Wow, looks like someone put up a lot of collateral property. Idiots.......
And in other news, i got my 10 year anniversary badge... woot.
It had so much potential.. but they had to make it a browser game, which severely limited it.
I was in the beta for I don't even know how long and was never, not once, able to complete a single match, and was never able to find a match against a human player.
Closest to completing a match I ever came was when the AI decided "Nah, Fuck.dat" and jumpjetted off the map. and kept jumpjetting off the map every turn, until I said screw it and closed the window.
I played MWT once. Once. Buggy piece of crap. Could have been decent, but the fan base for TT hex based BT is small. Now... If they used the Alpha Strike rule set, combined it with a MekWars persistent universe with mechs that go kaput and stay kaput as well as salvage and all that jazz, then took all of MWOs mech models, shrunk them and used those for units... Man. Now were talkin.
Problem with tactics is that we have megamek. Free. Does the nasty behind the scenes work for you. And has all the meks right there to play with. Also the AI is better than tactics was. Which is kind of sad.
A turned based mechwarrior with a focus more like mechcommander games would probably do well.
Battletech is a niche game no matter what but well done turn based tactics games have a good community to sell to.
Sweet. Looks like were all getting a chunk of loyalty points Tuesday when the patch hits. Based on playing time regardless of time in phoenix mechs and medallions.
soo, I have been playing since early beta (not a founder though :bigfrown: ) but I feel like even if I had been earning LP points from the very beginning with the same faction all along.. I probably would not be anywhere near the top level.
so... I knew that the phoenix medallions would give us extra LP but I don't think I realized that the Phoenix mechs would give us LP as well. Why do those 4 mech chassis give bonuses exactly?
so... I knew that the phoenix medallions would give us extra LP but I don't think I realized that the Phoenix mechs would give us LP as well. Why do those 4 mech chassis give bonuses exactly?
$$$
EDIT: A less snarky answer is it was a selling feature when they first offered the Phoenix bundles.
I recently got back into the game and I've been enjoying it a lot. Do you guys have a teamspeak or ventrilo that you get on (I skimmed through the first post and couldn't find any info on that; I could just be blind, though) when you drop together? I'd love to play with some other dudes.
0
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
There's a swanky trailer for the CW launch linked from the patcher....
I recently got back into the game and I've been enjoying it a lot. Do you guys have a teamspeak or ventrilo that you get on (I skimmed through the first post and couldn't find any info on that; I could just be blind, though) when you drop together? I'd love to play with some other dudes.
We user the G&T ventrillo servers. The thread should be stickied giving you the information.
This news post contains some important information regarding the roll-out of today's Faction Content!
For players who attempted to apply Faction Content to their Mad Dog 'Invasion' Variants
As outlined on the Wave 2 page, the Clan Faction Content Patterns released today only apply to whichever Wave 2 'Mechs were included in your respective package purchase. They will not apply to any Wave 1 'Mechs.
The Mad Dog 'Invasion' variant was made available after the release of Wave 2 to players who purchased both the Masakari and Man-O-War Clan Collections. As the Mad Dog was not included with the Koshi, Fenris, Loki, or Man-O-War Collections, it is not considered part of the Wave 2 Collection and is thus not eligible for receiving the Clan Pattern reward items.
This restriction also applies to Mad Dog's purchased as of today with MC, or on January 20th with C-bills.
All that being said: If you received the Mad Dog 'Invasion' variant as part of your Ultimate Clan Reward for having purchased the Masakari and Man-O-War Clan Collections, we will be injecting Clan Pattern unlocks for any of the Clan Faction Content you had selected.
So, for example, if you selected 2 Ghost Bear and 2 Wolf Clan Faction Content packs, you will be receiving 1 Ghost Bear and 1 Clan Wolf Pattern unlock for your non-Invasion Mad Dog variants.
All injections for those eligible players have been completed as of this post!
For players who attempted to apply Faction Colours to their eligible Wave 2 'Mechs, but were charged MC
After the release of the Faction Content, players who attempted to apply one of their Faction Colours to an eligible 'Mech from their Wave 2 Collection were either being charged the normal amount of MC for the item, or were not able to save the change (in the event they did not have enough MC to cover the cost).
We will be issuing in-game refunds to any player who was charged MC for the Faction colour items that they were eligible to receive as part of their Clan Faction Content selection.
All refunds for affected players have been completed as of this post!
For players who purchased the Resistance Wrath pack, but did not receive their King Crab Reward 'Mech
Sincere apologies for the delayed injection. The King Crab has just scuttled into your account! If necessary, please log out and log back in to initiate the redemption.
Really really hope one of the developments of CW is the eventual ability to take colossal contracts that require you to drop with multiple companies, possibly even recruiting other units to aid you for a share of the rewards.
I really want just a huge amount of insane warfare, I want to see multiple player companies dropping at once so the earth quakes with each volley of cannon fire.
PATCH #37
Upcoming Patch - Thursday, December 11th @ 10AM – 1PM PD
Patch Number: 1.3.358
Greetings ‘MechWarriors!
Welcome to Community Warfare Beta
It’s been a long time coming, but it’s finally here. The team has had their collective noses to the grindstone to bring you Community Warfare, and we are now looking forward to watching you launch into the battle for the Inner Sphere. This is it – House vs House, Clan vs Clan, and IS vs the Clans. We want to see the newly updated and dynamic Inner Sphere map change because of your actions, your efforts. Factions have been reset with this patch - your previously chosen faction will no longer be active. Once you log in, head to the faction tab to select a contract with your chosen faction. There are three short-term contract options: 7, 14, or 28 days. The thoroughly dedicated can pledge their loyalty to their chosen faction for a permanent alliance. With a longer contract comes greater rewards, but also a greater penalty for breaking it. Once your faction choice is made you’ll have access to the Inner Sphere map. Here you’ll find a list of planets that you can attack or defend. So pledge your alliance to a faction and start fighting for territory control!
To enable this gameplay we’ve added a number of new features:
Invasion game mode: Attack Vs Defense – it’s 12v12 to take over or hold your territory on the contested planets found along the border of the Great Houses
Two new maps: On each planet, teams will battle in the frosty Boreal Vault or caustic Sulfurous Rift DropShip: Territory control is serious business; now you can take a stable of four ‘Mechs into battle, each one delivered to the battlefield via Leopard DropShips
To learn more go to our Community Warfare launch page. The team has worked extremely hard to put this Beta into your hands, and we thank you for your patience in waiting for it to come together. There is a list of known issues at the bottom of these patch notes. To ensure this is a polished, balanced experience we need all of you and your feedback. Expect upcoming hotfixes, and we shall do our utmost to deliver these fixes fast and to respond to your feedback. Bring it on
The MechWarrior Team
Change Log
Content
New Community Warfare Maps (X2):
Boreal Vault
“The Boreal Vault is a polar base protecting a massive double-barreled anti-orbital gauss rifle. As long as the rifle remains active, high capacity drop ships are inhibited from entering the Arctic Circle's Airspace.”
Noble Ruler: Baron Sandra Vinterk
Star Type (Recharge Time): F4V, yellow-white (175 Hours)
Position in System: 2
Time to Jump Point: 16.10 days
Number of Satellites: None
Surface Gravity: .9
Atm. Pressure: Thin (Breathable)
Equatorial Temperature: -10° C (Arctic)
Surface Water: 55 percent
Recharging Station: Zenith
HPG Class Type: B
Highest Native Life: None
Population: 1,238,559,000
Socio-Industrial Levels: B-C-C-C-B
This rugged planet had seemingly lost all strategic value decades ago when its military facilities were shuttered at the conclusion of the Succession Wars. The Clan Invasion has however thrust it back into the spotlight as a crucial stepping stone and resupply depot to neighboring systems.
Due to the large volcanic hills and valleys that run along the planet’s northern hemisphere many installations are accessible only aboard dropship. Large Naval Gauss batteries key to preventing landfall by large scale invasion forces. These massive guns are a rare sight and often the first target for strike units aboard more agile dropships. Invading ground units are forced to land some distance to the south and move along the twin roads that lead to the outpost’s two points of egress. The early stages of the invasion saw controlling forces litter this exposed flank in haste using any obstacle that could be cobbled together. Once at their doorstep invaders must contend with an array of defensive turrets and leverage the available high ground to disable the defender’s power generators and breach the massive blast doors.
Sustained warfare has left the terrain scarred, evidence of the almost insurmountable odds stacked against would-be attackers
Sulfurous Rift
“The Sulfurous Rift is an equatorial base protecting a massive double-barreled anti-orbital gauss rifle. As long as the rifle remains active, high capacity drop ships are inhibited from entering this equatorial quarter.”
Noble Ruler: Duchess Samantha Dolfid
Star Type (Recharge Time): G2V, yellow (183 Hours)
Position in System: 3
Time to Jump Point: 9.12 days
Number of Satellites: 1 (Dugenia)
Surface Gravity: 1.0
Atm. Pressure: Standard (Tainted)
Equatorial Temperature: 35° C (High)
Surface Water: 68 percent
Recharging Station: Zenith
HPG Class Type: B
Highest Native Life: Microbes
Population: 1,002,738,000
Socio-Industrial Levels: A-C-B-C-B
The acrid atmosphere of this world forms lakes of sulfuric acid that dot its unforgiving surface. Colonists would have been completely disinterested in the world if not for its abundance of easy to reach minerals. Refineries and strip mines are common sights across its landscape and are the most likely targets for a conquering force. Rarely seen Space Defense Systems have been installed to defend against direct attack from high capacity dropships. Units must utilize speedy aerodyne dropships if they hope to land near enough to mount an effective attack. The gun’s placement amongst important structures has the added benefit of making the site too valuable to be the target of orbital bombardment. Fortifying the location has proven difficult due to the porous nature of the area. Three clear channels have been eaten into the surrounding rock providing attackers with multiple fronts to engage. Gaps in the eroded cliff faces offer shortcuts and vantage points for jump capable ‘mechs. Pathways spill into an eventual opening walled behind three large perimeter gates. The small size of the compound can make it an easily defensible position for well-trained units and a killing ground for the unprepared. Gameplay
Added a new client cvar, 'gp_default_cockpit_light', configurable from within user.cfg, which controls the initial light level for the first person cockpit (between 0 and 5).
If you are in a unit, you will need to wait for your unit leader to re-select the unit's faction
As part of this update we will also be clearing all of the currently 'Disbanded' Units in the database. Details on this can be found in a dedicated news post, arriving shortly.
Bug Fixes
Fixed the Polygon skins for Gargoyle 'Mechs
The final team score or resources is now displayed at the End of Round screen of all game modes.
Fixed issue where large groups would erroneously be broken up between lances.
Fixed thermal vision on DirectX 11 when any form of anti-aliasing was enabled.
Reduced lag on in-game chat when large numbers of messages were received by the server simultaneously.
Improved several issues relating to popping in the terrain LOD system.
Fixed 'Mechs occasionally floating in the air when their ground contacts were suddenly removed.
Known Issues
Faction achievements do not grant titles and other related rewards – this will come in the new year with new title functionality to allow titles to display in-game. Please see http://mwomercs.com/...oints-clarified
Sulfurous Rift: large spheres around the Gamma Gate contain invisible walls
Sulfurous Rift: when a player enters the internal out of bounds areas they will not get a warning countdown or die
When the DropShip animation plays, the King Crab’s claws appear to detach from the ‘Mech
Unit coffer may not update properly upon donating – relogging will fix this issue
Unit members that are given 'manage contract privileges' are not able to break a contract
Creating multiple ranks with the same name causes all but one to be deleted
Going from dropdeck selection to the store causes the dropdeck to overlap with the dropdowns. To fix this, you will need to relog
If a member of a Unit Group enters the store, their status in the social window may display “store” – this is a visual issue only, and will not affect actual status or gameplay
When your contract ends, you will be abruptly taken back to the Faction selection screen
Rarely, a users Faction icon may change to match other users Factions in the same Lance
Ready/Not Ready buttons remain after leaving a Unit Group – to fix this select the same planet again and to switch back to the correct attack/defend buttons
When selecting a permanent contract, the 'Time Left on contract' or 'Attack Phase' notification is missing from the upper left of the Faction screen - to fix this navigate away from the Faction tab and back again
The Loyalty Points on the planet info will change to 0 when selecting to attack/defend while in a Unit Group - however, this is just a UI issue and you can see your correct loyalty points at the end of the match if you win
Rarely, the user will not see the rewards screen when returning to the Front End after the end of an invasion match
Rarely, upon conclusion of a match, you will see the incorrect contract results screen. Please note you will get the proper rewards, regardless of the screen's message
Rarely, users will not be disconnected at the end of round screen - if this happens, hit the exit match button
Selecting a random map in a private match may launch the match with an invasion map - if this happens, either play it out as a death match or just re-launch a private match
We thank you for your patience and we look forward to seeing you on the battlefield!
•Fixed the Polygon skins for Gargoyle 'Mechs
•The final team score or resources is now displayed at the End of Round screen of all game modes.
•Fixed issue where large groups would erroneously be broken up between lances.
•Fixed thermal vision on DirectX 11 when any form of anti-aliasing was enabled.
•Reduced lag on in-game chat when large numbers of messages were received by the server simultaneously.
•Fixed several systems in the InnerSphere map that had non-english characters in their names.
•Improved several issues relating to popping in the terrain LOD system.
•Fixed mechs occasionally floating in the air when their ground contacts were suddenly removed.
Posts
Wow, looks like someone put up a lot of collateral property. Idiots.......
And in other news, i got my 10 year anniversary badge... woot.
I'd give em $10 for that.
It had so much potential.. but they had to make it a browser game, which severely limited it.
I was in the beta for I don't even know how long and was never, not once, able to complete a single match, and was never able to find a match against a human player.
Closest to completing a match I ever came was when the AI decided "Nah, Fuck.dat" and jumpjetted off the map. and kept jumpjetting off the map every turn, until I said screw it and closed the window.
A turned based mechwarrior with a focus more like mechcommander games would probably do well.
Battletech is a niche game no matter what but well done turn based tactics games have a good community to sell to.
$$$
EDIT: A less snarky answer is it was a selling feature when they first offered the Phoenix bundles.
MWO: Adamski
Someone mind linking it here? I'm on a bus. :P
We user the G&T ventrillo servers. The thread should be stickied giving you the information.
Actually when I think about it I don't use any of the phoenix mechs much. Hell they aren't even in my normal drop board.
But I have played a lot. All the way back to closed beta.
I really want just a huge amount of insane warfare, I want to see multiple player companies dropping at once so the earth quakes with each volley of cannon fire.
Basically I want the Mech version of
Sayeth the reddit... CW Patch
No
http://mwomercs.com/news/2014/12/1023-hot-fix-incoming
Here are the fixes included in this patch:
•Fixed the Polygon skins for Gargoyle 'Mechs
•The final team score or resources is now displayed at the End of Round screen of all game modes.
•Fixed issue where large groups would erroneously be broken up between lances.
•Fixed thermal vision on DirectX 11 when any form of anti-aliasing was enabled.
•Reduced lag on in-game chat when large numbers of messages were received by the server simultaneously.
•Fixed several systems in the InnerSphere map that had non-english characters in their names.
•Improved several issues relating to popping in the terrain LOD system.
•Fixed mechs occasionally floating in the air when their ground contacts were suddenly removed.
MWO: Adamski
MWO: Adamski
Those guys are pretty nice to roll with. I would love to stick it to them in CW though, I'm looking for some vengeance for the mining-town massacre!
@Nips we need a contract yo!
They do have planets but no contracts are up that I could tell.
We can't be space Vikings anymore until you align the unit!
Hurry, we must defend the Homeland!
MWO: Adamski
Prepare to drop... the BASS
I just want to imagine the faces of the enemy company when they see 12 crabs walking abreast firing AC20s in sync.
Well first you have to level all the gro- wait wrong game. :heartbeat:
Jump in vent and declare your love for the immortal Walrus and we'll get you into the unit.
2.2mil wulongs to break a 14 day contract.
Annnnd, I can't disband my unit to join the OOSKs for 2 days.
Great.
Why did you do that.
also 2mil aint much depending on how good you are.
that's why we call it the struggle, you're supposed to sweat
Yes
Patching now then I'll see if I have the right permissions.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Well either I don't have the right permissions (although the Faction tab shows I have the same ones as Nips) or I'm too dumb to figure this out.