THIS IS FOR: PC, Mac, iPad, and eventually Android and iPhone!
We like playing with each other sometimes:
Add your Bnet Battletag here.Vent and Teamspeak for discussing games!Tournament BracketHearthstone New Player Guide:
1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in Play Mode (Casual or Constructed)
5. Do this with all the other classes
6. Go back and defeat all 9 Expert AI classes
7. Play an Arena run (it's free so don't worry about going 0-3)
8. Disenchant a card (typically a common 5 dust card)
9. Spend accumulated Gold on buying the wings of Naxxramus (700 per wing)
10. Complete Naxxramus completely for 30 new cards
11. Complete daily quests for Gold
12. Either spend Gold on packs of cards (100/pack) or Arena (150/run)
13. Repeat steps 11 and 12
Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit.
Supplemental Card Creation Guide:
1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Sylvannas, Cairne, Ragnaros, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4. Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)
Goblins vs Gnomes Gameplayhttps://www.youtube.com/watch?v=qkdaUxWn3tENaxxarams pricing/cards/basic info:http://hearthstone.gamepedia.com/Curse_of_NaxxramasMost agreed upon order for crafting Legendary cards:http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/5258-legendary-tier-crafting-guideGeneral Game Information:
The game has FOUR play modes:
- Play - Build a 30-card deck and fight people in ranked or unranked matches.
- Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas.
- Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!
Hearthstone revolves around two heroes summoning minions in a goal to bring the enemy hero to zero life. Think of it as a simpler version of Magic that favors quicker matches, and you're on the right track.
Here are class intros and pretty pictures:
Hero Power: Gain 1 Armor and +1 Attack this turn.
Style: Can accelerate with mana-boosting cards like Innervate. Many cards have two options, allowing for flexibility. Enjoys a good buff.
Weaknesses: Flexible cards tend to be overpriced. Weaker early game without acceleration. Lacks direct removal.
Hero Power: Deal 2 damage to opposing hero.
Style: Utilizes minions to rush down opponent. Great synergy with beast minions. Cheap removal.
Weaknesses: Removal tends to be random targets or secrets that can be played around. Beasts are typically mediocre without hunter synergies. Hero power has no effect on the board.
Hero Power: Deal 1 damage to any character.
Style: Lots of direct damage spells, and spells in general. Very control-oriented, using freeze and removal to keep enemies at bay. Polymorph is one of the best removal spells. Strong AoE damage. Strong finisher via Pyroblast.
Weaknesses: Only has a handful of solid minions. Incredibly vulnerable without any spells. Can be hamstrung if opponent heals enough.
Hero Power: Summon a 1/1 Silver Hand Recruit minion.
Style: Enjoys buffing minions and debuffing enemies. Great for weenie decks, but enjoys a slower, somewhat control-oriented game. Solid weapons, and lots of card draw.
Weaknesses: Has poor direct removal. Card draw is good, but either situational (Divine Favor) or expensive (Lay on Hands).
Hero Power: Restores 2 HP to a character.
Style: Control-oriented. Loves to buff minions, particularly HP. Steals opponents' crap, potentially resulting in massive card advantage. Lots of direct removal.
Weaknesses: Weak in the early game. Direct removal is conditional or expensive. People will think you're a jerk.
Hero Power: Summon a 1/2 weapon.
Unique Mechanic: Combo. Cards have an additional effect if you've already played a card earlier in the turn.
Style: Tends to go for rush-down. Lots of direct damage and weapons. Combo allows for cheap, powerful effects.
Weaknesses: Vulnerable late-game. Combo can lead to unfavorable opening hands. AoE spells tend to be poor.
Hero Power: Summons one of the following totems at random: Stoneclaw (0/2 Taunt), Healing (0/2, restores 1 HP to all friendly minions at end of turn), Searing Totem (1/1), Wrath of Air (0/2, +1 Spell Damage)
Unique Mechanic: Overload. You will be unable to spend X mana on your next turn. Think Echo from Magic and you're on the right track.
Style: Has a lot of play styles, being able to sling spells, use weapons, and solid minions. Overload allows for very efficient turns. Hex is among the best direct removal.
Weaknesses: Vulnerable on turns AFTER overload. Hero power is random, which will burn you.
Hero Power: Gain 2 Armor.
Style: Incredibly aggressive, favoring a lot of cheap enrage minions, charge, and great weapons.
Weaknesses: Worst Hero Power in the game. Removal tends to be random or conditional (Execute, Brawl). Damage spells, particularly AoE, are poor. Takes a ton of damage from weapon use.
Hero Power: Deal 2 damage to your hero. Draw a card.
Style: Can go for an aggressive early game with very cheap demons. Hero Power is among the best in the game. Good synergy with demons.
Weaknesses: Powerful cards tend to have bad drawbacks. Removal tends to be weak (Mortal Coil) or carry big drawbacks (Soulfire). Hero Power can hurt your late game.
Grobian's list of less intuitive facts:
- Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
- You can't have more than 7 minions on the board.
- If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
- If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
- There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
- The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
- The hunter spell Animal Companion just calls a random of the 3 possible minions.
- The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
- Stealth overrides Taunt, not the other way around.
- Stealth is only for the enemy, you can buff your stealthed minions.
- Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
- Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
- More comprehensive list of oddities here
Hearthstone strategy and resource links
Easy intro to Hearthstone in an
image.
Full daily quest list
here.
TeamLiquid's new Hearthstone site
LiquidHearth
TeamLiquid's
Hearthstone Article Portal, a collection of all articles they've done. A good place to start.
HearthHead - Best Arena draft practice, decklists, deck builder, card db
Hearthpwn - Practice Arena drafts, decklists, deck builder, card db. Same stuff different layout.
Chrome Hearthstone Card mouseover extension - Easily find out what all those cards people are talking about do without leaving the thread!
Trump's
Neutral Common guide for Arena
Here's a cheat-sheet for all the Secrets in the game:
http://i.imgur.com/gBpK4Yz.jpgHere's a deck-tracking google spreadsheet made by our own Muffintron:
https://docs.google.com/spreadsheets/d/1a7ucOq8Jv3Ooes694eXxIOdX-zsCuFA_PeSyuVZsUvA/edit?usp=sharing
From Muffintron:
I've got it set-up so that I have a folder for each of the classes, and a spreadsheet for each deck, then I use individual sheets within that spreadsheet to keep track of the deck changes over time.
Just go File -> Make a copy to get a copy on to your google drive.
To use: put in the cards for the deck: Quantity, Mana cost, Name, Type (Spell, Weapon or Minion) and Rarity (Soulbound, Common, Rare, Epic, Legendary and Naxxramas).
The sheet should take care of the rest.Decent streamers/youtube clips to watch, to learn!Finally, here's a list of PA people who don't mind if you spectate while they play.
mnc dover/mncdover#1994
hippofant/hippofant#1651
crucialityfactor/cruciality#1743
Webber/Webber #1330
Ing/Inq#1974
MMMig/MMMig#1238
Grobian/grobian#1937
Creamstout/Pub#1592
Posts
http://www.hearthhead.com/deck=81696/12-win-gvg-shaman-double-bloodlust
2nd bloodlust was over 8th 3 drop and I don't regret it, they never clogged my hand
I'll give bloodlust the mvp with it finishing the game almost every time, and having 2 freed me to use one as removal in the midgame
sea giant was a close runner up almost always played at 6 or less mana
earth elem almost never saw the table since when I had it in hand I was scared to play it unless I had played the sea giant previously to bait removal
and I'm almost positive I would take stormforged over fire elemental if I had neither
goblin sapper was the big loser never once having its power activated, so it was always a vanilla 2/3 for 3 mana
rewards were 2 pack, 245 gold, golden inner fire
Brilliant.
Compared to prerelease events in MtGO, which cost to join to mirror the real life events, the Hearthstone approach is much more engaging since it gives the players some stuff for free so everyone has sometime to look forward to and winds up doing some stress testing with that free arena entry.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I didn't even ask!
(Does going like... busy prevent spectation? Do people actually want to not be spectated?)
I just started playing, so if somebody feels like hopping in and yelling at me that I'm doing dumb things feel free
Was thinking same. Their product manager should get a raise for this launch.
Free arena game was bunkers.
Drafted unstable portal. First try, I got a parrot. Second try, got legendary dude which puts 3 murdoc cards in my hand for 4 mana. Put him down at turn 4 and win a game by turn 6. Third try, got legendary dude which gave +1 hero power and this won another game as mage.
Used Recombobulator to turn my dying 3 mana card into alarm bot. He was swapped out with bigger version of shredder. He died gave life to smaller shredder. Smaller shredder died and gave life to little dude which gets +1 attack each turn. Max value.
I can't wait for 8th. I hope about 2000 gold saved up but I'm tempted to spend real money these new cards.
"Oh, let me get that for you, sir!"
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Suck it Blizzard. I'm +10 gold after factoring in quests! And when I buy 5 packs on Monday we'll really see who's laughing.
Hearthstone - Webber #1330
3DS: 0920-3235-4071
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
So Micro Machine + Upgraded Heal Bot is pretty legit.
Also, Hippofant spectated an entire rogue arena of mine and that was pretty fun. Went 7-3, made a gold profit, and unpacked Grommash, making that two legendaries today!
What card is this?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Prophet Velen probably.
Edit: How anti-climactic; in my first game, I drew 17 cards and only saw the Assassin's Blade. Still won though.
Edit Edit: Weaponrogue would be a lot of fun with mech synergy and Ancient Repair Bots.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
All of my mage games so far have been rather uninteresting Rius can confirm.
"Oh he's at six health, and I have fireball. Guess I use it."
"Oh he's got three minions all with 4 HP, and I have flamestrike. Guess I use it."
"Oh he played Gahz'rilla. That's cool. Guess I sheep it."
I remember why I hate this class so much ><
http://www.liquidhearth.com/forum/constructed-strategy/472668-top-15-cards-for-gvg-constructed
Witty signature comment goes here...
wra
Also, another bad day picture, this time for an unfortunate Zoo player:
If you log in before December 8th you are guaranteed a free Arena Ticket even if you have an Arena going.
it's funny I've spent ahem, some money on this game but I am finding it easy to hold off on arena right now even though it's a single run and I do kinda want to mess with new cards. I think any money I spend on gvg packs will be harder to swallow if I know I threw even one arena away. also I had a tendency to waste gold and dust for a while and I'm really trying to get away from it.
... this probably won't be my last post on the topic before tuesday. hopefully none of em are about me caving, unless I have a damn good screenshot for dover along with it :P
vari - I am saving all my gold for packs. join me. no arenas. not even once.
can I save it for post-launch arenas? that I'll swear on.
and you have to watch me do one one day
Into a nice Kel'Thuzad:
Mage had a bad day as well, double Iron Sensei gives 0 shits about skillstrike:
The deck:
Just had an 8 win followed by a 9 win run myself; game is hella fun with the new cards. There is so much strong stuff you can pull off though, feels like it's impossible to predict much anymore or even play around anything. It's more of a "I'll show you mine you show me yours" kind of gameplay. Drafting is super interesting though.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
e: hell, if it were a 5/5 for 8 I'd put 2 in almost every deck. Then again, I'm kind of bad at this game.
which would be more in line with what a death knight does (anti magic shell) and more balanced
8 wins into this run, man priest is hard work!
Oh well. I understand we're getting some free packs at the official GvG start. Plus I've got 1100 gold banked, and I will probably spend some money too. That should give me a good start on the collection.