Getting a bug on PS4 that crashes the game every time I try to respec the inquisitor. Got around it by saving/loading right after using the respec token, but I'm really hoping it hasn't messed anything up.
This game is great, but it needs a patch. The above is the worst, but I've hit a couple situations where dialogue wouldn't trigger, and I'd have to skip through bits that have content in them. Seems to happen mostly with scenes involving Hawke and that other warden (Stroud?). Mid game spoilers.
When confronting the Grey Warden lady at the fortress, I had to skip what I assume to be something important. The game hung up on Hawke saying something to her, and then it jumped forward to the rift opening or something. Not sure what I missed, probably not much, but still annoying.
Yeah. I had that same bug there and in a few other major cutscenes, as well as in conversations with Dorian for some reason. Of all the bugs, that's the one that has bummed me out the most, because it has diluted the emotional impact of several major plot moments.
So yeah, finished the game. I started to suspect...
END GAME SPOILERS:
That something was awry when the game gave me the choice of letting Morrigan or myself drink from the well. Seeing how happy I was about things turning out well for her and my Warden, I decided to take the bullet.
Turns out I was right. Sure, their kid had half his soul stolen, but at least they got out with minimum damage. Who knows how this'll work out with my Inquisitor and Solas being bros, since he seems to be now in possession of my geas.
It was a lovely game, and I sank something like 60 hours into it in total. Secondary playthroughs will see much less effort put into the various side quests etc though, since I simply don't have the free time for such involved process. It's basically between this or Dark Souls 2 for the GOTY to me.
This rather superficial of me, but I thought Cassandra looked prettier in DA2.
It's not the scars. I can dig those, but her jaw is rather squared now where before it was shaped different.
Actually that's what tipped me over - I think she looks much more like a real person, and the squarer jaw suits her personality well. I thought she was pretty irresistible actually, and so did my mage...
Yeah, some people have been getting hit by a bug where banter doesn't trigger like it should.
I would go long stretches without hearing banter from characters that rarely talked so I'm pretty sure I got hit by it.
Yeah I'm pretty sure it's hitting me as well. I'll go for hours in the game without hearing anything. And sometimes I'll hear snatches of conversation that is obviously a follow-up to previous conversation, but the game never gave me the previous pieces.
I am feeling pretty sad about this bug.
At times I feel like I'm hit with this, but over the course of play I do think some of the intra-party relationships have played out with the characters I use very often. For instance, Iron Bull and Cassandra warmed to each other to the point where she was laughing at his flirting, and Cassandra and Dorian seemed to reach an accord where they could at least agree that they both hate their respective families, and so have something in common. Cole and Blackwall have had a lot of (rather painful) banter but it doesn't seem to have reached a conclusion, if there is one, meanwhile Cole just had that one banter with Dorian about the wooden ducky but then after that, zilch.
Huh. Now I'm not sure whether this party banter bug is affecting me. How many banters, approximately, do you estimate happen between any given pair of characters? I think I've probably seen 1-3 dialogs for each pairing between my most commonly used people (Dorian, Sera) and all of the other party members, over a period of 50ish hours.
There were probably five or six full exchanges between Dorian and Cassandra before they seemed to reach a "not friends but we're on the same side" accord.
Keep in mind both Dorian and Cassandra have both had other exchanges with other party members during that time, so it took quite a bit of banter before that relationship finished (if it is finished, it seemed like a "finish").
I'm really wishing I'd gone necro instead of knight enchanter. Battle mages are incredibly cool...but the implementation here is pretty boring imo incredibly effective but boring to play.
0
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
I'm really wishing I'd gone necro instead of knight enchanter. Battle mages are incredibly cool...but the implementation here is pretty boring imo incredibly effective but boring to play.
I dunno, I'm not that fond of necro.
And every member of my team tells it was a bad idea politically. Though I don't know if it will have any actually political fallout in the game. Still it makes me wonder if I fail at more missions for being that weird death mage.
I'm really wishing I'd gone necro instead of knight enchanter. Battle mages are incredibly cool...but the implementation here is pretty boring imo incredibly effective but boring to play.
I dunno, I'm not that fond of necro.
And every member of my team tells it was a bad idea politically. Though I don't know if it will have any actually political fallout in the game. Still it makes me wonder if I fail at more missions for being that weird death mage.
Necromancer is incredible in Multiplayer, so here's a bit of advice on it I guess?
1. Walking Bomb is your best spell. You can detonate it early by hitting the button again, spreading the effect and knocking down enemies at the best possible times. It also has a strong initial hit and DOT. With cooldown reduction passives you can use this thing a lot.
2. Spirit Tap is kind of garbage, but using it on Archers or other ranged attackers is very effective, and it's a long persistent DOT for boss fights. Don't underestimate it.
3. Death Siphon has an incredible range. You'll never want for health or mana while killing things once you get this passive.
4. The panic AOE is a great oh shit button if you don't want Mind Blast. Almost every enemy including Pride Demons is vulnerable to panic. Just specific leaders and Terror/Fear Demons have immunity, and it's a looong duration. Rogues and Warriors can pick up passives that let them auto critical panicked targets, as well.
So Necro is a lot of fun!
+1
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
I'm really wishing I'd gone necro instead of knight enchanter. Battle mages are incredibly cool...but the implementation here is pretty boring imo incredibly effective but boring to play.
I dunno, I'm not that fond of necro.
And every member of my team tells it was a bad idea politically. Though I don't know if it will have any actually political fallout in the game. Still it makes me wonder if I fail at more missions for being that weird death mage.
Necromancer is incredible in Multiplayer, so here's a bit of advice on it I guess?
1. Walking Bomb is your best spell. You can detonate it early by hitting the button again, spreading the effect and knocking down enemies at the best possible times. It also has a strong initial hit and DOT. With cooldown reduction passives you can use this thing a lot.
2. Spirit Tap is kind of garbage, but using it on Archers or other ranged attackers is very effective, and it's a long persistent DOT for boss fights. Don't underestimate it.
3. Death Siphon has an incredible range. You'll never want for health or mana while killing things once you get this passive.
4. The panic AOE is a great oh shit button if you don't want Mind Blast. Almost every enemy including Pride Demons is vulnerable to panic. Just specific leaders and Terror/Fear Demons have immunity, and it's a looong duration. Rogues and Warriors can pick up passives that let them auto critical panicked targets, as well.
So Necro is a lot of fun!
I guess it's a matter of the fact that walking bomb and death siphon are the very last two skills on the tree, so I have to put a bunch of skills into trash (like Spirit tap) before actually getting anything useful.
I've been spending those skills on the storm tree, which is fun as hell.
I guess once Storm is maxed out I'll be willing to spend trash points.
But the complexity they threw out (like healing) ostensibly led to BioWare being able to better gauge fights difficulty, especially in dungeons. I can't say that I agree or disagree with the combat difficulty being better, as I'm playing on Hard and the only difficulty I've had were dragons. But moving my character around and holding right trigger to attack and sometimes tossing off one of three combat abilities... yeah, that's a shitload less complex than managing a squad of characters with a ton of different combat abilities including area denial and fun effects.
Only DA:O mages ever had "a ton" of combat abilities. When I read someone complaining about the lack of complexity in DA2 or DA:I, it's usually people who remember DA:O mages. DA:O mages could get well over a dozen active combat skills. That hasn't been true of any other class in any other DA game. My mid-20s DA:A rogue and mid-20s warrior Hawke ended up with between four and six active combat skills. Mid-20s DA:A Anders had like... more abilities than would fit on the bar.
If you take DA:O mages out of the picture, the amount of active abilities available in DA:I is consistent with the past games. Rogues and Warriors seem to end up with 4 to 6 active abilities. DA2 and DA:I Mages seem to end up with 6 to 8.
The only bad thing about the Necromancer is that Spirit Mark persists even after the fight is over and you can't loot an enemy affected by it until the effect disappears.
This rather superficial of me, but I thought Cassandra looked prettier in DA2.
It's not the scars. I can dig those, but her jaw is rather squared now where before it was shaped different.
Actually that's what tipped me over - I think she looks much more like a real person, and the squarer jaw suits her personality well. I thought she was pretty irresistible actually, and so did my mage...
Her jaw was square in DA2 as well. There were just less camera angles that showed it.
So the game looks pretty good on my PC, but it probably could look better. The GeForce experience wants to take a bunch of things off of ultra, and it can get a little stuttery in combat sometimes. Current setup is:
The GPU is about a year old, the RAM, CPU, and mobo are about 3 years old. Are my CPU and RAM conceivably a bottleneck for me at this point, or would I still get more bang for my buck out of updating the GPU again?
That RAM will probably never be a bottleneck until you start using like, CAD or something. CPU isn't the unlocked variety? Regardless, not a big deal there either. GPU is the weak link here - the Geforce 970 puts out 20-40% better performance than the 770.
That was... disappointing. I know this may sound like a gross complaint to have, and I don't mean it like that. I didn't care that there wasn't a love scene, especially if it had been as awkward as the first kiss was (out of place kissing noise a full second before their lips met, a zoomout that showed that their lips weren't actually touching...) I just wish there had at least a hint that there was kind any of intimacy between the two. After having "time together" after each major story mission it almost started to become a joke.
When starting the hunt for the elven temple there is a conversation option that pretty much spells out "we'll bang later, ok?" Except when you go to her after the mission she just tells you to go after Coripheus and that there is no time. So you fight Coripheus, and I jokingly say to myself "well, time to go back to the girlfriend. If I'm lucky I might even get a chaste kiss!"
Nope, that was too much to hope for. You get to settle for a hug.
Of course, later when you leave the party she follows you to your quarters, the meaning of which would have been pretty clear if they had just faded to black. Except they show what happens, and it is the two of you standing on the balcony, swearing undying love to one another and then finally... holding hands.
Again, I didn't want anything explicit. The problem was that the game was explicit, painfully explicit, and what it showed was the complete lack of any passion or intimacy in the relationship. As far as I'm concerned the writers made it as obvious as they could have that the relationship with Josephine never went beyond chaste kisses in the garden. They could have had a scene that begun with Josephine having just finished getting dressed in your quarters. They could have the two of you reminisce about an earlier night during a story conversation. Hell, they could even have had a scene with the two waking up in bed together. Instead there was nothing.
I should have just ridden the bull. Or taken a trip on the crazy train, or anyone else. Josephine is an awesome character and I really care about her, but she is never more than a friend even if you romance her.
That was... disappointing. I know this may sound like a gross complaint to have, and I don't mean it like that. I didn't care that there wasn't a love scene, especially if it had been as awkward as the first kiss was (out of place kissing noise a full second before their lips met, a zoomout that showed that their lips weren't actually touching...) I just wish there had at least a hint that there was kind any of intimacy between the two. After having "time together" after each major story mission it almost started to become a joke.
When starting the hunt for the elven temple there is a conversation option that pretty much spells out "we'll bang later, ok?" Except when you go to her after the mission she just tells you to go after Coripheus and that there is no time. So you fight Coripheus, and I jokingly say to myself "well, time to go back to the girlfriend. If I'm lucky I might even get a chaste kiss!"
Nope, that was too much to hope for. You get to settle for a hug.
Of course, later when you leave the party she follows you to your quarters, the meaning of which would have been pretty clear if they had just faded to black. Except they show what happens, and it is the two of you standing on the balcony, swearing undying love to one another and then finally... holding hands.
Again, I didn't want anything explicit. The problem was that the game was explicit, painfully explicit, and what it showed was the complete lack of any passion or intimacy in the relationship. As far as I'm concerned the writers made it as obvious as they could have that the relationship with Josephine never went beyond chaste kisses in the garden.
I should have just ridden the bull. Or taken a trip on the crazy train, or anyone else. Josephine is an awesome character and I really care about her, but she is never more than a friend even if you romance her.
/rant
The end of the game was okay I guess. Kind of wish I hadn't actually spoiled myself on Solas' identity.
Sera romance
Is amazing, chock full of adorable moments, Glad I didn't end up pursuing Josephine. Sera is as you can imagine pretty much the exact opposite.
There's a quest where you ask your whole party what gift you should get her...there reactions are fantastic.
Well, Walking Bomb is fucking amazing. 200% weapon damage a second, then 600% to everyone. Put it on multiple targets at once!
Spirit tap, 150% weapon damage a second, free pride demon ally for 45 seconds!
I have Dorian full necro and full storm. His abilities are barrier, chain lightning, energy barrage, walking bomb, spirit tap, static cage, horror and haste. He does so much damage even with the 50% threat reduction I can barely stop him getting mobbed by enemies.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
This rather superficial of me, but I thought Cassandra looked prettier in DA2.
It's not the scars. I can dig those, but her jaw is rather squared now where before it was shaped different.
Actually that's what tipped me over - I think she looks much more like a real person, and the squarer jaw suits her personality well. I thought she was pretty irresistible actually, and so did my mage...
Her jaw was square in DA2 as well. There were just less camera angles that showed it.
Fair enough.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
0
AssuranIs swinging on the SpiralRegistered Userregular
I let Morrigan use it, did anyone have their Herald use it?
More:
Yep. I drank up all the water. Because I don't trust Morrigan in any game, ever.
0
AssuranIs swinging on the SpiralRegistered Userregular
Also, I'm pretty sure I had the companion bug. Which makes me sad, given that I played 70 hours and just thought companion's weren't as chatty as they were before because you could talk to them back in camp.
They would fire every once and awhile, but man, that sucks. Like, I went hours in between them talking.
That was... disappointing. I know this may sound like a gross complaint to have, and I don't mean it like that. I didn't care that there wasn't a love scene, especially if it had been as awkward as the first kiss was (out of place kissing noise a full second before their lips met, a zoomout that showed that their lips weren't actually touching...) I just wish there had at least a hint that there was kind any of intimacy between the two. After having "time together" after each major story mission it almost started to become a joke.
When starting the hunt for the elven temple there is a conversation option that pretty much spells out "we'll bang later, ok?" Except when you go to her after the mission she just tells you to go after Coripheus and that there is no time. So you fight Coripheus, and I jokingly say to myself "well, time to go back to the girlfriend. If I'm lucky I might even get a chaste kiss!"
Nope, that was too much to hope for. You get to settle for a hug.
Of course, later when you leave the party she follows you to your quarters, the meaning of which would have been pretty clear if they had just faded to black. Except they show what happens, and it is the two of you standing on the balcony, swearing undying love to one another and then finally... holding hands.
Again, I didn't want anything explicit. The problem was that the game was explicit, painfully explicit, and what it showed was the complete lack of any passion or intimacy in the relationship. As far as I'm concerned the writers made it as obvious as they could have that the relationship with Josephine never went beyond chaste kisses in the garden.
I should have just ridden the bull. Or taken a trip on the crazy train, or anyone else. Josephine is an awesome character and I really care about her, but she is never more than a friend even if you romance her.
/rant
The end of the game was okay I guess. Kind of wish I hadn't actually spoiled myself on Solas' identity.
Sera romance
Is amazing, chock full of adorable moments, Glad I didn't end up pursuing Josephine. Sera is as you can imagine pretty much the exact opposite.
There's a quest where you ask your whole party what gift you should get her...there reactions are fantastic.
God damn it. Yeah, you dodged a bullet there. My next playthrough was going to be a female dwarf, and my choice was between Cullen (gosh he's dreamy in this) and her. Since the former is apparently averse to romancing anyone he can't talk to without bending his neck, that makes my choice pretty easy.
Not that I will start a second playthrough any time soon. I didn't dislike this game, but 71 hours (including a fair number of hours of multiplayer, admittedly) was a lot of time to spend mostly gathering crafting materials and doing inane sidequests.
Also, I'm pretty sure I had the companion bug. Which makes me sad, given that I played 70 hours and just thought companion's weren't as chatty as they were before because you could talk to them back in camp.
They would fire every once and awhile, but man, that sucks. Like, I went hours in between them talking.
I had that bug too, but I think I am so primed for silence from Skyrim that I barely noticed that it was missing.
So also, how amazing is it that your party members comment on your choice of specialization? I didn't expect that at all. I chose Rift Mage; Cole was really pleased, Sera was freaked out, Solas seemed weirdly unappreciative (maybe he was a tinge annoyed that it took me like 3 days to learn what he learned in a lifetime...). But Your Trainer was clearly the best trainer, I didn't feel like being a melee mage, and the necro flavor is less cool than bloodmage flavor. (Although, really, wasn't walking bomb a blood magic spell in DA2 and/or DA:O? I had it anyway...)
I also could not figure out how to get specializations for a while and spent 3-4 levels without allocating my levelup points while figuring out how to get trainers and solving their quests.
Do party members also comment on your choice of specialization if you aren't a mage? I imagine so? Any notable trainers for the other classes?
Steam, LoL: credeiki
+1
BrocksMulletInto the sunrise, on a jet-ski. Natch.Registered Userregular
DAO Thoughts: My desire to play a blunt, power hungry, but fairly decent Dwarf prince is running into my desire to not wall off content behind my companions apathy.
I let Morrigan use it, did anyone have their Herald use it?
More:
Yep. I drank up all the water. Because I don't trust Morrigan in any game, ever.
I was so ready to side with the elves against her. When I saw her go after the elf leader I felt sure that she was going to pull the same shit she did in Origins. Oh, never mind the fact that the fate of the world is at stake Morrigan, this seems like the perfect time for you to work on your hobby of playing with eldritch powers you have no control over. Go ahead and fuck off, I'll deal with this alone just like I did last time.
Of course, when I finally got to the well I ended up letting her have it. My inquisitor was still holding on to the hope that she might actually lead a relatively normal life after all of this. Being bound to an elven goddess didn't seem like a good start on that.
So also, how amazing is it that your party members comment on your choice of specialization? I didn't expect that at all. I chose Rift Mage; Cole was really pleased, Sera was freaked out, Solas seemed weirdly unappreciative (maybe he was a tinge annoyed that it took me like 3 days to learn what he learned in a lifetime...). But Your Trainer was clearly the best trainer, I didn't feel like being a melee mage, and the necro flavor is less cool than bloodmage flavor. (Although, really, wasn't walking bomb a blood magic spell in DA2 and/or DA:O? I had it anyway...)
I also could not figure out how to get specializations for a while and spent 3-4 levels without allocating my levelup points while figuring out how to get trainers and solving their quests.
Do party members also comment on your choice of specialization if you aren't a mage? I imagine so? Any notable trainers for the other classes?
DAO Thoughts: My desire to play a blunt, power hungry, but fairly decent Dwarf prince is running into my desire to not wall off content behind my companions apathy.
Yeah... it's a hard problem to solve. Being a hardass often means getting less content in these kind of games.
I made a post in SE++ about how important Bioware has been to me for their willingness to depict non-normative groups in their games.
Reading all the posts in that thread and here, one other thing that has struck me, and which I think is just abso-fucking-lutely amazing, is that I see as many posts discussing, praising, criticising and just generally debating the characters and personalities themselves as I do ones about gameplay mechanics and such like.
It just highlights how brilliantly (for me at least) the writers have captured and portrayed these individuals. I swear, there are posts here that make me feel like I'm reading someone's diary describing their thoughts about someone in the game, or about how such and such a dialogue struck a chord, or punched them in the gut (and oh my god, that post a few pages back of the 'banter' between Dorian and Cole...all my feels!).
So..yeah...this. This is what I see as the evolution of gaming that everyone talks about. The way that it draws you in and gets an emotional response just from the quality and nature of the writing. How you can be exposed to (and experience) something that perhaps you never would in your average day-to-day world.
So props on this as well.
And yes, I know I'm really starting to sound like a fanboy. I don't care
It's all saltwater these days:
Ocean, tears and heartbreak soup
Half alive in a whitecap foam
Half in love with a white half moon
+8
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
The only bad thing about the Necromancer is that Spirit Mark persists even after the fight is over and you can't loot an enemy affected by it until the effect disappears.
Yeah I had to respec Dorian out of that skill, since it got annoying waiting for shades to die in rift fights.
I'm looking forward to replaying this on PC down the road; PS4 is fine (minus the bugs I posted about) but it sucks going with the default state. I did the keep and all that, but something fucked up and I couldn't import my world state. I called EA and they basically said tough shit. I guess my PSN made an origin account somehow and they couldn't merge it with my real origin account without, according to two separate CS people I spoke to, possibly "making the game unplayable." I don't know how that would even happen, but I'm entirely sure they'd find some way to fuck it up.
So I'm stuck with the default state, which is just wrong.
I let Morrigan use it, did anyone have their Herald use it?
More:
Yep. I drank up all the water. Because I don't trust Morrigan in any game, ever.
I was so ready to side with the elves against her. When I saw her go after the elf leader I felt sure that she was going to pull the same shit she did in Origins. Oh, never mind the fact that the fate of the world is at stake Morrigan, this seems like the perfect time for you to work on your hobby of playing with eldritch powers you have no control over. Go ahead and fuck off, I'll deal with this alone just like I did last time.
Of course, when I finally got to the well I ended up letting her have it. My inquisitor was still holding on to the hope that she might actually lead a relatively normal life after all of this. Being bound to an elven goddess didn't seem like a good start on that.
More Well of Sorrows
I don't know how far you are and if you have followed up on the quest, so all I can say is Morrigan is pretty annoyed I drank the water right afterwords but I figured the only one I could trust with that kind of power/price is me. There's more to discuss on this later, but not until I know where you are in game.
I made a post in SE++ about how important Bioware has been to me for their willingness to depict non-normative groups in their games.
Reading all the posts in that thread and here, one other thing that has struck me, and which I think is just abso-fucking-lutely amazing, is that I see as many posts discussing, praising, criticising and just generally debating the characters and personalities themselves as I do ones about gameplay mechanics and such like.
It just highlights how brilliantly (for me at least) the writers have captured and portrayed these individuals. I swear, there are posts here that make me feel like I'm reading someone's diary describing their thoughts about someone in the game, or about how such and such a dialogue struck a chord, or punched them in the gut (and oh my god, that post a few pages back of the 'banter' between Dorian and Cole...all my feels!).
So..yeah...this. This is what I see as the evolution of gaming that everyone talks about. The way that it draws you in and gets an emotional response just from the quality and nature of the writing. How you can be exposed to (and experience) something that perhaps you never would in your average day-to-day world.
So props on this as well.
And yes, I know I'm really starting to sound like a fanboy. I don't care
Krem !
Dude when I saw that character I was like hmmm....then I had to immediately go look up to see whether my suspicions about him were right, then I immediately sent a couple of emails to my closest friends who hadn't gotten the game yet ranting about how excellent it was that there was just this random transman lieutenant and it's not really a big deal and he's part of this badass mercenary company.
I'm not quite trans but far from gender-conforming and just the existence of this person in this game was unexpectedly and extremely meaningful to me.
Did Morrigan sound more like Flemeth this time around? I guess because she's older now, it makes sense. Still, it immediately made me way more leary of her (trying to pretend I don't have any meta context here for my character)
Also...speaking of Flemeth...does she make a showing at all? A simple yes/no would suffice. Just curious.
The fact that this is necessary is goddamn ridiculous. Just fucking tell me if they're going to approve or disapprove beforehand so I don't have to save scum.
Hidden statistics are shit.
That would remove all the fun from conversations. Losing a little approval isn't unrecoverable. If there was a point marker next to each option that would be the so terrible.
Not fun for you. The current system is not fun for me. Seems like a game option to enable it at player discretion would solve both problems, no?
And let's not pretend stuff like "greatly disapproves" is easily recoverable in a limited resource system.
This is demonstrably false; I've definitely had characters with more than five "greatly disapproves" that I was still able to get to the end of their storylines and have them be bros with me. All of the companion's approval is easily recoverable without problems if you're trying at all.
You should probably spoil the name, @Regina Fong.
Anyway, I don't know if it's just British Male Voice or the Inquisitor's dialogue options, but I'm feeling this character way less than Hawke. How are the other three voices?
Posts
END GAME SPOILERS:
Turns out I was right. Sure, their kid had half his soul stolen, but at least they got out with minimum damage. Who knows how this'll work out with my Inquisitor and Solas being bros, since he seems to be now in possession of my geas.
It was a lovely game, and I sank something like 60 hours into it in total. Secondary playthroughs will see much less effort put into the various side quests etc though, since I simply don't have the free time for such involved process. It's basically between this or Dark Souls 2 for the GOTY to me.
Actually that's what tipped me over - I think she looks much more like a real person, and the squarer jaw suits her personality well. I thought she was pretty irresistible actually, and so did my mage...
There were probably five or six full exchanges between Dorian and Cassandra before they seemed to reach a "not friends but we're on the same side" accord.
Keep in mind both Dorian and Cassandra have both had other exchanges with other party members during that time, so it took quite a bit of banter before that relationship finished (if it is finished, it seemed like a "finish").
I dunno, I'm not that fond of necro.
And every member of my team tells it was a bad idea politically. Though I don't know if it will have any actually political fallout in the game. Still it makes me wonder if I fail at more missions for being that weird death mage.
Necromancer is incredible in Multiplayer, so here's a bit of advice on it I guess?
1. Walking Bomb is your best spell. You can detonate it early by hitting the button again, spreading the effect and knocking down enemies at the best possible times. It also has a strong initial hit and DOT. With cooldown reduction passives you can use this thing a lot.
2. Spirit Tap is kind of garbage, but using it on Archers or other ranged attackers is very effective, and it's a long persistent DOT for boss fights. Don't underestimate it.
3. Death Siphon has an incredible range. You'll never want for health or mana while killing things once you get this passive.
4. The panic AOE is a great oh shit button if you don't want Mind Blast. Almost every enemy including Pride Demons is vulnerable to panic. Just specific leaders and Terror/Fear Demons have immunity, and it's a looong duration. Rogues and Warriors can pick up passives that let them auto critical panicked targets, as well.
So Necro is a lot of fun!
I guess it's a matter of the fact that walking bomb and death siphon are the very last two skills on the tree, so I have to put a bunch of skills into trash (like Spirit tap) before actually getting anything useful.
I've been spending those skills on the storm tree, which is fun as hell.
I guess once Storm is maxed out I'll be willing to spend trash points.
Only DA:O mages ever had "a ton" of combat abilities. When I read someone complaining about the lack of complexity in DA2 or DA:I, it's usually people who remember DA:O mages. DA:O mages could get well over a dozen active combat skills. That hasn't been true of any other class in any other DA game. My mid-20s DA:A rogue and mid-20s warrior Hawke ended up with between four and six active combat skills. Mid-20s DA:A Anders had like... more abilities than would fit on the bar.
If you take DA:O mages out of the picture, the amount of active abilities available in DA:I is consistent with the past games. Rogues and Warriors seem to end up with 4 to 6 active abilities. DA2 and DA:I Mages seem to end up with 6 to 8.
Her jaw was square in DA2 as well. There were just less camera angles that showed it.
That RAM will probably never be a bottleneck until you start using like, CAD or something. CPU isn't the unlocked variety? Regardless, not a big deal there either. GPU is the weak link here - the Geforce 970 puts out 20-40% better performance than the 770.
When starting the hunt for the elven temple there is a conversation option that pretty much spells out "we'll bang later, ok?" Except when you go to her after the mission she just tells you to go after Coripheus and that there is no time. So you fight Coripheus, and I jokingly say to myself "well, time to go back to the girlfriend. If I'm lucky I might even get a chaste kiss!"
Nope, that was too much to hope for. You get to settle for a hug.
Of course, later when you leave the party she follows you to your quarters, the meaning of which would have been pretty clear if they had just faded to black. Except they show what happens, and it is the two of you standing on the balcony, swearing undying love to one another and then finally... holding hands.
Again, I didn't want anything explicit. The problem was that the game was explicit, painfully explicit, and what it showed was the complete lack of any passion or intimacy in the relationship. As far as I'm concerned the writers made it as obvious as they could have that the relationship with Josephine never went beyond chaste kisses in the garden. They could have had a scene that begun with Josephine having just finished getting dressed in your quarters. They could have the two of you reminisce about an earlier night during a story conversation. Hell, they could even have had a scene with the two waking up in bed together. Instead there was nothing.
I should have just ridden the bull. Or taken a trip on the crazy train, or anyone else. Josephine is an awesome character and I really care about her, but she is never more than a friend even if you romance her.
/rant
Sera romance
There's a quest where you ask your whole party what gift you should get her...there reactions are fantastic.
Well, Walking Bomb is fucking amazing. 200% weapon damage a second, then 600% to everyone. Put it on multiple targets at once!
Spirit tap, 150% weapon damage a second, free pride demon ally for 45 seconds!
I have Dorian full necro and full storm. His abilities are barrier, chain lightning, energy barrage, walking bomb, spirit tap, static cage, horror and haste. He does so much damage even with the 50% threat reduction I can barely stop him getting mobbed by enemies.
Fair enough.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
More:
They would fire every once and awhile, but man, that sucks. Like, I went hours in between them talking.
God damn it. Yeah, you dodged a bullet there. My next playthrough was going to be a female dwarf, and my choice was between Cullen (gosh he's dreamy in this) and her. Since the former is apparently averse to romancing anyone he can't talk to without bending his neck, that makes my choice pretty easy.
Not that I will start a second playthrough any time soon. I didn't dislike this game, but 71 hours (including a fair number of hours of multiplayer, admittedly) was a lot of time to spend mostly gathering crafting materials and doing inane sidequests.
I had that bug too, but I think I am so primed for silence from Skyrim that I barely noticed that it was missing.
I also could not figure out how to get specializations for a while and spent 3-4 levels without allocating my levelup points while figuring out how to get trainers and solving their quests.
Do party members also comment on your choice of specialization if you aren't a mage? I imagine so? Any notable trainers for the other classes?
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
Of course, when I finally got to the well I ended up letting her have it. My inquisitor was still holding on to the hope that she might actually lead a relatively normal life after all of this. Being bound to an elven goddess didn't seem like a good start on that.
Sera and Bull commented on me being a Champion.
Skyrim had three.
One is backwards progress, it's regress.
Reading all the posts in that thread and here, one other thing that has struck me, and which I think is just abso-fucking-lutely amazing, is that I see as many posts discussing, praising, criticising and just generally debating the characters and personalities themselves as I do ones about gameplay mechanics and such like.
It just highlights how brilliantly (for me at least) the writers have captured and portrayed these individuals. I swear, there are posts here that make me feel like I'm reading someone's diary describing their thoughts about someone in the game, or about how such and such a dialogue struck a chord, or punched them in the gut (and oh my god, that post a few pages back of the 'banter' between Dorian and Cole...all my feels!).
So..yeah...this. This is what I see as the evolution of gaming that everyone talks about. The way that it draws you in and gets an emotional response just from the quality and nature of the writing. How you can be exposed to (and experience) something that perhaps you never would in your average day-to-day world.
So props on this as well.
And yes, I know I'm really starting to sound like a fanboy. I don't care
Ocean, tears and heartbreak soup
Half alive in a whitecap foam
Half in love with a white half moon
Yeah I had to respec Dorian out of that skill, since it got annoying waiting for shades to die in rift fights.
I'm looking forward to replaying this on PC down the road; PS4 is fine (minus the bugs I posted about) but it sucks going with the default state. I did the keep and all that, but something fucked up and I couldn't import my world state. I called EA and they basically said tough shit. I guess my PSN made an origin account somehow and they couldn't merge it with my real origin account without, according to two separate CS people I spoke to, possibly "making the game unplayable." I don't know how that would even happen, but I'm entirely sure they'd find some way to fuck it up.
So I'm stuck with the default state, which is just wrong.
I dare say you'll change your mind when you step out into the sunlight and have to start over.
More Well of Sorrows
I'm seeing two autosaves and a quicksave. No named save is a bigger regression, but at least there's still unlimited save slots.
Krem !
Dude when I saw that character I was like hmmm....then I had to immediately go look up to see whether my suspicions about him were right, then I immediately sent a couple of emails to my closest friends who hadn't gotten the game yet ranting about how excellent it was that there was just this random transman lieutenant and it's not really a big deal and he's part of this badass mercenary company.
I'm not quite trans but far from gender-conforming and just the existence of this person in this game was unexpectedly and extremely meaningful to me.
So glad I brought them.
But also adorable.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Also...speaking of Flemeth...does she make a showing at all? A simple yes/no would suffice. Just curious.
This is demonstrably false; I've definitely had characters with more than five "greatly disapproves" that I was still able to get to the end of their storylines and have them be bros with me. All of the companion's approval is easily recoverable without problems if you're trying at all.
Anyway, I don't know if it's just British Male Voice or the Inquisitor's dialogue options, but I'm feeling this character way less than Hawke. How are the other three voices?