Kill Strain plays like a blend of a MOBA like League of Legends and a twin-stick arcade shooter. Two teams of five humans compete to gather resources — and rack up kills — while a third team of mutants battles both teams in an attempt to spread their infection and add humans to their mutant ranks.
Human teams can lose their players to the mutant side. When that happens, it's permanent. What starts as a 5v2v5 competition, over the course of a match, which runs between 20 and 30 minutes, changes to a 4v3v5 or 3v5v4 structure.
...
The humans in Kill Strain are ranged characters. They wield guns and flamethrowers and they can call in powerful exosuits, called a MEC, for more firepower and a different set of abilities. The mutants are melee characters. They hack and slash and leap.
Sony San Diego brought three of the game's characters to PlayStation Experience: Diesel, a human with a flamethrower and incendiary blasts who can dash, leaving a flame trail behind him; Gridlock, a mutant who can slash, leap and stun his enemies; and Sylvin, a nimble assassin with dual pistols, a flip dodge and a camouflage skill.
The two human teams compete for resources to boost their score, gain experience points and level up their team and base turrets. On the map that was playable at PSX, each team had a single resource point that dropped canisters. Players are tasked with picking up those canisters from the resource point, then delivering them to a central drop point. Humans can only deposit those resources if they have control of the drop point, however, injecting a bit of control point gameplay into Kill Strain's design.
The mutants are there to mess with the human's plans. They have a base of their own, which is surrounded by a surface called the Strain. The Strain acts as a means of base defense — humans can't walk on Strain without taking damage, unless they're in a protective MEC suit — and as a boost for mutants. When mutants are on Strain, they move faster and regenerate health. Strain also serves as Kill Strain's jungle equivalent; if a mutant is positioned on some Strain (and a human isn't) he's essentially invisible.
...
Kill Strain is designed "from the ground up as a free-to-play game which has a strong community participation and as little as possible paywalls," Hintze said.
"We know our economic model," he said. "People can play the game as long as they want for free. If they want to have an additional character, an additional skin, customization, then yes, we ask you to pay for that. But the core experience is there for you to play."
Sony San Diego is building Kill Strain to be accessible for the console player who might never have played a more established MOBA, but might appreciate the depth and strategy of the genre.
Uhhh why the heck would you lead with that game being a MOBA when instead you can say it is a 5v2v5 game with three sides and an infection mechanic that can bring people over to one side.
Uhhh why the heck would you lead with that game being a MOBA when instead you can say it is a 5v2v5 game with three sides and an infection mechanic that can bring people over to one side.
Uhhh why the heck would you lead with that game being a MOBA when instead you can say it is a 5v2v5 game with three sides and an infection mechanic that can bring people over to one side.
Uhhh why the heck would you lead with that game being a MOBA when instead you can say it is a 5v2v5 game with three sides and an infection mechanic that can bring people over to one side.
Calling it a MOBA makes it sound boring
Calling it a MOBA probably makes a lot more money
Does it? Or do people just think that?
Isn't League of Legends literally the most played online game in the world
It's weird that I see it constantly thrown around for FFVII, but I never see "You need to accept that Half-Life 2 was shit and Half-Life 3 will never happen," for example
Uhhh why the heck would you lead with that game being a MOBA when instead you can say it is a 5v2v5 game with three sides and an infection mechanic that can bring people over to one side.
Calling it a MOBA makes it sound boring
Calling it a MOBA probably makes a lot more money
Does it? Or do people just think that?
Isn't League of Legends literally the most played online game in the world
But the question is does that translate into better sales for other games that slap the MOBA title on themselves? Or is everyone just going to keep playing League and Dota (and maybe HotS) while everyone else that jumps onto the bandwagon goes the way of everyone who tried to jump on the MMO bandwagon?
I like Infamous Second Son a lot so far, and I really love Delsin as a protagonist
He's funny and edgy and righteously angry without being a parody of a rebellious young man, he's charming and compassionate and a bit of a goof
But it's so weird that instead of writing him as a member of a real tribe they just make one up
What risk are they dodging by doing that? If they wanted to create a hero with a strong connection to Seattle in general and its native people specifically, why connect him with people who don't exist?
I like Infamous Second Son a lot so far, and I really love Delsin as a protagonist
He's funny and edgy and righteously angry without being a parody of a rebellious young man, he's charming and compassionate and a bit of a goof
But it's so weird that instead of writing him as a member of a real tribe they just make one up
What risk are they dodging by doing that? If they wanted to create a hero with a strong connection to Seattle in general and its native people specifically, why connect him with people who don't exist?
It's just such a weird misstep
I imagine it's so (ending spoilers)
They could kill off the whole tribe in one of the endings without pissing off any particular tribe. Or at least, I think that was the idea. How effective that was is another discussion.
Uhhh why the heck would you lead with that game being a MOBA when instead you can say it is a 5v2v5 game with three sides and an infection mechanic that can bring people over to one side.
Calling it a MOBA makes it sound boring
Calling it a MOBA probably makes a lot more money
Does it? Or do people just think that?
Isn't League of Legends literally the most played online game in the world
List of people watching shit on twitch right now
LoL: 72.1k
Hearthstone: 53.8k
DoTA 2: 46.3k
CS:GO: 18.5k
WoW: 14.9k
Evil Within: 6.2k
Minecraft: 6.1k
Destiny: 5.1k
Uhhh why the heck would you lead with that game being a MOBA when instead you can say it is a 5v2v5 game with three sides and an infection mechanic that can bring people over to one side.
Calling it a MOBA makes it sound boring
Calling it a MOBA probably makes a lot more money
Does it? Or do people just think that?
Isn't League of Legends literally the most played online game in the world
List of people watching shit on twitch right now
LoL: 72.1k
Hearthstone: 53.8k
DoTA 2: 46.3k
CS:GO: 18.5k
WoW: 14.9k
Evil Within: 6.2k
Minecraft: 6.1k
Destiny: 5.1k
I think MOBAs are doing ok
Right but the question is whether that implies strong support for mobas in general or for those two games specifically
There've been a buttload of Minecraft clones but I dont see space engineers on that list
Uhhh why the heck would you lead with that game being a MOBA when instead you can say it is a 5v2v5 game with three sides and an infection mechanic that can bring people over to one side.
Calling it a MOBA makes it sound boring
Calling it a MOBA probably makes a lot more money
Does it? Or do people just think that?
Isn't League of Legends literally the most played online game in the world
List of people watching shit on twitch right now
LoL: 72.1k
Hearthstone: 53.8k
DoTA 2: 46.3k
CS:GO: 18.5k
WoW: 14.9k
Evil Within: 6.2k
Minecraft: 6.1k
Destiny: 5.1k
I think MOBAs are doing ok
The two MOBAs being streamed, though, are basically the old titans of the genre. It's not like a newer MOBA is on that list, which is why making a new entry into the MOBA genre is a risky move, plenty of new MOBAs have come and go with being little more than a blip on the radar while league and dota trudge on without even noticing.
Uhhh why the heck would you lead with that game being a MOBA when instead you can say it is a 5v2v5 game with three sides and an infection mechanic that can bring people over to one side.
Calling it a MOBA makes it sound boring
Calling it a MOBA probably makes a lot more money
Does it? Or do people just think that?
Isn't League of Legends literally the most played online game in the world
List of people watching shit on twitch right now
LoL: 72.1k
Hearthstone: 53.8k
DoTA 2: 46.3k
CS:GO: 18.5k
WoW: 14.9k
Evil Within: 6.2k
Minecraft: 6.1k
Destiny: 5.1k
I think MOBAs are doing ok
Right but the question is whether that implies strong support for mobas in general or for those two games specifically
There've been a buttload of Minecraft clones but I dont see space engineers on that list
Uhhh why the heck would you lead with that game being a MOBA when instead you can say it is a 5v2v5 game with three sides and an infection mechanic that can bring people over to one side.
Calling it a MOBA makes it sound boring
Calling it a MOBA probably makes a lot more money
Does it? Or do people just think that?
Isn't League of Legends literally the most played online game in the world
List of people watching shit on twitch right now
LoL: 72.1k
Hearthstone: 53.8k
DoTA 2: 46.3k
CS:GO: 18.5k
WoW: 14.9k
Evil Within: 6.2k
Minecraft: 6.1k
Destiny: 5.1k
I think MOBAs are doing ok
Right but the question is whether that implies strong support for mobas in general or for those two games specifically
There've been a buttload of Minecraft clones but I dont see space engineers on that list
Well yeah, that's the same as every other genre gold rush, dating back to the Mario clones of the late 80s. This always happens, everyone thinks they can get big money by copying the most popular thing of the hour, but 99.9% of them fail spectacularly, mostly because the the most popular thing of the hour hasn't gone anywhere and people don't see a reason to switch to another thing that's doing the same thing but probably not as well.
The hardest thing they'll have to pull off in King's Quest is finding the right balance between classic cheap deaths, difficulty and "you didn't do this earlier now you're screwed" and modern games-not-hating-the-player. They can't go all the way either way if they want to make a great King's Quest game. Don't even know how they'd solve that. Free respawns if you die are obvious, but do you force the player not to progress unless they have everything they need to? Maybe some kind of mechanic where if you reach a stuck point the game lets you know, lets you reload at a point where you can fix it, and then fast-forwards you back to where you were once you've done what you needed to do "in the past"? It's tricky.
0
AtomicTofuShe's a straight-up supervillain, yoRegistered Userregular
Posts
Infamous Second Son
ORBITAL DROP
Now you know.
I'll assume at least half of you immediately no longer give a shit, so I'll spoiler the rest of it
Calling it a MOBA makes it sound boring
Calling it a MOBA probably makes a lot more money
Does it? Or do people just think that?
Isn't League of Legends literally the most played online game in the world
clearly we don't talk enough.
But the question is does that translate into better sales for other games that slap the MOBA title on themselves? Or is everyone just going to keep playing League and Dota (and maybe HotS) while everyone else that jumps onto the bandwagon goes the way of everyone who tried to jump on the MMO bandwagon?
'if we get them in early, we can keep them with more micros/content!'
He's funny and edgy and righteously angry without being a parody of a rebellious young man, he's charming and compassionate and a bit of a goof
But it's so weird that instead of writing him as a member of a real tribe they just make one up
What risk are they dodging by doing that? If they wanted to create a hero with a strong connection to Seattle in general and its native people specifically, why connect him with people who don't exist?
It's just such a weird misstep
I imagine it's so (ending spoilers)
It was back up by 10pm ish, but it didn't effect people who didn't log out from PSN I guess?
List of people watching shit on twitch right now
LoL: 72.1k
Hearthstone: 53.8k
DoTA 2: 46.3k
CS:GO: 18.5k
WoW: 14.9k
Evil Within: 6.2k
Minecraft: 6.1k
Destiny: 5.1k
I think MOBAs are doing ok
Movable OBject .... something?
ehh
I like LoL but I stopped playing for a couple years and I suck now
There've been a buttload of Minecraft clones but I dont see space engineers on that list
http://www.audioentropy.com/
The two MOBAs being streamed, though, are basically the old titans of the genre. It's not like a newer MOBA is on that list, which is why making a new entry into the MOBA genre is a risky move, plenty of new MOBAs have come and go with being little more than a blip on the radar while league and dota trudge on without even noticing.
That's not even true anymore. Dawngate didn't even make it out of beta and they refunded all the in-game purchases made up to that point.
Well yeah, that's the same as every other genre gold rush, dating back to the Mario clones of the late 80s. This always happens, everyone thinks they can get big money by copying the most popular thing of the hour, but 99.9% of them fail spectacularly, mostly because the the most popular thing of the hour hasn't gone anywhere and people don't see a reason to switch to another thing that's doing the same thing but probably not as well.
genuine question, I want to see how some other games compare
League of Legends
109,466 viewers
Hearthstone: Heroes of Warcraft
83,989 viewers
Dota 2
67,710 viewers
World of Warcraft: Warlords of Draenor
41,065 viewers
80 Days
34,807 viewers
Counter-Strike: Global Offensive
22,050 viewers
ArmA III
20,172 viewers
FIFA 15
16,532 viewers
8,072 viewers
DayZ
7,932 viewers
World of Tanks
7,351 viewers
Destiny
7,224 viewers
StarCraft II: Heart of the Swarm
5,105 viewers
The Crew
4,826 viewers
Grand Theft Auto V
4,379 viewers
Smite
4,090 viewers
RuneScape
4,051 viewers
Call of Duty: Advanced Warfare
3,560 viewers
Pokémon Omega Ruby/Alpha Sapphire
3,065 viewers
The Binding of Isaac: Rebirth
2,438 viewers
Final Fantasy IV: The Complete Collection
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Don't Starve
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Metal Gear Solid 4: Guns of the Patriots
2,101 viewers
Halo: The Master Chief Collection
1,787 viewers
Infestation: Survivor Stories
1,770 viewers
Heroes of the Storm
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Dragon Age: Inquisition
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Monster Hunter Frontier G
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Lineage II: The Chaotic Chronicle
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Dark Souls
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Call of Duty: Black Ops II
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Alan Wake
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Diablo III: Reaper of Souls
895 viewers
Kingdom Hearts HD 2.5 Remix
890 viewers
Path of Exile
885 viewers
Ultra Street Fighter IV
882 viewers
Tibia
819 viewers
Magic: The Gathering
792 viewers
Far Cry 4
724 viewers
The Legend of Zelda: Ocarina of Time
683 viewers
I think it looks pretty good
and hopefully it will be better than the actual King's Quest games
Steam
Cheap deaths and being able to break the game are awful gameplay mechanics and there's a reason they don't exist anymore.
I can wait as long as it takes for them to not give me a broken game.
February quickly went from TOO MANY GAMES to well I guess I'm gonna get The Order
Hit browse on the twitch home page and it lists games by number of viewers and has the total right under the thumbnail picture for the game
I always thought it had something to do with Mobile.
Like....MObile BAttle.
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