I miss some ults or even followups I think because I frantically click all the things. If the one right-click is enough to chase, I can concentrate on attack inputs better.
The other weak a pro player shot his ult 180 degrees in the wrong direction. It happens.
Kind of... he was firing Ezreal ult to the left from his character... but pressed R with his mouse over a teammate's portrait, causing it to fire towards the teammate's position instead of his cursor's position.
Understandable mistake, IMO. Probably not something many people even realize can happen.
You can also do that by accidentally clicking on the map.
I miss some ults or even followups I think because I frantically click all the things. If the one right-click is enough to chase, I can concentrate on attack inputs better.
One click is enough to chase but you shouldn't do it. You shouldn't be furiously clicking, that will lower your DPS. The reason it lowers your DPS is that you will accidentally cancel commands by issuing conflicting ones (a new command does not override but). If you're furiously clicking in a team fight then you will often start an attack, issue a move command, then issue an attack again, then issue a move. If you do this your champion will do nothing. They will start to attack, stop to move, start to attack, stop to move. Etc etc etc
First watch the first half of this video, you can ignore the rebind advise. Just use A-click or bind A to attack move click (from attack move). If you bind attack move to mouse 1 you won't be able to select champions.
Thanks, thats what im wondering. Since I play pure melee, I am often in the thick of things and I misclick a lot. Im on a small screen so its easy to click thw wrong thing. I will watch the videos tonight.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Many people don't quite understand the idea of body blocking. Ideally when attacking someone you want to kill as a melee champion you can try to keep yourself between them and their escape route. That way they have to get around you in order to escape. While your character blocks only a very small area you can get an extra attack in. Dan talks about it a little in his video, but its super important as a habit to start doing.
This is also important for peeling for your adc, try to stay between your adc and the person attacking your adc while peeling, you can end up making pathfinding pause the attacking champion taking them off your adc by enough that they have to move a bit before they attack again.
It's always obnoxious when people don't try to stand in the way of someone with a dash that stops on collision, like Vi or Azir. They're just gonna dash out, stop standing behind them get in front of them put that body to work lil boy.
butts
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I've read the first page of the thread, and got a lot of useful information. But I'm almost level 11 and am still a total liability. Is it normal to be THIS bad for THIS long? Is it a matter of practice and learning?
Yes and yes. You can accelerate how fast you become decent, but it always takes time.
Look me up in game (I am Goumindong and hang out in the PA chat channel and i will jump into a custom bot game with you and mess around)
The real secret to getting better is to be a shitlord in a different MOBA, then once you're passable at that, start playing LoL and you're suddenly decent even when you're just leveling up. (Okay, so that may have worked for me 5 years ago but probably won't work for you.)
Finished my placements today. 4 and 6, Plat 5. Not too shabby.
Last game sucked. Got counterpicked as morg by zyra and so decided to top. They had Xin top which beat me handily but what sealed the deal was that our second pick support picked annie into zyra instead of leona or some such. I lost lane(but not my too much!) and then Xin roamed and killed everyone and i couldn't port to the fights because i placed more wards than our support and there was nothing to port to before the team was dead
Yellow Trinket OP. I placed 25 wards. Annie placed 20
I remember years ago when people were trying to argue with me that oh yeah Morg top can totally beat Xin Zhao.
Hm, I've never used A or S in playing; seems like they would make things harder, not easier.
Playing with techno music in the background helped me get over my losing streak, so yay. Also my experiment in calling "fill (not jungle pref)" was a disaster, so I'm back to just demanding adc and yielding it to someone else if they call it too and I deem them worthy by lolking stalking them (this works really well; like earlier today I and this other dude both called adc; I saw he was in high gold last season compared to my low gold and that he mained Graves, so I went Leona for him and we kicked ass so hard I ended up all-chatting THE DAWN HAS ARRIVED, even though I normally never all-chat or taunt people. But anyone who plays Yi deserves to be taunted a bit).
The real secret to getting better is to be a shitlord in a different MOBA, then once you're passable at that, start playing LoL and you're suddenly decent even when you're just leveling up. (Okay, so that may have worked for me 5 years ago but probably won't work for you.)
I'm playing some DotA2 basically entirely as cross-training for LoL/out of curiosity about game design and perhaps it'll make me better at using my activateable items? Mostly I like having a MOBA where I don't care that I suck (whereas in LoL it pains me a little how bad I am).
Well, here is a nice carry game. Wow, looking at the gold, didn't realize how hard we threw for a while. We were defending our base with one nexus turret. Once Volibear stopped flaming everyone and Singed stopped being a moron (he delighted in playing Singed but thought he was more durable than he was), we rallied and won. Their botlane was mega-bad, and my support was pretty good. It's so nice to play with a Soraka. I get to have this fantasy where I feel like I'm the one totally carrying, cause look, I somehow lost no hp in that trade, but that Soraka, she's at 1 healthbar, what a bad, good thing she's got me there to win for us :P
Steam, LoL: credeiki
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
That's funny, for me LoL is the MOBA I don't care if I suck, and Dota is the one that gives me performance anxiety.
I think zyra is a terrible matchup for leona unless you have some sort of zen way to dodge her E or they don't know how to bush control at all
Doesn't Leona's dash go through Zyra's snare? Like if they aim them at each other and both hit, isn't the end result Leona and Zyra snared right next to each other? That seems like a bad place for Zyra to be, since it's going to be shortly followed by Zyra stunned, taking extra damage from the adc's next couple of attacks, and maybe stunned again.
Basically Leona can take a couple of Zyra snares without too much issue but if Zyra takes a Leona snare it's buhbye plant lady.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
The real secret to getting better is to be a shitlord in a different MOBA, then once you're passable at that, start playing LoL and you're suddenly decent even when you're just leveling up. (Okay, so that may have worked for me 5 years ago but probably won't work for you.)
I'm playing some DotA2 basically entirely as cross-training for LoL/out of curiosity about game design and perhaps it'll make me better at using my activateable items? Mostly I like having a MOBA where I don't care that I suck (whereas in LoL it pains me a little how bad I am).
Hm, I've never used A or S in playing; seems like they would make things harder, not easier.
Once you get it down to where you're not thinking about it, it ends up being easy to pull off. I use both all the time in games at different stages for a few different reasons. I don't S click as often as I used to since I turned auto attack off but now it's mostly for catching axes as Draven.
A+click I started to use because I would use shift+click for attack moving and sometimes I'd end up trying to click back while still holding click, making me stand still or move forward. Saw a video where someone was using A+click on Jayce and he used it to move in between hyper charge autos and decided to try it out. I don't remember there being a learning period at all for me, it just worked. I try to click targets more often than not just because fights can get hectic when there's a lot of people around and I'd rather do what I want to do and not let the game decide that I was gonna do something else.
On top of that, I don't want to have someone spam wards on top of themselves and I get forced to attack those instead.
I think zyra is a terrible matchup for leona unless you have some sort of zen way to dodge her E or they don't know how to bush control at all
Doesn't Leona's dash go through Zyra's snare? Like if they aim them at each other and both hit, isn't the end result Leona and Zyra snared right next to each other? That seems like a bad place for Zyra to be, since it's going to be shortly followed by Zyra stunned, taking extra damage from the adc's next couple of attacks, and maybe stunned again.
Basically Leona can take a couple of Zyra snares without too much issue but if Zyra takes a Leona snare it's buhbye plant lady.
sure, but zyra's E has a much longer range so it's more you can't even get in range of her without taking a ton of damage because she's also going to dump her Q and plants on you. I think it's an easy match up because once you get one combo off on her she's too low to even think about engaging.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I think zyra is a terrible matchup for leona unless you have some sort of zen way to dodge her E or they don't know how to bush control at all
Doesn't Leona's dash go through Zyra's snare? Like if they aim them at each other and both hit, isn't the end result Leona and Zyra snared right next to each other? That seems like a bad place for Zyra to be, since it's going to be shortly followed by Zyra stunned, taking extra damage from the adc's next couple of attacks, and maybe stunned again.
Basically Leona can take a couple of Zyra snares without too much issue but if Zyra takes a Leona snare it's buhbye plant lady.
sure, but zyra's E has a much longer range so it's more you can't even get in range of her without taking a ton of damage because she's also going to dump her Q and plants on you. I think it's an easy match up because once you get one combo off on her she's too low to even think about engaging.
I think Zyra's E is narrow and moves slowly enough that if you're trying to hit it at or near max range Leona SHOULD be able to sidestep it pretty often. Also if it's at max range you'll need to move closer to get off the Q. If you do hit it she can pop W to mitigate some of the damage. I'd have to look up the numbers but basically I don't think Zyra does quite enough damage that one combo will dissuade Leona until she's got quite a few points in her E while on the other hand one Leona CC chain (assuming your ADC is paying attention) is plenty of time to kill Zyra or at least force her back.
you wouldn't be taking pot shots at max range with your E. if you are using E then you either 1) can be aggressive(ie blitz missed a pull) 2) know it's going to land because you get super vulnerable without it. and zyra does an incredible amount of damage thanks to her plants, far more than it looks like she does on paper. I go straight caster masteries/runes because she is the ultimate lane bully.
it is her free week and her win rate has absolutely plummeted so maybe she's actually quite difficult to play. I picked her up right at release so I've had lots of experience. also played a lot of her on howling abyss which is all about poking people down.
you wouldn't be taking pot shots at max range with your E. if you are using E then you either 1) can be aggressive(ie blitz missed a pull) 2) know it's going to land because you get super vulnerable without it. and zyra does an incredible amount of damage thanks to her plants, far more than it looks like she does on paper. I go straight caster masteries/runes because she is the ultimate lane bully.
it is her free week and her win rate has absolutely plummeted so maybe she's actually quite difficult to play. I picked her up right at release so I've had lots of experience. also played a lot of her on howling abyss which is all about poking people down.
Zyra is hard to play without a lot of practice. E is super-slow, you are very squishy, takes a bit of practice before you're always putting seeds down right after you cast (/some people don't know to do that; I didn't know at first), has very high mana costs.
I tried picking her up a few months ago as my mage carry support but realized that I got similar effects from Vel'koz, but died less and hit more skillshots (or maybe I didn't hit more skillshots but didn't run out of mana because Vel'koz skills are super-cheap). Also I'd rather be a laser squid beholder scientist than a plant wearing no clothes.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Try binding "enemy attack move click" to A, it's a lot more natural feeling to use than a+click.
Have they fixed the bug where typing in chat would trigger attack move click when you pressed the hot key typing something? It was only attack move click, regular attack move worked fine.
you wouldn't be taking pot shots at max range with your E. if you are using E then you either 1) can be aggressive(ie blitz missed a pull) 2) know it's going to land because you get super vulnerable without it. and zyra does an incredible amount of damage thanks to her plants, far more than it looks like she does on paper. I go straight caster masteries/runes because she is the ultimate lane bully.
it is her free week and her win rate has absolutely plummeted so maybe she's actually quite difficult to play. I picked her up right at release so I've had lots of experience. also played a lot of her on howling abyss which is all about poking people down.
I feel like you're trying to have your cake and eat it too. Like, there is a range at which Zyra can hit Leona and Leona can't hit her back. If you're not taking at least some shots at that range then the fact that you outrange Leona's engage doesn't really matter, and if you are taking shots at that range then Leona should be dodging a good number of them because it's so slow.
Now I love me some Zyra and you're obviously 100% correct that she does insane damage for a support, but if I pick Zyra and the other team counter-picks with Leona I will not be as happy as I would be against most other supports. I don't think it's an unwinnable lane but it's definitely one where I know I have to be on point because I have to hit like 3 skillshots before she hits even 1. The range advantage means it's doable but I certainly wouldn't classify it as easy.
Try binding "enemy attack move click" to A, it's a lot more natural feeling to use than a+click.
Have they fixed the bug where typing in chat would trigger attack move click when you pressed the hot key typing something? It was only attack move click, regular attack move worked fine.
can't say i've ever experienced that
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Try binding "enemy attack move click" to A, it's a lot more natural feeling to use than a+click.
Have they fixed the bug where typing in chat would trigger attack move click when you pressed the hot key typing something? It was only attack move click, regular attack move worked fine.
can't say i've ever experienced that
Then they must have fixed it, I can finally use it now...though I'll have to completely retrain my muscle memory. I'm very used to a + click.
I think zyra is a terrible matchup for leona unless you have some sort of zen way to dodge her E or they don't know how to bush control at all
Doesn't Leona's dash go through Zyra's snare? Like if they aim them at each other and both hit, isn't the end result Leona and Zyra snared right next to each other? That seems like a bad place for Zyra to be, since it's going to be shortly followed by Zyra stunned, taking extra damage from the adc's next couple of attacks, and maybe stunned again.
Basically Leona can take a couple of Zyra snares without too much issue but if Zyra takes a Leona snare it's buhbye plant lady.
Zyra can poke Leona out, but a decent leona can E through a Zyra snare and once you're on top of Zyra she is superdead. Its a lot better matchup than Annie since Annie is even more susceptible to getting poked out than Leona is. There really aren't any bad matchups for zyra in that she can't win them. Maybe J4 since he can E-Q through her root, (and so bait a plant Q combo which then misses and then he kills zyra and their AD alone because he is J4), but otherwise no one is particualrly strong against her. Blitz and Thresh are even more vulnerable than Leona since they can't hook through creeps and because plants can intercept their hooks (plus they aren't as tanky), Sona/Nami/Janna are likely to just die if they get hit once, and Zyra out-ranges them. Additionally because of the way that Zyra's abilities work hard peel isn't very effective against it.
Empirically her win rate against Leona is flat, negative against blitz, negative against Soraka, Even against Janna and Sona and positive against everyone else. With lower variance on Janna/Leona/Blitz matchups. Zyra wins 53.5 against Annie and 54.5 against Morgana. I am actually kind of surprised that blitz is higher than Leo because the theory suggests that Zyra should have an easier time playing against Blitz due to creep control and/or Leona is a harder champion to play because she can't fish as easily as blitz can (I.E. greater downside on failed engage)
Edit: i suspect that her lower than expected win rate against Sona and Janna reflects more her latergame weaknesses and their latergame strengths in terms of overall team mobility, peel, and safety than it does her laning strengths.
Hm, I've never used A or S in playing; seems like they would make things harder, not easier.
Playing with techno music in the background helped me get over my losing streak, so yay. Also my experiment in calling "fill (not jungle pref)" was a disaster, so I'm back to just demanding adc and yielding it to someone else if they call it too and I deem them worthy by lolking stalking them (this works really well; like earlier today I and this other dude both called adc; I saw he was in high gold last season compared to my low gold and that he mained Graves, so I went Leona for him and we kicked ass so hard I ended up all-chatting THE DAWN HAS ARRIVED, even though I normally never all-chat or taunt people. But anyone who plays Yi deserves to be taunted a bit).
Mechanically, yes. But structurally no. Mechanically its harder, especially if you've got a Q ability on fast CD that you need to alternate between (especially if you want to interrupt your Q with your auto). Because you're using more buttons. Structurally its better than left click because left click options often make menu and map interaction wonky and binding the button to your keyboard introduces other problems since you now can't use that key to type with.
Mechanically its superior than shift click because there is less room for error its very easy to get out of sync when shift clicking and regular clicking rapidly. And one missclick breaks the kite.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Try binding "enemy attack move click" to A, it's a lot more natural feeling to use than a+click.
Have they fixed the bug where typing in chat would trigger attack move click when you pressed the hot key typing something? It was only attack move click, regular attack move worked fine.
Yes. They fixed it probably a year and a half ago.
You bought Rengar with IP right? Don't may money for champions, save money for skins. Play a champion on free week before you decide to buy them too. Makes things a lot easier to manage. Rengar will be a difficult champion to play conceptually and maybe mechanically.
One thing that will help is learning how "autoattack resets" work. They're a big part of Rengar's damage.
Basically, some abilities cause your champion to immediately activate a new autoattack (usually modified by whatever ability you used). Garen's Q is an AA reset, so you could time it so Garen does an autoattack, hit Q immediately after the auto goes off, and then your Q hits immediately. This basically allows an AA reset to temporarily give you, effectively, maximum attack speed (one attack then immediately another).
Rengar's Q is an AA rest, so ideally you want to attack and then immediately hit Q so you get two attacks in the span of a single auto.
Ravenous Hydra is also an AA reset. This means Rengar can jump on someone from stealth, hit Q immediately after landing to AA reset, then activate Ravenous Hydra (probably "1" or "2" on your keyboard, based on item slot). With good timing, you'll get the damage of 3 autoattacks in about .3 seconds. This is a big part of how Rengar bursts down a vulnerable target.
Other considerations:
Building an earlier Last Whisper will help. Armor Penetration isn't a sexy stat, but its a very important one. Many players make the mistake of delaying a Last Whisper when behind, when the item is more important when you're losing (the enemy team has more armor and you need to be as gold-efficient as possible). Rengar doesn't ever really want to pick fights with tanks, but Last Whisper is just a good overall item for him and it also means if you do need to attack a tank, at least you'll do some worthwhile damage.
Rengar isn't a bruiser, he cannot fight really tanky champions. At best, he can work them down over a long (and dangerous) fight. More realistically, if Rengar fights a tank, the tank just needs to survive long enough for somebody else to show up (or the tank can just leave). Rengar never wants to get caught out in the open.
I'm like this in fighting games too. I want to play who I want to play. Be it because I enjoy the mechanics or just the character itself.
I do wonder if im missing something or if I'm just lagging. I get a lot of leaps where I have my Q activated and the special attack isnt proccing it feels like.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Damage Rengar's job is to delete marksmen/fighters/assassins that are found out of position. He does not teamfight well, because if there's anyone around to disrupt him from deleting squishies he tends to die almost immediately.
Tank Rengar (where you build a damage item or two and then go into tanky stuff) is more about turning a midgame kill advantage into getting resilient enough to soak damage so your backline can do work. It's more teamwork oriented, it's got a better role in group combat, and it's also (subjectively) a lot less fun than deleting squishies while making cat noises in all-chat.
So essentially I want to stay away from more than a 1v1? Last game I couldn't seem to find anyone solo, and their only squishies were always escorted by heavies. I tried laning a bit in early game, but I couldn't trade or harass without coming off worse, which spiraled into giving up kills and feeding.
Smh. I also have a hard time making his ult work for me. I need to watch more videos and play more co-op games in the meantime.
I may go back to Garen for a little while, maybe try tbuilding a Frost Hammer and get some slows that way as an experiment.
Only other champ I want to try right now is Jarvan. But he's getting nerfed isn't he?
LoL scrub problems haha.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
What ever you end up doing, just remember to focus on what you enjoy. Getting better will come, the only thing that stops that is burning out and quitting.
Jarvan is the King of the rift and the reason he's amazingly fun to play has nothing to do with his damage aura.
It has everything to to with doing a flag-pull loop into Cataclysm. When pulled off correctly it looks like you're doing a backflip where the landing leaves a crater and instantly killed someone.
While it's not for every game, the most amazingly fun Jarvan build is Brutalizer>Infinity Edge>Last Whisper, because you don't need tank or sustain when you're insta-killing people. Though most games you want Hydra>Tanky items>Last Whisper on him.
+1
Orphanerivers of redthat run to seaRegistered Userregular
So essentially I want to stay away from more than a 1v1? Last game I couldn't seem to find anyone solo, and their only squishies were always escorted by heavies. I tried laning a bit in early game, but I couldn't trade or harass without coming off worse, which spiraled into giving up kills and feeding.
Smh. I also have a hard time making his ult work for me. I need to watch more videos and play more co-op games in the meantime.
I may go back to Garen for a little while, maybe try tbuilding a Frost Hammer and get some slows that way as an experiment.
Only other champ I want to try right now is Jarvan. But he's getting nerfed isn't he?
LoL scrub problems haha.
the nerf is fairly minor in the overall scheme of things because we all know riot will probably nerf whoever's next strongest soon enough
the important thing is to dunk scrublords
jarvan offers maximum dunkage
therefore, play jarvan
but seriously the point at which nerfs like the one he's getting make or break him as a pick in games is at mid to high skill levels, and since you aren't even 30 there is no point in worrying about it - your individual skill with a champion will do far more to determine the outcome of a game rather than which champs are "strong" or "weak" in the games you are currently playing. what's important is that you enjoy the characters you play and focus on improving your mechanics instead of feeling obligated to conform to what's considered good by the community
We're aiming to buff a number of tanks in the jungle in patch 5.5 and/or patch 5.6 (5.3's the current live patch, design work on 5.4's just finished for context). To start with that'll involve looking at tanks that are struggling a bit (definitely Zac, potentially Nautilus, Nunu etc).
......Yey new top laners that aren't Liss, Rumble, Gnar and Mao. . I am looking forward to playing Zac top again in 5.5/5.6. I enjoy his kit a lot. That or at least i'd love a shift back to assassins top and tank junglers.
Posts
You can also do that by accidentally clicking on the map.
but that's what i'm best at
Thanks, thats what im wondering. Since I play pure melee, I am often in the thick of things and I misclick a lot. Im on a small screen so its easy to click thw wrong thing. I will watch the videos tonight.
This is also important for peeling for your adc, try to stay between your adc and the person attacking your adc while peeling, you can end up making pathfinding pause the attacking champion taking them off your adc by enough that they have to move a bit before they attack again.
The real secret to getting better is to be a shitlord in a different MOBA, then once you're passable at that, start playing LoL and you're suddenly decent even when you're just leveling up. (Okay, so that may have worked for me 5 years ago but probably won't work for you.)
I remember years ago when people were trying to argue with me that oh yeah Morg top can totally beat Xin Zhao.
Ayeeeeep.
Playing with techno music in the background helped me get over my losing streak, so yay. Also my experiment in calling "fill (not jungle pref)" was a disaster, so I'm back to just demanding adc and yielding it to someone else if they call it too and I deem them worthy by lolking stalking them (this works really well; like earlier today I and this other dude both called adc; I saw he was in high gold last season compared to my low gold and that he mained Graves, so I went Leona for him and we kicked ass so hard I ended up all-chatting THE DAWN HAS ARRIVED, even though I normally never all-chat or taunt people. But anyone who plays Yi deserves to be taunted a bit).
I'm playing some DotA2 basically entirely as cross-training for LoL/out of curiosity about game design and perhaps it'll make me better at using my activateable items? Mostly I like having a MOBA where I don't care that I suck (whereas in LoL it pains me a little how bad I am).
Well, here is a nice carry game. Wow, looking at the gold, didn't realize how hard we threw for a while. We were defending our base with one nexus turret. Once Volibear stopped flaming everyone and Singed stopped being a moron (he delighted in playing Singed but thought he was more durable than he was), we rallied and won. Their botlane was mega-bad, and my support was pretty good. It's so nice to play with a Soraka. I get to have this fantasy where I feel like I'm the one totally carrying, cause look, I somehow lost no hp in that trade, but that Soraka, she's at 1 healthbar, what a bad, good thing she's got me there to win for us :P
I've been playing since Season 1.
And I'm Hargaad. >_<
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
Doesn't Leona's dash go through Zyra's snare? Like if they aim them at each other and both hit, isn't the end result Leona and Zyra snared right next to each other? That seems like a bad place for Zyra to be, since it's going to be shortly followed by Zyra stunned, taking extra damage from the adc's next couple of attacks, and maybe stunned again.
Basically Leona can take a couple of Zyra snares without too much issue but if Zyra takes a Leona snare it's buhbye plant lady.
(Sometimes, in the dead of night, I miss jungle camp stacking.)
A+click I started to use because I would use shift+click for attack moving and sometimes I'd end up trying to click back while still holding click, making me stand still or move forward. Saw a video where someone was using A+click on Jayce and he used it to move in between hyper charge autos and decided to try it out. I don't remember there being a learning period at all for me, it just worked. I try to click targets more often than not just because fights can get hectic when there's a lot of people around and I'd rather do what I want to do and not let the game decide that I was gonna do something else.
On top of that, I don't want to have someone spam wards on top of themselves and I get forced to attack those instead.
She's great atm.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
sure, but zyra's E has a much longer range so it's more you can't even get in range of her without taking a ton of damage because she's also going to dump her Q and plants on you. I think it's an easy match up because once you get one combo off on her she's too low to even think about engaging.
I think Zyra's E is narrow and moves slowly enough that if you're trying to hit it at or near max range Leona SHOULD be able to sidestep it pretty often. Also if it's at max range you'll need to move closer to get off the Q. If you do hit it she can pop W to mitigate some of the damage. I'd have to look up the numbers but basically I don't think Zyra does quite enough damage that one combo will dissuade Leona until she's got quite a few points in her E while on the other hand one Leona CC chain (assuming your ADC is paying attention) is plenty of time to kill Zyra or at least force her back.
it is her free week and her win rate has absolutely plummeted so maybe she's actually quite difficult to play. I picked her up right at release so I've had lots of experience. also played a lot of her on howling abyss which is all about poking people down.
Zyra is hard to play without a lot of practice. E is super-slow, you are very squishy, takes a bit of practice before you're always putting seeds down right after you cast (/some people don't know to do that; I didn't know at first), has very high mana costs.
I tried picking her up a few months ago as my mage carry support but realized that I got similar effects from Vel'koz, but died less and hit more skillshots (or maybe I didn't hit more skillshots but didn't run out of mana because Vel'koz skills are super-cheap). Also I'd rather be a laser squid beholder scientist than a plant wearing no clothes.
Have they fixed the bug where typing in chat would trigger attack move click when you pressed the hot key typing something? It was only attack move click, regular attack move worked fine.
I feel like you're trying to have your cake and eat it too. Like, there is a range at which Zyra can hit Leona and Leona can't hit her back. If you're not taking at least some shots at that range then the fact that you outrange Leona's engage doesn't really matter, and if you are taking shots at that range then Leona should be dodging a good number of them because it's so slow.
Now I love me some Zyra and you're obviously 100% correct that she does insane damage for a support, but if I pick Zyra and the other team counter-picks with Leona I will not be as happy as I would be against most other supports. I don't think it's an unwinnable lane but it's definitely one where I know I have to be on point because I have to hit like 3 skillshots before she hits even 1. The range advantage means it's doable but I certainly wouldn't classify it as easy.
can't say i've ever experienced that
Then they must have fixed it, I can finally use it now...though I'll have to completely retrain my muscle memory. I'm very used to a + click.
Zyra can poke Leona out, but a decent leona can E through a Zyra snare and once you're on top of Zyra she is superdead. Its a lot better matchup than Annie since Annie is even more susceptible to getting poked out than Leona is. There really aren't any bad matchups for zyra in that she can't win them. Maybe J4 since he can E-Q through her root, (and so bait a plant Q combo which then misses and then he kills zyra and their AD alone because he is J4), but otherwise no one is particualrly strong against her. Blitz and Thresh are even more vulnerable than Leona since they can't hook through creeps and because plants can intercept their hooks (plus they aren't as tanky), Sona/Nami/Janna are likely to just die if they get hit once, and Zyra out-ranges them. Additionally because of the way that Zyra's abilities work hard peel isn't very effective against it.
Empirically her win rate against Leona is flat, negative against blitz, negative against Soraka, Even against Janna and Sona and positive against everyone else. With lower variance on Janna/Leona/Blitz matchups. Zyra wins 53.5 against Annie and 54.5 against Morgana. I am actually kind of surprised that blitz is higher than Leo because the theory suggests that Zyra should have an easier time playing against Blitz due to creep control and/or Leona is a harder champion to play because she can't fish as easily as blitz can (I.E. greater downside on failed engage)
Edit: i suspect that her lower than expected win rate against Sona and Janna reflects more her latergame weaknesses and their latergame strengths in terms of overall team mobility, peel, and safety than it does her laning strengths.
Mechanically, yes. But structurally no. Mechanically its harder, especially if you've got a Q ability on fast CD that you need to alternate between (especially if you want to interrupt your Q with your auto). Because you're using more buttons. Structurally its better than left click because left click options often make menu and map interaction wonky and binding the button to your keyboard introduces other problems since you now can't use that key to type with.
Mechanically its superior than shift click because there is less room for error its very easy to get out of sync when shift clicking and regular clicking rapidly. And one missclick breaks the kite.
Nobody starts pro.
Yes. They fixed it probably a year and a half ago.
You bought Rengar with IP right? Don't may money for champions, save money for skins. Play a champion on free week before you decide to buy them too. Makes things a lot easier to manage. Rengar will be a difficult champion to play conceptually and maybe mechanically.
One thing that will help is learning how "autoattack resets" work. They're a big part of Rengar's damage.
Basically, some abilities cause your champion to immediately activate a new autoattack (usually modified by whatever ability you used). Garen's Q is an AA reset, so you could time it so Garen does an autoattack, hit Q immediately after the auto goes off, and then your Q hits immediately. This basically allows an AA reset to temporarily give you, effectively, maximum attack speed (one attack then immediately another).
Rengar's Q is an AA rest, so ideally you want to attack and then immediately hit Q so you get two attacks in the span of a single auto.
Ravenous Hydra is also an AA reset. This means Rengar can jump on someone from stealth, hit Q immediately after landing to AA reset, then activate Ravenous Hydra (probably "1" or "2" on your keyboard, based on item slot). With good timing, you'll get the damage of 3 autoattacks in about .3 seconds. This is a big part of how Rengar bursts down a vulnerable target.
Other considerations:
Building an earlier Last Whisper will help. Armor Penetration isn't a sexy stat, but its a very important one. Many players make the mistake of delaying a Last Whisper when behind, when the item is more important when you're losing (the enemy team has more armor and you need to be as gold-efficient as possible). Rengar doesn't ever really want to pick fights with tanks, but Last Whisper is just a good overall item for him and it also means if you do need to attack a tank, at least you'll do some worthwhile damage.
Rengar isn't a bruiser, he cannot fight really tanky champions. At best, he can work them down over a long (and dangerous) fight. More realistically, if Rengar fights a tank, the tank just needs to survive long enough for somebody else to show up (or the tank can just leave). Rengar never wants to get caught out in the open.
I do wonder if im missing something or if I'm just lagging. I get a lot of leaps where I have my Q activated and the special attack isnt proccing it feels like.
Tank Rengar (where you build a damage item or two and then go into tanky stuff) is more about turning a midgame kill advantage into getting resilient enough to soak damage so your backline can do work. It's more teamwork oriented, it's got a better role in group combat, and it's also (subjectively) a lot less fun than deleting squishies while making cat noises in all-chat.
Smh. I also have a hard time making his ult work for me. I need to watch more videos and play more co-op games in the meantime.
I may go back to Garen for a little while, maybe try tbuilding a Frost Hammer and get some slows that way as an experiment.
Only other champ I want to try right now is Jarvan. But he's getting nerfed isn't he?
LoL scrub problems haha.
LoL: BunyipAristocrat
It has everything to to with doing a flag-pull loop into Cataclysm. When pulled off correctly it looks like you're doing a backflip where the landing leaves a crater and instantly killed someone.
While it's not for every game, the most amazingly fun Jarvan build is Brutalizer>Infinity Edge>Last Whisper, because you don't need tank or sustain when you're insta-killing people. Though most games you want Hydra>Tanky items>Last Whisper on him.
the nerf is fairly minor in the overall scheme of things because we all know riot will probably nerf whoever's next strongest soon enough
the important thing is to dunk scrublords
jarvan offers maximum dunkage
therefore, play jarvan
but seriously the point at which nerfs like the one he's getting make or break him as a pick in games is at mid to high skill levels, and since you aren't even 30 there is no point in worrying about it - your individual skill with a champion will do far more to determine the outcome of a game rather than which champs are "strong" or "weak" in the games you are currently playing. what's important is that you enjoy the characters you play and focus on improving your mechanics instead of feeling obligated to conform to what's considered good by the community
double seriously don't think, just dunk
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/5a7EEEsB-meddler-whats-the-status-tanks-and-jungle-can-we-get-update-that-silence-is-sad-please?comment=0001
......Yey new top laners that aren't Liss, Rumble, Gnar and Mao.
What could possibly go wrong?