I'm sure some people who've beaten the game know this, so don't spoil it for me! I'm just speculating from my own experiance.
So I just talked to Hawke and something clicked when he mentioned Corypheus controlling the Wardens during the Legacy DLC. What if Corypheus is to Wardens as Archdemons are to darkspawn. By that I mean, Hawke killed Corypheus, but he's still alive and he's also a darkspawn that can controll an Archdemon. But an Archdemon can only be killed by a Grey Warden. If a normal person does it, the Archdemon will just be revived in some random darkspawn that's closest.
So what if Corypheus follows the same logic? You can temporarily kill him, but it takes something special to do it permanently? But since he can control the Wardens...
And suppose he can jump into a Warden, any Warden upon death... What if the current Corypheus is actually The Warden O_O
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
+1
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
They sure do a pretty terrible job at explaining why it matters that you're physically in the fade versus mentally/spiritually in the fade. In the previous games, the PC is conscious in the fade all the friggin' time. Why is being in the fade physically such a big deal?
I'm sure there is a codex thing or whatever about it, but that seems like a really big gap they want me to jump. "It's a big deal because the last one who did it was a dickbag magister. Trust us."
Well
It's like saying you're able to physically walk in a dream. Or maybe a better analog would be if you found yourself, somehow, physically walking in Christian heaven.
It's a place entirely made of spirit, to walk there with a body is insane and to me has pretty obvious implications about the end of the world being nigh. It didn't feel like it needed explaining.
Is there a way to command someone to revive? I get that I can go to the tactical menu and click A on a fallen dude, and it tells me that they will revive them. But they don't
I would rather not have to focus on one character during this dragon fight, who is doing nothing but reviving this other character
Take a Knight Enchanter and ignore the rest of the party, because Knight Enchanters are immortal gods who cannot die if controlled by the player.
After a certain point I just let my party die, because it is ridiculously hard to micromanage in this game, and got the dragon to half health with only my S+B warrior. I could definitely do the whole thing if he didn't spawn minions. Buuuut he does so I guess I should try to get better at this
edit: I should say, this is the first dragon I've tried fighting and it is pretty freaking cool. In concept. In reality it is highlighting what a terrible decision it was to remove drag to select companions. It is doing this by throwing fireballs at me every 5 seconds which I have to manually and individually move dudes out of the way of, because otherwise that is -1 healing potion for each guy it hits, which is bad
Make a few regen potions for everyone, bring a mage specced in spirit for Barrier and Life Ward, tell them to prioritise those abilities. Cullen also has an inquisitor perk for 4 more healing potions. That should be everything you need to take down the overgrown lizards.
So obsessed with this game right now; sad to be away from my gaming desktop for a couple of days for Thanksgiving.
I enjoyed DA:O and DA2, but this is beyond amazing. I'm playing in a compulsively completionist way and am on like act 3 (after the royal palace quest) after like 60 hours of gameplay. I am BFFs with Dorian and Solas, soon to be more-than-friends with Sera, bros with Cassandra and Iron Bull, and basically despise Vivienne (and she despises me).
I'm sorta sad the two hottest characters (to my taste) are the male-only romance options. I predicted that Dorian would be my favorite character by far, and was correct, but I really enjoy playing these games as myself (ie, female, human, mage*), making basically the moral choices I would make were I in that situation, and I figured I didn't want to play as a man just to get certain romance options. Not sure how satisfied I am with that choice. I don't anticipate replaying the game; it's too large and I just can't imagine playing it making different moral choices. Like maybe I could roleplay a Qunari since they have cultural reasons to be profoundly anti-mage?
I mean, I suppose it's okay because Dorian and I are still great friends and wear these atrocious matching yellow plaid mage robes. Solas just got one as well. Vivienne is not invited. And Cassandra recently gave me a touching and entirely expected "sorry, I'm straight" dialog, but man, her accent, and her hair...*swoon*. Um, anyway, we're unexpectedly friends after a rough start (cause I told her I didn't believe in the Maker, then brought a bunch of unsupervised mages to our keep) and
I'm going to do everything in my power to make her the next pope. She'd be a great pope.
Er also this game is not just about romance; I just killed my first dragon (that I was hoping was a snow wyvern for a quest I got, but actually turned out to be an electric dragon with a gazillion HP). Fun tactical combat (playing on hard with no friendly fire, kinda wimpy of me)--had to try it a couple times, sort of difficult because I'm an electricity mage. Eventually I gave everyone electric resist tonics, fixed their tactics so Cassandra and Blackwall stopped trying to use disabling moves, basically let my PC die after a while, and micromanaged Dorian so 1. he didn't die 2. he outputted a bunch of fire dps, and 3. he occasionally gave CPR to the PC.
Right, I should try to stop obsessing about this over the next two days when I can't play it, but man, it's the best game I've played in a while (or, maybe, ever). I really love it.
*obvi not a mage irl, but academic is like the same thing.
I'm sure some people who've beaten the game know this, so don't spoil it for me! I'm just speculating from my own experiance.
So I just talked to Hawke and something clicked when he mentioned Corypheus controlling the Wardens during the Legacy DLC. What if Corypheus is to Wardens as Archdemons are to darkspawn. By that I mean, Hawke killed Corypheus, but he's still alive and he's also a darkspawn that can controll an Archdemon. But an Archdemon can only be killed by a Grey Warden. If a normal person does it, the Archdemon will just be revived in some random darkspawn that's closest.
So what if Corypheus follows the same logic? You can temporarily kill him, but it takes something special to do it permanently? But since he can control the Wardens...
And suppose he can jump into a Warden, any Warden upon death... What if the current Corypheus is actually The Warden O_O
The big bad is not that in my game.
Leliana, who my Warden romanced, got in touch with the Warden Commander. He is currently in a land far to the west that has never experienced a blight, looking for a way to defeat the Calling. He's too far away to get back in time to help against Corypheus, but he does send both Leliana and the Inquistor letters and promises to pass long any knowledge he comes across.
Is there a way to command someone to revive? I get that I can go to the tactical menu and click A on a fallen dude, and it tells me that they will revive them. But they don't
I would rather not have to focus on one character during this dragon fight, who is doing nothing but reviving this other character
Take a Knight Enchanter and ignore the rest of the party, because Knight Enchanters are immortal gods who cannot die if controlled by the player.
After a certain point I just let my party die, because it is ridiculously hard to micromanage in this game, and got the dragon to half health with only my S+B warrior. I could definitely do the whole thing if he didn't spawn minions. Buuuut he does so I guess I should try to get better at this
edit: I should say, this is the first dragon I've tried fighting and it is pretty freaking cool. In concept. In reality it is highlighting what a terrible decision it was to remove drag to select companions. It is doing this by throwing fireballs at me every 5 seconds which I have to manually and individually move dudes out of the way of, because otherwise that is -1 healing potion for each guy it hits, which is bad
Make a few regen potions for everyone, bring a mage specced in spirit for Barrier and Life Ward, tell them to prioritise those abilities. Cullen also has an inquisitor perk for 4 more healing potions. That should be everything you need to take down the overgrown lizards.
I have the extra health potions and a spirit mage. Maybe its because I have it on hard, but I don't see how regen potions would help. It helps my S+B character because when I control him, he gets hit maybe once every couple minutes. For everyone else, its once every couple seconds, and each hit is for 60-80% of their health. Each time I have tried the fight, varric dies literally every time he uses his buffet ability.
I'm level 11, maybe that's too early for the first dragon?
I think if I had the patience to pause every time I saw a tell from the dragon, and moved people out of the way/told them to parry, I could do this. But I still can't get used to the tactical cam. Think I'll do some other quests for a few hours and try to get more accustomed to it. If I'm still not feeling it, maybe its time to suck it up and drop it to normal or easy. A shame, but the rest of the game seems so great
jesus christ, the game crashes to desktop whenever i go into the display options. it also crashed when i hit the keep button at the bottom and i haven't even started the game yet.
good ol' bioware.
anyone know how you can tell if the game has synced to the keep? the keep suggest looking at the time stamp but there is no keep upload time stamp i can see in any menu i can access?
Did they just drop a Bond movie into my fantasy RPG? That was great, but having my court approval decay slowly when I ducked out of the party was BRUTAL. Disappointed that all my Inqusition dudes wore the same outfit though. Really wanted to see what Sera would have put together for that soirée.
Post-Wicked
Now Morrigan has to hang out at the war table? This is proof more than anything that I'm not the Maker's favored or whatever. And dammit she's still wearing that stupid bikini top thing. Girl, it's been TEN YEARS. Go shopping occasionally! Leliana's got a new outfit. Cullen and Varric have new outfits. It's not hard!
This has been your Dragon Age Fashion Minute.
Sera? Don't you mean
Mai Ballsytch of Korse. hehehehehe. Man, I did not realize they were going to announce my entire party and not just me, and was completely mortified to realize that all of Orlais' elite was going to see that my closest friends are a Tevinter mage, a Qunari mercenary and the least classy elf. At least we made an impression? I loved the design of the mission. Very tense, yet funny and interesting, and so different from the gameplay of the rest of the game. Amazing. Also pretty disappointed (in character/delighted out of character) that Dorian and Iron Bull spent the evening drinking and eating, respectively, instead of actually being useful as one might expect a nobleman versed in intrigue and a professional spy might be.
Is there a way to command someone to revive? I get that I can go to the tactical menu and click A on a fallen dude, and it tells me that they will revive them. But they don't
I would rather not have to focus on one character during this dragon fight, who is doing nothing but reviving this other character
Take a Knight Enchanter and ignore the rest of the party, because Knight Enchanters are immortal gods who cannot die if controlled by the player.
After a certain point I just let my party die, because it is ridiculously hard to micromanage in this game, and got the dragon to half health with only my S+B warrior. I could definitely do the whole thing if he didn't spawn minions. Buuuut he does so I guess I should try to get better at this
edit: I should say, this is the first dragon I've tried fighting and it is pretty freaking cool. In concept. In reality it is highlighting what a terrible decision it was to remove drag to select companions. It is doing this by throwing fireballs at me every 5 seconds which I have to manually and individually move dudes out of the way of, because otherwise that is -1 healing potion for each guy it hits, which is bad
Make a few regen potions for everyone, bring a mage specced in spirit for Barrier and Life Ward, tell them to prioritise those abilities. Cullen also has an inquisitor perk for 4 more healing potions. That should be everything you need to take down the overgrown lizards.
I have the extra health potions and a spirit mage. Maybe its because I have it on hard, but I don't see how regen potions would help. It helps my S+B character because when I control him, he gets hit maybe once every couple minutes. For everyone else, its once every couple seconds, and each hit is for 60-80% of their health. Each time I have tried the fight, varric dies literally every time he uses his buffet ability.
I'm level 11, maybe that's too early for the first dragon?
I think if I had the patience to pause every time I saw a tell from the dragon, and moved people out of the way/told them to parry, I could do this. But I still can't get used to the tactical cam. Think I'll do some other quests for a few hours and try to get more accustomed to it. If I'm still not feeling it, maybe its time to suck it up and drop it to normal or easy. A shame, but the rest of the game seems so great
On hard, no friendly fire, and mostly only micromanaging mages (and not from tactical view, because it is never zoomed out enough), it took my dudes a long time and some near death experiences to kill a dragon, and my party level 15/16; the dragon was level 15.
Enough barriers can save a squishy from dying to wing buffets/aoe pull-in ability immediately, and that's where the regen potions come in, to heal them up afterwards.
I'd say come back and do it later unless you feel compelled to beat it while you're underleveled.
Steam, LoL: credeiki
0
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
I'm sure some people who've beaten the game know this, so don't spoil it for me! I'm just speculating from my own experiance.
So I just talked to Hawke and something clicked when he mentioned Corypheus controlling the Wardens during the Legacy DLC. What if Corypheus is to Wardens as Archdemons are to darkspawn. By that I mean, Hawke killed Corypheus, but he's still alive and he's also a darkspawn that can controll an Archdemon. But an Archdemon can only be killed by a Grey Warden. If a normal person does it, the Archdemon will just be revived in some random darkspawn that's closest.
So what if Corypheus follows the same logic? You can temporarily kill him, but it takes something special to do it permanently? But since he can control the Wardens...
And suppose he can jump into a Warden, any Warden upon death... What if the current Corypheus is actually The Warden O_O
Great speculation, I like it!
I hadn't thought about how he might still be alive, but that makes perfect sense, he just went into the body of someone else, like an archdemon.
But then who has to kill him for it to be permanent? Do we need another godbaby?
Is there a way to command someone to revive? I get that I can go to the tactical menu and click A on a fallen dude, and it tells me that they will revive them. But they don't
I would rather not have to focus on one character during this dragon fight, who is doing nothing but reviving this other character
Take a Knight Enchanter and ignore the rest of the party, because Knight Enchanters are immortal gods who cannot die if controlled by the player.
After a certain point I just let my party die, because it is ridiculously hard to micromanage in this game, and got the dragon to half health with only my S+B warrior. I could definitely do the whole thing if he didn't spawn minions. Buuuut he does so I guess I should try to get better at this
edit: I should say, this is the first dragon I've tried fighting and it is pretty freaking cool. In concept. In reality it is highlighting what a terrible decision it was to remove drag to select companions. It is doing this by throwing fireballs at me every 5 seconds which I have to manually and individually move dudes out of the way of, because otherwise that is -1 healing potion for each guy it hits, which is bad
Make a few regen potions for everyone, bring a mage specced in spirit for Barrier and Life Ward, tell them to prioritise those abilities. Cullen also has an inquisitor perk for 4 more healing potions. That should be everything you need to take down the overgrown lizards.
I have the extra health potions and a spirit mage. Maybe its because I have it on hard, but I don't see how regen potions would help. It helps my S+B character because when I control him, he gets hit maybe once every couple minutes. For everyone else, its once every couple seconds, and each hit is for 60-80% of their health. Each time I have tried the fight, varric dies literally every time he uses his buffet ability.
I'm level 11, maybe that's too early for the first dragon?
I think if I had the patience to pause every time I saw a tell from the dragon, and moved people out of the way/told them to parry, I could do this. But I still can't get used to the tactical cam. Think I'll do some other quests for a few hours and try to get more accustomed to it. If I'm still not feeling it, maybe its time to suck it up and drop it to normal or easy. A shame, but the rest of the game seems so great
On hard, no friendly fire, and mostly only micromanaging mages (and not from tactical view, because it is never zoomed out enough), it took my dudes a long time and some near death experiences to kill a dragon, and my party level 15/16; the dragon was level 15.
Enough barriers can save a squishy from dying to wing buffets/aoe pull-in ability immediately, and that's where the regen potions come in, to heal them up afterwards.
I'd say come back and do it later unless you feel compelled to beat it while you're underleveled.
Just get t3 focus abilities as soon as you can, they let you kill stuff way faster. And the wing buffest/pullin only does damage if you are far away, just be close to avoid damage from it.
- does it really just show kissing in the garden and that's all? A bit disappointed if that's the case. You can't even talk to her after the game ends, she just says "hi!" and the conversation ends.
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
Is there a way to command someone to revive? I get that I can go to the tactical menu and click A on a fallen dude, and it tells me that they will revive them. But they don't
I would rather not have to focus on one character during this dragon fight, who is doing nothing but reviving this other character
Take a Knight Enchanter and ignore the rest of the party, because Knight Enchanters are immortal gods who cannot die if controlled by the player.
After a certain point I just let my party die, because it is ridiculously hard to micromanage in this game, and got the dragon to half health with only my S+B warrior. I could definitely do the whole thing if he didn't spawn minions. Buuuut he does so I guess I should try to get better at this
edit: I should say, this is the first dragon I've tried fighting and it is pretty freaking cool. In concept. In reality it is highlighting what a terrible decision it was to remove drag to select companions. It is doing this by throwing fireballs at me every 5 seconds which I have to manually and individually move dudes out of the way of, because otherwise that is -1 healing potion for each guy it hits, which is bad
Make a few regen potions for everyone, bring a mage specced in spirit for Barrier and Life Ward, tell them to prioritise those abilities. Cullen also has an inquisitor perk for 4 more healing potions. That should be everything you need to take down the overgrown lizards.
I have the extra health potions and a spirit mage. Maybe its because I have it on hard, but I don't see how regen potions would help. It helps my S+B character because when I control him, he gets hit maybe once every couple minutes. For everyone else, its once every couple seconds, and each hit is for 60-80% of their health. Each time I have tried the fight, varric dies literally every time he uses his buffet ability.
I'm level 11, maybe that's too early for the first dragon?
I think if I had the patience to pause every time I saw a tell from the dragon, and moved people out of the way/told them to parry, I could do this. But I still can't get used to the tactical cam. Think I'll do some other quests for a few hours and try to get more accustomed to it. If I'm still not feeling it, maybe its time to suck it up and drop it to normal or easy. A shame, but the rest of the game seems so great
On hard, no friendly fire, and mostly only micromanaging mages (and not from tactical view, because it is never zoomed out enough), it took my dudes a long time and some near death experiences to kill a dragon, and my party level 15/16; the dragon was level 15.
Enough barriers can save a squishy from dying to wing buffets/aoe pull-in ability immediately, and that's where the regen potions come in, to heal them up afterwards.
I'd say come back and do it later unless you feel compelled to beat it while you're underleveled.
Just get t3 focus abilities as soon as you can, they let you kill stuff way faster. And the wing buffest/pullin only does damage if you are far away, just be close to avoid damage from it.
Thats what I was thinking.
Was thinking about opening the third potion slot but focus abilities seem to be pretty handy against dragons even on hard.
Agreed that it was a shame she went back to her DAO costume. She looked really cute in a dress.
Really?
Wicked Eyes & Wicked Hearts spoiler
I HATE the Orlaisian dresses. This is one of those times I kind of wish a game company had gotten an haute coture fashion designer to make the costumes of the court. And no one should have looked similarly in that ballroom, every dress and every suit should have had it's own unique flair and each one should have been more ridiculous than the last. But I guess that kind of thing is work intensive and wasn't likely to happen for such a small section of the game.
But I did hate her Orlais outfit enough that I was happy she changed to her normal clothes. Though a redesign of her mage wear would have been cool.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited November 2014
Also as far as the gameplay goes I only really have two desires.
1. They add a bit more zoom and expand to the tac cam and make it so its easier to nagivate elevations and such. I think I understand why the navigation is as it is(because of pathing) but it does get a bit annoying.
2. I think they went a bit too simple with the tactcs menu. I would love to be able to set behaviors a bit more without having to full micromanage. I mean a lot of the time the computer uses the abilities the way I want but I would like if there were at last some options like "Use only on clustered enemies" "use only on barriers" "in case of fire don't walk on it plz" "attack enemies my character is/isn't attacking". Stuff like that.
Dragkonias on
+2
Dr. ChaosPost nuclear nuisanceRegistered Userregular
Agreed that it was a shame she went back to her DAO costume. She looked really cute in a dress.
Really?
Wicked Eyes & Wicked Hearts spoiler
I HATE the Orlaisian dresses. This is one of those times I kind of wish a game company had gotten an haute coture fashion designer to make the costumes of the court. And no one should have looked similarly in that ballroom, every dress and every suit should have had it's own unique flair and each one should have been more ridiculous than the last. But I guess that kind of thing is work intensive and wasn't likely to happen for such a small section of the game.
But I did hate her Orlais outfit enough that I was happy she changed to her normal clothes. Though a redesign of her mage wear would have been cool.
I'm a guy so unfortunately it doesn't take much in the way of fashion to impress me.
She could have been wearing a paper bag as a dress and I still would have said "Nice!".
Did they just drop a Bond movie into my fantasy RPG? That was great, but having my court approval decay slowly when I ducked out of the party was BRUTAL. Disappointed that all my Inqusition dudes wore the same outfit though. Really wanted to see what Sera would have put together for that soirée.
Post-Wicked
Now Morrigan has to hang out at the war table? This is proof more than anything that I'm not the Maker's favored or whatever. And dammit she's still wearing that stupid bikini top thing. Girl, it's been TEN YEARS. Go shopping occasionally! Leliana's got a new outfit. Cullen and Varric have new outfits. It's not hard!
This has been your Dragon Age Fashion Minute.
Sera? Don't you mean
Mai Ballsytch of Korse. hehehehehe. Man, I did not realize they were going to announce my entire party and not just me, and was completely mortified to realize that all of Orlais' elite was going to see that my closest friends are a Tevinter mage, a Qunari mercenary and the least classy elf. At least we made an impression? I loved the design of the mission. Very tense, yet funny and interesting, and so different from the gameplay of the rest of the game. Amazing. Also pretty disappointed (in character/delighted out of character) that Dorian and Iron Bull spent the evening drinking and eating, respectively, instead of actually being useful as one might expect a nobleman versed in intrigue and a professional spy might be.
Not sure if you noticed but Dorian is a raging alcoholic, and things that remind him of Tevinter noble life drive him to drink harder.
Yeah, some people have been getting hit by a bug where banter doesn't trigger like it should.
I would go long stretches without hearing banter from characters that rarely talked so I'm pretty sure I got hit by it.
Yeah I'm pretty sure it's hitting me as well. I'll go for hours in the game without hearing anything. And sometimes I'll hear snatches of conversation that is obviously a follow-up to previous conversation, but the game never gave me the previous pieces.
So I do not have an option on the war table to support Cassandra or Lelianna. Just Vivienne, whom I wouldn't want as she is a complete non-reformer.
Is this because I made bad choices along the way or what?
Also, I did every Cassandra quest and conversation and I thought we were on good terms but no card change. Very sad, this will likely be the most complete playthrough I ever do but it's shaping up to be something I wouldn't want to import into the next game.
Yeah, some people have been getting hit by a bug where banter doesn't trigger like it should.
I would go long stretches without hearing banter from characters that rarely talked so I'm pretty sure I got hit by it.
Yeah I'm pretty sure it's hitting me as well. I'll go for hours in the game without hearing anything. And sometimes I'll hear snatches of conversation that is obviously a follow-up to previous conversation, but the game never gave me the previous pieces.
I am feeling pretty sad about this bug.
At times I feel like I'm hit with this, but over the course of play I do think some of the intra-party relationships have played out with the characters I use very often. For instance, Iron Bull and Cassandra warmed to each other to the point where she was laughing at his flirting, and Cassandra and Dorian seemed to reach an accord where they could at least agree that they both hate their respective families, and so have something in common. Cole and Blackwall have had a lot of (rather painful) banter but it doesn't seem to have reached a conclusion, if there is one, meanwhile Cole just had that one banter with Dorian about the wooden ducky but then after that, zilch.
So I do not have an option on the war table to support Cassandra or Lelianna. Just Vivienne, whom I wouldn't want as she is a complete non-reformer.
Is this because I made bad choices along the way or what?
Also, I did every Cassandra quest and conversation and I thought we were on good terms but no card change. Very sad, this will likely be the most complete playthrough I ever do but it's shaping up to be something I wouldn't want to import into the next game.
I was on very good terms with Cass as well and her tarot card didn't change until after the main plot ended and she was made the new Divine - that gave her a new card and also not very surprisingly didn't allow me to choose her in my party any more. I didn't even check the war table.
The fact that this is necessary is goddamn ridiculous. Just fucking tell me if they're going to approve or disapprove beforehand so I don't have to save scum.
It's not necessary. I ate every possible Cassandra disapprove in the opening section, and then a greatly disapprove for my branching choice—still romanced her without trouble. Just roll with your choices.
jesus christ, the game crashes to desktop whenever i go into the display options. it also crashed when i hit the keep button at the bottom and i haven't even started the game yet.
good ol' bioware.
anyone know how you can tell if the game has synced to the keep? the keep suggest looking at the time stamp but there is no keep upload time stamp i can see in any menu i can access?
Yeah I can't boot up the game at all when origin is online, instant crashes at the menu.
When you go to new game there's a popup to import keep data, it'll show the timestamp.
Did they just drop a Bond movie into my fantasy RPG? That was great, but having my court approval decay slowly when I ducked out of the party was BRUTAL. Disappointed that all my Inqusition dudes wore the same outfit though. Really wanted to see what Sera would have put together for that soirée.
Post-Wicked
Now Morrigan has to hang out at the war table? This is proof more than anything that I'm not the Maker's favored or whatever. And dammit she's still wearing that stupid bikini top thing. Girl, it's been TEN YEARS. Go shopping occasionally! Leliana's got a new outfit. Cullen and Varric have new outfits. It's not hard!
This has been your Dragon Age Fashion Minute.
Sera? Don't you mean
Mai Ballsytch of Korse. hehehehehe. Man, I did not realize they were going to announce my entire party and not just me, and was completely mortified to realize that all of Orlais' elite was going to see that my closest friends are a Tevinter mage, a Qunari mercenary and the least classy elf. At least we made an impression? I loved the design of the mission. Very tense, yet funny and interesting, and so different from the gameplay of the rest of the game. Amazing. Also pretty disappointed (in character/delighted out of character) that Dorian and Iron Bull spent the evening drinking and eating, respectively, instead of actually being useful as one might expect a nobleman versed in intrigue and a professional spy might be.
Not sure if you noticed but Dorian is a raging alcoholic, and things that remind him of Tevinter noble life drive him to drink harder.
Yeah, I figured. Makes his personality all the more appealing to me, as I am easily swayed by well-done angst/darkness, especially when balanced by other traits I like, like humor and arrogance. He's just...really awesome. Interesting and nuanced patriotism, good mage skills (actually not sure what his default spec is, I did fire for him cause I already had all the other trees accounted for and because I love evocation and bestowed it on him as a mark of my favor), interesting balance of outsider/insider, witty banter, compelling personal quest that almost made me cry. And I've been pretty fascinated by Tevinter ever since DA:O cause I've been mages...
Yeah, basically, this dude, such a great character.
Bioware character writing is so good...such a way of inspiring profound fondness for their NPCs.
I'm sure some people who've beaten the game know this, so don't spoil it for me! I'm just speculating from my own experiance.
So I just talked to Hawke and something clicked when he mentioned Corypheus controlling the Wardens during the Legacy DLC. What if Corypheus is to Wardens as Archdemons are to darkspawn. By that I mean, Hawke killed Corypheus, but he's still alive and he's also a darkspawn that can controll an Archdemon. But an Archdemon can only be killed by a Grey Warden. If a normal person does it, the Archdemon will just be revived in some random darkspawn that's closest.
So what if Corypheus follows the same logic? You can temporarily kill him, but it takes something special to do it permanently? But since he can control the Wardens...
And suppose he can jump into a Warden, any Warden upon death... What if the current Corypheus is actually The Warden O_O
Great speculation, I like it!
I hadn't thought about how he might still be alive, but that makes perfect sense, he just went into the body of someone else, like an archdemon.
But then who has to kill him for it to be permanent? Do we need another godbaby?
Now I'm curious if Avernus' warning in DA2 will have any relevance on this game...
DA: Warden's Keep and DA2 spoiler.
Letter from Avernus in DA2:
The limitations put upon my research have greatly hampered progress. With just a few subjects, I could test certain critical hypotheses. However, the information sent about the Architect has proven invaluable to my efforts, and I am pleased to report limited success. As the Architect surmised, considerable untapped power exists within Grey Warden blood. When properly prepared, its effects can be remarkable.
But my research has also revealed some alarming implications, which I've attached in the old Acanthan cipher. I urge you to send this to the First Warden at once.
I will conduct further tests as long as I'm able. My documentation is very thorough—if time finally claims me, others may follow in my footsteps.
Avernus
That plus this new revelation from Hawke has my brain churning.
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Yeah, some people have been getting hit by a bug where banter doesn't trigger like it should.
I would go long stretches without hearing banter from characters that rarely talked so I'm pretty sure I got hit by it.
Yeah I'm pretty sure it's hitting me as well. I'll go for hours in the game without hearing anything. And sometimes I'll hear snatches of conversation that is obviously a follow-up to previous conversation, but the game never gave me the previous pieces.
I am feeling pretty sad about this bug.
At times I feel like I'm hit with this, but over the course of play I do think some of the intra-party relationships have played out with the characters I use very often. For instance, Iron Bull and Cassandra warmed to each other to the point where she was laughing at his flirting, and Cassandra and Dorian seemed to reach an accord where they could at least agree that they both hate their respective families, and so have something in common. Cole and Blackwall have had a lot of (rather painful) banter but it doesn't seem to have reached a conclusion, if there is one, meanwhile Cole just had that one banter with Dorian about the wooden ducky but then after that, zilch.
Huh. Now I'm not sure whether this party banter bug is affecting me. How many banters, approximately, do you estimate happen between any given pair of characters? I think I've probably seen 1-3 dialogs for each pairing between my most commonly used people (Dorian, Sera) and all of the other party members, over a period of 50ish hours.
I'm 60 hours in and still hitting massive, unexpected cutscenes without touching the main plot. There's just a ton of game here.
Does this game have a New Game+? That option seem to have gone by the wayside these days, but I'd really love being able to bring over enough gear and other goodies so that I wouldn't have to worry as much about gathering and crafting in a replay.
Yeah, it feels like my banters have dried up the last few times I've played, but I don't know if that's me doing more story stuff and Skyhold stuff, where there's less room for it.
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Getting a bug on PS4 that crashes the game every time I try to respec the inquisitor. Got around it by saving/loading right after using the respec token, but I'm really hoping it hasn't messed anything up.
This game is great, but it needs a patch. The above is the worst, but I've hit a couple situations where dialogue wouldn't trigger, and I'd have to skip through bits that have content in them. Seems to happen mostly with scenes involving Hawke and that other warden (Stroud?). Mid game spoilers.
When confronting the Grey Warden lady at the fortress, I had to skip what I assume to be something important. The game hung up on Hawke saying something to her, and then it jumped forward to the rift opening or something. Not sure what I missed, probably not much, but still annoying.
So the game looks pretty good on my PC, but it probably could look better. The GeForce experience wants to take a bunch of things off of ultra, and it can get a little stuttery in combat sometimes. Current setup is:
The GPU is about a year old, the RAM, CPU, and mobo are about 3 years old. Are my CPU and RAM conceivably a bottleneck for me at this point, or would I still get more bang for my buck out of updating the GPU again?
Posts
So I just talked to Hawke and something clicked when he mentioned Corypheus controlling the Wardens during the Legacy DLC. What if Corypheus is to Wardens as Archdemons are to darkspawn. By that I mean, Hawke killed Corypheus, but he's still alive and he's also a darkspawn that can controll an Archdemon. But an Archdemon can only be killed by a Grey Warden. If a normal person does it, the Archdemon will just be revived in some random darkspawn that's closest.
So what if Corypheus follows the same logic? You can temporarily kill him, but it takes something special to do it permanently? But since he can control the Wardens...
And suppose he can jump into a Warden, any Warden upon death... What if the current Corypheus is actually The Warden O_O
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Well
It's a place entirely made of spirit, to walk there with a body is insane and to me has pretty obvious implications about the end of the world being nigh. It didn't feel like it needed explaining.
Make a few regen potions for everyone, bring a mage specced in spirit for Barrier and Life Ward, tell them to prioritise those abilities. Cullen also has an inquisitor perk for 4 more healing potions. That should be everything you need to take down the overgrown lizards.
I enjoyed DA:O and DA2, but this is beyond amazing. I'm playing in a compulsively completionist way and am on like act 3 (after the royal palace quest) after like 60 hours of gameplay. I am BFFs with Dorian and Solas, soon to be more-than-friends with Sera, bros with Cassandra and Iron Bull, and basically despise Vivienne (and she despises me).
I'm sorta sad the two hottest characters (to my taste) are the male-only romance options. I predicted that Dorian would be my favorite character by far, and was correct, but I really enjoy playing these games as myself (ie, female, human, mage*), making basically the moral choices I would make were I in that situation, and I figured I didn't want to play as a man just to get certain romance options. Not sure how satisfied I am with that choice. I don't anticipate replaying the game; it's too large and I just can't imagine playing it making different moral choices. Like maybe I could roleplay a Qunari since they have cultural reasons to be profoundly anti-mage?
I mean, I suppose it's okay because Dorian and I are still great friends and wear these atrocious matching yellow plaid mage robes. Solas just got one as well. Vivienne is not invited. And Cassandra recently gave me a touching and entirely expected "sorry, I'm straight" dialog, but man, her accent, and her hair...*swoon*. Um, anyway, we're unexpectedly friends after a rough start (cause I told her I didn't believe in the Maker, then brought a bunch of unsupervised mages to our keep) and
Er also this game is not just about romance; I just killed my first dragon (that I was hoping was a snow wyvern for a quest I got, but actually turned out to be an electric dragon with a gazillion HP). Fun tactical combat (playing on hard with no friendly fire, kinda wimpy of me)--had to try it a couple times, sort of difficult because I'm an electricity mage. Eventually I gave everyone electric resist tonics, fixed their tactics so Cassandra and Blackwall stopped trying to use disabling moves, basically let my PC die after a while, and micromanaged Dorian so 1. he didn't die 2. he outputted a bunch of fire dps, and 3. he occasionally gave CPR to the PC.
Right, I should try to stop obsessing about this over the next two days when I can't play it, but man, it's the best game I've played in a while (or, maybe, ever). I really love it.
*obvi not a mage irl, but academic is like the same thing.
The big bad is not that in my game.
I have the extra health potions and a spirit mage. Maybe its because I have it on hard, but I don't see how regen potions would help. It helps my S+B character because when I control him, he gets hit maybe once every couple minutes. For everyone else, its once every couple seconds, and each hit is for 60-80% of their health. Each time I have tried the fight, varric dies literally every time he uses his buffet ability.
I'm level 11, maybe that's too early for the first dragon?
I think if I had the patience to pause every time I saw a tell from the dragon, and moved people out of the way/told them to parry, I could do this. But I still can't get used to the tactical cam. Think I'll do some other quests for a few hours and try to get more accustomed to it. If I'm still not feeling it, maybe its time to suck it up and drop it to normal or easy. A shame, but the rest of the game seems so great
It's not the scars. I can dig those, but her jaw is rather squared now where before it was shaped different.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
good ol' bioware.
anyone know how you can tell if the game has synced to the keep? the keep suggest looking at the time stamp but there is no keep upload time stamp i can see in any menu i can access?
Sera? Don't you mean
On hard, no friendly fire, and mostly only micromanaging mages (and not from tactical view, because it is never zoomed out enough), it took my dudes a long time and some near death experiences to kill a dragon, and my party level 15/16; the dragon was level 15.
Enough barriers can save a squishy from dying to wing buffets/aoe pull-in ability immediately, and that's where the regen potions come in, to heal them up afterwards.
I'd say come back and do it later unless you feel compelled to beat it while you're underleveled.
Great speculation, I like it!
But then who has to kill him for it to be permanent? Do we need another godbaby?
Just get t3 focus abilities as soon as you can, they let you kill stuff way faster. And the wing buffest/pullin only does damage if you are far away, just be close to avoid damage from it.
One question about romance with Josphine
Was thinking about opening the third potion slot but focus abilities seem to be pretty handy against dragons even on hard.
I'm leading a cult, right? This is totally a cult.
I mean I'm ok with that.
(grand ball spoiler)
Agreed that it was a shame she went back to her DAO costume. She looked really cute in a dress.
Really?
Wicked Eyes & Wicked Hearts spoiler
But I did hate her Orlais outfit enough that I was happy she changed to her normal clothes. Though a redesign of her mage wear would have been cool.
1. They add a bit more zoom and expand to the tac cam and make it so its easier to nagivate elevations and such. I think I understand why the navigation is as it is(because of pathing) but it does get a bit annoying.
2. I think they went a bit too simple with the tactcs menu. I would love to be able to set behaviors a bit more without having to full micromanage. I mean a lot of the time the computer uses the abilities the way I want but I would like if there were at last some options like "Use only on clustered enemies" "use only on barriers" "in case of fire don't walk on it plz" "attack enemies my character is/isn't attacking". Stuff like that.
She could have been wearing a paper bag as a dress and I still would have said "Nice!".
(my apologies if you're a dude aswell)
*Sigh*
Now it makes me want to wait before I do a second playthrough until they release a patch.
I would go long stretches without hearing banter from characters that rarely talked so I'm pretty sure I got hit by it.
Not sure if you noticed but Dorian is a raging alcoholic, and things that remind him of Tevinter noble life drive him to drink harder.
Yeah I'm pretty sure it's hitting me as well. I'll go for hours in the game without hearing anything. And sometimes I'll hear snatches of conversation that is obviously a follow-up to previous conversation, but the game never gave me the previous pieces.
I am feeling pretty sad about this bug.
I live for party banter.
Is this because I made bad choices along the way or what?
Also, I did every Cassandra quest and conversation and I thought we were on good terms but no card change. Very sad, this will likely be the most complete playthrough I ever do but it's shaping up to be something I wouldn't want to import into the next game.
At times I feel like I'm hit with this, but over the course of play I do think some of the intra-party relationships have played out with the characters I use very often. For instance, Iron Bull and Cassandra warmed to each other to the point where she was laughing at his flirting, and Cassandra and Dorian seemed to reach an accord where they could at least agree that they both hate their respective families, and so have something in common. Cole and Blackwall have had a lot of (rather painful) banter but it doesn't seem to have reached a conclusion, if there is one, meanwhile Cole just had that one banter with Dorian about the wooden ducky but then after that, zilch.
It's not necessary. I ate every possible Cassandra disapprove in the opening section, and then a greatly disapprove for my branching choice—still romanced her without trouble. Just roll with your choices.
Yeah I can't boot up the game at all when origin is online, instant crashes at the menu.
When you go to new game there's a popup to import keep data, it'll show the timestamp.
Spoilers for anyone who wants to avoid what I assume is the worst possible outcome
Because apparently the entire Fereldan Navy can't stop a single ship destroying 60% of Denerim.
Yeah, I figured. Makes his personality all the more appealing to me, as I am easily swayed by well-done angst/darkness, especially when balanced by other traits I like, like humor and arrogance. He's just...really awesome. Interesting and nuanced patriotism, good mage skills (actually not sure what his default spec is, I did fire for him cause I already had all the other trees accounted for and because I love evocation and bestowed it on him as a mark of my favor), interesting balance of outsider/insider, witty banter, compelling personal quest that almost made me cry. And I've been pretty fascinated by Tevinter ever since DA:O cause I've been mages...
Yeah, basically, this dude, such a great character.
Bioware character writing is so good...such a way of inspiring profound fondness for their NPCs.
Now I'm curious if Avernus' warning in DA2 will have any relevance on this game...
DA: Warden's Keep and DA2 spoiler.
That plus this new revelation from Hawke has my brain churning.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Huh. Now I'm not sure whether this party banter bug is affecting me. How many banters, approximately, do you estimate happen between any given pair of characters? I think I've probably seen 1-3 dialogs for each pairing between my most commonly used people (Dorian, Sera) and all of the other party members, over a period of 50ish hours.
Does this game have a New Game+? That option seem to have gone by the wayside these days, but I'd really love being able to bring over enough gear and other goodies so that I wouldn't have to worry as much about gathering and crafting in a replay.
This game is great, but it needs a patch. The above is the worst, but I've hit a couple situations where dialogue wouldn't trigger, and I'd have to skip through bits that have content in them. Seems to happen mostly with scenes involving Hawke and that other warden (Stroud?). Mid game spoilers.
So the game looks pretty good on my PC, but it probably could look better. The GeForce experience wants to take a bunch of things off of ultra, and it can get a little stuttery in combat sometimes. Current setup is:
GeForce GTX 770 (4 GB)
Intel i5-2500 Quad Core 3.3GHz (Sandy Bridge)
16GB DDR3 RAM
The GPU is about a year old, the RAM, CPU, and mobo are about 3 years old. Are my CPU and RAM conceivably a bottleneck for me at this point, or would I still get more bang for my buck out of updating the GPU again?