As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[League of Legends] The Bard's Tale

11415171920103

Posts

  • Hargaad of OmnarHargaad of Omnar New Badges? Fucking BOSS!Registered User regular
    Squatfurd wrote: »
    Your position in queue: 1
    approximate wait time: 5 4 3 2 1
    approximate wait time: 5 4 3 2 1
    and so on, and so forth.

    I would like to express my situation in haiku form:

    30 minute waits.
    Down to 7 minute waits.
    "Server busy" still.

    Star Wars (2 separate links)
    Yelling at butts will never NOT be funny. Thanks, Psy!
    Also, Abby is awesome. Keep up with TLH because it's the tits!

    I love League of Legends, but seriously...screw you, Teemo.
    DasUberEdwardtiloah
  • DehumanizedDehumanized Registered User regular
    I think my work is done here

    B5RhRyZCQAA22W7.png:large

    I'm guessing they were all AP Ez games?

    most assuredly

    Hargaad of OmnarTalith
  • DasUberEdwardDasUberEdward Registered User regular
    roit plz

    steam_sig.png
    ResIpsaLoquitur
  • DehumanizedDehumanized Registered User regular
    hell yeah, mystery gifted myself some skins and got debonair ezreal

    looks like it's time to get back onto the porobridge, I am needed

  • KhavallKhavall British ColumbiaRegistered User regular
    edited December 2014
    You know.... there are millions and millions of LoL players in the world.

    So I'm sure designing architecture that supports it all is pretty hard.


    But when you make, like, Aleph-null money per second, maybe it's not too much of an investment to maybe buy some working servers.

    Khavall on
  • lazegamerlazegamer Registered User regular
    edited December 2014
  • RozRoz Boss of InternetRegistered User regular
    Khavall wrote: »
    You know.... there are millions and millions of LoL players in the world.

    So I'm sure designing architecture that supports it all is pretty hard.


    But when you make, like, Aleph-null money per second, maybe it's not too much of an investment to maybe buy some working servers.

    I logged in yesterday while the server was busy and noticed that I could select different regions. I opened the drop down for the first time, and I've never been so angry at Riot.

    Europe: 2 Servers.
    Latin America: 2 Servers
    AsiaPac - 2 Servers

    NA - 1 Server

    God that makes me mad. I consistently have a 110+ ping to the game at all times. Sometimes, it's smooth and playable but 20-30% of the time there are packet loss and game jump issues. Not knowing whether I'm going to get a stable game or not is starting to turn me off the game entirely. I can't play ranked knowing a near 1/3rd of my games may be abhorent lag fests. That's really not fair to my teammates.

    I can't believe that they came out and said they aren't building an east coast data cluster. I don't think there's anything we can do to fix it either.

    TalithdasnoobübergeekHargaad of OmnarGnome-Interruptus
  • übergeekübergeek Sector 2814Registered User regular
    Roz wrote: »
    Khavall wrote: »
    You know.... there are millions and millions of LoL players in the world.

    So I'm sure designing architecture that supports it all is pretty hard.


    But when you make, like, Aleph-null money per second, maybe it's not too much of an investment to maybe buy some working servers.

    I logged in yesterday while the server was busy and noticed that I could select different regions. I opened the drop down for the first time, and I've never been so angry at Riot.

    Europe: 2 Servers.
    Latin America: 2 Servers
    AsiaPac - 2 Servers

    NA - 1 Server

    God that makes me mad. I consistently have a 110+ ping to the game at all times. Sometimes, it's smooth and playable but 20-30% of the time there are packet loss and game jump issues. Not knowing whether I'm going to get a stable game or not is starting to turn me off the game entirely. I can't play ranked knowing a near 1/3rd of my games may be abhorent lag fests. That's really not fair to my teammates.

    I can't believe that they came out and said they aren't building an east coast data cluster. I don't think there's anything we can do to fix it either.

    I'd love to play ranked, but as an East Coaster, I'm not going to drag anyone down because my reaction time is affected by my higher ping. It also contributes to not trying as hard as I possibly should and shying away from the technically higher skill champs because even though my reactions are spot on on my screen sometimes I'm going to wiff my combo because I'm a second or so behind.

    camo_sig.png
  • BurnageBurnage Registered User regular
    Based on prior experience with the EU servers, I imagine that Riot will be unlikely to consider adding in a second NA server unless the game literally becomes unplayable.

    Albino Bunny
  • JoshmviiJoshmvii Registered User regular
    To me it's pretty much the height of arrogance for Riot to basically say fuck you to anybody on the east coast, or even some people in the midwest who get pretty lousy ping to their west coast servers. There's no excuse not to have east coast data servers for a company with a game as big as theirs, but I suppose nobody's boycotting the game over it, not in large enough numbers to make a difference.

    übergeek
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    I live less than 20 minutes away from the Latin America servers here in Miami, FL. I go through a country's worth of Comcast and a gauntlet of peering issues to connect to NA in California.

    At the best of times I get a 100-120 ping connection to NA vs the 7-15 ping connection to LAN. Except I also randomly go link dead when connected to NA.

    7244qyoka3pp.gif
    Roz
  • übergeekübergeek Sector 2814Registered User regular
    Joshmvii wrote: »
    To me it's pretty much the height of arrogance for Riot to basically say fuck you to anybody on the east coast, or even some people in the midwest who get pretty lousy ping to their west coast servers. There's no excuse not to have east coast data servers for a company with a game as big as theirs, but I suppose nobody's boycotting the game over it, not in large enough numbers to make a difference.

    I only do special gamemodes and a bot match for first win these days, and that's pretty much it. I have about 5 mobas to play now, and HoTS and DOTA 2 take up most of my interest now. Although once I get every hero to lv 5 in HoTS I'll be done with that one since their gold is even slower to build up than IP.

    camo_sig.png
  • JoshmviiJoshmvii Registered User regular
    I play ranked from the midwest, and thankfully I don't get dropped connections and what not, but I do play with about 100-120 ping at all times, which is about double what I can expect from most any games I play online.

  • RozRoz Boss of InternetRegistered User regular
    Talith wrote: »
    I live less than 20 minutes away from the Latin America servers here in Miami, FL. I go through a country's worth of Comcast and a gauntlet of peering issues to connect to NA in California.

    At the best of times I get a 100-120 ping connection to NA vs the 7-15 ping connection to LAN. Except I also randomly go link dead when connected to NA.

    Based on the troubleshooting someone linked in the reddit post, they setup a VPN between two of their sites and then tested the tunnels to each of the Riot dataclusters. From their testing, it looks like Riot has servers in California, Arizona, and Texas (not convinced about this one). What he noticed is that the peering seems to be done a per game basis now. Rather than singing into one server, you'll only get a server once the game starts loading.

    This could explain a lot of the behavior we're seeing, where certain routes to these dataclusters are bad/unstable, while others work perfectly fine. It would also mimic my behavior, where 1/3 of my games are a laggy mess, while 2/3s have some latency, but are fairly playable.

    I'm fine with Riot approaching their server distribution with this method IF they would allow us to pick the tunnels we're using to connect to their platform.

    schussübergeekTalith
  • RozRoz Boss of InternetRegistered User regular
    And to put this in perspective:

    FUCKING COWSEP routinely plays from Korea on the NA severs and only has about a 110-120 ping. Yeah Riot, a guy from a different country an entire ocean away has the same ping as I do. FFS!

    schussHargaad of Omnarübergeek
  • SproutSprout Registered User regular
    Judging by the way they schedule their events at least, Riot seems largely unaware that there are parts of North America that aren't within 100 miles of the Pacific Ocean.

    schussPenumbraPMAvers
  • schussschuss Registered User regular
    Sprout wrote: »
    Judging by the way they schedule their events at least, Riot seems largely unaware that there are parts of North America that aren't within 100 miles of the Pacific Ocean.

    Yeah, their infrastructure planning and capabilities need some work. Ideally, their NA servers should be in somewhere like Kansas City to provide parity for the country. Alternatively, have a US East and US West Cluster (and central?) and allow people to deselect clusters like you can in DOTA2.

    übergeek
  • Hargaad of OmnarHargaad of Omnar New Badges? Fucking BOSS!Registered User regular
    edited December 2014
    So, this happened...and is most worthy of the front page.
    PENTAAAAAAAAAAAAAA!
    S4PENTA.png

    Also, for some reason, when I tried using the screen capture, when I ended the game and tried pasting the image, it was just a black image, so I had to figure out how else to show I got a penta with Rammus.

    Being on the west best coast, I'm empathetic to the ping issue everywhere that isn't within spitting distance of Riot HQ. If people want to fund me to drive two hours and protest in front of their HQ, I'd be happy to.

    As far as the firewall/connection issue, I threw my hands in the air and made a list of all the customized shit I made and just used their stupid repair tool. So far, no games have given me a problem, but making all my customized item pages and trying to remember what menu options I changed have been an annoyance.

    Hargaad of Omnar on
    Star Wars (2 separate links)
    Yelling at butts will never NOT be funny. Thanks, Psy!
    Also, Abby is awesome. Keep up with TLH because it's the tits!

    I love League of Legends, but seriously...screw you, Teemo.
    skyknytSproutBurnagePenumbraübergeekSkutSkutAlbino BunnyGnome-Interruptus
  • PenumbraPenumbra Registered User regular
    Sprout wrote: »
    Judging by the way they schedule their events at least, Riot seems largely unaware that there are parts of North America that aren't within 100 miles of the Pacific Ocean.

    I hate how they schedule their events. I can deal with it if I feel like watching the EULCS, it doesn't bother me too much while watching the NALCS, but I'm not getting up at 4 AM on a work day to watch the Finals or the mid-season all-star break.

    Switch Friend Code: 6359-7575-9391
    Hargaad of Omnar
  • Hargaad of OmnarHargaad of Omnar New Badges? Fucking BOSS!Registered User regular
    @Burnage, forgot to tag you to put my penta in the front page.
    I highly doubt I'll ever score another penta with Rammus. It's just not his forte.

    Star Wars (2 separate links)
    Yelling at butts will never NOT be funny. Thanks, Psy!
    Also, Abby is awesome. Keep up with TLH because it's the tits!

    I love League of Legends, but seriously...screw you, Teemo.
  • skyknytskyknyt Registered User, ClubPA regular
    I was kind of hoping that was with AD/Crit rammus :3

    Tycho wrote:
    [skyknyt's writing] is like come kind of code that, when comprehended, unfolds into madness in the mind of the reader.
    PSN: skyknyt, Steam: skyknyt, Blizz: skyknyt#1160
  • RaslinRaslin Registered User regular
    Sprout wrote: »
    Judging by the way they schedule their events at least, Riot seems largely unaware that there are parts of North America that aren't within 100 miles of the Pacific Ocean.

    Hey now, we know there's desert and mountains to the east. But if you go any further than vegas, there be dragons thar.

    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • I needed anime to post.I needed anime to post. boom Registered User regular
    imagine

    liEt3nH.png
  • CyrenicCyrenic Registered User regular
    I noticed something interesting about Rek'sai's skills and the damage gains they get when you level them. It looks like leveling W 2nd is better than leveling E 2nd. I'm assuming most players are leveling E second, as I have been up to this point.

    Leveling W gives you a nice hefty 50 damage for each skill point, while E only starts to give decent returns per skill level when you have lots of fury and a good chunk of attack damage from items.

    Since W does damage in an AoE and isn't dependent on fury, it seems like you want to level W before E in most cases.

    Numbers from lolwiki:
    Unburrow:

    Physical Damage: 60 / 110 / 160 / 210 / 260 (+ 50% Bonus AD)


    Furious Bite:

    Minimum Physical Damage: 80 / 90 / 100 / 110 / 120% AD
    Maximum/True Damage: 160 / 180 / 200 / 220 / 240% AD

    Unless you're building a lot of damage early W seems like a better skill to level.
    Also Rek'sai looks and feels all kinds of OP. I'm wrecking with her and still barely know how to use her tunnels. Her win rate is super high for a new champ as well.

  • DehumanizedDehumanized Registered User regular
    edited December 2014
    Yeah, she's probably just a bit overpowered right now. Her day-to-day winrates in master+ are ridiculously swingy (41% one day, 68% the next), but her overall winrate all ELO is hovering around 53-54%, and she has a positive overall winrate in every tier from bronze to challenger.

    Her kit is very strong, especially in a meta that heavily favors lane ganks.

    Dehumanized on
  • KhavallKhavall British ColumbiaRegistered User regular
    Boy, against teams that don't know how to deal with super-aggressive pushing, Cait is basically a war crime.

  • GoumindongGoumindong Registered User regular
    edited December 2014
    schuss wrote: »
    Sprout wrote: »
    Judging by the way they schedule their events at least, Riot seems largely unaware that there are parts of North America that aren't within 100 miles of the Pacific Ocean.

    Yeah, their infrastructure planning and capabilities need some work. Ideally, their NA servers should be in somewhere like Kansas City to provide parity for the country. Alternatively, have a US East and US West Cluster (and central?) and allow people to deselect clusters like you can in DOTA2.

    That won't actually provide parity to the country. Most of the problems on the east coast are last mile(and carrier interconnection) problems, and the last mile in the central clusters is much worse than the last mile in LA. Riot essentially is plugged into one of the largest internet hubs in the world(IIRC largest in the US easily). On the last leg to LA (and for any switches which are similarly quick) everyone is getting speeds which are near the theoretical limit. The difference for someone on the east coast going to Kansas instead of LA could be essentially zero because the inefficiency of not being on the hub(and also restructuring the mid west hubs to deal with the increased traffic coming from the west coast) would likely offset the 15-20 ping you lose from moving to Kansas.

    E.G. In terms of physical distance to Riot. I am only about half the distance that Talith is in florida(about 1000 miles and Florida is about 2200). So if don't have mid-nation routing issues which would be solved by moving to Texas/Kansas then Talith's ping should be about twice mine.

    My ping is 12(but after the server fixes i sometimes get 30+ which suggests that a texas server does exist). Moving the server to Texas might save Talith 12-20 ping (basically the limit from texas to LA depending on what you go through) and depending on whether or not Texas can actually handle the traffic. The rest of the 70 ping is something riot can't fix. You're probably already playing the majority of your games in texas if such a server exists(and it looks like it does). The reason shit still sucks is because texas can't handle the traffic, and because your ISP's shit sucks.

    Goumindong on
    wbBv3fj.png
  • JAEFJAEF Unstoppably Bald Registered User regular
    Pantheon still freelo.

    Woop de doo.

  • credeikicredeiki Registered User regular
    Yeah, isn't some of this just a problem with the USA's questionable internet infrastructure? I certainly know that my (dis)connectivity issues are directly related to my current rural marylan town's internet, which Riot cannot fix. And let's be real--for most of us, the 90-120 ping on the East Coast is not the ranked elo dealbreaker. Another 50 ms of reaction time is not going to solve decision-making/strategic issues. So yes, don't play ranked when your local internet is crapping out and dropping packets, but nothing wrong with playing at a steady 100 ms. (Looking at you, @übergeek -- kinda seems like maybe you just don't like League and are looking for reasons not to play, but seriously, don't let East Coast ping keep you from playing Ranked if you want to dive into tryhard mode.)

    That said, if I end up getting the job I want and moving to Santa Monica (interview on-site with Riot on the 15th; this process is taking a loooooong time), I must say I am legit looking forward to another .1 sec to improve my spellshielding.

    Steam, LoL: credeiki
  • übergeekübergeek Sector 2814Registered User regular
    credeiki wrote: »
    Yeah, isn't some of this just a problem with the USA's questionable internet infrastructure? I certainly know that my (dis)connectivity issues are directly related to my current rural marylan town's internet, which Riot cannot fix. And let's be real--for most of us, the 90-120 ping on the East Coast is not the ranked elo dealbreaker. Another 50 ms of reaction time is not going to solve decision-making/strategic issues. So yes, don't play ranked when your local internet is crapping out and dropping packets, but nothing wrong with playing at a steady 100 ms. (Looking at you, @übergeek -- kinda seems like maybe you just don't like League and are looking for reasons not to play, but seriously, don't let East Coast ping keep you from playing Ranked if you want to dive into tryhard mode.)

    That said, if I end up getting the job I want and moving to Santa Monica (interview on-site with Riot on the 15th; this process is taking a loooooong time), I must say I am legit looking forward to another .1 sec to improve my spellshielding.

    I'm getting 130-150 ping. Completely unacceptable against people 70 ping or less. I eat way more skillshots than I should be.

    camo_sig.png
  • RozRoz Boss of InternetRegistered User regular
    credeiki wrote: »
    Yeah, isn't some of this just a problem with the USA's questionable internet infrastructure? I certainly know that my (dis)connectivity issues are directly related to my current rural marylan town's internet, which Riot cannot fix. And let's be real--for most of us, the 90-120 ping on the East Coast is not the ranked elo dealbreaker. Another 50 ms of reaction time is not going to solve decision-making/strategic issues. So yes, don't play ranked when your local internet is crapping out and dropping packets, but nothing wrong with playing at a steady 100 ms. (Looking at you, @übergeek -- kinda seems like maybe you just don't like League and are looking for reasons not to play, but seriously, don't let East Coast ping keep you from playing Ranked if you want to dive into tryhard mode.)

    That said, if I end up getting the job I want and moving to Santa Monica (interview on-site with Riot on the 15th; this process is taking a loooooong time), I must say I am legit looking forward to another .1 sec to improve my spellshielding.

    Once you get there

    PLEASE BEG THEM FOR EAST COAST SERVERS PLEASE

    HELP US PLEBS

    TalithübergeekTcheldorPrjctD_CaptainprogramjunkieNaphtali
  • JarsJars Registered User regular
    jarvan is so great on poro king. every game is like a re-enactment of the hit movie space jam.

    until someone disconnects. that happens a lot for some reason.

  • PolaritiePolaritie Sleepy Registered User regular
    Ahahaha. Ashe may be one of the worst marksmen on the rift, but she's still a monster on the abyss. Anyone who dashes in quickly learns why you do not engage Ashe at level 1.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • programjunkieprogramjunkie Registered User regular
    credeiki wrote: »
    Yeah, isn't some of this just a problem with the USA's questionable internet infrastructure? I certainly know that my (dis)connectivity issues are directly related to my current rural marylan town's internet, which Riot cannot fix. And let's be real--for most of us, the 90-120 ping on the East Coast is not the ranked elo dealbreaker. Another 50 ms of reaction time is not going to solve decision-making/strategic issues. So yes, don't play ranked when your local internet is crapping out and dropping packets, but nothing wrong with playing at a steady 100 ms. (Looking at you, @übergeek -- kinda seems like maybe you just don't like League and are looking for reasons not to play, but seriously, don't let East Coast ping keep you from playing Ranked if you want to dive into tryhard mode.)

    That said, if I end up getting the job I want and moving to Santa Monica (interview on-site with Riot on the 15th; this process is taking a loooooong time), I must say I am legit looking forward to another .1 sec to improve my spellshielding.

    100 ms flat isn't terrible. 140ms spiky is pretty rough, especially with some champs. The correct time to activate Trynd's ult is when the lethal attack is already in its animation, but obviously that's dancing on a razor's edge, and we are talking about milliseconds.

    Still, the standard I use for FPS games is three digits is too much, regardless of what those three digits are. I don't think Riot's infinite money generator should get graded on the curve in this regard.

  • GoumindongGoumindong Registered User regular
    Why should riot get graded when the problem is the last mile on the east coast?

    wbBv3fj.png
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    Internet infrastructure in the USA is pretty shitty compared to what it could / should be.

    Two goats enter, one car leaves
    skyknyt
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    Rek'Sai seems strong but at least her kit isn't really bullshit to play against.

    Its hard to really measure the long-term worth of any jungler yet, since the new jungle is still being changed / tested / figured out. At least the Reign of Warwick is mostly history.

    Two goats enter, one car leaves
  • schussschuss Registered User regular
    Blaming it on final-mile when other games don't have an issue isn't correct. If someone universally got 100-130 ping, you would have a point, but they don't.

    Roz
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Yeah, she's probably just a bit overpowered right now. Her day-to-day winrates in master+ are ridiculously swingy (41% one day, 68% the next), but her overall winrate all ELO is hovering around 53-54%, and she has a positive overall winrate in every tier from bronze to challenger.

    Her kit is very strong, especially in a meta that heavily favors lane ganks.

    I kinda wanna see what happens with her in LCS/tournament level play before she gets more than maybe token nerfs to be honest. I feel alot of her strength in solo Q stuff is coming from her ability to pressure with tunnels and her ult. Factors that would likely be reduced in situations with better warding/team map control and pushing.

  • DragonPupDragonPup Registered User regular
    As much as I enjoy Rek'Sai and recognize she's pretty strong, her ult still doesn't feel great. The big reason is that it is a 'win more' ultimate. If your team is winning the vision war, it's great. If you are not the active is near useless as all of your tunnels will be crushed.

    I'd have rather seen the ultimate be either rush to a tunnel anywhere on the map, or a much shorter tunnel to a point (a la Twisted Fate)

    "I was there, I was there, the day Horus slew the Emperor." -Cpt Garviel Loken

    Currently painting: Slowly [flickr]
    Spectrum
This discussion has been closed.