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[League of Legends] The Bard's Tale

18384868889103

Posts

  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    The sweet release of death deletion is arguably an improvement to his current state. Definitely a buff I can get behind.

    7244qyoka3pp.gif
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    Nautilus and Zac aren't really struggling in the jungle to be honest.

    ...and of course, as always, Kill Hitler.
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Bethryn wrote: »
    Nautilus and Zac aren't really struggling in the jungle to be honest.

    If they're not Vi, Jarvan, Rek'sai, or Pantheon, they're currently struggling as far as I can tell.

    kshu0oba7xnr.png

    Hargaad of Omnar
  • JoshmviiJoshmvii Registered User regular
    Hiryu02 wrote: »
    Arrrrghhh! 1/11 so far. I'm terrible with Rengar.

    Rengar is really hard to play well. Really hard. If you like him, keep at it, but it will take a lot of time to get very effective with him.

    Also, wanting to use your 5 ferocity on your Q is a bit of a trap. What you want to do when you ult on to someone is jump on them and use your 5 ferocity on a bola to root them in place so they can't get away. His damage with the rest of his abilities plus tiamat active plus ghostblade and all that is enough you'll erase people anyway.

    You want to have as much of an effect on the game early as you can to snowball, because later in the game it becomes harder to do what he does, as if you just jump in to the entire enemy team they will CC you and save the person you're trying to kill and then you're a sitting duck.

    If you're in say top lane, get level 6, try to roam and use your ult to get kills in other lanes whenever it's up.

    Hiryu02
  • JAEFJAEF Unstoppably Bald Registered User regular
    Auralynx wrote: »
    Bethryn wrote: »
    Nautilus and Zac aren't really struggling in the jungle to be honest.

    If they're not Vi, Jarvan, Rek'sai, or Pantheon, they're currently struggling as far as I can tell.
    Naut and Zac are subpar. I want to love them, but not only is their base damage low, they absolutely cannot duel or 2v2 any of the tier 1 junglers unless they somehow get ahead. Beyond that, because they tend not to build damage right away their clears are pretty shit, which puts them even further behind. It's why I grab the AP jungle item on Sej. But on Zac/Naut, although the CDR is nice you don't really want that AP. I'm not sure what they're going to do for tanky junglers but it's gonna have to be weird.

    AuralynxGnome-InterruptusPenumbraprogramjunkie
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    JAEF wrote: »
    Auralynx wrote: »
    Bethryn wrote: »
    Nautilus and Zac aren't really struggling in the jungle to be honest.

    If they're not Vi, Jarvan, Rek'sai, or Pantheon, they're currently struggling as far as I can tell.
    Naut and Zac are subpar. I want to love them, but not only is their base damage low, they absolutely cannot duel or 2v2 any of the tier 1 junglers unless they somehow get ahead. Beyond that, because they tend not to build damage right away their clears are pretty shit, which puts them even further behind. It's why I grab the AP jungle item on Sej. But on Zac/Naut, although the CDR is nice you don't really want that AP. I'm not sure what they're going to do for tanky junglers but it's gonna have to be weird.

    So many of the tanky ones who're struggling are AP-based and functionally working with ticks of a DoT ability and just don't scale as hard as the attacking ones do with speed / damage items versus stationary dudes, so it does seem like an attack-able problem.

    kshu0oba7xnr.png

  • JarsJars Registered User regular
    that's why zyra being so underplayed is weird. she just doesn't have any really bad match ups. the worst one you can really get is lux because it's a big skill match up, and whoever wins is going to really win.

  • JoshmviiJoshmvii Registered User regular
    edited February 2015
    When people talk about how this jungler is fine or that jungler is fine what they often don't realize is that it doesn't matter if those junglers can clear the jungle and gank. What matters is what happens when they get counter ganked in top lane. And if both laners are relatively even in power and matchup, then the team that has J4 or Vi right now wins that 2v2 just about every time. That's the issue. It's a combination of how healthy they can stay in the jungle, their general power levels, etc.

    A lot of other junglers need buffed right now to increase diversity in the jungle. In ranked right now i just ban J4 and Vi whenever I can and go into the game knowing chances are the junglers aren't even going to have that much effect on the laning phase.

    Joshmvii on
  • JoshmviiJoshmvii Registered User regular
    I think Zyra is underplayed because she's best as a support, and while she can engage, she's really best at ruining enemy engage with her ult. In solo queue, most people playing support want to just have big play potential. Play Thresh, Blitz, Leona, you can make all the plays.

    Also, support mains who have good Janna mechanics know that Janna is a god in the right hands so why not play her instead.

    PrjctD_Captain
  • BurnageBurnage Registered User regular
    Jars wrote: »
    that's why zyra being so underplayed is weird. she just doesn't have any really bad match ups. the worst one you can really get is lux because it's a big skill match up, and whoever wins is going to really win.

    It's not weird at all. She's fragile, slow and has no defensive abilities; if you make a mistake when playing her (and when you're not experienced with her, you will make mistakes) then you'll get eaten alive.

    I think her current state is a good example of a high risk/high reward design, but most of the playerbase is going to prefer alternatives that have greatly reduced risk for a slightly lesser reward.

    Auralynx
  • JAEFJAEF Unstoppably Bald Registered User regular
    Joshmvii wrote: »
    When people talk about how this jungler is fine or that jungler is fine what they often don't realize is that it doesn't matter if those junglers can clear the jungle and gank. What matters is what happens when they get counter ganked in top lane. And if both laners are relatively even in power and matchup, then the team that has J4 or Vi right now wins that 2v2 just about every time. That's the issue. It's a combination of how healthy they can stay in the jungle, their general power levels, etc.

    A lot of other junglers need buffed right now to increase diversity in the jungle. In ranked right now i just ban J4 and Vi whenever I can and go into the game knowing chances are the junglers aren't even going to have that much effect on the laning phase.
    I think Pantheon is part of the god tier that people place Vi/J4 in, but you don't see him in professional play because he's so hard countered by Morg's black shield and coordinated CC. So he doesn't spill over to solo queue.. yet. I love that no one ever bans him though, it makes it so I always have a pocket pick open.
    Auralynx wrote: »
    JAEF wrote: »
    Auralynx wrote: »
    Bethryn wrote: »
    Nautilus and Zac aren't really struggling in the jungle to be honest.

    If they're not Vi, Jarvan, Rek'sai, or Pantheon, they're currently struggling as far as I can tell.
    Naut and Zac are subpar. I want to love them, but not only is their base damage low, they absolutely cannot duel or 2v2 any of the tier 1 junglers unless they somehow get ahead. Beyond that, because they tend not to build damage right away their clears are pretty shit, which puts them even further behind. It's why I grab the AP jungle item on Sej. But on Zac/Naut, although the CDR is nice you don't really want that AP. I'm not sure what they're going to do for tanky junglers but it's gonna have to be weird.

    So many of the tanky ones who're struggling are AP-based and functionally working with ticks of a DoT ability and just don't scale as hard as the attacking ones do with speed / damage items versus stationary dudes, so it does seem like an attack-able problem.
    The thing with Zac is he was so brutalized by the old must pick/ban lane/jungle professional tier Zac that his base damage is garbo unless you can land E, and even then it's pretty weak. Naut loses nearly all his damage when his shield gets popped.. which any of the Tier 1 junglers do easy as pie. The AP item isn't quite right, the tanky item is really good for them but the trouble is there's no low cost, quick-grab item that gives them an early game power spike to let them fight in the jungle and secure ganks. Haunting Guise is the staple pick on Zac but that's not quite right, and for Naut.. maybe Wit's End? None of the items really make sense for that early power crush the way Warrior->Second Bruta does for the AD junglers.

    Amumu at least benefits from the AP item and CDR very hard, but his early game power is hugely dependent on landing the slower bandage toss and his jungling clear is pretty shit, making him ripe for invades.

    It's a tough question and I'm glad my job isn't to think of the answer, but at the very least I think they need a bit of a base number buff.

    Auralynx
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Hiryu02 wrote: »
    I'm like this in fighting games too. I want to play who I want to play. Be it because I enjoy the mechanics or just the character itself.

    I do wonder if im missing something or if I'm just lagging. I get a lot of leaps where I have my Q activated and the special attack isnt proccing it feels like.

    I am bad at a number of champions, and would probably be better if I played better champions, but who cares. Its a game, I'm having fun.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • JoshmviiJoshmvii Registered User regular
    JAEF wrote: »
    Joshmvii wrote: »
    When people talk about how this jungler is fine or that jungler is fine what they often don't realize is that it doesn't matter if those junglers can clear the jungle and gank. What matters is what happens when they get counter ganked in top lane. And if both laners are relatively even in power and matchup, then the team that has J4 or Vi right now wins that 2v2 just about every time. That's the issue. It's a combination of how healthy they can stay in the jungle, their general power levels, etc.

    A lot of other junglers need buffed right now to increase diversity in the jungle. In ranked right now i just ban J4 and Vi whenever I can and go into the game knowing chances are the junglers aren't even going to have that much effect on the laning phase.
    I think Pantheon is part of the god tier that people place Vi/J4 in, but you don't see him in professional play because he's so hard countered by Morg's black shield and coordinated CC. So he doesn't spill over to solo queue.. yet. I love that no one ever bans him though, it makes it so I always have a pocket pick open.
    Auralynx wrote: »
    JAEF wrote: »
    Auralynx wrote: »
    Bethryn wrote: »
    Nautilus and Zac aren't really struggling in the jungle to be honest.

    If they're not Vi, Jarvan, Rek'sai, or Pantheon, they're currently struggling as far as I can tell.
    Naut and Zac are subpar. I want to love them, but not only is their base damage low, they absolutely cannot duel or 2v2 any of the tier 1 junglers unless they somehow get ahead. Beyond that, because they tend not to build damage right away their clears are pretty shit, which puts them even further behind. It's why I grab the AP jungle item on Sej. But on Zac/Naut, although the CDR is nice you don't really want that AP. I'm not sure what they're going to do for tanky junglers but it's gonna have to be weird.

    So many of the tanky ones who're struggling are AP-based and functionally working with ticks of a DoT ability and just don't scale as hard as the attacking ones do with speed / damage items versus stationary dudes, so it does seem like an attack-able problem.
    The thing with Zac is he was so brutalized by the old must pick/ban lane/jungle professional tier Zac that his base damage is garbo unless you can land E, and even then it's pretty weak. Naut loses nearly all his damage when his shield gets popped.. which any of the Tier 1 junglers do easy as pie. The AP item isn't quite right, the tanky item is really good for them but the trouble is there's no low cost, quick-grab item that gives them an early game power spike to let them fight in the jungle and secure ganks. Haunting Guise is the staple pick on Zac but that's not quite right, and for Naut.. maybe Wit's End? None of the items really make sense for that early power crush the way Warrior->Second Bruta does for the AD junglers.

    Amumu at least benefits from the AP item and CDR very hard, but his early game power is hugely dependent on landing the slower bandage toss and his jungling clear is pretty shit, making him ripe for invades.

    It's a tough question and I'm glad my job isn't to think of the answer, but at the very least I think they need a bit of a base number buff.

    Agreed about Panth, I just hate him because I can't make him work past mid game. With J4 or Vi I get some damage then tank and I feel like I can't fail. With Panth, I will sometimes get fed like 7/0 and still lose the game because I can't initiate and so I just die in stupid ways later, and I feel like I have to build 3 damage items or more to stay relevant so I'm too squishy.

    It's not anything about the champ either, and I agree with you fully. When I see an enemy pick it, I fear it, but for me I can't make it work as freely and easily as Vi/J4.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2015
    I wish they'd leave the jungle alone for one patch, let us get even kind of remotely used to it. As someone who primary jungles, it's really frustrating to watch them flail about, trying to constantly "tune" the jungle. Oh junglers have too much impact, oh now they don't have enough, oh now bruiser junglers are too powerful, better work on them tank junglers, and in 5.7 or whatever it will be oh man tank junglers, woops too strong, better work on assassin junglers.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • JarsJars Registered User regular
    generally I see panths wait until the fight has started then ult in on top of squishies and cause mayhem. very good at cleaning up with his spear execute

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited February 2015
    Joshmvii wrote: »
    JAEF wrote: »
    Auralynx wrote: »
    JAEF wrote: »
    Auralynx wrote: »
    Bethryn wrote: »
    Nautilus and Zac aren't really struggling in the jungle to be honest.

    If they're not Vi, Jarvan, Rek'sai, or Pantheon, they're currently struggling as far as I can tell.
    Naut and Zac are subpar. I want to love them, but not only is their base damage low, they absolutely cannot duel or 2v2 any of the tier 1 junglers unless they somehow get ahead. Beyond that, because they tend not to build damage right away their clears are pretty shit, which puts them even further behind. It's why I grab the AP jungle item on Sej. But on Zac/Naut, although the CDR is nice you don't really want that AP. I'm not sure what they're going to do for tanky junglers but it's gonna have to be weird.

    So many of the tanky ones who're struggling are AP-based and functionally working with ticks of a DoT ability and just don't scale as hard as the attacking ones do with speed / damage items versus stationary dudes, so it does seem like an attack-able problem.
    The thing with Zac is he was so brutalized by the old must pick/ban lane/jungle professional tier Zac that his base damage is garbo unless you can land E, and even then it's pretty weak. Naut loses nearly all his damage when his shield gets popped.. which any of the Tier 1 junglers do easy as pie. The AP item isn't quite right, the tanky item is really good for them but the trouble is there's no low cost, quick-grab item that gives them an early game power spike to let them fight in the jungle and secure ganks. Haunting Guise is the staple pick on Zac but that's not quite right, and for Naut.. maybe Wit's End? None of the items really make sense for that early power crush the way Warrior->Second Bruta does for the AD junglers.

    Amumu at least benefits from the AP item and CDR very hard, but his early game power is hugely dependent on landing the slower bandage toss and his jungling clear is pretty shit, making him ripe for invades.

    It's a tough question and I'm glad my job isn't to think of the answer, but at the very least I think they need a bit of a base number buff.

    Agreed about Panth, I just hate him because I can't make him work past mid game. With J4 or Vi I get some damage then tank and I feel like I can't fail. With Panth, I will sometimes get fed like 7/0 and still lose the game because I can't initiate and so I just die in stupid ways later, and I feel like I have to build 3 damage items or more to stay relevant so I'm too squishy.

    It's not anything about the champ either, and I agree with you fully. When I see an enemy pick it, I fear it, but for me I can't make it work as freely and easily as Vi/J4.
    That's how I feel about jungle Cho ironically, since we're talking about tanks. Easy clear, generally healthy, but has problems doing stuff with his money if the rest of his team is behind. (To carry you need to build AP, but if you build AP you are also probably not invincible MFin Cho and he still has the weaknesses of his kit.) And if you go full up Tank Cho you're 80% ignorable once your Feast is down.

    Spectrum on
    XNnw6Gk.jpg
  • RozRoz Boss of InternetRegistered User regular
    Hiryu02 wrote: »
    Arrrrghhh! 1/11 so far. I'm terrible with Rengar.

    Nobody starts pro.

    Sorry Buddy Pros Only.

    JAEFCyrenic
  • JoshmviiJoshmvii Registered User regular
    Jars wrote: »
    generally I see panths wait until the fight has started then ult in on top of squishies and cause mayhem. very good at cleaning up with his spear execute

    That's the way to do it, unfortunately my teams rarely pick any engage when I pick Panth. So if I initiate with ult i'm toast, and if I don't, the team just never does anything until somebody gets picked off.

    It's why I usually play one or two style of junglers:

    1) Stuff like J4/Vi. Gank all day, initiate all night.
    2) Yi. Farm the world, split push all the time, only fight if I'm playing clean up or if I'm 1v1ing somebody on a split.

    Stuff that's in the middle like Panth where he's great at ganking but then can't be the primary initiator just jacks me up I think. It's all good. He's just not for me.
    Spectrum wrote: »
    That's how I feel about jungle Cho ironically, since we're talking about tanks. Easy clear, generally healthy, but has problems doing stuff with his money if the rest of his team is behind. (To carry you need to build AP, but if you build AP you are also probably not invincible MFin Cho and he still has the weaknesses of his kit.) And if you go full up Tank Cho you're 80% ignorable once your Feast is down.

    I'm just not a fan of "hard to land" CC for an initiator. I consider Cho's CC pretty hard to land consistently to get picks so he'll never be one of my go to picks even amongst tanks.

  • RozRoz Boss of InternetRegistered User regular
    Orphane wrote: »
    Hiryu02 wrote: »
    So essentially I want to stay away from more than a 1v1? Last game I couldn't seem to find anyone solo, and their only squishies were always escorted by heavies. I tried laning a bit in early game, but I couldn't trade or harass without coming off worse, which spiraled into giving up kills and feeding.

    Smh. I also have a hard time making his ult work for me. I need to watch more videos and play more co-op games in the meantime.

    I may go back to Garen for a little while, maybe try tbuilding a Frost Hammer and get some slows that way as an experiment.

    Only other champ I want to try right now is Jarvan. But he's getting nerfed isn't he?
    LoL scrub problems haha.

    the nerf is fairly minor in the overall scheme of things because we all know riot will probably nerf whoever's next strongest soon enough

    the important thing is to dunk scrublords

    jarvan offers maximum dunkage

    therefore, play jarvan

    but seriously the point at which nerfs like the one he's getting make or break him as a pick in games is at mid to high skill levels, and since you aren't even 30 there is no point in worrying about it - your individual skill with a champion will do far more to determine the outcome of a game rather than which champs are "strong" or "weak" in the games you are currently playing. what's important is that you enjoy the characters you play and focus on improving your mechanics instead of feeling obligated to conform to what's considered good by the community

    double seriously don't think, just dunk

    Yes there are only two phases of the game

    Dunking

    and MOAR DUNKING

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
  • RendRend Registered User regular
    Spectrum wrote: »

    That video is so goddamn hype

    PenumbraInfidel
  • Hiryu02Hiryu02 Registered User regular
    Reading all this Pantheon talk makes me want to try him. This is the exact same problem I have with fighting games haha.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    Cyrenic
  • JAEFJAEF Unstoppably Bald Registered User regular
    Spectrum wrote: »
    Joshmvii wrote: »
    JAEF wrote: »
    Auralynx wrote: »
    JAEF wrote: »
    Auralynx wrote: »
    Bethryn wrote: »
    Nautilus and Zac aren't really struggling in the jungle to be honest.

    If they're not Vi, Jarvan, Rek'sai, or Pantheon, they're currently struggling as far as I can tell.
    Naut and Zac are subpar. I want to love them, but not only is their base damage low, they absolutely cannot duel or 2v2 any of the tier 1 junglers unless they somehow get ahead. Beyond that, because they tend not to build damage right away their clears are pretty shit, which puts them even further behind. It's why I grab the AP jungle item on Sej. But on Zac/Naut, although the CDR is nice you don't really want that AP. I'm not sure what they're going to do for tanky junglers but it's gonna have to be weird.

    So many of the tanky ones who're struggling are AP-based and functionally working with ticks of a DoT ability and just don't scale as hard as the attacking ones do with speed / damage items versus stationary dudes, so it does seem like an attack-able problem.
    The thing with Zac is he was so brutalized by the old must pick/ban lane/jungle professional tier Zac that his base damage is garbo unless you can land E, and even then it's pretty weak. Naut loses nearly all his damage when his shield gets popped.. which any of the Tier 1 junglers do easy as pie. The AP item isn't quite right, the tanky item is really good for them but the trouble is there's no low cost, quick-grab item that gives them an early game power spike to let them fight in the jungle and secure ganks. Haunting Guise is the staple pick on Zac but that's not quite right, and for Naut.. maybe Wit's End? None of the items really make sense for that early power crush the way Warrior->Second Bruta does for the AD junglers.

    Amumu at least benefits from the AP item and CDR very hard, but his early game power is hugely dependent on landing the slower bandage toss and his jungling clear is pretty shit, making him ripe for invades.

    It's a tough question and I'm glad my job isn't to think of the answer, but at the very least I think they need a bit of a base number buff.

    Agreed about Panth, I just hate him because I can't make him work past mid game. With J4 or Vi I get some damage then tank and I feel like I can't fail. With Panth, I will sometimes get fed like 7/0 and still lose the game because I can't initiate and so I just die in stupid ways later, and I feel like I have to build 3 damage items or more to stay relevant so I'm too squishy.

    It's not anything about the champ either, and I agree with you fully. When I see an enemy pick it, I fear it, but for me I can't make it work as freely and easily as Vi/J4.
    That's how I feel about jungle Cho ironically, since we're talking about tanks. Easy clear, generally healthy, but has problems doing stuff with his money if the rest of his team is behind. (To carry you need to build AP, but if you build AP you are also probably not invincible MFin Cho and he still has the weaknesses of his kit.) And if you go full up Tank Cho you're 80% ignorable once your Feast is down.
    Panth is much less about the 5v5 and more about picking off solo targets that are out of position. Ideally you can shove in a side lane or do the jungle and if the teams are at a standoff 4v4/4v5 in mid or something and then ult in. Alternately, finding a squishy that's farming in a side lane and deleting him by flanking or ulting. Another great option is, if you already have a split pusher, wait til the enemy commits 2-3 to gank them then ult in to help and clean up.

    Late game 5v5s pantheon is not an initiator. He waits for a fight to start and picks a target he can gib safely, like Zed without the escape. The alternate route is to act as a peel for your ADC and help them kill whatever bruiser is diving them. Since your ADC should be strong at this point, helping murder their frontline with a LW/BC can be a fight-turner. Of course, if they have someone like Ahri you might be better served dunking her. The great power of Pantheon is the ability to harshly punish bad positioning/solo pushers and some brutal fight cleanup. If you catch a squishy out of position gg.

  • RozRoz Boss of InternetRegistered User regular
    JAEF wrote: »
    Spectrum wrote: »
    Joshmvii wrote: »
    JAEF wrote: »
    Auralynx wrote: »
    JAEF wrote: »
    Auralynx wrote: »
    Bethryn wrote: »
    Nautilus and Zac aren't really struggling in the jungle to be honest.

    If they're not Vi, Jarvan, Rek'sai, or Pantheon, they're currently struggling as far as I can tell.
    Naut and Zac are subpar. I want to love them, but not only is their base damage low, they absolutely cannot duel or 2v2 any of the tier 1 junglers unless they somehow get ahead. Beyond that, because they tend not to build damage right away their clears are pretty shit, which puts them even further behind. It's why I grab the AP jungle item on Sej. But on Zac/Naut, although the CDR is nice you don't really want that AP. I'm not sure what they're going to do for tanky junglers but it's gonna have to be weird.

    So many of the tanky ones who're struggling are AP-based and functionally working with ticks of a DoT ability and just don't scale as hard as the attacking ones do with speed / damage items versus stationary dudes, so it does seem like an attack-able problem.
    The thing with Zac is he was so brutalized by the old must pick/ban lane/jungle professional tier Zac that his base damage is garbo unless you can land E, and even then it's pretty weak. Naut loses nearly all his damage when his shield gets popped.. which any of the Tier 1 junglers do easy as pie. The AP item isn't quite right, the tanky item is really good for them but the trouble is there's no low cost, quick-grab item that gives them an early game power spike to let them fight in the jungle and secure ganks. Haunting Guise is the staple pick on Zac but that's not quite right, and for Naut.. maybe Wit's End? None of the items really make sense for that early power crush the way Warrior->Second Bruta does for the AD junglers.

    Amumu at least benefits from the AP item and CDR very hard, but his early game power is hugely dependent on landing the slower bandage toss and his jungling clear is pretty shit, making him ripe for invades.

    It's a tough question and I'm glad my job isn't to think of the answer, but at the very least I think they need a bit of a base number buff.

    Agreed about Panth, I just hate him because I can't make him work past mid game. With J4 or Vi I get some damage then tank and I feel like I can't fail. With Panth, I will sometimes get fed like 7/0 and still lose the game because I can't initiate and so I just die in stupid ways later, and I feel like I have to build 3 damage items or more to stay relevant so I'm too squishy.

    It's not anything about the champ either, and I agree with you fully. When I see an enemy pick it, I fear it, but for me I can't make it work as freely and easily as Vi/J4.
    That's how I feel about jungle Cho ironically, since we're talking about tanks. Easy clear, generally healthy, but has problems doing stuff with his money if the rest of his team is behind. (To carry you need to build AP, but if you build AP you are also probably not invincible MFin Cho and he still has the weaknesses of his kit.) And if you go full up Tank Cho you're 80% ignorable once your Feast is down.
    Panth is much less about the 5v5 and more about picking off solo targets that are out of position. Ideally you can shove in a side lane or do the jungle and if the teams are at a standoff 4v4/4v5 in mid or something and then ult in. Alternately, finding a squishy that's farming in a side lane and deleting him by flanking or ulting. Another great option is, if you already have a split pusher, wait til the enemy commits 2-3 to gank them then ult in to help and clean up.

    Late game 5v5s pantheon is not an initiator. He waits for a fight to start and picks a target he can gib safely, like Zed without the escape. The alternate route is to act as a peel for your ADC and help them kill whatever bruiser is diving them. Since your ADC should be strong at this point, helping murder their frontline with a LW/BC can be a fight-turner. Of course, if they have someone like Ahri you might be better served dunking her. The great power of Pantheon is the ability to harshly punish bad positioning/solo pushers and some brutal fight cleanup. If you catch a squishy out of position gg.

    Yes but does mantheon dunk

    this is the ultimate question
    The answer is that he dunks like a fucking comet

  • credeikicredeiki Registered User regular
    Hiryu02 wrote: »
    Reading all this Pantheon talk makes me want to try him. This is the exact same problem I have with fighting games haha.

    He might be good in the duo top lane meta because his cone of spears is an AoE attack, and he has a stun that would allow your lane partner to act. Are you mostly playing with duo top lanes or with junglers?

    It's also so funny to me to read about what champions you are choosing to learn; I've been playing this game for...2.5 years, I think, and I've played less than 5 games EVER on Garen, Rengar, Pantheon, Aatrox, Jax, Tryndamere...basically if anyone is a melee bruiser, and especially if their character design is 'big dude with weapon', I have 0 desire to play them. Riot is really good at providing a diverse champion pool so that people with entirely different aesthetics can be really happy.

    Steam, LoL: credeiki
  • VaregaVarega Registered User regular
    Miniwolf wrote: »
    They're looking to buff tanks in the jungle.....

    http://boards.na.leagueoflegends.com/en/c/gameplay-balance/5a7EEEsB-meddler-whats-the-status-tanks-and-jungle-can-we-get-update-that-silence-is-sad-please?comment=0001
    Meddler wrote:
    We're aiming to buff a number of tanks in the jungle in patch 5.5 and/or patch 5.6 (5.3's the current live patch, design work on 5.4's just finished for context). To start with that'll involve looking at tanks that are struggling a bit (definitely Zac, potentially Nautilus, Nunu etc).

    ......Yey new top laners that aren't Liss, Rumble, Gnar and Mao. ;). I am looking forward to playing Zac top again in 5.5/5.6. I enjoy his kit a lot. That or at least i'd love a shift back to assassins top and tank junglers.

    MY TIME HAS COME SHENTHEON UNITE

    League of Legends:Varega
  • MiniwolfMiniwolf Probably somewhere sniffing somethingRegistered User regular
    Varega wrote: »
    Miniwolf wrote: »
    They're looking to buff tanks in the jungle.....

    http://boards.na.leagueoflegends.com/en/c/gameplay-balance/5a7EEEsB-meddler-whats-the-status-tanks-and-jungle-can-we-get-update-that-silence-is-sad-please?comment=0001
    Meddler wrote:
    We're aiming to buff a number of tanks in the jungle in patch 5.5 and/or patch 5.6 (5.3's the current live patch, design work on 5.4's just finished for context). To start with that'll involve looking at tanks that are struggling a bit (definitely Zac, potentially Nautilus, Nunu etc).

    ......Yey new top laners that aren't Liss, Rumble, Gnar and Mao. ;). I am looking forward to playing Zac top again in 5.5/5.6. I enjoy his kit a lot. That or at least i'd love a shift back to assassins top and tank junglers.

    MY TIME HAS COME SHENTHEON UNITE

    https://www.youtube.com/watch?v=llbPHk4cxAQ

    League Of Legends: Ulven
    Q98DBY0.pngwolfmini.png
    Antinumeric
  • JoshmviiJoshmvii Registered User regular
    Continuing my climb back into gold(figure I should get there, been staying steady at +10 or +11 games over .500. I've been stuck in silver 2 for like 20 games because every time I would get into a promo I'd get stuck in roles that aren't great for me, or I just wouldn't play well, or it'd just be one of those you can't win, etc.

    But what a great win after I was 1/1 in my promo this time. I knew it was going to be good as soon as me and Thresh got Sivir/Zilean very low at like level 3 and our Xin tower dived them without being asked and I ended up with a kill and assist off it. The enemy team did some good stuff with shen/TF ults and TPs mid game, but we always held a lead. Highlight was in the game winning team fight I killed Fiora 3 times(through Zil ult, GA, then just real kill).

    I think as an AD carry main which I have turned into in S5, there is nothing more satisfying than busting people's lips with Graves' Q and R.

    m5LxZ4d.jpg

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Watching that video of the team communication, it's amazing how fast TSM won that final fight and just immediately knew to end the game. They didn't waffle, or fuck around, everyone on the team at the same time knew to go end it. Good stuff.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • MiniwolfMiniwolf Probably somewhere sniffing somethingRegistered User regular
    GnomeTank wrote: »
    Watching that video of the team communication, it's amazing how fast TSM won that final fight and just immediately knew to end the game. They didn't waffle, or fuck around, everyone on the team at the same time knew to go end it. Good stuff.

    As a CLG fan, man what a match! I am not even sad CLG lost, it was one of the more entertaining matches I have ever watched.

    League Of Legends: Ulven
    Q98DBY0.pngwolfmini.png
    GnomeTankCyrenic
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Anyone going to be around tonight and want to play some normals? I'm almossttttt level 30 (yeah, I'm not 30 yet...sorry I spent the last three years playing Doters). I'd like to just plow through the last 1.5 levels with some PA folks rather than pubbing it.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • Hiryu02Hiryu02 Registered User regular
    credeiki wrote: »
    Hiryu02 wrote: »
    Reading all this Pantheon talk makes me want to try him. This is the exact same problem I have with fighting games haha.

    It's also so funny to me to read about what champions you are choosing to learn; I've been playing this game for...2.5 years, I think, and I've played less than 5 games EVER on Garen, Rengar, Pantheon, Aatrox, Jax, Tryndamere...basically if anyone is a melee bruiser, and especially if their character design is 'big dude with weapon', I have 0 desire to play them. Riot is really good at providing a diverse champion pool so that people with entirely different aesthetics can be really happy.

    Haha, I always gravitate to big grappler-type characters in fighting games. My main in SF4 is Abel, a rushdown mixup grappler.
    In non-FG's, I do like the vanilla big dude with big weapon archetype. Rengar still counts as he has two respectably sized stabby things. (That's not a noife...) Otherwise yes, who is the biggest dude with the biggest sharp thing in his hand? I never play women characters in game, just kind of an RP thing for me.

    What i think is odd is that my wife likes Jinx's character design, music video and Lunar Revel skin. I think Jinx is kinda aimed to appeal to a different demo, but my wife thinks she looks cool. That was unexpected.

    I think I have enough RP left over to buy Jarvan, which I will probably do tonight after work.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    PeteRoseHair
  • RozRoz Boss of InternetRegistered User regular
    I'll play with you gnome

    but you have to promise to carry me like a baby

    GnomeTank
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Hiryu02 wrote: »
    credeiki wrote: »
    Hiryu02 wrote: »
    Reading all this Pantheon talk makes me want to try him. This is the exact same problem I have with fighting games haha.

    It's also so funny to me to read about what champions you are choosing to learn; I've been playing this game for...2.5 years, I think, and I've played less than 5 games EVER on Garen, Rengar, Pantheon, Aatrox, Jax, Tryndamere...basically if anyone is a melee bruiser, and especially if their character design is 'big dude with weapon', I have 0 desire to play them. Riot is really good at providing a diverse champion pool so that people with entirely different aesthetics can be really happy.

    Haha, I always gravitate to big grappler-type characters in fighting games. My main in SF4 is Abel, a rushdown mixup grappler.
    In non-FG's, I do like the vanilla big dude with big weapon archetype. Rengar still counts as he has two respectably sized stabby things. (That's not a noife...) Otherwise yes, who is the biggest dude with the biggest sharp thing in his hand? I never play women characters in game, just kind of an RP thing for me.

    What i think is odd is that my wife likes Jinx's character design, music video and Lunar Revel skin. I think Jinx is kinda aimed to appeal to a different demo, but my wife thinks she looks cool. That was unexpected.

    I think I have enough RP left over to buy Jarvan, which I will probably do tonight after work.

    Try Vi as well. You'll like Vi.

    Remember, Vi stands for Violence.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • PMAversPMAvers Registered User regular
    Damnit, Siv, don't encourage people to play Blitz.

    http://youtu.be/tbK5yry452g

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • Hargaad of OmnarHargaad of Omnar New Badges? Fucking BOSS!Registered User regular
    Burnage wrote: »
    Meddler wrote:
    We're aiming to buff ... Nunu

    What could possibly go wrong?

    That's what John Hammond said.
    latest?cb=20110515075652

    Star Wars (2 separate links)
    Yelling at butts will never NOT be funny. Thanks, Psy!
    Also, Abby is awesome. Keep up with TLH because it's the tits!

    I love League of Legends, but seriously...screw you, Teemo.
  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    edited February 2015
    Hiryu02 wrote: »
    credeiki wrote: »
    Hiryu02 wrote: »
    Reading all this Pantheon talk makes me want to try him. This is the exact same problem I have with fighting games haha.

    It's also so funny to me to read about what champions you are choosing to learn; I've been playing this game for...2.5 years, I think, and I've played less than 5 games EVER on Garen, Rengar, Pantheon, Aatrox, Jax, Tryndamere...basically if anyone is a melee bruiser, and especially if their character design is 'big dude with weapon', I have 0 desire to play them. Riot is really good at providing a diverse champion pool so that people with entirely different aesthetics can be really happy.

    Haha, I always gravitate to big grappler-type characters in fighting games. My main in SF4 is Abel, a rushdown mixup grappler.
    In non-FG's, I do like the vanilla big dude with big weapon archetype. Rengar still counts as he has two respectably sized stabby things. (That's not a noife...) Otherwise yes, who is the biggest dude with the biggest sharp thing in his hand? I never play women characters in game, just kind of an RP thing for me.

    What i think is odd is that my wife likes Jinx's character design, music video and Lunar Revel skin. I think Jinx is kinda aimed to appeal to a different demo, but my wife thinks she looks cool. That was unexpected.

    I think I have enough RP left over to buy Jarvan, which I will probably do tonight after work.

    It's always interesting to hear how people gravitate towards certain characters / designs. I find I do that heavily when I first get into a game. Where is the bad ass sexy lady character to beat people up with is my own preference. But I also find that as I get more into the game itself I tend to slowly move towards mechanics that are better for me. Like when I started playing LoL in season one the first two characters I got were Sivir and Morgana. But if you were to ask me who my favorite characters to play now it would be Annie, Zilean, and Varus. And funny enough I HATE Varus' base design. Thank god I have the arctic ops skin.

    This stinks when I really really like some characters look but I just can't get ahold of how to play them. But in the end I still have fun with the dudes I'm good with even if they aren't my initial favorites.

    cptrugged on
  • credeikicredeiki Registered User regular
    GnomeTank wrote: »
    Anyone going to be around tonight and want to play some normals? I'm almossttttt level 30 (yeah, I'm not 30 yet...sorry I spent the last three years playing Doters). I'd like to just plow through the last 1.5 levels with some PA folks rather than pubbing it.

    I think I'll be around (summoner name credeiki).
    Hiryu02 wrote: »
    What i think is odd is that my wife likes Jinx's character design, music video and Lunar Revel skin. I think Jinx is kinda aimed to appeal to a different demo, but my wife thinks she looks cool. That was unexpected.

    I think I have enough RP left over to buy Jarvan, which I will probably do tonight after work.

    I'm not completely sure about Jinx's target demographic. From what I can tell, the young male playerbase is kinda split on whether she's hot due to being scantily clad or whether she's just too wasted and insane-looking. As a female ADC main, I think she's amazing (character and visual design) and somehow don't feel the mild annoyance I have with the more pandering characters like MF--even though Jinx is technically wearing even less. Female psychopath with blue hair and tons of guns? Hell yes.

    (some day, if I can figure out the weapon construction, I will almost certainly cosplay as Jinx. I only know how to make flat weapons atm, so my only LoL cosplay has been Draven :P )

    Is your wife learning to play LoL as well, or does she already play? I've found it to be sometimes fun and sometimes annoying to play LoL with my husband, who plays a great deal less than me but can hold his own at whatever level my normals tend to be at if we duo.

    Steam, LoL: credeiki
  • JoshmviiJoshmvii Registered User regular
    Jinx is a good example of how to do "not conservatively dressed but also clearly not designed for titillation." Sure she's dressed fairly scantily, but her design screams a bunch of crazy things at you, none of which are "I was designed to make you think about sex with me."

    Styrofoam SammichTransporter
  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    Jinx is one of those characters where they baked in so much interesting character that it trancended some folks aversion to her design.

    Penumbra
This discussion has been closed.