Valve is never going to make another single-player campaign again, and that's such a bummer because they are probably the best level designers in all of games
I think they WERE, absolutely
bungie got up there pretttty fast
I always though bungie levels were a giant boring mess.
Honestly Valve levels until Portal weren't great either.
Valve is never going to make another single-player campaign again, and that's such a bummer because they are probably the best level designers in all of games
I think they WERE, absolutely
bungie got up there pretttty fast
I always though bungie levels were a giant boring mess.
Honestly Valve levels until Portal weren't great either.
silent cartographer, son
It's honestly more their art direction I dislike more than their level design.
The openness and simple lines and angles work really well with their physics.
I like them, to be honest. Very clean. Not something I would want in every game, but it worked for what Halo was going for. Of course, then 4 turned into Tron 3 and took out all the interesting ship names and made Forerunners into weird catbaboon things and man fuck Halo 4.
We need more games that look like PS2 games. And PS1 games.
It's the natural evolution of the current 16/32 bit indie game craze. People are going to start going "hey low poly stuff can be pretty sweet". And it all begins with Massive Chalice.
One that that makes me want to see a Half-Life 3 is that it's been 10 years since the original (and 7 years since the last episode) so I'm pretty interested to see what Valve would even make today, on modern hardware with like a decade of FPS evolution since the HL2 formula was established (and lets be real, the episodes didn't really evolve that formula much). Because I really doubt they just make another linear shooter shooter where you go from battle to unskippable in-game cinematic to battle to setpiece.
If they were into that, we'd probably have gotten Episode 3 by now.
I'm okay with that, if it is well done. Isn't that basically the new Wolfenstein? That was really well received, yeah? I still need to play it.
Well, to be fair, nobody was expecting anything out of Wolfenstein, so people were very pleasently surprised. Half-Life has the opposite problem; people are going to expect something more from it than basically a polished version of what everyone else is doing. Like I said, if Valve was interested in doing that, we'd probably have gotten Episode 3.
EDIT: I mean, I'm sure me and 3 gazillion other fanboys would devour anything with a Half-Life logo on it, even if it was just a retitled Diakatana, but given the money and talent at Valve, I don't think that's what they're going to want to do.
Valve will use HL3 to get people to use their next big thing. So when Valve comes out with a... I dunno? Video hosting website? Online bank? Search engine? Social network? then you need that thing to run HL3.
Gvzbgul on
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augustwhere you come from is goneRegistered Userregular
Valve will use HL3 to get people to use their next big thing. So when Valve comes out with a... I dunno? Video hosting website? Online bank? Search engine? Social network? then you need that thing to run HL3.
+2
miscellaneousinsanitygrass grows, birds fly, sun shines,and brother, i hurt peopleRegistered Userregular
Yeah it's not really the low poly models that can make older 3D games look bad but the low res textures stretched over everything. That and the low resolution.
Low poly models at a high resolution with good textures, as shown above, can look beautiful.
The man largely credited as "the father of video games" has died at age 92, according to a report from Gamasutra. Ralph Baer, a German immigrant and inventor, created the very first home video game console in the late ‘60s. It was simply called the "Brown Box," and it later came to be known as the Magnavox Odyssey in 1972 after he licensed out the design.
The device set the footprint for home consoles to this date: a computer in a box that was manipulated with controllers and connected to a television. He also developed a "light gun" controller that was bundled with a shooting game. It is widely believed to be the first-ever video game peripheral. Later, he designed the Simon pattern-matching electronic toy that's still available today.
The man largely credited as "the father of video games" has died at age 92, according to a report from Gamasutra. Ralph Baer, a German immigrant and inventor, created the very first home video game console in the late ‘60s. It was simply called the "Brown Box," and it later came to be known as the Magnavox Odyssey in 1972 after he licensed out the design.
The device set the footprint for home consoles to this date: a computer in a box that was manipulated with controllers and connected to a television. He also developed a "light gun" controller that was bundled with a shooting game. It is widely believed to be the first-ever video game peripheral. Later, he designed the Simon pattern-matching electronic toy that's still available today.
A good friend of mine's grandfather designed the controller for the Odyssey! He has the patent in his desk at work.
That stupid Lizard Squad or whatever is taking credit for it.
How have these people not been caught yet?
They just DDoS, yeah? I just doubt anyone wants to waste time hunting down people doing something so mild and, really, harmless.
They represent a mild inconvenience at worst.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I'm not sure why anyone thinks a sequel to FF7 would be bad
I mean, sure, every single FF7 related spinoff has been a burning car crash but I'm sure the Square-Enix of today is capable of turning that shit around
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All my favorite franchises are dead!
Shitty Tumblr:lighthouse1138.tumblr.com
silent cartographer, son
It's honestly more their art direction I dislike more than their level design.
The openness and simple lines and angles work really well with their physics.
But it all looks so boring, empty and repetitive.
He had that Calling All Cars PSN game, and it was shit
Then he tried to revive Twisted Metal, and it didn't work
And now this
I wish he'd focus on something single-player and substantial because multiplayer hasn't been doing so hot for him
And not the onslaught levels, really just the DM ones.
Shitty Tumblr:lighthouse1138.tumblr.com
It's the natural evolution of the current 16/32 bit indie game craze. People are going to start going "hey low poly stuff can be pretty sweet". And it all begins with Massive Chalice.
And yet their newest Mario game is one where you have to design the levels.
Well, to be fair, nobody was expecting anything out of Wolfenstein, so people were very pleasently surprised. Half-Life has the opposite problem; people are going to expect something more from it than basically a polished version of what everyone else is doing. Like I said, if Valve was interested in doing that, we'd probably have gotten Episode 3.
EDIT: I mean, I'm sure me and 3 gazillion other fanboys would devour anything with a Half-Life logo on it, even if it was just a retitled Diakatana, but given the money and talent at Valve, I don't think that's what they're going to want to do.
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That is its express purpose
It isn't like it is Mario 3D World 2: This Time You're the Level Designer
Mario Maker isnt a mainline Mario Game, it's a creation tool
Low poly models at a high resolution with good textures, as shown above, can look beautiful.
Think about how good Splatoon looked already
And now remember that those level designers are making a full campaign with that weird-ass Squid/Paint traveling as a core mechanic
I have a feeling they just never updated the listing and it's Drawn to Death
or this
I might actually be down with Tearaway on the PS4
The art style is cool, I just hated all its gimmicky control shit
But it won't have any of that on PS4, outside of maybe touchpad stuff
FART
EDIT: Well now they're showing Shovel Knight, which...okay, at least this game seems really good, definitely will pick it up when it hits
Fucking God damn it all to hell.
I hope it isn't down long.
http://www.theverge.com/2014/12/7/7349715/ralph-baer-father-of-video-games-dies-at-92
It looks like a fun multiplayer-focused game that I feel is going to be ignored by almost every single person with a Wii U.
How have these people not been caught yet?
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A good friend of mine's grandfather designed the controller for the Odyssey! He has the patent in his desk at work.
They just DDoS, yeah? I just doubt anyone wants to waste time hunting down people doing something so mild and, really, harmless.
They represent a mild inconvenience at worst.
I mean, sure, every single FF7 related spinoff has been a burning car crash but I'm sure the Square-Enix of today is capable of turning that shit around
Here's the final thing of Playstation Experience
Story Time with Shu Yoshida, Scott Rodhe, and Adam Boyes
They also made a bomb threat to an airliner.
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On a better note here's some more awesome low poly art:
It's just gone.
I'm loving this licensing story! Also, I don't blame him. This was a huge event for him and Sony.
I didn't think the controls were gimmicky and to me they added tons to the Game.
i have been playing destiny on ps3 for a few hours now, so