course it is) you end up on Mars. There appears to be a version of radio towers because "not everything on Mars is advanced as it is in Montana". Somewhat disappointingly, there is only a pistol, a rifle, and a shotgun. There's three variations of each, but they all look the same apart from paintjobs =/
Mars looks great, though. Map seems to be as big as Vietnam, and the alien arachnids look cool.
Clutch Nixon has apparently been to Mars!
Also I was wrong about the weapons. The different variations do different things. Like, my laser beam pistol is now the Morphinator, and it can turn enemies into cows or chickens.
Hurk is still fantastic!
“Man, the last time I had to climb such a thing was in Kyrat”
“Are you sure that is my right leg, and not my junk? Cos they’re the same size!”
“I don’t care what’s it called, I keep calling it space jizz”
And the stories about his prom and his band, and...
You won't spend the whole game in Montana either, you apparently make expeditions to other parts of the US as well. Also once you take an outpost, you can send the people staffed there out to collect resources for you. This lets the enemies reclaim the outpost for you to take again if you wish, only now it's full of harder enemies.
Animal buddies and Guns for Hire make a return, including Nick Rye's now 17 year old daughter.
Steam: MightyPotatoKing/King of the Impossible - Battle.net: PotatoKing#1893
I think that's the bottom line. Whether you liked the story or not (I liked it personally, but whatever), it's hard to argue that the gameplay itself was a fucking riot. Hopefully New Dawn doesn't take itself too seriously and leans into the crazy a bit like Blood Dragon did.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
New Dawn's neon/pastel visual look is super appealing. It looks like Rage 2 but with a lot more green.