You know.... there are millions and millions of LoL players in the world.
So I'm sure designing architecture that supports it all is pretty hard.
But when you make, like, Aleph-null money per second, maybe it's not too much of an investment to maybe buy some working servers.
I logged in yesterday while the server was busy and noticed that I could select different regions. I opened the drop down for the first time, and I've never been so angry at Riot.
God that makes me mad. I consistently have a 110+ ping to the game at all times. Sometimes, it's smooth and playable but 20-30% of the time there are packet loss and game jump issues. Not knowing whether I'm going to get a stable game or not is starting to turn me off the game entirely. I can't play ranked knowing a near 1/3rd of my games may be abhorent lag fests. That's really not fair to my teammates.
I can't believe that they came out and said they aren't building an east coast data cluster. I don't think there's anything we can do to fix it either.
You know.... there are millions and millions of LoL players in the world.
So I'm sure designing architecture that supports it all is pretty hard.
But when you make, like, Aleph-null money per second, maybe it's not too much of an investment to maybe buy some working servers.
I logged in yesterday while the server was busy and noticed that I could select different regions. I opened the drop down for the first time, and I've never been so angry at Riot.
God that makes me mad. I consistently have a 110+ ping to the game at all times. Sometimes, it's smooth and playable but 20-30% of the time there are packet loss and game jump issues. Not knowing whether I'm going to get a stable game or not is starting to turn me off the game entirely. I can't play ranked knowing a near 1/3rd of my games may be abhorent lag fests. That's really not fair to my teammates.
I can't believe that they came out and said they aren't building an east coast data cluster. I don't think there's anything we can do to fix it either.
I'd love to play ranked, but as an East Coaster, I'm not going to drag anyone down because my reaction time is affected by my higher ping. It also contributes to not trying as hard as I possibly should and shying away from the technically higher skill champs because even though my reactions are spot on on my screen sometimes I'm going to wiff my combo because I'm a second or so behind.
Based on prior experience with the EU servers, I imagine that Riot will be unlikely to consider adding in a second NA server unless the game literally becomes unplayable.
To me it's pretty much the height of arrogance for Riot to basically say fuck you to anybody on the east coast, or even some people in the midwest who get pretty lousy ping to their west coast servers. There's no excuse not to have east coast data servers for a company with a game as big as theirs, but I suppose nobody's boycotting the game over it, not in large enough numbers to make a difference.
I live less than 20 minutes away from the Latin America servers here in Miami, FL. I go through a country's worth of Comcast and a gauntlet of peering issues to connect to NA in California.
At the best of times I get a 100-120 ping connection to NA vs the 7-15 ping connection to LAN. Except I also randomly go link dead when connected to NA.
To me it's pretty much the height of arrogance for Riot to basically say fuck you to anybody on the east coast, or even some people in the midwest who get pretty lousy ping to their west coast servers. There's no excuse not to have east coast data servers for a company with a game as big as theirs, but I suppose nobody's boycotting the game over it, not in large enough numbers to make a difference.
I only do special gamemodes and a bot match for first win these days, and that's pretty much it. I have about 5 mobas to play now, and HoTS and DOTA 2 take up most of my interest now. Although once I get every hero to lv 5 in HoTS I'll be done with that one since their gold is even slower to build up than IP.
I play ranked from the midwest, and thankfully I don't get dropped connections and what not, but I do play with about 100-120 ping at all times, which is about double what I can expect from most any games I play online.
I live less than 20 minutes away from the Latin America servers here in Miami, FL. I go through a country's worth of Comcast and a gauntlet of peering issues to connect to NA in California.
At the best of times I get a 100-120 ping connection to NA vs the 7-15 ping connection to LAN. Except I also randomly go link dead when connected to NA.
Based on the troubleshooting someone linked in the reddit post, they setup a VPN between two of their sites and then tested the tunnels to each of the Riot dataclusters. From their testing, it looks like Riot has servers in California, Arizona, and Texas (not convinced about this one). What he noticed is that the peering seems to be done a per game basis now. Rather than singing into one server, you'll only get a server once the game starts loading.
This could explain a lot of the behavior we're seeing, where certain routes to these dataclusters are bad/unstable, while others work perfectly fine. It would also mimic my behavior, where 1/3 of my games are a laggy mess, while 2/3s have some latency, but are fairly playable.
I'm fine with Riot approaching their server distribution with this method IF they would allow us to pick the tunnels we're using to connect to their platform.
FUCKING COWSEP routinely plays from Korea on the NA severs and only has about a 110-120 ping. Yeah Riot, a guy from a different country an entire ocean away has the same ping as I do. FFS!
Judging by the way they schedule their events at least, Riot seems largely unaware that there are parts of North America that aren't within 100 miles of the Pacific Ocean.
Judging by the way they schedule their events at least, Riot seems largely unaware that there are parts of North America that aren't within 100 miles of the Pacific Ocean.
Yeah, their infrastructure planning and capabilities need some work. Ideally, their NA servers should be in somewhere like Kansas City to provide parity for the country. Alternatively, have a US East and US West Cluster (and central?) and allow people to deselect clusters like you can in DOTA2.
So, this happened...and is most worthy of the front page.
PENTAAAAAAAAAAAAAA!
Also, for some reason, when I tried using the screen capture, when I ended the game and tried pasting the image, it was just a black image, so I had to figure out how else to show I got a penta with Rammus.
Being on the west best coast, I'm empathetic to the ping issue everywhere that isn't within spitting distance of Riot HQ. If people want to fund me to drive two hours and protest in front of their HQ, I'd be happy to.
As far as the firewall/connection issue, I threw my hands in the air and made a list of all the customized shit I made and just used their stupid repair tool. So far, no games have given me a problem, but making all my customized item pages and trying to remember what menu options I changed have been an annoyance.
Judging by the way they schedule their events at least, Riot seems largely unaware that there are parts of North America that aren't within 100 miles of the Pacific Ocean.
I hate how they schedule their events. I can deal with it if I feel like watching the EULCS, it doesn't bother me too much while watching the NALCS, but I'm not getting up at 4 AM on a work day to watch the Finals or the mid-season all-star break.
Judging by the way they schedule their events at least, Riot seems largely unaware that there are parts of North America that aren't within 100 miles of the Pacific Ocean.
Hey now, we know there's desert and mountains to the east. But if you go any further than vegas, there be dragons thar.
I noticed something interesting about Rek'sai's skills and the damage gains they get when you level them. It looks like leveling W 2nd is better than leveling E 2nd. I'm assuming most players are leveling E second, as I have been up to this point.
Leveling W gives you a nice hefty 50 damage for each skill point, while E only starts to give decent returns per skill level when you have lots of fury and a good chunk of attack damage from items.
Since W does damage in an AoE and isn't dependent on fury, it seems like you want to level W before E in most cases.
Unless you're building a lot of damage early W seems like a better skill to level.
Also Rek'sai looks and feels all kinds of OP. I'm wrecking with her and still barely know how to use her tunnels. Her win rate is super high for a new champ as well.
Yeah, she's probably just a bit overpowered right now. Her day-to-day winrates in master+ are ridiculously swingy (41% one day, 68% the next), but her overall winrate all ELO is hovering around 53-54%, and she has a positive overall winrate in every tier from bronze to challenger.
Her kit is very strong, especially in a meta that heavily favors lane ganks.
Judging by the way they schedule their events at least, Riot seems largely unaware that there are parts of North America that aren't within 100 miles of the Pacific Ocean.
Yeah, their infrastructure planning and capabilities need some work. Ideally, their NA servers should be in somewhere like Kansas City to provide parity for the country. Alternatively, have a US East and US West Cluster (and central?) and allow people to deselect clusters like you can in DOTA2.
That won't actually provide parity to the country. Most of the problems on the east coast are last mile(and carrier interconnection) problems, and the last mile in the central clusters is much worse than the last mile in LA. Riot essentially is plugged into one of the largest internet hubs in the world(IIRC largest in the US easily). On the last leg to LA (and for any switches which are similarly quick) everyone is getting speeds which are near the theoretical limit. The difference for someone on the east coast going to Kansas instead of LA could be essentially zero because the inefficiency of not being on the hub(and also restructuring the mid west hubs to deal with the increased traffic coming from the west coast) would likely offset the 15-20 ping you lose from moving to Kansas.
E.G. In terms of physical distance to Riot. I am only about half the distance that Talith is in florida(about 1000 miles and Florida is about 2200). So if don't have mid-nation routing issues which would be solved by moving to Texas/Kansas then Talith's ping should be about twice mine.
My ping is 12(but after the server fixes i sometimes get 30+ which suggests that a texas server does exist). Moving the server to Texas might save Talith 12-20 ping (basically the limit from texas to LA depending on what you go through) and depending on whether or not Texas can actually handle the traffic. The rest of the 70 ping is something riot can't fix. You're probably already playing the majority of your games in texas if such a server exists(and it looks like it does). The reason shit still sucks is because texas can't handle the traffic, and because your ISP's shit sucks.
Yeah, isn't some of this just a problem with the USA's questionable internet infrastructure? I certainly know that my (dis)connectivity issues are directly related to my current rural marylan town's internet, which Riot cannot fix. And let's be real--for most of us, the 90-120 ping on the East Coast is not the ranked elo dealbreaker. Another 50 ms of reaction time is not going to solve decision-making/strategic issues. So yes, don't play ranked when your local internet is crapping out and dropping packets, but nothing wrong with playing at a steady 100 ms. (Looking at you, @übergeek -- kinda seems like maybe you just don't like League and are looking for reasons not to play, but seriously, don't let East Coast ping keep you from playing Ranked if you want to dive into tryhard mode.)
That said, if I end up getting the job I want and moving to Santa Monica (interview on-site with Riot on the 15th; this process is taking a loooooong time), I must say I am legit looking forward to another .1 sec to improve my spellshielding.
Yeah, isn't some of this just a problem with the USA's questionable internet infrastructure? I certainly know that my (dis)connectivity issues are directly related to my current rural marylan town's internet, which Riot cannot fix. And let's be real--for most of us, the 90-120 ping on the East Coast is not the ranked elo dealbreaker. Another 50 ms of reaction time is not going to solve decision-making/strategic issues. So yes, don't play ranked when your local internet is crapping out and dropping packets, but nothing wrong with playing at a steady 100 ms. (Looking at you, @übergeek -- kinda seems like maybe you just don't like League and are looking for reasons not to play, but seriously, don't let East Coast ping keep you from playing Ranked if you want to dive into tryhard mode.)
That said, if I end up getting the job I want and moving to Santa Monica (interview on-site with Riot on the 15th; this process is taking a loooooong time), I must say I am legit looking forward to another .1 sec to improve my spellshielding.
I'm getting 130-150 ping. Completely unacceptable against people 70 ping or less. I eat way more skillshots than I should be.
Yeah, isn't some of this just a problem with the USA's questionable internet infrastructure? I certainly know that my (dis)connectivity issues are directly related to my current rural marylan town's internet, which Riot cannot fix. And let's be real--for most of us, the 90-120 ping on the East Coast is not the ranked elo dealbreaker. Another 50 ms of reaction time is not going to solve decision-making/strategic issues. So yes, don't play ranked when your local internet is crapping out and dropping packets, but nothing wrong with playing at a steady 100 ms. (Looking at you, @übergeek -- kinda seems like maybe you just don't like League and are looking for reasons not to play, but seriously, don't let East Coast ping keep you from playing Ranked if you want to dive into tryhard mode.)
That said, if I end up getting the job I want and moving to Santa Monica (interview on-site with Riot on the 15th; this process is taking a loooooong time), I must say I am legit looking forward to another .1 sec to improve my spellshielding.
Ahahaha. Ashe may be one of the worst marksmen on the rift, but she's still a monster on the abyss. Anyone who dashes in quickly learns why you do not engage Ashe at level 1.
Yeah, isn't some of this just a problem with the USA's questionable internet infrastructure? I certainly know that my (dis)connectivity issues are directly related to my current rural marylan town's internet, which Riot cannot fix. And let's be real--for most of us, the 90-120 ping on the East Coast is not the ranked elo dealbreaker. Another 50 ms of reaction time is not going to solve decision-making/strategic issues. So yes, don't play ranked when your local internet is crapping out and dropping packets, but nothing wrong with playing at a steady 100 ms. (Looking at you, @übergeek -- kinda seems like maybe you just don't like League and are looking for reasons not to play, but seriously, don't let East Coast ping keep you from playing Ranked if you want to dive into tryhard mode.)
That said, if I end up getting the job I want and moving to Santa Monica (interview on-site with Riot on the 15th; this process is taking a loooooong time), I must say I am legit looking forward to another .1 sec to improve my spellshielding.
100 ms flat isn't terrible. 140ms spiky is pretty rough, especially with some champs. The correct time to activate Trynd's ult is when the lethal attack is already in its animation, but obviously that's dancing on a razor's edge, and we are talking about milliseconds.
Still, the standard I use for FPS games is three digits is too much, regardless of what those three digits are. I don't think Riot's infinite money generator should get graded on the curve in this regard.
Rek'Sai seems strong but at least her kit isn't really bullshit to play against.
Its hard to really measure the long-term worth of any jungler yet, since the new jungle is still being changed / tested / figured out. At least the Reign of Warwick is mostly history.
Blaming it on final-mile when other games don't have an issue isn't correct. If someone universally got 100-130 ping, you would have a point, but they don't.
Yeah, she's probably just a bit overpowered right now. Her day-to-day winrates in master+ are ridiculously swingy (41% one day, 68% the next), but her overall winrate all ELO is hovering around 53-54%, and she has a positive overall winrate in every tier from bronze to challenger.
Her kit is very strong, especially in a meta that heavily favors lane ganks.
I kinda wanna see what happens with her in LCS/tournament level play before she gets more than maybe token nerfs to be honest. I feel alot of her strength in solo Q stuff is coming from her ability to pressure with tunnels and her ult. Factors that would likely be reduced in situations with better warding/team map control and pushing.
As much as I enjoy Rek'Sai and recognize she's pretty strong, her ult still doesn't feel great. The big reason is that it is a 'win more' ultimate. If your team is winning the vision war, it's great. If you are not the active is near useless as all of your tunnels will be crushed.
I'd have rather seen the ultimate be either rush to a tunnel anywhere on the map, or a much shorter tunnel to a point (a la Twisted Fate)
"I was there, I was there, the day Horus slew the Emperor." -Cpt Garviel Loken
Posts
I would like to express my situation in haiku form:
30 minute waits.
Down to 7 minute waits.
"Server busy" still.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
most assuredly
looks like it's time to get back onto the porobridge, I am needed
So I'm sure designing architecture that supports it all is pretty hard.
But when you make, like, Aleph-null money per second, maybe it's not too much of an investment to maybe buy some working servers.
https://www.reddit.com/r/leagueoflegends/comments/2pzllq/firewall_problems_again/
I logged in yesterday while the server was busy and noticed that I could select different regions. I opened the drop down for the first time, and I've never been so angry at Riot.
Europe: 2 Servers.
Latin America: 2 Servers
AsiaPac - 2 Servers
NA - 1 Server
God that makes me mad. I consistently have a 110+ ping to the game at all times. Sometimes, it's smooth and playable but 20-30% of the time there are packet loss and game jump issues. Not knowing whether I'm going to get a stable game or not is starting to turn me off the game entirely. I can't play ranked knowing a near 1/3rd of my games may be abhorent lag fests. That's really not fair to my teammates.
I can't believe that they came out and said they aren't building an east coast data cluster. I don't think there's anything we can do to fix it either.
I'd love to play ranked, but as an East Coaster, I'm not going to drag anyone down because my reaction time is affected by my higher ping. It also contributes to not trying as hard as I possibly should and shying away from the technically higher skill champs because even though my reactions are spot on on my screen sometimes I'm going to wiff my combo because I'm a second or so behind.
At the best of times I get a 100-120 ping connection to NA vs the 7-15 ping connection to LAN. Except I also randomly go link dead when connected to NA.
I only do special gamemodes and a bot match for first win these days, and that's pretty much it. I have about 5 mobas to play now, and HoTS and DOTA 2 take up most of my interest now. Although once I get every hero to lv 5 in HoTS I'll be done with that one since their gold is even slower to build up than IP.
Based on the troubleshooting someone linked in the reddit post, they setup a VPN between two of their sites and then tested the tunnels to each of the Riot dataclusters. From their testing, it looks like Riot has servers in California, Arizona, and Texas (not convinced about this one). What he noticed is that the peering seems to be done a per game basis now. Rather than singing into one server, you'll only get a server once the game starts loading.
This could explain a lot of the behavior we're seeing, where certain routes to these dataclusters are bad/unstable, while others work perfectly fine. It would also mimic my behavior, where 1/3 of my games are a laggy mess, while 2/3s have some latency, but are fairly playable.
I'm fine with Riot approaching their server distribution with this method IF they would allow us to pick the tunnels we're using to connect to their platform.
FUCKING COWSEP routinely plays from Korea on the NA severs and only has about a 110-120 ping. Yeah Riot, a guy from a different country an entire ocean away has the same ping as I do. FFS!
Yeah, their infrastructure planning and capabilities need some work. Ideally, their NA servers should be in somewhere like Kansas City to provide parity for the country. Alternatively, have a US East and US West Cluster (and central?) and allow people to deselect clusters like you can in DOTA2.
Also, for some reason, when I tried using the screen capture, when I ended the game and tried pasting the image, it was just a black image, so I had to figure out how else to show I got a penta with Rammus.
Being on the west best coast, I'm empathetic to the ping issue everywhere that isn't within spitting distance of Riot HQ. If people want to fund me to drive two hours and protest in front of their HQ, I'd be happy to.
As far as the firewall/connection issue, I threw my hands in the air and made a list of all the customized shit I made and just used their stupid repair tool. So far, no games have given me a problem, but making all my customized item pages and trying to remember what menu options I changed have been an annoyance.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
I hate how they schedule their events. I can deal with it if I feel like watching the EULCS, it doesn't bother me too much while watching the NALCS, but I'm not getting up at 4 AM on a work day to watch the Finals or the mid-season all-star break.
I highly doubt I'll ever score another penta with Rammus. It's just not his forte.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
Hey now, we know there's desert and mountains to the east. But if you go any further than vegas, there be dragons thar.
3ds friend code: 2981-6032-4118
Leveling W gives you a nice hefty 50 damage for each skill point, while E only starts to give decent returns per skill level when you have lots of fury and a good chunk of attack damage from items.
Since W does damage in an AoE and isn't dependent on fury, it seems like you want to level W before E in most cases.
Numbers from lolwiki:
Unless you're building a lot of damage early W seems like a better skill to level.
Her kit is very strong, especially in a meta that heavily favors lane ganks.
That won't actually provide parity to the country. Most of the problems on the east coast are last mile(and carrier interconnection) problems, and the last mile in the central clusters is much worse than the last mile in LA. Riot essentially is plugged into one of the largest internet hubs in the world(IIRC largest in the US easily). On the last leg to LA (and for any switches which are similarly quick) everyone is getting speeds which are near the theoretical limit. The difference for someone on the east coast going to Kansas instead of LA could be essentially zero because the inefficiency of not being on the hub(and also restructuring the mid west hubs to deal with the increased traffic coming from the west coast) would likely offset the 15-20 ping you lose from moving to Kansas.
E.G. In terms of physical distance to Riot. I am only about half the distance that Talith is in florida(about 1000 miles and Florida is about 2200). So if don't have mid-nation routing issues which would be solved by moving to Texas/Kansas then Talith's ping should be about twice mine.
My ping is 12(but after the server fixes i sometimes get 30+ which suggests that a texas server does exist). Moving the server to Texas might save Talith 12-20 ping (basically the limit from texas to LA depending on what you go through) and depending on whether or not Texas can actually handle the traffic. The rest of the 70 ping is something riot can't fix. You're probably already playing the majority of your games in texas if such a server exists(and it looks like it does). The reason shit still sucks is because texas can't handle the traffic, and because your ISP's shit sucks.
Woop de doo.
That said, if I end up getting the job I want and moving to Santa Monica (interview on-site with Riot on the 15th; this process is taking a loooooong time), I must say I am legit looking forward to another .1 sec to improve my spellshielding.
I'm getting 130-150 ping. Completely unacceptable against people 70 ping or less. I eat way more skillshots than I should be.
Once you get there
PLEASE BEG THEM FOR EAST COAST SERVERS PLEASE
HELP US PLEBS
until someone disconnects. that happens a lot for some reason.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
100 ms flat isn't terrible. 140ms spiky is pretty rough, especially with some champs. The correct time to activate Trynd's ult is when the lethal attack is already in its animation, but obviously that's dancing on a razor's edge, and we are talking about milliseconds.
Still, the standard I use for FPS games is three digits is too much, regardless of what those three digits are. I don't think Riot's infinite money generator should get graded on the curve in this regard.
Its hard to really measure the long-term worth of any jungler yet, since the new jungle is still being changed / tested / figured out. At least the Reign of Warwick is mostly history.
I kinda wanna see what happens with her in LCS/tournament level play before she gets more than maybe token nerfs to be honest. I feel alot of her strength in solo Q stuff is coming from her ability to pressure with tunnels and her ult. Factors that would likely be reduced in situations with better warding/team map control and pushing.
I'd have rather seen the ultimate be either rush to a tunnel anywhere on the map, or a much shorter tunnel to a point (a la Twisted Fate)
Currently painting: Slowly [flickr]